When did 30FPS become the standard? Most of the SNES games ran at 60fps. Even the PS1 had mostly 60 fps titles.

When did 30FPS become the standard? Most of the SNES games ran at 60fps. Even the PS1 had mostly 60 fps titles.

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  1. 6 months ago
    Anonymous

    >SNES
    >PS1
    Mostly 2D games

  2. 6 months ago
    Anonymous

    >PS1 had mostly 60 fps titles.
    Nope

    • 6 months ago
      Anonymous

      Game Sack's newest video was about PS1 titles that were solid 60FPS and it was about 25-30. Some looked pretty good!

      • 6 months ago
        Anonymous

        Game sack… is actually good. Have you noticed that classic game reviews has been trying to release the same type of compilation videos as gamesack. In hopes of hitting the algorithm jackpot, but nobody is taking the bait, kek.

        • 6 months ago
          Dave

          >classic game reviews

          he sucks and you know what sucks even more? his sad attempt at making a comic book

          he was making pretty nice patreon money from dummies

        • 6 months ago
          Anonymous

          Love me some Game Sack. Miss Dave tho, it was better when they played off eachother. Joe's been doing a decent solo job tho.

          Never watched Classic Game Reviews.

          • 6 months ago
            Anonymous

            will he ever fix his teeth?

            • 6 months ago
              Anonymous

              Ehhh I don't really care and I doubt he's out chasing women lol

      • 6 months ago
        Anonymous

        >7,918 games
        >30ish 3D ones are 60fps

  3. 6 months ago
    Anonymous

    30 fps never was the standard

    • 6 months ago
      Anonymous

      30fps was always the standard.
      That's the frame rate of proper interlaced NTSC.
      60Hz / 2 (even lines + odd lines)

      That standard stems from analog times and was hard to recreate with early digital electronics. So old consoles struggled to handle 480i @ 30fps (also interlacing can look bad in games) and instead they cheated by only sending the same half of the lines at every pass which gives you 240p @ 60fps (this is also what causes "scanlines")

      • 6 months ago
        Anonymous

        >30fps was always the standard.
        >That's the frame rate of proper interlaced NTSC.
        That's using a fricked up definition of "frame rate" that predates video games. The temporal resolution is still 60Hz because the odd and even fields are not sampled at the same time (except in the case of telecined content with is always garbage and should never be watched). It should really be called 60 interlaced frames per second for consistency with modern terminology.

        • 6 months ago
          Anonymous

          it's fricked up but it's factual.
          >called 60 interlaced frames per second
          not how it worked. takes two frames of odd/even lines to make 1 frame. this is how you end up with 30fps.

  4. 6 months ago
    Anonymous

    the sfc is not a benchmark for performance. and what do you mean became the standard? polygons happened. developers trying to capitalize on cinematic games neutered the industry prioritizing poly count over smooth play. now its the same thing, whatever bullshit they have to sell you on next.

  5. 6 months ago
    Anonymous

    >Even the PS1 had mostly 60 fps titles.
    lolno

    • 6 months ago
      Anonymous

      PS2 has more share of 60 fps titles than psx

  6. 6 months ago
    Anonymous

    Japs are unironically not good at programming and frick up framerate related stuff to this day. It just took them a long time figuring out how to cap at 30 frames and tie all logic to it

    • 6 months ago
      Anonymous

      It’s way past time to stop giving FromSoft a pass for this sort of thing.

    • 6 months ago
      Anonymous

      >Japs are unironically not good at programming
      lol

  7. 6 months ago
    Anonymous

    You can do more with 30 fps. The real issue is when framerate isn't consistent

    • 6 months ago
      Anonymous

      >You can do more with 30 fps.
      What can you do at 30fps that you can't do at 60?

      • 6 months ago
        Anonymous

        More complex graphics since you're targeting a lower framerate. It's a cheap and easy way to squeeze more flash out of lackluster hardware.

        • 6 months ago
          Anonymous

          You can do that at 60fps too if the system is powerful enough. You said you can "do more" at 30. What can you do at 30 that is literally impossible at 60?

          • 6 months ago
            Anonymous

            I guess literally nothing

            • 6 months ago
              Anonymous

              You can do that at 60fps too if the system is powerful enough. You said you can "do more" at 30. What can you do at 30 that is literally impossible at 60?

