When does it get good?
When does it get good?
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When does it get good?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
>he fell for the"Morrowind is good" meme
LOL
If by the time you reach Balmora you're still having second thoughts about the game, then the game is not for you. You'd be better off playing something else.
I've tried multiple times to get into it because I loves Skyrim and Oblivion and maybe I just need to give it time, but holy fuck is this terrible.
Zoom Zoom
>He doesn't understand Major/Minor skills.
https://en.uesp.net/wiki/Morrowind:Skills
Literally put any of the Combat Skills in Major. Armor(s) you're not using in minor. Tah-dah: You level up fast and hit shit.
Of course... you run afoul of the +5 bonus level-up thing that the game has, which is why you do trainers for like 10 levels and then sleep to have the 3 (maximum) +5 stat increase bonuses.
Morrowind is what you make of it. If you put in time to understand what the system(s) are doing, you can exploit it so fucking hard that Oblivion and Skyrim look like childs play because of it.
Honestly the best tip I would give to first time Morrowind players is that fatigue affects basically everything and will fuck you over until your skills are higher.
you're a fetus
there are people over 30 who never played it
i have the opposite feeling
its because of Morrowind that i have a hard time enjoying Skyrim and Oblivion.
we like different things. i enjoy exploring and finding hidden items and those items actually being useful.
i also enjoy finding locations im clearly to weak for and coming back later, feeling like ive progressed.
Oblivion and Skyrim throws loot at the player constantly. Weapon and armor you forge will always be better. Follow the way points until you finish a few questlines and you have good enough weapons and armor to ignore everything you find that point on.
>man makes genuine, fairly humble post about how he is trying to get into the game but keeps running up against a wall each time
>morrowfags respond with one or two word seething shitposts in response
morrowind is my favorite game in the series but I'll never admit it to anyone because I don't want to be associated in any way with you gays.
You are not a man you zoomer garden gnome piece of shit.
Everyone can detect your posting pattern.
>posting pattern
To many tells and feeble attempts at insults that no one uses but you dumb gay.
boomers love janky gameplay
listen, i know the combat looks like ass from here
but it's trying its best to simulate tabletop dice rolls here okay
how did boomers tolerate shitty combat like this after playing games like doom
RPGs always have shitty combat. It's a staple of the genre. And if devs try to give them non shitty combat people lose their minds and say the game isn't an RPG (see Mass Effect series for example).
>RPGs always have shitty combat
ahem..
exhibit A
That game is REALLY not a good example of combat.
reddit is missing a poster my dude
Skyrims combat is way better than this rolling number on head trash
>dice
Lmao
Peak reddit post.
so glad i got to play good rpgs then not boomer trash
>Elden Ring
>Good
LMAO. No. The last good Souls was Dark Souls 1.
It probably doesn't matter if he's playing PC since he can just console cheat stats anyway. But having to understand the system on the original X-box meant I put all combat skills into major/minor with armors and then trainered the other two skill bonuses (or luck, IIRC it is able to get a +5) from trainers and since Major/Minor was combat and all the quests had some form of Combat, I would literally have +15 to stats for every quest.
Elden Ring is dogshit
what about this? (and warband)
>RPG?
>Mount & Blade is a series of action role-playing video games developed by TaleWorlds Entertainment
Morrowind came out a decade after Doom, anon. They're different degrees of boomers. While the millenial zygotes were enjoying Morrowind, Gen X boomers were seething about how all games had been dumbed down for console casuals and made unbearably slow.
>watch 20 hours of skyrim bad video
>it keeps mentioning how superior morrowind is
>fall for the meme and buy it
>played 20 hours
>realize it's really not good gameplay wise but maybe the story is worth it
>story is fine but not as good as the video had me believe
>go back to skyrim after not touching it for 6 years
>have the most fun in a year
I should really stop listening to video analysists. They clearly look for something different playing such games than your average person.
nah you just played it wrong
Did he? I mean the main quest past the halfway point basically has you going around to different cities, opening a dialogue box and demanding to be named hortator by the houses and nerevarine by the tribes. And that takes hours of mundane traveling. After that you'll grab sunder and keening within half an hour of getting to ghostgate and half an hour after that Dagoth Ur will be dead which is really anticlimatic considering how long you spent on accumulating a series of titles.
>hours of mundane travelling
Yeah if only there was several fast travel options, or literal magic to help move your fat, lazy, N'wah ass.
as a game it's basically carried by its setting, which granted is very novel.
