no, it was 1998 when developers conferences started to pop up. As soon anything has attention, israelites, women and homosexuals start to infect what ever they are in contact with. You just noticed the symptoms in 2006 maybe.
In vidya or in this IP specifically? Because you might not want to hear it, but looking back on what AC1 tried to do, things started going wrong as soon as AC2
You're right on the first point, but Those Who Came Before and the end of the world were both teased already in the first game. The former in dialogue with Vidic and Altaïr's very last journal entry post-game, the latter in 16's messages written in blood all relating in some way with the doomsday and the specific 21 December 2012 date being used (pic related).
Looking back AC2 failed because it caved to AC1's harshest critics. The game slowly but surely moved from trying to be a social assassin simulator to a historic GTA with sidequests about beating husbands, delivering letters or horse racing. Ezio was more Batman than Agent 47, and he was always made to be on the right solely because the villains writing took a plummet in how white & black everything was. That, and there's only one intermission with Desmond in the entire game (the Acre dream) compared with the eight you had in the first game, all accompanied with learning a little bit more about Vidic, Lucy and Abstergo. It was AC2 which started the real Ubisoft collectathon with the chests, feathers that this time around did matter for narrative progression, an economy system... if you've ever seen people in the last decade say that AC1 has "aged badly", it's mostly because AC2 was the one that actually made the franchise into a crowd pleaser. For better and in time, definitely for worse.
And as I specified, the difference between the flags and feathers is that the latter were fiven 'narrative progression'. You get a hammer, a cape and Maria's character arc out of the latter, and chests feed into the economy which feed into buying... well, everything: weapons, armor, fixing your villa. The flags were added in the first game as a frick you to achievement prostitutes as stated by Désilets himself.
>the villains writing took a plummet in how white & black everything was
Just because a self-righteous butthole who breaks people's legs thinks he's doing the right thing doesn't mean he has a valid point.
It does make him more interesting. Especially when his point of view in turn makes Altaïr question things, talk to Al Mualim and help him in his character arc.
>It does make him more interesting
If you're teenager who still only thinks about himself. >Especially when his point of view in turn makes Altaïr question things, talk to Al Mualim and help him in his character arc.
I suppose I can't blame Altair for being a brainwashed goatfricker to fall for that nonsense.
>the villains writing took a plummet in how white & black everything was
Just because a self-righteous butthole who breaks people's legs thinks he's doing the right thing doesn't mean he has a valid point.
>Ezio was more Batman than Agent 47, and he was always made to be on the right solely because the villains writing took a plummet in how white & black everything was.
This was definitely true, but for 2 and ACB they were making it amorally campy, more like the 1990s Batman or James Bond. It's only from Revelations that they increasingly went and made everything black and white with no irony or self-awareness.
People on Ganker are trying to gaslight the 2010s by saying there was no cultural agenda shift, but there definitely was one where even before Trump they were making everything "allegorical" where one side is pure woke goodness and the other is a Bad Thing.
It's particularly annoying in the AC series since the Templars get attached without rhyme or reason to everything the devs want to say is bad, to the point that they're not really involved in the plot except killing the protagonist's family member at the start of the game and dying over and over again until the actual ancient aliens plot can be advanced. But they've gone more or less the same way with the ancient aliens, to some extent. If they wanted to really shake things up, they'd have the templars be the "good guys" for once.
I love how they set up Juno just to kill her off in a comic. Definitely didn’t make me angry how they got rid of her and Desmond’s son they alluded to in Brotherhood.
9 months ago
Anonymous
That's something that game devs of the late 2000s early 2010s seemed to love doing and it was always shit - assuming everyone was into the comics and "fandom", rather than the actual media of the game series, and basing how they advanced the story and developed the characters based on stuff most players never saw or cared about, and the most heavily memed opinions on hugbox forums.
9 months ago
Anonymous
I mean it wasn't bad early on. 3 has Daniel Cross appear but the cast tells you everything you need to know about him.
9 months ago
Anonymous
Shoutouts to Dishonored for doing the exact same thing. What's that, you want to find out what Corvo was up to right before Dishonored 2, and what the deal is with his lost sister's son? You want to know what Emily did right after she got back her throne? You want to know what Daud did before Death of the Outsider, why he is so weak and how he found out about the Eyeless and the sword that can kill the Outsider? Well get fricked, you better go read two comic series and three novels.
WW2 was just the Templars having a Civil War. Joseph Stalin, Adolf Hitler and Franklin D. Roosevelt were all Templars, and so was Churchill until that got retconned.
>WW2 was just the Templars having a Civil War. Joseph Stalin, Adolf Hitler and Franklin D. Roosevelt were all Templars, and so was Churchill until that got retconned.
which part of secret society do they not understand
9 months ago
Anonymous
The Templars are a bit more explicit about what they’re doing, but they don’t call themselves Templars in public, and they come up with coverup stories to hide what they’re really up to. For example, all of WW2 was just a smokescreen for Templars fighting other Templars over who gets an Apple of Eden.
The present day plot was awesome in AC2. I was with it until they fricked it all up in AC3 and then they basically just did nothing with it for years and did random shit in the modern day. It really was a big aspect of what made the series unique but midwits hated it.
I'm gonna be real with you guys: AC1 was a great prototype, but they should've had another year to refine some things and cut some stuff.
Like we really didn't need Veronica Mars and the present-day animus stuff. That stuff dragged down all following games. Haven't played the last 6 entries or so so IDK how much of that stuff is still present.
AC2 did a good job of fleshing out AC1s mechanics and we got a more personal story that was on fricking point. ACB imho has the best combat system but is basically an AC2 expansion pack. and Revelations being a worse expansion pack.
Thats imho where AC stops as a franchise. Instead of Black Flag and ACIII we should have just gotten a real deep pirate RPG in the spirit of Sea dogs/ new horizons/pirates of the carribbean games/mods.
I am currently replaying AC Unity so I'll give it a honorable mention because it kind of went back to the roots in terms of parkour and big churches to climb, but both the combat and the climbing are kind of shit. (as in the mechanics are worse than AC1/2/B)
>Like we really didn't need Veronica Mars and the present-day animus stuff.
Frick off. homosexuals like you are the reason why they killed Modern Day, Desmond, and resulted in the series releasing a constant slew of slop. It was always supposed to lead to full Modern Day game with Desmond.
>the reason why they killed Modern Day, Desmond, and resulted in the series releasing a constant slew of slop
this one is just ubisoft having no follow through.
>it was always supposed to lead to a modern day game with desmond
Yeah and they royally screwed that part up. They bit off more than they could chew. It didn't help that they made many of the AC2 characters super likeable.
>Like we really didn't need Veronica Mars and the present-day animus stuff.
It's ok, many mentally challenged people fail to keep track of two whole plotlines going on in the same story, we understand your shortcomings.
A modern day, full Desmond game could have been sick as frick. Imagine it being set in a huge city with plenty of tall buildings and interiors to explore. Guards are armed which would make stealth a bigger focus. What could have been, now we just get "but bro the assassin's are epic samurai's now!" and redditors buy the same shit game for the ninth time in a row because the setting is different. Yawn.
The modern day *was* the point of the game. It's where the story that actually mattered took place. The Animus story was there from the get go and even teased at the very end of the E3 presentation.
>would've could've should've
meanwhile this is the state of "modern" plotlines:
>build up Desmond for an eventual game with him >franchise prints money >get rid of OG devs to try and prostitute out the IP annually forevermore >Desmond doesn't fit those plans, kill him off >meander modern plot for three games >"oh shit people are getting tired of it, quickly make a new modern MC" >make Layla, have her be an idiotic obnoxious Mary Sue >literally no one likes her, people want Desmond back >oh god oh frick what do we do" >add Desmond phone messages in the background for the nth time >turn him into a VR AI that's technically ~~*(alive*~~) >kill Layla >sixteen years and counting
What were they thinking?
I like the concept of a modern day templar order turned corporation and a secret assassin order battling it out but the execution of this concept has failed laughably.
Meanwhile we have had great jump-and-run puzzles in awesome historical locations.
This game came originally from the Prince of Persia team and this is what it should be: a neat plot stuffed into large levels filled with parkour/climbing and a fun combat system.
If we can make the jump from Altair to Ezio, there is literally nothing stopping anyone from making an entire AC game set 10 years ago or 20 years in the future. Dare I say the whole Templar Order being behind certain NGOs or government/media institutions would be absolutely kino?
The only problem is finding someone talented enough to write it and dealing with modern technology - melee fighting guards with full auto weapons will probably demand changes to combat and stealth mechanics.
9 months ago
Anonymous
>reddit spacer is moronic and doesn’t understand what he’s talking about
Why am I not surprised?
9 months ago
Anonymous
>moron attempts ad hominem while not contributing anything to the discussion
It's not my fault your pea-sized brain can't comprehend the difference between the intriguing headcanon of a successful AC franchise going into present day and the clusterfrick of characters, retcons and shitty in-game concepts that is reality. (LARP as a random Game Studio Employee anyone?)
The one problem throughout all AC games is the directionless half-hearted way of doing things. Do we want the cool jump-and-run mechanics? Yes. Lets design a map that makes them largely unusable. Do we want a modern day plot? Yes. Lets not focus on that at all and basically tease the shit out of it for 6 games until we run out of ideas.
Do we want a sick combat system? Yes. Lets keep fricking with it even though we got it right half a dozen games ago.
What AC could've been as a franchise, as a storyline or as it's key gameplay mechanic is something completely different that the bullshit it became.
Not gonna lie, where I once thought this idea was cool, I now think it's shit.
AND I also enjoy the Layla trilogy. Historical locations will always be better than modern day crap. Nobody wants to play Assassin's Creed: Los Santos, and that would erase the whole point of the animus.
Modern day effectively died after 4 and Rogue, became extremely minor side pieces in Unity and Syndicate, and then came back in the new trilogy just to get killed again because Layla is the most unlikeable Mary Sue c**t in the series.
I have no idea who layla is so I don't think I've missed anything by stopping after Unity.
>Like we really didn't need Veronica Mars and the present-day animus stuff. That stuff dragged down all following games. Haven't played the last 6 entries or so so IDK how much of that stuff is still present.
it's an effective way to make churning out sequels easy. Ubisoft wouldn't greenlight making costly new properties without them.
Modern day effectively died after 4 and Rogue, became extremely minor side pieces in Unity and Syndicate, and then came back in the new trilogy just to get killed again because Layla is the most unlikeable Mary Sue c**t in the series.
How exactly did it get killed? It's more interesting than it's been since 3.
Desmond is still "alive" and now there's a reincarnated Isu walking around in the body of an assassin.. I'd say that's a pretty good setup for wherever it goes next.
>build up Desmond for an eventual game with him >franchise prints money >get rid of OG devs to try and prostitute out the IP annually forevermore >Desmond doesn't fit those plans, kill him off >meander modern plot for three games >"oh shit people are getting tired of it, quickly make a new modern MC" >make Layla, have her be an idiotic obnoxious Mary Sue >literally no one likes her, people want Desmond back >oh god oh frick what do we do" >add Desmond phone messages in the background for the nth time >turn him into a VR AI that's technically ~~*(alive*~~) >kill Layla >sixteen years and counting
What were they thinking?
>Like we really didn't need Veronica Mars and the present-day animus stuff.
It's ok, many mentally challenged people fail to keep track of two whole plotlines going on in the same story, we understand your shortcomings.
A modern day, full Desmond game could have been sick as frick. Imagine it being set in a huge city with plenty of tall buildings and interiors to explore. Guards are armed which would make stealth a bigger focus. What could have been, now we just get "but bro the assassin's are epic samurai's now!" and redditors buy the same shit game for the ninth time in a row because the setting is different. Yawn.
The modern day *was* the point of the game. It's where the story that actually mattered took place. The Animus story was there from the get go and even teased at the very end of the E3 presentation.
Unity is an unfinished mess Ubisoft abandoned.
Parkour system often fails to let you drop to a ground as if the game doesn't even have a proper gravity function for Arno and he ends up stuck mid-air. Often times it doesn't evem let you drop off of something at all.
