What's the real reason fighting games are so unpopular?

What's the real reason fighting games are so unpopular?

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  1. 2 weeks ago
    Anonymous

    New players fear me. They know I am their superior and I will best them in single combat. That selfsame fear paralyzes them and prevents them from even touching the controller.

    • 2 weeks ago
      Anonymous

      this is the same person screaming online that new mechanics ruin the game and they'd never lose a single round if it was SF2

      • 2 weeks ago
        Anonymous

        Cower in fear of me. Cower in fear of what I will do to you.

        • 2 weeks ago
          Anonymous
  2. 2 weeks ago
    Anonymous

    Single player games are designed to be constant reward feedback loops. You are always getting something, unlocking something, or being shown something new. Even in games that are "hard" the player is still ultimately the one in favor as the obstacles are predictable and the player has all the tools to deal with them.

    In a fighting game, you are going to be losing or playing defense half the time or more, and that sucks. It's a bad feeling. It goes against basically everything that single player games teach you about what to expect. And while in a team based game you can at least obscure the information behind an illusion of "well you did ok, but your team sucked," in fighting games you have no one to blame.

    • 2 weeks ago
      Anonymous

      That's a good point. When you removed the unlocks and made them pay, or did a capcom and made them so ridiculously out of reach that they may as well not be there, that's a lot of motivation lost for players that aren't really, really fricking into fighting games.

  3. 2 weeks ago
    Anonymous

    when you lose, you can only blame yourself

    • 2 weeks ago
      Anonymous

      That is definitely not true.

      • 2 weeks ago
        Anonymous

        yes it is.
        In sf6 there are 10s, of thousands of players at 2k+ MR, with the lowest tier characters in the game, (honda, Lily, Jamie,ect)
        literally all you.

        • 2 weeks ago
          Anonymous

          I don't play SF6 so I don't know if that's a lot or not, but people can and do blame their losses on bad matchups, bad balance, bad connection, whatever. There are plenty of things they can blame it on aside from their own personal failings.

          • 2 weeks ago
            Anonymous

            >bad matchups, bad balance
            you can still make it to master rank with the worst character, or sometimes learn new tech that proves the character is not that bad
            >bad connection
            should've got better internet

            • 2 weeks ago
              Anonymous

              I'm not saying they're valid complaints, that doesn't stop people blaming those things on their losses rather than themselves. Just because someone could have won a match if they played better doesn't mean they're going to take every loss on the chin and accept it as a learning experience, they'll blame this or that regardless of how much it actually had to do with the loss. How reasonable it is to blame these things is irrelevant, people still can and do blame them.

              • 2 weeks ago
                Shadaloo Grunt

                That why you need a decent roster unlike sf6.

              • 2 weeks ago
                Anonymous

                I don't think that makes any difference, as long as there are differences between characters people are going to make complaints like that, even in a well balanced game.

                i think they'll try to say their character is underpowered, but deep down they know they're just bad
                that's why they quit

                I agree, but regardless of what they know deep down, they still have something else to blame there. I imagine a lot of people in team games are shit at the game too and when they blame their losses on their teammates they know on some level that they are as much to blame as anyone else on the team for the loss, that doesn't stop them from doing it.

              • 2 weeks ago
                Anonymous

                i think they'll try to say their character is underpowered, but deep down they know they're just bad
                that's why they quit

  4. 2 weeks ago
    Anonymous

    because they keep getting uglier and boringer, pic related. dbfz was a fricking hit when it came out.

  5. 2 weeks ago
    Shadaloo Grunt

    terrible singleplayer content this cycle yeah I said it.

  6. 2 weeks ago
    Anonymous

    They're more popular than they've ever been. But no repeat the same played out circle jerk of posts.

  7. 2 weeks ago
    Anonymous

    Because people don't enjoy losing, and a big portion of your time playing a fighting game online is going to be losing until you learn how not to.

  8. 2 weeks ago
    Anonymous

    Most fighting games are awful

  9. 2 weeks ago
    Anonymous
  10. 2 weeks ago
    Anonymous

    They've historically done a terrible job incorporating new players into the game/community. So generally you get a very strong and dedicated, but small FGC.
    If the community never really grows and becomes bigger, it will always be "unpopular"

    • 2 weeks ago
      Anonymous

      To add on. Fighting games also have notoriously bad resources to help people learn.
      Most new players that want to learn don't know wtf frame data is or how to read/apply it.
      And where most games have great video guides and resources to teach people the game. Fighting games are stuck in the stone age with these. Its always some guy that sounds stoned vaguely commentating without any semblance of a script or editing.

  11. 2 weeks ago
    Anonymous

    if blacka vanished from the world what sector of society would suffer?

