When are indie games going to explicitly start aiming for a 6th gen aesthetic?

When are indie games going to explicitly start aiming for a 6th gen aesthetic?

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  1. 9 months ago
    Anonymous

    in two days
    https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/

  2. 9 months ago
    Anonymous

    Too much effort. They're barely doing 5th gen aesthetics right now

  3. 9 months ago
    Anonymous

    I love the 6th gen aesthetic so much. Gives you that sense of wonderment

  4. 9 months ago
    Anonymous

    >Ganker hates N64 graphics now
    What happened?

    • 9 months ago
      Anonymous

      the only N64 game that looks this good is majora's mask

      • 9 months ago
        Anonymous

        People get butthurt if you emulate what the average game looked like and will throw up pictures of Vagrant Story and Alone in the Dark 4 as what all indie games need to look like.

        • 9 months ago
          Anonymous

          It's not that.
          People aren't getting upset about emulating a specific look.
          The issue stems much from the same place as when a man attempts to dress as and pass himself off as a woman. There is always a set of uncanny elements that takes the beholder out of the mental state where they are enjoying whatever they're looking at.
          Developers put so much effort into the surface-level of getting a look or an aesthetic down, but fail to understand all of the other elements that truly make actual retro games look and feel the way that they do. If enough of these elements are incorrect, it immediately invalidates any effort that was put forth into the other parts that ARE done "correctly."
          Makes sense, because indie devs are all about putting together things that just barely look good enough to fool normies into buying/wishlisting/whatever to ride on their blind nostalgia, rather than doing sufficient R&D on older games to understand them well enough to apply their understanding to a finished work.

          • 9 months ago
            Anonymous

            >when a man attempts to dress as and pass himself off as a wo
            forget "rent free", you're fully mindbroken.

            • 9 months ago
              Anonymous

              That anon is right though.

            • 9 months ago
              Anonymous

              This is legitimately what happens when the mainstream media never shuts up about something. It's like how so many people that grew up during all the fast food health concerns use food analogies a lot.

            • 9 months ago
              Anonymous

              5th gen is much easier to model, especially when you have these solo developers that have to do everything themselves.
              Just like how nes style pixelart is more common than the 16/32 bit style

              troony detected

        • 9 months ago
          Anonymous

          >PICREL
          source?

        • 9 months ago
          Anonymous

          This game would probably look cool if I could look away from the player character's ass for two seconds. I'm trying but it ain't happening.

        • 9 months ago
          Anonymous

          What is the source my Black looks fun

        • 9 months ago
          Anonymous

          >furshit character with big hips, fat ass and thigh highs
          dropped

        • 9 months ago
          Anonymous

          neat I picked this up a few days ago actually
          granted that was because I kept seeing art of the goat's fat ass but the gameplay looks neat too

        • 9 months ago
          Anonymous

          >People get butthurt if you emulate what the average game looked like
          That's the ugliest game i've ever laid my eyes on. At least try to be a bit coherent with your art design.

      • 9 months ago
        Anonymous

        Conker exists

    • 9 months ago
      Anonymous

      This little dude looks like he should be spitting out bubbles then jumping off of them.

    • 9 months ago
      Anonymous

      5th gen is objectively the ugliest generation ever.

    • 9 months ago
      Anonymous

      What game is this?

      • 9 months ago
        Anonymous

        >PICREL
        source?

        What is the source my Black looks fun

        illiterate bros...

        • 9 months ago
          Anonymous

          I'm on a phone and don't see titles of webms

          • 9 months ago
            Anonymous

            Top right of the webm

            • 9 months ago
              Anonymous

              That is fricking Pseudoregalia that appears in 2 webms, I am not the anons who couldn't read that. I don't see the name of the game in the remaining webm.

              • 9 months ago
                Anonymous

                I don't know what you're trying to say ESL-kun, but sure.

              • 9 months ago
                Anonymous

                I am asking, kind native speaker, what the name of this game is

                >Ganker hates N64 graphics now
                What happened?

              • 9 months ago
                Anonymous

                Cavern of Dreams

              • 9 months ago
                Anonymous

                Thank you!

  5. 9 months ago
    Anonymous

    I feel like 6th gen is in a weird spot where it's substantially harder to make custom assets for the aesthetic vs a PS1/N64/Win98 but only slightly easier than a modern photorealistic aesthetic, which is actually simpler to do in a way since there are millions of prefab models you can buy

    • 9 months ago
      Anonymous

      This is pretty much it, 6th gen is pretty difficult to replicate on modern hardware since alot of tools Devs would have used back then are now defunct and hard to replicate with modern systems whilst also being not as simple 2d/ low poly visuals. If you're going to use more advanced graphics you may as well use some modern engine with modern lighting effects etc rather than trying to awkwardly replicate visual effects from 20 years ago that aren't really used on modern systems anymore

  6. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      OG Xbox vibes

    • 9 months ago
      Anonymous

      This looks slow as frick.

      • 9 months ago
        Anonymous

        Frick off, ezra miller

    • 9 months ago
      saucy

      voxels bro

    • 9 months ago
      Anonymous

      Looks like what DNF should have been.

