When you're just playing the game for the first time and you don't know it's threshold of rules and limits, and you just FIND THIS without hearing about it.
This feeling, I don't think has been matched by a future game in the series. But I wanna be wrong, and argued with for that purpose.
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Find what? The shovel?
No the flute kid who has an audience of animals, who seems to have magical powers that whisk him away.
I dunno, you can see that pretty early in the game and while it made me curious, I never thought it was that special.
I could argue that meeting all the different tribes in OoT gave me a more special feeling.
But that was so linear though.
You had to do it in a specific order, there was no way you were gonna find death mountain or zora's domain by accident.
Sure, but I still don't see what's special about finding flute boy. He's not hidden at all. It's just a kid playing flute and he disappears (also if you leave the screen and come back he's there again and disappears again which kinds of destroy the magic). Not trying to be a dick, good for you if it had a positive effect on you, but it never had an effect on me. Going to the Zora's Domain might be linear, but meeting fish people living in a water cave felt a lot cooler than a kid playing flute.
>It's just a kid playing flute and he disappears
That's what makes it fun. It's obvious that he has a power that you're going to get. Sort of. You don't know it's bird related, and you don't know that he's fading into the dark world.
> (also if you leave the screen and come back he's there again and disappears again which kinds of destroy the magic)
Well you just sorta assume he's reappearing as soon as you go away. He does it for the animals.
>It's obvious that he has a power that you're going to get.
That is not obvious in any way whatsoever.
1. He looks more like a ghost than someone using magic.
2. You don't get any other tool/power from npcs except bottles.
>That is not obvious in any way whatsoever.
"He has a warp power! I want that!"
"There's probably a way to get it."
Iktf OP, this game blew my mind so many times when I was 8-9. Just wandering around with no clue what to do, discovering epic shit like pic rel and the meadow with the master sword, my mind inventing lore for everything as I went along
Nowadays it's just "wait you didn't look this up to get the secret ending? Oh we already know all the lore around it, too..."
>Zelda babby thinks this is special
Play more games.
Hey now, I come to a videogame board to regurgitate the same popular shit over and over like a good little ninten-drone, not to discuss actual new and good vidja
>not to discuss actual new and good vidja
Like what? We've discussed Elden Ring, Tunic, Neon White and Cuphead DLC to death. What would you like to discuss anon? Did any other good games come out this year do you think?
What happened to you in your lives?
So bitter. At everyone.
Dumb
Yeah? Is it?
Many games do that secret stuff better like dark souls
>ALBW makes him the forest sage
I mean I get it I guess but still felt weird.
felt natureal
Isnt this something everyone sees on every playthrough? Dont you have to go through this area?
Not for awhile.
Flute isn't mandatory until like, dark world dungeon 6?
You can discover it super early though.
The flute is irrelevant. This area is in the lost woods close to the,master sword location. 99% of players are going to see this right away early in the game. There's nothing special about it. Everyone sees this.
>This area is in the lost woods close to the,master sword location.
You're remembering wrong. Lost Woods are north of Kakariko, flute boy is south-east of Kakariko.
The feeling of actual discovery is undiluted kino but unfortunately is getting scarcer and scarcer with vidyas overexplaining every little detail and other players flocking every corner eager to spoil the smallest of details.
What gives me a similar feeling is playing RPGs without looking up who the party members are.
>that feeling when you're eager to read a detailed manual but still want to keep the party members a surprise
You can have this experience whenever you want.
Go into games blind. Don't look up secrets or optimized builds. Just play things on their own terms.
People now obsess about finding optimal gear or missing quests, so they go out of their way to get rid of all the actual fun and surprise of playing through a large game. The friction of not having the best stuff, of stumbling through encounters, of being taken off-guard is where all the memorable parts of a first playthrough come from.
>You can have this experience whenever you want
Humanity leans towards dominant strategies.
It just isn't the same.
If you're specifically doing something with ATTAINING FEELING in mind, it's not as fun.
Absolutely based. I was he same age when i played this, and then Ocarina of Time came out. I was 10 years. God damn it want to go back
For me it was that homosexual running from you in Kakariko and when you finally get the Pegasus Boots you know EXACTLY what little b***h you are hunting down first.
I am too autistic to enjoy "exploring" in video games. in my mind it's a confrontation between me and the devs who are maliciously trying to hide things from me. in order to beat them I have to systematically check every location to make sure I didn't miss anything which turns it into a chore.
>in order to beat them I have to systematically check every location
This.
I particularly hate "puzzles" that are presented to you early on and the solution it 'find the corresponding item in a later dungeon'.
My boomer """le epic memory""" was more
>wonder if there's anything under the bridge
>there is
That and flute kid are the very essence of LTTP's soul.
This wasn't even special or hidden at all. God Zelda fans are so fricking homosexual
>I am a killjoy
>Nothing advances through me
I agree. I don't know if it was because I was just the right age or what but that scene resonated with something deep inside, more than just pixels on a screen.