When devs for your favorite retro games talk about and release documents do you listen and read those?

When devs for your favorite retro games talk about and release documents do you listen and read those? What are some of your favorite dialogues or documentation?

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  1. 8 months ago
    Anonymous

    The lead programmer of NES Three Stooges said they had to rewrite the engine a bit because it didn't refresh the OAM table enough and sprites in the pie throwing minigame would disappear as the PPU warmed up, he found that spraying it with a can of compressed air would cause them to re-appear. It only refreshed every 8 frames and that wasn't enough.

    • 8 months ago
      Anonymous

      that reminds me of Todd Howard on two occasions. with the first Xbox he asked Microsoft about rebooting the RAM on loading screens to get more performance out of Morrowind. another time he goaded Microsoft to double the RAM in the Xbox 360 to get Oblivion where they wanted. they threw a celebration party with the new amount of RAM on their cake.

      • 8 months ago
        Anonymous

        Who's laughing now huh

        • 8 months ago
          Anonymous

          yeah I was in the chess club

          • 8 months ago
            Anonymous

            I'm amazed that you actually typed this mouthbreather post out and weren't so embarrassed by it you closed the tab, instead you actually hit submit.

            >no, u!

            • 8 months ago
              Anonymous
    • 8 months ago
      Anonymous

      That was Beam Software. They were also contracted to develop Star Wars for the NES but LucasArts didn't like the beta they were sent so they had a guy go down to Australia and supervise the project. For ESB they switched development to the friendly Mormons at Sculptured Software. A lot less travel and cultural differences.

  2. 8 months ago
    Anonymous

    pandamonium has been doing some videos where he interviews some saturm devs, its quite interesting

  3. 8 months ago
    Anonymous

    that guy who drinks horse beer and interviews old rpg heads is cool.

  4. 8 months ago
    Anonymous

    I wish more retro devs wrote straight up memoirs. Even a nobody who worked on major projects has great stories to tell. In fact a nobody may have better stories than the "star" whose take is usually just "I'm right everyone else wrong", it's the grunts who can tell the real tale of what the production was like. NDAs can't last THAT long can they

    • 8 months ago
      Anonymous

      >In fact a nobody may have better stories than the "star" whose take is usually just "I'm right everyone else wrong"
      You're almost there. The "stars" like Miyamoto, Sakaguchi, Inafune, Sakurai, Kamiya, IGA, Kojima, Todd, etc. can't give the real stories because they're still in the industry and have to be like, "These people are great, I love them..." etc. when talking about certain people and companies so that they won't get blacklisted or anything. They have to maintain a public image and good relations with everyone in the industry so they can keep getting work.

      • 8 months ago
        Anonymous

        >so they can keep getting work
        Yeah right, what if Miyamoto offends some level designer he worked with 30 years ago, he's never going to get work again. Miyamoto that is

      • 8 months ago
        Anonymous

        I wish more retro devs wrote straight up memoirs. Even a nobody who worked on major projects has great stories to tell. In fact a nobody may have better stories than the "star" whose take is usually just "I'm right everyone else wrong", it's the grunts who can tell the real tale of what the production was like. NDAs can't last THAT long can they

        It's both though. As an example, the 3-4th of the ars technica interviews on YT the stars devs are like
        >we were so amazing and so ahead of our time and so smart
        Even when talking about trivial things that had been standard for a while; or straight up fat lies like the Crash Bandicoot dev claiming "cartoony animation had never been done in video games"

        Never forget that dev interviews are primarly two things: opinion, and marketing. Even when talking about a 30 years old game.

    • 8 months ago
      Anonymous

      Everybody should write more autobiographies IMHO

    • 8 months ago
      Anonymous

      "It's Behind You" by Bob Pape has some great stories.
      He did some legendary Spectrum conversions of arcade games - most famously R-Type.
      (Download free from the author's site here)
      https://bizzley.42web.io/download.html

      >Hired to make conversion of Rampage
      >Game hasn't been properly released yet
      >Hiring company doesn't have one
      >Didn't occur to them this might be a problem
      >Finally discover there's a single Rampage machine in an arcade on the other side of the country
      >Refuse to pay for travel
      >Programmers and artists roadtrip there, buying a disposable camera to take pictures of the screen
      >Turn up, take one or two pictures
      >Get thrown out by arcade manager who thinks they're acting suspicious
      >Sneak back in with Dictaphone hidden in sleeve, record bleeps and boops
      >Recreate entire game from blurry photos you took, a few magazine pictures, and by using a stopwatch to work out timings from the dictaphone recording of game sounds
      >Boss embezzles all the money you made

      • 8 months ago
        Anonymous

        that can't be legal

  5. 8 months ago
    Anonymous

    M.U.L.E. was one of the few major early 80s computer games to not get an Apple II port. Danielle Bunten claimed this was due to issues with the Apple not being able to do key repeat which was required for the game's controls.

