What's the deal with rogues

What makes the "rogue/thief" archetype different from fighters, aside from being DYEL, sneak attacks, and picking locks? Is that really it?

I'm a big fan of the fighter/mage/thief triad but it seems like the latter lacks a lot of defining characteristics. Maybe I'm not creative, what does this archetype have/need to really differentiate itself? Please don't say fricking critical hits.

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  1. 2 years ago
    Anonymous

    They have the broadest range of skills

    • 2 years ago
      Anonymous

      Fighters do combat good, Rogues do the skill system good, and Wizards can use magic. That’s the split in theory but whether or not that’s how it is in reality depends or if the niches are even worth separating in that way depends on the system

      That's super lame, and anyone with an IQ above room temperature knows that wizards can skill harder than rogues.

      In earlier editions Thief was the only one that could effectively deal with traps.

      Good point, but if your DM doesn't do traps, then it's a wasted ability.

      Well in theory it's supposed to be the guy that sneaks rather than does damage.
      But ofcourse how the games are designed EVERYBODY has to do damage. So they're just combatants with some side abilities.

      Everyone *should* be sneaking, provided your DM isn't shit. The whole point of the "fantasy heist" isn't to clear out the dungeon, it's to get the treasure and get back to town to spend it on hoes and bling.

      >What makes the "druid" archetype different from wizards, aside from being brainlets, turning into animals, and not having spellboikss? Is that really it?
      >I'm a big fan of the arcane/divine/nature triad but it seems like the latter lacks a lot of defining characteristics. MAYBE I'm not creative, what does this archetype have/need to really differentiate itself? Please don't say fricking wild shape.

      Druids/Clerics/Bitches who buy crystals/Psychics are all just mages. Druid and Cleric being top-tier in certain editions is a side effect of shitting writing and balancing.

      • 2 years ago
        Anonymous

        no wizards dedicated their life to whitecolar work, rogues dedicated theirs to bluecollar. you are not going to expect an English teacher to know more about engines then a mechanic probably.

      • 2 years ago
        Anonymous

        >That's super lame, and anyone with an IQ above room temperature knows that wizards can skill harder than rogues.
        No unless the DM is a literal moron.
        But it's an old meme that ruined plenty of games.

  2. 2 years ago
    Anonymous

    D&d classes are based on whatever media some random Midwesterners liked in the 70s, there is no "reason" behind it

    • 2 years ago
      Anonymous

      Woah what a major moronic homosexual you are.

  3. 2 years ago
    Anonymous

    Fighters do combat good, Rogues do the skill system good, and Wizards can use magic. That’s the split in theory but whether or not that’s how it is in reality depends or if the niches are even worth separating in that way depends on the system

  4. 2 years ago
    Anonymous

    In earlier editions Thief was the only one that could effectively deal with traps.

    • 2 years ago
      Anonymous

      This

      • 2 years ago
        Smaugchad

        In earlier editions Thief was the only one that could effectively deal with traps.

        What you call "effective", extreme hardcore OSRgays might call "unrealistically". The thief class was the beginning of "I want to [do thing]" "okay, how?" "by rolling for it"

        • 2 years ago
          Anonymous

          OSRgays are also morons. The thief class is the logical endpoint of the "combat is a failure state" OSR mentality, a character archetype that succeeds through avoiding combat.

          • 2 years ago
            Anonymous

            wrong because combat is not a failure state, rolling is a failure state and thieves still roll

    • 2 years ago
      Anonymous

      >Level 1 Thief is literally worse at finding traps than any other class

  5. 2 years ago
    Anonymous

    Well in theory it's supposed to be the guy that sneaks rather than does damage.
    But ofcourse how the games are designed EVERYBODY has to do damage. So they're just combatants with some side abilities.

  6. 2 years ago
    Anonymous

    >What makes the "druid" archetype different from wizards, aside from being brainlets, turning into animals, and not having spellboikss? Is that really it?
    >I'm a big fan of the arcane/divine/nature triad but it seems like the latter lacks a lot of defining characteristics. MAYBE I'm not creative, what does this archetype have/need to really differentiate itself? Please don't say fricking wild shape.

