better gameplay and side content compared to 7, but probably the least interesting main plot since Yakuza 3. Kiryu stuff was good outside of not getting to do his 3rd send off with the Tojo boys. having him do his bucket list tour with a party of people who barely know him sucks ass.
I boughted it by didn't play yet
I will let you know when I'm done anon, I will mark my post with
"/v/erdict on Like a Dragon" in the subject
you can look through the archive if you miss it
never played it, I pretty much dropped the series when it became turn based. I just want judgment 3 or another spin off.
I'm guessing you only played 3 when it came out in the remaster collection. 3 is actually really good and the shift from 2 to 3 was pretty dramatic. I think that feeling is lost on new comers.
If they could somehow backport Yakuza 8's battle system into 7, It'd probably dethroned Yakuza 0 as my favorite Yakuza game.
It had a fantastic story outside of the moronic Geomijul "We're going to kill you for looking for your brother lulz" plot point.
The side content is top tier, and I love all of the new cast.
The biggest mistake they made with 8 was adding Kiryu back. I wanted at least one more game of letting Ichiban's case develop on their own, but instead 8 practically became Kiryu's game.
Yakuza 2 to 3 was a dramatic jump, but I always felt gameplay-wise and story-wise it was a step down.
Not to say Yakuza 2 had the best writing or anything, but it was still a lot better than whatever 3 was.
That said I'm with you that I wish people would keep in mind when they play the remakes, they need to keep in mind the actual context that these games released in rather than brainlessly going "DURRR WHY YAKUZA 3 LOOK WORSE THAN YAKUZA 2?" like drooling morons when they know full well they played a remake made in 2017, and then played a game made in 2009 right after.
Garbage combat.
Tons of variety in the enemies.
Ichiban Confections is great but Dragon Kart really sucks as a cart racer.
Interesting story and setup.
Good substories.
8 has the better gameplay in both combat and content, 7 has the better story and substories.
I like Ichi in 7, cannot fricking stand him in 8. The entire >We're pals, come on man!
thing at the end of 8 took away the emotions of Kiryu's events. God fricking damn it, they had a perfect fricking ending in 7, how did they frick it up in 8?
Seeing Kiryu airlifted to hospital made me feel bad, but then we cut back to Ichi's terrible ending and it made me go "oh yeah, this fricking part of the ending".
I don't care for the JRPG combat, I don't care for the jobs system, it's all a joke. All that happens is you get 10 new, equally worthless attacks that you have to scroll past to get to the one optimal attack you spam over and over, which is the same as you had in your previous job but with a slightly different animation and particle effects.
Loved exploring Hawaii, loved the side content, the plot was pretty mediocre sadly, but the characters were really fun.
Id love to see the jobs have passive abilities much like FF5 in the next game.
better gameplay and side content compared to 7, but probably the least interesting main plot since Yakuza 3. Kiryu stuff was good outside of not getting to do his 3rd send off with the Tojo boys. having him do his bucket list tour with a party of people who barely know him sucks ass.
Tendo completely mogs every boss in Infinite Wealth. Despite the improved combat, IW bosses feel quite generic and don't have as big of a presence via their moves.
>IW bosses feel quite generic and don't have as big of a presence via their moves.
Are you kidding? Tendo is just the damage sponge of damage sponges with an insta-kill move. He's got nothing else going for him and primarily sticks to 1v1 while having so-so agility so most people outrun him. Buraisu has suicide bombers, bombs all over the arena, spin shots, focused shots, and the further into his health bar you go the more new moves he gets and more desperate he gets with the severity of his gun and Palekana follower attacks. Ebina has the entire katana phase with its own resistances and weaknesses, focuses mainly on 1v1, can remove his debuffs, and tries stacking status effects on your party. Then you get to the second phase and he's got completely different resistances and weaknesses, he has wide sweeping kicks, he focuses on the group now that he's stopped dicking around, and he also has long combo strings to still go after the 1v1 when he feels like it. He also has increased agility if I remember right.
Then when you get to the Big Swell you have to fight both of them and that's such a good fight compared to the same thing in the FMT/TFMT where nothing about the fight changes he's just less tanky because you're more overpowered. Both of the bosses in 8 have a significantly better fight with more variety and it's far better thought out than >Tendo raises his right hand. >Hope you have Peerless Resolve dumbass. >Tendo raises his left hand. >Might as well have done nothing and just given you a turn.