Turning around corners on narrow edge is a gamble of whether he smoothly turns direction or gets stuck in nothing.
Arno often does insane superhuman leaps because of how spastic the detection is.
Tree parkour is even buggier.
The epitome of the unfinished nature is one of the tutorial tips being just plain wrong. Holding down the center camera button(or whatever it was) does frick all when trying to enter a window. Just holding down the direction keys/stick do its job once Arno is in a sweet spot.
Stealth is in an even worse state.
Enemies can some times have a complete hivemind+x ray vision where they detect Arno through walls.
The riflemen have ridiculous range and the designers loved spamming them fricking everywhere.
Enemies' reaction in general is very unreliable. Sometimes you can low profile assassinate a dude next to another then quickly assassinate him before he notices, sometimes he gets alerted right away.
Sometimes enemies fail to even see you kill a dude right in front of him.
Combat is even buggier.
Enemies that are running around don't register as "meleeable" targets and enemies can do that often so Arno ends up just drunkenly flailing mid air.
The camera is way too zoomed in combat.
Parry/Gun prompts for enemies don't even show.
The rare 30% of the time where it is all working correctly, it can be fun, but 60% of the time it is just unpleasant jank. 10% is pure infuriation because if Ubisoft didn't pull the plug, it genuinely could have been an amazing game
Yes. We were never supposed to have Brotherhood or Revelations, that was the product of Ubisoft meddling, and Ezio’s story was meant to end at 2. We were supposed to have a couple more games with Desmond going into the memories of of different ancestors, and finish the series with a full Modern Day Desmond game. That slowly got thrown out of the window when Ubisoft started meddling, and wanting to pump out yearly releases for more money, and it got to the point where they just threw him out, killed Desmond, and started running the series into ground.
>Where did it all go wrong bros?
When AC3 turned out to be what it was instead of the KINO modern day-setting masterpiece it should have been as per the main writer. You would be able to gain special abilities by finding hidden animus devices and going through a short section of several different assassins' life with a special ability each. It could have been a fantastic end to the Desmond Saga, but no, instead we just get MUH forgettable "native american" protagonist and Desmond gets a generic matyr ending.
Game worlds that are obnoxiously large (4) and turning it into an RPG (Origins and later).
You'd think that by now that developers who swap genres would understand how they're destroying games.
it was a half baked tech demo with some interesting ideas. ubishit is so greedy though that they missed the forest for the trees. in other words, they focused on the wrong thing (money) and neglected the actual "make a better game" aspect of video game development. ubishit doesn't make games, they make interactive software that apes various elements of games in the hopes that they'll make a huge amount of money in the end.
if you're only motivated by greed, sales start to bleed as people feed at a different sneed, on a quest for better quality seeds, if you read what I'm preaching tb.h senpai.
I keep saying and I'll say it again. The bad guys are the assassins themselves for trying to hide such pieces of eden from mankind.
Under the excuse of opression, they limit our knowledge of the world.
After replaying the series the Assassins and Templars are both edgelord fedora-tippers. Kind of a liberal douche's wet dream where both sides get to be as hypocritical as possible when it suits them while acting like they're above the rest of humanity. Peak pseud fiction.
Make it proper this time. I'm so sick of the assassins, every, single, time. Always taking the pieces of eden, always being the morally superior.
They are not!
At least I’m not a stupid cereal mascot who won’t shut up about his shitty catchphrase, and turns into a complete hypocrite who’s okay with giving smallpox blankets to civilians, and the French Revolution.
>French Revolution.
I still don't get why Ubisoft of all companies decided to make the French revolution a templar plot instead of something the assassins started.
Even the fake ass E3 demo of Unity seemed to imply that was the original intent but shit changed a lot down the line.
I hated how Shay’s animations for his pistol and dagger combat are almost entirely lifted from Edward’s dual swords, with only a few new animations f made for Rogue that look like shit. It’s really dumb seeing him slash and stab the air with a dagger that’s too small to reach enemies. And Altair’s dagger isn’t his short blade from 1, just a small version of the level 2 sword from that game.
Elika was a great waifu.
Although it seemed like a cheap shot naming the donkey after Farah. But then again look at what they did to her in the Two Thrones.
I'm just happy I got to experience the OGs like AC1 or PoP:SoT.
I do wish art direction, writing and all the non-GFX related stuff hadn't declined as much.
AC2 - Loss of subtlety in writing, streamlined mechanics, maybe more fun but also more simple, also the start of giving you tools that are of no use, less polished than AC1, modern day isn't tied to animus story as much as in AC1, DLCs and Up(l)ay, exclusive content
AC:B - Start of yearly releases, from this moment the games are always a bit rushed, modern day gets put aside more and more
AC:R - Altair a bit ruined
AC3 - Games go to shit from this moment
AC4 - Kino, but not for what makes AC games AC games
>Altair is 26 in AC1, he's arrogant and disrespectful towards the creed >In AC:R, first memory Altair is 24, he's wise, patient and understanding which completely negates his character arc in AC1 >his voice actor is changed to a worse one >Altair memory missions are too short and underwhelming, almost like a playable cutscene
also maybe this is subjective but I like how he had an american accent in the first game, it made him stand out as the protagonist and gave him that 2000's edge, it also made him seem more foreign in his visits to arab/crusader cities
I mean at best he got an ego after the first memory due to all the jobs he aced between it and AC1. Still weird how AC2 tries to justify the new moves like ledge kills by saying Altair invented them after AC1 but he can still use them in the first memory.
Altair wasn’t always a disrespectful dickhead. If he was, he wouldn’t have gotten nearly as far as he did. He grew arrogant after all the victories and accomplishments got to his head over time. You’ve got me on the voice, I prefer the old one, but it’s explained that Lucy turned off the accent on Altair so Desmond wouldn’t freak out as much.
I miss when using the Animus was incredibly dangerous, and ending up like Subject 16 was very likely. Now any schmuck with a Helix can play through memories without any risk, or you can have a super special Layla Animus that she built in a garage, and has no risk of the Bleeding Effect.
>or you can have a super special Layla Animus that she built in a garage, and has no risk of the Bleeding Effect
It causes organ failure without medication for some bizarre reason. I forget if it was Isu artifact bullshittery or bleeding effect, she hallucinated becoming deimos punching a dude to (near) death and ultimately killed another assassin because she had a mental episode in a DLC I never bought.
9 months ago
Anonymous
Why the Hell would it cause organ failure? Why does it have the bleeding effect after saying it doesn’t have one? Why can’t these hacks write a consistent story?
Altair wasn’t always a disrespectful dickhead. If he was, he wouldn’t have gotten nearly as far as he did. He grew arrogant after all the victories and accomplishments got to his head over time. You’ve got me on the voice, I prefer the old one, but it’s explained that Lucy turned off the accent on Altair so Desmond wouldn’t freak out as much.
It wasn't well done but this is explained in The Secret Crusade, a novelization that came out just before Revelations and which covers all of Altaïr's life (AC1, Bloodlines and his sections of Revelations). Basically it was because of his feud with Abbas: when they were kids, Altaïr's father killed a nobleman during a siege Salahuddin carried out on Masyaf. Seeing the Assassins' prowess Salahuddin decided to leave but not before demanding the life of the Assassin responsible, and he wouldn't have had any bargaining chip if it wasn't because he had captured Abbas' father. Altaïr's dad decided to trade his life for that of Abbas' dad, and later on the latter felt guilt ridden and cut his throat in front of a young Altaïr as penitence.
Anyway when they're kids Altaïr and Abbas are raised as brothers and the latter is told his father ran away. Seeing him sad one day Altaïr decides to tell him the truth but Abbas thinks Altaïr is lying and mocking him, and he attacks him with a real sword during combat training. The two kids are punished, and as the book puts it... >"Abbas’s crime was deemed the more serious of the two; it was he who had allowed his emotions free rein and by doing so brought disrepute to the Order. His punishment was that his training be extended for an extra year. He would still be on the training yard with Labib when Altaïr was made an Assassin. The injustice increased his hatred of Altaïr, who slowly came to see Abbas as a pathetic, bitter figure. When the citadel was attacked, it was Altaïr who saved the life of Al Mualim and was elevated to Master Assassin. That day, Abbas spat in the dirt at Altaïr’s feet but Altaïr just sneered at him. Abbas, he decided, was as weak and ineffectual as his father had been. Perhaps, looking back, that was how he had first become infected by
arrogance."
That "When the citadel was attacked, it was Altaïr who saved the life of Al Mualim" bit is the first Revelations memory.
>Loss of subtlety in writing, streamlined mechanics
Thats not inherently bad and you can see they it out of thinking it would be better. As you said, it was more fun. At some point AC1 felt like replaying the same 20min mission over and over again.
>AC:B - Start of yearly releases
And thats what I think fricked it up. AC became Ubisoft new golden goose with AC2 and the execs got their dirty little hands on the franchise from B onwards
>Thats not inherently bad and you can see they it out of thinking it would be better. As you said, it was more fun. At some point AC1 felt like replaying the same 20min mission over and over again
play it again with a disabled HUD
its a completelly different game
>viewpoints actually being useful >you inherently feel like climbing because rooftops give you the best view to navigate your way around >you end up using big buildings, cathedrals and town squares as landmarks >you go over the notes on the menu several times to orientate yourself and now what directions they're talking about >the rush of adrenaline after an assassination as you're trying to remember where exactly was the bureau located
I'm not joking when I say hudless AC1 is one of the most unique experiences you can have in vidya
I blame AC2 getting it's conclusion got short forcing Ezio to inexplicably let Rodrigo live because real history (same reason Cesare's bodyguard is the only other person he randomly let's live in Brotherhood) and ending Kristen Bell's contract too early as a result forcing her to be evil derailing all the plot and making shit fall apart logically.
Interesting ideas kinda repetitive all I remember was go to place do missions then get assassination kill the guy rinse and repeat until the final boss fight oh and get flags
Asscreed 2
Same basic structure but more variety big Downsides like having to collect all of the codex pages also this was the first implementation of the Ubisoft formula 3 years before it was standardised with far cry 3
Asscreed brotherhood
Asscreed 2 + Oh shit you can recruit assassins now by this stage formula was getting a little stale
Didn’t play anymore ac games until well after origins came out i tryed unity it was ok wasn’t interested in any other later games past unity
In conclusion ac 2 was the high point of the series I really feel like Ubisoft didn’t know what to do with the franchise and now they’re glorified witcher 3 likes
I remember trying and hating it was in the horrible 7th gen every game needs multiplayer stage see also bioshock 2
Also I seem to be at odds with most fans of ac in not really liking etzio as a character I mean don’t get me wrong he was way better than altair but wouldn’t call the writing nuanced like some other anon phrased it
The big draw of Ezio is that you’re with him the most out of every other character, and get to see grow and change as a person the most. Maybe if Connor, Arno, or any of the other characters had their own trilogy, they might compete with him, but as it stands Ezio’s popularity stems from the fact that he’s the one you spend the most time with. From his birth in 2 to his death in Embers.
Didn't know that I thought all of them were shutdown, cool. I think it was a downgrade too but frick it, I'll take it. I wonder if it still full of spurgs that can't into stealth.
after original creator left. brotherhood and revelations were good but added shit features to gameplay like that combo kill and tower defense garbage. ac3 was the nail in the coffin. with desmonds death there was nothing keeping together the past and present. connor was a cuck that helped the people who killed his village. naval fights in an assassins creed game instead of adding some nice missions where you kill some historical figures or whatever. havent played anything after black flag, series is dead anyway. apparently now there is a jogger assassin in Japan ahahaha
>naval fights in an assassins creed game
i remember piratesahoy forums were mocking hard that game calling it unrealistic bullshit while jerking off sea dogs series
What I find the strangest is that they seem to be banking on this strategy 110% what I’m asking is what happens when people get tired of this? They’ll leave and the most glorious thing is Ubisoft will already have 10 plus games so deep in development they won’t be able to pivot.
