Where is XCOM 3? And how can Firaxis compete agsinst other studios and their previous games?
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Where is XCOM 3? And how can Firaxis compete agsinst other studios and their previous games?
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Here
https://www.moddb.com/mods/x-piratez
Too much content.
Understandable but i still feel its the ultimate XCOM experience
Imo its the only way you should play XCOM 2 after your first playthrough in these days, makes the game feel more in line with the original games
> The Lost are now much more threatening individually than they were in WOTC; they can climb up walls and Headshots are disabled on all difficulties except Rookie
won't this turn the game into a super slog? Has been a while since I played XCOM2 but I remember the lost missions - while not being that hard - always took ages and only became somewhat acceptable once I unlocked the ability to one-shot them (and keep shooting after one-shotting one?)
I just modded the lost out after a couple campaigns because they were tedious and irritating to deal with
The game has been completely rebalanced in many other ways and you can also mod them out, you really have to try it for yourself to see how you'll like it
the entire point of long war is to make the game as much of a slog as humanly possible
i skip LW for this reason
shit was already plenty hard and everything outside of aesthetics just cranks the difficulty up
This is my main problem with Long War as well. I think the idea of it is super cool. I enjoyed my time with it even though I never won, but it felt like an awesome overhaul coupled with a difficulty boosting mod, rather than having the two be separate. I'm always tempted to go back to it but it takes so long to get going and by the time it gets going the Aliums might've been doing shit behind the scenes that practically ensures a loss anyways. Dope class overhaul though.
Are you talking about LWOTC? that shit wasn't balanced properly. LW2 was tested and balanced by Pavonis
From what I remember they're also made a lot less plentiful. The real pain comes from the Retaliation Missions
>Part of the LW2 system is that for each region with a resistance presence, it represents an opportunity for you to put a third type of VIP called managers in there to gather intel (revealing mission opportunities which are constantly popping up for limited windows), increase your monthly income, recruit more staff, or go into hiding.
>In a retaliation mission, all of your managers appear in one area as rookies, and they need to get to the exit.
>Enemies are tough and plentiful enough that 13 rookies doesn't really help because they're all VIPs.
>Chosen only appear in Advent-planned Anti-Xcom operations (the main reason you wanna get them on the strategy layer is to prevent avenger assault missions), but they all have ruler reactions and broken shit like Hunter having infinite LOS even if no other aliens has eyes on your troops.
>Also one of your managers can turn out to be a faceless spy, and wait until the retaliation to backstab you (it's determined based on a roll when the manager is recruited, and there are mechanics to weed out spies).
The only upside is that they're preventable if you're able to intercept the right Advent convoy
I miss Dr Shen
x-files mod also suffers this, sadly.
is there any other way to play other than longwar?
the lead guy from nu-xcom says their game is basically a 20 hour tutorial for longwar.
coomerslop
>muh nipples help me
There is nothing "coomer" about it
>muh nipples help me
I feel like this sentence lacks punctuation.
What does it add/change?
Boobs mostly judging from the screenshots.
It's a complete overhaul with a moronly deep strategic layer and a technology tree with apparently infinite forks.
Everything
Terror from the... mountains? That can work too.
>ANAL button
you fruitcakes always try to shill your shit here
>coomershit for a game with pixel graphics
what the actual frick is the point
>Warning: contains content not suitable to US audiences
kek, based Dio dabbing on flaming homosexuals
Is long war of the chosen any good
Yellow alert is bullshit but it's okay.
I'd rather do a normally modded wotc Grim Horizon campaign with all story missions.
It is, especially now. They just had a huge update a few days ago that completely re-balanced it from the original release and added more content. They severely reduced the amount of rng bullshit early game that would lead to your campaign ending to reasons you couldn't have possibly prevented and nerfed the chosen so that they don't steamroll you if you are not perfect in your research management.
The mod is called long war, the game is significantly longer than vanilla. That being said, the lost are a dark event, so you'll barely encounter them. I'm in the middle of a campaign that's had over 80 missions, and I've literally only seen them on two. The thing that does feel tedious and dragged out is the strategy layer, because it has such a high learning learning curve and feels like it's designed to frick you unless you learn it perfectly.
Did X-Com 2 sell badly or is Take-Two just high on Rockstar money?