  12. 2 weeks ago
    Anonymous

    It's pretty easy to explain, honestly. Nowadays, gamers want instant gratification for basically nothing (like, in overwatch, where you press Q to win the battle). And you can't brute force your way to victory in fightans. You actually have to learn the rules of the game, your character and general gameplan. Also, the aspect of 1v1 puts a lot of pressure on a modern gamer, who usually plays team based games or singleplayer games, where his impact usually lessens
    in short: blame zoomers

    • 2 weeks ago
      Shadaloo Grunt

      >pic
      *Begin glaring at the wall intensively like it owes me money*

  13. 2 weeks ago
    Anonymous

    cause smash already fixed all the problems 20 years ago but since they are easy to make they can shit them out like crazy while the fgc waits for "the game".

  14. 2 weeks ago
    Anonymous

    Because people will look up a "tier list" for the characters. Pick the one they see is claimed to be the best then rage quit when they're not winning 100% of their matches like a living legend

  15. 2 weeks ago
    Anonymous

    The gene is real and if you don't have talent you will spend your time eating shit. You learn fast if you're cut out for the genre or not, and most people are not. The games are only fun if you're good.

  16. 2 weeks ago
    Anonymous

    Fighting games is one of those weird genres where you have to "lab" right after starting up the game. Most other genres you can learn and have fun simultaneously on the go.

  17. 2 weeks ago
    Anonymous

    One touch kills.

    >But damage scaling!
    People have gotten around that. To where it becomes TWO or even THREE touch kills.

    >But matchmaking!
    Small pool makes that worthless after 24 hours (Street 6) and/or one week (Tekken 8, numerous other fighters) washing out period is over.

    >But you should just practice for 100+ hours and get stomped and--
    That's not fun for most folks. Try again.

    • 2 weeks ago
      Anonymous

      Matchmaking is still full of low rank people though.

      • 2 weeks ago
        Anonymous

        >Matchmaking is still full of low rank people though.
        Depending on the age of the game, maybe. Animu fighters die out so fast that casuals aren't a thing. P4U being a good example (>implying P4U is good, shhh).

        morons think the controls are outdated. They unironically think that you should be able to do what you want whenever you want and that gating that behind arbitrary motions is a hate crime.

        >They unironically think that you should be able to do what you want whenever you want
        ...Yes? I get what you're saying ("IT'S BALANCE!") but there's a reason sMellee was popular for 13+ years while "traditional fighters" older entries died when a new one was released and it isn't "the community moved on." Because people still play SF3/Third Strike to this day.

        • 2 weeks ago
          Anonymous

          I think accessibility mediates that, sure. I support modern controls for example if it allows someone to feel like they can learn the game, but there are still morons out there that think charge motions are outdated because they can't comprehend how to approach a character who uses them, despite literally being a step removed from what modern controls currently are.

          As far as the smelly crowd, I always thought Smash had more draw because the matches alllowed for more variety and lasted longer than the average fighting game round. Nostalgia pandering aside, of course.

        • 2 weeks ago
          Anonymous

          P4U is a good example of that, but it's also the worst case scenario for an anime fighter that got rollback. +R, CF and Xrd are the other ArcSys games that got rollback added to them around that time and even Xrd got more new players than P4U for all the shit people give Xrd fans for not playing it. P4U was just especially bad because they did the port, got attention then, then added rollback like 9 months later and nobody cared anymore.

        • 2 weeks ago
          Anonymous

          The two you listed in your post SF6 and Tekken 8 both do. But no that relies on playing games instead of le heckin doomposting circle jerk you disingenuous homosexual.

    • 2 weeks ago
      Anonymous

      >To where it becomes TWO or even THREE touch kills.
      how is this worse than popular shooters where you do die in one hit from a sniper or half a second of sustained AR fire

  18. 2 weeks ago
    Anonymous

    >very hard and time consuming to learn
    >its basically impossible to have fun while learning
    >gains/improvement are very hard to see while you're going along
    >essentially watch yourself get your ass beat for 3000+ hours and only then do you feel like you can kind of play
    Most people will quit before they ever get to that point

  19. 2 weeks ago
    Anonymous

    its a commitment issue, you got players who will commit to knowing every inch of the game to get the best use out of it to dominate in online mode, then their are players who only commit to story mode and drop the game when its done...then exists the group between those two, mid-tier players who are casual enough to do well but didn't commit to mastering the whole game but rather one character instead, they'll get bored often but come back every so often

  20. 2 weeks ago
    Anonymous

    new players get scared off easily and theyve been brainwashed into thinking if a game doesnt have constant updates and balance changes its dead

  21. 2 weeks ago
    Anonymous

    6 words

    • 2 weeks ago
      Anonymous

      don't worry friend, some of us still know if it didn't come from japan its not legitimate

  22. 2 weeks ago
    Anonymous

    morons think the controls are outdated. They unironically think that you should be able to do what you want whenever you want and that gating that behind arbitrary motions is a hate crime.

