The last 5 games I've joined have ended with me getting one shotted during the first combat of the first session. This isn't just bad luck, it's shit like the DM sending encounters meant for level 8 characters in D&D and similar bullshit in other systems.
I've rage quit after each one of these moments. For the first 4 I waited till the end of the session to resign. For the last one I just walked out in the middle of the session.
Was this the right thing to do? I'm so fricking sick of DMs promising me long-term games only to immediately swat my entire party like fricking flies.
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why do you keep going back?
Because I'm a moronic sperg
Do you know how hard it is to find friends who are also into D&D?
>Do you know how hard it is to find friends who are also into D&D?
There is a difference in somebody having a passing interest in something and somebody who actually has a passion about table top games. I met a lot of people who played D&D but they either flake out after 3 sessions, quit when their character dies after doing something really moronic like attacking a big frick off monster minding its own business, never pays attention to what is going on and never has incentive to try and start anything unless it involves killing or trying to swindle somebody. They don't read the rules and have horrible sense of tactics so all that is left is roleplay and they always play the most shallow, murder hobo type characters thinking saying jokes and playing as some quirky insane moron constitutes as a character personality.
Oh sure they play D&D and say the like it but its more of a centerpiece to just hang out and try to outdo each other doing stupid crap to fulfill a power fantasy. Sure doing a power fantasy can work but they expect the DM to do all the heavy lifting and to bail them out of trouble when they do stupid stuff. They want to play modded GTA multiplayer with cheats on.
>They want to play modded GTA multiplayer with cheats on.
i've never seen it put so succinctly.
my favorite experience as a dm was sending a part of 3 dmnpc adventurers (so i could have a lil pseudo-player fun in combat, i admit it) against a party of four players. the players had a level on them, and were forewarned before going into the dungeon. guess how many of them got knocked? i have zero respect for how players recount 'bad games' the sins of gms are many, but they're usually situated on the social side.
bad players on the other hand have the same social problems as bad gms, but they also have this idea in their head that the game will deform to hold them at the center (even when they're at a table with four other players right beside them!) that, and gms get punished for being shitty real god damn quick. you only have to gm once and you get to see your faults laid out real clear (all eyes on you). a player can get away with far more, and never get called on it.
late night tg coming through.with truth
>you are here to have fun but you are also on a team and you have to pull your weight like everyone else or you get kicked
tabletop really should be expressed as an intellect sport. but that would require time, and investment, and creativity; and most people see that as the singular domain of the dm.
and to be fair... tabletop is kind of poorly designed and overly complicated. maybe it'll die off some time, maybe it wont, but i can hope one day it finds a proper balance between needing rules, and needing to learn rules to play. players are shit, gms can sometimes be shit, but the only thing that always sucks more than the humans involved are the rules
Were these games ran by the same people? Regardless it seems they don't want you around for some reason.
No, different people every time.
Then it's you and you need to figure out what you're doing wrong.
b-but the DMs are bad
Sorry, just don't believe you.
Adding onto that, most of those one-shots against me were also TPKs so I don't think it was personal. I think I just keep finding butthole DMs.
I never do this kind of shit when I DM.
>I think I just keep finding butthole DMs.
Is this online?
What system is this?
And what role do you usually play as? Such as tank or wizard?
Online. I usually play a tanky cleric.
>hinking these systems are like 'anime' where a good encounter has player levels, and has to be a fight where they're a 'match' when both are at full resources.
THIS FRICKING THIS AHHHHHHH!H!H!!!!
4 of them were found on Roll20. One was found on /tg/.
>most of those one-shots against me were also TPKs
>For the first 4 I waited till the end of the session to resign. For the last one I just walked out in the middle of the session.
What the frick did the group do for the whole session while everyone was dead? Bruh
OP here. The TPKs didn't happen in one round. We'd be getting downed one by one.
All of these DMs asked me/us to reroll afterwards, so its not like they were trying to get rid of us. They just wanted to run meatgrinders I guess.
Yup, massively overpowered monsters against a party of level 1 adventurers.
To give an example of one of the TPKs, the DM had us start in some evil temple of doom. I guess our party had been kidnapped to be used as sacrifices.
