What's the hardest skill to learn when making a game?

What's the hardest skill to learn when making a game?

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  1. 5 months ago
    Anonymous

    >>>/vg/

    • 5 months ago
      Anonymous

      How come I never see you on AI bot threads?

  2. 5 months ago
    Anonymous

    Not being a lazy homosexual is probably the hardest

  3. 5 months ago
    Anonymous

    The hardest skill seems to be containing your autism so you don't have to make the same thread every day.

  4. 5 months ago
    Anonymous

    Who's the second-last guy on the right?

    >drawing
    takes skill and a good eye for anatomy
    >nipponese
    takes time
    >donut modelling
    more time, might help if you know cad as well
    >c++
    take a bootcamp course
    >???
    who is he, looks like psychairtist
    >music theory
    takes two years visiting a music teacher and playing the piano for an hour at least four times a week.

    • 5 months ago
      Anonymous

      The only skill left would be writing, no? I assume he's an author or some such.

    • 5 months ago
      Anonymous

      anatomy is important but to say its the most is a lie

    • 5 months ago
      Anonymous

      It's writing

      He's Harold Bloom, (in)famous Harvard professor and literary critic who wrote a book called the Western Canon where he describes a bunch of authors he thinks have actual literary merit and should be taught in universities as "canon" because he believed modern universities were not teaching literature based off of the aesthetics or merit of the authors. He wrote a bunch of other books about both classics and modern authors he thinks are worthwhile

      He has some polarizing opinions, if you've seen the Harry Potter copypasta that calls Rowling a hack a lot of it is based off of things he has said, he's also a meme on Ganker

      • 5 months ago
        Anonymous

        Just put a book in his place or something. lol

        sitting your ass down and grinding.
        whether it's learning or just pushing out content you know to produce.
        dopamine addiction and lack of self control is my nemesis.

        I think I hacked the system. I set up an obligation, and then I put off that obligation by working on my hobby. My procrastination brain keeps telling itself it has to get back to the obligation, while deviating to work on the hobby instead. I don't know how long I can put off my obligation and that's scary. But I'm also being productive in my hobby, and that's nice.

      • 5 months ago
        Anonymous

        >american literature
        after the dry turd that was moby-dick you'd have to make an exceedingly compelling argument for me to give it another go
        the rare moments of good imagery weren't worth the multiple entire chapters of documentary on the minutiae of everything ever and how it relates to whales

        • 5 months ago
          Anonymous

          Filtered

    • 5 months ago
      Anonymous

      >takes time
      >more time
      use numbers homosexual

    • 5 months ago
      Anonymous

      Music theory is a total meme and completely unnecessary. A basic understanding of audio engineering is vital though

      • 5 months ago
        Anonymous

        without understanding musical theory you cannot make new and unique songs all you can hope is using other people samples and midi tracks.
        reality is if you wanna do everything solo you are screwed.

  5. 5 months ago
    Anonymous

    I fricking hate programming. It's the worst part of making a game. Frick programming.

  6. 5 months ago
    Anonymous

    All of them since the average zoomer is too lazy and moronic to do it
    >Bro why will you learn how to draw AI can do it !
    >Brow why would you learn japanese AI can translate it!
    >Bro why would you learn 3d modelling AI will do it!
    >Bro why learn coding AI will surely code for you!
    >Bro why even learn how to compose AI is better than mozart already!
    TL;DR frick zoomers npcs

  7. 5 months ago
    Anonymous

    it isn't the hardest, but the most evasive skill to learn is understanding what makes a game good or bad.

    an example might be someone might make a doom wad and the mapmaking is immaculate. it looks great, it's complex, and everything works. but the flow of the map might not make sense to anyone besides the person who made it. the result is the player is more focused on "where the frick am i supposed to go?" instead of killing demons and whatever.

  8. 5 months ago
    Anonymous

    Why do I need to know japanese to make a game?

    • 5 months ago
      Anonymous

      Its because of the uhhh... well it's because of the... the uhmmm... well uhh, it's because Ganker said so.

    • 5 months ago
      Anonymous

      you don't need to speak Japanese to make a video game
      realistically speaking, Japanese alone would take you more time than all the other skills combined
      >but I passed N1!
      congrats, study five to six times as long as that took you and you'll be fluent
      four times if you aced the thing I suppose

      who are you going to sell your e-girl rape rpg if not to japs ?
      huh ?? you ever thought of that ???