  23. 2 weeks ago
    Anonymous

    Street Fighter 6 is a hideous two-pack of ass.

  24. 2 weeks ago
    Anonymous

    Accessibility Barrier: Fighting games often have a steep learning curve compared to other genres. They require precise timing, intricate combos, and a deep understanding of mechanics, which can deter newcomers and casual players. This barrier to entry may limit the potential audience.
    Skill Gap: Even among players who enjoy fighting games, there can be a significant skill gap between casual and competitive players. This can lead to frustration for newcomers who may feel overwhelmed by experienced opponents, potentially discouraging them from continuing to play.
    Limited Single-Player Content: While many fighting games offer robust multiplayer experiences, the single-player content may sometimes be lacking. Players who prefer solo gaming experiences may feel that there isn't enough substance to keep them engaged beyond the initial playthrough of the story mode or arcade ladder.
    Repetitive Gameplay: Some people may find the gameplay loop of fighting games repetitive. Matches often involve similar strategies and actions, which can lead to monotony for players who prefer more varied gameplay experiences.
    Niche Appeal: Compared to more mainstream genres like first-person shooters or open-world RPGs, fighting games may have a more niche appeal. They often cater to a specific audience of dedicated fans rather than appealing to a broader demographic.
    Perception of Complexity: Fighting games are sometimes perceived as overly complex or difficult to understand, which can intimidate potential players. This perception may prevent individuals from even attempting to engage with the genre.
    Lack of Innovation: Some argue that the fighting game genre has stagnated in terms of innovation compared to other genres. While there have been notable advancements in graphics and online multiplayer functionality, the core gameplay mechanics of many fighting games have remained relatively unchanged over the years.

  25. 2 weeks ago
    Anonymous

    They're hard, and you're guaranteed to lose quite a lot. Some people aren't into the competitive nature of the games and just want to have a good time. That approach, unfortunately, won't get you far online, which is the predominant way to play the game.

  26. 2 weeks ago
    Anonymous

    Not good stress relievers.

  27. 2 weeks ago
    Anonymous

    tryhards actively ruin new player experiences.

    • 2 weeks ago
      Anonymous

      >tryhard
      this term will never not be funny to me

  28. 2 weeks ago
    Anonymous

    fighting game devs refuse to recognize multiplayer trends. all the biggest games right now let you team up with your buddies to achieve an objective. you win together, and you lose together. fighting games are the only genre that still wants your 6 man voice chat to eat itself alive competing in 1v1s with each other until someone gets bitter and quits. we just flatout need more fighting games that let you and a buddy (or two) go online into a tag team environment against 2 (or 3) other players or a "boss" character.

    • 2 weeks ago
      Anonymous

      Wow what an original heckin post!

    • 2 weeks ago
      Anonymous

      I just remembered, isn't Strive doing this? Whatever happened to that?

    • 2 weeks ago
      Anonymous

      Honestly some of my best "fighting game" memories was playing 2v2s on For Honor with my best friend, holy frick it was so fricking fun even though the game was hella jank.

      Also shout out to every "HONORABU" homosexual that I double-teamed without fricking mercy shoulda picked a better teammate

      • 2 weeks ago
        Anonymous

        >admits can only win 2v1s
        lmao you're a soulsgay

      • 2 weeks ago
        Anonymous

        >Also shout out to every "HONORABU" homosexual that I double-teamed without fricking mercy shoulda picked a better teammate
        Based as frick. morons join a 2v2 mode and expected people to take fricking turns. Absolute homosexuals those guys were.

    • 2 weeks ago
      Anonymous

      Casuals suck at fighting games and devs have the problem of making the game accessible as much as possible to casuals while not making legacy players not felt left out

      fighterz already 3v3s and even boss fights. melty blood also had team mode with everyone out

      • 2 weeks ago
        Anonymous

        oh, i know. that's why FighterZ had Lythero and DotoDoya running circles around anything Maximillian does that isn't Hype & Rage or Rate The Super. FighterZ is my blueprint for cooperative fighting games. lol

      • 2 weeks ago
        Anonymous

        old melty 2v2 was fricking wild.
        I wonder why they took it out for AACC. Sure it only barely functioned as a fighting game and was completely impossible to play with any sort of strategy or gameplan but it was hilarious, and so obviously broken that you wouldn't need to waste any time balancing for it.

