What's your favourite save system?

What's your favourite save system Ganker?

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  1. 9 months ago
    Anonymous

    top 1 is the classic
    top 2nd is only fine if its the final boss, Kingdom Hearts did this
    top 3rd is okay because it could flesh out and give us a character interaction
    top 4th is fricking stupid cause typically boss arenas have no further use in games besides maybe a rematch area
    bottom 1 and 2 are just shitty versions of top 2 and 3, they don't add to the scene
    bottom 3 is whatever depending on the game, I like the option to not autosave
    bottom 4 is the Resident Evil system of ink carts

    • 9 months ago
      Anonymous

      bottom 1 and 2 are just shitty versions of top 2 and 3, they don't add to the scene

      The sword guy is next to the door, it gives the prompt when you're gonna enter, incase you forget i guess

  2. 9 months ago
    Anonymous

    2.

  3. 9 months ago
    Anonymous

    same as last time

    • 9 months ago
      Anonymous

      UHHH

      BROS?????

      IM SCAREDDDD

    • 9 months ago
      Anonymous

      The ultimate betrayal.

    • 9 months ago
      Anonymous

      >you are entering a point of no return
      >game saved
      Why did you do this to me Psychonauts?

  4. 9 months ago
    Anonymous

    normal save point on the ground but don't put it right in front of the boss door, make me walk for like 10 seconds so I don't immediately know there's a boss coming

  5. 9 months ago
    Anonymous

    I like the autosave
    Obviously if there's a save point you would use it, so autosaving just saves time
    And since the game autosave regularly, an "autosaving..." Message wouldn't immediately give away the boss fight

  6. 9 months ago
    Anonymous

    i love the forth one especially after a hard boss, that said if it's annoying to get to the boss, i'd probably hate it

  7. 9 months ago
    Anonymous

    >What's your favourite save system Ganker?
    I'm so glad my genuine favourite was included

    • 9 months ago
      Anonymous

      what games does this other than shovel knight?

      • 9 months ago
        Anonymous

        I thought it was an implausible EA games joke

      • 9 months ago
        Anonymous

        Resident Evil. It works quite well in survival horror, it adds some more stress to the resource management.

      • 9 months ago
        Anonymous

        my friendly neighbourhood, resident evil, paper mario ttyd

      • 9 months ago
        Anonymous

        tomb raider 1 and 3 ps1 versions

      • 9 months ago
        Anonymous

        Let It Die, sort of.
        When climbing high in the tower you often fill up on your inventory
        You can either:
        >stop climbing, go back to base with the loot, having to climb all 100-200+ floors again to get to good loot
        >pay premium currency to send 5 of your items to base storage every floor

      • 9 months ago
        Anonymous

        Gloomwood on the hardest difficulty

  8. 9 months ago
    Anonymous

    Autosave without telling you is perfect.

    Preserves the surprise, allows you to rollback IF something goes wrong.

  9. 9 months ago
    Anonymous

    I want to frick that save point

  10. 9 months ago
    Anonymous

    How did you forgot this one

    • 9 months ago
      Anonymous
  11. 9 months ago
    Anonymous

    Save wherever, whenever. Unlimited slots and quick saves.
    You can create additional profiles in the main menu that allows separate playthroughs.

  12. 9 months ago
    Anonymous

    I can't fricking believe how many times #2 happens in Etrian Odyssey and my dumb ass goes "I don't need to save. I mean, what are the chances this is the boss?" and then I open the door, instantly die, and lose 2 hours of progress

    • 9 months ago
      Anonymous

      not trying to be mean, but i burst out laughing reading this. Like I can picture this as a comic and the person playing the game to be; an oblivious doof, ignoring the signs, the dead boddies, and second guessing himself if he saved or not, the whole 10 yards.

      • 9 months ago
        Anonymous

        I did it on every fricking boss, I even got all the way to the final floor, unlocked the portal to the hubworld, said "I don't need to go back and save" entered the superboss's room and got instawiped on turn fricking 1, I can't fricking believe myself

  13. 9 months ago
    Anonymous

    >save points can be destroyed to provide a large amount of gold/exp
    >but you don't get to save in that spot

    • 9 months ago
      Anonymous

      What game does this?

      • 9 months ago
        Anonymous

        Shovel Knight

  14. 9 months ago
    Anonymous

    boss arenas are generally telegraphed well enough that anyone with a pulse can figure out one is coming up
    the presence of a save point right in front of a door (as in #1) is enough

  15. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      What game?

  16. 9 months ago
    Anonymous

    legend of mana telling li'l cactus about what you did and it writes it down in the diary

    • 9 months ago
      Anonymous

      The only thing I hate about Lil' Cactus is how you need to talk to him right after you finish a quest, and there are some quests that trigger just outside your house, so it's easy to frick yourself over in entries in a few cases. But Lil' Cactus without that restriction is fricking great.

    • 9 months ago
      Anonymous

      is this game good?
      i love the artstyle but never had a psx to play it.
      i even made fanart of the little creatures despite never playing it

  17. 9 months ago
    Anonymous

    ESC>save game
    F5 to quicksave

  18. 9 months ago
    Anonymous

    1 under normal circumstances, as long as the game makes it clear a boss is in the next room.
    6 for a point of no return

  19. 9 months ago
    Anonymous

    cute butterfly companion is nice but I'd go with the post-boss unlock

  20. 9 months ago
    Anonymous

    I started gaming on amiga and snes so I was used to password systems and save "crystals".

    But now as an adult who has less time and more games than ever I love save states. I think a child couldn't use save states, so I'm happy I didn't have them as a kid. Because children don't understand where to use a save state and where you shouldn't. Now I can play the games on the go and make sensible choices where to save and what to replay when to fail. It's super fun and takes out the frustration of replaying sequences. Because I still have to replay sequences and I do die from time to time. But I never hit a wall and I can take a break at any time. As long as somebody isn't abusing savestates I think they are a great way, especially for games you finished before years ago without save states.

  21. 9 months ago
    Anonymous

    >game has mimics that can hide as save spots
    >they introduce them in the middle of a long dungeon

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