What's up with the amount of enemies in this game? What the hell were they thinking? Look at this. It's almost comical how fricking ridiculous it is.
I'm playing on Nightmare difficulty btw
Shopping Cart Returner Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
is that DA2
Yes.
The whole game is fricking broken man. No only the copypasted dungeons but also the combat is fricking trash. My nightmare run in this is utterly moronic. Imagine the nightmare difficulty in Origins but instead of a single number of enemies, the game throws you 20 enemies at once, and if you survive that, the game spawns another 20. Frick that shit. I bet $100 that the incompetent devs didn't even playtested this difficulty.
I'm only playing this out of commitment because I hate to leave things half finished.
If you decide to play DAII again, just do it for the story. A nightmare run is not even worth it.
The whole "lol just spawn in an extra wave out of nowhere to pad out the encounters" part is what really got me. Everything about this game feels so fricking lazy. The story isn't bad by Dragon Age standards but the game design is just awful.
No, that's Dragon Age 3.
Dragon Age 2 is referred to as "DA: Awakenings" and it's 10/10 kino
>be me, stupid zoomer
>never played a dragon age game before
>play dragon age 2
>my sister (in game) gives me a fat fricking boner but can't romance her
>isabella gives me a fat fricking boner also so romance her
>realize years later how fricking gross she was
>realize years later how fricking shit the game was
>just the same 3 dungeons actually copypasted over and over
I need to play it again someday.
>>my sister (in game) gives me a fat fricking boner but can't romance her
This always bothered me. She is by far the most attractive female companion both in appearance and personality. Seems like a weird choice to make her your sister. I used to hope she would return in later games to be romanced but I guess that would be too much to hope for since she can die in multiple ways. Although that didn't stop them bringing Leliana back so who knows.
>She is by far the most attractive female companion
Nah, I'd say isabella is sexier, it's just not the kind of woman you should ever want a serious relationship with for obvious reasons.
>black
>fat
>older than 25
wouldn't touch it with your dick
>those god tier curves
>fat
Literally gay
>black
>older than 25
Only a problem if either she looks bad or you plan to settle down, which you obviously should not with her.
she has a 100% chance of having herpes anon. no, condoms do not prevent transmission of that shit.
As I said, the fact that she's hot as frick doesn't make her a good choice.
>black
Not seeing this at all. She's more olive skinned than black mate.
Yeah, she even had that kind of skin in DAO when the Warden fricks her in the ass
no, if she was actually fat that would be an improvement
isabela exists for my female sarcastic rogue hawke to wake up covered in alcohol and sexual fluids with her on top while getting tripple bbc from rivani warriors every tuesday
Disagree. Bethany is prettier and doesn't have a nasty piercing under the lip but that's subjective. Either way she has a much more appealing personality, one I'd actually like to romance.
I always thought Origins had a similar problem, but to a lesser extent. Some parts of the game just likes throwing waves upon waves on enemies at you. This problem became a lot worse with DA2 when enemies literally starting appearing out of thin air.
Game was meant to be a dlc and was rushed. Because of this they had to artificially stretch it length with respawning enemies and literally copy pasted locations. Actually copy pasted, without even an ounce of exaggeration they took ENTIRE dungeon, copy pasted it multiple times and pretended it's different one every time. All those shitty side quests also exists for this reason. You could cut out half of them and game wouldn't lose anything.
It's actually embarrassing that it was supposed to be an AAA game. It doesn't even have graphics or animations going on for it. It's more janky than a lot janky games.
However if this remained a tightly made expansion without that bloat to DA:O and with it mechanics it would be great. Qunari crisis itself, Mage vs Templar conflict and you attempting to make a living in this city and funding your expedition were cool concepts and mostly nicely executed on it's own. Still, they would need to get rid off this dumb red lyrium plot that dumbed down entire plot, which might be hard given how important to the plot it is.
Honestly DA:2 would be a much better game if it took place around the entirety of the Free Marches instead of a single city state. Also it would be better if you had some actually agency on how the world is impacted. Part of the issue is that nothing Hawke does even matters in the end. Doesn't matter if you side with the mages or templars, the mage rebellion still starts and the circles revolt regardless if you actually support the mages. Would be much better if you had the option to go politicking around the free marches and incite the mages there to rebellion, causing a butterfly effect around Thedas except by your own hand and not as an afterthought. Or even quell the rebellion before it even starts but at the cost of the templars becoming too powerful of an institution. Instead of a Quanari invasion that inevitably gets stomped out it would be interesting if you had the option to legitimately side with the Quanari, some marcher states could become hotspots of quanari activity with little interference and it would make letting Isabela be taken by the Arishok in exchange for the tome of Koslun to be a much more meaningful decision.
>However if this remained a tightly made expansion without that bloat to DA:O and with it mechanics it would be great.
No, it would still be shit, just shorter. This game is absolutely fricked on every level and has no redeeming points.
Did the console ports of DA1 switch to action combat (like TES) or is it the same real-time tactics (like NWN2)?
Does the series itself switch from rtwp to action at some point? Is this any different between the console and PC releases?
DA1 is more or less the same on consoles and PC, apart from obvious differences like the controls. It didn't become a full-on "action game with RPG elements" until the later titles.
So... what? Did you not believe all the shitposting about how garbage DAO2 was?
Is that Dynasty Warriors?