>Buraisu has suicide bombers, bombs all over the arena, spin shots, focused shots, and the further into his health bar you go the more new moves he gets and more desperate he gets with the severity of his gun and Palekana follower attacks.
I don't think I encountered half of that because I obliterated his entire squad before they could take a turn when I played.
And I didn't grind the Hawaii dungeon at all in my first playthrough, nor Don Dookie Island. it was just pure item optimization.
God do I wish 8 had actual difficulty.
Decent game, good yakuza game, terrible combat system (not because its turn based, so shut up) and decent emotional story but extremely moronic twist that adds nothing to the game
That would have been a twist I could get behind and would have indeed made a lot of sense.
Ebina is such a shit villain, I can't believe they managed to create two main villains in the game, and both of them were two of the least compelling villains in the entire franchise's history.
Like holy shit, they're on par with the shit villain from Majima Saga in K2.
I'd rather they write 500 Jingus than 1 Ebina and Bryce. Shit-tier, boring-ass villains.
The worst part is that with Bryce they have this massive setup for the guy, establish he has so much control over Hawaii, and you literally see it happen with how he's got everyone fighting for him, killing for him, and running around, and it still doesn't really feel like he's that much of a threat. I don't know if anyone else felt this way but he felt like an Awano or something rather than a Shibusawa. At no point did I ever feel like he was a threat because we saw so little of him. Dwight and the Barracuda's felt like the major threat with Yamai being the secondary threat.
Don't forget that they setup that whole thing with the Barracudas coming out at night and making Hawaii turn into the purge past dark... But then this is never ever brought up again outside of the one story moment it happens.
I wasn't the biggest fan of gaiden. the sidestories are almost y1 boring and kiryu is not as fun as lost judgement yagami despite agent gimmicks.
The finale is pretty good though and help flesh out the dissolution more so it doesn't feel like a fever dream
>turn based combat
Only reason I haven't touched it yet. The thought of wasting more time on throwaway batlles just puts me off. Like farming for levels in Y5 but with TBC instead. If it's not actually that bad then I'll give it a shot eventually.
Neither game requires a grind unless you want to do the built in DLC that has the True Final Millennium Tower in 7. Only that requires grind. You are forced to make 3 million yen during the main story of 7 but like an hour of Ichiban Confections pays for that, and then you're forced in chapter 12 or 13 to run the entire Battle Arena even though it's "optional" in order to survive the boss fight at the end of the chapter. It's entirely to level you up for the rest of the game and postgame in addition to kitting you out with some of the best armor in the game and the second best weapons for the default jobs.
8 requires no grind at all, you're beyond overleveled if you touch side content at all, and even if you just rush the main story they fling equipment, level ups, and items at you in ridiculous amounts. Then if you bought the MVB DLC you get obscene amounts of EXP and JP from running it to the point that the final five floors on Legend difficulty can get a job from 30 to 86 in one fight, and to 99 in a single floor which takes under ten minutes.
Its less grindy than some of the previous Yakuza games where you have to grind levels to get an actual good moves
Y7 you'd get enough stats to steam-roll the story if you just went through the main + main side content once
There's no need to repeat dungeons unless you're doing the post-end game content, which is super optional as the only reward you'd get for completing that is just a trophy and a text that says congrats
I can't take people seriously when they cry about turn-based combat just because It's turn-based.
Like, if you're an ADHD zoomer, just say that.
Otherwise, try the game, and if the combat feels like shit, say why it feels like shit rather than going "hurr i need to pretend I'm doing something special even though I'm just spamming the same combos at the same braindead ai a million times"
sometimes I'm enjoying myself for a few hours daisy chaining all the different systems and variety of interactions on offer
most of the time found myself thinking this is a huge time suck why am I doing this
I'm just neurotic like that though and don't really care about narrative in vidya
I feel like they left the ending scene open to interpretation. Like when Ichiban picks up Masato, it mirrors Masumi doing the same 42 years earlier. Plus we never see his body in the end. AND theres the whole scene between Adachi and Horonouchi about the hostess bar. Why would Adachi even know or CARE about that? I feel like he's going to show up in a later game like Akane in Infinite Wealth
They made it pretty clear they're both dead. Ichiban personally attended the funeral with the casket, he has shrines to both Arakawa and Masato implying he himself believes they're both dead, he talks to them as if they're dead, there are witnesses who are close to Ichiban who were also at the funeral who saw said dead bodies, and there is little reason for either of them to pull a Korean Body Double situation here and not show up for like five years.
