Just like all bethesda games it only gets good after they stop holding your hand for you.
The game directs you in one direction, you have to go meet preston, take those homosexuals back to the home town, do shit for preston and that druggy c**t until she dies, set up your base and supply lines and get the local settlements in order and start supply lines to the immediate surroundings and then a few other things, then go to diamond city do that shit and grab piper and do her missions and follow the story then you are free to do whatever.
Basically doesn't stop holding your hand until the BOS blimp turns up after that mission you are more open and not linear in quest choices and directions to go.
I have not played the game for years, still not played the DLC either but the early game is so tedious and mandatory linear that next time I play I am just cranking the difficulty all the way low and steam rolling through it.
Ohh to add to this for another eg
Think of skyrim, riverwood, B line to bleak falls barrow, white run, kill dragon, whiterun, climb the mountain then after that you are kind of free to explore.
If you don't do this shit you gimp yourself.
The nice thing about beths games however, is that shortly after starting them, you're free to let go of that hand and tell the would-be handholder to kiss your ass.
You get a quest to go meet preston and do all that shit, but fact is you don't have to bother for a long time, if at all. Can just bugger off and do whatever the frick you want instead.
It never gets good. It is fundamentally the best Bethesda game ever made but they made a couple very serious design decisions that ruin everything. Building up the factions you join and rebuilding the wasteland could have been an amazing adventure.
Just ignore the settlement shit and it's a lot more fun. Such a fricking waste of time it is. In a normal game they would tie such a major thing into the main story somehow, but it's just pointless busy work.
>ignore the settlement shit and it's a lot more fun
I would agree but doing teh supply lines is quite a decent thing to do for yourself helps you out big time in the long run, just set the food beds and defence in a settlement to an adequate level, maybe if you like that shit like building crap do it in end game.
The supply lines with sharing all your shit helps so much though especially if you do it methodically and get supply lines in order and organised.
The problem with supply lines is that you need enough charisma to do them and that's not something you'd know the first time you're building your character and charisma is pretty useless otherwise in the game. So if you don't put enough time into a charisma build you may be tricked into thinking that all this junk you're doing for the settlements actually matters. The way the entire settlement side of the game is implemented is so so haphazardly tacked on without any real significance towards the whole.
>you need enough charisma to do the
This is the most annoying thing about this game, if you actually want to do a lot of the content in this game you need at least 6 charisma, it is fricking moronic to be that f you don't have that you are basically gimping yourself.
Not also that there are mandatory INT and other stats that the initial build options, well if you actually want to get the most out of the game and do all the content is very limited.
I have this bookmarked
https://nukesdragons.com/fallout-4/character?v=1&s=3416725&p=l42l01s21p11i21i31i41p31a01a11c52
Initial build stats so I can do everything the game throws at you out of the gate and just work on that
Armour and weapon mods, better scrapping, settlement lines and shops and lock and computer hacking/picking
This isn't even me min maxxing in the game it was me doing the theory that if I don't do this and put these stats in at the beginning i am locking myself out of content somewhere.
I think iirc the logic was that if I just streamlined every stat point for unlocking content I wasn't actually having a stat point i could use in whatever build until like 43.
Of course with the luck perk and charisma checks you level up fast anyway.
Of course you probably know the supply lines help you majorly and the shops eventually pay off big time so you end up with more money and materials in the late game for end game stuff, it is just annoying that teh freedom of builds that other bethesda games or better RPGs have is limited in FO5
I guess a major part of FO4 is community and charisma, rebuilding rather than post apocalyptic survival so it kind of fits the game.
Raider Overboss is the way for low CH builds. All raider outposts share resources by default and you can build all the shops just like that and get a tribute chest on top. Raiders auto spawn without a beacon too and with great gear. The raider radio speaker is much better than any version of diamond city cuckshed guy
it doesn't. i wondered that the entire time i played it, until i got to the end where my character was an unstoppable killing machine from luck perks and that was fun but there was no content left. the DLC were good.
It doesn't, it's a boring, cut and paste, empty game.
If you didn't get hooked on loot grinding or settlement building, it never gets better because there is nothing else to the game.
morons love it though, it gets their reward center going off constantly and there is nothing to get in the way like consequences or planning a build.
When you decide to have fun
When you uninstall and play something else
when you switch to survival difficulty
Just like all bethesda games it only gets good after they stop holding your hand for you.
The game directs you in one direction, you have to go meet preston, take those homosexuals back to the home town, do shit for preston and that druggy c**t until she dies, set up your base and supply lines and get the local settlements in order and start supply lines to the immediate surroundings and then a few other things, then go to diamond city do that shit and grab piper and do her missions and follow the story then you are free to do whatever.