Enemy Unknown and 2 sold well
Firaxis just decided to throw it all in the trash with chimera squad and marvelshit
Midnight Suns is a frustrating case. It is almost a good game but they didn't go those vital final extra miles because they decided to make social mechanics and character interactions a polished core feature instead, only for the capeshit target audience to not play it anyways because they got scared off by turn based tactics and for tactical autists to not play it either because they didn't go those extra miles with gameplay depth.
I think it suffered from a curse of timing - it came out just as superhero shit started to become unpopular. Additionally, probably Marvel didn't have a lot of confidence in it, since it's advertised with B-listers who are at the center of the story.
It probably also didn't help that Marvel was trying to put out a live service card game at the same time.
I'd also posit that the overlap of squad tactics fans, cape fans, and deck game fans is very, very small.
Chimera Squad was free for most people and was basically $5 DLC for the people it wasn't free for. Why are we still pretending it's some massive project that sank the studio
Chimera Squad was basically just a playtest version of Midnight Suns with XCOM theme.
why would anyone make a sequel to these games?
Everyone who gave a shit about XCOM at Firaxis left already during/since the Midnight Suns fiasco. Jake himself admitted during his exit that as recently as this February that XCOM 3 wasn't even ideas on a chalkboard yet, zero pre-production has been done.
It's dead, Jim.
phoenix point was xcom 3, no?
i forgot chimera squad came out, what a stupid fricking concept
it's like worse than apocalypse.
>it's like worse than apocalypse.
hey don't be shit talking apocalypse.
>phoenix point was xcom 3, no?
No, it was the work of another X-COM (1994) alumni going "I'll make my own XCOM with The Thing and Aliens and Seafood" then falling prey to beancounters and selling his soul to the Epic store.
which is interesting because it's by far Firaxis's best selling franchise I think. It single handedly revived an entire genre. It's the dark souls of turn based games in the sense that every fricking homosexual will point at other games in the genre and say "it's xcom set in x universe"
Some blame running out of ideas, others blame the siren song of sweet Disney money, but for whatever reason, they looked at making XCOM 3, shrugged their shoulders and aside from giving CS to their B-team to play with, did anything else they possibly could for five years.
???
someone post the thing where a VA said she didn't even know what she was voicing and was like "WTF snake lady????" when the game came out
this would actually explain a lot.
it's a metaphor for Black person integration into white society
Black folk on the police force, etc.
Giving sectoids lips was a crime.
>you wanted playable aliens? you got it bro!
>makes soft uwu versions that speak english like regular joes off the street
>no andromedons or archons as playable characters
they really phoned it in with this game
>XCOM overthrows alien overlords
>gene-engineered psionically puppeted invasion supersoldiers somehow integrated into civilian life
Absolutely no one wanted this. The entire concept of XCOM was "humans kill alien invaders", to integrate the aliens is utterly contrary to the core concept of the entire story.
speak for yourself gay
I always wanted to have alien abilities on my team to see how much I can frick them over without constant mind control
Viper tongue pull is pretty damn good
The gene editing thing from Enemy Unknown was the direction that should have gone then.
Frick integrating Aliens. Go as far or further than the aliens in the name of human supremacy.
Anyone who wants integrated aliens is just a simp for snussy. Or deep into hypno.
at that point you are the AYYLMAO if give yourself viper tongue or moron strength of a muton
nah you have to use the enemy soldiers against them
>nah you have to use the enemy soldiers against them
Nah, we kill all the filthy xenos, turn them into gene soup and use our disposable manpower as the ultimate xenos killing weapon. At best maybe we chain up the mindless ones to use as shock weapons.
We don't let the aliens live on our soil. We don't empathize with things that were killing us a few years ago. No sob stories. No rights for aliens.
I want that but just for vipers. Need viper gf.
You're a zoomer, you haven't played the old games.
Those are human alien hybrids that also have an uncertain place in society, not just aliens, the comparison doesn't fit at all. The actual comparison is to the XCOM2 ADVENT traitors who work with you whose name currently escapes me, since they are also human/ayy hybrid people.
In X-COM, the aliens were always completely defeated and wiped out when you win.
>Those are human alien hybrids
Like all the aliens in Xcom 2.
Aliens with a little extra dna swished around in them? Nah man, that ain't it. Now I know you aren't serious.
They're called Skirmishers and they're basically neutered Klingons
Skirmishers popped into my head, but I honestly was like "no that can't be it."
>Humans would never accept alien hybrids if they don't look like star trek forehead aliens
Meanwhile everyone wants to frick the snek.
