Imagine ranking runescape as F tier. OPs pic reeks of a zoomer who never got to experience it at it's peak (05-08) it was one of the best mmo's out there.
It's impossible to keep an MMO being good. The sheer amount of time required means that autists and therefore trannies will end up being the top of the playerbase and driving updates.
Feature creep means that most of the world tends towards being dead and pointless.
Its impossible to make a good grouping system because random players are always morons, so all group content becomes either too easy so everyone can do it or too hard so its inaccessible to most of the playerbase. The solution to this would be a solo version of all content but developers are too moronic to work out that MMOs are single player these days, they think it's still 2005.
Developers will always think its fun and quirky to put in impossible and annoying extreme requirements so finishing the game becomes a frustrating chase of the dragon instead of a joy.
Being online with groups of people is no longer a novelty. There is no recapturing the sense of mystery and exploration of the early MMO years. Everything has a solved metagame and youtube guide out within days now.
And I shouldn't even have to mention how cancerous dailies, microtransactions, lootboxes, cosmetic overrides, etc are.
No, most people that played WoW was young kids. Every kid in every school played it and it didn't help that South Park helped making it more popular (Show mostly watched by kids).
It was a casualized MMO, with cartoony child friendly graphics. Most MMO players hated WoW because the impact it had to the MMO market.
And it was the same with Runescape, it was mostly just kids playing it because it was so easily accessible and you could play it from the school computer and stuff.
No, most kids played Runescape. It had nearly as much players as WoW at its peak. The reason being was that it was free and could run on any toaster. Your average kid couldn't afford to pay a monthly subscription and box price.
same here bro. I've accepted it was time to let it go though and as great as SWGEmu is and the amount of work gone in to it, it can't bring back how it felt before.
The Matrix Online. There's never been an MMO since or before that conveyed so much atmosphere through its setting, combat and animations. A masterclass in immersion.
GW2 a close second but that's become a massive troony agenda driven pile of glitterdust shite.
It was of those "Single player game forced to be an MMO" kind of MMOs, but The Secret World. Gameplay was meh, but the story, setting, characters, lore and general atmosphere were all top notch. Figuring out the investigation missions was some of the most fun I have had in a video game ever.
Archeage in its prime was, hands down, the best Sandbox MMO ever
Wish developers would focus more on player to player interactions because those are the best moments in MMOs
I started with Runescape, then RS2, eventually went on to WoW. Those games were mostly shit, and almost every MMO I played after WoW was just a shittier version of WoW. Except for Darkfall beta, which was OK but ran terribly on my toaster so I never played the full release. It was also probably just a shitty version of UO, though I have no frame of reference since I never played UO.
Guild Wars is the closest thing to an MMO that I really liked.
>WoW that high >EVE isn't on the list
lol
Basically
S: EVE until it died
A/B: Lineage 2
Falling asleep-tier: WoW, TESO, TERA, Blade & Soul, Tree of Savior
Worthy of mention-tier: That one browser Star Wars MMO that I can't remember
Probably forgot lots, but the main point is that WoW was never good.
For me it's Albion Online. I won't touch PvE MMORPGs anymore.
I don't want a groupfinder and play with autistic solo players in my party.
I don't want quests. Those belong in a singleplayer game.
I don't want vertical progression and grind forever. What's the point of content that you out level?
I don't want fast travel everywhere and a dead open world because everyone is doing instanced content.
Good PvP is really all you need to make a good MMORPG.
By the way, Archeage was a shitty Aion clone. If you loved Archeage, you were either too young or too poor to play Aion at release. Still, I'm glad some of you got to experience something similar to peak Aion with Archeage, since it's the closest we've gotten since.
The mythical hyper-interactive Korean MMO populated by advanced AI npcs that I don't know the name of but must exist because every Korean webtoon makes reference to it
Launch Guild Wars 2: Heart of Thorns was the absolute peak of MMO gameplay for me. Everyone was able to help out with meta events and progressing towards the areas final boss, the threat of actually failing said events, enemies being an actual threat (those invisible snipers can burn), the overall story being at least somewhat interesting, and the final area where everyone is fighting Mordremoth on floating rocks. Headbutt warrior and pre-nerf rifle instant killing anything grouped up, and making non-berserk gear actually good. Such a shame the playerbase is so casual they despise it, Triple Trouble or whatever that worm event is called is still considered hard for that playerbase.
