When you're starting a new RPG blind, how do you decide to allocate stat/attribute points?

When you're starting a new RPG blind, how do you decide to allocate stat/attribute points? How much research do you do, if any?
Do you design your character around the sort of gameplay you want? Or do you come up with a personality for your character and then allocate points accordingly?

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  1. 5 months ago
    Anonymous

    A Palworld thread died for this

    • 5 months ago
      Anonymous

      Good

  2. 5 months ago
    Anonymous

    max int
    max str

    • 5 months ago
      Anonymous

      >meanwhile you irl

  3. 5 months ago
    Anonymous

    >Or do you come up with a personality for your character and then allocate points accordingly?
    I generally do that, which actually sucks in Fallout 1 because having any less than 10 agility feels like shit.

    • 5 months ago
      Anonymous

      That's why you become a drug user. Drugs are really powerful in Fallout 1 and 2, and the addiction isn't even permanent.
      I would say 9 or 10 Int is the only one I really like, because skill points from leveling.

      Buffout (You can double dose)
      +2 Strength for 6 hours
      +3 Endurance for 6 hours
      +2 Agility for 6 hours

      Psycho
      +3 Agility for 4 hours
      -3 Intelligence for 4 hours
      +50 Damage Resistance for 4 hours

      Buffout double dose:
      +4 Strength
      +6 Endurance
      +4 Agility

      All 3:
      +4 Strength
      +6 Endurance
      +7 Agility

      Agility is not a problem.

  4. 5 months ago
    Anonymous

    I go full murderhobo.
    Max body stats.
    Dump charisma/intelligence.

  5. 5 months ago
    Anonymous

    I remember the last time I played a character based on what I thought was my stats. KOTOR when I was like 12. High INT. That character sucked hard. Then I realized charisma and wisdom were far better and I never tried to make myself again.

  6. 5 months ago
    Anonymous

    I roleplay as a genetically superior individual maxing all my stats with cheat engine.
    Such indulgence should detract from a meaningful experience, but I have checked over and over and it doesn't lmao, just saves time on fake 2 different lines in a 40 hour game """replayability""". Maybe if modern devs weren't so garbage at making meaningful stories, but alas that is not happening in the current year.

    • 5 months ago
      Anonymous

      You must love modern Bethesda games, since they let you do almost everything in a single playthrough.

      • 5 months ago
        Anonymous

        No, but semi-related: I do like your mom because she lets me do everything to her in a single playthrough lmao.

        • 5 months ago
          Anonymous
          • 5 months ago
            Anonymous

            Sorry dude, you got outsmarted and outdicked. Take the L like a man.

            • 5 months ago
              Anonymous

              please stop pwning me

              • 5 months ago
                Anonymous

                This is the saddest cope I have ever seen.

              • 5 months ago
                Anonymous

                pls

              • 5 months ago
                Anonymous

                Man, imagine being this utterly buttblasted at an anon making a meme remark mentioning your mom lmao.
                I'll make you a favor you you can save face in front of your imaginary gf: I won't reply, nor even read your next post, so go nuts anon, it means you win ;^)

              • 5 months ago
                Anonymous

                im begging u

  7. 5 months ago
    Anonymous

    Agility and Dexterity

  8. 5 months ago
    Anonymous

    I like to try recreating characters I've played in tabletop or other vidya if I can. They tend to be smart, charismatic, and/or sneaky. When I make an entirely new character, I choose their portrait first, then come up with a personality for them that'd fit the setting, and build stats around them.
    I never minmax and will even gimp myself for the sake of roleplay because I'm autistic enough to actually want to engage in roleplaying in my RPGs.
    I find going with intelligence and speech craft oriented characters is most satisfying since you get the most out of dialogue and skill checks.

  9. 5 months ago
    Anonymous

    First time I played I was so excited about all the possibilities. Went with charisma.

    Later I learned that charisma doesn't do shit and the game sucks without agility.

    Agi + int + small guns + lockpicking + speech

  10. 5 months ago
    Anonymous

    I will say it just once:
    It is a mistake for games to let you know what is going on under the hood.
    [skill: success/failure] is literal cancer and reload bait

    • 5 months ago
      Anonymous

      By that logic there should be no RNG in any game.
      Because it's reload bait.
      So I will make your point for you.
      >I don't like P&P RPG mechanics in my video games
      here

      • 5 months ago
        Anonymous

        As expected of Ganker, you are too dumb to understand what I meant. Pearls before swine and all.

        • 5 months ago
          Anonymous

          No Black person, game giving you explicit [Fail/Success] can be just a toggle in the options.
          It doesn't change how you play because you will still reload because you didn't get the outcome you were hoping for.
          Only way around this is no manual saving.
          Have you played The Age of Decadence? Great concept but outside of combat whole game is just a too static.

  11. 5 months ago
    Anonymous

    I do some research because stats like charisma range from game breakingly good to the worst stat in the game depending on design philosophy. I also see if there's a respec functionality in which case it's fine to wing it.

  12. 5 months ago
    Anonymous

    I put points on whatever seems most fun

  13. 5 months ago
    Anonymous

    My time is relatively limited and I do not want to play a game that is cryptic with how builds work. Like other anons suggest, there are some games where it can severely handicap you mid/late game. I'd rather put in ~20 minutes of effort to ensure the one (and likely only) time I play the game is as fun as possible so I can focus on the story, etc. without worrying too much about the build viability etc.

    Anything further than that like looking up where weapon spawns are, etc. seems strange.

  14. 5 months ago
    Anonymous

    I usually go in blind and just figure stuff out as I go. If that leads to failure, I restart with lessons learned..

  15. 5 months ago
    Anonymous

    I do research into how important each stat is, then design the character based on how i want to play them and how i want them to be
    For example, in New Vegas charisma is worthless, yet i'm playing with 6 charisma because i want my character to be somewhat, well, charismatic.

  16. 5 months ago
    Anonymous

    I find the shit stat and unallocate every point from it and boost my primary stat. I don't allocate points for roleplay purposes unless it's a game I've beaten multiple times.

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