Where do I go after this? This is simply the greatest game ever made.
Ape Out Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Ape Out Shirt $21.68 |
Where do I go after this? This is simply the greatest game ever made.
Ape Out Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
Ape Out Shirt $21.68 |
ToK.
Also play Yakuza 0 and Nier Automata.
Not Zelda
>TotK
lol
>Press Y
lol
>open world horse riding homosexualry
What’s it like?
it’s truly special. don’t think anything compares. maybe gta v is only on that level
the state of zoomers
Based.
Let it soak in for a bit, then go for a game in a totally different genre. The difference makes reduces how much you compare it to other games.
Such a fricking awesome game.
Thanks Aonuma
TOTK
>Where do I go after this?
Hopefully actual videogames so that you slowly realize you played generic ubislop with a zelda skin.
>generic ubislop
You're only exposing yourself as moron who doesn't understand video games
Ubisoft now make their games like BotW after being schooled by Nintendo.
>You're only exposing yourself as moron who doesn't understand video games
No, that's you and all gays who simp for nu-zelda.
He mad lmao
>y-you're mad!!!
I've played Zelda games since alttp on SNES, botw is not only a gaming masterpieces it was the logical next step for the franchise. morons who think the gameplay and exploration are anything like ubisoft games are completely brain dead and know nothing about game design.
BOTW and TOTK are literaly structured like Ubislop open world games where you have 100+ instances of the same 5-6 activities spread out on a huge map with no meaningfull bump in difficulty.
Nope, not even a little. Like I said, morons who know nothing about game design. Education level?
uh huh
>Didn't understand the point of look seeds either
Dude, stop embarassing yourself. We get it, you don't know anything about games.
BotW and Ubisoft are polar opposites of open world game design. In Ubishit the world only exists to separate the content.
In BotW the world IS the game.
Ubisoft now make their games to be more like BotW.
it's funny that you have played the older games, but are too stupid to realize how brain dead and simplified the dungeons have become? You're joking if you think any of the divine beasts or companion guided baby temples are even as good as the worst dungeon from the worst old Zelda game. Bunch of OP mobility powers and dev hacks is puzzle solving made exclusively for morons like yourself.
I'm alone in this, but BotW felt like a Quake game very specifically. The respawning weapons around the game world. I would load a save game and I would periodically go to those weapon caches and I couldn't shake that odd feeling. Isn't breakable/respawning weapons really out of place in an adventure game?
It might be an unpopular opinion here, but the breakable weapons aspect of the game, I feel, is so clearly just trying to make you use all the different types of weapons that enemies drop.
In my eyes, it's basically just like how guns have ammo in fps games, but an action-adventure version.
It does mean that some people are possibly a bit overly careful with good weapons and end up not using them for fear of breaking them, but for the most part, even good weapons are not scarce.
I also really love the mechanic of being able to throw your weapon at an enemy, but I think that if you lost your good weapon by throwing it, it'd feel worse than the relative expendability of weapons in botw.
It also means that you very rarely need to worry about inventory management, because you tend to just use things when you need them and don't need to plan around and organise items in a menu or by weight limits.
I can appreciate your link to Quake, because I think the breakable weapons and findable on the map is somewhat intentional to allow players to stumble across fun stuff and use a variety of the fun things instead of one good one forever.
That would be a good argument if the game had more than 3 unique weapons. Instead they just reskin them 20+ times over and change the damage values.
It's absolutely tragic that TOTK didn't even add a new weapon type.
It does. Can't you count? Is this the level of stupid I'm dealing with?
1H weapon, 2H weapons, spears
That's 3.
bows exist. Would you like to try counting them again?
four? that's a lot!! some would say too many.
You forgot the magic wands.
You forgot the boomerangs.
You forgot the bows.
and the Yiga two handed sword, and the korok leaf, among others
It's actually hilarious that between 7 years and 2 Zelda games, there's not a single sword that has a thrust move, even as an optional ability or strong attack.