This is my problem as well. I keep hearing how the story is good so I want to see for myself but gameplay is so shitty that I can't continue, so I always wonder if I'm missing out and should just push through.
Morrowind's gameplay is also better than Skyrim's. It's just not trying to be an action game.
This. Skyrims gameplay is surface level. Play the game for 5 minutes and you've played it forever. In Morrowind you can actually do different things, like you should be able to in an rpg
such as?
Everything you do and can do is based on your stats. Your hit-chance, damage, movement speed, jumping height, health, carry capacity, all based on stats. Spell effects are extremely varied, from flying to damage to calming to unlocking and lots of other shit. Combine all these options and you can have a very varied experience. In Skyrim your (viable) options are basically "ok, do I kill enemies with swords, arrows or lightning bolts?". Skyrim is not an rpg
>In Skyrim your (viable) options are basically "ok, do I kill enemies with swords, arrows or lightning bolts?". Skyrim is not an rpg
Fucking retard you have no idea what you're talking about
The only thing I like better about morrowind is
>more skills and weapon types, meaning more RP potential
>has stats and attributes, both uncapped, allowing one to scale them to crazy levels at endgame.
>beast races look like actual beast races, not humans with animal heads and a glued-on tail.
Everything else feels worse than Oblivion or Skyrim. Personally, my favorite is Oblivion, since mods fix literally every major complaint about it aside from the goofy physics, but I enjoy those anyways.
The main takeaway from all of this is that you should decide what you like for yourself. Video games are meant to be fun, so if you're not having fun, you're wasting your time - there's no reason to "push through" something you hate just because someone on the internet told you it's better, or you worry about feeling like you have bad tastes in front of others. Don't let insecurity about your preferences allow others to rule over you.
What's the "everything else" ?
The world building and the exploration are both morrowind's major qualities, while they are okayish in Skyrim and absolute trash in Oblivion.
Oblivion got some good guild quests and that's it. Everything else is meh at best. Combats have even less feeling and feedbacks than Morrowind. The world building is almost non-existent, and the exploration system is dumbed down in favor of following quest markers and spamming the fast travel button, destroying the need for environmental awareness and planning.
I agree the hit chance/dice roll system in melee combat is a major issue of morrowind, but the rest of the game makes up for it.
You're just a normie, anon. Skyrim is incredibly boring, everything feels exactly the same whatever you do.
>Getting your opinions from youtubers
NGMI
>This came out a year after Severence: Blade of Darkness
top kek
>altered gameplay
how dishonest came some people be, it's impossible for those guys to miss because they have insane stats. This dude likely cheesed his characters agility with exploits so he can't be hit but also hasn't leveled up any of his combat stats so HE can't hit anything either.
Seyda need is actually a great starting area but some of the stuff is subtle so its lost on a lot of gamers.
I also blame bethesda for being retards and having DLC dialog tied to "rumors" because the rumors at seyda neen lead to like 2-3 different important things in the immediate area if you can actually get an NPC to not talk about DLC.
At the very beginning. Sorry you got filtered by taste.
it doesn't
>make acrobatics a minor skill
>jump everywhere
>quickly level while getting everywhere faster
optional:
>make alchemy a minor skill
>become OP as fuck with fortify INT potions
>to do list
Yawn. This is a videogame, not work.
Morrowind gets better the more you play it
Skyrim gets worse the more you play it
Oblivion is not good at any point
oblivion gets worse the more you play it.
skyrim never changes. the escape from helgen is literally every quest in the game.
correct
Gothic 1 becomes so uninteresting and linear after you join one of the camps. I was so disappointed after the really promising first few hours.
You just know someone from eastern europe made this list
Skyrim is good all the way through however
when YOU get good at it
It's hard to get into, especially if you are a zoomer. It's worth it if it clicks for you though.
when you do
its not everyones cup of tea
the entire experience feels like an acid trip to me to be honest, and the writing is good
aside from that the combat is ass so i can see people not liking that
i miss when you could break games like this
devs have gotten better and nowdays don't leave exploits like that behind unless it's a bug
hes not exploiting, just using OP stuff.
If I could do this in skyrim or oblivion that'd be amazing but you have to go through a loading screen before entering any town.
what kind of build is this
That's an enchantfag with tourettes based on his camera movement.
he's doing that "insane gameplay" meme that zoomers love to do
i love how none of them die
idk im about 200 hours in and it still sucks
dont worry, it gets good at the 220 hour mark
It won't for you zoomer, go play roblox/fortnite
To be honest roblox is better than morrowind and I say this as someone in their 30s.
get "solsthiem rumor fix" so you can ask NPCs rumor dialog which either leads to quests or is like a quest that doesnt involve the journal.
also get "delayed expansions" so the assassins dont come early game and ruin your progression.
wait, that's a bug? kek
its not a bug, just retarded oversight.
