>wrong
Meh, it didn't. It has problems, but it's one of more unique mp fps games and one I actually like. Nothing feels like shitting on some armor convoys with your buddies and stopping their attack on your base, or dropping c4 on some prick in your base with light assault, jumping from roof to roof, while absolute mayhem is happening outside and inside.
Only real problem is that if you zerg too much it can become too boring for both sides, you need tug of war going on.
Launch.
The freemium model saw all sorts of moronation.
And bad choices elsewhere in the game saw it eventually fail to keep a real playerbase.
Personally, I blame falling for the hype-line of the original and trying to make huge outdoor battles the only draw.
In the original, the islands were capped somewhere around 100/faction iirc. In PS2 they had to make that much higher, because they initially opened up with just one continent, and slowly worked up to 4.
Then, when they reworked stuff, they started locking players out of at least one of those every so often.
If PS2 had more, smaller continents that worked like PS1, and the emphasis on combined arms and bases actually mattering, then it might have been a better game.
But it had to be a modern FPS.
The dogshit engine. Linking firerate to framerate cripples half the weapons in the game, and even if you drop every setting to potato low it's still unoptimized and chugs in big fights.
Yeah, anything lower than Very High texture quality is like reverse-optimized and worsens performance. The new devs also have admitted they know next to nothing about how the sticks-and-string engine works.
No skill based matchmaking
I'm bad at the game and the game should adjust to me, I don't like getting ganked by much superior players every few seconds.
poor integration of combined arms
tanks never fight tanks they just sit on a hill mills away spamming into bases with a .01kpm
meanwhile esfs/libs just farm infantry from the air and never really engage each other either
I don't mind the tanks. Tanks come, I see them coming and can get to cover. Air comes from out of fricking nowhere, kills 5 to 10 dudes with just enough health to run away, repair and do it again. Wtf. Even if everyone fires on the air he can fly by get a kill and escape?
>kills 5 to 10 dudes with just enough health to run away, repair and do it again. Wtf.
Mostly a problem if there are not enough infantry to pull AA MAXes and lock on launchers.
Changing from hex to grid early in the game. Ironic because every dumbass and oldgay were whining for muh grid, thinking it would solve everything. Nope, just made any solo or small squad play impossible & took away choices and strategy.
How does the game run this shit still
I tried to play some, because I need more big battle style FPS games
it runs like dogwater still, and in fact is probably worse. It stutters more than a 5 year old with Parkinson's
After that optimization patch around 2013 this game was incredible. Haven’t played it since around early 2015 so I’m not sure what went wrong in the meantime.
It was ahead of its time, the tech internet and hardware just wasn't up to speed back then and the playerbase was smaller. If the game had come out today with updated tech and a good marketing campaign and a streamlined UI it could get huge.
This would've been a stroke of genius if it wasn't unintentional. The most difficult location to siege in the center of the map aptly named the Crown, it's the perfect way to encourage final stand fights. When did TR at the Crown become a thing? I used to play with a group that near exclusively played Indar just to hold it.
I liked the game but it was sooo grindy to purchase any weapons. I also had trouble at times finding fights. I eventually just went to the Crown and fought in the chaos there
I played it a lot when it came out, a fair bit a few years after that and a little a year or so ago
they never fixed the netcode, balanced the weapons or made any significant strides in optimisation
it just feels bad to play after a while because of the netcode, being shoehorned into one of three weapons and larger battles, the main selling point of the game, will run like shit even with modern hardware
then there were shit like the flight system being impossible learn against veterans because its wonky as frick or there not being any legitimately viable AA options against good pilots resulting in infantry being ground to shit by missiles all day every day
it should have millions players
maps is too big for the small player limit
>wrong
Meh, it didn't. It has problems, but it's one of more unique mp fps games and one I actually like. Nothing feels like shitting on some armor convoys with your buddies and stopping their attack on your base, or dropping c4 on some prick in your base with light assault, jumping from roof to roof, while absolute mayhem is happening outside and inside.
Only real problem is that if you zerg too much it can become too boring for both sides, you need tug of war going on.
Clunky movement.
Launch.