>It's actually hilarious that between 7 years and 2 Zelda games, there's not a single sword that has a thrust move, even as an optional ability or strong attack.
What would that do? Explain the gameplay in this?
There is NONE.
Meanwhile in TotK I can create any weapon I want.
I can build a cannon to blast enemies.
Fuse an explosive barrel to my shield and let enemies hit it and blow themselves up
Make a flame thrower and set enemies on fire.
Strap a plank of wood to a sword and use it to waft enemies off tall structures.
Fuse a puffshroom to a shield to create a mist to confuse enemies, letting me sneak behind them to one shot them.
I can strap a spring to my shield and bounce high in the to snipe enemies in slow motion with my bow.
I can make my magic wand to mangle multiple enemies at once.
I can Fuse Gleeok horns to a sword and decimate an enemy camp in a single hit.
I can use any and all weapons in conjunction with reversing objects through time.
And that's not even including basic stuff like being able to time parrys and disarm enemies and use their own weapons against them - strategies that did not exist in previous Zelda games.
All of the above is actual meaningful GAMEPLAY.
So again, please enlighten me on what a fricking sword thrust is bringing to the table?
You're right, BOTW would be better off with just a single weapon.
Spears, clubs and claymores just confuse the player, it's like 3 extra animations you need to learn to time your attacks with and confusing the player is bad game design.
Same with every enemy besides Bokoblins, they
just aren't needed.
Hopefully BOTW3 will remove all the bloat and focus into a more cohesive game where the player learns to have fun.
You're on the right track. Nintendo made the right choice not to bloat the combat system with a ridiculous pointless list of intricate button presses. There is no need and it would needlessly add a complicated system on to the player, who is already juggling a myriad of complicated systems in their heads.
Instead Nintendo used a simple elegant timeless weapon triangle of sword/shield/axe. The actual types of each weapon offer different functionality and combat options.
Nintendo then allows the player to make combat as deep as they want it to be on their own terms. There is more options and strategies for combat engagement than anything the Zelda series has managed. And the enemy AI and dynamic systemic world create more unique situational combat scenarios than anything the Zelda series has ever managed.
Still waiting for you to explain the gameplay benefit of that sword thrust idea you had.
>Nintendo then allows the player to make combat as deep as they want it to be on their own terms
yeah, that's not a thing, the depth of the gameplay is intrinsic to the game itself, it either requires careful resource management, problem solving and player skill or it doesn't, what you are saying is that the player can choose to perform wasteful unnecessary actions to look cool on a webm.
>what you are saying is that the player can choose to perform wasteful unnecessary actions to look cool on a webm.
Nope it's neither wasteful nor unnecessary. The player can wipe out an entire camp without even drawing their sword.
TotK's combat is fantastic and rapes every other game. Sorry. You have no arguments.
what is a videogame, anon? Why do you play them?
Maybe, just maybe the game would be a bit more interesting if every melee weapon you find didn't just have one of the same 3 preset moves? Since that kinda gets boring in a 100 hour game spamming the same animations for dosens of hours at a time.
It's called gameplay content, a seemingly foreign concept for the nuZelda team since they found this amazing key combo.
>maybe the game would be a bit more interesting if every melee weapon you find didn't just have one of the same 3 preset moves?
Movesets are not gameplay. A tree branch does not have the same functionality or gameplay options as a flame sword.
I know it's difficult for you to understand. Is your mommy there to help you?
Different weapons with different combos, speed and play styles are gameplay, that's why most games with good combat have a wide variety of weapons, all with different synergies.
What's next, are you gonna argue that using dual gattling guns while dashing at close range is identical to using the stun needle sniper while immobile?
Breath of the Wild isn't a combat focused action game. My dude, you don't even understand game genres, how do you expect to have any sort of menaingful discussion when you're this moronic?