Reminder Odyssey made it so two of the statues in the Sanctuary, Darius and Amunet, were unbeknownst to everyone in the world ancestor and descendant. What a coincidence!
Also reminder that means that both Aya and Khemu were not only related to Artabanus of Persia (Darius) but also *the* Pythagoras via Kassandra and if you don't think both of these things are the most moronic shit ever get outta here.
Because remakes are always decided on what game from the past is already well liked, not what game from the past could benefit from being made again. Thus the parable where 99% of games that get remakes are specifically those that wouldn't need one, like Dead Space or REmake 4
Revelations was the last good one. I think 2 is the best. 1 is great but it's too formulaic. Brotherhood is too short but it's an overall great game, too. Revelations wrapping up Altair's and Ezio's stories was really good. They changed the gameplay after revelations to make it even more boring and less unique than the original 4. I love historical fiction but they started to frick even that up for woke points. Totally mismanaged series and after Revelations being the only sensible cutoff point.
Do you think we’ll ever see a spiritual successor to AC? I mean I really like the concept I’d like to see anyone other than Ubisoft take a swing. Then again I guess it a Bethesda style situation were the only ones with the resources to make a game like this would play it safe anyway
Assassin's Creed 2.
Started the "ubisoft open world" template of creating a world then bukkake'ing a ton of "optional" collectibles, collectible trash, and side content. AC2 had a small-ish map at least. Later worlds would get larger for the sake of it.
AC1 and Car Fry 2 approach of small maps with repetitive recycled content wasn't good, but AC2 approach proved to be an absolute tumor on the company as a whole.
Added gear and equipment that you swap out for the next direct upgrade which later malformed to the loot bullshit of Origins~Valhalla.
Trivialized combat/the consequences of failed stealth even more like the smoke bomb+hidden blade "nuke", which later turned to chain kills and chain counters.
The fricking looting animations.
Time-Money sinks in the form of the villa which of course lead to the city rebuilding, homestead, fricking ship upgrading, gang management and more.
Only thing good AC2 did to the franchise was not fricking up the parkour as hard as it could have.
100% agree anon this is exactly the issue ac2 sold well and other companies took notice kinda explains the current “Ubisoft open world” formula embraced by so many.
My big issue with style of game is I’ve already played it before it’s why I have so much trouble with modern games
>Getting access to more and better equipment has been a thing since 1
There was no "more" equipment in AC1 past unlocking the hidden blade, sword, and throwable knives.
Getting belts to increase the amount of throwable short knives was about it for "better equipment".
The other direct upgrades was to Altair's skills and most of them should have been unlocked by default to begin with like the various parkour moves.
You get better swords as the game progresses. The standard sword, the sword that everyone incorrectly thinks is Altair’s sword, and Altair’s actual custom sword. You also get a better short blade. Technically you can do everything by default, but apparently getting stabbed and demoted by Al-Mualim means yo can no longer counter attack until you murder enough people.
>The standard sword, the sword that everyone incorrectly thinks is Altair’s sword, and Altair’s actual custom sword
Ackchyually there's four swords, not three: the starting one that lacks a handguard, the one future games refer to as Altaïr's Sword, the same one but with a decorated black handle instead of a leather one, and the golden Syrian Sabre
The golden Sabre seemed like a pointless upgrade to me. You get it so late in the game that you can only use it on the last two memory blocks, which is basically just an extended boss rush until the end credits once you complete your investigation.
>Started the "ubisoft open world" template of creating a world then bukkake'ing a ton of "optional" collectibles, collectible trash, and side content
What's with the scare quotes on optional? I replayed asscreed 2 last year and all that stuff is actually completely optional. I got like 3 feathers in the whole game and did 0 beat up, assassination, or letter delivery missions and didn't miss anything important
Some say it was the the science fiction sequel hook story when it could have just been a psudeo historical game about an assassin order in the middle east a 1000 years ago. Some say it was the reworked fencing mechanics because one executive thought it was too hard to play. Some say it was how they trivialized the very concept of an assassination video game by making it so easy and impersonal, hardly learning anything about the people before taking them out. So many things to say about ubisoft's game development.
If you think people who seek absolute power because they think everyone else is too stupid to decide anything for themselves are good, I'm not sure what to tell you. There is no way you can write a character like that without him being either a raging hypocrite or power-hungry butthole. Haytham was the best example of this: his own stupidity leads to a series of events where he's killed by his own son undoing his entire life's work. In the end, he was just another slave meant to serve the likes of Juno, like he says humanity is.
Desmond, did I ever tell you about Edward Kenway? He was the father of Haytham Kenway and a pirate leader of Nassau. Even before he was an assassin, he was already capable of killing a dozen men with two swords. Two. Swords. Also, he used four pistols at the time with smoothbore shot at 100% accuracy. Eventually, he killed the colonial templars after handing them the Mayan Assassins on a silver platter. His best friend was black, and he doesn't afraid of anything. Mary Read thought he was a good man in spite of being a giant piece of shit. And he was a good friend.
AC1 >480 things to find: >420 flags (gives nothing) >60 templars (gives nothing)
AC2 >472 things to find: >20 codex pages (gives health and needed for plot) >8 statuettes (2 stattuetes = 2000 florins) >324 treasures (money) >20 glyphs (additional plot) >100 feathers (new cape that makes guards attack on sight)
>flags
That you just walk up to acquire it instead of having to hold down the interact key to stare at the same fricking animation 324 fricking times like chests.
Because flags do literally nothing of value outside of the flag races, and even those are optional since you don't have to do all informant missions, you can ignore all of them.
Barely existing makes them better by default
Purposely antagonizing your audience and wasting their time sounds like a bad idea.
Completionists are subhumans.
Even ignoring that, acting as if Ubisoft never antagonized its audience or valued your time is laughable
2 also doesn’t have a game breaking bug that makes it impossible to get the last collectible, and requires you restart the entire game with a new save to try again. It also isn’t dickish enough to put several of the collectibles around water that’ll instantly kill you.
Barely existing makes fpags better by default >game breaking bug
for a collectible that does nothing. Cry me a river. 100% completion that gives you nothing whether it is AC1, or Just Cause 2(also bugged), is something to be ridiculed to begin with. >water that'll instantly kill you
even ignoring the value of the flags, that is just a you issue.
People who complain about drowning in AC1 are people who never mastered performing manual inputs. There’s points where AC1 punishes you for relying on autopilot too much.
Hell, Sibrand is one of my favourite Assassinations in the game, and the whole thing is basically a big navigation puzzle based around water.
Doesn’t matter if it does nothing. They put the collectibles in the game in the first place, so I should be able to do it without having deal with a bug that makes it impossible.
AC1 was good. AC2 was better. ACBrotherhood had great multiplayer akin too a TroubleInTerroristTown lobby. All other assassin's creed were beating the dead horse. 3 did nothing unique. Black Flag was only good for its sailor songs. Rogue, Unity, Syndicate are all literal whos. Odyssey was lmao greek fantasy open world trash with horrific gameplay - only redeemable angle was playable grill Valhalla is a reddit fantasy. The mobile game is Sands of Time tier lmao. Just let the franchise die. Don't give Mirage a chance. The only thing it's good for is environment art because the historical asset artists have credibility.
>a spiritual successor to Thief/Splinter Cell
lol
ass creed started development as a prince of persia game
I'm putting money down on Sam Fisher being a trans icon now that Ubi is trying to forcibly resuscitate his corpse into fornite and r6.
AC3, they could have wrapped up the story but no, turned it into a cash cow after killing off the over arching modern day story. We didn't get the game where we play as Desmond.
I think it was mostly shat on by the type of stealth purists who think every stealth game should be Thief. I love stealth as a genre and appreciated AC as a solid stealth action series— It’s like if Hitman, Prince of Persia and Tenchu had a baby. In fact, I don’t think it’s a coincidence that the series got worse the less stealth focused it became.
You’re forgetting the seals for the Armor of Altair in 2, and optional objectives in 1 that’ll help increase your maximum health.
>optional objectives in 1 that’ll help increase your maximum health
It took me several playthroughs to realise that completing optional objectives increases your max health. Makes me wonder what the lowest amount of HP you can end the game with is (as in doing literally nothing except the bare minimum of investigations required to progress) and also how viable that is for late game, since later game enemies hit like a fricking truck.
No. Thief is good at what it does, but not every stealth game should be like it. There’s a reason every major stealth franchise has its own gimmick to give it a unique identity.
Yearly/near-yearly releases and pretty much everything after 2 either plagued by the same issues or demonstrably worse. Somehow many of the games after the Ezio trilogy played even worse with slower, shittier combat and movement in a series where that tends to be fairly important.
All of the "new" Witcher 3 ripoffs are literally just bloated pieces of shit meant to sell you XP boosters. That's it. That is their entire purpose.
The series had a ton of potential and I think a less greedy studio/pub could have made it into a fairly competent, set trilogy, even if more spinoffs were inevitable. The whole thing was building up towards a Desmond as a present day assassin for the bulk of, if not all, of a main series release, but that doesn't allow you to milk the series to history morons and release game after game after game as easily.
I haven't played AC2 in over a decade
Should I bother with Brotherhood? Or should I replay AC2 first?
1 was really good, don't know why the frick they ported every old AC game under the sun to the switch except for that one.
You should probably play through 2 again, brotherhood starts immediately after 2 ends, it doesn't reintroduce characters and assumes you already remember everything.
>1 was really good, don't know why the frick they ported every old AC game under the sun to the switch except for that one.
I think its because its their first forge game and its hard to work with or something similar, even the PC port is kinda wonky.
2 could probably be beaten in under 20 hours, maybe like 14-15 if you mostly do the main missions.
Definitely play Brotherhood, though. It would be my favorite of the series if it weren't super short and essentially a booster pack for 2. Lots of small additions but they all fricking rock.
The multiplayer mode was so fun if you got into a server with people taking it seriously and not sperging about sprinting on rooftops nonstop.
I miss stuff like the unlockable armors in the older games, like the Armor of Altair and Brutus Armor, and the weapons that had unique animations and effects, like the Brutus Dagger and Vlad Tepes Sword.
Desmond's face is the same reason Lucy was turned evil despite all the issues that caused. Franchise was only planned to be a trilogy at first so his face model only signed on for 3 games.
Also for anyone replaying Brotherhood, side shit revealed the William M in Lucy's emails is actually Vidic which makes them read a lot better.
When did I saw it was better? I called it moronic because it leads to issues. Revelations DLC said the plan was for Lucy to take Desmond to the Assassin's so he's be more co-operative but you'd think they'd just have a entire team of their agents pretending. Can't say because Eagle Vision because they has no idea he developed that and it painted Lucy as blue anyway.
I want you all to know that I played as Kassandra in Odyssey but I always play as Male in other video games. I played as Male Eivor and Male Commander Shepard.
I only did so because I refused to play as this bulky spartan man and be forced to dual wield gay little daggers because you can't use a shield in that game. What a stupid idea
I only did so because I refused to play as this bulky spartan man and be forced to dual wield gay little daggers because you can't use a shield in that game. What a stupid idea
Who cares? They’re both garbage as either Deimos or the main character.
Agreed. Marvel tier writing. Doesn't attempt to be authentic or grounded at all, just quirky quips.
I remember there's a scene when sailing with Herodotus that plays at night. He's speculating on the nature of the stars. He thinks they may be candles that the gods use to navigate the heavens. And then the fricking reddit ass main character goes "WELL, ACTUALLY I THINK THEY ARE PROBABLY OTHER SUNS AND THERE ARE OTHER WORLDS OUT THERE LIKE OURS" played completely seriously as if we're supposed to be impressed by their stunning intuition
Reminder Ubisoft said they are no longer going to have modern day in the games anymore and that all currently in dev AC games are historical in nature 100% with zero modem day at all.
I haven't looked at a single spoiler for AC since I played brotherhood when it released.
Reading this thread and seeing that they killed Desmond who was like the final product of the games is so disappointing. I knew they were going to frick things up for some reason but the series should have ended with a game called Assassins Creed: Heroes or some shit if they wanted to go out with a bang. Make it a spiderman-esc assassins creed with Desmond climbing skyscrapers assassinating templars.