  7. 2 years ago
    Anonymous

    How many of these dorks are would you actually consider to be "rogues" vs flavors of fighters?

    • 2 years ago
      Anonymous

      >all-warlock party

      • 2 years ago
        Anonymous

        Same patron or different patrons?

        • 2 years ago
          Anonymous

          Each demon is a different patron

          >That's super lame, and anyone with an IQ above room temperature knows that wizards can skill harder than rogues.
          No unless the DM is a literal moron.
          But it's an old meme that ruined plenty of games.

          you underestimate the moronation I have seen at biweekly D&D night

    • 2 years ago
      Anonymous

      Pretty much only Morgana and Joker. Everyone else is some flavor of bard, monk, barbarian, fighter or hackerman.

  8. 2 years ago
    Anonymous

    Fighter deals with martial problems. Enemies, tactical impasses, etc.
    Thief deals with technical problems. Vault doors, difficult climbs, fiendish puzzles.
    Mage deals with mystical problems, and the impossible. Like bringing the magical tool take makes a complete roadblock into something one of the other two can possibly do (magic sword to fight ghosts, etc).

    • 2 years ago
      Anonymous

      Sure, in theory. Works well enough in narratives. In reality, fighters can do the thief shit, mages can do the thief shit.

      • 2 years ago
        Anonymous

        Mage can do the fighter shit too

      • 2 years ago
        Anonymous

        In reality there's no such thing as any of them.
        In the application of RPGs it depends on the system and the situation whether given classes can cover each others' niches.
        Any archetypal generalisation like a triad of classes will be a loose interpretation of reality. Don't expect too much.

        • 2 years ago
          Anonymous

          brainlet

  9. 2 years ago
    Anonymous

    >What makes the "rogue/thief" archetype different from fighters
    They can't work with paladins at all, risking instant execution the moment the paladin realizes he's in the same party as a feckless chaosgay

  10. 2 years ago
    Anonymous

    I've thought on this some in the ad&d system. I think the rogue is specifically made to do stuff that MUST be done in 1 turn or else it fricks up.
    >Deliver deadly poison
    >Deliver arrow of slaying
    >Obstacles that may collapse/lose stability if check fails
    >Get past a group of pre-buffed enemies for whatever reason
    >Maybe the macguffin commits suicide when they see you coming?
    These opportunities are hard to telegraph & I doubt most DM's give enough of a frick to apply the effort in playing it out

  11. 2 years ago
    Anonymous

    The concept is tortured by the moronic logic that it has to exist in:

    The Fighter wears a full suit of armor and can't sneak around

    The Wizard wears no armor and has to use their spells

    The rogue wears medium armor and can sneak about.

    If you stay in the realm of going room to room to fight X encounters a day instead of trying to twist, cut, and turn a dungeon crawl combat simulator into a narrative system, the logic works.

  12. 2 years ago
    Anonymous

    skills for fricking traps, sneaking about and picking locks do not belong to a class. They should be general skills selectable by the only 2 classes that should exist - fighting man and magic man.

    • 2 years ago
      Anonymous

      That's what I've been saying

      I think the rogue is meant to be an assassin of sorts and for when you need a specific thing done well. Need a lock picked but it's rigged with a bomb that goes off if you frick up? Rogue. Corrupt lord assassinated? Rogue. Package delivered through hostile territory? Rogue.
      I'd say that this makes the classic RPG party of fighter/cleric/wizard/rogue have the roles of melee fighter/healer/spellcaster/utility.

      All of these are things that the other archetypes could do

      Never really understood why you'd play a fighter over the other two. You discard all kinds of tricks and abilities that allow you to have at least a modicum of control over your circumstances for the sake of slightly higher numbers?

      this post has a lot of "I watch alpha male youtube unironically" energy

      • 2 years ago
        Anonymous

        >hurrrrr the fighter could just cast spells durrrrr

      • 2 years ago
        Anonymous

        How so? It doesn't really fit the aesthetic or theme of a fighter unless you broaden the category to a comical degree.