        • 2 weeks ago
          Anonymous

          >4 characters on screen at once
          this is not the way to do fighting game co-op pvp. not unless we're gonna add platforms to stages so you can put actual tangible distance between yourself and the other 3 characters on-screen.

          • 2 weeks ago
            Anonymous

            Melty could almost do it I think, the screen is big and the game is aerial enough that if you only look at normal attacks and simple projectiles it could make sense. It would still be a mess but a somewhat functional mess you could play with some sort of intentionality once you got used to it, you could kind of play it like Melee doubles with a front and back player, one covering the air and the other the ground etc. But since the characters weren't designed for it there's always something in a match that makes it completely unplayable.

            I'd love to see someone try making an anime fighting game with more traditional fighting game mechanics like digital controls, inputs, airdashes, walls and regular hp bars instead of death zones, but with platforms to do cool shit on and expand neutral options.

          • 2 weeks ago
            Anonymous

            Dragonball FighterZ party battle where each of the six fighters in the 3v3 is a different person is amazing, the only caveat being the netcode just absolutely cannot fricking handle it.

            I was really hopeful they'd try to expand it, maybe even open a team ranked battle, but no such luck.

            At least the raids are/were fun.

  29. 2 weeks ago
    Anonymous

    I thought normies loved MK and SF

  30. 2 weeks ago
    Anonymous

    Arcade is dead. It's just like how boomer shooters died when LAN parties died

  31. 2 weeks ago
    Anonymous

    well for one you can't chase the hype cycle because you're relegated to one game and that eliminates like 90% of normalgay trendy gamers
    two it requires practice and acceptance of defeat and that's something most people here can't conceive of considering they havent even mastered going outside
    and three because it's a high skill game, it's not some FOTM coomer slop that you can play one handed it's osmething that actually takes time, effort, and SELF MOTIVATION (big one)
    most normals are not self motivated

  32. 2 weeks ago
    Anonymous

    pixel art is dead

  33. 2 weeks ago
    Anonymous

    >play the campaign
    >finish it
    >don't use multiplayer because you don't have friends
    >try some free fights with the cpu
    >stop playing
    that's the life cycle of many fighting games

    • 2 weeks ago
      Anonymous

      Maybe friendless losers like you should just have a nice day already. Not like anyone is gonna care if you're gone.

      • 2 weeks ago
        Shadaloo Grunt

        Online Warrior Spotted!
        PLUG PLUG PLUG

        • 2 weeks ago
          Anonymous

          lol anon that's very edgy

          Struck a nerve did I?

          • 2 weeks ago
            Anonymous

            You should have a nice day no one will care when you are gone. Do feel hurt or do you not care because its Ganker? One of those reactions is very common.

            • 2 weeks ago
              Anonymous

              Yeah I struck a nerve. Now get to it and have a nice day. Chop chop.

              • 2 weeks ago
                Anonymous

                Yeah I struck a nerve. Now get to it and have a nice day. Chop chop.

      • 2 weeks ago
        Anonymous

        lol anon that's very edgy

      • 2 weeks ago
        Anonymous

        I would care, that anon is my friend

        • 2 weeks ago
          Anonymous

          What's his name then?

  34. 2 weeks ago
    Anonymous

    thr same reason hxh is not popular or kids dont like it
    you know why
    it forgot its video game its entertainment

  35. 2 weeks ago
    Anonymous

    Locals are pretty integral for FGCs, and arcades used to be a thing but are unfortunately dead.

  36. 2 weeks ago
    Anonymous

    The fun is inversely proportional to skill/knowledge.

  37. 2 weeks ago
    Anonymous

    They're fricking boring.
    >shuffle back and forth for 30 seconds
    >mess up once, have to watch a 20 second air juggle combo with a 30 second super at the end that does 80% of your health
    So exciting

    • 2 weeks ago
      Anonymous

      >dude reductionism lmao

      • 2 weeks ago
        Anonymous

        you are coping

        • 2 weeks ago
          Anonymous

          with winning?

          • 2 weeks ago
            Anonymous

            Winning what? Certainly not your parent's love

        • 2 weeks ago
          Anonymous

          You are coping

    • 2 weeks ago
      Anonymous

      What game is that?

      • 2 weeks ago
        Anonymous

        All modern fighting games

        • 2 weeks ago
          Anonymous

          Ah so you're just coping.

          • 2 weeks ago
            Anonymous

            You could just say you don't play fighting games

            • 2 weeks ago
              Anonymous

              You could just say you don't play fightng games

              • 2 weeks ago
                Anonymous

                You could just say you don't play fighting games

        • 2 weeks ago
          Anonymous

          what modern game has combos longer than 10 seconds

          • 2 weeks ago
            Anonymous

            >SF6
            >Tekken 8

            • 2 weeks ago
              Anonymous

              You could just say you don't play fighting games

              • 2 weeks ago
                Anonymous

                You know I'm right, it's why fighting games are a dead fricking genre lmao.