              The laws of physics actually mean that even after an infinite amount of years of technological progress, there will be things that are not possible at 60fps. Energy transfers can only be so efficient, atoms cannot be infinitely small, and e=mc2

          • 6 months ago
            Anonymous

            >You can do that at 60fps too if the system is powerful enough.
            IF the system is powerful enough. IF.
            >What can you do at 30 that is literally impossible at 60?
            That depends on the hardware you're targeting. If you had an infinitely powerful system, then there would be nothing you wouldn't be able to do at 30 that you couldn't do at 60, 90, 120, etc.
            Anyway, I'm not this anon:

            You can do more with 30 fps. The real issue is when framerate isn't consistent

          • 6 months ago
            Anonymous

            Stop being a stupid c**t. Basic arithmetic tells you that dividing a given throughput (in this case, the PlayStation's power) more frequently (in this case, higher framerates) results in less output per task. Unsurprisingly, this made 60fps Final Fantasy VII on the PlayStation impossible. Were you singing the praises of real time ray tracing in 1997 as well, frickhead?

            • 6 months ago
              Anonymous

              What's wrong with real time ray tracing?

              • 6 months ago
                Anonymous

                >1997

                >If a company failed to deliver the framerate it promised in an arcade port, it was eaten alive
                What are you talking about, barely any arcade port lived up to arcade original in the SNES era, it was pretty much impossible for it to. Only later ports of old games managed to capture the arcade experience

                Another RGBgay pretending console gaming in the 90's was all about bringing the arcade into the homes (still cannot explain why the best-selling titles were all console-exclusive kek)

        • 6 months ago
          Anonymous

          >More complex graphics since you're targeting a lower framerate.
          I can't think of a single practical situation where this is actually meaningful. You're increasing the polygon count but ensuring you will never have smooth animations. At best this gives you good screenshots to bait people browsing through a gaming magazine.

          30 FPS is largely just a red flag that the developers either didn't have enough time to or didn't care enough to optimize the game.

          • 6 months ago
            Anonymous

            You're moving the goalposts, bud. More complex graphics is a common reason for 30 instead of 60. Simple as that.

          • 6 months ago
            Anonymous

            a lower framerate doesn't just give you headroom for better graphics, but also larger levels, more enemies on screen, physics, etc. The games themselves can become conceptually more ambitious at a lower framerate

  8. 6 months ago
    Anonymous

    If you need your games to be in 60fps you're a permanent baby.

    • 6 months ago
      Anonymous

      Why?

      • 6 months ago
        Anonymous

        Framebabies throw their pacifiers out of the proverbial pram at anything less 60.

        • 6 months ago
          Anonymous

          True, wouldn't go under 60 FPS for anything modern. Preferably 120+.

    • 6 months ago
      Anonymous

      Cope. Stop producing cheap Chinese garbage so your games look at least half presentable

    • 6 months ago
      Anonymous

      this. most "normal/average" people aren't going to notice anything past 60fps (and if you actually do you're unironically autistic and probably get bothered by florescent lights) while others aren't going to notice a difference between 30 & 60 unless it's an actual side by side comparison.

      • 6 months ago
        Anonymous

        >t. someone who has never played a game at 120fps with a 120hz monitor

      • 6 months ago
        Anonymous

        They definitely would if they would try.

    • 6 months ago
      Anonymous

      When did this fricking board, built upon the golden era of games that was rife with technological advancement by leaps and bounds every year until the turn of the millenium, now parading its moronation by speaking against improvement?
      If a company failed to deliver the framerate it promised in an arcade port, it was eaten alive.

      • 6 months ago
        Anonymous

        you know the answer. It rhymes with groomer

      • 6 months ago
        Anonymous

        >If a company failed to deliver the framerate it promised in an arcade port, it was eaten alive
        What are you talking about, barely any arcade port lived up to arcade original in the SNES era, it was pretty much impossible for it to. Only later ports of old games managed to capture the arcade experience

  9. 6 months ago
    Anonymous

    >Even the PS1 had mostly 60 fps titles.
    It really didn't and those that were are usually 480i.

    • 6 months ago
      Anonymous

      Ahh shit, I should have read the thread before I commented. Exact video I was talking about.

  10. 6 months ago
    Anonymous

    >Even the PS1 had mostly 60 fps titles
    LOL no the vast majority of games were 60fps until the move to 3D which resulted in a drop to 20-30fps.