  6. 8 months ago
    Anonymous

    >What are some of your favorite dialogues
    Hiroi Oji and Nakamura Koichi celebrating New Year 1999 with Famitsu's Editor in Chief (currently director of Kadokawa)

    • 8 months ago
      Anonymous

      how did you find this?

      • 8 months ago
        Anonymous

        By downloading all of Gamewave from that channel and watching all of it. It's great fun, lots of gems there. They go to every TGS and a bunch of E3s, lots of interviews with devs, lots of studio visits. Over 200 episodes from 1998 to 2002, all on that youtube channel there. And before Gamewave there was Game Catalog, after there was GameBreak. This show basically went on from 94 to 2003 and it's all on that youtube channel. Haven't seen anything beyond Gamewave myself though.
        Here's another funny one, they went to visit Culdcept devs and it's just a bunch of nerds in an apartment

  7. 8 months ago
    Anonymous

    >Miyamoto: Uh, no we don't play our competitors' games or care about what they're doing
    (as there's a Mega Drive behind him)

    • 8 months ago
      Anonymous

      That's just a reasonable man avoiding a lawsuit

    • 8 months ago
      Anonymous

      At least Westerners didn't know how much Zelda II ripped from Wing of Madoola, anyway.

  8. 8 months ago
    Anonymous

    fgsfds

  9. 8 months ago
    Anonymous

    I'm not obsessed enough with gaming to cyberstalk the people who wrote the ones I enjoy

    • 8 months ago
      Anonymous

      They tend to pander to what's in now somewhat insincerely.

  10. 8 months ago
    Anonymous

    Is it a must for gays to behave so affectedly? In old videos from all kinds of expos and seminars Tim talks and moves naturally.

    • 8 months ago
      Anonymous

      Gays make being gay their entire personality, and will hit you over the head with absolutely everything they do.

    • 8 months ago
      Anonymous

      >Is it a must for gays to behave so affectedly?
      it's mostly an act. behind closed doors it's a different world.

  11. 8 months ago
    Anonymous

    This dude confuses me.
    He lives off of the Fallout franchise despite Only completing the 1st one and leaving halfway through the 2nd one's development, knowing full well that everyone who watches his content is just there from the revamped FO3/NV/4 crowd.

    His reason for resigning is so dumb too. He didn't want to give up which programmer made the bug AS THE LEAD PROGRAMMER, and then gets pissed off when he's punished for it.
    Yeah your boss might have been a dick for doing that but don't complain as if it's unthinkable that he'd make you take the hit for your team when that's your entire job as a manager.

    So besides Fallout 1 what did Tim Cain even do? Made nothing but failures? Arcanum was a failure, vampire the Masquerade: Bloodlines was a cult hit from day 1 but didn't leave much of a mark on the industry.
    What else, The Outer Worlds? Lol.

    I just think it's hilarious that Leonard was the one who basically made Fallout memorable due to his art design and simple idea that the game should be what the 50's thought the future looked like. Fallout would have failed pretty hard if it didn't have that going for it.

    • 8 months ago
      Anonymous

      he shouldn't be obligated to throw someone under the bus

    • 8 months ago
      Anonymous

      >didnt sell a gazillion copies
      >isnt ign approved
      great logic of deciding game quality anon

    • 8 months ago
      Anonymous

      I'm amazed that you actually typed this mouthbreather post out and weren't so embarrassed by it you closed the tab, instead you actually hit submit.

    • 8 months ago
      Anonymous

      Well, this is the worst take I've read today

  12. 8 months ago
    Anonymous

    Seeing his video made me want to retry Arcanum. I played it for an hour but didn't really like it much but maybe I just didn't give it enough time.

    What's the best patches for it? I imagine it's like the original Fallout where you gotta download a few things to make it perfect. I found the Multiverse Edition online but it seems to randomly install a Russian keyboard on your computer if you download and install it.

  13. 8 months ago
    Anonymous

    Kind of great postmortem for Jurassic Park: Trespasser
    >What went wrong?
    >EVERYTHING

    https://www.gamedeveloper.com/programming/postmortem-dreamworks-interactive-s-i-trespasser-i-

  14. 8 months ago
    Anonymous

    Dig around and see if you can find some clips of David Brevik talking about Diablo's development. Dude always seemed really chill and even gave a copy of a game to an audience member who asked a question once.

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