We exit the room where we're being kept prisoner (which isn't locked for some reason?)
And walk out into the main temple room where a level 9 cleric immediately casts spirit guardians and shreds the party.
Oh and he did that because the female elf character called him ugly and old. I guess she thought she was being cute. But the DM decided that means insta-death for all.
Well your characters might be dead and the game is ruined but that dm i mean cleric will always be old and ugly so who really lost in the end
That is funny because I'm pretty sure the cleric who wiped us was his DMPC.
Well despite pathfinder/DnD being super fricking basic with literal 'guides' for wealth, equipment, etc. Along with CR scaling, GMs seem to have a big issue with something as simple as...
Keeping players even close to equipped properly for encounters, an thinking these systems are like 'anime' where a good encounter has player levels, and has to be a fight where they're a 'match' when both are at full resources.w
yes OP, you should stop plying, nobody wants your whiny ass at the table
Thats why you're a forever DM with games that don't last.
I'm a player in a campaign that has lasted more than 2 years.
Its probably autistic and unfun to anyone else anyway so who cares?
Not him but I've been DMing for the same group of guys for almost 4 years now and I also disagree a bit. I think that, assuming you're the OP, you need to do one or both of the following:
1. Take a step back and examine how you managed to die 5 times in the first encounter across 5 different campaigns with 5 different DMs. Is it possible all 5 DMs in a row were shit? Absolutely, it's a hard role to play well in my opinion -- I still occasionally get tripped up and I would like to think I'm pretty "on it" -- but examine whether or not there is a chance you may have played in such a way to contribute to your own deaths, in any of these campaigns. If there's anything you can do, reasonably , do it!
2. If you have friends who might be willing to play dnd, or any other ttrpg for that matter, perhaps get them into it. I realize it's quite difficult sometimes to find friends, irl or otherwise, but I think it's worth a shot to get a better chance at the game you want.
>The last 5 games I've joined have ended with me getting one shotted during the first combat of the first session. This isn't just bad luck, it's shit like the DM sending encounters meant for level 8 characters in D&D and similar bullshit in other systems.
>I've rage quit after each one of these moments. For the first 4 I waited till the end of the session to resign. For the last one I just walked out in the middle of the session.
Lol you rage quit every time instead of living with failure and growing. Not just you either, dm may have got their shit together the second time but you couldn’t harness any patience.
I think my takeaway from all this is to just assume killer DMs are the norm.
It isn’t that hard not to kill everyone on the first session. If you TPK on the first session I’d just bail as well.
>He keeps dying
>on the first encounter
>on the first game
>to different DMs
>in D&D
How is this even fricking possible?
Either you're doing something wrong. You're extremely unlucky. Or you're making shit up.
>How is this even fricking possible?
not 5e I'm sure
Low level 5e is actually pretty lethal
health numbers are low but you can be sent far into the negatives and survive. it takes a small miracle to actually die
OP claims the DM just picked massively overleveled monsters though
DM is in complete control of the lethality of things. They control all the variables and can decide at any time to make things more or less difficult. If they’re choosing to kill off a whole party of level 1 characters and the whole group hasn’t OKed it the DM is just wasting everyone’s time.
>the whole group hasn't OKed it
What zoomery is this? You don't get a vote. You signed over your rights when you filled out your character record sheet.
Based zoomers trying to have fun and not waste their time
If you're not having fun, the correct answer is always leaving.
> the DM sending encounters
DnDtards think TTRPGs are video games are or something.
No one is forcing you to fight these monsters. You can try negotiating with them, fleeing, or sneaking around them.
Everytime I played D&D and manage to negotiate, find an alternative path or avoid combat I either get that one butthole player who starts a fight anyway even if its something way out of our league or the DM b***hes at us for avoiding a fight and when we do accept the next encounter so the DM would stop b***hing we get rofl stomped.
