About a decade and a half ago.
There's always been bad PC versions, but things started to get real iffy with the likes of GTA 4, Dark Souls PTDE, Assassin's Creed 3 and such.
>Forgive my ignorance but this is "bad" how?
It displays the absolute state of Rockstar's programmers.
The fact that they had to rely on a pirate's crack shows utter incompetency.
>had to rely
Where'd you gleam that info? Looks more like an executive decision to cut time and costs. Why pay anyone to do a job someone else already did.
Well, to begin with, you're not going to trust a crack made by others. There could be something malicious in it. Of course, Rockstar probably made sure that wasn't the case, but normally you'd want to make your own crack so that you wouldn't be surprised by something and have to spend millions in court or something.
>if an employee cheated in his work then the whole company should be criticized
frick off, dumbass
most employees use google, ChatGPT or downloaded templates to do 90% of their jobs
It would make sense, but you know, losing the source code of the game that actually costed them some couple million dollars and it really costed them, since I remember the advertisement campaign even to this day is a major frickup, even a bigger frickup than downloading a pirated copy and shipping it to customers
Could be, could be. OR they gave the task to their Bangalore office and Rishaan wanted to go early on break and just downloaded some good old cracks from GCW.
>company in end-stage capitalism sells product >muh honour
The only thing that's dead here are your brain-cells. Are you genuinely moronic or are you having a schizophrenic episode?
From that guy they sued who has to give half his money to nintendo for life.
nope, that's not true at all. the guy who accused them retracted the claims once it was discovered they probably hired a guy who extracted roms using the same header
Didn't Nintendo download a bunch of ROMs for the Virtual Console?
Yeah, a bunch were from emuparadise
[...]
[...]
nope, that's not true at all. the guy who accused them retracted the claims once it was discovered they probably hired a guy who extracted roms using the same header
>Qrd?
The hardware in NES cartridges come in different configurations that emulators need to know, and the description of the layout is called a 'mapper'. When you dump a NES cartridge you're only dumping the ROM, no mapper information is on there, so emulator developers came up with a ROM format called iNES which adds the mapper information to the start of the ROM dump as a 'header'. And just to reiterate, these headers are added to the ROM - they do not exist on the cartridge - and the iNES mapper spec was created by homebrew emulator developers
The thing with Nintendo is: every NES game that Nintendo has included in games/compilations/emulators since Animal Crossing (at least that I know of) has included iNES headers.
It's actually false. The cuck Frank Cifaldi put forth those false claims years ago and morons like you keep spreading them. It's known for a fact that they didn't and he walked back his claims(on R*setera).
Nintendo isn't competent enough to keep ROMs archived and Komani literally lost the source code for Silent Hill, you're putting way too much faith in these companys, shill
Around the time games took more than a a couple hundred people to make. If you’re a SWE there’s no way in hell you’re slaving at a studio and enduring crunch when companies like Apple pay nearly double and don’t treat you like a slave
services by the people, for the people?
Yes.
In this reality where AAA corpos are the most predatory and cynical as ever?
ABSOLUTELY Yes.
But why do you need to own games? Are they absolutely essential to you? In what way gaming corporations being greedy affect you?
9 months ago
Anonymous
after burner climax
9 months ago
Anonymous
I replay my games all the time
not owning them is completely being opposed to that
if the corporations had their way I would be playing nothing but f2p trash that nickels and dimes me everyday
9 months ago
Anonymous
If you buy GTA on Steam, you get a cracked version with features removed (they remove music from the game).
Why not just get the superior version, for free?
9 months ago
Anonymous
>In what way gaming corporations being greedy affect you?
They can take away what I already have when I pay them. When I pirate I choose the version that I want to play and I get to keep it as long as I want. In other words, my experience doesn't depend on anyone's whim aside from my own.
9 months ago
Anonymous
>enters into a bar >asks for a beer >bartender gives you a beer but asks you to give the bottle back >you say that that's not how it should be for some reason so you just steal it from the counter
9 months ago
Anonymous
I genuinely hope that someone throws you into a gas chamber.
9 months ago
Anonymous
The beer is a consumable, data that can be copied infinitely at no cost is not the same.
And in your example the bartender would charge you twice for the same beer.
9 months ago
Anonymous
The consumable part of a game is the potential enjoyment you can get out of it. You can only play a game so many times before you can get bored of it, and by that time you will still owe the game for a long, long time before the digital store you bought it falls away. It's like saying you should get books for free because time will wear the pages anyway, it doesn't make any sense.
9 months ago
Anonymous
Enjoyment is not a product, the game is. Why do you get to decide how many times I'm gonna play the game? It's none of your business. You're practically telling me nobody in the whole world was playing a game like the original Warcraft 3 in 2020 and not a single new player would be interested in playing it ever after it. Do you really think this is the case?
9 months ago
Anonymous
>Warcraft 3
You are giving an outlier example. Like I said, 99.9999999% of the time you can play a game long before the digital store falls away. Steam, PSN and all the others are still going strong today.
>and not a single new player would be interested in playing it ever after it
"Playing the game" is not their prerogative, it's the prerogative of the supplier, in this case Blizzard. By your logic if Coca-cola stopped selling Fanta then people that never tasted should have a right to make Coca Cola sell it again. It doesn't make any sense.
9 months ago
Anonymous
A game isn't a replenished product. You buy it and it's yours. By your logic when a car manufacturer discontinues a model they have a right to take away every car of that model ever sold away from people who own them. It doesn't make any sense.