              • 2 weeks ago
                Anonymous

                You could just say you don't play fightng games

                You could just say you don't play fighting games

              • 2 weeks ago
                Anonymous

                You could just say you don't play fighting games. Which is fine, because nobody does

              • 2 weeks ago
                Anonymous

                You could just say you don't play fighting games

            • 2 weeks ago
              Anonymous

              both games where combos last less than ten seconds

        • 2 weeks ago
          Anonymous

          Show a clip with all the things you just said

          • 2 weeks ago
            Anonymous
            • 2 weeks ago
              Anonymous

              where's the 30 second shuffle?
              where's the 20 second air juggle?
              where's the 30 second super that removes 80% of your health?

              • 2 weeks ago
                Anonymous

                Are you fricking blind or just moronic?

              • 2 weeks ago
                Anonymous

                Are you fricking blind or just moronic?

              • 2 weeks ago
                Anonymous

                You are severely autistic, which makes sense considering you enjoy fighting games

              • 2 weeks ago
                Anonymous

                >nooo you're just autistic
                lol
                lmao
                Just say you don't know how to play fighting games bro. its ok, almost everyone doesn't know how to either

              • 2 weeks ago
                Anonymous

                I've posted the evidence you were crying for, you just screamed "nuh uh" like an autistic child. Which, again, is fine because you are one

    • 2 weeks ago
      Anonymous

      I like it when an anon says this and then posts their evidence which is a training mode full resources combo (install included as well) that starts with weird positioning or an attack that's unlikely to actually hit during a match. Then they follow that up by trying to say the entire game/genre is like that.

      Big dick damage combos are fun to practice, but you never actually see them in a proper match.

  38. 2 weeks ago
    Anonymous

    It's "unpopular" because Ganker is dogshit at fighting games.

  39. 2 weeks ago
    Anonymous

    I played taken 8 it was awsim and very poplar

  40. 2 weeks ago
    Anonymous

    DSP is the king of fighting games

  41. 2 weeks ago
    Anonymous

    almost punched a hole in my desk because of slippi ranked today lol

  42. 2 weeks ago
    Anonymous

    >have to do genuine, actual homework for hundreds of hours in order to even slightly enjoy the game
    might as well wageslave at least I'm getting paid

  43. 2 weeks ago
    Anonymous

    the simple fact is that they're fricking hard and it has nothing to do with motion inputs
    even the simplest fighting game is at the upper boundary of knowledge checks, execution, reaction speed and decision making and you can't blame anyone when you get your ass stuffed.

  44. 2 weeks ago
    Anonymous

    isn't because of how the world changed?

  45. 2 weeks ago
    Anonymous

    Why does Ganker jerk off about how epic gatekeeping is but cry daily about fighting games being too hard?

    • 2 weeks ago
      Anonymous

      cuz it's populated by low silver high bronze scrubs

    • 2 weeks ago
      Anonymous

      This vee guy sounds like a hypocritical contradictory jerk!!

      • 2 weeks ago
        Anonymous

        Usually I can't stand that guy but he says some pretty smart and witty stuff whenever I post.

    • 2 weeks ago
      Anonymous

      these arent mutually exclusive. I dont think you understand what gatekeeping is about, tourist.

      • 2 weeks ago
        Anonymous

        So why are you seething about a genre gatekeeping you?

    • 2 weeks ago
      Anonymous

      They're not too hard, they're just not fun. Modern fighting games are insanely one sided with a focus on long combos and no way for the opponent to recover unless the person drops it. It's even funnier to watch when an air juggle is kept going by a gentle love tap to the shin.

      • 2 weeks ago
        Anonymous

        Why do people so confidently post about topics they know nothing about?

        • 2 weeks ago
          Anonymous

          I'm not sure, why do you?

          • 2 weeks ago
            Anonymous

            Why did you try and deflect? I keep seeing you homosexuals cry in these threads about muh heckin combos being forever yet you never back it up.

            • 2 weeks ago
              Anonymous

              How many air combo videos do I need to post before you shut the frick up?

              • 2 weeks ago
                Anonymous

                When are you gonna post these scawy combos?

              • 2 weeks ago
                Anonymous

                Here's one I found in 2 seconds, feel free to just type in "(game) long combos" in the search bar and find more

              • 2 weeks ago
                Anonymous

                >multiple resets

    • 2 weeks ago
      Anonymous

      A combination of Ganker not being one person and a lot of Ganker anons being complete posers that get upset when they actually get gatekept by something. This is the same board full of people who genuinely believe they're hardcore gamers because they start games on Hard difficulty and beat Dark Souls.