I never played yakuza but I played lost judgement and I liked it...what's the difference between the 2 series?
The only different between Judgment and Yakuza is that Judgment is more about civvies and more human issues whereas Yakuza is more about organized crime, the people it harms or ropes in, and the events caused by them or the association with them.
It was a closed casket funeral and no where is it implied anyone actually saw their bodies, and it isnt the first time this series has false flagged someones death only for them to show later, even in the Kasuga arc. *coughcough*Akane*coughcough*
>It was a closed casket funeral
From what we saw. We have no idea of any specifics of that funeral outside of the tail end of it so we have no idea if it was closed casket the whole way since I don't think there was any dialogue relating to that but I could be wrong. There's also no reason for either of them to fake it. Arakawa was personally executed by Tendo, so was he lying the whole time? For what purpose? Tendo hated Arakawa. Arakawa's entire goal was to see everything after the Great Dissolution through and get to a normal life so why fake his death and traumatize Ichiban and Sawashiro?
Masato wanted to reform his life and he was just stabbed by Kume. He at least has a reason to do it so that he can shed the "Ryo Aoki" moniker, but it's still way too out there to buy considering he'd have to know he'd potentially die (Which he clearly didn't since he's shocked by all of Ichiban's tricks), set it up so that not only would the Daidoji not know he was going behind their backs with this legally but also that it would happen if he was injured, and also would cause him to renege his Ryo Aoki position before the conversation with Ichiban which is absolutely not something he even thought could happen up until that point.
Akane at least had reasonable doubt since it was all hearsay, but those two it's way too nonsensical to make into a serious plot.
Well in Arakawa's case we KNOW he is dead. Kasuga SAW his body and they confirmed as much.
And we already know that the Arakawa has an associate to help "murdered" individuals disappear in the form of the Ijincho. Plus there is the line he stated to Kasuga before "dying": "Starting at rock bottom? That doesnt sound so bad"
Sure, but again, he would have had to have planned this in advance. What possible motivation could he have? He went into the Millennium Tower expecting either Tendo to have killed Ichiban's crew or having to finish it himself, that's why he has all those cops. He never planned to be talked out of anything by Ichiban. You also had all the people who saw Kume stab the guy in public.
Think about this in depth, did Masato randomly decide in the ICU that he's going to "die", not let Ichiban know, somehow not tip off the Daidoji who hate his guts, get a fake death certificate, then get shipped off to Ijincho all while recovering from a bunch of stab wounds? Keep in mind that he also burned all his bridges by the end of the game with the Omi Alliance and his own party so he had no one that we know of to turn to. This is ignoring Ichiban, Nanba, Adachi, Saeko, Seonhee, Han, Zhao, and everyone tied to them never saw him once in over what, six years?
3 weeks ago
Anonymous
>Bunch of stab wounds
Kume stabbed him once in him lower left abdomen. As long as he didnt hit his stomach, such a wound is survivable, especially in the Yakuza world, where frickers are throw off entire buildings
3 weeks ago
Moose
>As long as he didnt hit his stomach, such a wound is survivable
There's still no way to explain how he'd set everything up after surviving it though. He wasn't expecting to "die". Every connection he had effectively disappeared with the Omi Alliance. The government isn't on his side because the Daidoji hate him and he was just outed a few minutes ago completely destroying his credibility and standing. He's effectively walking poison to people he built connections with. He would also still have to fake his death, somehow get to Ijincho with no one noticing what was basically the next prime minister taking a cab out of the hospital, have Chief help him recover, and no one would find that out? Not even Seonhee?
3 weeks ago
Anonymous
Youre assuming Seonhee wasnt in on it
3 weeks ago
Moose
What would she even gain out of that in the slightest? He destabilized the Seiryu Clan, destroyed the Wall of Muscle, killed Hoshino, made her whole operation way more public, and actively harmed her business.
3 weeks ago
Anonymous
Kasuga asked nicely, lol. {spoiler]No seriously, Kasuga has a long track record of convincing people to do shit that would normally go against their character in general.[/spoiler]
3 weeks ago
Moose
>Kasuga asked nicely
The same Kasuga who in his own internal and external thoughts in 8 thinks he's dead?
