When Metal Gear Solid came out >m,ake game with maybe 2 hours of gameplay >put in more cutscenes and fricking dialogue that a ragular movie >it's a masterpiece! We need more movies instead of games
>>m,ake game with maybe 2 hours of gameplay
More like 4-5, but I get your point. I wish movie games were still like MGS1, though. There was a metric ton of cutscenes, but that didn't mean gameplay was "hold forward as characters slowly talk about things". When MGS1 gave you control it was proper control.
>a game can't be enjoyable it has to be misery porn or full of peak modernity or propaganda that makes it outdated instead of timeless >fun is a bad thing because I failed to branch into Hollywood so now games have to be like movies for mature audiences >oh and if possible also include Marvel quips in works that were completely serious at one point like God of War
>What the frick is with modern devs?
There's nothing wrong with them. Marveltrash sells.
Just look at TLOU2; complete and utter garbage, but it sold great because the average normalgay loves having their hand held through a "mature" story.
Only Japanese or indie games are worth playing anymore.
A lot of devs emulate Valve but they can't get the correct type of polish to make it work. Bioshock 1 is a poorman's attempt at this. Ken Levine is too obsessed with controlling the experience and cutting content. It is like they learn all of the wrong lesson from Valve.
There are SO many "lets just make something fun" indie games. We they're given a 200 million dollar budget "Just be fun" starts to not be enough to justify its existence.
I'm still trying to figure out why vidya needs to cost 200-500 million dollars to make. Marketing? Does a majority of it just get funneled to weird shit like expensive, company breakfasts and coffee breaks?
A big part of those "expenses" are like the actual product being sold and ultimately funneled to right pockets. Modern way of doing business prioritizes investors and transactions between companies over even thinking about the consumer money.
As the technology develops, you need more and more people, but the end product is thought to be worth it. Compare a blacksmith hand making a scythe to a combine harvester being assembled in a factory. You can still find hobbyist smiths making scythes, but most people like the harvester.
Asset creation simply takes fricking forever these days. For example, AC Valhalla had 6000 people working on it. Six thousand people across multiple studios worldwide. Can you imagine that?
Thanks to the Sony leak, we know the majority of the budget is wasted on internal staff...Like Diversity officers and the like. Even things like Music and actor motion capture are a fraction to what they pay the executives.
Capitalism. Stagnation means undesirable.
So you can either go the "buy all studios that exist" route, or the "this video games cost 1 billion dollars to create" route.
If you go neither, no one will want to invest in you anymore.
Asset creation simply takes fricking forever these days. For example, AC Valhalla had 6000 people working on it. Six thousand people across multiple studios worldwide. Can you imagine that?
but nobody is playing it. when I say nobody, I mean a tiny slice of the global gaming community even gives a shit about that game.
So what we have is 6000 people wasting their time and other people's resources on something, that doesn't matter now and nobody will remember in 3 years.
That's a fair position to have if you aren't looking for cutting edge realism in graphics. But a lot of those games are marketed to normies based on their graphical wow factor. See RDR2 for a prime example.
Industry thinks they always need to appeal to and aim their products at non-gamers because MUH INFINITE GROWTH and they think - and so far have most been right - that their traditional core audience can be taken as granted because so many nerds will buy their new games anyways.
probaby around 2008-2009. Only because I started in the early 90's. If you'd talk to some ancient gay from the 50's and 60's, they'd tell you about the first videyahgarmez crisis, that led to an industry crash in the 70's or something.
I didn't even think about it, just whenever it was the first time I genuinely stopped giving any shit about any AAA releases, whatsoever. 2008 was only Dead Space (1), and I loved it on PC, despite it being a garbage console from the ground up game.
And in 2010 and later people were talking about upcoming enthusiasts, League of Legends and ofc Minecraft. Minecraft is the game I went into and so nothing else released by AAA has ever since impressed me in the slightest.
Like just the scale of Minecraft was insane and it ran on the fricking JAVA of all things, top kek.
What did AAA had to offer later tho? Skyrim? Monster Hunter console trash? Other garbage? AAA is fricking ded for a long time. Not even Cyberpunk2077 saved it, because it's a fricking GTA in commiefornia2077... And I'm not saying it's complete unplayable garbage, that sound is shit, that music makes you puke, that graphics are worse than Tetris. I'm just judging the gameplay, the risk-taking, the mechanics, broadening of the scale and the horizon's of a videogame. Nothing has beaten Minecraft to this fricking day. Except maybe NMS, but that was so fricking trash, that I'm not sure it's worth mentioning at all.