9 months ago
Anonymous
I was talking about new players, which you mentioned. New players by definition are people that never played the game. Ie. never bought it.
9 months ago
Anonymous
>I was talking about new players, which you mentioned
I mentioned it because you wanted to enforce a certain limit to enjoyment of a game. We have real examples of games that can't be acquired through legal means anymore, you seem to imply that it's normal because the publisher decided that the whole world in general has had their fun with the game and nobody should ever play it again. To which there is a solution - downloading a cracked copy that can't ever be altered. This is the benefit of owning a game.
9 months ago
Anonymous
>buy a beer at a kiosk, bring it home to drink later >some random bartender I've never seen before breaks into my house and flushes my beer down the toilet >tells me he owns the beer because he's a bartender, I just bought the license to use the bottle >he then fills the empty bottle with cola and says that he has the right to update my product whether I like it or not
9 months ago
Anonymous
No game was ever fundamentally changed in a way that your beer-to-cola analogy would make any sense, try it again.
9 months ago
Anonymous
Are you pretending to be moronic? Four are mentioned above your post.
9 months ago
Anonymous
They were already mentionned in the thread:
GTA trilogy and Warcraft 3 demaster
9 months ago
Anonymous
You're changing the topic. What you asked is completely irrelevant to everything before it. You seem disingenuous. Go frick yourself.
9 months ago
Anonymous
9 months ago
Anonymous
Stealing contributed tenfold more to the chaos of society than a greedy gaming company, which will get even more greedy by your stealing.
9 months ago
Anonymous
Your argument did in no way amend your shitty post nor did it have anything to do with mine. I buy every game i play (i dont consider trashy AAA games even worthy of pirating)
Piracy is a almost always a service problem
9 months ago
Anonymous
>says as soon as Adobe is using AI intellectual property theft as an excuse to copyright drawing styles
Here's the perfect example of an useful idiot. Watch him closely.
9 months ago
Anonymous
Video games aren't essential, therefore I don't need to support the companies making them.
9 months ago
Anonymous
Do you steal non-essential products at grocery stores?
9 months ago
Anonymous
No but I would copy them if I could.
9 months ago
Anonymous
Did you think this was clever? Are you brown?
If the initial chain of production of a product doesn't get any profit, then there is never going to have any posterior product. Even if you could "copy" products from a grocery store, if that original product doesn't sell then the grocery store is closing and you would not get any further opportunity to copy anything. The bottom truth is that pirates depend entirely on people that buy games, so you're not only a parasite on the companies, but also on other customers.
9 months ago
Anonymous
>The bottom truth is that pirates depend entirely on people that buy games, so you're not only a parasite on the companies, but also on other customers.
That's what I call killing two birds with one stone. Both the industry and the paypiggies enabling it get what they deserve.
9 months ago
Anonymous
>The bottom truth is that pirates depend entirely on people that buy games
There has been no cases of companies going out of business because of pirates but more than enough cases of companies closing either because people refused to buy shit games (Saints Row just the other day) or because greedy publishers fricked them in the ass (EA in general). I think we're safe in this regard.
9 months ago
Anonymous
>There has been no cases of companies going out of business because of pirates
How would you even measure that in the first place? If everybody was a pirate there wouldn't be a gaming industry
So you combat immorality with more immorality? Because you clearly had no permission to pirate some company's game, yet you did it anyway, hence it's immoral.
9 months ago
Anonymous
You mean when you have permission like in case of Factorio or Loop Hero it's perfectly moral?
9 months ago
Anonymous
Right of ownership > Corporate forced DRM that serve no purpose but removing your ability to own it.
I replay my games all the time
not owning them is completely being opposed to that
if the corporations had their way I would be playing nothing but f2p trash that nickels and dimes me everyday
>In what way gaming corporations being greedy affect you?
They can take away what I already have when I pay them. When I pirate I choose the version that I want to play and I get to keep it as long as I want. In other words, my experience doesn't depend on anyone's whim aside from my own.
Right of ownership > Corporate forced DRM that serve no purpose but removing your ability to own it.
Agreeing for a condition when owning a product doesn't make it so you don't own a product, that's a silly fallacy. How many examples are there of gaming companies cutting your access from your games? I bet not many
9 months ago
Anonymous
Warcraft 3, the GTA trilogy
9 months ago
Anonymous
That's it? 2 games?
Literally every online-only game.
You can still play them offline if it's a single player game. If you're talking about multiplayer-only games, then
1. You agreed to a contract, if servers are closing why would you want to still play it?
2. You most likely never paid for them since the vast majority of multiplayer only games are free to play
3. You can use mods to keep playing. What does that have to do with not paying right from the outset?
9 months ago
Anonymous
>You can still play them offline if it's a single player game.
You clearly don't know what always-online DRM is.
9 months ago
Anonymous
So why can't you buy the game then remove the DRM after? What's stopping you? Why must you simply not pay? Smells fishy to me
9 months ago
Anonymous
Why must you add DRM to games? Why can't you simply trust your own consumers? Smells fishy to me.
9 months ago
Anonymous
Just because there isn't many companies doing it, doesn't mean it's right. And there's probably more that I'm just not aware of/remembering
There's that one hitman game that has features locked to online only, that will also eventually go down
9 months ago
Anonymous
So you're saying that if it's 2 games then it never happened and will never happen again? Can you tell me how many games there needs to be for you to say that it's a real thing that happens? Also >trilogy >counts as one game
Amazing hebrew logic there friend.