3 weeks ago
Anonymous
Not gonna lie, given the writing in Yakuza 7, that would be completely in character for her.
They wrote her like a moron in 7 that has no consistency in her actions.
>Hey Shoichi Akiba, you investigated us really quickly journalist man, how about I take you in as an asset for the Geomijul! But don't worry, I'm not going to run a background check on your or anything or see if you've yapped to anyone about our operation 😉 >Hey, Yu Nanba, you investigated us for several months trying to find your brother who we didn't even know his real last name! Now I'm going to have you killed even though I let your brother live and the only reason you know anything is because I told you and your friends our counterfeit operation 🙁 🙁 🙁 >Oh but Ill let your friends live so long as they don't try to stop me from killing you for knowing the same exact stuff that they know because I just told you all this stuff
Hopefully they make use of AI in the future. because even an AI would have told them this was fricking moronic
Thats my biggest problem with some of the yakuza stories. They commit so many unforced errors. You can easily rewrite this plot to not be pants-on-head moronic if they really want to go out of their way to make the Geomijul an enemy that turns back onto your side.
>It lacks half the charm that makes the mainline Yakuza games great
I'd say It's the opposite.
Yakuza games after 0 lack the crime drama noir that characterized 0-5, especially 0, 1, 4, and 5.
Judgement games bring that back in full effect and more intentionally imitates classic noir in a modern Japanese detective story.
I love Sae-chan!
The end of yakuza
better gameplay and side content compared to 7, but probably the least interesting main plot since Yakuza 3. Kiryu stuff was good outside of not getting to do his 3rd send off with the Tojo boys. having him do his bucket list tour with a party of people who barely know him sucks ass.
I boughted it by didn't play yet
I will let you know when I'm done anon, I will mark my post with
"/v/erdict on Like a Dragon" in the subject
you can look through the archive if you miss it
worse than yakuza 3
never played it, I pretty much dropped the series when it became turn based. I just want judgment 3 or another spin off.
I'm guessing you only played 3 when it came out in the remaster collection. 3 is actually really good and the shift from 2 to 3 was pretty dramatic. I think that feeling is lost on new comers.
If they could somehow backport Yakuza 8's battle system into 7, It'd probably dethroned Yakuza 0 as my favorite Yakuza game.
It had a fantastic story outside of the moronic Geomijul "We're going to kill you for looking for your brother lulz" plot point.
The side content is top tier, and I love all of the new cast.
The biggest mistake they made with 8 was adding Kiryu back. I wanted at least one more game of letting Ichiban's case develop on their own, but instead 8 practically became Kiryu's game.
Yakuza 2 to 3 was a dramatic jump, but I always felt gameplay-wise and story-wise it was a step down.
Not to say Yakuza 2 had the best writing or anything, but it was still a lot better than whatever 3 was.
That said I'm with you that I wish people would keep in mind when they play the remakes, they need to keep in mind the actual context that these games released in rather than brainlessly going "DURRR WHY YAKUZA 3 LOOK WORSE THAN YAKUZA 2?" like drooling morons when they know full well they played a remake made in 2017, and then played a game made in 2009 right after.
i prefer brawler combat but the turn based combat surprised me with how good it was, then they made it even better in infinite wealth
3rd best game in the series
7 has a better story, 8 has better gameplay.
Hhff
It felt like the most inspired Yakuza game in awhile, which is what made it so disappointing that 8 felt uninspired as frick.
What happened?
One of the best games ever made
Garbage combat.
Tons of variety in the enemies.
Ichiban Confections is great but Dragon Kart really sucks as a cart racer.
Interesting story and setup.
Good substories.
8 has the better gameplay in both combat and content, 7 has the better story and substories.
>have position-based properties in a combat system that doesn't let you position your characters
Absolutely moronic
I like Ichi in 7, cannot fricking stand him in 8. The entire
>We're pals, come on man!
thing at the end of 8 took away the emotions of Kiryu's events. God fricking damn it, they had a perfect fricking ending in 7, how did they frick it up in 8?
>thing at the end of 8 took away the emotions of Kiryu's events
What emotions?
Both scenes were moronic. Ebina was a terrible villain.
Seeing Kiryu airlifted to hospital made me feel bad, but then we cut back to Ichi's terrible ending and it made me go "oh yeah, this fricking part of the ending".