I don't care about the exact possibilities. Working with aliens is a great fit for something in the vein of Star Trek, but a very poor fit in X-COM, with the themes and what the aliens actually are (bio weapons with no independent sentience, just tools of the ethereals, or in the ogs, or a big super brain).
anti-alien sentiment is for people who want to be racist but are too afraid to target a real group of people.
it's beta male cuck behavior.
I've played with the Alien Allies mod(s) for years. There is plenty of people that wanted this and Chimera Squad's problems have nothing to do with the fact there are alien characters.
I just started playing XCOM2 recently and I played XCOM few years ago. I think I liked the first game more when XCOM was a secret organization hunting UFOs and not some resistance group fighting dictatorship. Also the gameplay elements seem somewhat overengineered to me and this avatar project time pressure doesn't seem so cool. I don't have the expansion set, just XCOM2 on PS4.
The expansion ramps it up even higher but the game gets good once you gel with it
You’ll learn quickly what projects actually take priority and that you can cheese out the avatar project pretty hard
I'll continue playing and hope this will be the case. I also checked SSD on PS4 and the loading times are still very slow. It's annoying but also makes it harder to save scam.
What about Phoenix Point, is it any good?
I haven’t tried it in a few years but it honestly was not that good
I think it’s still on game pass along with gears tactics that is surprisingly good
Jagged Alliance 3 is also really good
All in the relatively same turn based genre
phoenix point is dogshit, absolute fricking dogshit
the kind of game where you pirate it and still feel ripped off
Damn, really? But wasn't Golub actually involved, wasn't it supposed to be the new good XCOM game but without the XCOM licence? Why did it flop?
Short version, the original concept was hype, looked good, interesting, etc, then they went radio silent for a year and a half, and when it emerged, it had morphed into an abysmal mess with a Marvel/Overwatch aesthetic with bland factions and the entire "adaptable enemies" schtick ended up being an irrelevant footnote rather than a core gameplay element.
selling out to epic game store after backers told him not to was cherry on top
>well lads, it doesn't mattter if you pull it I already have the money needed thanks for Interest free loan
what a piece of shit
>Julian's breakdown of the design document gave MicroProse UK's team a chance to weigh in on all aspects of development. For instance, Julian's document included sketches of aliens players would encounter. Steve Hand raised concerns about the artwork. "The original aliens were boring or comical. Some graphics were almost childlike," Hand remembers.
thats fine
o.g. xcom was supposed to be comic-like, gi-joe like
if you watch the intro
>Hand was impressed by Reitze's creations. He had combined the artistic flair of Marvel artist Jack Kirby, renowned for illustrating characters with distinctive texture and line weight and recognizable symbols such as a soldier holding a rifle to communicate visually a character's intent, with Japanese-influenced portraits far ahead of their time in 1991.
Reitze's art style prevailed
https://arstechnica.com/gaming/2021/03/developing-the-distinctive-look-of-the-original-x-com-ufo-defense/
I think it's pretty good. No idea why people seem to have such a hate boner for it.
For me, It's because I hate mind control and in Phoenix Point there is mind control everywhere.
I though PP was okay, but it has a bunch of annoying quirks that make it difficult to want to replay. It definitely feels like it lacks polish.
One of my favorite enemies was umbras since they encourage doing something other than basic murder but everyone complained that they're too strong instead of using the various counters for them. Though being better telegraphed is a pretty legitimate complaint about them though that was kind of fixed.
Long War 1 is peak
LW Rebalance*
How's Terra Invicta development going?
No TUs no xcum
>And how can Firaxis compete
By doing the one thing that matters most: atmosphere. Nowadays squad commander games are everywhere, but none of them are underwater facing horrors of the deep sea. Nail that atmosphere and success is guaranteed.
The firaxis you knew is dead
Says who? Just because they make the Marvel game and the homosexual Squad game?
Anon you have no fricking idea how much I fricking love Terror from the Deep's atmosphere and fricking god damn want a new game like that. TftD to me will always be better than UFO due to atmosphere alone, I fricking need it.
it will be forever unmatched
just play mods
>Jagged Alliance 3 is also really good
555-come-on-now
phoenix point is a lot better with the DLC
kind of like mechwarrior 5
there is a 'complete edition' with like 6 DLCs or something
and then the game is actually good lol
I'm not buying piles of dlc to make games acceptable.
Yeah but it doesn't really change my point. And that other anon is correct, Long War is way longer than a standard x-com campaign, way way longer.