No it's just expansion content that was poorly implemented. They didn't think of "introducing" expansion content to new players at the time because it was assumed you already owned and played the base game since you were buying the expansion. So the implementation is just annoying, intrusive shit.
i mean, i'm a new player and i beat the assassins and got a ton of gold for it
then again i was doing a pretty lame long sword build
Yeah, and you're getting way too much gold, fucking 3k or a lategame set of light armor just for starting the game. It literally breaks the intended progression.
should i restart with the mod? it says you will still get attacked till you talk to a guard about the first attack no?
>You won't be bothered by assassins until pretty far into the main quest.
from the mod page.
IDK man you decide, the mod requires you to progress deep into the main quest to even have a chance to start the expansion. The reason why this is GOOD is because that particular expansion is actually a sequel to the main quest (yes, really) and you should do it after the main quest to begin with.
Expansion Delay includes it's own version of Solstheim Rumor Fix, you don't need both.
full disclaimer: i didnt use either, i used delayed brotherhood attacks and 200iq deleted the rumor dialog related to expansions in the construction kit.
When did the new millennium get good?
Never, play Gothic 2 instead, or if that sort of thing scares you, jump through to Skyrim.
Once you rush the boots of blinding soeed
what is the easiest way to use those
Make a "Resist Magicka 100% on Self for 1 Second" spell, cast the spell, immediately pause the game and equip the boots during that 1 second.
the easiest is to just not use them. theyll become a crutch and youll never level speed, so youll be a level 80 forced to wear boots that instantly break when you get hit. theres a reason theyre made from the worst armor in the game. theyre noob traps.
If you didn't play it with Tamriel Rebuilt then you didn't play the game the way it was intended to be played.
Nostalgia takes about 5 years to kick in.
do enemies scale with your level in morrowind? i think that's what ruined skyrim for me
what about oblivion
they do not scale in morrowind
they definitely scale in oblivion
despite this, oblivion is still my favorite. morrowind is great though.
>do enemies scale with your level in morrowind?
no, enemy stats do not scale, you only have some rare and/or subtle cases of scaling that you probably wouldn't notice unless it was pointed out to you
for example dremora are maybe the most noticeable case of scaling in the game, their stats don't scale but they do get better weapons
bonus: most loot is hand-placed and not level scaled either. if it's in a barrel/chest/crate then sure, it's probably level scaled, but anything out in the open is 100% hand-placed and static. this way you can stumble upon legendary artifacts with complete freedom and nothing is locked behind prerequisite quests. morrowind has the most rewarding loot and treasure hunting because of this. no NPC-exclusive clothing either, you can loot and wear every single scrap from an NPC's body.
>what about oblivion
fuck dude where do i begin...
>do enemies scale with your level in morrowind?
morrowind does have enemy scaling. the majority of things you fight wont though. enemies that spawn out in the world, like guar or cliff racers will nearly always be scaled, but humanoids nearly always wont be. dungeons usually have a few scaled enemies too, so a dungeon might have a scamp at level 5, but a dremora at level 30.
oblivion is a mess though. not only is every enemy scaled to the point that youll stop seeing rats all together because theyve been replaced by bears, but also loot is scaled. like, unique items have weaker stats at lower levels. so youre actively punished for exploring "too early".
The game uses Leveled Lists. So what enemies spawn depends on your level, but the stats of the enemies themselves are static.
It's not as bad as Oblivion, it's subtle to the point that some players don't even realise it's there.
you got memed
It doesn't
why are my personality and luck red? i dont have any effects on my aside from my reguard fortify thing
Some enemies drain attributes and spread diseases. Carry some restore attribute potions with you, especially restore strength.
There's a magical effect called Damage Attribute which permanently reduces your stats until you cure it with Restore Attribute. If you can't find any potions you can just go to a shrine at a temple and pay for Almsivi Restoration.
i got filtered on the uniting the houses quest and quit the game
leveling my enchanting and alchemy to absurd levels was fun tho
I want to fuck dunmers so bad bros
>lost technology of the ancient grand masters of programming
Be fair, that's a sourceport with a hugely dialled up render range compared to the original.
here 🙂
From the moment you wake up to Jiub, you just have shit taste.