      I get a kick out of seeing Ganker squirm when it comes to fighters, so I'm cool with this development.

      • 2 weeks ago
        Anonymous

        I love how fighting games expose this joke of a board. Even Ganker's usual shitposting tactics fail.

  46. 2 weeks ago
    Anonymous

    Fighting games is the only genre where people convince themselves they're having fun when they're not allowed to play the game

  47. 2 weeks ago
    Anonymous

    It requires people to constantly think and a lot of gamers simply don't like to think too much when playing games. I don't think there's a single genre that requires so much thought process during the game as fighters require, outside of puzzle games(and look how popular they are).

  48. 2 weeks ago
    Anonymous

    I will take that this is the fighting game thread. Killer Instinct's full version is on sale for 20$. Should I get it?

    • 2 weeks ago
      Anonymous

      Go for it. Online is mostly full of killers, but there's enough offline shit to mess around with if you're into it, it's a impressively designed fighter. Although if you've never played a KI game before you're going to have to make a big adjustment because it feels very different from most.

    • 2 weeks ago
      Anonymous

      no, KI's combo system is dumb. you just mash to combo while your opponent RPSs you.

  49. 2 weeks ago
    Anonymous

    too lazy to quote the dude because I'm dumb and lost whos' who, but you can learn and do the combos too and receive the feel-good brain chemicals as well.

    • 2 weeks ago
      Anonymous

      Yeah, that's not fun. If I have to literally do homework to play a game, it's not entertaining. If I have to have perfect mechanical precision at every single second, that's not fun. It's a chore, not a game

      • 2 weeks ago
        Anonymous

        you learn how to play and get good at games all the time though.

        • 2 weeks ago
          Anonymous

          I learn how to play other games through trial and error, not by studying a fricking flowchart and committing button inputs to memory

          • 2 weeks ago
            Anonymous

            Sounds like you're making up reasons to not play to me.

          • 2 weeks ago
            Anonymous

            >I learn how to play other games through trial and error
            yeah thats fightan games lol

      • 2 weeks ago
        Anonymous

        > If I have to have perfect mechanical precision
        you don't
        you are just making excuses

  50. 2 weeks ago
    Anonymous

    >all modern fighting games are this
    >they're actually the opposite
    Weird how supposedly every fighting game is just single player ToD combos yet none are ever shown.

  51. 2 weeks ago
    Anonymous

    they are too intense
    even as a NEET I don't feel motivated enough to cyber battle someone

    I want more ARPG's or beat em ups with fg like mechanics instead

  52. 2 weeks ago
    Anonymous

    because people ain't real homies

  53. 2 weeks ago
    Anonymous

    >no sense of wonder, you know what you're going to get
    >nothing ever changes
    >most characters are unfun to play as or against
    >full of consoloids, basketball "people" and third worlders with the shittiest internet connection ever conceived
    >always over 65gb for some fricking reason

    • 2 weeks ago
      Anonymous

      over 65gb for some fricking reason
      That's been the past decade (if not longer), dude.
      time to invest in a new HDD/SSD.

      • 2 weeks ago
        Anonymous

        I should get a second SSD yeah but still it bugs me, they should be smaller

  54. 2 weeks ago
    Anonymous

    No one on one genre has ever been popular. People by and large enjoy resource collection and hate mindgames which is why MOBAs and battle royales are unfathomably more popular than 1v1s. 1v1s are tense and stressful and zero sum.

  55. 2 weeks ago
    Anonymous

    The more you play fighting games the less fun they get

  56. 2 weeks ago
    Anonymous

    I think this board genuinely just has very bad motor skills when it comes to fighting games because literal teenagers are capable of playing and remembering basic shit like "block after you see/use this animation, press after you see/use this animation, remember/consider what the opponent might do".

    • 2 weeks ago
      Anonymous

      This board is just bad at video games, period. Sure they might deal with the FOTM, new titles but this is a just a shitposting den that love porn, politics and Twitter. May fighting games continue to gatekeep these buttholes.

      • 2 weeks ago
        Anonymous

        I hope Sonic Fox wins at EVO for your favorite game

        • 2 weeks ago
          Anonymous

          This is just further proof how little you gays know about fighting games.

          • 2 weeks ago
            Anonymous

            I consider that a compliment, tbh. I certainly wouldn't want to be associated with a gay furry

            • 2 weeks ago
              Anonymous

              Yet you're the one posting about him.

              • 2 weeks ago
                Anonymous

                Yet he's the ambassador of your community

              • 2 weeks ago
                Anonymous

                Is he really? You still got JWong, Daigo, Yipes...