LW really is just it's own game pretty much.
https://store.steampowered.com/app/1178210/Stirring_Abyss/
So something like that?
Commander, the XCOM project is dead. The creator left. The team disbanded. The ayys have won.
Do we keep the vipers though?
I'm afraid not. It's muton mating season.
Female muton?
>female muton
enjoy your Berserkers
I can work with that.
>wildest sex of my life
>but i'd end up in the hospital needing a pelvis transplant
hmm... tough call.
Everything according to plan... for you see, I'm ayyy lmao myself! Muahahahaha YOU'VE BEEN PLAYED
last content update for Xcom 2 was pretty good
>banger soundtracks
>scenario missions with Bradford and his ragtag crew
>extra old suits and weapons (laser>magnetic shit)
Killed by capeshit.
The Nvidia leaks tell about XCOM 3. That was just 2 years ago.
Didn't that turn out to be Chimera Squad?
>leak in 2021
>Chimera released in 2020
not quite
I want to play the original xcom but im filtered by the UI and controls. its too many clicks, why is there not a mod that fixes that?
You can try xenonauts.
Are you using OpenXcom and keyboard shortcuts?
The game supports hotkeys too, at least if you are using OpenXCom
Sometimes I check on Terran Shield to see if it's still alive, and yeah, seems to still be moving along with its most recent update in september. Still can't say I'm confident in it being good, but at least it looks like it'll eventually reach the finish line
Completly forgot about it. It is still impressive that gypsies are capable of develop vidya.
>have a winning formula
>praised as one of the best PC games of all time
>decide to make slop Marvels and Zoomer Squad
We are entering 2024 and there's no XCOM3.
This is wrong. It's all wrong. That's not the future we were suppose to live.
On the other hand, what warranty we have that if they made XCOM3 it wouldn't suck?
There was nothing pointing at a bad sequel. It's easy now in retrospect of their two latest game but back after the second game? All they had to do was make a sequel.
I'm thinking as of now, knowing how the current state of vidya industry is, do we really want the XCOM3 they can make these days? I'm worried it may actually not be a good game.
It'd be some live service shit with a cash shop with Nicky Minaj skins..
>some live service shit
gacha xcom released in china literally yesterday
name?
girls frontline 2
china only for now (they said in a stream they hope global in Q1 2024, Q2 at the latest)
how bad are the gacha mechanics
like MHYslop's system, but their BP gives a 5* weapon and has double the amount of free rolls
not entirely sure myself (it's only been out 18 hours and I can't into chink) but from what I see:
>pity is like hoyo games, accelerating soft pity rate leading to the coinflip SSR then a hard pity the same number of rolls later
>pity is lower in number of rolls required though
>can't be spooked by SSR weapons on characters specific banners but can be on the scam banners (not like a smart player rolls on those anyway)
Oh sure, nowadays they lost all our trust.
It's somewhat close to the Bethesda situation. Instead of making a sequel iterating on their success, they just sit on it and go complete bollocks killing all hype and trust with their fans.
>There was nothing pointing at a bad sequel
? but XCOM2 already was a bad sequel
I was already hesitant once WOTC came out, the retcons introduced by it, ranging from harmless to flagrantly nonsensical, gave me the feeling that something was wrong on the creative side, then CS came down the pipe and confirmed it beyond all doubts.
After Chimera Squad i really really don't want them to make a new X-Com
Hell, seeing the cover the only thing in my mind is:
>Oh yeah that fricking thing actually happened, jesus frick
I will gladly wait for some Indie studio to just copy paste it without it being "Zoomer or Wokeified"
Maybe Xenonauts 2 but with more budget.
it's nice and all that there are alternatives to XCOM with the same premise of kicking off aliens from the planet
but they ALL ape Xcom 1 or old XCOM combat system
I want to see something different Xcom 2's Guerilla style approach or Chimera Squad's Breach
both ideas are interesting but end up rather shallow
There will be NO XCOM3. There will be NO Terror From the Deep Remake. There will be NO kino atmosphere and spookiness. There will be no new good xcom games and YOU WILL HATE IT.
They came to the conclusion that there weren't enough systems and mechanics left in their last entry in the series to remove and still have a functional game. If the trend continued there would no research, 3 starting soldier slots with a eventually a 4th slot given to you, fixed characters that could never die, and no personnel management on top of the already removed base building, geoscape, and UFO interception.
what are you on about? Did you really get the impression Xcom 2 was somehow dumbed down?
