When you start a new game you've never played, do you get your first impression by playing it in the most difficult way possible (hardest difficu...

When you start a new game you've never played, do you get your first impression by playing it in the most difficult way possible (hardest difficulty, disabled assistances from the game itself, forgoing the use of abilities/items that make it easier, etc.) or do you just play it on normal?

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  1. 8 months ago
    Anonymous

    I usually play a game the first time on normal because that's usually what the game is balanced around. Exception being Doom WADs because 99% of them are balanced around being played on UV.

  2. 8 months ago
    Anonymous

    I start on normal, that's what should be the ideal difficulty. If I get good, I'll try to beat it on hard, next time. If I can't get good, then I'll switch to easy.

  3. 8 months ago
    Anonymous

    I am good at games, so I don't need it to be easy. But I also don't trust studios to balance/playtest their game correctly at higher difficulties without prior evidence. So if a game has:
    3 difficulties -> middle
    4 difficulties -> 2nd hardest
    5 difficulties -> 2nd hardest

    Very rare to see a game with more than 5 difficulties. If I play a game and am getting bored with the lack of challenge:
    good mechanics and story -> move to higher difficulty
    average game -> play faster to reach the end before I get too bored
    weak mechanics, good story -> move to lower difficulty, to focus on hitting the story points quickly
    weak mechanics, bad story -> drop it

  4. 8 months ago
    Anonymous

    Default difficulty.

  5. 8 months ago
    Anonymous

    i dont think ive ever done a first playthru on anything but normal in my life

  6. 8 months ago
    Anonymous

    Depends on the genre and the period it was made in.

    For FPS games like ROTT, I always go for Hard, that is above normal but not hardest.

  7. 8 months ago
    Anonymous

    Hardest unless they're super moron like Doom which constantly kills you, or shmups where it just becomes an autistic pixel level bullet hell.

    • 8 months ago
      Anonymous

      >super moron like Doom
      Doesn't Nightmare difficulty just make mobs move faster and endlessly respawn?

      • 8 months ago
        Anonymous

        It turns Doom into a badly made survival horror game

      • 8 months ago
        Anonymous

        It turns Doom into a badly made survival horror game

        Tbf Nightmare is basically a meme difficulty like Extra Crispy in Blood (which has coop in mind), no one really expects you to beat the game on them.

  8. 8 months ago
    Anonymous

    I start with normal as a test then go from there.
    >played Witcher 3 until leaving White Orchard, realized that some quests are failable if not done in a certain timeframe, then promptly restarted at the hardest difficulty to add more realism instead of being able to button mash through combat
    >started Alan Wake remastered. Gameplay is boring and repetitive, enemies are damage sponges. Restart on game journalist mode because I liked the story though

  9. 8 months ago
    Anonymous

    Always one difficulty level less than the hardest

    • 8 months ago
      Anonymous

      >Difficulty: Easy or Normal?
      Weak.

  10. 8 months ago
    Anonymous

    Usually normal, adjusting accordingly if the game is notoriously easy or hard.

  11. 8 months ago
    Anonymous

    Games should have 5 difficulty levels:
    >Games "journalist" or otherwise mentally disabled
    >Casual
    >Mainstream
    >Hardcore
    >Autist

    • 8 months ago
      Anonymous

      >mentally disabled
      >Autist
      You spoil me, anon.

  12. 8 months ago
    Anonymous

    I first play the game on normal or whatever is recommended in the manual. If it's a simulator game I choose the most realistic difficulty setting.

  13. 8 months ago
    Anonymous

    >game has difficulty levels of "Easy" and "Normal"
    >localization renames them "Normal" and "Hard"
    Which way, western man?

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