The modern missions were the best part of 3. And the final part of 2 where you can steal the security guards' batons and beat their asses to death with it went hard
Imagine if they made it so Desmond took the apple right up to the executive suite and made them send all their passwords and data to the Assassin's before killing themselves.
As someone who primarily played the Ezio trilogy, and then moved on to AC3 one depressing christmas morning, it's....ok. Parkour is more fluid but stealth is kind of broken. Combat is nutty but it can drag on with how notoriety is reworked.
Story-wise its where things dropped off at the end, but the modern day sections were really starting to bring things together. Right up until the finale. It's worth it just for a different experience. And not jumping into the awkwardness of Unity onwards.
It's ok. I mean if you beat 1 and the Ezio trilogy. May as well knock it out. It is the point when Ubisoft syndrome started tanking the series for me though. Faces are fricked up in Remastered. I'll give Ubisoft credit for pulling a reverse MGS2 on us without it leaking like everything else they do.
I'd say brotherhood. They wanted to extend Ezio's story into a trilogy and while I do think BH and Rev are good games, you can see they "slopped" both games by stretching them into two games for pure consumerism. You can see some muddy new features and story bits being added for standardzation and it made AC get "industrilized" from then on. Search within your hearts, no matter how much you love Ezio trilogy and how good each game was, you can see they started the sloppiness on BH and Rev and their success oppened the gates for the AC flood
>that part when you escape the city suffocating with gunpowder smoke with church bells in the background
I didn't like Revelations that much, but it had some really kino setpieces
It’s funny how everyone seems to collectively agree the worst parts of Black Flag were the parts where it still tries to be an AC game.
They really should’ve just made it a full blown pirate RPG and drop everything else.
>AC1 is the reason I ultimately got into engineering simply because I wanted a hidden blade >made made a working one >immediatly stab my hand first deployment
it shoots out like a fricking rocket because the blade is a bit heavy on the first one and so you either need a stronger deployment spring or a long one to allow the inner mechanism to get propelled for longer
the longer spring wasnt an option because it required the whole thing to be so long you couldnt bend your arm all the way. it went across my hand because of the way I was holding it. small scar but scared the shit out of me
the pic here
>AC1 is the reason I ultimately got into engineering simply because I wanted a hidden blade >made made a working one >immediatly stab my hand first deployment
is what the prototype looks like
currently working on pic related. looking for a tailor who'd be able to make the whole strap thingy and im currently trying flexible filaments to make the rubber straps. The rest of the blade is all metal though, blade is actual steel
Nope, Altaïr modified the hidden blade himself. Just like he gave people dual blades, just like he invented the hidden gun, just like he taught people new assassination techniques. What Leonardo does is decipher the Codex page where the instructions were written, but for some reason a lot of people always misinterpret it as Leonardo coming up with it when if that was the case Giovanni and every other Assassin during Ezio's time should've had their ring finger cut
9 months ago
Anonymous
>I was only having fun, Ezio! Though the blade once required a sacrifice, it’s been modified. You can keep your finger
I can see it, but it sure makes it sound like Leo made it himself
9 months ago
Anonymous
The Altair detail is in his codex.
9 months ago
Anonymous
Leo was just being a bit of an egotist >"The Hidden Blade has been a constant companion of ours over the years. Some would even say it defines us—and they would not be entirely wrong. Many of our successes would not have been possible without it. Still, the device has begun to show its age—and so I have been researching improvements beyond ending the need to remove one's finger to wield it. The first is the addition of a metal plate that can be used to deflect incoming blows. The other Assassins believe it is forged of a new metal—and credit me with the discovery of the formulae (included on this page). It is better that they not know the truth. I have also worked with Malik to describe new methods of assassination: from on high, from ledges, and from hiding places. Basic movements, but critical nonetheless. The third and final improvement is the most simple—the provision of a second blade—identical in every way to the first. Should an Assassin ever find himself tasked with dispatching two targets, he need only time his strike in such a way that he might reach both at the same time. These blades will be limited in number since the metals with which we forge them remain difficult to obtain. I will need to think carefully about who shall be allowed to carry two..."
9 months ago
Anonymous
>people actually referenced this design when trying to make a hidden blade IRL >tfw I was one of them
9 months ago
Anonymous
It's okay anon, you just didn't have access to an Apple of Eden
Altair was the one who got rid of the ring finger sacrifice thing. He pointed out that it made them too easy to identify, so he modified it to work without having to cut the finger off.
it shoots out like a fricking rocket because the blade is a bit heavy on the first one and so you either need a stronger deployment spring or a long one to allow the inner mechanism to get propelled for longer
the longer spring wasnt an option because it required the whole thing to be so long you couldnt bend your arm all the way. it went across my hand because of the way I was holding it. small scar but scared the shit out of me
the pic here [...]
is what the prototype looks like
currently working on pic related. looking for a tailor who'd be able to make the whole strap thingy and im currently trying flexible filaments to make the rubber straps. The rest of the blade is all metal though, blade is actual steel
>takes off his ring finger anyway because it looks cooler to have the blade spring forth between his middle and pinky.
I really dislike the whole "actually the dude in the white hood is being controlled by some guy in the modern day" plot.
Plot should have just been "this guy dislikes a bunch of other guys, so therefore go kill the other guys."
The Juno emails in 3 were so fricking funny. People always remember her plot in Black Flag as being about entering the Internet but she was already shitposting Desmond's closed network a game earlier
>Juno was shitposting on this private network during the downtime between plot developments
You think she could have just been a NEET during the time of the Isu?
The first game is the only good game I won't even enter a debate about it. Everything and I mean everything is down hill after the first one. Totally ruined. Shit series. Purity distilled into a single bottle then pissed into for eternity by evil greedy morons who have no fricking clue what they are doing.
The problem Rogue had is that it does nothing with its premise.
It plays identically to the other games except now the Assassins inexplicably have all these heavily guarded outposts you need to capture and they're written as moronic one dimensional villains in the vein of the Templars in earlier games.
>When they stopped being about a spiritual successor to Thief/Splinter Cell
lol, the entire point was to have a different kind of stealth and not 'enemy sees you = stealth broken' like the games you mentioned, it's called social stealth
2006 was the last good year for videogames
no, it was 1998 when developers conferences started to pop up. As soon anything has attention, israelites, women and homosexuals start to infect what ever they are in contact with. You just noticed the symptoms in 2006 maybe.
Too long, didn't read.
it's not for you
In vidya or in this IP specifically? Because you might not want to hear it, but looking back on what AC1 tried to do, things started going wrong as soon as AC2
>AC2
>present day plot barely advances
>introduces ancient aliens
>muh 2012 end of the world theory
Yeah this shit was fricked from the start.
You're right on the first point, but Those Who Came Before and the end of the world were both teased already in the first game. The former in dialogue with Vidic and Altaïr's very last journal entry post-game, the latter in 16's messages written in blood all relating in some way with the doomsday and the specific 21 December 2012 date being used (pic related).
Looking back AC2 failed because it caved to AC1's harshest critics. The game slowly but surely moved from trying to be a social assassin simulator to a historic GTA with sidequests about beating husbands, delivering letters or horse racing. Ezio was more Batman than Agent 47, and he was always made to be on the right solely because the villains writing took a plummet in how white & black everything was. That, and there's only one intermission with Desmond in the entire game (the Acre dream) compared with the eight you had in the first game, all accompanied with learning a little bit more about Vidic, Lucy and Abstergo. It was AC2 which started the real Ubisoft collectathon with the chests, feathers that this time around did matter for narrative progression, an economy system... if you've ever seen people in the last decade say that AC1 has "aged badly", it's mostly because AC2 was the one that actually made the franchise into a crowd pleaser. For better and in time, definitely for worse.
Chests and feathers were nowhere near as bad as the flags.
And as I specified, the difference between the flags and feathers is that the latter were fiven 'narrative progression'. You get a hammer, a cape and Maria's character arc out of the latter, and chests feed into the economy which feed into buying... well, everything: weapons, armor, fixing your villa. The flags were added in the first game as a frick you to achievement prostitutes as stated by Désilets himself.
It does make him more interesting. Especially when his point of view in turn makes Altaïr question things, talk to Al Mualim and help him in his character arc.
>It does make him more interesting
If you're teenager who still only thinks about himself.
>Especially when his point of view in turn makes Altaïr question things, talk to Al Mualim and help him in his character arc.
I suppose I can't blame Altair for being a brainwashed goatfricker to fall for that nonsense.
Sounds like projection to me
I can taste your cope.
>the villains writing took a plummet in how white & black everything was
Just because a self-righteous butthole who breaks people's legs thinks he's doing the right thing doesn't mean he has a valid point.
>Ezio was more Batman than Agent 47, and he was always made to be on the right solely because the villains writing took a plummet in how white & black everything was.
This was definitely true, but for 2 and ACB they were making it amorally campy, more like the 1990s Batman or James Bond. It's only from Revelations that they increasingly went and made everything black and white with no irony or self-awareness.
People on Ganker are trying to gaslight the 2010s by saying there was no cultural agenda shift, but there definitely was one where even before Trump they were making everything "allegorical" where one side is pure woke goodness and the other is a Bad Thing.
It's particularly annoying in the AC series since the Templars get attached without rhyme or reason to everything the devs want to say is bad, to the point that they're not really involved in the plot except killing the protagonist's family member at the start of the game and dying over and over again until the actual ancient aliens plot can be advanced. But they've gone more or less the same way with the ancient aliens, to some extent. If they wanted to really shake things up, they'd have the templars be the "good guys" for once.
Reminder they made both Templars and Assassins dislike Trump and somehow play no part in his election
for the love of fricking christ
can no one keep their moronic politically opinions outside of their work?
I love how they set up Juno just to kill her off in a comic. Definitely didn’t make me angry how they got rid of her and Desmond’s son they alluded to in Brotherhood.
That's something that game devs of the late 2000s early 2010s seemed to love doing and it was always shit - assuming everyone was into the comics and "fandom", rather than the actual media of the game series, and basing how they advanced the story and developed the characters based on stuff most players never saw or cared about, and the most heavily memed opinions on hugbox forums.
I mean it wasn't bad early on. 3 has Daniel Cross appear but the cast tells you everything you need to know about him.
Shoutouts to Dishonored for doing the exact same thing. What's that, you want to find out what Corvo was up to right before Dishonored 2, and what the deal is with his lost sister's son? You want to know what Emily did right after she got back her throne? You want to know what Daud did before Death of the Outsider, why he is so weak and how he found out about the Eyeless and the sword that can kill the Outsider? Well get fricked, you better go read two comic series and three novels.
Dead Space did something like that too
WW2 was just the Templars having a Civil War. Joseph Stalin, Adolf Hitler and Franklin D. Roosevelt were all Templars, and so was Churchill until that got retconned.
>WW2 was just the Templars having a Civil War. Joseph Stalin, Adolf Hitler and Franklin D. Roosevelt were all Templars, and so was Churchill until that got retconned.
which part of secret society do they not understand
The Templars are a bit more explicit about what they’re doing, but they don’t call themselves Templars in public, and they come up with coverup stories to hide what they’re really up to. For example, all of WW2 was just a smokescreen for Templars fighting other Templars over who gets an Apple of Eden.
JFK was also assassinated by Glow in the Dark CIA Templars.
I miss the insane modern day conspiracy shit from the earlier games.
The present day plot was awesome in AC2. I was with it until they fricked it all up in AC3 and then they basically just did nothing with it for years and did random shit in the modern day. It really was a big aspect of what made the series unique but midwits hated it.
You learn a lot through the Present Day stuff in 2 since Subject 16 and his puzzles are a part of that.
I liked Ezio, but immediately with AC2
I'm gonna be real with you guys: AC1 was a great prototype, but they should've had another year to refine some things and cut some stuff.
Like we really didn't need Veronica Mars and the present-day animus stuff. That stuff dragged down all following games. Haven't played the last 6 entries or so so IDK how much of that stuff is still present.