>Breath of the Wild isn't a combat focused action game
Then it can't be the greatest game ever made.
That's a neat way to kill a group of enemies that you'll never do more than once because it's more effective and faster to just kill them normally with a weapon because enemies and combat in general are fairly shallow or you can just ignore them because combat is optional
>I can kill trash mobs a hundred ways
Good for you, but I can accomplish the same by button mashing. Guess you should've worked on the enemy AI more.
none of this is fun to do because the menus constantly pause the damn game, clicking menus is not fun "gameplay"
>none of this is fun to do because the menus constantly pause the damn game, clicking menus is not fun "gameplay"
Using an interface to make meaningful choices which dramatically affect the gameplay is the literal definition of what video games are.
Of course you also have the freedom to not use those options if you want.
It's a near perfect video game.
>using an interface to make meaningful choices
You should feel moronic for justifying or defending menuing in a real time action scenario. I don't come to Zelda to constantly pause the game to swap 10 different attachable items on 3 different weapons for a single encounter. I have Baldur's Gate 3 for an actual meaningful combat strategy experience. Zelda is about solving puzzles, and the puzzle solving is garbage now.
>meaningful choices
You have the illusion of choice, you know damn well basically everything you try in the game results in success which makes the entire experience trivial.
Mental illness post. Holy frick.
>you're not really having fun!!!!! Stop it!!!!!
You lack reading comprehension so I'll spell it out for you. You're given so many tools without any restrictions that the "puzzles' provided become a joke.
A terrible excuse, Garry's Mod gets old fast without real objectives. And the "exciting" part is only fun the first time, the next 50 times you spawn your vehicles is not so amusing.
So teteis isn't a video game according to you?
>I can bob the builder 'em up in Zelda!!
ah jeez Rick
OoT had a thrust and was implemented in a mini boss encounter
but do you use different weapons? I just had a bunch of swords. I used my korok seeds to expand my sword inventory, and that was it.
There were the magic wands, boomerang swords the Lizalfos use, all manner of swords, spears and clubs, etc.
Combat in botw could very easily be monotonous. You could choose to just run at camps and bullet time them all, but you could also approach each scenario in a different way. Throwing a bomb into a bunch of explosive barrels was fun, sniping them off one by one stealthily was fun for me, rolling boulders onto smaller camps got me giggling a lot and having to wail on lynels and figure out their patterns while cycling through different weapons to maximise damage all had me playing with the sandbox to try different things.
The game doesn't demand you do these things, if you want to approach combat the exact same way every time, you can, but it'll be boring.
The point was to get a varied experience with what the game had to offer.
If you just wanted to get through it as fast as possible, why not run directly to hyrule castle and be done in an hour or so?
If you liked BOTW's freedom and choice to go where you want but want a more emphasis on action and boss fights go for Elden Ring
if you liked open world realism try RDR2
otherwise give platformers a go they're a good break after a big open world
TOTK
isn't it obvious?
why would you play a lesser version of botw?
Play Elden Ring, an even better game.
I loved ER but the only way to interact with the world in it is to bonk it. I came in my pants every time there was a platforming segment despite its quality
Dodge rolling isn't fun for 80 hours. They nailed the exploration but the combat mechanics aren't substantial enough to carry a game of that length
Try any Ubisoft title, they're much better than TOTK.
Snoys malding
The next step is to be disappointed by its sequel.
You mean DLC pack.
TotK is one of the most acclaimed games ever made. Your laughable jealous screeching is contained on this hentai pedo board. Sorry.
why are tendies such disgustingly mindless NPCs?
it's fricking repulsive how all they can say about their corporately mandated favorite game is "best game evarrrr masturrpiec 10/10 goty"
it's like the concept of forming an opinion is anathema to them
Anon, this is a shitposting board. If you haven't realized this yet then you're a fricking moron. What's the point of making valid arguments here? The game has been discussed the death, anyone denying its masterpiece status is shoving their head in the sand, there's no point in talking to them.