There's a risk of entropy in every single thing in the universe, data on physical CDs and the like were even more subject to being lost than digital media, what does that have to do with not paying?
9 months ago
Anonymous
And now you realize why people tend to back up things.
9 months ago
Anonymous
What backup has to do with piracy? Piracy is stealing what was not given, in this case software
9 months ago
Anonymous
If said software has DRM inside it, companies at any moment can decide when to not allow your backup to be used, if for example that product were to change like Warcraft 3/GTA trilogy
9 months ago
Anonymous
But it's easily removable. What does that have to do with downloading a pirated copy that you never paid? That's simply an excuse to get something for free right from the beginning. You pirates are too easy to refute. Truly the Black folk of gaming.
9 months ago
Anonymous
>What backup has to do with piracy?
Owning a version of the game you prefer without it ever being tampered with by anyone other than yourself.
9 months ago
Anonymous
Making a backup IS piracy legally speaking.
The only difference is whether you paid money or not at the beginning.
9 months ago
Anonymous
So you're saying that if it's 2 games then it never happened and will never happen again? Can you tell me how many games there needs to be for you to say that it's a real thing that happens? Also >trilogy >counts as one game
Amazing hebrew logic there friend.
9 months ago
Anonymous
>if servers are closing why would you want to still play it?
As said by a poster above, you dont get to decide when I want to play. >You most likely never paid for them since the vast majority of multiplayer only games are free to play
Please, even whales cant keep a game alive if the suits deem a game not popular enough. >You can use mods to keep playing. What does that have to do with not paying right from the outset?
In the case of online-only game, you'd need an entire private server, not just a mod.
Also you indirectly agreed with piracy here which was the entire point of the argument.
9 months ago
Anonymous
>why would you want to still play it?
Why do I need an excuse to wanting to play a game I like? You're not making any sense. >You most likely never paid for them
You don't know that and playing for free doesn't mean someone dislikes a game. >You can use mods to keep playing
Name ten officially closed multiplayer games that are being kept alive through "mods" and not piracy (as in private servers)
9 months ago
Anonymous
Literally every online-only game.
9 months ago
Anonymous
>when owning a product
But you don't own them you dimwit
9 months ago
Anonymous
Riddle me this, Black person.
What happened to my Warcraft 3 version when Blizzard went full moron?
9 months ago
Anonymous
Just like physical games, if the game you purchased was still in your PC, couldn't you simply mod the game to play it? If you're saying Blizzard should keep the game on the cloud indefinitely for you then you're implying that digital games are an even better deal than physical ones
9 months ago
Anonymous
You didn't answer my question.
What happened to my version of Warcraft 3?
9 months ago
Anonymous
>digital games are an even better deal than physical ones
Of course they are, when you pirate them. It's the only way to prevent them from ever being altered by anyone other than you. Owning a physical copy doesn't guarantee that. >Blizzard should keep the game on the cloud indefinitely for you
They do with the original Starcraft despite the remaster being out. They even made the original free to play.
9 months ago
Anonymous
>alright it does happen BUT it's actually your own fault and I also don't consider any number of examples big enough to serve as a proof that it happens
9 months ago
Anonymous
Yes because those are rare events, just like there's always a chance of your physical CD being scratched or you HDD corrupting and you losing the game altogether.
9 months ago
Anonymous
But that line of logic only supports piracy as a protective measure. You copy your CDs to safeguard yourself from originals being damaged. You copy or upload your data in case of HDD failure. It's a sensible thing to do to protect yourself from rare events. Just like it's a sensible thing to do to pirate games to protect yourself from a "rare event" of a company deciding they can change the game as they see fit and prevent you from playing the game you bought. So that answers your original question about why it's important to own games.
9 months ago
Anonymous
What does a backup got to do with not paying for the product? You can pay for the product then make a private copy of it to yourself and keep it in a safe place. You're grasping at straws
9 months ago
Anonymous
>then make a private copy
This is illegal. A private copy of a game that can run without the seller authorizing it is for all intents and purposes a pirated copy that you've created yourself.
9 months ago
Anonymous
So because making a backup is a breach of contract you will go even farther and simply not pay at all? Doesn't make any sense, I tell you.
9 months ago
Anonymous
If you already made a breach of contract, what difference does it make?
9 months ago
Anonymous
It makes all the difference since you're actually paying and giving the company what they primarily expected from the commercial transaction.
9 months ago
Anonymous
And also supporting said practices.
9 months ago
Anonymous
If you want the game, you buy it; saying you will pirate it because you don't support "said practices" is a poor copout to hid away the fact that you simply don't want to pay for the game. If you pirate you still contribute for the general buzz of said game, bumping it in one way or another by talking about it. And by pirating you make companies even more radical in their strategies to maximize profit.
9 months ago
Anonymous
>If you want the game, you buy it; saying you will pirate it because you don't support "said practices" is a poor copout to hid away the fact that you simply don't want to pay for the game
So how am I supposed to tell them I don't want these practices? By paying them and then complaining on some forum which they'll never read? Ha, good joke! >And by pirating you make companies even more radical in their strategies to maximize profit.
You are coping out of your mind if you don't think companies wouldn't do this regardless
9 months ago
Anonymous
>So how am I supposed to tell them I don't want these practices?
Not playing the game at all.