AC2 did a good job of fleshing out AC1s mechanics and we got a more personal story that was on fricking point. ACB imho has the best combat system but is basically an AC2 expansion pack. and Revelations being a worse expansion pack.
Thats imho where AC stops as a franchise. Instead of Black Flag and ACIII we should have just gotten a real deep pirate RPG in the spirit of Sea dogs/ new horizons/pirates of the carribbean games/mods.
I am currently replaying AC Unity so I'll give it a honorable mention because it kind of went back to the roots in terms of parkour and big churches to climb, but both the combat and the climbing are kind of shit. (as in the mechanics are worse than AC1/2/B)
>Like we really didn't need Veronica Mars and the present-day animus stuff.
Frick off. homosexuals like you are the reason why they killed Modern Day, Desmond, and resulted in the series releasing a constant slew of slop. It was always supposed to lead to full Modern Day game with Desmond.
>the reason why they killed Modern Day, Desmond, and resulted in the series releasing a constant slew of slop
this one is just ubisoft having no follow through.
>it was always supposed to lead to a modern day game with desmond
Yeah and they royally screwed that part up. They bit off more than they could chew. It didn't help that they made many of the AC2 characters super likeable.
Nobody in AC2 was likable
Wrong
>VA got killed in a car accident so her role in the plot and romance with Ezio was cut, but she's confirmed to be his Venetian girlfriend
What the frick?
That was my reaction too.
https://en.wikipedia.org/wiki/Lita_Tresierra
Jesus. That’s tragic.
Rebecca and Shaun are my favorites. The only reason I tolerated Syndicate was because of them.
3/10 made me reply
>would've could've should've
meanwhile this is the state of "modern" plotlines:
I like the concept of a modern day templar order turned corporation and a secret assassin order battling it out but the execution of this concept has failed laughably.
Meanwhile we have had great jump-and-run puzzles in awesome historical locations.
This game came originally from the Prince of Persia team and this is what it should be: a neat plot stuffed into large levels filled with parkour/climbing and a fun combat system.
If we can make the jump from Altair to Ezio, there is literally nothing stopping anyone from making an entire AC game set 10 years ago or 20 years in the future. Dare I say the whole Templar Order being behind certain NGOs or government/media institutions would be absolutely kino?
The only problem is finding someone talented enough to write it and dealing with modern technology - melee fighting guards with full auto weapons will probably demand changes to combat and stealth mechanics.
>reddit spacer is moronic and doesn’t understand what he’s talking about
Why am I not surprised?
>moron attempts ad hominem while not contributing anything to the discussion
It's not my fault your pea-sized brain can't comprehend the difference between the intriguing headcanon of a successful AC franchise going into present day and the clusterfrick of characters, retcons and shitty in-game concepts that is reality. (LARP as a random Game Studio Employee anyone?)
The one problem throughout all AC games is the directionless half-hearted way of doing things. Do we want the cool jump-and-run mechanics? Yes. Lets design a map that makes them largely unusable. Do we want a modern day plot? Yes. Lets not focus on that at all and basically tease the shit out of it for 6 games until we run out of ideas.
Do we want a sick combat system? Yes. Lets keep fricking with it even though we got it right half a dozen games ago.
What AC could've been as a franchise, as a storyline or as it's key gameplay mechanic is something completely different that the bullshit it became.
Not gonna lie, where I once thought this idea was cool, I now think it's shit.
AND I also enjoy the Layla trilogy. Historical locations will always be better than modern day crap. Nobody wants to play Assassin's Creed: Los Santos, and that would erase the whole point of the animus.
>I also enjoy the Layla trilogy
Frick off.
I have no idea who layla is so I don't think I've missed anything by stopping after Unity.
>Like we really didn't need Veronica Mars and the present-day animus stuff. That stuff dragged down all following games. Haven't played the last 6 entries or so so IDK how much of that stuff is still present.
it's an effective way to make churning out sequels easy. Ubisoft wouldn't greenlight making costly new properties without them.
Modern day effectively died after 4 and Rogue, became extremely minor side pieces in Unity and Syndicate, and then came back in the new trilogy just to get killed again because Layla is the most unlikeable Mary Sue c**t in the series.
How exactly did it get killed? It's more interesting than it's been since 3.
Desmond is still "alive" and now there's a reincarnated Isu walking around in the body of an assassin.. I'd say that's a pretty good setup for wherever it goes next.
That’s fricking moronic, and you’re dumber for thinking any of that shit is good.
It's fun and your seething won't change my mind
remember when there still was a mystery behind the apple back in ac1? yeah
Yeah and that happened on the latest game realease this year. Still missing to mention over a decade of dead modern day content
>build up Desmond for an eventual game with him
>franchise prints money
>get rid of OG devs to try and prostitute out the IP annually forevermore
>Desmond doesn't fit those plans, kill him off
>meander modern plot for three games
>"oh shit people are getting tired of it, quickly make a new modern MC"
>make Layla, have her be an idiotic obnoxious Mary Sue
>literally no one likes her, people want Desmond back
>oh god oh frick what do we do"
>add Desmond phone messages in the background for the nth time
>turn him into a VR AI that's technically ~~*(alive*~~)
>kill Layla
>sixteen years and counting
What were they thinking?
>What were they thinking?
That's the punchline. They weren't.
>Like we really didn't need Veronica Mars and the present-day animus stuff.
It's ok, many mentally challenged people fail to keep track of two whole plotlines going on in the same story, we understand your shortcomings.
A modern day, full Desmond game could have been sick as frick. Imagine it being set in a huge city with plenty of tall buildings and interiors to explore. Guards are armed which would make stealth a bigger focus. What could have been, now we just get "but bro the assassin's are epic samurai's now!" and redditors buy the same shit game for the ninth time in a row because the setting is different. Yawn.
The modern day *was* the point of the game. It's where the story that actually mattered took place. The Animus story was there from the get go and even teased at the very end of the E3 presentation.
Unity is an unfinished mess Ubisoft abandoned.
Parkour system often fails to let you drop to a ground as if the game doesn't even have a proper gravity function for Arno and he ends up stuck mid-air. Often times it doesn't evem let you drop off of something at all.
Turning around corners on narrow edge is a gamble of whether he smoothly turns direction or gets stuck in nothing.
Arno often does insane superhuman leaps because of how spastic the detection is.
Tree parkour is even buggier.
The epitome of the unfinished nature is one of the tutorial tips being just plain wrong. Holding down the center camera button(or whatever it was) does frick all when trying to enter a window. Just holding down the direction keys/stick do its job once Arno is in a sweet spot.
Stealth is in an even worse state.
Enemies can some times have a complete hivemind+x ray vision where they detect Arno through walls.
The riflemen have ridiculous range and the designers loved spamming them fricking everywhere.
Enemies' reaction in general is very unreliable. Sometimes you can low profile assassinate a dude next to another then quickly assassinate him before he notices, sometimes he gets alerted right away.
Sometimes enemies fail to even see you kill a dude right in front of him.
Combat is even buggier.
Enemies that are running around don't register as "meleeable" targets and enemies can do that often so Arno ends up just drunkenly flailing mid air.
The camera is way too zoomed in combat.
Parry/Gun prompts for enemies don't even show.
The rare 30% of the time where it is all working correctly, it can be fun, but 60% of the time it is just unpleasant jank. 10% is pure infuriation because if Ubisoft didn't pull the plug, it genuinely could have been an amazing game
Doesn't this coincide exactly with the exit of the Prince of Persia/ Assassin's Creed creator from Ubisoft
Yes. We were never supposed to have Brotherhood or Revelations, that was the product of Ubisoft meddling, and Ezio’s story was meant to end at 2. We were supposed to have a couple more games with Desmond going into the memories of of different ancestors, and finish the series with a full Modern Day Desmond game. That slowly got thrown out of the window when Ubisoft started meddling, and wanting to pump out yearly releases for more money, and it got to the point where they just threw him out, killed Desmond, and started running the series into ground.
AC2 still had passion over business, or at least it was taken into account.
>Where did it all go wrong bros?
When AC3 turned out to be what it was instead of the KINO modern day-setting masterpiece it should have been as per the main writer. You would be able to gain special abilities by finding hidden animus devices and going through a short section of several different assassins' life with a special ability each. It could have been a fantastic end to the Desmond Saga, but no, instead we just get MUH forgettable "native american" protagonist and Desmond gets a generic matyr ending.
Game worlds that are obnoxiously large (4) and turning it into an RPG (Origins and later).
You'd think that by now that developers who swap genres would understand how they're destroying games.
I've been playing Origins. pretty good so far but. I wished they expanded more on the ancient technology stuff.
it was a half baked tech demo with some interesting ideas. ubishit is so greedy though that they missed the forest for the trees. in other words, they focused on the wrong thing (money) and neglected the actual "make a better game" aspect of video game development. ubishit doesn't make games, they make interactive software that apes various elements of games in the hopes that they'll make a huge amount of money in the end.
if you're only motivated by greed, sales start to bleed as people feed at a different sneed, on a quest for better quality seeds, if you read what I'm preaching tb.h senpai.
but enough about AC Brotherhood.
I keep saying and I'll say it again. The bad guys are the assassins themselves for trying to hide such pieces of eden from mankind.
Under the excuse of opression, they limit our knowledge of the world.
You can say it as many times as you want, you’ll still be wrong.
After replaying the series the Assassins and Templars are both edgelord fedora-tippers. Kind of a liberal douche's wet dream where both sides get to be as hypocritical as possible when it suits them while acting like they're above the rest of humanity. Peak pseud fiction.
AC 2
When they decided to take out the missions from 1 that help figure out the best approach to deal with targets.
Right after brotherhood
Game should be about Templars.
We had one and it was horribly written dogshit.
Make it proper this time. I'm so sick of the assassins, every, single, time. Always taking the pieces of eden, always being the morally superior.
They are not!
>t. Otso Berg
Shay was the worst protagonist
t. unlucky
At least I’m not a stupid cereal mascot who won’t shut up about his shitty catchphrase, and turns into a complete hypocrite who’s okay with giving smallpox blankets to civilians, and the French Revolution.
>French Revolution.
I still don't get why Ubisoft of all companies decided to make the French revolution a templar plot instead of something the assassins started.
Even the fake ass E3 demo of Unity seemed to imply that was the original intent but shit changed a lot down the line.
It was sooooooo fricking bad the writer for Black Flag of all games said it was shit
I hated how Shay’s animations for his pistol and dagger combat are almost entirely lifted from Edward’s dual swords, with only a few new animations f made for Rogue that look like shit. It’s really dumb seeing him slash and stab the air with a dagger that’s too small to reach enemies. And Altair’s dagger isn’t his short blade from 1, just a small version of the level 2 sword from that game.
When they killed Prince Of Persia for this shit
they didn't,The Forgotten Sands launched after AC 2
Elika was a great waifu.
Although it seemed like a cheap shot naming the donkey after Farah. But then again look at what they did to her in the Two Thrones.
I'm just happy I got to experience the OGs like AC1 or PoP:SoT.
I do wish art direction, writing and all the non-GFX related stuff hadn't declined as much.
>implying asscreed was ever good
Embarrassing
Gtfo zoomer
homosexual
Once Unity made it an RPG, it died.
AC2 - Loss of subtlety in writing, streamlined mechanics, maybe more fun but also more simple, also the start of giving you tools that are of no use, less polished than AC1, modern day isn't tied to animus story as much as in AC1, DLCs and Up(l)ay, exclusive content
AC:B - Start of yearly releases, from this moment the games are always a bit rushed, modern day gets put aside more and more
AC:R - Altair a bit ruined
AC3 - Games go to shit from this moment
AC4 - Kino, but not for what makes AC games AC games
>AC:R - Altair a bit ruined
I'm glad someone said it. Everyone praises his story in ACR, but he unironically got character assassinated.
How.