Also, they made it more feasible to kill champions if you actually used abilities correctly which felt so fricking awesome to do knowing it usually requires ~5 people to do.
Imagine trying to rank F tier games
Ultima Online. I wish other MMOs followed its example of a truly player drive world instead of following Everquest.
never played it but wasn't V Rising a similar concept?
V rising is pvp focused action RPG with shitty basebuilding mechanics. It has more in common with Rust than it does with Ultima Online.
World of Warcraft: Wrath of the Lich King on Sunwell Angrathar server
Imagine ranking runescape as F tier. OPs pic reeks of a zoomer who never got to experience it at it's peak (05-08) it was one of the best mmo's out there.
Idk why you're crying over a random dude on the internet's tastes lmao
I'M CHOOOOOOPING TREES
it was shit, and you sound like a gay
runescape is horrible though
>peak
>05-08
Lmfao. Dumb zoomer. OG RS was the good version.
Runescape is an objectively bad game.
Bad gameplay
Bad art style
Bad graphics
Lifeless world
No community
Terrible quests
Awful janky UI
Exploration is cringe
To be fair this thread is specifically about MMOs at their peak.
RuneScape was great at some point in time, not today.
>Terrible quests
this is bait, Runescape has the best MMO quests ever
Runescape was always a horrible game, but it was a fricking great chatroom.
Vanilla WoW, back when talking to other people via the internet was novel and the internet required using a computer so it wasn't flooded with morons.
vanilla wow
everquest 1999
flyff
List attached.
Tiermaker is absolute trash. Anyway.
>not listed
>city of heroes, A Tier
>APB, C Tier
Link?
>https://tiermaker.com/create/ultimate-mmo-complete-list-383309
>GTA online A tier
>RDR online F tier
they are 90% the exact same with new textures.
Vindictus >>> everything else
didn't really feel like an MMO but the fighting system and Waifu builder grand superb.
dark age of camelot, WoW was trash and the end of the genre
It's impossible to keep an MMO being good. The sheer amount of time required means that autists and therefore trannies will end up being the top of the playerbase and driving updates.
Feature creep means that most of the world tends towards being dead and pointless.
Its impossible to make a good grouping system because random players are always morons, so all group content becomes either too easy so everyone can do it or too hard so its inaccessible to most of the playerbase. The solution to this would be a solo version of all content but developers are too moronic to work out that MMOs are single player these days, they think it's still 2005.
Developers will always think its fun and quirky to put in impossible and annoying extreme requirements so finishing the game becomes a frustrating chase of the dragon instead of a joy.
Being online with groups of people is no longer a novelty. There is no recapturing the sense of mystery and exploration of the early MMO years. Everything has a solved metagame and youtube guide out within days now.
And I shouldn't even have to mention how cancerous dailies, microtransactions, lootboxes, cosmetic overrides, etc are.
90% of the shit you listed is only a problem in shitty themepark MMOs that base themselves off of WoW.
Name one MMO that overcomes all of it and is good.
Tibia
>ever putting WoW in a high tier
How to know someone was a kid or small teenager playing WoW when it came out.
Most people started WoW in their college years, zoomie
No, most people that played WoW was young kids. Every kid in every school played it and it didn't help that South Park helped making it more popular (Show mostly watched by kids).
It was a casualized MMO, with cartoony child friendly graphics. Most MMO players hated WoW because the impact it had to the MMO market.
And it was the same with Runescape, it was mostly just kids playing it because it was so easily accessible and you could play it from the school computer and stuff.
>No,
Nice comeback, zoomie
No, most kids played Runescape. It had nearly as much players as WoW at its peak. The reason being was that it was free and could run on any toaster. Your average kid couldn't afford to pay a monthly subscription and box price.
Original Runescape
Fricking loved it. Too bad it got murdered.
i heard there's a lot of people playing on swg legends. is it worth it?
A matter of opinion, but the soul is gone.
same here bro. I've accepted it was time to let it go though and as great as SWGEmu is and the amount of work gone in to it, it can't bring back how it felt before.
t. hologrinding gay
The Matrix Online. There's never been an MMO since or before that conveyed so much atmosphere through its setting, combat and animations. A masterclass in immersion.
GW2 a close second but that's become a massive troony agenda driven pile of glitterdust shite.