  11. 6 months ago
    Anonymous

    The shift from 60 to 30 happened when the shift from who was making the games changed from game centric developers to failed wannabe Hollywood directors like Kojima

    • 6 months ago
      Anonymous

      correct.

    • 6 months ago
      Anonymous

      so it should've been 24fps then?

    • 6 months ago
      Anonymous

      moron. MGS2 was 60fps

  12. 6 months ago
    Anonymous

    Fwiw FF7 battles were capped to 15 fps

  13. 6 months ago
    Anonymous

    >When did 30FPS become the standard?
    When consoles switched from tilemap graphics with a fixed 60Hz render period to framebuffer graphics with flexible rendering time.
    >Even the PS1 had mostly 60 fps titles.
    lmao, no.

    • 6 months ago
      Anonymous

      You really had to go out of your way to make a 16 bit game run at 30 fps, you required extra logic to wait for an extra frame and do more calculations, it really had to be severe as it needed more work than just running at 60 fps. Streets of Rage 1 made the choice for the handful of times when you have a huge number of enemies on screen.

      a lower framerate doesn't just give you headroom for better graphics, but also larger levels, more enemies on screen, physics, etc. The games themselves can become conceptually more ambitious at a lower framerate

      I think also because are moving into the screen so its less noticable at first than a sidescroller.

      • 6 months ago
        Anonymous

        >Most of the SNES games ran at 60fps.
        [citation needed]

        >You really had to go out of your way to make a 16 bit game run at 30 fps
        SNES games frequently struggled to try to keep up at 60 FPS.

        • 6 months ago
          Anonymous

          If you're talking about slowdown
          it was common on all 4th gen consoles

          • 6 months ago
            Anonymous

            Wrong, it was used for stylistic purposes occasionally on the other 16-bit hardwares, but performance problems were largely confined to the SNES, with it's severe relative lack of CPU power really holding it back.

            • 6 months ago
              Anonymous

              Are you one of the dumb c**ts that thinks the MegaDrive didn't have slowdown?

  14. 6 months ago
    Anonymous

    Console performance + 30 being half v-sync of 60Hz, which most TVs are. That's more relevant to the PS2/3 era though and panels.

  15. 6 months ago
    Anonymous

    >Most of the SNES games ran at 60fps
    Source?

    • 6 months ago
      Anonymous

      My fps counter on the emulator

  16. 6 months ago
    Anonymous

    Refresh rate =/= framerate
    60Hz means you can have up to 60fps being shown on screen. 60fps on a 30Hz screen will only show 30fps. The framerate is also dictated by the game itself, not an emulator fps counter.

    • 6 months ago
      Anonymous

      yaah but if it isn't a 1:1 or dividable value it will teaaaaar

  17. 6 months ago
    Anonymous
  18. 6 months ago
    Anonymous

    >emulators run games at 60 fps i don't understand why real hardware doesn't
    you never used real hardware don't you.
    snes/megadrive/ps1
    >all games ran at 24 fps NTSC
    >PAL games ran at 29.5 fps
    >only exception would be DOA for ps1 that was the only game in playstation library that ran at 60 fps on either version (DOA2 for xbox and PS2 ran at 24 fps)
    next time inform yourself,even arcade games ran at 24 fps,herz doesn't equal fps and has never been related to frames (we had 110 herz TV and monitors since 2000 yet they never related to frames)
    this is why is said most emulators are poorly done

    • 6 months ago
      Anonymous

      >>all games ran at 24 fps NTSC
      >>PAL games ran at 29.5 fps

    • 6 months ago
      Anonymous

      Tobal No.1 ran 60fps

    • 6 months ago
      Anonymous

      Complete bullshit. No games ran at 24fps because it's not an integer divisor of 60fps. 2D games mostly ran at 60fps (with slowdown common on Nintendo consoles because they always cheap out on the hardware). 3D games mostly ran at 30fps or 20fps, with 60fps only rarely. 15fps/12fps/10fps wasn't unheard of. Arcade games generally had higher frame rates.

      Divide all these numbers by 1.2 for PAL (and note that arcade games don't use PAL/NTSC).

    • 6 months ago
      Anonymous

      You got that backwards you moronic Black person.
      And it was fields per second, not frames per second, so it was equivalent of 60FPS, not 30FPS.

  19. 6 months ago
    Anonymous

    No one cared about the fps cap until 10 years ago. The actual issue was slowdown/lag.