>Altair is 26 in AC1, he's arrogant and disrespectful towards the creed
>In AC:R, first memory Altair is 24, he's wise, patient and understanding which completely negates his character arc in AC1
>his voice actor is changed to a worse one
>Altair memory missions are too short and underwhelming, almost like a playable cutscene
also maybe this is subjective but I like how he had an american accent in the first game, it made him stand out as the protagonist and gave him that 2000's edge, it also made him seem more foreign in his visits to arab/crusader cities
I mean at best he got an ego after the first memory due to all the jobs he aced between it and AC1. Still weird how AC2 tries to justify the new moves like ledge kills by saying Altair invented them after AC1 but he can still use them in the first memory.
Altair wasn’t always a disrespectful dickhead. If he was, he wouldn’t have gotten nearly as far as he did. He grew arrogant after all the victories and accomplishments got to his head over time. You’ve got me on the voice, I prefer the old one, but it’s explained that Lucy turned off the accent on Altair so Desmond wouldn’t freak out as much.
I miss when using the Animus was incredibly dangerous, and ending up like Subject 16 was very likely. Now any schmuck with a Helix can play through memories without any risk, or you can have a super special Layla Animus that she built in a garage, and has no risk of the Bleeding Effect.
And is also a time machine. Just go back to the 2000's and warn the Assassin's about Cross.
I wouldn’t be surprised if they decided to reboot the series like that.
>or you can have a super special Layla Animus that she built in a garage, and has no risk of the Bleeding Effect
It causes organ failure without medication for some bizarre reason. I forget if it was Isu artifact bullshittery or bleeding effect, she hallucinated becoming deimos punching a dude to (near) death and ultimately killed another assassin because she had a mental episode in a DLC I never bought.
Why the Hell would it cause organ failure? Why does it have the bleeding effect after saying it doesn’t have one? Why can’t these hacks write a consistent story?
It wasn't well done but this is explained in The Secret Crusade, a novelization that came out just before Revelations and which covers all of Altaïr's life (AC1, Bloodlines and his sections of Revelations). Basically it was because of his feud with Abbas: when they were kids, Altaïr's father killed a nobleman during a siege Salahuddin carried out on Masyaf. Seeing the Assassins' prowess Salahuddin decided to leave but not before demanding the life of the Assassin responsible, and he wouldn't have had any bargaining chip if it wasn't because he had captured Abbas' father. Altaïr's dad decided to trade his life for that of Abbas' dad, and later on the latter felt guilt ridden and cut his throat in front of a young Altaïr as penitence.
Anyway when they're kids Altaïr and Abbas are raised as brothers and the latter is told his father ran away. Seeing him sad one day Altaïr decides to tell him the truth but Abbas thinks Altaïr is lying and mocking him, and he attacks him with a real sword during combat training. The two kids are punished, and as the book puts it...
>"Abbas’s crime was deemed the more serious of the two; it was he who had allowed his emotions free rein and by doing so brought disrepute to the Order. His punishment was that his training be extended for an extra year. He would still be on the training yard with Labib when Altaïr was made an Assassin. The injustice increased his hatred of Altaïr, who slowly came to see Abbas as a pathetic, bitter figure. When the citadel was attacked, it was Altaïr who saved the life of Al Mualim and was elevated to Master Assassin. That day, Abbas spat in the dirt at Altaïr’s feet but Altaïr just sneered at him. Abbas, he decided, was as weak and ineffectual as his father had been. Perhaps, looking back, that was how he had first become infected by
arrogance."
That "When the citadel was attacked, it was Altaïr who saved the life of Al Mualim" bit is the first Revelations memory.
>>In AC:R, first memory Altair is 24, he's wise, patient and understanding which completely negates his character arc in AC1
Yeah, because he GOT arrogant after becoming a master assassin
>Loss of subtlety in writing, streamlined mechanics
Thats not inherently bad and you can see they it out of thinking it would be better. As you said, it was more fun. At some point AC1 felt like replaying the same 20min mission over and over again.
>AC:B - Start of yearly releases
And thats what I think fricked it up. AC became Ubisoft new golden goose with AC2 and the execs got their dirty little hands on the franchise from B onwards
>Thats not inherently bad and you can see they it out of thinking it would be better. As you said, it was more fun. At some point AC1 felt like replaying the same 20min mission over and over again
play it again with a disabled HUD
its a completelly different game
>viewpoints actually being useful
>you inherently feel like climbing because rooftops give you the best view to navigate your way around
>you end up using big buildings, cathedrals and town squares as landmarks
>you go over the notes on the menu several times to orientate yourself and now what directions they're talking about
>the rush of adrenaline after an assassination as you're trying to remember where exactly was the bureau located
I'm not joking when I say hudless AC1 is one of the most unique experiences you can have in vidya
I loved the one in Italy with the Italian one, but I'm a casual who just liked the historical vibe of walking around renaissance Italy
PLEASE SIR I'M POOR AND SICK AND HUNGRY
>PLEASE SIR I'M POOR AND SI-
NO YOU DON'T UNDERSTAND I HAVE NOTHING
I blame AC2 getting it's conclusion got short forcing Ezio to inexplicably let Rodrigo live because real history (same reason Cesare's bodyguard is the only other person he randomly let's live in Brotherhood) and ending Kristen Bell's contract too early as a result forcing her to be evil derailing all the plot and making shit fall apart logically.
Inception. It's amazing how many sequels that have milked you morons for. The entire series is the benchmark of mediocrity.
Asscreed
Interesting ideas kinda repetitive all I remember was go to place do missions then get assassination kill the guy rinse and repeat until the final boss fight oh and get flags
Asscreed 2
Same basic structure but more variety big Downsides like having to collect all of the codex pages also this was the first implementation of the Ubisoft formula 3 years before it was standardised with far cry 3
Asscreed brotherhood
Asscreed 2 + Oh shit you can recruit assassins now by this stage formula was getting a little stale
Didn’t play anymore ac games until well after origins came out i tryed unity it was ok wasn’t interested in any other later games past unity
In conclusion ac 2 was the high point of the series I really feel like Ubisoft didn’t know what to do with the franchise and now they’re glorified witcher 3 likes
Brotherhood Multiplayer was amazing.
I remember trying and hating it was in the horrible 7th gen every game needs multiplayer stage see also bioshock 2
Also I seem to be at odds with most fans of ac in not really liking etzio as a character I mean don’t get me wrong he was way better than altair but wouldn’t call the writing nuanced like some other anon phrased it
The big draw of Ezio is that you’re with him the most out of every other character, and get to see grow and change as a person the most. Maybe if Connor, Arno, or any of the other characters had their own trilogy, they might compete with him, but as it stands Ezio’s popularity stems from the fact that he’s the one you spend the most time with. From his birth in 2 to his death in Embers.
Fair point
Connor and Arno deserve a second game. Maybe one where they team up to hunt down Old Man Shay. Aveline can tag along too.
Damn, I wish I could just play a few more rounds of it. Though I don't miss getting smoke bombed every 8 seconds
Black Flag’s multiplayer is still up, but I’ve heard it was downgrade compared to Brotherhood.
Didn't know that I thought all of them were shutdown, cool. I think it was a downgrade too but frick it, I'll take it. I wonder if it still full of spurgs that can't into stealth.
saboteur killed the series
after original creator left. brotherhood and revelations were good but added shit features to gameplay like that combo kill and tower defense garbage. ac3 was the nail in the coffin. with desmonds death there was nothing keeping together the past and present. connor was a cuck that helped the people who killed his village. naval fights in an assassins creed game instead of adding some nice missions where you kill some historical figures or whatever. havent played anything after black flag, series is dead anyway. apparently now there is a jogger assassin in Japan ahahaha
>naval fights in an assassins creed game
i remember piratesahoy forums were mocking hard that game calling it unrealistic bullshit while jerking off sea dogs series
They currently have 11 AC games in development.
>Assassin’s Creed Mirage [Single-player] (production) – October 12, 2023
>Assassin’s Creed Nexus [VR] (production) – 2023
>Assassin’s Creed Codename Jade [Mobile] (production) – Expected 2023
>Assassin’s Creed Codename Red [Single-player] (production) – Sources Suggest 2024
>Assassin’s Creed Codename Hexe [Single-player] (pre-production) – Expected 2025/2026
>Assassin’s Creed Codename Invictus [Multiplayer] (pre-production) – Expected 2025/2026
>Assassin’s Creed Codename Nebula [Single-player] (prototype)
>Assassin’s Creed Codename Raid [Multiplayer] (prototype)
>Assassin’s Creed Codename Echoes [Multiplayer] (prototype)
>Assassin’s Creed Nexus 2 [VR] (being discussed internally)
>Assassin’s Creed Black Flag Remake [Single-player] (greenlit)
’s Creed Black Flag Remake [Single-player] (greenlit)
so piratesahoy guys will get to shit on them twice now? it's like they asking to get embarrassed
based piratesahoy enjoyer.
I only recently got the disk for pirates of the carribbean but the naval battles are so goddamn fun.
Jesus Christ. Make it stop.
what the frick
MAKE IT STOP MAKE IT STOP MAKE IT STOP
Copied from another thread
What I find the strangest is that they seem to be banking on this strategy 110% what I’m asking is what happens when people get tired of this? They’ll leave and the most glorious thing is Ubisoft will already have 10 plus games so deep in development they won’t be able to pivot.
it’s beautiful!
How does remaking an AC game work in the lore? Would it be an in world remake?
>They currently have 11 AC games in development.
Just stick to the Desmond/America saga.
You can’t hide the pain, Harold.
Jade looks like absolute dogshit so far. And this is supposed to be the game focused on Wei Yu, one of the tomb Assassins from 2.
Reminder Odyssey made it so two of the statues in the Sanctuary, Darius and Amunet, were unbeknownst to everyone in the world ancestor and descendant. What a coincidence!
Also reminder that means that both Aya and Khemu were not only related to Artabanus of Persia (Darius) but also *the* Pythagoras via Kassandra and if you don't think both of these things are the most moronic shit ever get outta here.
The most moronic shit is that you aren’t using Masayaf White.
I varied things for my nth playthrough. I feel like everyone and their moms used Masyaf White the first time they played
its mobile shit, why are you even mad
Because Pirates was decent, and they delisted it.
Why remake Black Flag, a relatively well liked game that already has a remaster, instead of remaking games that desperately need a do over?
I know exactly why. It's to keep all their games as expensive as possible for as long as possible.
>ezio trilogy
>3 remaster
>now 4
Unity will be next
Because remakes are always decided on what game from the past is already well liked, not what game from the past could benefit from being made again. Thus the parable where 99% of games that get remakes are specifically those that wouldn't need one, like Dead Space or REmake 4
you've already posted it
AC is just PoP with fun removed
Revelations was the last good one. I think 2 is the best. 1 is great but it's too formulaic. Brotherhood is too short but it's an overall great game, too. Revelations wrapping up Altair's and Ezio's stories was really good. They changed the gameplay after revelations to make it even more boring and less unique than the original 4. I love historical fiction but they started to frick even that up for woke points. Totally mismanaged series and after Revelations being the only sensible cutoff point.
Do you think we’ll ever see a spiritual successor to AC? I mean I really like the concept I’d like to see anyone other than Ubisoft take a swing. Then again I guess it a Bethesda style situation were the only ones with the resources to make a game like this would play it safe anyway
I find that highly unlikely.
I think it’s possible. Ghost of Tsushima did pretty well, and it was basically an Assassin’s Creed game set in Japan.
Assassin's Creed 2.
Started the "ubisoft open world" template of creating a world then bukkake'ing a ton of "optional" collectibles, collectible trash, and side content. AC2 had a small-ish map at least. Later worlds would get larger for the sake of it.
AC1 and Car Fry 2 approach of small maps with repetitive recycled content wasn't good, but AC2 approach proved to be an absolute tumor on the company as a whole.
Added gear and equipment that you swap out for the next direct upgrade which later malformed to the loot bullshit of Origins~Valhalla.
Trivialized combat/the consequences of failed stealth even more like the smoke bomb+hidden blade "nuke", which later turned to chain kills and chain counters.
The fricking looting animations.
Time-Money sinks in the form of the villa which of course lead to the city rebuilding, homestead, fricking ship upgrading, gang management and more.
Only thing good AC2 did to the franchise was not fricking up the parkour as hard as it could have.
