All the reused Knights/soldiers have new attacks, weapon arts, spells and consumables and unique to each continent.
Some reused bosses have a completely new phase at 50% HP that's not used in earlier encounters.
And even if counting each enemy and boss once and ignoring the reskins, ER still has around 60 unique bosses and 90 unique enemies.
That's almost as much as DS1+DS2+DS3 in terms of bosses.
what if they just made some of the existing legacy-type dungeons and underworld actually connect through the catacombs without changing the overworld map much if at all, throw some bosses, enemy gauntlets and mazes under there to make the level design the way it should have been in the first place
The open world design already has a bunch of roads/cliffs/drops that force you down specific paths, similar to the main dungeons.
You can rarely just beeline to your marker outside of Limgrave, they even have the horse jump pads very sparingly used in later areas like Altus.
the game is already too big. What the frick would they even do with DLC?
Miquella’s dreamworld or badlands?
According to the leaked, the DLC will be about Badlands.
what's badlands?
Watch the intro again.
>according to the most obvious fake leak ever posted
breh.
Came here to post this. Elden Ring is the most complete at launch fromsoft game you'll ever get.
The enemy variety in elden ring is really poor.
>Around a hundred fricking enemies in a single game
You serious?
And they're all reused
All the reused Knights/soldiers have new attacks, weapon arts, spells and consumables and unique to each continent.
Some reused bosses have a completely new phase at 50% HP that's not used in earlier encounters.
And even if counting each enemy and boss once and ignoring the reskins, ER still has around 60 unique bosses and 90 unique enemies.
That's almost as much as DS1+DS2+DS3 in terms of bosses.
Psycho Mantis boss that fricks with your inputs and controller.
They already read your input so why not alter it
when are the FRICKING SERVERS going back online? its been 7 months.
What servers tee-hee
>It’s almost been 5 months.
holy shit.
Has any souls game announce a DLC after 5 months?
what if they just made some of the existing legacy-type dungeons and underworld actually connect through the catacombs without changing the overworld map much if at all, throw some bosses, enemy gauntlets and mazes under there to make the level design the way it should have been in the first place
The open world design already has a bunch of roads/cliffs/drops that force you down specific paths, similar to the main dungeons.
You can rarely just beeline to your marker outside of Limgrave, they even have the horse jump pads very sparingly used in later areas like Altus.
contemporary dlc cost too much to make at $15/pop today. you really think youll get another ringed city for 15 bucks lmao? there will be no dlc.
They're not making it, Miyazaki doesn't even like the game and was confused by its success, they're working on other titles now.
>5 years and still no DLC
Lmao, souls gays are hopeless.
Forget that, when's the remake?