I remember doing an infinite with Cinder on the arcade version that was fixed on the SNES (I think it doesnt work on one of the later arcade roms I have too). There are a lot lot of little interactions changed that aren't documented anywhere, and a lot of quirks unique to the SNES adde too, thanks to some glitches.
Same thing happened to MK1 and 2 arcade vs SNES, I remember SubZero in MK1 being able to do insane wall combos on one revision which aren't possible in later versions or the SNES, or MK2 SNES having the most ridiculous combos being enabled with the Johnny Cage fireball glitch starter.
I wish stuff like this was properly documented like changelogs for fighting games nowadays.
I don't remember where I got this info, but this is what I remember reading somewhere: >Glitch comboes were removed >Sabrewolf got nerfed (can no longer duck under projectiles) >TJ Combo got buffed (not sure how) >Cinder and Orchid switched tier placements
The last one is argueable to me, but I did read from the same source that Orchid was #1 in the arcade version despite Cinder's everything.
>You could practice at home and the combos would translate easily at the arcade
this has always been the most important thing for me when it comes to console ports. I would never have been decent at Street Fighter or Mortal Kombat if it wasn't for the Genesis ports.
Yes but for a SNES port only two things matter:
- how faithful is the gameplay to the arcade game
- how good does it look and sound compared to other SNES games
We don't compare SNES graphics to arcade directly.
Some people might have liked it but, compare it to Street Fighter 2, the art still looked good despite the degradation, but the KI art's rendered look lost a lot of its appeal.
Honestly I don't even think the arcade version factored in here. The SNES version on it's own was crazy popular even if there were no arcade game. Nintendo of America were marketing geniuses because I don't recall any talk about how it was a downgrade from the arcade even among other kids. Including the CD was brilliant. They sold the SNES game as if KI were designed for the SNES to begin with. Just a very smooth course correction that didn't reveal any hiccups.
Anecdote: I got the game for my birthday which was right about the time of the game's release. I had this fat, Cartman-esque neighbor kid who was kind of a friend. Anyway he came over, saw I had gotten the game and was blabbing about Orchid's finishing move where she rips off her top right in front of my parents. It got the game taken away from me briefly while I tried to convince my parents that the neighbor kid was just making stuff up.
It's a good port for the system. I wasted hours in the training mode trying to mimic combos I read about in magazines. I think KI is a great snapshot of where the game industry was at the time. A gimmicky fighting game with pre-rendered graphics, blood and fatalities, a dark dystopian theme! It has Nintendo branding all over it for some reason.
>I think KI is a great snapshot of where the game industry was at the time. A gimmicky fighting game with pre-rendered graphics, blood and fatalities, a dark dystopian theme!
miss those times
>i cant figure out MAME
Wait, how? It's easy. Grab the rom, grab the chd, put both into MAMEs roms folder (chd should also be inside kinst folder), run MAME, type "kinst", press enter.
Some announcer lines are different in both versions. Arcade does "ULTRAAAA COMBOOOOOOO", while SNES does "ULTRAAAA ULTRAAAAA ULTRAAAAAAAA" (which I prefer).
I maintain that it was worth $75 the day it came out because that's what I fricking paid for it. 🙁
I did master all the combos with all the characters that summer though, so I guess I did get my money's worth. No regrets, but I've never seen a game cost so much before or since. Oh yeah, and it came with a free CD.
According to Inflation Calculator .gov siteq its $150.92
Which is pretty much double the price since August 30, 1995.
I remember the N64 carts feeling like they costed an arm and a leg back then, you really had to save up money and carefully consider which game.
I remember Chrono Trigger was 80. Virtua Racing and Phantasy Star 4 were both 100. Neo Geo games were much higher. The vast majority of new games I played back then were rentals. I only got something new on birthdays, Christmas or if it had a pretty big markdown in the clearance rack.
You'll never hear me b***h about the prices of most modern games (minus the DLC and Pay To Win stuff). T
Fightcade relies on FinalBurn Neo and some NAOMI, that's why. I don't remember seeing Mortal Kombat or games that share similar arcade hardware on there. Will be dope if that has changed.
7 months ago
Anonymous
All the Mortal Kombats are on Fightcade 2, even Gold.
We'll have a fun time if we play, guys.
7 months ago
Anonymous
I'm down to play whatever. The only games I have practice in are 3S and CvS2 but I guess it's good enough for Fightcade.
Somewhat of a miracle port as it was put together incredibly quickly because Nintendo realized they wouldn't be able to get the Ultra 64 out for Holiday 1995 and needed to extend the SNES life cycle. Back then it was mindblowing that Rare nailed the gameplay feel of the arcade game on a SNES cart even with the big graphical nerf and that was what mattered most.
Very close to the arcades gameplaywise. You could practice at home and the combos would translate easily at the arcade.
Does it have any balance changes?
I remember doing an infinite with Cinder on the arcade version that was fixed on the SNES (I think it doesnt work on one of the later arcade roms I have too). There are a lot lot of little interactions changed that aren't documented anywhere, and a lot of quirks unique to the SNES adde too, thanks to some glitches.
Same thing happened to MK1 and 2 arcade vs SNES, I remember SubZero in MK1 being able to do insane wall combos on one revision which aren't possible in later versions or the SNES, or MK2 SNES having the most ridiculous combos being enabled with the Johnny Cage fireball glitch starter.
I wish stuff like this was properly documented like changelogs for fighting games nowadays.
>balan
Everything is well documented but not exactly archived
I don't remember where I got this info, but this is what I remember reading somewhere:
>Glitch comboes were removed
>Sabrewolf got nerfed (can no longer duck under projectiles)
>TJ Combo got buffed (not sure how)
>Cinder and Orchid switched tier placements
The last one is argueable to me, but I did read from the same source that Orchid was #1 in the arcade version despite Cinder's everything.