I think they cant really make XCOM 3 without rebooting the entire story.
XCOM1 was original alien invasion. Failure to counter it led to alien colonization of earth in XCOM2
XCOM2 failure state ends in Elders gaining Avatars and total subjugation of earth, with destruction of all resistance.
XCOM3 by same story would be about subjugated human populations being carted around in Elder invasion-ships, brought as cannon-fodder to fight against whatever alledged bigger evil they were gearing up to resist. No longer on earth, instead a story about you organizing a sufficient military capability from the human pens to justify to Elders to not just replace your entire species with mutons, sectoids or just pets.
XCOM2 is a what if scenario of XCOM1 you don't actually canon lose in XCOM1, so there's no need to assume a defeat in XCOM2, and in fact the ending teaser bait suggests the opposite, hence speculation on something related or in the vein of Terror from the Deep, as well as other vague hints of larger powers to fight besides the ethereals.
XCOM3 could have been from the winning state instead of failure. Where the Elders are gone but the remaining forces loyal to them are still out there. And humans have to use the tech and research that XCOM put together and they left behind to create an assault force.
Where both the previous XCOM titles put you on the defensive, this is an offensive campaign to wipe out the remaining forces so humanity isn't threatened like that again.
You can make a lot of gameplay around toeing the line between going full xenocide of everything that looks at you wrong to trying to foster alien resistances like XCOM started as.
Hostile alien territory would be fun to play with too.
But Chimera Squad sort of ruined that idea.
is Chimera Squad even canon? the artstyle was similar to comic books
I always thought it was a spinoff or in-universe fiction
It's in that firmly spin off / experimental territory where this question will be answered if there is ever another main line game. Until then who knows.
Problem with "Victory" ending is probably the same reason XCOM2 started with failure mode story-wise: By the end of both games, humans have reached near-equal in military tech to elders. You cant research anything farther from that, other than novelty "Put xeno trait in human, human now +2 hp +1 armor.
Only way for a techtree reset i see is either humans being subjugated into an alien horde and trying to claw to themselves any advantage again while a two-sided war is going on, or a nuclear extinction triggered during the war pushing tech to fallout-tier at the start. Going from where either game ends means you are just going to end in DBZ tier power-levels constantly increasing.
alien tech heavily relies on materials that are not present on earth, so they are finite.
even in the chimera squad timeline space travel was strict and extremely limited
humanity could've ran out of resources or they decayed like meld
Whats wrong with going a bit crazy with tech?
You just need to invent 3 tiers beyond plasma, which I can already see as being, like Antimatter, Dark Matter and Singularity or something along those lines.
Its made pretty clear from 1 and 2 that the Elders didn't need to deploy their best shit on Earth. They could have done a full slash and burn invasion but needed human genetic material which was better caught with Honey. So there's no reason there wouldn't be better shit lying around off world.
That's why Terror from the Deep works, spaceships and laser guns are useless under the ocean. No matter your tech level you need to reinvent the wheel to wage war in the crushing depths without getting ocean gated.
It didn't really work, the game was a quick turnaround swap that they made a lame excuse for how your stuff didn't work, even though you do land and cruise ship terror missions.
I always figured XCOM 3 would have been based on one of Bradford's idle comments on the Avenger, about winning the war on Earth then counter-invading the aliens. You get to keep to the offense oriented gameplay but now you're the ̶i̶n̶v̶a̶d̶e̶r̶s̶ liberators of a hostile world.
Blame Firaxis for exchanging the broad, non-committal end of XCOM 2 for the "BUT WAIT, THERE'S MORE - COMING SOON" sequel-bait ending of WOTC. Total dick move, these threads wouldn't even exist had they not practically dangled it our faces like a shiny set of keys.
>no dark fantasy clone named hexcom
if you really want to know, its called girls frontline 2. its coming out globally in march
>implying MICA won't delay it as long as possible
always expect the worst so you can be pleasantly surprised when it actually comes at some point next year
only swoleness can defeat ADVENT
Gachimuchi edition with 3D reconstruction of Bill Herrington when?
We can only wait and hope.
What WOTC mods make it more fun?