>morrowindfags be like
If you enjoyed Skyrim, you're actually retarded. It's a shit tier game normie game like FIFA or CoD.
>When does it get good?
if it does not appeal to you it wont get good for you.
thats fine anon. not every game is for every person.
once you discover how alchemy and magic break the game power scale wise and economy wise.
>just cheat and exploit and it becomes fun
Roleplaying? Immersion?
i discovered the exploit by myself so i think it's perfectly ok.
there is no cheating involved.
idk if morrowind supports roleplaying. i don't think quests have different endings.
hell, you can't even join dagoth based.
just got my int to 5000 with fortify int potions
what are fun things to make with this high IQ i currently posess?
Spells work or fail based on your int or willpower. Make some willpower potions so you never fail at casting spells. You can also max out any skill you want by casting Drain [Skill] 100 on yourself, then asking a skill trainer to train you. They'll only charge you 1 gold since they think you're level 0, then when the skill goes back to normal you'll keep the level up.
What actually happened at Red Mountain?
>dwemer garden gnomes think their tech is advanced and become arrogant thinking they can be gods go full fedora and betray Nerevar
>Nerevar and his army deus vult them and genocide them out of existence
Ashlanders orals transmited tales are the truth 100%
i thought they built god and disappeared or something
>implying Gods creations can create God
yes, god is nothing but something powerful that can be explained with science
>explained with science
if someone can become a divine by doing something retarded like talos, then god is not really impossible to become
Arrogance blinded you. Blind you stumble and grasp for more fodder for your arrogance.
Arrogance blinds you more.
part of the magic of Morrowind is there's only people's word of what happened at Red Mountain, some of who were there, all of which have a stake in it and everyone tells you minor or major contradictions. You have to decide for yourself.
This type of writing is lost on zoomers who need a wiki page to tell them canonically exactly what happened with no uncertainty
There's something really cool about realising that in game lore is wrong. It's like the story is willing and flexible enough to let you develop it yourself.
This is basic bitch stuff. Why do morrowfags love the smell of their farts so much?
>The ~~*Dwemer*~~ try to build the equivalent of a nuke in the universe of ES to shit on the other houses and races and become inmortal
>Shit goes wrong and they create a breach in spacetime and stuff and they disappear
That's my interpretation anyway but I'm not a huge lorefag
https://en.uesp.net/wiki/Lore:Numidium
Is there any other fanbase where saying "yeah the worldbuilding and lore are amazing, especially the in game texts but almost everything around the actual gameplay has not aged well" will provoke immediate seething meltdowns?
most Infinity Engine games.
i like morrowind oblivion and skyrim
i dont know why people seethe, each game is decent in its own right
Because it's dumb. It's like pretending RE4 was a straight improvement on previous RE-games. Dice-rolls have a place, tank-controls have a place.
re4 is a good game, just
i dont know why it's classified as horror anymore its a completely different thing
I don't see people melting down most people think the combat sucks and that the systems are broken but it's a reflection of the time it was made that it's a hugely influential game for it's features
>game itself it kinda meh but has some of the most amazing lore ever
>all the lore got reconned in subsequent games
>no jungle cyrodil
>no bizarre akaviri serpent-men
>imperial city isn't a massive sprawling affair full of ruins, cults and the ghosts of dead emperors
>dragons got unexisted and turned into plot devices for skyrim
>skyrim itself got turned from this sprawling region full of schizo superstitious men into being a liter game of thrones
i just wanna see a jungle cyrodiil...
Morrowind the great filterer, lol if you can't get into it after 20 hrs don't bother or force yourself and don't bitch about it
Howardbros... How many millions are we selling in the first 24 hours?
>morrowind
>soulsborne
>some extremely early CRPG series
are there any other games that have fanbases that play games not for any actual sense of enjoyment or fun (every single morrowboomer is actually a zoomer with UESP open on another monitor) but because their lives are so shit they need to derive a sense of superiority from digital software?
why do you think we play those games to get a sense of superiority?
generally because most people in those communities are trapped in lives where they have zero personal control, agency or even a sense of destiny for themselves. service workers, people confined in unhappy marriages, literally just go to reddit and perform a cross section of posting histories of the average people on places tied to these games.
people who are deeply miserable in their personal lives and aimless develop an attachment to a product: this is the defining feature of our age. Some people do it with extreme consumerism and spending thousands on anime figurines. others invest their egos (which are bruised in real life) into """hard""" or in morrowinds case, poorly aged games and thus derive a sense of self worth in such tribalism.