9 months ago
Anonymous
If I'm not going to play the game, why would I buy it? Not to mention, companies don't care about playtime, the developers may do, but the publishers that are in charge absolutely do not
9 months ago
Anonymous
>let your voice be heard by removing yourself from the forum
Nice subversion
9 months ago
Anonymous
It's not a breach of contract, it's straight up violation of law. It doesn't matter how you obtained your illegal copy. From the point of both morality and law it's the same thing. From a point of consumer of course it's more beneficial to not pay at all, I have no idea why this is even a question. >You could obtain your illegal copy for free... OR you could pay money for it!
I mean sure we did that when there was no internet but that was two decades ago.
9 months ago
Anonymous
>not giving the company the money they're owed is the same thing as paying them but making a backup copy a game.
Sure
9 months ago
Anonymous
To the corporation it's the same thing. Paying money for the product doesn't magically absolve you of the crime of making an illegal copy of it. In company's eyes you're no better than any other pirate.
9 months ago
Anonymous
The main objective of making a game is reaping up the profit from it. You're delusional if you think it makes no difference to the company
9 months ago
Anonymous
If you want to use this kind of logic, by making an illegal copy you're theoretically rob them of infinite amount of sales depending on its distribution.
9 months ago
Anonymous
What kind of logic? If you conjured this argument out of thin air. The facts remain: if you pirate, companies miss out on potential profit. If you pay for it but make a backup copy, the companies get their profit.
9 months ago
Anonymous
You are contradicting yourself. >if you pirate, companies miss out on potential profit
If I pirate I wouldn't have bought the game anyway, no profit is lost. But if you assume that a pirated copy is a lost sale then: > If you pay for it but make a backup copy, the companies get their profit.
They get one sale from it, and then, if you assume that each pirated copy is lost sale, if you share it with even one person it's a lost sale for the corporation. >but judge-san I PINKY PROMISE I will not share it with anyone
This won't fly in the court. A private copy means your use of it can't be controlled. For a game to become pirateable if first had to be bought by someone as well so you can argue that the company got their sale from them, then they simply created a private copy, so I guess there was no lost profit there?
9 months ago
Anonymous
It's implied in the previous conversation that making a backup copy is for private use only as a means of preserving the original game from any kind of alteration etc. saying that you would never buy the game is a stupid argument because that situation is totally hypothetical and we would only know the truth if it actually happened.
9 months ago
Anonymous
If we're being realistic and not hypothetical you can't easily make your own backup of most games released in the last decade or two without using specialized tools since they have some for of copy protection. Only few people can crack those measures on their own and you have to use tools created by the pirate scene to circumvent copy protection which is against terms of use. The question "what does backing games up has to involve piracy" isn't really viable in the current state of the industry. There's nothing stopping you from downloading a cracked copy of a game you bought, after all. I personally do that with smaller games just for archival purposes and what do you know, I had my GTAs preserved way before the demasters came out. And even though I own GTA4 I would still download the normal non-cut version to play it instead of using the cucked steam one.
No, because if piracy wasn't an option at all these homosexuals would be forced to properly archive their own games for the purposes of monetization or go bankrupt
>A: spend time recompiling from source without the DRM hoping there are no major issues >B: use something that has been proven to work by hundreds of thousands of pirates
Now you can choose if you want to allocate expensive programmer time on A.
>Spend a good part of the day to build an environment for building the game without the copy protection on it
OR >Download an executing executable that removed said protection, plonk it into the game dir and go for an early lunch
All of you Black folk would've chosen the latter option. Anyone who pretends otherwise is a lying homosexual.
There’s a lot more money and companies in tech than the time your favorite game was made. Programmers worth their salt have exponentially more better options for their time than the pay and working conditions game developers offer.
This happened with Splinter Cell Chaos Theory. Curiously they were upfront about using a crack for PC reissues on account of the original DRM being such a pain to remove.
Why would they waste energy into something that is already made? They should include cracked exe with every old game instead. For modding purposes the first thing you do is to get 1.0 exe for VC,SA anyway. Also recently turned out that Manhunt Steam version is unplayable without crack.
Realistically speaking, you can only "own" completely offline single player games.
But since most games nowadays are online-only or require connecting to a server even if it is singleplayer, you are only paying for the license to use the software and for the services provided by their servers
It's literally licensing 101
the fact that rockstar could potentially blunder so hard to include a potentially malicious crack that lays dormant long enough for rockstar themselves to distribute and sell it is a huge fricking embarassment
Forgive my ignorance but this is "bad" how? It's their property after all.
About a decade and a half ago.
There's always been bad PC versions, but things started to get real iffy with the likes of GTA 4, Dark Souls PTDE, Assassin's Creed 3 and such.
>Forgive my ignorance but this is "bad" how?
It displays the absolute state of Rockstar's programmers.
The fact that they had to rely on a pirate's crack shows utter incompetency.
>had to rely
Where'd you gleam that info? Looks more like an executive decision to cut time and costs. Why pay anyone to do a job someone else already did.
>executive decision to cut time and costs
I stopped reading there
Well, to begin with, you're not going to trust a crack made by others. There could be something malicious in it. Of course, Rockstar probably made sure that wasn't the case, but normally you'd want to make your own crack so that you wouldn't be surprised by something and have to spend millions in court or something.
>Of course, Rockstar probably made sure that wasn't the case,
They didn't even make sure to check it for the name of the people they took it from.