It was of those "Single player game forced to be an MMO" kind of MMOs, but The Secret World. Gameplay was meh, but the story, setting, characters, lore and general atmosphere were all top notch. Figuring out the investigation missions was some of the most fun I have had in a video game ever.
Anarchy Online.
WoW wasn't better than LA2 stop coping with your dragonfly threads you stupid pseudoboomer mutt and go to sleep.
I feel the most nostalgic abou Lineage 2 even though after coming over to wow it seemed like a no-brainer that the latter is many times better.
Archeage in its prime was, hands down, the best Sandbox MMO ever
Wish developers would focus more on player to player interactions because those are the best moments in MMOs
pirate101 was pure ludo
>Nobody ever talks about Puzzle Pirates
I started with Runescape, then RS2, eventually went on to WoW. Those games were mostly shit, and almost every MMO I played after WoW was just a shittier version of WoW. Except for Darkfall beta, which was OK but ran terribly on my toaster so I never played the full release. It was also probably just a shitty version of UO, though I have no frame of reference since I never played UO.
Guild Wars is the closest thing to an MMO that I really liked.
>Good gameplay and graphics
>Ruin themselves over time to the point of no-return
KMMOs are such wasted opportunities
It doesn't matter, they all suck now. All we can do is wait and hope that someone makes an MMO that doesn't suck.
everquest was better than wow in every way besides graphics zoomer
>ranking galaxies below tor
get off my board kid
Guild Wars 2 on release which was its peak as it was all downhill from there.
gw2 pvp is the best combat period
i'll just say my S tier is FFXI and Anarchy Online.
urban dead
>WoW that high
>EVE isn't on the list
lol
Basically
S: EVE until it died
A/B: Lineage 2
Falling asleep-tier: WoW, TESO, TERA, Blade & Soul, Tree of Savior
Worthy of mention-tier: That one browser Star Wars MMO that I can't remember
Probably forgot lots, but the main point is that WoW was never good.
the legendary autism diagnosis
EVE was legitimately always garbage and the definition of moronic bloat. That game actually forces you to sleep.
Please note City of Heroes/Villains would be in S tier but the zoomlet who made this list did not include it.
Wildstar
For me it's Albion Online. I won't touch PvE MMORPGs anymore.
I don't want a groupfinder and play with autistic solo players in my party.
I don't want quests. Those belong in a singleplayer game.
I don't want vertical progression and grind forever. What's the point of content that you out level?
I don't want fast travel everywhere and a dead open world because everyone is doing instanced content.
Good PvP is really all you need to make a good MMORPG.
OSRS is the only good MMO.
why did you put the only two good ones in F tier with RuneScape 3
None, I didn't play an MMO in my life
Tibia was the peak
Aion
>GW2 that high
A fricking gay dress up simulator?
The first month of Lost Ark was the most I've ever been invested in a video-game.
Wait, that doesn't do justice to how much my toon looked like Spock, lol.
Albion is fricking S tier and I don’t care what you say. It’s got all the same theme park rides as WoW plus it’s full loot.
By the way, Archeage was a shitty Aion clone. If you loved Archeage, you were either too young or too poor to play Aion at release. Still, I'm glad some of you got to experience something similar to peak Aion with Archeage, since it's the closest we've gotten since.
The mythical hyper-interactive Korean MMO populated by advanced AI npcs that I don't know the name of but must exist because every Korean webtoon makes reference to it
Launch Guild Wars 2: Heart of Thorns was the absolute peak of MMO gameplay for me. Everyone was able to help out with meta events and progressing towards the areas final boss, the threat of actually failing said events, enemies being an actual threat (those invisible snipers can burn), the overall story being at least somewhat interesting, and the final area where everyone is fighting Mordremoth on floating rocks. Headbutt warrior and pre-nerf rifle instant killing anything grouped up, and making non-berserk gear actually good. Such a shame the playerbase is so casual they despise it, Triple Trouble or whatever that worm event is called is still considered hard for that playerbase.
Also, they made it more feasible to kill champions if you actually used abilities correctly which felt so fricking awesome to do knowing it usually requires ~5 people to do.
City of villains followed by Wildstar
Adventure quest worlds because it is the only one I have ever played as a kid.
Wildstar B, New World C.
GW2 is still S tier today.
Amazing the different tastes in mmorpgs
Guild Wars 1 or MapleStory
Lineage 2.