What's the last game that impressed you with its worldbuilding?
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What's the last game that impressed you with its worldbuilding?
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what game is this
What game isn't it?
hogwarts legacy
I like cliché settings when it comes to fantasy, it's comfy
How do you avoid clichés when writing fantasy? seems like most of the cliché things are needed for it to be fantasy, I find a lot of media that tries to deviate too much just falls flat
The problem with generic ideas and cliches is that they're not fleshed out nearly enough to be interesting. "The Dark Forest" and "Badlands" sound cliched but if you make them your own and fill them with interesting ideas and never refer them to as that, no one's going to even consider that a cliche because you fleshed it out.
just do your own thing
there's no reason to import race/ character/ culture/ religion/ etc. archetypes from other fantasy authors.
Like why do you need a race of elves who have become warped through some means and turned into inherently evil orcs? Why do you need orcs at all? Because its in DnD? Who cares.
Dominions
Based. I steal cultures/creatures/ideas from Dominions for my TT games all the time. My friends think I'm a creative genius.
Is V recommended to pick it up, or do the older games hold up?
Probably Disco Elysium. When it starts it seems like it could very well be our world. Soon you realize that perhaps it's an alternate history or some fiction. Then it starts throwing full on fantasy at you.
Learning about the Innocences, and wondering whether there was anything truly divine about them, or finding out that the world isn't actually a globe, or relizing that "isola" isn't just an island, or some region, but literally a piece of reality surrounded by nothingness, or learning about the properties of the pale, and pale traversal - all those moments were absolutely fantastic and kept me theorizing about the nature of that world all the way through.
yes. at first it all sounded a bit lazy, just different names for the french or the dutch or whatever. But it's much more interesting than that
uhhh where is the city of fantasy-asian people that are all some kind of monks or ninjas?
they're on the undiscovered island to the south, they're also monkey people
I honestly think they didn't try hard enough to make Clichea cliche.
They're relying too much Tolkein, with just a dash of ASOIAF and WoW. I know a lot of people copy from Tolkein but they needed more ingredients or a better mix for this to be accurate.
this
also a pirate town
It's funny how Lost Ark did this too. The knight land is mostly white looking, the tech land has German names, and the Asian land is martial arts. Asians appreciate the classics.
Arcanum
lol
>pulls bullets towards your head
>slows down your bullets while accelerating the enemy's
>(literal) bomb magnet
did a moron make this?
damn anon, you might be onto something, maybe this really isn't a viable defence method
How about this: a gun that shoots a magnet at the enemy guy so that everyone's bullets are drawn to him instead! lololol
>MGS2
Decently done generic fantasy is better than fantasy that does moronic shit just to be different
Monster Girl Quest Paradox
The Sequel games.
Too many of these are so blatantly based on something in World of Warcraft for it to really be a map of all fantasy cliches
I love fantasy cliches tbqh
>t. human male warrior player
yeah, cliché fantasy with a few little twists to the formula are what I like the best
Alan Wake/Control
KINO
>A dark tower
What do they eat?
tax policies