The freemium model saw all sorts of moronation.
And bad choices elsewhere in the game saw it eventually fail to keep a real playerbase.
Personally, I blame falling for the hype-line of the original and trying to make huge outdoor battles the only draw.
In the original, the islands were capped somewhere around 100/faction iirc. In PS2 they had to make that much higher, because they initially opened up with just one continent, and slowly worked up to 4.
Then, when they reworked stuff, they started locking players out of at least one of those every so often.
If PS2 had more, smaller continents that worked like PS1, and the emphasis on combined arms and bases actually mattering, then it might have been a better game.
But it had to be a modern FPS.
The dogshit engine. Linking firerate to framerate cripples half the weapons in the game, and even if you drop every setting to potato low it's still unoptimized and chugs in big fights.
A different thread claimed that they were so bad at programming the game that lowering the settings actually makes it perform worse.
Yeah, anything lower than Very High texture quality is like reverse-optimized and worsens performance. The new devs also have admitted they know next to nothing about how the sticks-and-string engine works.
"F2P"/P2W garbage
Didn't make it Planetside 1.5
I like it and I can't wait for them to undo this temporary spawn change that makes zergs teleport from one side of the map to the other instantly
To heavy for my computer at that time
No skill based matchmaking
I'm bad at the game and the game should adjust to me, I don't like getting ganked by much superior players every few seconds.
poor integration of combined arms
tanks never fight tanks they just sit on a hill mills away spamming into bases with a .01kpm
meanwhile esfs/libs just farm infantry from the air and never really engage each other either
>tanks never fight tanks
Dunno about that, I love to hop in a magrider with skilled driver and upgraded canons to shit on enemy tanks.
I don't mind the tanks. Tanks come, I see them coming and can get to cover. Air comes from out of fricking nowhere, kills 5 to 10 dudes with just enough health to run away, repair and do it again. Wtf. Even if everyone fires on the air he can fly by get a kill and escape?
>kills 5 to 10 dudes with just enough health to run away, repair and do it again. Wtf.
Mostly a problem if there are not enough infantry to pull AA MAXes and lock on launchers.
it seems to hold its playerbase just fine, what could go wrong?
Come and chat on /vm/.
making a glorified battlefield clone instead of an actual planet side sequel
Changing from hex to grid early in the game. Ironic because every dumbass and oldgay were whining for muh grid, thinking it would solve everything. Nope, just made any solo or small squad play impossible & took away choices and strategy.
>Where did it all go so, so wrong?
It didnt, stop being a shitter.
How does the game run this shit still
I tried to play some, because I need more big battle style FPS games
it runs like dogwater still, and in fact is probably worse. It stutters more than a 5 year old with Parkinson's
After that optimization patch around 2013 this game was incredible. Haven’t played it since around early 2015 so I’m not sure what went wrong in the meantime.
It was ahead of its time, the tech internet and hardware just wasn't up to speed back then and the playerbase was smaller. If the game had come out today with updated tech and a good marketing campaign and a streamlined UI it could get huge.
never forget
This was the only point in time when the game lived up to its potential. Crown defense was so much fun
And then, as perhaps the crystalization of why the game failed, the devs constantly fricked with it to make it worse.
This would've been a stroke of genius if it wasn't unintentional. The most difficult location to siege in the center of the map aptly named the Crown, it's the perfect way to encourage final stand fights. When did TR at the Crown become a thing? I used to play with a group that near exclusively played Indar just to hold it.
I liked the game but it was sooo grindy to purchase any weapons. I also had trouble at times finding fights. I eventually just went to the Crown and fought in the chaos there
Most starting guns are fine as is, maybe just get some attachments for them.
I played it a lot when it came out, a fair bit a few years after that and a little a year or so ago
they never fixed the netcode, balanced the weapons or made any significant strides in optimisation
it just feels bad to play after a while because of the netcode, being shoehorned into one of three weapons and larger battles, the main selling point of the game, will run like shit even with modern hardware
then there were shit like the flight system being impossible learn against veterans because its wonky as frick or there not being any legitimately viable AA options against good pilots resulting in infantry being ground to shit by missiles all day every day