Found a video that lists some of the differences, but doesn't really actually show them:
Too bad they never fixed the broken damage that Spinal, Fulgore and specially Eyedol do on Arcade mode.
>You could practice at home and the combos would translate easily at the arcade
this has always been the most important thing for me when it comes to console ports. I would never have been decent at Street Fighter or Mortal Kombat if it wasn't for the Genesis ports.
I still occasionally listen to the CD soundtrack. Takes me back to the 90s big time 🙂
PLAY IT LOUD
For me it's https://www.youtube.com/watch?v=L_yjcwc6kpU
Gimped. Sprites too small, lacking in colour depth and too many frames of animation cut.
Yes but for a SNES port only two things matter:
- how faithful is the gameplay to the arcade game
- how good does it look and sound compared to other SNES games
We don't compare SNES graphics to arcade directly.
Some people might have liked it but, compare it to Street Fighter 2, the art still looked good despite the degradation, but the KI art's rendered look lost a lot of its appeal.
Honestly I don't even think the arcade version factored in here. The SNES version on it's own was crazy popular even if there were no arcade game. Nintendo of America were marketing geniuses because I don't recall any talk about how it was a downgrade from the arcade even among other kids. Including the CD was brilliant. They sold the SNES game as if KI were designed for the SNES to begin with. Just a very smooth course correction that didn't reveal any hiccups.
It added some neat effects though, like the floor reflection, not in arcade
I wish we got more pre-rendered games in the mid 90s
Looks like Abe from Oddworld
You've just ruined the game for me
Gymbro Abe
excellent
Anecdote: I got the game for my birthday which was right about the time of the game's release. I had this fat, Cartman-esque neighbor kid who was kind of a friend. Anyway he came over, saw I had gotten the game and was blabbing about Orchid's finishing move where she rips off her top right in front of my parents. It got the game taken away from me briefly while I tried to convince my parents that the neighbor kid was just making stuff up.
It's a good port for the system. I wasted hours in the training mode trying to mimic combos I read about in magazines. I think KI is a great snapshot of where the game industry was at the time. A gimmicky fighting game with pre-rendered graphics, blood and fatalities, a dark dystopian theme! It has Nintendo branding all over it for some reason.
>I think KI is a great snapshot of where the game industry was at the time. A gimmicky fighting game with pre-rendered graphics, blood and fatalities, a dark dystopian theme!
miss those times
The only version i play because i can’t afford a huge arcade cabinet and i cant figure out MAME or retroarch. So therefore the best.
>i cant figure out MAME
Wait, how? It's easy. Grab the rom, grab the chd, put both into MAMEs roms folder (chd should also be inside kinst folder), run MAME, type "kinst", press enter.
ULTRA ULTRA ULTRAAAAAAAAAA
Some announcer lines are different in both versions. Arcade does "ULTRAAAA COMBOOOOOOO", while SNES does "ULTRAAAA ULTRAAAAA ULTRAAAAAAAA" (which I prefer).
I always like when the developers optimize and cut around the corners but make the result even better
you CAN beat it without using continues, right, /vr/?
SNES version - sure
I know it's not retro but the soundtrack for the first 2 seasons of 3 is breasts and incorporates a lot of the old music
I maintain that it was worth $75 the day it came out because that's what I fricking paid for it. 🙁
I did master all the combos with all the characters that summer though, so I guess I did get my money's worth. No regrets, but I've never seen a game cost so much before or since. Oh yeah, and it came with a free CD.
Holy shit, how much is this in 2023 money?
According to Inflation Calculator .gov siteq its $150.92
Which is pretty much double the price since August 30, 1995.
I remember the N64 carts feeling like they costed an arm and a leg back then, you really had to save up money and carefully consider which game.
I remember Chrono Trigger was 80. Virtua Racing and Phantasy Star 4 were both 100. Neo Geo games were much higher. The vast majority of new games I played back then were rentals. I only got something new on birthdays, Christmas or if it had a pretty big markdown in the clearance rack.
You'll never hear me b***h about the prices of most modern games (minus the DLC and Pay To Win stuff). T
>Neo Geo
You were a real hot dog
Yeah, it was paper route money; probably a couple of months worth. And I think we got the 64 the very next year anyway. Starfox 64 blew our minds.
Phantasy Star IV cost $99+
What's the best way to play SNES online with other people?
Fightcade, I have it actually.
WE could play. I never played it, just trying to play some fighting games for thanksgiving.
black_boy_pagourtzis = discord
If youre going to play KI over fightcade why not just play the arcade version
he said he liked snes, lol. I am down with either.
Is the arcade version of KI on Fightcade in the first place?
Surprisingly not.
Fightcade relies on FinalBurn Neo and some NAOMI, that's why. I don't remember seeing Mortal Kombat or games that share similar arcade hardware on there. Will be dope if that has changed.
All the Mortal Kombats are on Fightcade 2, even Gold.
We'll have a fun time if we play, guys.
I'm down to play whatever. The only games I have practice in are 3S and CvS2 but I guess it's good enough for Fightcade.
What is your user?
discord = black_boy_pagourtzis
Mortal Kombat 1? It is really simple.
Somewhat of a miracle port as it was put together incredibly quickly because Nintendo realized they wouldn't be able to get the Ultra 64 out for Holiday 1995 and needed to extend the SNES life cycle. Back then it was mindblowing that Rare nailed the gameplay feel of the arcade game on a SNES cart even with the big graphical nerf and that was what mattered most.
According to players, it's the best version of the game because of the balance.