I'll be honest, the game looks great, has a fantastic soundtrack, but it's kind of overrated. It constantly overshadows the other two SNES FFs when they're just as good. Play 4 and 5
>Gankerirgins tell me this is the best in the series >Play it >Pacing is WAYY the frick off >Every moment is just "uh ohh bros, we're in a sticky situation! LMAO DEUS EX NEVER MIND!" https://www.youtube.com/watch?v=eV1RtYsAslo *blares in your fricking ears
It's like I'm playing a retro FF game written by Marvel writers. You Black folk are pathetic.
Final homosexualry has a Sonic-tier fanbase of autistic npcs who cling to the 00s GameFAQs consensus that the games are "classics", even in the face of their obviously terrible gameplay.
I'd say after the Magitek facility/Thamasa-SealedGate section since that is when you have a couple of Magicite to experiment with and a bit more freedom in party composition and/or Airship, failing that "WoR" because it opens up and is pretty much all optional stuff.
I mean, i enjoyed it from the start, but as much as it pains me to say it until you get magicite it is basically just a extended Tutorial showing off and explaining the playable casts personal skills, so i can see some people getting annoyed with it and losing patience.
>until you get magicite it is basically just a extended Tutorial showing off and explaining the playable casts personal skills, so i can see some people getting annoyed with it and losing patience.
Thats what happened to me. I played for hours and it was still extremely boring, the story didnt hook me, and the combat was painfully easy and felt like pure padding and handholding as it introduced each party member.
when you gameshark in the Charm Bangle or use a romhack that reduces the random encounter rate.
Instantly improves the pacing of the game and helps keep the game from getting too easy too quickly.
The funny is that leveling up in VI is just HP/MP unless you have a magicite for level-up bonuses, so like very major chunk of the game the only reason to do Random Battles is just the Gil anyway, and there is enough good shit in Chests you shouldn't need to shop TOO much.
Sure, IIRC "Atma Weapon" (The laser sword, not the boss) works off HP and you get one at the sealed gate, but by then you already have Magicite and it is basically at the tail end of WoB anyway.
Technically, damage dealt is based on the literal level of your character in addition to stats, so leveling up does impact your damage output even if your strength stat remains static. However, you have zero reason to use the regular Fight command unless you literally have no other choice, which is such a small percentage of the game that it doesn't matter at all.
World of Ruin. I keep a save state around so whenever I replay VI, I skip all of World of Balance. It's not awful and has some good moments, but it is so linear and slow.
Boomer here. Old RPG games do not hold up at all. They were great at the time but they are just boring for a modern gamer to play. Stuff like Chrono Trigger and FF7 and Legend of Dragoon are very boring to play today. Just listen to their soundtracks instead.
The graphics and gameplay is not what puts me off at all from old rpg games. Its the no voice acting and reading walls of text. It was the same when I tried Morrowind. I didnt find the combat off putting at all as everyone told me I would. It was all the reading I hated.
I'm not illiterate. I have a Chemistry degree. I just hate reading. It so boring. I need to be constantly actively doing things or I get bored. So in games I need constantly action and input.
Sometime around when you use an warmech that is imbibed with the essence of a dead demi-human's magical power to fry, freeze and vaporize dogs and mammoths to when 10 Moogles show up to kick the shit out of yet more mammoths and help a teal haired amnesiac.
within the first half hour you have opening credits crawl on an SNES game, multi party management with Locke and the Moogles in the Narshe mines and the sequence with Kefka and Edgar resulting in the castle sinking.
you finish the intro riding on chocobos after most likely seeing a scene with Edgar and Locke realizing Terra knows magic and wrapping it up by fully estabilishing Terra as an anomaly and the main driving force for the events of the game to begin.
all that with some of the best art and music of the SNES era.
if you aren't fully into it by that point then i guess the game just isn't for you. it baffles me how people will praise games that slap you with hours of cutscenes right off the bat that say and do less than the intro of VI and other games of the era yet try to downplay how those games managed to expertly weave in story and gameplay that felt unique to the medium.
EU resident here. I'm sure most of you know that FF7 was the first FF game to release in EU back in the day. So I've only played the series from 7 onwards. I never went back to play 1-6. Are any of them actually worth playing if I have no nostalgia for them? 7 is still my favourite by a large margin from the ones I've played. (7,8,9,10,12,13,15)
Sure, here are some tips for defeating Necron, the final boss in Final Fantasy IX:
Level Up: It's recommended that your party's average level is around 50-60 before the fight, but higher is even better.
Party Composition: Your party should include Zidane (who is required), a dedicated healer such as Dagger or Eiko, a damage dealer such as Steiner or Freya, and a magic caster like Vivi. You can mix and match based on your preferred playstyle and the abilities of your characters.
Use Buffs: Spells like Protect, Shell, and Haste can significantly increase your party's survivability and efficiency. Use them at the start of the battle and maintain them throughout the fight.
Keep HP High: Necron can use the Blue Shockwave move, which reduces one character's HP to 1. Regularly heal your party to ensure no one is defeated by subsequent attacks.