I think you misunderstood the question
as I described, it's not even exactly a sense of superiority.
think of it as a form of tribalism, one where by accomplishing and becoming invested in something that is deemed "hard" or "old" or "niche" provides a surrogate for self worth, pride and community that is often lacking in said individuals lives.
lol NTA but the actual answer to his question of "why do people get a sense of superiority from playing these games?" is "because those games are good"
to elaborate and make this clear: its possible to enjoy any of the games I'm talking about without being what I described there. most people who enjoy games don't feel a need to defend and engage in mindless, repetitive argumentation about them however, so overwhelmingly, what you see online fits into what I described.
Miraak is just a weaker Dagoth
do guards scale with your stats? cuz i just got my str to 5k and hit a guard with a long sword and he didn't flinch, then he one shot me
You probably missed him. Guards don't scale with level, but they are pretty strong. Most of them are level 20.
i hit him i am sure, he took damage just really little
I remember when Morrowind came out. I remember getting off a boat, then entering some building. I immediately uninstalled it. Janky bullshit. Skyrim is the same way.
not everyone's cup of tea, always been the case for rpgs in general especially western ones
Main menu
give me a rpg game with quake speed and hit registration like cs 1.6 in a melee game or whatever spell i can hit with and then after that with the drop rates of wow and pvp like wow and the quests of morrowind and I would never play another "rpg" again
Play it COOP with TES3MP and it will be fun.
When you start to understand how to actually play it. Coming from other RPGs Morrowind feels like such a different experience that you have to get used to. If you rely on trying to kill enemies and level up without even understanding the leveling system you're gonna get filtered the moment you reach a certain bridge
Depends, do you have a high IQ or not?
*disappears*
>When does it get good?
at "not even last nights storm good wake you"
When you join a guild and start learning how to hero instead of being some random bum that just got out of prison.
>join house hlaalu as a warrior type
did i fuck up
I guess you're now an opportunistic warrior who loves money
Just join the fighter's guild or the legion. Being an opportunistic Empire shill is entirely in-character for a Hlaalu
are you locked out of the other guilds if you join the fighters?
No, but there's a point in the questline where the corrupt guild leadership tells you to take out the thieves guild and you can decide whether to follow orders or overthrow them.
Yes, Telvanni is the only house that worth it.
I enjoy morrowwind, oblivion, and skyrim. checkmate Ganker.
What would you do if this happened to your game Ganker
I wouldn't keep playing and let a black man scream into my ear every hour to keep me awake so I can open a door in a shitty ass Morrowind mod
How many people actually enjoyed Morrowind after playing modern games first? I got a feeling there are too many nostalgiafags circlejerking here, but I could be wrong...
playing it after dropping it as a kid cuz i got lost and was an esl, i played skyrim and elden ring so i'm not purely getting off old games
i think morrowind is solid, not the best game in the world but its pretty fun and is making me want to replay gothic and fable
Sotha Sil accepted his change in skin and eyes. So why does his corpse look like a large eyed white guy with pointy ears?
I never understood what was going on with his corpse and wish there was a version of it where he wasn't mangled to fuck
His body is mechanical. His face is flesh, but Almalexia stripped the flesh off of it.
I finished the game and it's expansions yesterday and I still can't recognize other houses that aren't Telvanni or Hlaalu by any distintive characteristics
>Telvanni: Radical power obsessed mages that rule by the law of whoever is the strongest is right. They hate the Mages Guild
>Hlaalu: Bootlickers of the Empire who only care about making as much of a fortune as possible
Can I get a tldr on the Redonan, Indoril, Sadras and Dres? Indoril was the house of the Nerevar but that's all I know
>When does it get good?
When you close the game and put in Dagothwave
placeatpc,dagoth_ur_1,1000,1,1
Game is really comfy in a special way.
But why the fuck is modding so difficult? I can't even be bothered to try.
>When does it get good?
When you make your first character, struggle through your first few fights confused about why you can't hit anything, get punched to death by some low-level peasant scrub as you can't defend yourself, almost install the game, then read a bit online about the mechanics of the game, and go back and make a better starting character with more sensible skills. So to answer the question: after you ditch your first character and start fresh. That's when the game gets good
My first character was a dark elf named Reyzor and his class was a custom class named "Destroyer of evil"
Soul
My guy was a black spellcaster with custom class as Kekromancer
we were really edgy as kids
But the combat still remains braindead and boring?
It's fundamentally almost no different from Oblivion or Skyrim. You're just placing greater value on flair.
Fundamentally how?
