It's over Auster. Saturn is a beloved system, what's more, Saturn has the unique position of being a beloved system in Japan, and while it's known in the west, it still maintains a cult status because not everyone owned one back in the 90s, but unlike NEC's Turbografx, the Saturn was a bit more famous due to Sega.
How will you cope with that? Keep posting bernie and "shiturn"? It doesn't work. People still like the consoles, and you're still a lolcow.
Time to end it.
Adventure could have very easily been a Saturn title with massive visual cuts. People on this board with no programming experience make some really embarrassing sweeping generalizations.
People here say such hilarious shit that it's almost embarrassing. The Saturn has barely any memory or CPU power to speak of. It would not have the processing power to do Adventure, at all. Even being able to do levels at that size in the most reduced test size possible would be almost impossible and a waste of time. It's barely an exaggeration to say that what you're suggesting is similar to saying that the N64 could run Half-Life 2 if it was downgraded.
nah if they used the Sonic R engine and turned it into a 3d platformer, it could work. It wouldn't look half as good as Sonic Adventure, but the level layouts could be mostly mimicked after some geometry cutting.
I like the Sonic World portion, but it’s not comparable at all to a proper 3D game. It’s basically a hub with some time-based missions you can do, and buildings you. can enter to learn about Sonic’s history up until that point. It’s cute, but it’s hard to imagine making a proper game out of it, especially if even something like Sonic R seemed to be pushing the Saturn to its limits.
Sonic World is actually kinda underrated IMO. People often talk about how it's "just a tech demo" as if that's a bad thing but it really shows that Sonic Team had something that worked, and it kind of plays like the 2D Sonics in 3D (Sonic accelerates and reaches a speed cap that, while feeling speedy, doesn't feel like you lose control over the character, and in order to make consecutive jumps, you need to use momentum with said speed cap). Compare that to what they did in Sonic Adventure, where it's more automated, Sonic's speed cap excedes what the player can control and thus they had to use the homing thing in order to work around platforming precision that couldn't be done.
Sonic World, with more polish (better collision) and the addition of enemies would have worked. Levels wouldn't need to be bigger than what we see on Sonic World, or you could have separate maps interconnected. It could have worked.
One thing that connects a lot of gen 5 platformers is the hub world. If Sonic Adventure was developed years earlier maybe things would have been different.
Don't you think that if the Saturn could do 3D games properly, that they would've just, you know, done it? The Saturn wasn't all that power. Probably the best 3D game on the whole system is Sonic R, and that still isn't good enough according to many people. PlayStation was pretty meh at rendering full 3D worlds too, but it was still better than the Saturn AND it had more/better developers and longevity. Nintendo 64 was the only console that was actually designed to do 3D more seriously than racing and fighting games.
Saturn was more powerful than both N64 and PlayStation. Proof is Saturn had exclusives that were not even possible on any other console until the Xbox 360 came out.
Sonic on 5th gen could not work the way they wanted to, my guess is if they did something like crash with onrails 3d and sideview stuff it would be their best bet.
The short answer is Croc, Sonic World or Ninpen Manmaru. To be more specific, the closest we get are:
>Sonic World in Sonic Jam
Not a completed game, but a decent open world ring collectathon
>Burning Rangers
More of a third-person shooter than an open world collectathon. If you say rescuing people counts as stars or jiggies or whatever the analogy works. Games to short.
>Croc
A multiplat, a more linear collectathon but this is literally the closest you’ll find. Kind of reminds me of Donkey Knog Country in 3D.
>Tomb Raider
A linear platformer in a more realistic style with shooting. It’s kinda close but not really. Still a great game woth lits of careful platforming.
>Ninpen Manmaru
A linear 3D platformer with level setups where you traverse from A to B avoiding obstacles with no collecting. Its not unlike the Bowser levels of Mario 64 at least in terms of what the goal is and what you have to do. Its a bit of a hidden gem and probably second only to Croc interms of what your looking for. The kiddy theme and tank controls dampen the experience a bit, but there’s a decent challenging platformer here.
>Ninja Jajamarukun Onigiri Gold
Enhanced multiplat of a decent 3d action platformer. This game is more linear too but has plenty of platforming and interesting combat and bosses. Item collection is mostly for score and lives not to achieve goals. Plenty of levels and variety.
>Sonic R
A racing game where the hedgehogs control like ice cubes on an ice rink covered in oil, it had some elements of searching for items and platforming you might like.
>Powerslave, Willy Wombat, Sonic 3D Blast, Steamgear Mash
We’re getting farther from what you requested here, but all three of these games feature item collection, platforming and exploration in three dimensions. It’s just that ones anfps and the others are isometric
>Sanic if he a homosexual flying clown >a shitty Columns-like with buttfricking ugly animals
No wonder the Sega Shiturn failed. It literally had no games.