  9. 5 months ago
    Anonymous

    I'm picking up pixel art pretty quickly, only two weeks in and I'm doing okay. So that might be one of the easiest skills to learn in regards to gamedev

    • 5 months ago
      Anonymous

      Why did you think it was so popular? Although you can gain basic proficiency in a lot of skills quickly.

  10. 5 months ago
    Anonymous

    Unless you make a purely arcade game writing is probably the most important part, making stuff that actively interests your fans is quite hard. There are many games that are coded poorly or look bad that are carried by either the game design or writing alone

  11. 5 months ago
    Anonymous

    sitting your ass down and grinding.
    whether it's learning or just pushing out content you know to produce.
    dopamine addiction and lack of self control is my nemesis.

  12. 5 months ago
    Anonymous

    the skill to get an honest investor to be able to back and publish the game to your audience without getting fricked
    all other skills are learned easily with resources you can find online, and modern engines are super easy to work with, they facilitate most of the heavy lifting

  13. 5 months ago
    Anonymous

    the hardest thing to learn when i started my game dev career was how to be a real girl, you know, makeup, how to dress, to walk with a gait
    it was a rough transition, but now i totally pass

  14. 5 months ago
    Anonymous

    marketing, by a long shot

  15. 5 months ago
    Anonymous

    Maybe I am just biased because it's where I faltered. But I learnt programming and art. And only then did I realize that all my attempts at making videogames sucked dick because game design is actually difficult. And the art of "what's fun and engaging" is actually complicated, complex, and very difficult to learn.

    • 5 months ago
      Anonymous

      Can you get more specific with your game design problems? Different game genres have different standards.

      • 5 months ago
        Anonymous

        I tried to make a SHMUP. The enemy and bullet patterns ended up being dull even after countless of iterations in attempts to improve them.
        I tried to make a 2D platformer. I managed to build some mechanics and movesets that I actually found pretty satisfying, but I could never make any stages or environments that were actually fun to traverse.
        I've tried to make a DRPG. And RPGs is probably what I think I've been the most successful at. But it still feels like I am just autistically employing mechanical complexity as some kind of substitute for proper design. Like you can get really lost in the depths of the mechanics, which I, as an autistic individual myself, enjoy. But if you zoom out a little bit and look at the RPGs as a whole I still can't help but feel like they're lacking a lot in the designs of the world, dungeons, and progression design.

        Or maybe I've just grown depressed and cynical. Either way it's been demoralizing. Every game I've made has added towards me feeling like a worse game dev in spite of my mechanical know how having increased.

  16. 5 months ago
    Anonymous

    you don't need to speak Japanese to make a video game
    realistically speaking, Japanese alone would take you more time than all the other skills combined
    >but I passed N1!
    congrats, study five to six times as long as that took you and you'll be fluent
    four times if you aced the thing I suppose

    • 5 months ago
      Anonymous

      fluency isn't all that matters. you can easily get a good job and girlfriend in japan with n1

      • 5 months ago
        Anonymous

        You can also do that with N3.

        • 5 months ago
          Anonymous

          which speaks more in my favor

      • 5 months ago
        Anonymous

        >living in japan
        why the frick would i want that
        i dont want to be the equivalent of the ugly arab/mexican who clearly does not belong in the US/EU but lives there

        • 5 months ago
          Anonymous

          racists have an uncanny ability to misunderstand what they read

          • 5 months ago
            Anonymous

            NTA but nerve status:touched.

      • 5 months ago
        Anonymous

        Yeah but you'll be stuck in the gaijin bubble, you'll be an outsider forever

  17. 5 months ago
    Anonymous

    consistency

  18. 5 months ago
    Anonymous

    Discipline to actually do any of that. Can be partially bypassed with passion.

  19. 5 months ago
    Anonymous

    I'm stunned that nobody seems to be using VR shit as a replacement for traditional 3D modeling. Making a 3D object from a 2D plane on a computer is time consuming, but if you were "inside" the software you could sculpt an object directly as if you were using play-doh. Obviously it would be triangle hell initially, but for quickly making assets that don't need to be amazing it just seems better tbh.