Eliminate Grand Cross Status Effects: Necron's most dangerous move is Grand Cross, which can inflict various status effects on your entire party. Use items like Remedies or Esuna to clear these. Having body temp, clear headed, and locomotion abilities equipped can help avoid some of these effects.
Use Powerful Attacks and Abilities: Strike with your strongest abilities. Steiner's Shock, Zidane's Thievery or Solution 9, Vivi's Flare or Doomsday (if you're protected against shadow damage), or Freya's Dragon's Crest can all deal significant damage.
Have Phoenix Pinions: Necron can use Neutron Ring which can wipe out your entire party. If you have a Phoenix Pinion and the Phoenix summon learned, there's a chance the Phoenix can revive your whole party upon being KO'd.
Consider Auto-Life: If possible, cast Auto-Life on your characters, as it will allow them to be automatically revived if they are KO'd. Eiko can learn this spell naturally, or it can be learned from certain equipment.
When the apocalypse unleashes, but by then you should be invested in it. My favorite of the mainline games in 4, though (although my favorite one ever is Tactics)
I'd say it gets good after the battle at Narche and you have to start following Terra. Up until then, you're mostly following individual character plot lines. Past that, you're up on your own, and while the path is still linear (for now) you're not following the story along by the nose until then.
The game up to that point has been sort of a tutorial, showing off the different characters and different combat situations.
XVI
REALLY???
>cracks a fresh can and powers on SNES
Right now.
>Mines of Narsh theme plays
I wish that was the exploration theme tbh such a better track than the one that replaces it
Usually when you start a new file. Did you turn it on yet?
Never, it's one of the worst games in a franchise which is overall highly mediocre.
>t.Pokemon fan
I'll be honest, the game looks great, has a fantastic soundtrack, but it's kind of overrated. It constantly overshadows the other two SNES FFs when they're just as good. Play 4 and 5
4 is kinda shit imo, 5 is top tier tho
what's wrong with 4?
Around the phantom train bit in my opinion then it teeters off again.
At the floating continent
Starting from the intro
When you suplex a train
this game is overrated by coping nintentoddler millennials who were mad about ff7 coming on ps1 instead of n64
the second part of the game is more open for exploration and has some cool bosses and dungeons
least braindead consolewar homosexual
>Gankerirgins tell me this is the best in the series
>Play it
>Pacing is WAYY the frick off
>Every moment is just "uh ohh bros, we're in a sticky situation! LMAO DEUS EX NEVER MIND!" https://www.youtube.com/watch?v=eV1RtYsAslo *blares in your fricking ears
It's like I'm playing a retro FF game written by Marvel writers. You Black folk are pathetic.
Final homosexualry has a Sonic-tier fanbase of autistic npcs who cling to the 00s GameFAQs consensus that the games are "classics", even in the face of their obviously terrible gameplay.
wait that's evangelion
weak bait b***h stfu
I'd say after the Magitek facility/Thamasa-SealedGate section since that is when you have a couple of Magicite to experiment with and a bit more freedom in party composition and/or Airship, failing that "WoR" because it opens up and is pretty much all optional stuff.
I mean, i enjoyed it from the start, but as much as it pains me to say it until you get magicite it is basically just a extended Tutorial showing off and explaining the playable casts personal skills, so i can see some people getting annoyed with it and losing patience.
>until you get magicite it is basically just a extended Tutorial showing off and explaining the playable casts personal skills, so i can see some people getting annoyed with it and losing patience.
Thats what happened to me. I played for hours and it was still extremely boring, the story didnt hook me, and the combat was painfully easy and felt like pure padding and handholding as it introduced each party member.
Starts good, then shits the bed at World of Ruin. If you don't like it in the first couple hours, there's no reason at all to keep playing.
when you gameshark in the Charm Bangle or use a romhack that reduces the random encounter rate.
Instantly improves the pacing of the game and helps keep the game from getting too easy too quickly.
The funny is that leveling up in VI is just HP/MP unless you have a magicite for level-up bonuses, so like very major chunk of the game the only reason to do Random Battles is just the Gil anyway, and there is enough good shit in Chests you shouldn't need to shop TOO much.
Sure, IIRC "Atma Weapon" (The laser sword, not the boss) works off HP and you get one at the sealed gate, but by then you already have Magicite and it is basically at the tail end of WoB anyway.
Technically, damage dealt is based on the literal level of your character in addition to stats, so leveling up does impact your damage output even if your strength stat remains static. However, you have zero reason to use the regular Fight command unless you literally have no other choice, which is such a small percentage of the game that it doesn't matter at all.
The magic learning system is so shit in this game
Nah not really
World of Ruin. I keep a save state around so whenever I replay VI, I skip all of World of Balance. It's not awful and has some good moments, but it is so linear and slow.
You got memed
From the very beginning. Jesus, i.agine playing this for the first time in 2023, absolutely soulless..
I agree, the game is souless
Obviously you can even read a short sentence, you are moronic
I agree, I can read short sentences
Boomer here. Old RPG games do not hold up at all. They were great at the time but they are just boring for a modern gamer to play. Stuff like Chrono Trigger and FF7 and Legend of Dragoon are very boring to play today. Just listen to their soundtracks instead.
