When you're starting a new RPG blind, how do you decide to allocate stat/attribute points? How much research do you do, if any?
Do you design your character around the sort of gameplay you want? Or do you come up with a personality for your character and then allocate points accordingly?
It's All Fucked Shirt $22.14 |
A Palworld thread died for this
Good
max int
max str
>meanwhile you irl
>Or do you come up with a personality for your character and then allocate points accordingly?
I generally do that, which actually sucks in Fallout 1 because having any less than 10 agility feels like shit.
That's why you become a drug user. Drugs are really powerful in Fallout 1 and 2, and the addiction isn't even permanent.
I would say 9 or 10 Int is the only one I really like, because skill points from leveling.
Buffout (You can double dose)
+2 Strength for 6 hours
+3 Endurance for 6 hours
+2 Agility for 6 hours
Psycho
+3 Agility for 4 hours
-3 Intelligence for 4 hours
+50 Damage Resistance for 4 hours
Buffout double dose:
+4 Strength
+6 Endurance
+4 Agility
All 3:
+4 Strength
+6 Endurance
+7 Agility
Agility is not a problem.
I go full murderhobo.
Max body stats.
Dump charisma/intelligence.
I remember the last time I played a character based on what I thought was my stats. KOTOR when I was like 12. High INT. That character sucked hard. Then I realized charisma and wisdom were far better and I never tried to make myself again.
I roleplay as a genetically superior individual maxing all my stats with cheat engine.
Such indulgence should detract from a meaningful experience, but I have checked over and over and it doesn't lmao, just saves time on fake 2 different lines in a 40 hour game """replayability""". Maybe if modern devs weren't so garbage at making meaningful stories, but alas that is not happening in the current year.
You must love modern Bethesda games, since they let you do almost everything in a single playthrough.
No, but semi-related: I do like your mom because she lets me do everything to her in a single playthrough lmao.
Sorry dude, you got outsmarted and outdicked. Take the L like a man.
please stop pwning me
This is the saddest cope I have ever seen.
pls
Man, imagine being this utterly buttblasted at an anon making a meme remark mentioning your mom lmao.
I'll make you a favor you you can save face in front of your imaginary gf: I won't reply, nor even read your next post, so go nuts anon, it means you win ;^)
im begging u
Agility and Dexterity
I like to try recreating characters I've played in tabletop or other vidya if I can. They tend to be smart, charismatic, and/or sneaky. When I make an entirely new character, I choose their portrait first, then come up with a personality for them that'd fit the setting, and build stats around them.
I never minmax and will even gimp myself for the sake of roleplay because I'm autistic enough to actually want to engage in roleplaying in my RPGs.
I find going with intelligence and speech craft oriented characters is most satisfying since you get the most out of dialogue and skill checks.
First time I played I was so excited about all the possibilities. Went with charisma.
Later I learned that charisma doesn't do shit and the game sucks without agility.
Agi + int + small guns + lockpicking + speech
I will say it just once:
It is a mistake for games to let you know what is going on under the hood.
[skill: success/failure] is literal cancer and reload bait
By that logic there should be no RNG in any game.
Because it's reload bait.
So I will make your point for you.
>I don't like P&P RPG mechanics in my video games
here
As expected of Ganker, you are too dumb to understand what I meant. Pearls before swine and all.
No Black person, game giving you explicit [Fail/Success] can be just a toggle in the options.
It doesn't change how you play because you will still reload because you didn't get the outcome you were hoping for.
Only way around this is no manual saving.
Have you played The Age of Decadence? Great concept but outside of combat whole game is just a too static.
I do some research because stats like charisma range from game breakingly good to the worst stat in the game depending on design philosophy. I also see if there's a respec functionality in which case it's fine to wing it.
I put points on whatever seems most fun
My time is relatively limited and I do not want to play a game that is cryptic with how builds work. Like other anons suggest, there are some games where it can severely handicap you mid/late game. I'd rather put in ~20 minutes of effort to ensure the one (and likely only) time I play the game is as fun as possible so I can focus on the story, etc. without worrying too much about the build viability etc.
Anything further than that like looking up where weapon spawns are, etc. seems strange.
I usually go in blind and just figure stuff out as I go. If that leads to failure, I restart with lessons learned..
I do research into how important each stat is, then design the character based on how i want to play them and how i want them to be
For example, in New Vegas charisma is worthless, yet i'm playing with 6 charisma because i want my character to be somewhat, well, charismatic.
I find the shit stat and unallocate every point from it and boost my primary stat. I don't allocate points for roleplay purposes unless it's a game I've beaten multiple times.