>Saturn kind of sucks at 3D graphics
Not 100% true, but yeah, graphics generation in the 3rd dimension, especially VDP1, are unnecessarily complicated and clocking speed is trash in many respects. Plus, the overall architecture is harder to understand than the 3DO, N64, and Even the PS3.
Bug Too! is the answer, the first Bug did suck in comparison to the second.
I always heard that Sega Saturn's purpose was really just to bring the arcade experience to peoples' homes, so they have a lot of games to be used with lightguns, racing wheels, flight sticks, arcade pads, etc. like you would do at an arcade.
I feel like they had more accssories and games that utilized them than the other systems.
Curling into a fetal position and sucking its thumb.
The Shiturn could not handle a game like that. Closest thing would probably be Croc which obviously also came out on PSX.
Sonic Jam
But...
>shiturn
You must be 12+ to post on this board
Sonic Jam is nothing more than a tech demo contained in a disc of Genesis ports.
Sonic Adventure would not have happened without the power afforded by the Dreamcast.
It's over Auster. Saturn is a beloved system, what's more, Saturn has the unique position of being a beloved system in Japan, and while it's known in the west, it still maintains a cult status because not everyone owned one back in the 90s, but unlike NEC's Turbografx, the Saturn was a bit more famous due to Sega.
How will you cope with that? Keep posting bernie and "shiturn"? It doesn't work. People still like the consoles, and you're still a lolcow.
Time to end it.
Adventure could have very easily been a Saturn title with massive visual cuts. People on this board with no programming experience make some really embarrassing sweeping generalizations.
lolno
lolno
People here say such hilarious shit that it's almost embarrassing. The Saturn has barely any memory or CPU power to speak of. It would not have the processing power to do Adventure, at all. Even being able to do levels at that size in the most reduced test size possible would be almost impossible and a waste of time. It's barely an exaggeration to say that what you're suggesting is similar to saying that the N64 could run Half-Life 2 if it was downgraded.
To be fair, 3d games have massive scope for downgrades. With enough effort I imagine you could get something resembling hl2 running on the n64.
So Sonic R, considering that's what they were prototyping Adventure with
nah if they used the Sonic R engine and turned it into a 3d platformer, it could work. It wouldn't look half as good as Sonic Adventure, but the level layouts could be mostly mimicked after some geometry cutting.
>People will still cope over this response
>When sega lost the console war so fricking hard that they had to withdraw from it completely
I like the Sonic World portion, but it’s not comparable at all to a proper 3D game. It’s basically a hub with some time-based missions you can do, and buildings you. can enter to learn about Sonic’s history up until that point. It’s cute, but it’s hard to imagine making a proper game out of it, especially if even something like Sonic R seemed to be pushing the Saturn to its limits.
Sonic World is actually kinda underrated IMO. People often talk about how it's "just a tech demo" as if that's a bad thing but it really shows that Sonic Team had something that worked, and it kind of plays like the 2D Sonics in 3D (Sonic accelerates and reaches a speed cap that, while feeling speedy, doesn't feel like you lose control over the character, and in order to make consecutive jumps, you need to use momentum with said speed cap). Compare that to what they did in Sonic Adventure, where it's more automated, Sonic's speed cap excedes what the player can control and thus they had to use the homing thing in order to work around platforming precision that couldn't be done.
Sonic World, with more polish (better collision) and the addition of enemies would have worked. Levels wouldn't need to be bigger than what we see on Sonic World, or you could have separate maps interconnected. It could have worked.
One thing that connects a lot of gen 5 platformers is the hub world. If Sonic Adventure was developed years earlier maybe things would have been different.
Honestly I wish it was NiGHTS. Even the controller screamed out 3D. Oh well.
Were the other threads on the catalog not good enough for you? homosexual.
Why is there some homosexual on /vr/ who has a mental breakdown whenever he sees a blue hedgehog. Go make your desired thread instead
>Mashed thread is still up
It's not hard to delete an off-topic image.
Mashed is zoomer garbage, not retro.
The thread itself is even worse
>Spyro
Pretty sure Spyro came out after people had already written off the Saturn as a flop.
So in mid 1995?
No one wanted to answer Spyro
It doesn't have any. Enjoy your 30-minute arcade games.
I will, thanks
Don't you think that if the Saturn could do 3D games properly, that they would've just, you know, done it? The Saturn wasn't all that power. Probably the best 3D game on the whole system is Sonic R, and that still isn't good enough according to many people. PlayStation was pretty meh at rendering full 3D worlds too, but it was still better than the Saturn AND it had more/better developers and longevity. Nintendo 64 was the only console that was actually designed to do 3D more seriously than racing and fighting games.