      • 2 years ago
        Anonymous

        female hands typed this

        Poor guy. Gets called a woman and a broscience guy for the same post

  13. 2 years ago
    Anonymous

    I think the rogue is meant to be an assassin of sorts and for when you need a specific thing done well. Need a lock picked but it's rigged with a bomb that goes off if you frick up? Rogue. Corrupt lord assassinated? Rogue. Package delivered through hostile territory? Rogue.
    I'd say that this makes the classic RPG party of fighter/cleric/wizard/rogue have the roles of melee fighter/healer/spellcaster/utility.

  14. 2 years ago
    Anonymous

    the fighter is the true honest normal man, he works for his succes

    the mage is the schizophrenic

    the thief is chad impersonated, takes what he wants without you noticing, every billonaire or high ranking politician in history is a rogue

  15. 2 years ago
    Anonymous

    Never really understood why you'd play a fighter over the other two. You discard all kinds of tricks and abilities that allow you to have at least a modicum of control over your circumstances for the sake of slightly higher numbers?

    • 2 years ago
      Anonymous

      female hands typed this

  16. 2 years ago
    Anonymous

    Critical hits

  17. 2 years ago
    Anonymous

    the thief is Jason, Aladdin, Odysseus etc
    the fighter is Achiles, Spartacus, Ajax etc

  18. 2 years ago
    Anonymous

    The Rogue lacks the Fighters skill at arm's and the barbarians raw innate strength and thus have to compensate with raw cunning and ammorality to get ahead.
    Just as the wizard lacks the cleric and druids mastery over the natural and supernatural or the sorcerors raw potential, so resort to their raw cunning and ammorality to get ahead

    • 2 years ago
      Anonymous

      >lacks skill with weapons
      >but is also so skilled with weapons that they can use them to great effect when attacking unseen

      • 2 years ago
        Anonymous

        yes? a competition sharpshooter is not going to be the greatest marksman in a firefight

      • 2 years ago
        Anonymous

        A surgeon probably has a hundred surefire ways to frick up an unresisting victim beyond repair in an instant due to a steady hand and extreme anatomy knowledge, but I wouldn’t bet on him against the average fatass HEMA fedoralord.

      • 2 years ago
        Anonymous

        >Stabbing unknowing targets in the back
        >Skilled

    • 2 years ago
      Anonymous

      >Ammo-rality
      The real magic is more dakka.

  19. 2 years ago
    Smaugchad

    Reminder that Gary Switzer (not Gygax nor Metzner) created the thief class in 1974 as a dumping ground for the things that players wanted to do that were not already covered by the Fighting Man or Priest or Wizard

    • 2 years ago
      Anonymous

      It works for Bilbo/gray mouser-type characters at the time, but roles have gotten so muddled and nowadays there's just too much overlap

  20. 2 years ago
    Anonymous

    I memba her, but I forgot the name. Flexible thing.

  21. 2 years ago
    Anonymous

    You may as well just be asking why anything other than mages exist with your logic. Mages can sneak, pick locks, and all that shit as well as wear armor and hit things with weapons.

    • 2 years ago
      Anonymous

      They can only do it 2-4 times a day.

      • 2 years ago
        Anonymous

        how many locks a day do you tend to pick?

        • 2 years ago
          Anonymous

          More than the wizards are willing to dedicate spell slots to it.

          So mages are better at focusing on magic rather than wearing heavy armor and smacking things with pointy sticks?
          Kind of like how warriors are better at focusing on armor and weapons?
          And rogues are better at focusing on stealth and guile?

          No? Mages are shit because they're too inflexible. Fighters are shit for the same reason. There's no room for them in a properly difficult dungeon, they'll just die instantly.