To be fair that "games don't have to be fun" has had representatives since basically forever. Devs simply had way more integrity back then and it wasn't some reactionary GAMES R MATURE NAU nonsense.
Larian's games since D:OS1 are an exercise in pushing CRPGs to production levels not really considered possible or feasible. I don't think they've wasted any of their budget or gotten pretentious about it.
Plenty of people rightfully blame games like MGS and Half Life for the rise of movie games but I think more people need to realize how OoT played a hand it in it too.
compared to? what? >not actually having played game from the 90s not knowing the gameplay is going to be shit >being locked to 4:3
what is your alternative? killing yourself?
playing games with worse gameplay on purpose just so you can fill your ego and say you have played old games so you can be some nonsensical idea of a gamer?
graphics do not matter, simple as. In fact good graphics make the games worse. Because nobody can develop properly, so they must use all of the fricking computing resources available to a machine and more. how many times have you heard of some shitty gayme bricking a user's device (consoles and pc) completely over the past 20 years? Worth it, right?
Not to mention, that if you're going to be a tryhard and play competitively, whatsoever, you will lower the graphics settings, because performance, in a sense of fluidity and sensitivity beats an upscaled texture. Every fricking time. And there is more to it, but these are the most common facts.
TL;DR: choosing visuals over everything else always was, is and will be for morons, kids, and other people who don't understand 2 shits about hard- und software.
Imagine putting a book there to fill the list of Sony games because it has not enough games to fill a meme square jpg. Fricking snoys in suicide mode key
When Metal Gear Solid came out
>m,ake game with maybe 2 hours of gameplay
>put in more cutscenes and fricking dialogue that a ragular movie
>it's a masterpiece! We need more movies instead of games
Filtered
>>m,ake game with maybe 2 hours of gameplay
More like 4-5, but I get your point. I wish movie games were still like MGS1, though. There was a metric ton of cutscenes, but that didn't mean gameplay was "hold forward as characters slowly talk about things". When MGS1 gave you control it was proper control.
>a game can't be enjoyable it has to be misery porn or full of peak modernity or propaganda that makes it outdated instead of timeless
>fun is a bad thing because I failed to branch into Hollywood so now games have to be like movies for mature audiences
>oh and if possible also include Marvel quips in works that were completely serious at one point like God of War
What the frick is with modern devs?
>What the frick is with modern devs?
There's nothing wrong with them. Marveltrash sells.
Just look at TLOU2; complete and utter garbage, but it sold great because the average normalgay loves having their hand held through a "mature" story.
Only Japanese or indie games are worth playing anymore.
They aren't good enough to cut it as authors or directors.
HL2 it cemented some of the worst game design in the industry.
such as?
Removing the loop because one actual npc couldn't stop turning right.
if you played it
you would know it's just proto TLOU
A lot of devs emulate Valve but they can't get the correct type of polish to make it work. Bioshock 1 is a poorman's attempt at this. Ken Levine is too obsessed with controlling the experience and cutting content. It is like they learn all of the wrong lesson from Valve.
When women started mass invading the industry.
This is an honest question.
Whats the deal with [W]e?
>HL2 dev commentary
>changed the layout of the caves because one redditor kept turning right for 30 minutes
There are SO many "lets just make something fun" indie games. We they're given a 200 million dollar budget "Just be fun" starts to not be enough to justify its existence.
>200 million dollar budget
That's a problem in and of itself. A game budget should NEVER be that much. Even with inflation.
but Anon they have to pay the 3000 people they outsource to
I'm still trying to figure out why vidya needs to cost 200-500 million dollars to make. Marketing? Does a majority of it just get funneled to weird shit like expensive, company breakfasts and coffee breaks?
A big part of those "expenses" are like the actual product being sold and ultimately funneled to right pockets. Modern way of doing business prioritizes investors and transactions between companies over even thinking about the consumer money.
As the technology develops, you need more and more people, but the end product is thought to be worth it. Compare a blacksmith hand making a scythe to a combine harvester being assembled in a factory. You can still find hobbyist smiths making scythes, but most people like the harvester.
Thanks to the Sony leak, we know the majority of the budget is wasted on internal staff...Like Diversity officers and the like. Even things like Music and actor motion capture are a fraction to what they pay the executives.
Capitalism. Stagnation means undesirable.
So you can either go the "buy all studios that exist" route, or the "this video games cost 1 billion dollars to create" route.
If you go neither, no one will want to invest in you anymore.
You think all of the allocated budget is ACTUALLY spent on development?