Saturn was more powerful than both N64 and PlayStation. Proof is Saturn had exclusives that were not even possible on any other console until the Xbox 360 came out.
Least delusional Sega fan.
Sonic on 5th gen could not work the way they wanted to, my guess is if they did something like crash with onrails 3d and sideview stuff it would be their best bet.
>Sonic on 5th gen could not work
It didn't work in any subsequent gen either.
I want to play Clockwork Knight again. Never owned a Saturn but played the shit out of it at Sears while my parents would shop.
False flag OP knowing there isn’t a game like that, but asking it anyways to stir up console warring, gb2Ganker homosexual
Bug
>3d casualformers
I'll stick with replayability thanks, hidden
The short answer is Croc, Sonic World or Ninpen Manmaru. To be more specific, the closest we get are:
>Sonic World in Sonic Jam
Not a completed game, but a decent open world ring collectathon
>Burning Rangers
More of a third-person shooter than an open world collectathon. If you say rescuing people counts as stars or jiggies or whatever the analogy works. Games to short.
>Croc
A multiplat, a more linear collectathon but this is literally the closest you’ll find. Kind of reminds me of Donkey Knog Country in 3D.
>Tomb Raider
A linear platformer in a more realistic style with shooting. It’s kinda close but not really. Still a great game woth lits of careful platforming.
>Ninpen Manmaru
A linear 3D platformer with level setups where you traverse from A to B avoiding obstacles with no collecting. Its not unlike the Bowser levels of Mario 64 at least in terms of what the goal is and what you have to do. Its a bit of a hidden gem and probably second only to Croc interms of what your looking for. The kiddy theme and tank controls dampen the experience a bit, but there’s a decent challenging platformer here.
>Ninja Jajamarukun Onigiri Gold
Enhanced multiplat of a decent 3d action platformer. This game is more linear too but has plenty of platforming and interesting combat and bosses. Item collection is mostly for score and lives not to achieve goals. Plenty of levels and variety.
>Sonic R
A racing game where the hedgehogs control like ice cubes on an ice rink covered in oil, it had some elements of searching for items and platforming you might like.
>Powerslave, Willy Wombat, Sonic 3D Blast, Steamgear Mash
We’re getting farther from what you requested here, but all three of these games feature item collection, platforming and exploration in three dimensions. It’s just that ones anfps and the others are isometric
NiGHTs and BAKU BAKU animal
>Sanic if he a homosexual flying clown
>a shitty Columns-like with buttfricking ugly animals
No wonder the Sega Shiturn failed. It literally had no games.
>Shiturn
Why haven't the mods filtered this yet like they did with s(o)y?
Mogged by Bernie
I wonder if Bernie browses this place at all.
I wonder how he feels, being vindicated by the recent document leaks.
Idk
The saturn kinda sucks at 3d
You can have some fun with burning rangers or bulk slash for like 5 to 10 minutes
>Saturn kind of sucks at 3D graphics
Not 100% true, but yeah, graphics generation in the 3rd dimension, especially VDP1, are unnecessarily complicated and clocking speed is trash in many respects. Plus, the overall architecture is harder to understand than the 3DO, N64, and Even the PS3.
They should have done a 2.5D Sonic since it doesn't work as a 3D game anyway.
Stupid thread made by a false flag sega hater.
I wish you a horrible day op.
Bug
Now frick off
Bug sux. That japanese only ninja penguin game could have been something if it had enemies and a way to attack them.
Bug Too! is the answer, the first Bug did suck in comparison to the second.
I always heard that Sega Saturn's purpose was really just to bring the arcade experience to peoples' homes, so they have a lot of games to be used with lightguns, racing wheels, flight sticks, arcade pads, etc. like you would do at an arcade.
I feel like they had more accssories and games that utilized them than the other systems.
Was it true the Saturn wasn't great with 3D because Sega at the time thought that 3D was a fad that wasn't really going to catch on?
The Saturn is not bad at 3d. The ps1 is just really good at it.
The saturn is good if you build around quads, it's the porting that makes it look bad but you can squeeze some massive juice out of it.
No, SEGA just was shit a making a home system since they were used to their arcade boards costing so much at time before Naomi.
The Saturn was the most powerful 3d console on the market at the time of its release.
Tomb Raider started out as a Saturn game. Make what you will of that.
How much of a buzzword was the Saturn's quad-renderer in practice?
Slightly? It was useful in very particular circumstances. But mostly it was treated like a traditional renderer with one side set to 0.
Their answer was to discontinue the Saturn.