I don't care for the JRPG combat, I don't care for the jobs system, it's all a joke. All that happens is you get 10 new, equally worthless attacks that you have to scroll past to get to the one optimal attack you spam over and over, which is the same as you had in your previous job but with a slightly different animation and particle effects.
Loved exploring Hawaii, loved the side content, the plot was pretty mediocre sadly, but the characters were really fun.
Id love to see the jobs have passive abilities much like FF5 in the next game.
The pic in the OP is 7, morons
Tendo completely mogs every boss in Infinite Wealth. Despite the improved combat, IW bosses feel quite generic and don't have as big of a presence via their moves.
>IW bosses feel quite generic and don't have as big of a presence via their moves.
Are you kidding? Tendo is just the damage sponge of damage sponges with an insta-kill move. He's got nothing else going for him and primarily sticks to 1v1 while having so-so agility so most people outrun him.
Buraisu has suicide bombers, bombs all over the arena, spin shots, focused shots, and the further into his health bar you go the more new moves he gets and more desperate he gets with the severity of his gun and Palekana follower attacks.
Ebina has the entire katana phase with its own resistances and weaknesses, focuses mainly on 1v1, can remove his debuffs, and tries stacking status effects on your party. Then you get to the second phase and he's got completely different resistances and weaknesses, he has wide sweeping kicks, he focuses on the group now that he's stopped dicking around, and he also has long combo strings to still go after the 1v1 when he feels like it. He also has increased agility if I remember right.
Then when you get to the Big Swell you have to fight both of them and that's such a good fight compared to the same thing in the FMT/TFMT where nothing about the fight changes he's just less tanky because you're more overpowered. Both of the bosses in 8 have a significantly better fight with more variety and it's far better thought out than
>Tendo raises his right hand.
>Hope you have Peerless Resolve dumbass.
>Tendo raises his left hand.
>Might as well have done nothing and just given you a turn.
>Buraisu has suicide bombers, bombs all over the arena, spin shots, focused shots, and the further into his health bar you go the more new moves he gets and more desperate he gets with the severity of his gun and Palekana follower attacks.
I don't think I encountered half of that because I obliterated his entire squad before they could take a turn when I played.
And I didn't grind the Hawaii dungeon at all in my first playthrough, nor Don Dookie Island. it was just pure item optimization.
God do I wish 8 had actual difficulty.
Decent game, good yakuza game, terrible combat system (not because its turn based, so shut up) and decent emotional story but extremely moronic twist that adds nothing to the game
you only hate the combat because it's turn-based
WHAT DID I WROTE IN FRICKING () MONGOLOID
THE OLD GUY IS ICHIBAN'S FATHER
Adachi? i knew it
rt
I was honestly hoping that the mastermind behind tatarachannel would be Kume. Would've made more sense.
That would have been a twist I could get behind and would have indeed made a lot of sense.
Ebina is such a shit villain, I can't believe they managed to create two main villains in the game, and both of them were two of the least compelling villains in the entire franchise's history.
Like holy shit, they're on par with the shit villain from Majima Saga in K2.
I'd rather they write 500 Jingus than 1 Ebina and Bryce. Shit-tier, boring-ass villains.
The worst part is that with Bryce they have this massive setup for the guy, establish he has so much control over Hawaii, and you literally see it happen with how he's got everyone fighting for him, killing for him, and running around, and it still doesn't really feel like he's that much of a threat. I don't know if anyone else felt this way but he felt like an Awano or something rather than a Shibusawa. At no point did I ever feel like he was a threat because we saw so little of him. Dwight and the Barracuda's felt like the major threat with Yamai being the secondary threat.
Don't forget that they setup that whole thing with the Barracudas coming out at night and making Hawaii turn into the purge past dark... But then this is never ever brought up again outside of the one story moment it happens.
>both this and IW get completely mogged by a much shorter spin-off game
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I wasn't the biggest fan of gaiden. the sidestories are almost y1 boring and kiryu is not as fun as lost judgement yagami despite agent gimmicks.
The finale is pretty good though and help flesh out the dissolution more so it doesn't feel like a fever dream
reminder that shishido is a RAPED b***h
Trooncore game sadly
Killed the franchise for me and I have no interest in playing Yack 8
>turn based combat
Only reason I haven't touched it yet. The thought of wasting more time on throwaway batlles just puts me off. Like farming for levels in Y5 but with TBC instead. If it's not actually that bad then I'll give it a shot eventually.