>if an employee cheated in his work then the whole company should be criticized
frick off, dumbass
most employees use google, ChatGPT or downloaded templates to do 90% of their jobs
enjoy your keylogger
Hi anti-piracy FUD Black person. Those suicidal thoughts in your troony head, just give in.
I'm sure they don't actually own the intellectual property for the crack and the crack team's branding.
What's the cracker gonna do, sue them for copyright infringement damages?
People that buy it could sue them for shipping it with malicious software.
prove it's malicious
>intellectual property for the crack and the crack team's branding
lmao
What the crackers are going to do? Sue them?
Nah, just laugh about it.
It's not stealing, it's duplicating, right :^)?
did they lose their original version maybe?
It would make sense, but you know, losing the source code of the game that actually costed them some couple million dollars and it really costed them, since I remember the advertisement campaign even to this day is a major frickup, even a bigger frickup than downloading a pirated copy and shipping it to customers
Could be, could be. OR they gave the task to their Bangalore office and Rishaan wanted to go early on break and just downloaded some good old cracks from GCW.
How do they own the crack team?
Rockstar's biggest game took 5 million years to start because they didn't fix a simple bug. It shows they're completely useless
>honor? never heard of that lol
No wonder the west is dead
>company in end-stage capitalism sells product
>muh honour
The only thing that's dead here are your brain-cells. Are you genuinely moronic or are you having a schizophrenic episode?
thank you silent for allowing me to play pirated bully and gta sa on my modern machine
Didn't Nintendo download a bunch of ROMs for the Virtual Console?
Yes
nope, that's not true at all. the guy who accused them retracted the claims once it was discovered they probably hired a guy who extracted roms using the same header
>nooooo leave the billion dollar company alone!
leave the billion dollar company alone!
lmao, you're the one whining here.
Qrd? From where?
From that guy they sued who has to give half his money to nintendo for life.
Yeah, a bunch were from emuparadise
kys shill you get BTFO every thread
>kys shill you get BTFO every thread
try again b***h.
>1 rom
Lol
>1 rom
is all it takes.
>Qrd?
The hardware in NES cartridges come in different configurations that emulators need to know, and the description of the layout is called a 'mapper'. When you dump a NES cartridge you're only dumping the ROM, no mapper information is on there, so emulator developers came up with a ROM format called iNES which adds the mapper information to the start of the ROM dump as a 'header'. And just to reiterate, these headers are added to the ROM - they do not exist on the cartridge - and the iNES mapper spec was created by homebrew emulator developers
The thing with Nintendo is: every NES game that Nintendo has included in games/compilations/emulators since Animal Crossing (at least that I know of) has included iNES headers.
I thought it was the ROMs they used used for the NES Classic.
It's actually false. The cuck Frank Cifaldi put forth those false claims years ago and morons like you keep spreading them. It's known for a fact that they didn't and he walked back his claims(on R*setera).
Nintendo isn't competent enough to keep ROMs archived and Komani literally lost the source code for Silent Hill, you're putting way too much faith in these companys, shill
HERE SIR
I'VE PUT THE GAME ON STEAM SIR
Rakesh did it again.
But he’s from the institute of vidya!
>Vidyalankar
He literally went to the vidya institute of technology, kneel.
SAAAAAAAR
Piratechads we just can't stop winning. Steamcùcks literally pay money for our sloppy seconds.
they just like me fr
Around the time games took more than a a couple hundred people to make. If you’re a SWE there’s no way in hell you’re slaving at a studio and enduring crunch when companies like Apple pay nearly double and don’t treat you like a slave
Cracks for me but not for thee!
You stalk a random stranger because of a typo but I'm the homosexual? Here's your (you) buddy, you seem desperate for the attention.
Thanks, I just had the thread open and saw the double post.
Glad to make you seethe and reply!
wienerstar can't get a month without being bullied now
>selling cracked copies
lol they're not selling you copies, they're selling you a license to play the game
>they're selling you a license to play the game
in 10 years, that's how EV car sales will be.
You will own nothing
>license to play a cracked game
Hopefully Razor 1911 will issue a C&D and demand damages for all the lost downloads of their crack.
Is this not literal proof of piracy/no DRM being so important for game archival, that even companies need them to revive their own games?
>using evil for good makes it so evil is actually good
>evil
stop trolling and get a life
So piracy is good then?
Not him but Yes, its good.
Considering it's the only mean of actually owning anything, yes
But why do you need to own games? Are they absolutely essential to you? In what way gaming corporations being greedy affect you?
after burner climax
I replay my games all the time
not owning them is completely being opposed to that
if the corporations had their way I would be playing nothing but f2p trash that nickels and dimes me everyday
If you buy GTA on Steam, you get a cracked version with features removed (they remove music from the game).
Why not just get the superior version, for free?
>In what way gaming corporations being greedy affect you?
They can take away what I already have when I pay them. When I pirate I choose the version that I want to play and I get to keep it as long as I want. In other words, my experience doesn't depend on anyone's whim aside from my own.
>enters into a bar
>asks for a beer
>bartender gives you a beer but asks you to give the bottle back
>you say that that's not how it should be for some reason so you just steal it from the counter
I genuinely hope that someone throws you into a gas chamber.
The beer is a consumable, data that can be copied infinitely at no cost is not the same.
And in your example the bartender would charge you twice for the same beer.