              • 2 weeks ago
                Anonymous

                Nobody knows who any of those people are

              • 2 weeks ago
                Anonymous

                dude you're not even a part of a FGC. You're not even a notable person on this site.

              • 2 weeks ago
                Anonymous

                According to who? Ganker posters?

        • 2 weeks ago
          Anonymous

          >Le Sonic Fox
          And if he does, so fricking what? Also, I don't think he plays Alpha 2 Gold or EX2 Plus.

    • 2 weeks ago
      Anonymous

      a vocal part of Ganker does not know how to enjoy videogames in general. Not they don't know how to play, they genuinely do not know how to just enjoy their free time.

  57. 2 weeks ago
    Anonymous

    the frick you talking about.
    fighting games have never been more popular than they are today.

    • 2 weeks ago
      Anonymous

      Ummm sweaty did you not see the heckin steam player count I posted? They're dead okay!

  58. 2 weeks ago
    Anonymous

    Ganker fightan excuse bingo card when? Gotta put in all the classics like
    >Fighting games are for Black folk/spics
    >You have to learn Frame Data/(mechanic) and I'm not autistic
    >Input motions are impossible archaic design and fake difficulty
    >Fighting games are just getting hit with a 100% combo after getting tapped
    >You have to train for 10000 hours to have fun
    >You need a fightstick to play
    >They ruined my waifu
    >It's censored
    >*posts steamcharts numbers*
    and of course, the legendary
    >I only play real fighting games like Third Strike. (no proof)

    • 2 weeks ago
      Anonymous

      Don't forget jerking off about only playing single player games and crying about how even the lowest ranked players are too good. Throw in sweaty or tryhard too for good measure.

    • 2 weeks ago
      Anonymous

      There was one regularly posted before and definitely did have most of those, but I doubt I have it on me

    • 2 weeks ago
      Anonymous

      >tryhards in ranked ruined the game
      is a classic i love to see

      • 2 weeks ago
        Anonymous

        Crying about "tryhards" can always be translated to "I should win for free"

    • 2 weeks ago
      Anonymous

      Most of these are legit flaws in the genre.
      I don't know why you'd laugh at anons that are just trying to help fix fighters. If things don't change fighting games will die out.

      • 2 weeks ago
        Anonymous

        My only (real) complaint is the sticks are kinda fricking expensive, and that said pads are perfectly fine, especially for Tekken.

      • 2 weeks ago
        Anonymous

        >fighting games need to change to appeal to me
        >multiple games do just that
        >still don't play them
        why "fix" them when you homosexuals who cry won't play the shit made for you.

    • 2 weeks ago
      Anonymous

      >They ruined my waifu
      >It's censored
      This but unironically. Don't know why you guys keep playing all the woke slop that comes out these days. I'm already expecting the new SNK fighter to be ruined too once they show off Mai and Angel's "redesigns".

      • 2 weeks ago
        Anonymous

        >Mai and Angel's "redesigns".
        Fricking secondaries, I swear.

        • 2 weeks ago
          Anonymous

          fan made pin ups and porn will still exist

    • 2 weeks ago
      Anonymous

      Hey you hit nearly all of them here

      Imagine a game with an apeshit imput system that makes no sense and you have to practice JUST with it to start playing, now add the requirement to do this in real time and to do this fast, 1vs1 in the game of knowleadge checks where if you just don't know how to deal with this paticular attack you just fricking lose.

      I've played a decent amount of autism simulators and is a 4k trashcan in doturd so autistic grinding and guide reading is nothing new to me but this is on a whole new level (even if I am trying to start playing Kekken 8).

  59. 2 weeks ago
    Anonymous

    I saw someone mention self motivation and I think that's it. In a fighting game you only win or you lose. There aren't any mini objectives like "hit X specials" or "Finish game with a super", so when the average person plays a match and loses the only thing they think was "Well now I just wasted my time" instead of "I learned something new". Since there are no explicit secondary objectives, they have to be made and set by you yourself, and completed for the sole reason of "getting better" which a lot of people don't realize and they end up quitting after a week or so

    • 2 weeks ago
      Anonymous

      There's plenty of that though. Like realising that you aren't falling for the same thing or hitting something against a person consistently for the first time.

  60. 2 weeks ago
    Anonymous

    anyone wants to play some matches of versus rising?

  61. 2 weeks ago
    Anonymous

    [...]

    So you're just shitposting because someone correctly called this joke of a board out on it's bullshit.

  62. 2 weeks ago
    Anonymous

    Single player content has worsened as the genre becomes more and more oversaturated.