Neither game requires a grind unless you want to do the built in DLC that has the True Final Millennium Tower in 7. Only that requires grind. You are forced to make 3 million yen during the main story of 7 but like an hour of Ichiban Confections pays for that, and then you're forced in chapter 12 or 13 to run the entire Battle Arena even though it's "optional" in order to survive the boss fight at the end of the chapter. It's entirely to level you up for the rest of the game and postgame in addition to kitting you out with some of the best armor in the game and the second best weapons for the default jobs.
8 requires no grind at all, you're beyond overleveled if you touch side content at all, and even if you just rush the main story they fling equipment, level ups, and items at you in ridiculous amounts. Then if you bought the MVB DLC you get obscene amounts of EXP and JP from running it to the point that the final five floors on Legend difficulty can get a job from 30 to 86 in one fight, and to 99 in a single floor which takes under ten minutes.
Its less grindy than some of the previous Yakuza games where you have to grind levels to get an actual good moves
Y7 you'd get enough stats to steam-roll the story if you just went through the main + main side content once
There's no need to repeat dungeons unless you're doing the post-end game content, which is super optional as the only reward you'd get for completing that is just a trophy and a text that says congrats
I stopped playing Yakuza games once they forced that abysmal turn based shit on us. Fricking moronic asiatics.
GOATed for introducing my heart, my queen, Seonhee.
kino of the highest order
COIN
Fun.
I can't take people seriously when they cry about turn-based combat just because It's turn-based.
Like, if you're an ADHD zoomer, just say that.
Otherwise, try the game, and if the combat feels like shit, say why it feels like shit rather than going "hurr i need to pretend I'm doing something special even though I'm just spamming the same combos at the same braindead ai a million times"
sometimes I'm enjoying myself for a few hours daisy chaining all the different systems and variety of interactions on offer
most of the time found myself thinking this is a huge time suck why am I doing this
I'm just neurotic like that though and don't really care about narrative in vidya
Can't wait for the them to retire Ichiban so they don't have any reason for the JRPG stuff and hallucinations anymore.
I feel like they left the ending scene open to interpretation. Like when Ichiban picks up Masato, it mirrors Masumi doing the same 42 years earlier. Plus we never see his body in the end. AND theres the whole scene between Adachi and Horonouchi about the hostess bar. Why would Adachi even know or CARE about that? I feel like he's going to show up in a later game like Akane in Infinite Wealth
They made it pretty clear they're both dead. Ichiban personally attended the funeral with the casket, he has shrines to both Arakawa and Masato implying he himself believes they're both dead, he talks to them as if they're dead, there are witnesses who are close to Ichiban who were also at the funeral who saw said dead bodies, and there is little reason for either of them to pull a Korean Body Double situation here and not show up for like five years.
The only different between Judgment and Yakuza is that Judgment is more about civvies and more human issues whereas Yakuza is more about organized crime, the people it harms or ropes in, and the events caused by them or the association with them.
It was a closed casket funeral and no where is it implied anyone actually saw their bodies, and it isnt the first time this series has false flagged someones death only for them to show later, even in the Kasuga arc. *coughcough*Akane*coughcough*
>It was a closed casket funeral
From what we saw. We have no idea of any specifics of that funeral outside of the tail end of it so we have no idea if it was closed casket the whole way since I don't think there was any dialogue relating to that but I could be wrong. There's also no reason for either of them to fake it.
Arakawa was personally executed by Tendo, so was he lying the whole time? For what purpose? Tendo hated Arakawa. Arakawa's entire goal was to see everything after the Great Dissolution through and get to a normal life so why fake his death and traumatize Ichiban and Sawashiro?
Masato wanted to reform his life and he was just stabbed by Kume. He at least has a reason to do it so that he can shed the "Ryo Aoki" moniker, but it's still way too out there to buy considering he'd have to know he'd potentially die (Which he clearly didn't since he's shocked by all of Ichiban's tricks), set it up so that not only would the Daidoji not know he was going behind their backs with this legally but also that it would happen if he was injured, and also would cause him to renege his Ryo Aoki position before the conversation with Ichiban which is absolutely not something he even thought could happen up until that point.
Akane at least had reasonable doubt since it was all hearsay, but those two it's way too nonsensical to make into a serious plot.