    • 9 months ago
      Anonymous

      Game?

      • 9 months ago
        Anonymous

        Phantom Fury, phonegay.
        Sequel to Ion Fury, i'm assuming.

        • 9 months ago
          Anonymous

          Thanks
          Also I have trouble reading on my PC so I just use my phone lol

    • 9 months ago
      Anonymous

      >textures still lower resolution than an average PS2 game
      >some textures have filtering, some don't
      >modern lighting
      >modern animation standards

    • 9 months ago
      Anonymous

      Shame you have to play as a woman. Squandered potential.

      • 9 months ago
        Anonymous

        I'll never understand using a female lead but also being FPS. Men for FPS and sexy women for TPS should be a well established rule.

        • 9 months ago
          Anonymous

          Women are for every genre. There is literally no point to having male characters in fiction in the year 2012+11. The casts of all fiction should consist exclusively of cute girls.

    • 9 months ago
      Anonymous

      man this looks pretty fricking great

      I'll never understand using a female lead but also being FPS. Men for FPS and sexy women for TPS should be a well established rule.

      true

      Women are for every genre. There is literally no point to having male characters in fiction in the year 2012+11. The casts of all fiction should consist exclusively of cute girls.

      not everyone wants to be the cute girl, some people want to be the cool guy, especially when it's fps

    • 9 months ago
      Anonymous

      >revolver with 20+ chambered rounds
      neat

      • 9 months ago
        Anonymous

        its actually a real weapon, french design of course so its more dangerous to the wielder Lefaucheux M1858

  7. 9 months ago
    Anonymous

    never, or at least it will be a pale imitation

  8. 9 months ago
    Anonymous

    Unlikely. That degree of 3D fidelity is only really practical when you have a team of a certain size... a size which most inexperienced devs would collapse under the pressure of directing.

  9. 9 months ago
    Anonymous

    haunted psx + nostalgia N64 is fricking gay can indies please move on to PS2 gc and xb

    have a dogson

    • 9 months ago
      Anonymous

      good buddy

  10. 9 months ago
    Anonymous

    there's some magic age that you have to hit where you make trash throwback games from your era.
    We've passed the earthbound clone era, we are currently in a ps1-aesthetic era. Gen 6 soon

  11. 9 months ago
    Anonymous

    Indie devs fear 3D modeling for whatever reason. Then again, it takes enough time over 2D modeling that you would essentially just be forming a company in order to get a game out. 3D game development also requires more brain cells and programming logic.

    • 9 months ago
      Anonymous

      >2d art
      >draw a picture
      >it just werks
      >3d art
      >have to model the shapes
      >got to rig it
      >oops your topology is fricked, have to retopo
      >make texture
      >uv unwrap the model to make it good
      >frick the texture has a seam, must change it again
      >okay it looks alright, let's export
      >frick it's tilted 90 degrees because there is no standard for which axis are XYZ
      >game isn't recognising my bones
      >oh it only works with .obj for static meshes, it actually wants [some other format] for animated characters
      >fix everything
      >you now have one low-poly character with an 8-frame walk animation
      3d got away with being a clusterfrick of a process when it was companies using it, but it'll never catch on with indies the same way 2d did unless someone makes some god-tier tools for it.

      • 9 months ago
        Anonymous

        Literally what the frick are you talking about? Are you not aware of what the indie scene looks like right now?

        • 9 months ago
          Anonymous

          He's right, and the indie scene for 3d art is a bunch of stiff assets that look like shit.

      • 9 months ago
        Anonymous

        Yeah, you actually have to work on a videogame. Unexpected, right?

        • 9 months ago
          Anonymous

          He's saying that until the barrier to 3D development is dropped to the level one or two people can do what used to take one or two dozen, then it's not going to be common in indie games.

          • 9 months ago
            Anonymous

            The problem isn't in the barrier itself, it's in the people. A lot of these problems listed have been figured out and streamlined to be fixable in under 10 minutes or so, for a low-poly workflow. Like for rigging you can just use Mixamo to do all the hardest parts for you.

            The biggest issue is that most people are lazy morons. Most of them are not truly dedicated to what they do. They waste their time playing some shitty multiplayer garbage or watching slop on Youtube/Netflix instead. I can guarantee you that this is the reason for a lot of indies taking so long.

            If you scream that videogames are art, then you have to accept this. It requires real work to create art of any kind, that's why it's respected to begin with. But most people don't get this and instead choose to believe lazy tards who can't be arsed to open up Blender today and fix that model.

            • 9 months ago
              Anonymous

              I don't know what to tell you, Anon. They still have to texture low poly models and that alone is about the same effort or more as making a pixel art sprite sheet. 2D game development is easy. That's why I prefer 3D. I take pride in doing the more complicated task. However, a 2D artist can hammer out an anvil in an hour, while I take 3-4 to make one that is catered to a specific art style.

              • 9 months ago
                Anonymous

                If you have a concept artist, you can have them draw the character from all sides and then just use view projection, and then spend some time to fix up some of the more noticeable seams. Most players won't care that the textures under the model's arm stretch sometimes, it's fine as long as the game looks good overall and plays well. Those who do care about it are morons and you shouldn't listen to them since they don't want to actually PLAY the game.