100% agree anon this is exactly the issue ac2 sold well and other companies took notice kinda explains the current “Ubisoft open world” formula embraced by so many.
My big issue with style of game is I’ve already played it before it’s why I have so much trouble with modern games
I disagree.
Getting access to more and better equipment has been a thing since 1. Same with the collectibles, optional missions, and open worlds.
>Getting access to more and better equipment has been a thing since 1
There was no "more" equipment in AC1 past unlocking the hidden blade, sword, and throwable knives.
Getting belts to increase the amount of throwable short knives was about it for "better equipment".
The other direct upgrades was to Altair's skills and most of them should have been unlocked by default to begin with like the various parkour moves.
You get better swords as the game progresses. The standard sword, the sword that everyone incorrectly thinks is Altair’s sword, and Altair’s actual custom sword. You also get a better short blade. Technically you can do everything by default, but apparently getting stabbed and demoted by Al-Mualim means yo can no longer counter attack until you murder enough people.
>The standard sword, the sword that everyone incorrectly thinks is Altair’s sword, and Altair’s actual custom sword
Ackchyually there's four swords, not three: the starting one that lacks a handguard, the one future games refer to as Altaïr's Sword, the same one but with a decorated black handle instead of a leather one, and the golden Syrian Sabre
The golden Sabre seemed like a pointless upgrade to me. You get it so late in the game that you can only use it on the last two memory blocks, which is basically just an extended boss rush until the end credits once you complete your investigation.
>Started the "ubisoft open world" template of creating a world then bukkake'ing a ton of "optional" collectibles, collectible trash, and side content
What's with the scare quotes on optional? I replayed asscreed 2 last year and all that stuff is actually completely optional. I got like 3 feathers in the whole game and did 0 beat up, assassination, or letter delivery missions and didn't miss anything important
Why the FRICK are there no subtitles in such a dialogue heavy game
Some say it was the the science fiction sequel hook story when it could have just been a psudeo historical game about an assassin order in the middle east a 1000 years ago. Some say it was the reworked fencing mechanics because one executive thought it was too hard to play. Some say it was how they trivialized the very concept of an assassination video game by making it so easy and impersonal, hardly learning anything about the people before taking them out. So many things to say about ubisoft's game development.
If you think people who seek absolute power because they think everyone else is too stupid to decide anything for themselves are good, I'm not sure what to tell you. There is no way you can write a character like that without him being either a raging hypocrite or power-hungry butthole. Haytham was the best example of this: his own stupidity leads to a series of events where he's killed by his own son undoing his entire life's work. In the end, he was just another slave meant to serve the likes of Juno, like he says humanity is.
I hope Edward and Ade kick his ass in Hell.
Desmond, did I ever tell you about Edward Kenway? He was the father of Haytham Kenway and a pirate leader of Nassau. Even before he was an assassin, he was already capable of killing a dozen men with two swords. Two. Swords. Also, he used four pistols at the time with smoothbore shot at 100% accuracy. Eventually, he killed the colonial templars after handing them the Mayan Assassins on a silver platter. His best friend was black, and he doesn't afraid of anything. Mary Read thought he was a good man in spite of being a giant piece of shit. And he was a good friend.
Edward is mentioned in AC3 though
?t=193
So was Kidd. Almost like 4 was developed at the same time.
>So was Kidd
William Kidd, the real life super famous pirate? Sure. James Kidd, said pirate's secret son that turns out to be Mary Read? Not really.
AC1
>480 things to find:
>420 flags (gives nothing)
>60 templars (gives nothing)
AC2
>472 things to find:
>20 codex pages (gives health and needed for plot)
>8 statuettes (2 stattuetes = 2000 florins)
>324 treasures (money)
>20 glyphs (additional plot)
>100 feathers (new cape that makes guards attack on sight)
ac1chads...
isn't this just saying that the story is walled by mandatory collectible sections?
>AC1 has less fluff content
Sounds good to me. In fact, according to Desilets, the collectibles were only out there to troll and make fun of completionists.
AC2 popularised the Ubisoft formula as we know it today.
Purposely antagonizing your audience and wasting their time sounds like a bad idea.
You’re forgetting the seals for the Armor of Altair in 2, and optional objectives in 1 that’ll help increase your maximum health.
You're posting this to make AC1 look good, right?
>flags
That you just walk up to acquire it instead of having to hold down the interact key to stare at the same fricking animation 324 fricking times like chests.
Because flags do literally nothing of value outside of the flag races, and even those are optional since you don't have to do all informant missions, you can ignore all of them.
Barely existing makes them better by default
Completionists are subhumans.
Even ignoring that, acting as if Ubisoft never antagonized its audience or valued your time is laughable
I’m not saying they didn’t, I’m saying that it’s wrong no matter what. It’s why I never give them money.
2 also doesn’t have a game breaking bug that makes it impossible to get the last collectible, and requires you restart the entire game with a new save to try again. It also isn’t dickish enough to put several of the collectibles around water that’ll instantly kill you.
Barely existing makes fpags better by default
>game breaking bug
for a collectible that does nothing. Cry me a river. 100% completion that gives you nothing whether it is AC1, or Just Cause 2(also bugged), is something to be ridiculed to begin with.
>water that'll instantly kill you
even ignoring the value of the flags, that is just a you issue.
People who complain about drowning in AC1 are people who never mastered performing manual inputs. There’s points where AC1 punishes you for relying on autopilot too much.
Hell, Sibrand is one of my favourite Assassinations in the game, and the whole thing is basically a big navigation puzzle based around water.
Doesn’t matter if it does nothing. They put the collectibles in the game in the first place, so I should be able to do it without having deal with a bug that makes it impossible.
AC1 was good. AC2 was better. ACBrotherhood had great multiplayer akin too a TroubleInTerroristTown lobby. All other assassin's creed were beating the dead horse. 3 did nothing unique. Black Flag was only good for its sailor songs. Rogue, Unity, Syndicate are all literal whos. Odyssey was lmao greek fantasy open world trash with horrific gameplay - only redeemable angle was playable grill Valhalla is a reddit fantasy. The mobile game is Sands of Time tier lmao. Just let the franchise die. Don't give Mirage a chance. The only thing it's good for is environment art because the historical asset artists have credibility.
I'm putting money down on Sam Fisher being a trans icon now that Ubi is trying to forcibly resuscitate his corpse into fornite and r6.
AC3, they could have wrapped up the story but no, turned it into a cash cow after killing off the over arching modern day story. We didn't get the game where we play as Desmond.
desu, AC as a concept, is too good for this world
none of you deserve it and simply will never get anything like it again
>hurr it wasn't good
you clueless idiot don't know the gift you were given
this one fricking moment
kino like this isn't possible anymore
Ezio calling out to Desmond in Revelations was also nice.
>mfw when firing it up for the first time.
Series was baller before it went off the rails and will always hold a sweet spot for me.
I think it was mostly shat on by the type of stealth purists who think every stealth game should be Thief. I love stealth as a genre and appreciated AC as a solid stealth action series— It’s like if Hitman, Prince of Persia and Tenchu had a baby. In fact, I don’t think it’s a coincidence that the series got worse the less stealth focused it became.
>optional objectives in 1 that’ll help increase your maximum health
It took me several playthroughs to realise that completing optional objectives increases your max health. Makes me wonder what the lowest amount of HP you can end the game with is (as in doing literally nothing except the bare minimum of investigations required to progress) and also how viable that is for late game, since later game enemies hit like a fricking truck.
>I think it was mostly shat on by the type of stealth purists who think every stealth game should be Thief.
That's every stealth game enthusiast
No. Thief is good at what it does, but not every stealth game should be like it. There’s a reason every major stealth franchise has its own gimmick to give it a unique identity.
>It took me several playthroughs to realise that completing optional objectives increases your max health.
Are you me?
Yearly/near-yearly releases and pretty much everything after 2 either plagued by the same issues or demonstrably worse. Somehow many of the games after the Ezio trilogy played even worse with slower, shittier combat and movement in a series where that tends to be fairly important.
All of the "new" Witcher 3 ripoffs are literally just bloated pieces of shit meant to sell you XP boosters. That's it. That is their entire purpose.
The series had a ton of potential and I think a less greedy studio/pub could have made it into a fairly competent, set trilogy, even if more spinoffs were inevitable. The whole thing was building up towards a Desmond as a present day assassin for the bulk of, if not all, of a main series release, but that doesn't allow you to milk the series to history morons and release game after game after game as easily.
I haven't played AC2 in over a decade
Should I bother with Brotherhood? Or should I replay AC2 first?
1 was really good, don't know why the frick they ported every old AC game under the sun to the switch except for that one.
You should probably play through 2 again, brotherhood starts immediately after 2 ends, it doesn't reintroduce characters and assumes you already remember everything.
>1 was really good, don't know why the frick they ported every old AC game under the sun to the switch except for that one.
I think its because its their first forge game and its hard to work with or something similar, even the PC port is kinda wonky.
Frick, I guess I should. I remember it being quite long but that might have been me back then taking too much time on stupid shit.
2 could probably be beaten in under 20 hours, maybe like 14-15 if you mostly do the main missions.
Definitely play Brotherhood, though. It would be my favorite of the series if it weren't super short and essentially a booster pack for 2. Lots of small additions but they all fricking rock.
The multiplayer mode was so fun if you got into a server with people taking it seriously and not sperging about sprinting on rooftops nonstop.
What do you mean? Assassin's Creed is only a trilogy with the Unity spinoff.
I miss stuff like the unlockable armors in the older games, like the Armor of Altair and Brutus Armor, and the weapons that had unique animations and effects, like the Brutus Dagger and Vlad Tepes Sword.
Fellas fellas, we're all missing the real issue here:
Why the frick does Becky keep getting her race changed?
look how they massacred my boy
What the frick happened with Desmond and Ezio for Revelations onward
Looks like symptoms of severe starvation.
Desmond's face is the same reason Lucy was turned evil despite all the issues that caused. Franchise was only planned to be a trilogy at first so his face model only signed on for 3 games.
Also for anyone replaying Brotherhood, side shit revealed the William M in Lucy's emails is actually Vidic which makes them read a lot better.
How is it better when it’s a complete ass pull?
When did I saw it was better? I called it moronic because it leads to issues. Revelations DLC said the plan was for Lucy to take Desmond to the Assassin's so he's be more co-operative but you'd think they'd just have a entire team of their agents pretending. Can't say because Eagle Vision because they has no idea he developed that and it painted Lucy as blue anyway.
Fricker changed ethnicities every game he was in
He was a gigamutt.
What were they thinking?
I like how they implied she was fricking Shawn in brotherhood with the email about leaving her ipod in his nightstand
jesus christ
When they abandoned the premise of the entire thing being animus simulation, inside and out, top to bottom.
HP bars and generic game UI instead of genetic synchronization and DNA decompiling menus.
It was a really unique and well realized aesthetic to have it taking place in the past, but in a glitchy, matrix-y, techo-dreamlike recreation of it.
Top 5 AC games for me:
AC1
AC2
AC Brotherhood
AC Black Flag
AC Odyssey
Patrician taste
Disgusting taste.
I want you all to know that I played as Kassandra in Odyssey but I always play as Male in other video games. I played as Male Eivor and Male Commander Shepard.
I only did so because I refused to play as this bulky spartan man and be forced to dual wield gay little daggers because you can't use a shield in that game. What a stupid idea
Who cares? They’re both garbage as either Deimos or the main character.
Agreed. Marvel tier writing. Doesn't attempt to be authentic or grounded at all, just quirky quips.
I remember there's a scene when sailing with Herodotus that plays at night. He's speculating on the nature of the stars. He thinks they may be candles that the gods use to navigate the heavens. And then the fricking reddit ass main character goes "WELL, ACTUALLY I THINK THEY ARE PROBABLY OTHER SUNS AND THERE ARE OTHER WORLDS OUT THERE LIKE OURS" played completely seriously as if we're supposed to be impressed by their stunning intuition
Reminder Ubisoft said they are no longer going to have modern day in the games anymore and that all currently in dev AC games are historical in nature 100% with zero modem day at all.
