Games shouldn't have to cater to the individual. If you can't beat a game due to a lack of skill or physical issue, that's a YOU problem, not a "everyone must change their vision to suit me" problem.
Some accessibility options are NICE to include, like basic color blindness options or whatever, but shit like making the main character invincible and shit like that is absolute horseshit. If you want to watch a movie, go look at a longplay on youtube. Don't play the game if you don't want to actually have some form of challenge to overcome.
Stuff like arachnophobia mode is only encouraging people to remain pussies their whole life.
This isnt accessibility it's just asking to make it easier. And there is no floor to how much easier a game can get. What about the guy who cant even win with half damage and wants even easier
>This isnt accessibility it's just asking to make it easier.
This.
And wtf does having only 1 properly working eye have to do with sucking at video games? It's not like you need any kind of depth perception when staring at a fricking flat image.
And
https://i.imgur.com/3wJDUz7.jpg
What's you opinion about accessibility modes?
please don't tell me the moron is playing regular VR with just one working eye.
>I was born with dark brown skin >My penis is the average size for sub-Saharan Africans >Putting me below the average of many other countries >The false meme that blacks have big dicks means every woman is immediately let down with my average sized (for Africans) penis size >Please nerf the expectations of all women I pay for sex (also please stop me from having to pay for sex with women since they all hate me for my skin color) >Also 2x pay
My explicit definition of an accessibility option is any option which A) is explicitly designed to reduce interface friction (i.e. make the input easier to perform or the output easier to perceive), and B) is an option that a normal person would typically choose to leave off.
Difficulty options are not accessibility, and the only reason they're being pushed as such is because progs are getting filtered and want to frame easy modes in such a way that if you refuse to add them you can be accused of being evil.
I don't know what fricking game he's playing but I'm legally blind in my right eye and it literally doesn't matter even a goddamn bit unless I'm playing VR or something on the 3DS, moron can get fricked.
>legally blind
so he can see, just not very good. which should be enough to make out at least a blob to shoot at. from that, you just start to learn the recoil patterns and aim for moving blurs.
honestly, this is less about that a disabled man can kick ass in a video game and more about how the game's meta is so stale and robotic that a legally blind man is able to be frick you up.
Just use cheat engine.
If you can't because you play multiplayer or are stuck with childsoles, I am sorry for your mental disability, but you deserve all the shit you get.
games have modes for colorblind people or even pussies afraid of spiders. why is there no mode for people with autism/ocd? there are so many game mechanics out that that essentially serve no purpose but to ruin them for autismal gamers.
the first one that comes to mind is party members in a rpg not getting exp if they are knocked out at the end. if you are neurotypical this means absolutely nothing to you, but if you are a sperg you will probably end up resetting the game multiple times because you feel compelled to keep everyone with the same exp totals.
That's more OCD than autism. I'm a sperg and I hate when characters get EXP when they didn't participate in battle because I don't feel like they've earned it.
Accessibility mode is great because now you can make the game hard as frick and if some normie can't beat it you can just tell him to use the accessibility mode. The difficulty gets to remain high for everyone else and journalists can journalist in the accessibility mode.
Sierra adventure games let you skip the Arcade mode sequences in games, and quite frankly I was glad mostly because they were really badly implemented and not fun.
Colorblindness modes, remappable controls (which allows, among other things, players with nonstandard input peripherals to make the game suit their needs), extensive keyboard shortcuts (which, besides catering to power users, assist players whose ability to use pointers is impaired), clear interfaces that coincidentally are also amenable to screen readers, good audio feedback to input that makes the game more satisfying to play for anyone but especially helps the visually impaired, etc. I think that sort of things should be standard because they either are easy to implement and completely solve accessibility issues for people with common ailments, or are just generally good for everyone.
Raw difficulty wouldn't fall under my view of accessibility. However, unless the game is "flavor balanced", by which I mean that interactions in the game reproduce how the interaction should play out following in-universe logic, balance is ultimately arbitrary. And if there's no such reason for balance to be some specific way, might as well include different balance points as difficulty settings, up to and including game blogger friendly faceroll difficulty setting.
That's up to the company's budget.
Companies cannot waste time and money on particular feedbacks, they have to focus on the popular response, else they'll have to take into consideration every fricking type of illness making the game's menu system a cluster frick of options and settings.
and there's no amount of self-pity stories and conditions that'll put you in top of the popular demand.
If a person with fricked up legs wants to run the 100m dash. You give leg prosthetics to allow him to run. You don't make the 100m dash a 10m dash. And the dude wanted to run the 100m dash, and if you give him the 10m dash then he never got to play the 100m dash.
I genuinely loathe how accessibility has gotten conflated with difficulty. They are separate concepts.
they need to gtfo of multiplayer games, it sucks for them but you don't see soccer players crawling so legless people can play
You're an adult playing videogames, that's a disability in of itself
zing!
I beat Elden Ring so I'm actually pretty good at gaming
Why are cripples so entitled nowadays? I thought they get angry if you cater to them, they WANT the challenge and overcome it
It's because we don't bully and ostracise them anymore, anon.
Games shouldn't have to cater to the individual. If you can't beat a game due to a lack of skill or physical issue, that's a YOU problem, not a "everyone must change their vision to suit me" problem.
Some accessibility options are NICE to include, like basic color blindness options or whatever, but shit like making the main character invincible and shit like that is absolute horseshit. If you want to watch a movie, go look at a longplay on youtube. Don't play the game if you don't want to actually have some form of challenge to overcome.
Stuff like arachnophobia mode is only encouraging people to remain pussies their whole life.
Yeah they should be more like you, a whiny homosexual on Ganker.
OP asked a question asking opinions, I gave an answer, you came into the thread knowing what it was about, and you got angry enough to insult me.