                Just as an example, take a look at how GTA Vice City was modelled. The second island is literally made up of boxes with photos of storefronts on them, sometimes ridiculously oversized with doors being 2 times bigger than Tommy. Has anyone cared about this? Not really.

              • 9 months ago
                Anonymous

                And that is still far more work, effort, and thought than slapping down a couple of sprites and moving on.

                >lip sync animation
                There's also solutions for things like this. You could just automatically generate it using a Blender addon you bought/pirated or inside of Unreal. Sure it might not look as good as hand-crafted lipsync, but always ask yourself this:
                Do you really need this level of fidelity?
                More often than not you will answer "no", and you can just use shortcuts for these instances. If you brute force everything like a moron then that's on you, really.

                Even though researching those things and learning them is maybe an hour of work and then you generally know that skillset, they have to do that for multiple aspects to make an indie game. All of your "just learn this to fix that" adds up to a point of not being worth it over just knocking out a 2D game. A 3D indie game already typically moves less copies because it doesn't look as impressive as professional 3d games. Why put in all the extra effort to make less money?

            • 9 months ago
              Anonymous

              >It requires real work to create art of any kind
              there's work and there's years spent doing the brute force asset generation an entire team might have done in the past. compare writing a novel to doing nothing but lip sync animation for 8 hours straight every day.

              • 9 months ago
                Anonymous

                >lip sync animation
                There's also solutions for things like this. You could just automatically generate it using a Blender addon you bought/pirated or inside of Unreal. Sure it might not look as good as hand-crafted lipsync, but always ask yourself this:
                Do you really need this level of fidelity?
                More often than not you will answer "no", and you can just use shortcuts for these instances. If you brute force everything like a moron then that's on you, really.

  12. 9 months ago
    Anonymous

    Can someone hurry up and copy PSO episode 1 2 and Blueburst please? I just want a game exactly like it with more content. It's all I ask. They did the whole looter shooter shit the right way with rare drops and the little box things on the floor. The shit just worked.

  13. 9 months ago
    Anonymous

    its called "selaco" and you are welcome.

  14. 9 months ago
    Anonymous

    the 6th gen aesthetic is more subtle and technologically complex, while also requiring more brute man hours in asset generation.

  15. 9 months ago
    Anonymous

    I wanna see an indie PS2 platformer like Sly or R&C and not these 1998 PC or PS1 style games. They’ve gotten old

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        Frick yes 😀

      • 9 months ago
        Anonymous

        game?

        • 9 months ago
          Anonymous

          they already are
          https://store.steampowered.com/app/2146290

  16. 9 months ago
    Anonymous

    >when are indie games going to made by professional, well paid designers, animators, and sound technicians?

    When we start regarding the sixth gen studios and their budgets to have been "indie" this whole time.

  17. 9 months ago
    Anonymous
  18. 9 months ago
    Anonymous

    furry alert

    • 9 months ago
      Anonymous

      It looks good but indie dev aren't capable of developing videogames like this in less than an age or even finishing development.

    • 9 months ago
      Anonymous

      This is literally just mario odyssey furry edition

  19. 9 months ago
    Anonymous
  20. 9 months ago
    Anonymous

    6th gen had some great water and it was all done with a simple trick.

    • 9 months ago
      Anonymous

      WELL? WHAT WAS THE TRICK?

  21. 9 months ago
    Anonymous

    Thing is, if are trying to emulate old graphics you are limiting your customer base, to people having nostalgia for aesthetics like this. People don't want old looking games, it can be stylized, have some art direction, but pure graphics downgrade doesn't pay the bills.

  22. 9 months ago
    saucy

    They have already.

    https://store.steampowered.com/app/562860/Ion_Fury/
    https://store.steampowered.com/app/964800/Prodeus/
    https://store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE/

  23. 9 months ago
    Anonymous

    They only just started with ps1 so it will be quite a long time.

  24. 9 months ago
    Anonymous

    It's too non-distinct. Just looks like a shittier low res version of what we have now. Previous gens all had their own flavour.

  25. 9 months ago
    Anonymous

    they already are
    https://store.steampowered.com/app/2146290

    • 9 months ago
      Anonymous

      >To be announced

      So vaporware after it releases into Early Access. Same old song and dance. Ignore it.

      • 9 months ago
        Anonymous

        they planned on releasing at the end of this year I believe but their funding did far better than expected so they hired some more homies to work on the game. afaik its almost done, theyre just deciding who to contract for the soundtrack and shiet

  26. 9 months ago
    Anonymous

    when it is viable to do so
    5th gen is already starting to get popular in the indie sphere, so I'd give it like 3 to 5 more years.

  27. 9 months ago
    Anonymous

    There's a very fine line between a game intentionally trying to imitate 6th gen aesthetics, and a game that just looks like it was made on a budget.

    That's why it's probably not going to take off as a thing.

    • 9 months ago
      Anonymous

      Literally a current gen game

      • 9 months ago
        Anonymous

        And this one

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