The consumable part of a game is the potential enjoyment you can get out of it. You can only play a game so many times before you can get bored of it, and by that time you will still owe the game for a long, long time before the digital store you bought it falls away. It's like saying you should get books for free because time will wear the pages anyway, it doesn't make any sense.
Enjoyment is not a product, the game is. Why do you get to decide how many times I'm gonna play the game? It's none of your business. You're practically telling me nobody in the whole world was playing a game like the original Warcraft 3 in 2020 and not a single new player would be interested in playing it ever after it. Do you really think this is the case?
>Warcraft 3
You are giving an outlier example. Like I said, 99.9999999% of the time you can play a game long before the digital store falls away. Steam, PSN and all the others are still going strong today.
>and not a single new player would be interested in playing it ever after it
"Playing the game" is not their prerogative, it's the prerogative of the supplier, in this case Blizzard. By your logic if Coca-cola stopped selling Fanta then people that never tasted should have a right to make Coca Cola sell it again. It doesn't make any sense.
A game isn't a replenished product. You buy it and it's yours. By your logic when a car manufacturer discontinues a model they have a right to take away every car of that model ever sold away from people who own them. It doesn't make any sense.
I was talking about new players, which you mentioned. New players by definition are people that never played the game. Ie. never bought it.
>I was talking about new players, which you mentioned
I mentioned it because you wanted to enforce a certain limit to enjoyment of a game. We have real examples of games that can't be acquired through legal means anymore, you seem to imply that it's normal because the publisher decided that the whole world in general has had their fun with the game and nobody should ever play it again. To which there is a solution - downloading a cracked copy that can't ever be altered. This is the benefit of owning a game.
>buy a beer at a kiosk, bring it home to drink later
>some random bartender I've never seen before breaks into my house and flushes my beer down the toilet
>tells me he owns the beer because he's a bartender, I just bought the license to use the bottle
>he then fills the empty bottle with cola and says that he has the right to update my product whether I like it or not
No game was ever fundamentally changed in a way that your beer-to-cola analogy would make any sense, try it again.
Are you pretending to be moronic? Four are mentioned above your post.
They were already mentionned in the thread:
GTA trilogy and Warcraft 3 demaster
You're changing the topic. What you asked is completely irrelevant to everything before it. You seem disingenuous. Go frick yourself.
Stealing contributed tenfold more to the chaos of society than a greedy gaming company, which will get even more greedy by your stealing.
Your argument did in no way amend your shitty post nor did it have anything to do with mine. I buy every game i play (i dont consider trashy AAA games even worthy of pirating)
Piracy is a almost always a service problem
>says as soon as Adobe is using AI intellectual property theft as an excuse to copyright drawing styles
Here's the perfect example of an useful idiot. Watch him closely.
Video games aren't essential, therefore I don't need to support the companies making them.
Do you steal non-essential products at grocery stores?
No but I would copy them if I could.
If the initial chain of production of a product doesn't get any profit, then there is never going to have any posterior product. Even if you could "copy" products from a grocery store, if that original product doesn't sell then the grocery store is closing and you would not get any further opportunity to copy anything. The bottom truth is that pirates depend entirely on people that buy games, so you're not only a parasite on the companies, but also on other customers.
>The bottom truth is that pirates depend entirely on people that buy games, so you're not only a parasite on the companies, but also on other customers.
That's what I call killing two birds with one stone. Both the industry and the paypiggies enabling it get what they deserve.
>The bottom truth is that pirates depend entirely on people that buy games
There has been no cases of companies going out of business because of pirates but more than enough cases of companies closing either because people refused to buy shit games (Saints Row just the other day) or because greedy publishers fricked them in the ass (EA in general). I think we're safe in this regard.
>There has been no cases of companies going out of business because of pirates
How would you even measure that in the first place? If everybody was a pirate there wouldn't be a gaming industry
Did you think this was clever? Are you brown?
>he/him
services by the people, for the people?
Yes.
In this reality where AAA corpos are the most predatory and cynical as ever?
ABSOLUTELY Yes.
Digital information and ideas are not scarce. Charging money for them then not allowing somebody to actually own the good they paid for is immoral.
Information is speech. And speech must be free
So you combat immorality with more immorality? Because you clearly had no permission to pirate some company's game, yet you did it anyway, hence it's immoral.
You mean when you have permission like in case of Factorio or Loop Hero it's perfectly moral?
Right of ownership > Corporate forced DRM that serve no purpose but removing your ability to own it.
Agreeing for a condition when owning a product doesn't make it so you don't own a product, that's a silly fallacy. How many examples are there of gaming companies cutting your access from your games? I bet not many
Warcraft 3, the GTA trilogy
That's it? 2 games?
You can still play them offline if it's a single player game. If you're talking about multiplayer-only games, then
1. You agreed to a contract, if servers are closing why would you want to still play it?
2. You most likely never paid for them since the vast majority of multiplayer only games are free to play
3. You can use mods to keep playing. What does that have to do with not paying right from the outset?
>You can still play them offline if it's a single player game.
You clearly don't know what always-online DRM is.
So why can't you buy the game then remove the DRM after? What's stopping you? Why must you simply not pay? Smells fishy to me
Why must you add DRM to games? Why can't you simply trust your own consumers? Smells fishy to me.
Just because there isn't many companies doing it, doesn't mean it's right. And there's probably more that I'm just not aware of/remembering
There's that one hitman game that has features locked to online only, that will also eventually go down
There's a risk of entropy in every single thing in the universe, data on physical CDs and the like were even more subject to being lost than digital media, what does that have to do with not paying?