>The game has been discussed the death, anyone denying its masterpiece status is shoving their head in the sand, there's no point in talking to them
alright, show me you insufferable troon
where exactly has it been discussed?
i'm still waiting, freak; by all means, point me to this supposed game discussion
>Spoonfeed me please
Zoomers really are insufferable
get the frick out of my website, sheep
I deny that human media has achived any masterpieces, with the possible exception of a few classical music compositions.
You should move onto playing Terraria and Minecraft. they absolutely humiliate every open world game in existence, including BOTW and TOTK combined.
>no obnoxious, mandatory tutorials
>no babysitting NPCs
>no cinematics
>no plot-induced stupidity like "you can't go into the gerudo town because link attacking the guards is le heckin sexist" or something
It's kino of the highest order.
>2D pixel shit or 3D grid-based autism spinner
Nah I want another adventure like BotW.
>MUH GRAPHIX!
I see someone has been dipping a little too much into Fortnite.
ACgay, you’re obsessed with shitposting about Zelda, why don’t you shut the frick up for a day or two? You’re in every fricking thread.
>NOOOO STOP TALKING ABOUT VIDEO GAMES
>arguing for procgen over handcrafted interactive art
I wish I could just kill you and your kind with my bare hands
>1000 rehashed instances of koroks and addison sign quests
>"handcrafted art"
Wouldn't you like to know big boy.
>pays for Ganker
embarrassing tbqhwyfam
Not a huge surprise why TOTK fell off the map after a few months once people saw how much of a lazy rehash is.
so, what's the verdict?
is this subhuman actually getting paid for such low quality shilling, or is it just mental illness?
Nintendo doesn't need shills, they have hordes of deranged fanboys that will spin things in any direction to simp for them.
Like that 8.8 situation with the death threats.
"death threats" lmao. if you've been on Ganker for 2 minutes you've had alleged death threats, too. Agree or i'll kill you
>greatest game ever made
>real time game but pause-menu ing with instant gameplay effects
choose one
Pause menu healspam BOTW was already dumb as frick.
The last high profile game that used such a dumb system was fricking Oblivion in 2006.
Healspam is soo OP that they had to resort to elite enemies that one shot or two shot you so they can pretend the combat is hardcore.
And the fact that TOTK copied it identically and didn't even try to restrict food with 4-5 inventory slots like weapons just shows how little they cared to improve the gameplay.
>so they can pretend the combat is hardcore
no one ever said that
You're talking about a game that's intended to be completed by kids and soccer dads alike, not elden ring
Zelda has always been an easy game that emphasizes puzzle solving with action sprinkled around, instead of the other way around. Nobody cares if you spammed a bunch of healing items or not for a fight. That's not the point of the game
You're right, the point of the game is puzzle solving... it's even easier and more braindead than the combat.
You're supposed to make your own fun.
It's hard to believe anyone would post this genuinely, this post must be satire.
Both of those clips combined represent 5% of Korok deliviries.
The remaining 95% you slap him on the back of the hover bike.
You serious? They don't stop you in any way from trivializing the whole quest?
Assuming you've never played the game; the hover bike more or less lets you skip entire dungeons*.
More like circumvent the entirety of the game.
Having reduced enemy damage but no eating during combat would make the resourcefulness of stealth, zonai devices. items and abilities far more relevant and in tone with how the game starts out with nothing.
Because right now almost everyone just button mashes and the most tactical decision they ever make is shooting an explosive barrel when enemies are near it.
The subsistence shrines are the only segment of the game with any semblance of challenge and necessity to actually have a brain.
Two things about this webm
1) you didn't show the whole fight. That camp would have been teeming with a dozen warriors, archers etc.
2) we can see the Red X on your map where you clearly got fricking slaughtered here trying to make your faked footage
Sad.
>enemies in Zelda are super difficult, just you wa-ACK!