          • 2 years ago
            Anonymous

            so how many is that?

        • 2 years ago
          Anonymous

          If this is a euphemism, generally a couple times a week if the gf is amenable

          [...]
          Poor guy. Gets called a woman and a broscience guy for the same post

          low test posts are just obvious

          • 2 years ago
            Anonymous

            >he picks the same lock over and over over the course of a week
            this is your brain on being a fighter

            • 2 years ago
              Anonymous

              how's the single life?

              • 2 years ago
                Anonymous

                apparently abundant in locks
                cope more

        • 2 years ago
          Anonymous

          >"how many locks does [ordinary human being] pick" is somehow relevant to a game about exceptional characters doing exceptional things

          • 2 years ago
            Anonymous

            How many locks do you tend to pick a day when playing, you stupid Black person. Are you incapable of following a conversation? Are you actually fricking moronic?

      • 2 years ago
        Anonymous

        So mages are better at focusing on magic rather than wearing heavy armor and smacking things with pointy sticks?
        Kind of like how warriors are better at focusing on armor and weapons?
        And rogues are better at focusing on stealth and guile?

    • 2 years ago
      Anonymous

      It's almost as if magic being able to do absolutely everything in a game is a fricking problem.

  22. 2 years ago
    Anonymous

    rouges are assassin type characters, they see high value targets in the back and can usually reach them with their enhanced mobility

  23. 2 years ago
    Anonymous

    Split combat exp and utility exp and level up both independently so you can be a sneaky spellcaster or a fighter who can talk with plants and animals.

    • 2 years ago
      Anonymous

      >the combat chars and the skill chars constantly at odds trying to get themselves into combat ‘ avoid combat so they can get THEIR xp that they need for THEIR concept char
      great idea

      • 2 years ago
        Anonymous

        Why would some chars have a higher combat or skill level than the others? The whole party may become lopsided, but that just means you need to give them challenges that test their weak side.

        • 2 years ago
          Anonymous

          because the guy who wants to fight has the sole incentive to get into fights so he can get better at fighting so he can fight more, whereas the guy who wants to be the clever guy wants to use non-combat skills to circumvent combat so he can get better at being clever and using his skills to do things and neither is served by the opposite approach
          the reason people play fighters is specifically to fight and not have skills

          • 2 years ago
            Anonymous

            I think most players are more flexible than that. If you have players that just want to fight and players that really don't want to, they probably don't belong at the same table.

            • 2 years ago
              Anonymous

              why wouldn’t they belong at the same table?
              the issue only arises if you start rewarding characters selectively based on what approach they pick when the approaches, as here, are mutually exclusive
              it’s an awful idea and I dare you to run a game like that and see how long it lasts

              • 2 years ago
                Anonymous

                You aren't crossing a broken bridge with just combat skills, and while it's theoretically possible to stop an orc invasion without any fighting, it's more likely you're going to get your hands dirty. While some players may want to lean on their character's strong side, I and I presume most players would prefer to have more well rounded characters.

              • 2 years ago
                Anonymous

                bro, you’re just armchair theorycrafting, run it

              • 2 years ago
                Anonymous

                I have may actually be able to soon.

              • 2 years ago
                Anonymous

                make a thread and report back
                seems counterproductive to me, but I’d be interested regardless

          • 2 years ago
            Anonymous

            And if they can win just by fighting, what's the point in relying on non-combat skills in the first place? Clearly the game is so easy there's barely any reason to play.

  24. 2 years ago
    Anonymous

    A fighter is a combatant that wants and actively seeks out direct conflict, a rogue is a pragmatist.

  25. 2 years ago
    Anonymous

    I get where you are coming from, fighter and rogue are two of the more versatile roles and there can be a lot of crossover, you can be a sneaky agile fighter or a confrontational thuggish rogue.
    Still I feel like there is enough difference to justify having them as different archetypes. In non-D&D systems I generally know what people are going for when they say they want to be more of a fighter or more roguish.

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