  20. 5 months ago
    Anonymous

    KILL THIS BOT THREAD AND EVERYONE WHO POSTS IN IT

  21. 5 months ago
    Anonymous

    Marketing

  22. 5 months ago
    Anonymous

    I wanted to make my own VN so I spent a while learning how to do everything in Ren'py and then it hit me. I also need to learn how to write a good story. Kill me.

    • 5 months ago
      Anonymous

      And music, farting in a 5$ mic would work too but...

    • 5 months ago
      Anonymous

      kek same here
      what ends up happening is I come up with scenes which I implement but have no idea how to connect. that said the more time passes the more I "settle" on a consistent story

  23. 5 months ago
    Anonymous

    We already had this thread a thousand times, and everyone agreed that art is the most difficult one.

  24. 5 months ago
    Anonymous

    I want to make a game but I have no idea how to start learning how to. Whats the best program to use to make a character action game

    • 5 months ago
      Anonymous

      I would start by remaking old games in godot.
      Tetris, brick breaker, bridge building, etc.
      Unity and the likes would probably be fine if I was getting paid, but that's just not the case.

    • 5 months ago
      Anonymous

      imo you should dive into the real deal
      learn basic c++ and start with the official opengl tutorials. they are very comprehensive and the code works. it'll teach you all the basics

  25. 5 months ago
    Anonymous

    Writing, design, art, music >>>>>>>>>>>> everything else >>>>>>>>>>>> programming

    • 5 months ago
      Anonymous

      >*Gets stuck in geometry and crashes the game*

  26. 5 months ago
    Anonymous

    >didn't learn to draw or 3d model as a kid
    >can't learn them anymore
    life really is cruel

    • 5 months ago
      Anonymous

      pussy
      I started blender 3 days ago and I'm 34
      I can easily put a 1000 hours into it and become an expert by the end of the year
      start NOW

      • 5 months ago
        Anonymous

        >end of the year
        I don't plan to live to end of the year, homosexual

  27. 5 months ago
    Anonymous

    >highest skill floor (required to make something palatable to the average person)
    art >>> music > code > writing
    >highest skill ceiling (at which point it stops being a craft and basically turns into magic)
    writing > code > music >>> art

    • 5 months ago
      Anonymous

      Meh they're mostly about equal. Being a good layman is about getting all the foundationals beyond the ability of most normalgays. If you can play a few melodies, draw a decent picture, or y'know write well enough that people want to finish the story, they'll probably say "oh you're pretty good" and all tend to have the same level of learning.

      • 5 months ago
        Anonymous

        the average normalgay is 100% musically illiterate and doesn't care as long as it has a "nice beat", but make a bad drawing and even laypeople can spot technical mistakes 80% of the time. they won't understand more abstract things like intent and style but that's the way it is

        • 5 months ago
          Anonymous

          Honestly I feel like the latter isn't even true these days. I've traversed some AI slop boorus and even things with absurdly blatant anatomical errors can rise to the top as long as there's a big ass. But maybe that's just because coomers aren't human.

        • 5 months ago
          Anonymous

          >doesn't care as long as it has a "nice beat",

          • 5 months ago
            Anonymous

            sick beat

    • 5 months ago
      Anonymous

      I've been doing art for nearly a decade and there are still artists I simply can't believe aren't superhuman or something.
      The better you get, the more you realize how truly skilled the guys at the top are.

  28. 5 months ago
    Anonymous

    They told me that I could do anything I set my mind to. I never learned how to set my mind.

  29. 5 months ago
    Anonymous

    All of these will be replaced by AI in 2 weeks

  30. 5 months ago
    Anonymous

    you don't need to know jap to make a game and you don't need to know creative writing either because games shouldn't have stories.

  31. 5 months ago
    Anonymous

    art, writing, code and music are all irrelevant when it comes to making a good or popular game

    • 5 months ago
      Anonymous

      hello yanderedev

  32. 5 months ago
    Anonymous

    Talking to girls and having sex.

  33. 5 months ago
    Anonymous

    Monetization

  34. 5 months ago
    Anonymous

    The ones you're not proficient at.

  35. 5 months ago
    Anonymous

    when i was trying to make a game, it was easily anything involving art or modeling. coding was easy.

  36. 5 months ago
    Anonymous

    Playing modern games with all their cash shops has just filled me with complete rage. So I want to make a game that I enjoy without all that stuff.

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