Basically doesn't stop holding your hand until the BOS blimp turns up after that mission you are more open and not linear in quest choices and directions to go.
I have not played the game for years, still not played the DLC either but the early game is so tedious and mandatory linear that next time I play I am just cranking the difficulty all the way low and steam rolling through it.
Ohh to add to this for another eg
Think of skyrim, riverwood, B line to bleak falls barrow, white run, kill dragon, whiterun, climb the mountain then after that you are kind of free to explore.
If you don't do this shit you gimp yourself.
The nice thing about beths games however, is that shortly after starting them, you're free to let go of that hand and tell the would-be handholder to kiss your ass.
You get a quest to go meet preston and do all that shit, but fact is you don't have to bother for a long time, if at all. Can just bugger off and do whatever the frick you want instead.
It never gets good. It is fundamentally the best Bethesda game ever made but they made a couple very serious design decisions that ruin everything. Building up the factions you join and rebuilding the wasteland could have been an amazing adventure.
Just ignore the settlement shit and it's a lot more fun. Such a fricking waste of time it is. In a normal game they would tie such a major thing into the main story somehow, but it's just pointless busy work.
>ignore the settlement shit and it's a lot more fun
I would agree but doing teh supply lines is quite a decent thing to do for yourself helps you out big time in the long run, just set the food beds and defence in a settlement to an adequate level, maybe if you like that shit like building crap do it in end game.
The supply lines with sharing all your shit helps so much though especially if you do it methodically and get supply lines in order and organised.
The problem with supply lines is that you need enough charisma to do them and that's not something you'd know the first time you're building your character and charisma is pretty useless otherwise in the game. So if you don't put enough time into a charisma build you may be tricked into thinking that all this junk you're doing for the settlements actually matters. The way the entire settlement side of the game is implemented is so so haphazardly tacked on without any real significance towards the whole.
>you need enough charisma to do the
This is the most annoying thing about this game, if you actually want to do a lot of the content in this game you need at least 6 charisma, it is fricking moronic to be that f you don't have that you are basically gimping yourself.
Not also that there are mandatory INT and other stats that the initial build options, well if you actually want to get the most out of the game and do all the content is very limited.
I have this bookmarked
https://nukesdragons.com/fallout-4/character?v=1&s=3416725&p=l42l01s21p11i21i31i41p31a01a11c52
Initial build stats so I can do everything the game throws at you out of the gate and just work on that
Armour and weapon mods, better scrapping, settlement lines and shops and lock and computer hacking/picking
This isn't even me min maxxing in the game it was me doing the theory that if I don't do this and put these stats in at the beginning i am locking myself out of content somewhere.
I think iirc the logic was that if I just streamlined every stat point for unlocking content I wasn't actually having a stat point i could use in whatever build until like 43.
Of course with the luck perk and charisma checks you level up fast anyway.
Of course you probably know the supply lines help you majorly and the shops eventually pay off big time so you end up with more money and materials in the late game for end game stuff, it is just annoying that teh freedom of builds that other bethesda games or better RPGs have is limited in FO5
I guess a major part of FO4 is community and charisma, rebuilding rather than post apocalyptic survival so it kind of fits the game.
Raider Overboss is the way for low CH builds. All raider outposts share resources by default and you can build all the shops just like that and get a tribute chest on top. Raiders auto spawn without a beacon too and with great gear. The raider radio speaker is much better than any version of diamond city cuckshed guy
sim settlements makes it okay, as in you just set a bunch of empty boxes onto the floor and it makes stuff in those spaces for you.
Then with supply lines you have a good bunch of bases with fast travel inbetween because youre playing modded survival with no map travel like a chad
about 200 mods in
When you install mods
in survival mode
Nuka-World. Seriously, cool fricking expansion. Way better than Far Harbor.
As soon as you click install
it doesn't. i wondered that the entire time i played it, until i got to the end where my character was an unstoppable killing machine from luck perks and that was fun but there was no content left. the DLC were good.
when you realize its a sandbox
It doesn't, it's a boring, cut and paste, empty game.
If you didn't get hooked on loot grinding or settlement building, it never gets better because there is nothing else to the game.
morons love it though, it gets their reward center going off constantly and there is nothing to get in the way like consequences or planning a build.
when you download the nick valentine romance mod
real answer, when you get to far harbor and bring nick with you
Starts out good
in the zone for like 3 minutes before you realize its completely unfinished
When you download the superior (free) version.