One thing that pisses me off is every alien is the same in terms of species. You know exactly what a Muton does so you have the same counters
I'd like a mod that gives more variety so a muton not throw grenades but instead have more aim compared to the next one that might have worse aim but more damaging grenades, etc
There's a good few alien variety packs out there
A Harder War: Advanced Aliens was a pretty enjoyable one. Give Mutons some nasty versions that fulfill a few different roles
The Drome Dome adds more Andromedons, and doesn't change their roles outside of what you would expect too much. Pretty fun.
ADVENT Warlock adds some psyonic frickery to deal with with advent type troops.
Honestly, just look for alien mods and go wild.
How the frick do people play long war this is the most tedious shit
Autism
Genuinely autism
What's your issue with it?
the campaign map making you fill out a tax form to get money and intel
You start with one more of the maximum troops, there are twice as many classes, and every class has 50% more things to choose from so the start is a clusterfrick
High tier boss Chrysalids that pop out from the ground and dodge every overwatch shot so you have to play defensively and crawl across the map with 9+ troops
Just general mod featurecreep
Its not "featurecreep" if everything is balanced and adds to the experience, either learn it or just stick to vanilla
Anon, you can still see the massive dick poking out ....
you saw nothing
Nice Ironman run you got there.
the hunter and warlock are cucks lel
>warlock is hyped up as a monster of a psionic user
>has no damaging psionic moves whatsoever, everything else can be negated by mindshields and the psi op, and his rifle is meh unless he shoots your psi op
I'll never understand this.
The reason is that most of the enemies are intentionally designed to not outright kill you so that you're not completely fricked if caught off guard. The warlock would be like an even more obnoxious version of the assassin if he could hit and run you with 100% accurate psionic attacks on top of his mind control and other shit.
Is the Alien Rulers DLC as bad as I'm lead to believe, the Chosen really aren't that bad but they came after so they probably learnt from it
Not really. The Rulers react after every action your soldiers take unless it's a free action, reloading, or done out of their LOS, and they have some strong abilities, but DoT effects are murder on them because of Ruler Reaction and Stasis holds them until their next standard turn letting you get your team into position and ready. Probably the most annoying thing is they'll escape the battle when they lose enough health forcing you to fight them across several missions unless you're lucky.
One thing Firaxis had foresight with is that you will never, under any circumstance, face a Ruler and a Chosen in the same mission.
it's cheese or be cheesed, so pretty bad.
Just Repeater-Banish them and steal their clothes.
if you know what strategies are good on them and how to abuse their mechanics they aren't too bad. If you don't know or you wander into one unprepared they can be pretty rough.
he's internally coded to have a focus level like templar do so I wonder if he was originally going to be more like them and have more similar abilities. I guess his teleport ally and summons are similar to templar invert/exchange and the dumb clone. And his daze move arcs like jolt I guess
They likely just used the Templar template for how some of his abilities work. He should have had null lance, soulfire, and void rift at least.
just skip the rulers lol
chosen aren't too bad overall. Warlock is completely cucked by mind shield but can be annoying on the first fight or two if you get him first. Assassin isn't too bad since after the first hit she usually does some daze crap so unless you completely lose track of her you should be fine. Hunter just shoots you in the face every turn with a chance to DoT so he's surprisingly the most annoying despite being the simplest. Worst case for any of them you can let them extract knowledge so they frick off.
Whatever you wanna say about chimera squad, the gameplay was fine at least. I appreciated the exploration of a solution to the terrible pod system.
I liked the gameplay (abilities) of Chimera squad and having alien soldiers, but no custom characters was a deal breaker - I want my own viper, my own muton and cohesion so they can FRICK like animals between missions.
Is Xcom2 worth getting? I enjoyed Enemy Unknown along time ago whenever I played it
the base game goes 90% from time to time so for that price I'd say it's definitely worth it.
it's 90% off literally right now
We all agree that phoenix point was ruined because of its pacing, right?
mods fix this
ufo series and xenonauts series is better than nu-com anyway
Here you go.
when?
Thank god there are a lot of awesome mods for SPARKs, they're so useful but so lacking.
Long War is mostly just trying to make the game a bit more similiar to the original so if you don't like that one i'd assume you don't like the originals either, you filthy casuals
call me crazy but i don't remember a campaign in the original being 500 hours long on the low end
Long War 1 or 2 aren't "500 hours long", not even 100
Correct but they did what they could without changing the game engine entirely
It's not similar to the originals. It's "more" similar, but it's still XCOM through and through, not X-COM.
Hello, everyone, my name is Markiplier, and welcome to XCom 2: War of the Chosen!