>post the final victory lap stage of a 5 stage battle
This is like posting the final Sephiroth ominslash hit from Final Fantasy VII and pretending that's the full fight. LOL you're pathetic.
>This is like posting the final Sephiroth ominslash hit from Final Fantasy VII and pretending that's the full fight.
Except that every form of Sephiroth prior to that is also a victory lap with no challenge. His ultimate attack, Supernova, can't even kill you. LOL As expected of cinematic slop.
And that's the best example you could use to defend TOTK?
Meds
>thinking about meds
Ngmi
ACgay now considers Final Fantasy VII "cinematic slop".
He's like that weird kid at school who only watches the Wrestling on TV and nothing else.
This is him now in YEAR EIGHT of his Zelda meltdown.
>snoy games like FFVII aren't movies, chud!
>actually they are!
lol the shills can't make up their minds.
Go play your dogshit 2D tablet block games. This is a board for real video game discussion kiddy.
>getting angry because you got called out for your hypocrisy
lol
>hypocrisy
Let's remind ourselves of ACgays desperation to change the subject. He had his faked footage exposes as lies
.
We can literally see the RED X on his minimal where he got fricking rekt fighting in this exact spot.
Does anyone know why this schizo needs to make fake footage? Does he really have no arguments? Why does he keep trying to change the subject?
>Let's remind ourselves of ACgays desperation to change the subject. He had his faked footage exposes as lies
Not even my post. Try again.
ACgay tries to deny its his post even though he has used it multiple times and even responded with another fake webm of his here
This isn't working ACgay. Your lies and pathetic attempts at deception are laughable. At least be a man and own up.
>even responded with another fake webm of his here
Yeah, that webm is fake alright. So fake that I can't even see it. 😉
Sorry ACgay I meant this one
Now explain why you're posting this fake footage
Why are you so bootyblasted by this game that you have to make up lies? We can see the RED X on your minimal where you died. Explain why you're like this and why anyone should take you seriously? Changing the subject won't save you.
>the dragon fight webm is fake
But arthur, I thought it was a spectacle fight? You had no problem with it before, implying that it was legitimate. Now it makes your game look bad, so suddenly it's fake?
Both are examples of you trying present a fake narrative of the game. You are pathetic. I see you've dropped your 'wasn't me' pretense.
Let's laugh at you more. I will never stop enjoying how much these games traumatise you
>I see you've dropped your 'wasn't me' pretense.
Because you got my post on the second try. Here, I'll refresh your dwindling memory.
is not me
is me.
>muh fake narrative
And do tell, what is the fake narrative being pushed?
Oh wait, you also thought this
was me, which is also wrong. So you only got it right on the third guess.
Your lies can't save you ACgay. Changing the subject won't save you either.
Your lies and psychosis are clear for everyone to laugh at.
>Your lies and psychosis are clear for everyone to laugh at.
But enough about you, Arthur.
Wow it's almost like these are two different posters with different opinions you schizo moron
You can shut up now.
1) that's not the final Ganondorf fight, you can fight phantom Ganon anywhere
2) clearly an emulator glitch. Serves you right poorgay.
>called out for cherrypicking
>respond by cherrypicking the only spectacle fight in the game
the jokes write themselves
Post the korok webm again, you know the one where you find the starting korok and intentionally build like a paraplegic moron to solve the easiest puzzle in the game
Why do movie lovers want spectacle fights so much? Does the idea of a challenge make you sick to your stomach?
ironic of a snoy insinuating totk is a movie game when it has more gameplay hours than 90% of first party snoy games combined
>Where do I go after this? This is simply the greatest game ever made.
Tears of the Kingdom and Xenoblade.
after playing your first game ever you should play a second game. it doesnt matter which one
Play Palworld next.
BotW thread
Schizos start seething about TotK
lma0o rent free
BOTW worked even if it was empty as frick because at least the map was an unknown.