Asset creation simply takes fricking forever these days. For example, AC Valhalla had 6000 people working on it. Six thousand people across multiple studios worldwide. Can you imagine that?
but nobody is playing it. when I say nobody, I mean a tiny slice of the global gaming community even gives a shit about that game.
So what we have is 6000 people wasting their time and other people's resources on something, that doesn't matter now and nobody will remember in 3 years.
truth is vidya industry was never supposed to be this big
Widespread AI adoption can't come soon enough. The inefficiency must end. Millions must starve.
The face looks ok but his design looks painfully geriatric. Like yeah we get it you want to be Vikings 2.0 or maybe GOT but that design doesn't stick.
That's a fair position to have if you aren't looking for cutting edge realism in graphics. But a lot of those games are marketed to normies based on their graphical wow factor. See RDR2 for a prime example.
Industry thinks they always need to appeal to and aim their products at non-gamers because MUH INFINITE GROWTH and they think - and so far have most been right - that their traditional core audience can be taken as granted because so many nerds will buy their new games anyways.
probaby around 2008-2009. Only because I started in the early 90's. If you'd talk to some ancient gay from the 50's and 60's, they'd tell you about the first videyahgarmez crisis, that led to an industry crash in the 70's or something.
It was the entire 7th gen when it started because better hardware meant devs had to flex more to show off and use hardware to its full potential.
I didn't even think about it, just whenever it was the first time I genuinely stopped giving any shit about any AAA releases, whatsoever. 2008 was only Dead Space (1), and I loved it on PC, despite it being a garbage console from the ground up game.
And in 2010 and later people were talking about upcoming enthusiasts, League of Legends and ofc Minecraft. Minecraft is the game I went into and so nothing else released by AAA has ever since impressed me in the slightest.
Like just the scale of Minecraft was insane and it ran on the fricking JAVA of all things, top kek.
What did AAA had to offer later tho? Skyrim? Monster Hunter console trash? Other garbage? AAA is fricking ded for a long time. Not even Cyberpunk2077 saved it, because it's a fricking GTA in commiefornia2077... And I'm not saying it's complete unplayable garbage, that sound is shit, that music makes you puke, that graphics are worse than Tetris. I'm just judging the gameplay, the risk-taking, the mechanics, broadening of the scale and the horizon's of a videogame. Nothing has beaten Minecraft to this fricking day. Except maybe NMS, but that was so fricking trash, that I'm not sure it's worth mentioning at all.
TL;DR: AAA is ded for a long time nao.
AAAs simply push for presentation.
When private equity became a big player.
To be fair that "games don't have to be fun" has had representatives since basically forever. Devs simply had way more integrity back then and it wasn't some reactionary GAMES R MATURE NAU nonsense.
When BG3 won GOTY instead of Zelda.
Larian's games since D:OS1 are an exercise in pushing CRPGs to production levels not really considered possible or feasible. I don't think they've wasted any of their budget or gotten pretentious about it.
cry more nintendobaby
Worth it to see a DLC lose to a glorified porn simulator.
Plenty of people rightfully blame games like MGS and Half Life for the rise of movie games but I think more people need to realize how OoT played a hand it in it too.
nah
Not my problem. I don't play AAA slop. Indie games are better than ever.
Indie games suck. Nobody wants to play games with shit graphics from the 1990s.
compared to? what?
>not actually having played game from the 90s not knowing the gameplay is going to be shit
>being locked to 4:3
what is your alternative? killing yourself?
playing games with worse gameplay on purpose just so you can fill your ego and say you have played old games so you can be some nonsensical idea of a gamer?
graphics do not matter, simple as. In fact good graphics make the games worse. Because nobody can develop properly, so they must use all of the fricking computing resources available to a machine and more. how many times have you heard of some shitty gayme bricking a user's device (consoles and pc) completely over the past 20 years? Worth it, right?
Not to mention, that if you're going to be a tryhard and play competitively, whatsoever, you will lower the graphics settings, because performance, in a sense of fluidity and sensitivity beats an upscaled texture. Every fricking time. And there is more to it, but these are the most common facts.
TL;DR: choosing visuals over everything else always was, is and will be for morons, kids, and other people who don't understand 2 shits about hard- und software.
>When did you realize the videogame industry was fricked beyond repair?
When nintendo withdrew forever from the home console business
Imagine putting a book there to fill the list of Sony games because it has not enough games to fill a meme square jpg. Fricking snoys in suicide mode key
The gameplay in last of us 2 is more fun than crash