Good. I don’t want them anywhere near it. They ruin everything they touch.
Jade's game memes was peak Assassin's Creed.
asscreed always sucked
When your picrel born to kill Prince of Persia
I haven't looked at a single spoiler for AC since I played brotherhood when it released.
Reading this thread and seeing that they killed Desmond who was like the final product of the games is so disappointing. I knew they were going to frick things up for some reason but the series should have ended with a game called Assassins Creed: Heroes or some shit if they wanted to go out with a bang. Make it a spiderman-esc assassins creed with Desmond climbing skyscrapers assassinating templars.
The modern missions were the best part of 3. And the final part of 2 where you can steal the security guards' batons and beat their asses to death with it went hard
Imagine if they made it so Desmond took the apple right up to the executive suite and made them send all their passwords and data to the Assassin's before killing themselves.
that would've ended the plot of the series and we can't have that
>loading screen is Ezio chasing after her spirit in the animus
I am a tactless minstrel
I sing off-key for coins
If you spot me in the street
Please kick me in the loins
While traveling through Forlì
I took her at her leisure
She said "It's strictly business"
Such business was my pleasure.
Fair Lucrezia could not sate,
Her appetite for lovers,
But I suspect she would be fine,
With two or three more brothers.
Vieri, oh Vieri
Yes he of Pazzi fame
Was just as mad as his old man
And ended just the same.
A minstrel's song I heard them say
Brings maidens by the score
But luck deserts me when I play
They hasten to the door
To judge a lady's character
Note well her company
If you should wish to seem a sage
Come spend the night with me.
There once was a man named Duccio
A rat with lecherous taste
Whenever he would show himself
My fist would find his face.
Young Cesare, I heard him say
Could not be killed by man
So I tossed him through the air
To see where he might land.
Cesare, oh Cesare,
A man of great depravity
Believed himself immortal 'til
He had a date with gravity.
Before Rodrigo was the Pope
He was a man of vices
And once he gained the Holy Seat
He raised his vices' prices.
Venezia's grim Doge
A fierce and evil man
Was just a trifle red of face
When I upset his plan.
I can't believe I stand here
And sing, my time I waste
But you who sit and smile at me
Sincerely have no taste.
I sing in Italiano
You understand no word
But my Greek is nonexistent
And my Turkish is absurd.
Oh the beauties of Firenze
Can melt a heart, you see
Beware the girls of Roma
Lest fire you wish to pee.
Konstantiniyye, I beg you
Let Byzantium endure
Constantine's corpse would turn
Had not Istanbul the cure.
The things I do to save the world
Surprise me time to time
Like learning how to play the lute
And making these words rhyme.
No one understands my plight
The life of a musician
Singing for impatient men
A terminal condition.
I will sing in praise of children
I will croon in praise of dames
I will chant in praise of mighty men
When I recall their names.
I'm dressed up like a jester
I act the fool and mime
All the actions of those I curse
And run down all the time.
Proud Romagna's iron lady
A rose of tempered steel
Could raise the ardor of a corpse
And teach a stone to feel.
Very nice
I appreciate the effort, anon
was 3 any good?
didn't play any of them after brotherhood, but the revolutionary war setting for 3 does have me interested
As someone who primarily played the Ezio trilogy, and then moved on to AC3 one depressing christmas morning, it's....ok. Parkour is more fluid but stealth is kind of broken. Combat is nutty but it can drag on with how notoriety is reworked.
Story-wise its where things dropped off at the end, but the modern day sections were really starting to bring things together. Right up until the finale. It's worth it just for a different experience. And not jumping into the awkwardness of Unity onwards.
It's ok. I mean if you beat 1 and the Ezio trilogy. May as well knock it out. It is the point when Ubisoft syndrome started tanking the series for me though. Faces are fricked up in Remastered. I'll give Ubisoft credit for pulling a reverse MGS2 on us without it leaking like everything else they do.
I'd say brotherhood. They wanted to extend Ezio's story into a trilogy and while I do think BH and Rev are good games, you can see they "slopped" both games by stretching them into two games for pure consumerism. You can see some muddy new features and story bits being added for standardzation and it made AC get "industrilized" from then on. Search within your hearts, no matter how much you love Ezio trilogy and how good each game was, you can see they started the sloppiness on BH and Rev and their success oppened the gates for the AC flood
I just want a multiplayer Assassins creed thats nothing but the multiplayer from Brotherhood and Revelations
Same. That shit was so much fun.
>YO HO HO ACROSS THE SE-ACK
Fricking knife ears
say what you will about revelations, but the music was fricking PEAK until Rogue and Unity came around
>tfw 3:50 hits
For me? It's https://youtu.be/tKnLu9lRqd4?t=272
I see what you're going for but I raise you David and Goliath (1:25)
Impresive. Very nice... HOWEVER
>takes the best part of jesper kyd and supercharges it
nothing personnel kid, but you'll just have to sit
But what if, we take Revelations' main theme and add it to two of the most important AC3 scenes as a leitmotif?
?t=62
?t=139
the only good AC3 song is fight club and im dying on this hill
>when that vocoded latin mass hits
>that part when you escape the city suffocating with gunpowder smoke with church bells in the background
I didn't like Revelations that much, but it had some really kino setpieces
?t=156
make space for the GOAT
>that flute solo at 2:00
>doesnt post the full 9 minute with the GOAT buildup
not gonna work like that homie. Here some classy shit instead
It’s funny how everyone seems to collectively agree the worst parts of Black Flag were the parts where it still tries to be an AC game.
They really should’ve just made it a full blown pirate RPG and drop everything else.
That's what they've been trying to do with Skull and Bones but the deal they took with Singapore is stopping it from releasing.
>AC1 is the reason I ultimately got into engineering simply because I wanted a hidden blade
>made made a working one
>immediatly stab my hand first deployment
Bayek is that you?
Damn, hope it wasn't that bad? We talking about a cut across the palm or straight up piercing your fist like a more moronic Bayek?
it shoots out like a fricking rocket because the blade is a bit heavy on the first one and so you either need a stronger deployment spring or a long one to allow the inner mechanism to get propelled for longer
the longer spring wasnt an option because it required the whole thing to be so long you couldnt bend your arm all the way. it went across my hand because of the way I was holding it. small scar but scared the shit out of me
the pic here
is what the prototype looks like
currently working on pic related. looking for a tailor who'd be able to make the whole strap thingy and im currently trying flexible filaments to make the rubber straps. The rest of the blade is all metal though, blade is actual steel
>tried to use a non-leonardo design while having a ring finger
moron
>non-leonardo design
A-anon...
Leonardo modified Altairs design so Ezio could keep the finger
No Altair modified it because he realized the sacrifice to prove loyalty wasn't worth having the big obvious tell as to who an Assassin was.
Nope, Altaïr modified the hidden blade himself. Just like he gave people dual blades, just like he invented the hidden gun, just like he taught people new assassination techniques. What Leonardo does is decipher the Codex page where the instructions were written, but for some reason a lot of people always misinterpret it as Leonardo coming up with it when if that was the case Giovanni and every other Assassin during Ezio's time should've had their ring finger cut
>I was only having fun, Ezio! Though the blade once required a sacrifice, it’s been modified. You can keep your finger
I can see it, but it sure makes it sound like Leo made it himself
The Altair detail is in his codex.
Leo was just being a bit of an egotist
>"The Hidden Blade has been a constant companion of ours over the years. Some would even say it defines us—and they would not be entirely wrong. Many of our successes would not have been possible without it. Still, the device has begun to show its age—and so I have been researching improvements beyond ending the need to remove one's finger to wield it. The first is the addition of a metal plate that can be used to deflect incoming blows. The other Assassins believe it is forged of a new metal—and credit me with the discovery of the formulae (included on this page). It is better that they not know the truth. I have also worked with Malik to describe new methods of assassination: from on high, from ledges, and from hiding places. Basic movements, but critical nonetheless. The third and final improvement is the most simple—the provision of a second blade—identical in every way to the first. Should an Assassin ever find himself tasked with dispatching two targets, he need only time his strike in such a way that he might reach both at the same time. These blades will be limited in number since the metals with which we forge them remain difficult to obtain. I will need to think carefully about who shall be allowed to carry two..."
>people actually referenced this design when trying to make a hidden blade IRL
>tfw I was one of them
It's okay anon, you just didn't have access to an Apple of Eden
but I did
Altair was the one who got rid of the ring finger sacrifice thing. He pointed out that it made them too easy to identify, so he modified it to work without having to cut the finger off.
which is fricking moronic to begin with, you dont need to cut off a finger to operate it. isnt it just a string connected to a finger.
The purpose of the finger loss was to prove devotion.
>takes off his ring finger anyway because it looks cooler to have the blade spring forth between his middle and pinky.
He was an Altair fanboy.
same reason why kylo wore a helmet
he was a fanboy, he even dressed like Altair
problem with the cool factor is, the person itself made it cool
You Be Soft.
Was pretty much dead after 4
Master Assassin from Brotherhood is my personal favorite.
I really dislike the whole "actually the dude in the white hood is being controlled by some guy in the modern day" plot.
Plot should have just been "this guy dislikes a bunch of other guys, so therefore go kill the other guys."
The Ezio trilogy had good shit with that though. Also 3 with Juno sending Connor on a "Spirit Quest" and having passive aggressive emails with Shaun.
The Juno emails in 3 were so fricking funny. People always remember her plot in Black Flag as being about entering the Internet but she was already shitposting Desmond's closed network a game earlier
the fricking madman
god, if only he wasn't a shadow of his former self
>Juno was shitposting on this private network during the downtime between plot developments
You think she could have just been a NEET during the time of the Isu?
they may as well be gods with how advanced they are to the point they can still appear on earth despite being, you know, fricking dead
Juno survived as an A.I back up. Forget if it goes into the debate as to if digital survival is an actual transfer for a clone.
Well she had a husband, now the question is could a First Civ NEET marry regardless? Was Aita a simp?
>holds for eternity waiting for her
yes
Aita was her tier three sub
The first game is the only good game I won't even enter a debate about it. Everything and I mean everything is down hill after the first one. Totally ruined. Shit series. Purity distilled into a single bottle then pissed into for eternity by evil greedy morons who have no fricking clue what they are doing.
I miss ezio, fight me.
I love him too but there's no more to do with him. We saw his birth, death, and everything of note in between.
3
?t=25
>burns a tower in brotherhood
>IM EVIL homie I DO NEFARIOUS SHIT homie
>lights a tower in revelations
?t=824
>enters turkish bar
when it stopped being about the the historical Order Of Assassins, and this happened with 2 taking place in fricking Shitaly
>t.
i bet you never even played Bloodlines
you redditor poser
And then it was naw mayne we tha Assassins now with the Egyptians in Origins
The Assassin Brotherhood has always been incredibly old, and lasted throughout history.
oh yeah and they were always pseudo-redditor fedora tippers!
even before i played AC i knew the f*ench gay at Ubisoft were going to butcher them
The problem Rogue had is that it does nothing with its premise.
It plays identically to the other games except now the Assassins inexplicably have all these heavily guarded outposts you need to capture and they're written as moronic one dimensional villains in the vein of the Templars in earlier games.
I mean Charles Lee goes from reasonable man in 3's Haytham sequences then turns into a child beater the second you switch to Connor.
Templars
Not even once
More
>Faction you're not currently playing as
>Not even once.
Rogue is an awfully written shit show, so it doesn’t count.
the modern day shit
Who was the best assassin?
Altair
AC 3 has my favorite robes. The blue looks so cool.
When they stopped being about a spiritual successor to Thief/Splinter Cell and started being a spiritual successor to Mario 64.
>spiritual successor to Thief/Splinter Cell
Never happened
>a spiritual successor to Thief/Splinter Cell
lol
ass creed started development as a prince of persia game
>When they stopped being about a spiritual successor to Thief/Splinter Cell
lol, the entire point was to have a different kind of stealth and not 'enemy sees you = stealth broken' like the games you mentioned, it's called social stealth