what's the final verdict on this game, and what do you want to see in the sequel? personally thought it one of the best isometric rpgs I have played in a long time, rivaling fallout in its immersive qualities. I disliked the lack of branching options in quests and lack of reactivity to your decisions. you get railroaded into quests more often than not, gating you from heaps of content which prevents you from doing interesting sequence breaks or becoming a double agent, which was really fun in a game that did this well like New Vegas. reactivity is another issue, for all my deeds and misdeeds, I never really felt like the world was changing or that people acknowledged me as a hero or a scumbag. the through-line of the story was interesting, I just wish it was present for more than just the latter third of the game and that characters with knowledge you aren't privy to would actually bother expositing the plot instead of just saying "you don't need to know."
bump. hop off your waifu threads homosexuals
Underrail has waifus too
she is murdered, your waifu is denied
I will avenge her, total JKK death
I don't remember her. Who was she again?
Vivian from JKK, she is at the front desk
I loved Underrail. Genuinely one of my favorite games of all time. In the sequel I would like to see the lore expanded on, because I found it extremely compelling. Let us see North and East Underrail, and let us learn more about Oculus and Six. Mechanically I think the game is perfect as it is.
>what's the final verdict on this game,
Would be 10/10 with mod suppor and 8/10 if Styg wasn't moronic. A solid 6 right now, will pirate Infusion to play it while the fun last.
why so low? and what's wrong with styg? I only got into this game last year, so I know basically nothing about its early days.
>why so low? and what's wrong with styg?
He made the game more and more tedious with every patch, adding tons of busywork because seems that makes the game "le hard", meanwhile the actual challenge is the same, just more annoying to play.
I tend to make shit "frick of all trades, can't even do shit" build in most games, so I almost did it here too, in general being a stealth archer worked out for me (with savescumming and knowing where enemies are) and I had to go with melee weapon to defeat a final boss because if I remember correctly he healed faster than I could deal damage.
It still sits here installed 6 years later as a "I gotta do another run with another build" game
I loved it. How can you play it without looking at a guide tho? There were like 5 things that I never would have worked out in a million years if I hadn't looked them up
the only thing I needed a guide on was the final boss puzzle on my first pt to make it weaker, because my build was mathematically incapable of killing it normally.
I think a lot of problems people have about getting directions would be solved with a more detailed quest log and custom journal entries like deus ex.
was fun, psi nerfs were gay
Will there ever be new dlc?
I don't think so, they started development on the sequel after expedition was finished, I think they made like $5 million because of seth.
what specifically are the worst changes? there was definitely a lot of tedium, but I just chalked that up to it being indie dev's first game.
That's even better.
Worst offender was the psy patch. Also the durability makes some builds really annoying to play (like SMGs). Also how merchants, supersteel and another couple things work in real time.
yeah durability was annoying, on my second character I made sure to do the antifa quests as soon as possible to get the unbreakable AK.
No, they are working on the sequel.
This shit had me howling to a point I still sometimes say "so violent, jaazuz" in real life.
Doubly hilarious that this gets referenced in the DLC too. Underrail is truly the king of RPGs.
Just wait, he will turn out to be a superspy for hexagon.
Only problem with this game is that it cant be modded.
Setting is fine, nothing special but it's executed decently.
I kinda like the aesthetics because it feels like an old shareware game, Expedition did up the visuals quite a lot to the point it's kinda jarring.
Gameplay hangs on a paper thin balance between ok and fricking terrible, Styg trying to use the game as testing ground for Infusion doesn't help and the last 3 years or so of patches have been largely a disaster outside of the single good decision of FINALLY making many (but still not most) uniques worth something instead of being unusable garbage.
The combat system model is far too simple for its own good and Styg's insistence on All-Or-Nothing types of mechanics and encounters hurts the game a lot, the extra no fun allowed encounters in DOM only add salt to the wound especially considering how you need to play on DOM to get all of the game's content and when you do play on DOM basically every single encounter in the game is the exact same, made worse by the fact that he insists on making everything as convoluted and tedious as possible, by his own admission, so that the game doesn't really feel fun to play after a couple of hours.
The fact that Expedition's content is simply enormously better than the base game on nearly all levels adds salt to the wound because Expedition itself is basically just one fourth of the game, and it's really no surprise any old player will stop playing the moment they have to go through DC, nobody wants to go through that slog more than twice, it's legitimately worse than Dungeon Doom in U5 and that's saying something.
He also STILL didn't bother fixing and finishing so many questlines in the base game despite being more than willing to add more shitty extra dungeons which sours me to no end.
>what do you want to see in the sequel?
I'm not going to bother with Infusion at all unless Styg unfricks the core gameplay and stops listening to his simps' chairman developer bullshit.
>what's the final verdict on this game
death stalkers/10
>and what do you want to see in the sequel
everything said + no hit chance cap at 95%
Its the atmosphere, really.
Also I can't believe he never added a fricking cover system in a game about shooting in caves.
Expedition really was fantastic, it definitely blew the base game content out of the water. my only complaint is that you have no idea what is really going on in the story unless you have like 9 INT, which is a completely bullshit requirement, not even fallout required you to be a super genius to discuss the plot with important characters. I was surprised at a character like the Ferrymen, and after speaking to him I was really impressed by how the story basically exists as an exploration of his philosophy and the existential crisis he has with the setting. too bad I will never know the core of his philosophy though, since I was short on INT and am burnt out on doing any playthroughs for a while after going through DC a second time.
I like it a lot but the only runs I can finish are stealth sniper.
>try stealth crossbows, get bored
>try tin can with hammers, get bored
>try tin can with shotguns, get bored
>try metathermic wizard, get bored
>try mag-dump dakka SMGs, get bored
I'm legitimately braindead, I just want to see an enemy explode, and then hide while his friends scramble around trying to figure out what the frick happened
Pre-nerf full psy was one of the most fun vidya experiences ever. You can check it installing the old patch from Steam (or just pirate an old version). Sadly you'll miss the newer content.
Also both energy and chem pistols are pretty fun if you know how to build them abusing versatility. Melee builds are probably the worst, specially in Expedition content.
yeah I used aimed shot, smart module, and wave amplifier to turn my plasma pistol into a death ray, was pretty fun. I definitely like breaking games, I just wish it wasn't really a requirement to win even on the easier difficulties.
By lategame even laser pistol can one-shot most enemies, and it cost only like 10 or 12 AP per shoot, its beyond broken. Still fun to play it once IMO.