And now you realize why people tend to back up things.
What backup has to do with piracy? Piracy is stealing what was not given, in this case software
If said software has DRM inside it, companies at any moment can decide when to not allow your backup to be used, if for example that product were to change like Warcraft 3/GTA trilogy
But it's easily removable. What does that have to do with downloading a pirated copy that you never paid? That's simply an excuse to get something for free right from the beginning. You pirates are too easy to refute. Truly the Black folk of gaming.
>What backup has to do with piracy?
Owning a version of the game you prefer without it ever being tampered with by anyone other than yourself.
Making a backup IS piracy legally speaking.
The only difference is whether you paid money or not at the beginning.
So you're saying that if it's 2 games then it never happened and will never happen again? Can you tell me how many games there needs to be for you to say that it's a real thing that happens? Also
>trilogy
>counts as one game
Amazing hebrew logic there friend.
>if servers are closing why would you want to still play it?
As said by a poster above, you dont get to decide when I want to play.
>You most likely never paid for them since the vast majority of multiplayer only games are free to play
Please, even whales cant keep a game alive if the suits deem a game not popular enough.
>You can use mods to keep playing. What does that have to do with not paying right from the outset?
In the case of online-only game, you'd need an entire private server, not just a mod.
Also you indirectly agreed with piracy here which was the entire point of the argument.
>why would you want to still play it?
Why do I need an excuse to wanting to play a game I like? You're not making any sense.
>You most likely never paid for them
You don't know that and playing for free doesn't mean someone dislikes a game.
>You can use mods to keep playing
Name ten officially closed multiplayer games that are being kept alive through "mods" and not piracy (as in private servers)
Literally every online-only game.
>when owning a product
But you don't own them you dimwit
Riddle me this, Black person.
What happened to my Warcraft 3 version when Blizzard went full moron?
Just like physical games, if the game you purchased was still in your PC, couldn't you simply mod the game to play it? If you're saying Blizzard should keep the game on the cloud indefinitely for you then you're implying that digital games are an even better deal than physical ones
You didn't answer my question.
What happened to my version of Warcraft 3?
>digital games are an even better deal than physical ones
Of course they are, when you pirate them. It's the only way to prevent them from ever being altered by anyone other than you. Owning a physical copy doesn't guarantee that.
>Blizzard should keep the game on the cloud indefinitely for you
They do with the original Starcraft despite the remaster being out. They even made the original free to play.
>alright it does happen BUT it's actually your own fault and I also don't consider any number of examples big enough to serve as a proof that it happens
Yes because those are rare events, just like there's always a chance of your physical CD being scratched or you HDD corrupting and you losing the game altogether.
But that line of logic only supports piracy as a protective measure. You copy your CDs to safeguard yourself from originals being damaged. You copy or upload your data in case of HDD failure. It's a sensible thing to do to protect yourself from rare events. Just like it's a sensible thing to do to pirate games to protect yourself from a "rare event" of a company deciding they can change the game as they see fit and prevent you from playing the game you bought. So that answers your original question about why it's important to own games.
What does a backup got to do with not paying for the product? You can pay for the product then make a private copy of it to yourself and keep it in a safe place. You're grasping at straws
>then make a private copy
This is illegal. A private copy of a game that can run without the seller authorizing it is for all intents and purposes a pirated copy that you've created yourself.
So because making a backup is a breach of contract you will go even farther and simply not pay at all? Doesn't make any sense, I tell you.
If you already made a breach of contract, what difference does it make?
It makes all the difference since you're actually paying and giving the company what they primarily expected from the commercial transaction.
And also supporting said practices.
If you want the game, you buy it; saying you will pirate it because you don't support "said practices" is a poor copout to hid away the fact that you simply don't want to pay for the game. If you pirate you still contribute for the general buzz of said game, bumping it in one way or another by talking about it. And by pirating you make companies even more radical in their strategies to maximize profit.
>If you want the game, you buy it; saying you will pirate it because you don't support "said practices" is a poor copout to hid away the fact that you simply don't want to pay for the game
So how am I supposed to tell them I don't want these practices? By paying them and then complaining on some forum which they'll never read? Ha, good joke!
>And by pirating you make companies even more radical in their strategies to maximize profit.
You are coping out of your mind if you don't think companies wouldn't do this regardless
>So how am I supposed to tell them I don't want these practices?
Not playing the game at all.
If I'm not going to play the game, why would I buy it? Not to mention, companies don't care about playtime, the developers may do, but the publishers that are in charge absolutely do not
>let your voice be heard by removing yourself from the forum
Nice subversion
It's not a breach of contract, it's straight up violation of law. It doesn't matter how you obtained your illegal copy. From the point of both morality and law it's the same thing. From a point of consumer of course it's more beneficial to not pay at all, I have no idea why this is even a question.
>You could obtain your illegal copy for free... OR you could pay money for it!
I mean sure we did that when there was no internet but that was two decades ago.
>not giving the company the money they're owed is the same thing as paying them but making a backup copy a game.
Sure
To the corporation it's the same thing. Paying money for the product doesn't magically absolve you of the crime of making an illegal copy of it. In company's eyes you're no better than any other pirate.
The main objective of making a game is reaping up the profit from it. You're delusional if you think it makes no difference to the company
If you want to use this kind of logic, by making an illegal copy you're theoretically rob them of infinite amount of sales depending on its distribution.