If you're having to join random groups online, you're already fricking up. TTRPGs are fun and all, but it's really just an excuse to hang out with friends and sometimes play make-believe. Hell, most systems have massive logical flaws on top of mechanical problems that don't consistently make sense, like grappling. The point isn't to play the game, the point is to spend time with other people and have fun
>The point isn't to play the game, the point is to spend time with other people and have fun
Then play a video game, board game or watch a movie. I had too many frick ups ruin a game only to use the excuse of "It's just a game let me have my fun" as they currently throw the game due to incompetence or maliciousness. Table top is more like a sport, you are here to have fun but you are also on a team and you have to pull your weight like everyone else or you get kicked. If you have that one moron who keeps striking out because he likes to swing his bat with his eyes closed or somebody who thinks its funny to trip their own team mates in soccer you fricking kick them out.
I used to have a player that insisted that the point of DnD was to have fun with friends, therefore they should always be able to win any fight/encounter. The most baffling thing was how he insisted rolling dice was "unfair" because it meant you could fail the roll and not do what you wanted.
I also DM'd for a guy who hated rolling dice. He would pout and whine about how he hates rolling dice because he has "bad luck" maybe every other dice roll. It's not like I was making him roll for stupid shit that you shouldn't have to roll for either, these were mostly attack rolls. Your player's aversion to rolling wasn't the only thing that reminded me of him though. The stuff about not losing encounters because the point is having fun reminds me of how my previously mentioned player likes to play Age of Empires 2 against the max number of very easy AIs and then use cheats to max his resources, build a big army and then stomp all the AIs that have nothing built yet. I imagine it's a similar sort of mindset.
>cheating in AoE2 against the idea
Heh, used to do that as a kid, but at the time it felt like the only way to win against the AI.
back to autism people, what I found the weirdest is how these people hate rolling dices due the chance of failure, but then would love games with them like Dragon Quest or older FF titles.
The guy had actual autism and we knew, but it becomes so frustrating to deal with them even when you're aware of his issues.
As another player put it: "He knows things, the concept and idea are in his head, but he doesn't understand them, which is how to apply them to themselves or others".
That’s so fricking stupid. Why don’t you do something else with your friends if you actually don’t care about TTRPGs?
This outlook is dumb as hell. I play exclusively with friends I share from other parts of my life and I still think it's dumb as hell. Tabletop games are like any other game you agree to play with people: There's little point if people don't actually play it. If you play some basketball at the gym or local court then you're going to be pissed when one butthole stops playing repeatedly to check his phone, or drags his feet and whines, or keeps breaking the rules because "it's just a game." You kick buttholes like that out, whether it's a friend or a stranger. If you can't even interface with the most basic premise of the activity, then you're being an butthole.
Bleeding heart 'soft rp' pussies like you are a direct result of critical role and covid destroying D&D from the inside out.
When you play a video game, do you spend the majority of the time enjoying the company of your homosexual little friends? Hell no - that might enhance the evening, but the main even is the game and all its mechanics.
Anon if it's happened 5 times in a row I think it's you fault.
>When is ragequitting justified?
Never. Stick it out, man up, and try to have some self respect to not be chased away because something is hard. If you decide you want to stop, that's fine. But stomping away in anger is childish, grow up.
How are you this unlucky? I have never experienced this in my 20 years of role playing.
Stop playing D&D.
Stop playing martial characters.
Refuse combat.
If some mechanic or system is consistently fricking you, don't engage with it anymore. And if that means rejecting the game altogether, so be it. The SECOND time you hit the head of your dick with a hammer, it's on you. And apparently every time thereafter.
He never said anything about martial characters, and he said it's happened in systems that aren't D&D. Your 'tism is getting in the way of your reading comprehension.
My ragequits were:
1. Monster of the Week (PBTA) game that I hoped wouldn't be as homosexual as I feared (It was about as homosexual as I feared)
2. Starfinder with a gm who didn't have the slightest clue of what he was doing and the players were either autistic and talked too much or didn't have autism but never talked.
Aside from that I had more games simply fall apart via the ol' disappearing GM trick than games I left.
Why do you need justification for something that made you so angry you quit?
>When is ragequitting justified?
When you are no longer enjoying yourself
You're either literally moronic in gameplay, or you're literally moronic socially and they realise they want you to frick off as soon as you start interacting.
If the rest of the table are also miserable but too beta or polite to speak up.