Well in Arakawa's case we KNOW he is dead. Kasuga SAW his body and they confirmed as much.
And we already know that the Arakawa has an associate to help "murdered" individuals disappear in the form of the Ijincho. Plus there is the line he stated to Kasuga before "dying": "Starting at rock bottom? That doesnt sound so bad"
Sure, but again, he would have had to have planned this in advance. What possible motivation could he have? He went into the Millennium Tower expecting either Tendo to have killed Ichiban's crew or having to finish it himself, that's why he has all those cops. He never planned to be talked out of anything by Ichiban. You also had all the people who saw Kume stab the guy in public.
Think about this in depth, did Masato randomly decide in the ICU that he's going to "die", not let Ichiban know, somehow not tip off the Daidoji who hate his guts, get a fake death certificate, then get shipped off to Ijincho all while recovering from a bunch of stab wounds? Keep in mind that he also burned all his bridges by the end of the game with the Omi Alliance and his own party so he had no one that we know of to turn to. This is ignoring Ichiban, Nanba, Adachi, Saeko, Seonhee, Han, Zhao, and everyone tied to them never saw him once in over what, six years?
>Bunch of stab wounds
Kume stabbed him once in him lower left abdomen. As long as he didnt hit his stomach, such a wound is survivable, especially in the Yakuza world, where frickers are throw off entire buildings
>As long as he didnt hit his stomach, such a wound is survivable
There's still no way to explain how he'd set everything up after surviving it though. He wasn't expecting to "die". Every connection he had effectively disappeared with the Omi Alliance. The government isn't on his side because the Daidoji hate him and he was just outed a few minutes ago completely destroying his credibility and standing. He's effectively walking poison to people he built connections with. He would also still have to fake his death, somehow get to Ijincho with no one noticing what was basically the next prime minister taking a cab out of the hospital, have Chief help him recover, and no one would find that out? Not even Seonhee?
Youre assuming Seonhee wasnt in on it
What would she even gain out of that in the slightest? He destabilized the Seiryu Clan, destroyed the Wall of Muscle, killed Hoshino, made her whole operation way more public, and actively harmed her business.
Kasuga asked nicely, lol. {spoiler]No seriously, Kasuga has a long track record of convincing people to do shit that would normally go against their character in general.[/spoiler]
>Kasuga asked nicely
The same Kasuga who in his own internal and external thoughts in 8 thinks he's dead?
Not gonna lie, given the writing in Yakuza 7, that would be completely in character for her.
They wrote her like a moron in 7 that has no consistency in her actions.
>Hey Shoichi Akiba, you investigated us really quickly journalist man, how about I take you in as an asset for the Geomijul! But don't worry, I'm not going to run a background check on your or anything or see if you've yapped to anyone about our operation 😉
>Hey, Yu Nanba, you investigated us for several months trying to find your brother who we didn't even know his real last name! Now I'm going to have you killed even though I let your brother live and the only reason you know anything is because I told you and your friends our counterfeit operation 🙁 🙁 🙁
>Oh but Ill let your friends live so long as they don't try to stop me from killing you for knowing the same exact stuff that they know because I just told you all this stuff
Hopefully they make use of AI in the future. because even an AI would have told them this was fricking moronic
Thats my biggest problem with some of the yakuza stories. They commit so many unforced errors. You can easily rewrite this plot to not be pants-on-head moronic if they really want to go out of their way to make the Geomijul an enemy that turns back onto your side.
I never played yakuza but I played lost judgement and I liked it...what's the difference between the 2 series?
They're exactly the same except for a different cast of characters, and the last two mainline Yakuzas being JRPGs.
Judgement is Yakuza for children. It lacks half the charm that makes the mainline Yakuza games great, even compared to LaD and IW
>It lacks half the charm that makes the mainline Yakuza games great
I'd say It's the opposite.
Yakuza games after 0 lack the crime drama noir that characterized 0-5, especially 0, 1, 4, and 5.
Judgement games bring that back in full effect and more intentionally imitates classic noir in a modern Japanese detective story.
I wanna stick my dick into Saeko's dick
Girls don't have dicks anon
3D RPG are garbage, no exceptions
I hate the UFO minigame in 7 so god damn much.
Lemme guess, you suck at Crane Games in real life too?
I'm on Chapter 13 right now and I just think it's neat.