What kind of logic? If you conjured this argument out of thin air. The facts remain: if you pirate, companies miss out on potential profit. If you pay for it but make a backup copy, the companies get their profit.
You are contradicting yourself.
>if you pirate, companies miss out on potential profit
If I pirate I wouldn't have bought the game anyway, no profit is lost. But if you assume that a pirated copy is a lost sale then:
> If you pay for it but make a backup copy, the companies get their profit.
They get one sale from it, and then, if you assume that each pirated copy is lost sale, if you share it with even one person it's a lost sale for the corporation.
>but judge-san I PINKY PROMISE I will not share it with anyone
This won't fly in the court. A private copy means your use of it can't be controlled. For a game to become pirateable if first had to be bought by someone as well so you can argue that the company got their sale from them, then they simply created a private copy, so I guess there was no lost profit there?
It's implied in the previous conversation that making a backup copy is for private use only as a means of preserving the original game from any kind of alteration etc. saying that you would never buy the game is a stupid argument because that situation is totally hypothetical and we would only know the truth if it actually happened.
If we're being realistic and not hypothetical you can't easily make your own backup of most games released in the last decade or two without using specialized tools since they have some for of copy protection. Only few people can crack those measures on their own and you have to use tools created by the pirate scene to circumvent copy protection which is against terms of use. The question "what does backing games up has to involve piracy" isn't really viable in the current state of the industry. There's nothing stopping you from downloading a cracked copy of a game you bought, after all. I personally do that with smaller games just for archival purposes and what do you know, I had my GTAs preserved way before the demasters came out. And even though I own GTA4 I would still download the normal non-cut version to play it instead of using the cucked steam one.
You're right
Why would you think otherwise?
Even a billion dollar company thinks so. Piracy is exempt from the idiotic corporate policies that prevent preservation.
>buy a car
>modify the car
>fined for illegally tampering with the car
Have you ever got fined?
https://www.hotcars.com/real-reason-ferrari-sued-deadmau5/
everyday i'm surprised that some gun nut haven't pulled up to these people's mansions and gunned them down
No, because if piracy wasn't an option at all these homosexuals would be forced to properly archive their own games for the purposes of monetization or go bankrupt
Diversity up
Quality down
ZESTY
>A: spend time recompiling from source without the DRM hoping there are no major issues
>B: use something that has been proven to work by hundreds of thousands of pirates
Now you can choose if you want to allocate expensive programmer time on A.
>stealing is ok when corporations do it
well ok
Stole what? You don't own the cracked exe you made. Try selling it to people in the US/EU then if you don't believe me.
What could POSSIBLY go wrong when you keep hiring only the lowest bidder for all roles in society.
When contract work got really a lot more benefits that hiring full time
>Spend a good part of the day to build an environment for building the game without the copy protection on it
OR
>Download an executing executable that removed said protection, plonk it into the game dir and go for an early lunch
All of you Black folk would've chosen the latter option. Anyone who pretends otherwise is a lying homosexual.
There’s a lot more money and companies in tech than the time your favorite game was made. Programmers worth their salt have exponentially more better options for their time than the pay and working conditions game developers offer.
This happened with Splinter Cell Chaos Theory. Curiously they were upfront about using a crack for PC reissues on account of the original DRM being such a pain to remove.
If India and Pakistan was wiped out over night, what industry would suffer the most?
The absolute garbage that is a support center.
I wish GB never brought the English language to India/Pakistan.
When western studios stopped hiring talented programmers and instead started hiring cheap Indians to cut costs
When hackers started doing MILLION DOLLAR JOBS FOR FREE!
AHAHAHAAHHAHAAAAAAAAAAHHAHAHAHAHAHAHHAHAHAHA!
Im moronic but whats Razor 1911?
A cracking group.
https://en.wikipedia.org/wiki/Razor_1911
They're the aXXo of vidya
It's a gay bar
programming is hard sirs
Midnight Club 2 isn't on steam
>Even pirating a rockstar game
When did game developers start selling free games?
That's crazy, but how do I know he didn't simply put another .exe file there?
Why would they waste energy into something that is already made? They should include cracked exe with every old game instead. For modding purposes the first thing you do is to get 1.0 exe for VC,SA anyway. Also recently turned out that Manhunt Steam version is unplayable without crack.
So Gankerermin zoomer homosexuals are now straight up narcs? What the frick is wrong with this board?
the barrier for entry used to be higher
Hownew.ru
People that buy games support your hobby AND your shitty board anon, pirates only detract from it.
>screenshot of a reddit post of a screenshot of a twitter post
Realistically speaking, you can only "own" completely offline single player games.
But since most games nowadays are online-only or require connecting to a server even if it is singleplayer, you are only paying for the license to use the software and for the services provided by their servers
It's literally licensing 101
When they made RDR2
If you're saying "women bad" then it's not helping you since RDR2 is like the highest quality value game of all time
>highest quality value game of all time
the only "highest" thing this "game" has is the input lag lol
D I L A T E
T R A N N Y
Guys I think pol is loosing influence
Glad I never bought RDR2.
what's up with "Razor 1911"?
some kind of codeword?
qrd?
i'm not sure why you want a quick reandown right now but alright
the fact that rockstar could potentially blunder so hard to include a potentially malicious crack that lays dormant long enough for rockstar themselves to distribute and sell it is a huge fricking embarassment
>outsource to india
>get india quality
sirs...