  63. 2 weeks ago
    Anonymous

    lack of meaningful content

  64. 2 weeks ago
    Anonymous

    Because the current crop of them just aren't fun for casual or enthusiast players
    Trying to get the casual audience into the actual meat and potatoes of 2D fighting is a mistake. They're not going to buy in, and the people that will buy in will have access to outside materials to learn the game.
    You want to design your fighting game so that idiots doing random or intuitive inputs can have fun an see cool moves while advanced players can figure out strong cancels and oki and shit and actually play the game.

    SSF4 was fricking perfect and Capcom just cannot fricking replicate that success.

  65. 2 weeks ago
    Anonymous

    Imagine a game with an apeshit imput system that makes no sense and you have to practice JUST with it to start playing, now add the requirement to do this in real time and to do this fast, 1vs1 in the game of knowleadge checks where if you just don't know how to deal with this paticular attack you just fricking lose.

    I've played a decent amount of autism simulators and is a 4k trashcan in doturd so autistic grinding and guide reading is nothing new to me but this is on a whole new level (even if I am trying to start playing Kekken 8).

    • 2 weeks ago
      Anonymous

      one thing at a time, don't immediately stress out it's bad for health.

      • 2 weeks ago
        Anonymous

        Trying to take shit slowly just playing vs bots and some story.

        inputs are really, really not hard.
        there's no real grinding necessary, spend a few minutes learning to do a fireball in training mode then go frick around in arcade mode against the AI and just spam fireballs(on both sides of the screen) and it'll feel natural in one sitting.

        It's not that they are hard by themselves alone, it's more that you have to do it in real time, string them together and no other games develop this type of imput method on that level of intencity. It's like learning how to play piano and struggling with desynchronising you hands because you need to play different notes on 'bass and treble'.

        Not trying to trash on fighting games, it's just the way I see them having a very steep and sometimes paticular learning curve.

        • 2 weeks ago
          Anonymous

          >It's not that they are hard by themselves alone, it's more that you have to do it in real time, string them together
          yeah, that's why you frick around in arcade mode or whatever and actually play the game instead of grinding in training mode for hours learning nothing

    • 2 weeks ago
      Anonymous

      inputs are really, really not hard.
      there's no real grinding necessary, spend a few minutes learning to do a fireball in training mode then go frick around in arcade mode against the AI and just spam fireballs(on both sides of the screen) and it'll feel natural in one sitting.

  66. 2 weeks ago
    Anonymous

    Because they're just the exact same shit over and over and over again. That's why. It's just two morons fighting, forever

    • 2 weeks ago
      Anonymous

      Yet you post on Ganker.

      • 2 weeks ago
        Anonymous

        You got me there

    • 2 weeks ago
      Anonymous

      You've described the essence of existence, dumbass.
      That's exactly what makes fighting games so appealing. No bullshit, no pretense. Just the truth, mined at the source.

  67. 2 weeks ago
    Anonymous

    What do you mean?
    Fighting games are more popular as ever now

  68. 2 weeks ago
    Anonymous

    Why is learning by playing such a confusing idea to people?

    • 2 weeks ago
      Anonymous

      most people get frustrated by losing rather than trying to learn from it

  69. 2 weeks ago
    Anonymous

    So am I the only one here that actually likes sf6? I think its fun.

    • 2 weeks ago
      Anonymous

      i like it more than sf5 but it still has it's moments of frustration to me

    • 2 weeks ago
      Anonymous

      I liked it but I'm not good at fighting games, so I reached master rank and dropped it.

  70. 2 weeks ago
    Anonymous

    In my experience as someone newer to fighting games, the difficulty/learning curve is part of it, but a bigger issue is the terrible matchmaking and netcode that many fighting games have. SF6 is the only fighting game I've played where it's relatively easy to get matched up with players and have decent connection, and even then the ranked system is questionable compared to other online competitive games. Strive has one of the most moronic online/ranked systems I've seen in a game, and most older games require you to join a discord to find anyone to even play the game with you.

  71. 2 weeks ago
    Anonymous

    I dont know but i have fun playing with my friends or online on weekends

  72. 2 weeks ago
    Anonymous

    People(especially here) don't like fighting games because they cant blame anyone but themselves. I can't imagine some win percentage obsessed zoomer being able to learn from a loss to git gud.

  73. 2 weeks ago
    Anonymous

    I'm going to go with the modern monetization of fighting games for why they are unpopular. Fighting games are like $70 plus tip. Not to mention having to buy the characters if you need to lab them or how the upfront cost scares potential buyers. It's hard to sell fighting games to people unfamiliar with the genre. 2xko, grubbles, and other fighters had the right idea of going f2p, limited rotating characters, or demos.

  74. 2 weeks ago
    Anonymous

    Don't mind me.
    Just using this thread as an excuse to post old Akuma.

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