Nah, FF5 still holds up today
OP here and you're objectively wrong. What inspired me to try VI was because I fricking love VII to death and want to love VI the same.
Are you boomer or zoomer
25 so Zillennial I guess?
It doesn't, you should be playing FFXV instead as it's the best Final Fantasy
The graphics and gameplay is not what puts me off at all from old rpg games. Its the no voice acting and reading walls of text. It was the same when I tried Morrowind. I didnt find the combat off putting at all as everyone told me I would. It was all the reading I hated.
What? I'm not put off by the turned based combat or anything.
Final Fantasy doesn’t have walls of text anon you’ve obviously never played a CRPG
Oh you'll love Planescape Torment then
Being illiterate isn't a valid basis for criticism of any written work, anon.
I'm not illiterate. I have a Chemistry degree. I just hate reading. It so boring. I need to be constantly actively doing things or I get bored. So in games I need constantly action and input.
Literally nothing, you're being memed by NTR shitters into playing cuckshit.
reply meant for
Sometime around when you use an warmech that is imbibed with the essence of a dead demi-human's magical power to fry, freeze and vaporize dogs and mammoths to when 10 Moogles show up to kick the shit out of yet more mammoths and help a teal haired amnesiac.
opening credits are very kino for a snes game. So was Celes suicide attempt.
Everything else is bleh.
When you switch it out for IV instead
what makes IV so good?
Right from the start. But FFIV is more relevant now and it gets really good.
within the first half hour you have opening credits crawl on an SNES game, multi party management with Locke and the Moogles in the Narshe mines and the sequence with Kefka and Edgar resulting in the castle sinking.
you finish the intro riding on chocobos after most likely seeing a scene with Edgar and Locke realizing Terra knows magic and wrapping it up by fully estabilishing Terra as an anomaly and the main driving force for the events of the game to begin.
all that with some of the best art and music of the SNES era.
if you aren't fully into it by that point then i guess the game just isn't for you. it baffles me how people will praise games that slap you with hours of cutscenes right off the bat that say and do less than the intro of VI and other games of the era yet try to downplay how those games managed to expertly weave in story and gameplay that felt unique to the medium.
EU resident here. I'm sure most of you know that FF7 was the first FF game to release in EU back in the day. So I've only played the series from 7 onwards. I never went back to play 1-6. Are any of them actually worth playing if I have no nostalgia for them? 7 is still my favourite by a large margin from the ones I've played. (7,8,9,10,12,13,15)
4,5,6 are all good
Based and truth.
B A S E D
holy soul
I can't beat necron lol.
thats IX tho
So fricking what? Got any tips
Sure, here are some tips for defeating Necron, the final boss in Final Fantasy IX:
Level Up: It's recommended that your party's average level is around 50-60 before the fight, but higher is even better.
Party Composition: Your party should include Zidane (who is required), a dedicated healer such as Dagger or Eiko, a damage dealer such as Steiner or Freya, and a magic caster like Vivi. You can mix and match based on your preferred playstyle and the abilities of your characters.
Use Buffs: Spells like Protect, Shell, and Haste can significantly increase your party's survivability and efficiency. Use them at the start of the battle and maintain them throughout the fight.
Keep HP High: Necron can use the Blue Shockwave move, which reduces one character's HP to 1. Regularly heal your party to ensure no one is defeated by subsequent attacks.
Eliminate Grand Cross Status Effects: Necron's most dangerous move is Grand Cross, which can inflict various status effects on your entire party. Use items like Remedies or Esuna to clear these. Having body temp, clear headed, and locomotion abilities equipped can help avoid some of these effects.
Use Powerful Attacks and Abilities: Strike with your strongest abilities. Steiner's Shock, Zidane's Thievery or Solution 9, Vivi's Flare or Doomsday (if you're protected against shadow damage), or Freya's Dragon's Crest can all deal significant damage.
Have Phoenix Pinions: Necron can use Neutron Ring which can wipe out your entire party. If you have a Phoenix Pinion and the Phoenix summon learned, there's a chance the Phoenix can revive your whole party upon being KO'd.
Consider Auto-Life: If possible, cast Auto-Life on your characters, as it will allow them to be automatically revived if they are KO'd. Eiko can learn this spell naturally, or it can be learned from certain equipment.
thanks chatgpt
Imo, it gets much better right after you have the first big fight with Kefka to protect the Esper in Narshe.
When the apocalypse unleashes, but by then you should be invested in it. My favorite of the mainline games in 4, though (although my favorite one ever is Tactics)
frick I should play Tactics I always forget about it
The title crawl
this was cool until gdq turned it into a meme
it was a meme before gdq
How new are you
just turned 18
When you beat Kefka at Narshe, but after the garbage city with the thieves
Basically when you get espers
I'd say it gets good after the battle at Narche and you have to start following Terra. Up until then, you're mostly following individual character plot lines. Past that, you're up on your own, and while the path is still linear (for now) you're not following the story along by the nose until then.
The game up to that point has been sort of a tutorial, showing off the different characters and different combat situations.