Thanks for summarizing for me, guess that makes you my accessibility mode for this thread.
This isnt accessibility it's just asking to make it easier. And there is no floor to how much easier a game can get. What about the guy who cant even win with half damage and wants even easier
>This isnt accessibility it's just asking to make it easier.
This.
And wtf does having only 1 properly working eye have to do with sucking at video games? It's not like you need any kind of depth perception when staring at a fricking flat image.
And
please don't tell me the moron is playing regular VR with just one working eye.
vax status?
They're turned off on my game so why the frick would I care lmao
>I was born with dark brown skin
>My penis is the average size for sub-Saharan Africans
>Putting me below the average of many other countries
>The false meme that blacks have big dicks means every woman is immediately let down with my average sized (for Africans) penis size
>Please nerf the expectations of all women I pay for sex (also please stop me from having to pay for sex with women since they all hate me for my skin color)
>Also 2x pay
nice LARP, hookers have a no blacks policy
Really? Why? Do they abuse or steam from them or something?
My explicit definition of an accessibility option is any option which A) is explicitly designed to reduce interface friction (i.e. make the input easier to perform or the output easier to perceive), and B) is an option that a normal person would typically choose to leave off.
Difficulty options are not accessibility, and the only reason they're being pushed as such is because progs are getting filtered and want to frame easy modes in such a way that if you refuse to add them you can be accused of being evil.
I don't know what fricking game he's playing but I'm legally blind in my right eye and it literally doesn't matter even a goddamn bit unless I'm playing VR or something on the 3DS, moron can get fricked.
this guy is legally blind in both eyes yet still kicks ass at csgo
>legally blind
so he can see, just not very good. which should be enough to make out at least a blob to shoot at. from that, you just start to learn the recoil patterns and aim for moving blurs.
honestly, this is less about that a disabled man can kick ass in a video game and more about how the game's meta is so stale and robotic that a legally blind man is able to be frick you up.
At what point are you legally blind?
Anything past 20cm is blurred for me
I have -5 on both eye
accessibility settings are colorblind modes
they are not difficulty options and everyone calling them that is just coping with being bad at games
>i have some vision trouble
>give me cheat codes
?????
If he asked for like enemy outlines or something to help with vision sure but what the frick "gibe double damage huehuehue"
Just use cheat engine.
If you can't because you play multiplayer or are stuck with childsoles, I am sorry for your mental disability, but you deserve all the shit you get.
Fine by me, they're optional and if it means people can enjoy that game when they otherwise couldn't then all the more better I guess.
I really don't understand why having reduced vision in one eye means he's incapable of beating a boss. I think he's just bad at the game.
Just get a WeMod or CheatHappens subscription.
games have modes for colorblind people or even pussies afraid of spiders. why is there no mode for people with autism/ocd? there are so many game mechanics out that that essentially serve no purpose but to ruin them for autismal gamers.
elaborate.
the first one that comes to mind is party members in a rpg not getting exp if they are knocked out at the end. if you are neurotypical this means absolutely nothing to you, but if you are a sperg you will probably end up resetting the game multiple times because you feel compelled to keep everyone with the same exp totals.
That's more OCD than autism. I'm a sperg and I hate when characters get EXP when they didn't participate in battle because I don't feel like they've earned it.
>He doesn't learn from watching others.
>2024
>games have all kinds of anti-phobia modes
>still no transphobia or blackphobia mode
sad
I don't have any problems with those. Doesn't take away anything from my experience and helps others so
Accessibility mode is great because now you can make the game hard as frick and if some normie can't beat it you can just tell him to use the accessibility mode. The difficulty gets to remain high for everyone else and journalists can journalist in the accessibility mode.
>debating a disabled mans capabilities on NYE
Never change Ganker
Sierra adventure games let you skip the Arcade mode sequences in games, and quite frankly I was glad mostly because they were really badly implemented and not fun.
Colorblindness modes, remappable controls (which allows, among other things, players with nonstandard input peripherals to make the game suit their needs), extensive keyboard shortcuts (which, besides catering to power users, assist players whose ability to use pointers is impaired), clear interfaces that coincidentally are also amenable to screen readers, good audio feedback to input that makes the game more satisfying to play for anyone but especially helps the visually impaired, etc. I think that sort of things should be standard because they either are easy to implement and completely solve accessibility issues for people with common ailments, or are just generally good for everyone.
Raw difficulty wouldn't fall under my view of accessibility. However, unless the game is "flavor balanced", by which I mean that interactions in the game reproduce how the interaction should play out following in-universe logic, balance is ultimately arbitrary. And if there's no such reason for balance to be some specific way, might as well include different balance points as difficulty settings, up to and including game blogger friendly faceroll difficulty setting.
I don't want an easy mode button added in games or it cheapens out my experience.
I like holding down a button instead of mashing it during qtes
Just add difficulty options
There is people who beat Dark Souls without hands. Having slightly impaired vision is not that much of an excuse. Also, cheat engine exists.
Your heart defect has nothing to do you you being a shitter.
Basic aspects of a game like key rebinding needs to be 100% absolute essential features, and any game that ships without it should be publicly shamed
That's up to the company's budget.
Companies cannot waste time and money on particular feedbacks, they have to focus on the popular response, else they'll have to take into consideration every fricking type of illness making the game's menu system a cluster frick of options and settings.
and there's no amount of self-pity stories and conditions that'll put you in top of the popular demand.
If a person with fricked up legs wants to run the 100m dash. You give leg prosthetics to allow him to run. You don't make the 100m dash a 10m dash. And the dude wanted to run the 100m dash, and if you give him the 10m dash then he never got to play the 100m dash.
I genuinely loathe how accessibility has gotten conflated with difficulty. They are separate concepts.