TOTK asks you do it over again, but extremely minor changes and a bunch of lame gimmicks.
I'd rather blow into the mic to have the game uninstall itself ASAP.
the biggest mistake is they somehow made the dungeons even worse than those shit divine beasts which were already too simplistic
>Full open map
Garbage
to have a nice day, hopefully, you astroturfing discordtroony
>Where do I go after this?
Play TotK. No other developer will be making a game like BotW. We have to rely on Nintendo now.
why did the IP count stay the same with this post?
try ubisoft open world games
they're the natural evolution of it
I like you Doug.
I keep asking for a game with similar puzzles to Botw and Totk but only ever get Fenyx Rising as an answer. Ganker calls these games generic so there have to be dozens of competitors
Elden Ring is BotW with coop and it's more interesting and has more variety. BotW was a concept, and then Fromsoft fleshed it out. Seemless coop mod is the best version. Vanilla Elden Ring is severely flawed.
>Elden Ring is BotW with coop
You've never played Botw, dumb shitposter
What does BotW do that ER doesn't so better? npc that are more obvious with storytelling? Variety of mounts? There are a few things, but I got way more out of Elden Ring, and that was after playing tons of copies of BotW. It does the BotW formula the best. BotW was only good because it was first to try that kind of open world. That game ran on Wii U. It's not better than some titles that have improved on the formula since. If you think BotW is better than ER, then you suck Zelda wiener.
>tons of copies of BotW
Immortals Fenyx Rising and what else?
Assassin's Creed and every game similar to Origins, and all the series you have never heard of. It seems you are blinded by Zelda wiener. You think Zelda is dramatically different from other games, when it is copied and improved by tons of clones you never play because you think the entire universe is 20 games. The AAA slop on your shelf is the entire library to you. You don't even know what the Steam Discovery Queue is.
>I don't play on PC
Then shut your Nintendo-cum-filled mouth. Fenyx Rising literally has the same art style, which is why it's the only example you came up with. Your brain can't think beyond graphics.
Played BOTW and TOTK and they felt like any other Ubislop game. I don't get the hype. I genuinely think it's because tendies have never played open world games before and think nuZelda invented them.
should I play botw or totk? I feel like playing both would burn me out, but like totk might be better than botw, but also bloated with stupid nuts and bolts nonsense while botw might be a purer adventure, idk
Totk is just a better botw
Can I just ignore all the nonsense though? from everything I've seen it seems like most puzzles are focused on the physics gimmicks instead of exploration/adventure
if totk is your first game then you're going to be focused on the exploration aspect first and foremost
maybe for the first 20 hours until you realize how all the fun is front loaded and the rest of the game is a slog
the nuts and bolts is amusing on the initial island, everything afterwards shows that it's a needlessly tedious mechanic. A normal Zelda game would have you use a simple hookshot to cross a gap. TotK will give you 3 obvious contraptions that you OBVIOUSLY glue together like some model kit and pretend you're solving something instead of just having it be one quick function. That's the entire game in a nutshell, so that idiots with legos can pretend to be creative where a simple tool would've sufficed.
>hookshot
Unnecessary gimmick so you could pretend you have agency as a player. Just make link ride a giant bird
*climbs that mountain*
*shouts Black person at the top of his lungs*
No...
Obviously to the SUPERIOR Zelda game, Majora's Mask of course
It's overrated as frick.
The world is mostly empty and I can't do shit thanks to stamina and weapon durability.
>The world is mostly empty and I can't do shit thanks to stamina and weapon durability.
TotK fixes these issues.
they dramatically increased the size without increasing the variety of activates, empty space is empty space and riding vehicles is a chore not fun
>they dramatically increased the size without increasing the variety of activates, empty space is empty space and riding vehicles is a chore not fun
That's absolute bullshit. The amount of unique content in TotK is fricking insane. Also combat is now incentivised, weapon degradation is irrelevant and there are far more unique rewards.