  20. 6 months ago
    Anonymous

    VN fans be like
    >1/10 fps is more my speed

  21. 6 months ago
    Anonymous

    It wasn't an issue with CRT's
    It became a problem with LCD's due to motion blurring

  22. 6 months ago
    Dave

    I always had lower end or older graphics cards so I don't mind 30fps at all

    I usually play games below 30fps to this day lol

    • 6 months ago
      Anonymous

      30fps was pretty normal for pc gaming

      the whole 60fps autism is a relatively recent thing that was aggressively pushed by youtubers like TotalBiscuit

      • 6 months ago
        Anonymous
        • 6 months ago
          Anonymous

          sorry zoomer, but ass cancer man and his Framerate Police was instrumental in pushing it

          • 6 months ago
            Anonymous

            >zoomer
            I guarantee I'm older than you moron

            60fps was always the standard, everyone aimed for 60hz because most pc crts were 60 or 75hz monitors, it wasnt until the shitty ps3/360 era when pc was no long the primary platform that 30fps gained ground so of course that's why it became a topic at that time you absolute mong

            • 6 months ago
              Anonymous

              lmao no
              frame rate and refresh rate are different things, zoom zoom.

            • 6 months ago
              Anonymous

              Developers aimed for factors of 60 (not limited to 60 itself) to avoid improper framepacing. It's less that developers aimed for 60 HERTZ specifically since that's the inevitable hardware the game was going to be played on (unless you're a sorry PALBlack person like myself), but they did have to target a framerate 60 was divisible by.

              • 6 months ago
                Anonymous

                >(unless you're a sorry PALBlack person like myself),
                NTSC/PAL didn't matter at all for pc gaming.

              • 6 months ago
                Anonymous

                Then explain why Doom (a pinnacle of PC gaming) targeted 35FPS.

              • 6 months ago
                Anonymous

                That's neither NTSC nor PAL.

              • 6 months ago
                Anonymous

                >60fps was always the standard,
                Not on PC, on console. PC had the appeal of running older games smoother but new releases always choked. 7th gen brain damaged PC gamers into believing 120fps at max settings 1080p was the norm. Now they're still running at 1080p 15 years later.

                Look at any old PC magazines and the gold standard test was 60 fps.

              • 6 months ago
                Anonymous

                >Look at any old
                Prove it. Show a new release.

              • 6 months ago
                Anonymous

                He probably means benchmark tests using the latest high end 3D accelerator cards. Most users weren’t getting that experience.

              • 6 months ago
                Anonymous

                Maybe, but the latest games always ran like shit. Don't even get me started on the ports, God PC gamers have it so good with ports these days

            • 6 months ago
              Anonymous

              >60fps was always the standard,
              Not on PC, on console. PC had the appeal of running older games smoother but new releases always choked. 7th gen brain damaged PC gamers into believing 120fps at max settings 1080p was the norm. Now they're still running at 1080p 15 years later.

            • 6 months ago
              Anonymous

              >most pc crts were 60 or 75hz monitors
              In the DOS era 70Hz was standard. Doom runs at 35fps because that's 70 divided by 2.

  23. 6 months ago
    Anonymous

    When framebuffered graphics became standard, so when the IBM PC started getting mainstream vidya support.

  24. 6 months ago
    Anonymous

    >ITT: Tech illiterate Ganker tourists
    It's not rocket science, my dudes. Come on now.

    • 6 months ago
      Anonymous

      The board is so fricking tech inept it is unbelievable. Considering the board topic everyone should be at minimum in their late 20s or early 30s, which means they were front and center during the giant boom of home and portable technology, but yet 95% of the posts read like a grandmother in 2000 trying to access her e-mail.

  25. 6 months ago
    Anonymous

    >snes
    At that era no one talked about frame rate.
    No one. This is a revisionist discussion that is irrelevant. There was no standard.

  26. 6 months ago
    Anonymous

    Most of these games couldn't maintain the 60 fps to save their life.

  27. 6 months ago
    Anonymous

    ITT: Absolutely wrong answers.

    OPs questions is wrong and gay too.

  28. 6 months ago
    Anonymous

    The advent of 3D graphics made it harder to hit

  29. 6 months ago
    Anonymous

    They learned early on consumers don't care.

    • 6 months ago
      Anonymous

      really why should we?

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