Because it uses the same exact mechanics? The only major difference is that block is controlled in Oblivion and Skyrim, and automatic in Morrowind, and your attacks can miss while in the others they pretty much always hit (just dealing negligible damage when they do if your skilsux)
Skyrim is objectively better than the others.
No it's fundementally different in a bad way. Every swing hits so now enemies are sponges
They're sponges because of retarded level scaling in Oblivion
noone plays western rpgs for combat anon
Not sure I would say the combat in oblivion is any better. Skyrim is worse because it's too easy and simple. Just comes down to spamming anyway. I've heard people say elex, risen, gothic have better combat, but mostly come down to oblivion tier memorizing of when to dodge or u can even spam attacks very effectively.
Why can't people give me some FUCKING DIRECTIONS?
>Go find this egg mine
>Where is it?
>Dunno, somewhere on Vvardenfell I think?
>Go kill this guy, rumour is that he's either in Vivec or Ebonheart, or was it Khuul?
Ask around if the quest giver doesn't know, my slow friend
my personality got turned into 0 cuz a kwama fucker hit me and now i dont know where to go to heal it
the guys who control the silt striders wont talk to me, what the fuck do i do
It never does, in fact it it is actually the most fun at the early levels and actually becomes even more borring and tedious when you level up and become powerful. Tribunal trivialises leveling up since you can sell dark brotherhood gear to the scamp and get 10-50K vary easily to abise skill trainers. Morrowind without tribunal is pretty challenging and will keep you on your feet for the early levels. But Tribunal absolutly destroys any kind of pacing and progression that the otherwise well intentioned skill progression system of Morrowind had.
Gothic 1&2 (hell even Gothic 3 despite its problems) are all much better and more enjoyable games to Morrowind and Oblivion. I am tired of pretending I enjoy Morrowind, it's such a cheese fest of a game (if you have Tribunal) and so many of presentation and game play have aged like trash (even when compared to other games of its time)
Gothic finds the right bridge between difficulty and a rewarding sense of player progression while still keeping yoou on your feet in the late game and seeing how strong you have become. While you can exploit and cheese Gothic. It isn't as easy to do as in Morrowind and first time player probably may not think to take advantage of some of the many amazing scrolls early in the game to help them beat enemies they wouldn't even be able to fight. Such as shrinking a troll.
If anything seems like assassin's from tribunal filter new players as too difficult. But zoomers do like to ruin games by learning to break them on YouTube before playing. Imo that's like saying mudcrab merch makes the game too easy for new players.
you dont even need a youtube video to break the game once you figure out potions stack anon
I agree, but i remember getting pretty far into my first playthrough before pots were all that broken.
it's starting to dawn on me that the game is nothing but fetch quests
i am not feeling it mates
It is a series of fetch quests with a few " You must be this tall to ride the rest of the ride* gates .
They pretty much put all the effort into the main quest then mailed in the side and faction quests.
for real, i havent gotten any dungeon to do or anything
all that spell and alchemy shit and for what? where the fuck is the combat? where are those "amazing story quests" i keep hearing about?
maybe child me did the right thing by dropping the game
The main quest was well done in terms of content and pacing. It never felt off for picking flowers in Morrowind. I don't think they will go back to non world ending event main quests though.
what? you mean the one where caius sends you all over to talk to people and do stupid errands for them like talk to the mean tax collector and tell him to leave then he sends you to the far north where you do the exact same thing?
i'm not feeling it mate, even skyrim had better quests and those games quests were ass
the story is cool, it is truly something else to play a game made by someone high off his mind
the rest is dull as shit, NPCs all act the same and have no personality aside from maybe 3 of them
npcs all quote the same shit and have the same response to everything
That is the pacing. It always felt a little off to go beat up a shopkeeper for the companions while dragons are trying to end the world.
I always delay the dragons arriving until I have done most of the faction quests.
>pacing
It grinds to a halt during the Hortator and Nerevarine part.
That is the weakest part but perfectly serviceable.
When you start enchanting items
Either it clicks for you by the time you reach level 20, or it never will
when you go hand-to-hand and start slapping the shit out of everything
From a narrative perspective? Doesn't take too long. Easily best game storywise.
From a gameplay perpective? Never really. Unless you look in YT and play some meme mage build breaking the game. Because that's the primary thing MW fans will claim to attempt to save face for the game atrocious and unsatifying combat.
But it is not their fault. I think many of them shouldn't have heavily invested into vidya and instead have gone the DnD/TRPG route, with the dice, imagination and all.
When you install Skyrim