Which?

Which?

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  1. 8 months ago
    Anonymous

    They’re both severely outdated. RE1 honestly needs another remake on the level of RE4

    • 8 months ago
      Anonymous

      kys zoomer, REmake is a timeless classic

      • 8 months ago
        Anonymous

        >calls others zoomer when liking REmake is a zoomer opinion
        dipshit

        • 8 months ago
          Anonymous

          >REmake is a zoomer opinion
          says you, they weren't even born when the game came out

          • 8 months ago
            Anonymous

            Gamecube is zoomers first console

        • 8 months ago
          Anonymous

          Liking video games is a zoomer opinion.

      • 8 months ago
        Anonymous

        it's shit and anyone who defends it doesn't actually understand RE

        • 8 months ago
          Anonymous

          >doesn't actually understand RE
          it's literally the OG RE experience, are you fricking moronic?

          • 8 months ago
            Anonymous

            >it's literally the OG RE experience,
            Not with the respawning enemies or overbloating your game with baby puzzles. People who are making survival horror games now takes more from REmake than RE1 itself and it shows.

      • 8 months ago
        Anonymous

        >timeless
        the camera placements alone make this game outdated. Movement doesn’t flow well sometimes because the camera will switch to the complete opposite position when you go around a corner, or having to shoot blindly at shit because the enemy is too far to be in view.

        • 8 months ago
          Anonymous

          skill issue

          • 8 months ago
            Anonymous

            Skiiiiiill issue (but unironically)

            Adhering to poor design isnt skill

        • 8 months ago
          Anonymous

          Skiiiiiill issue (but unironically)

        • 8 months ago
          Anonymous

          >Movement doesn’t flow well sometimes because the camera will switch to the complete opposite position
          You're playing with the wrong controls. In classic RE, forward on the stick ALWAYS moves you forward. It isn't supposed to play like DMC1.

    • 8 months ago
      Anonymous

      I air on RE1 more often than not. Been meaning to try the Containment mod for the spooky season.

      moronic poster

  2. 8 months ago
    Anonymous

    >REddit
    neither, go back

  3. 8 months ago
    Anonymous

    The original. REmake casualized the game and added lore-destroying shit like Lisa and crimson heads.

    • 8 months ago
      Anonymous

      I thought REmake was harder because of crimsom heads. Also, doesn't Lisa tie into both G and Nemesis while Crimsoms are a midd point between Zombie and Licker?
      Seems pretty lore enriching.

    • 8 months ago
      Anonymous

      >REmake casualized the game and added lore-destroying shit like Lisa and crimson heads.
      and then Umbrella Chronicles made it even worse
      >oh yea during the mansion incident Russian soldiers went around the mansion stealing things

  4. 8 months ago
    Anonymous

    Original is better paced and has better atmosphere.

  5. 8 months ago
    Anonymous

    the remake destroys the multiple path to choose beginning and keeps on with it. Always kills my urge to replay it.

    • 8 months ago
      Anonymous

      forgot pic

    • 8 months ago
      Anonymous

      I would be with you if the ACTUAL navigation itself of the mansion was remotely complex or hard to figure out. But its literally "Bring Item A, to Door A".

      There's no decision making to solve, because it's not using the non linearity as a way to obscure the right way. Instead, it's allowing it so that, you literally cannot fail whichever direction you go, it's the type of "nonlinearity" you see in Assasin Creed and Far Cry games, the generic Open world games.

      Maybe there's something you can bring up to convince me that's less subjective than "It's simply fun to go in 1 more other direction to solve another easy puzzle than simply one direction"

      But I'll give an example of something I consider kind of good:

      In Tomb Raider 1, there is this level called St.Francis Folly. Tomb Raider exploration is structured a bit weirdly compared to typical videogames, unfortunately this example might only work on you if you meet two conditions: 1. Have played Tomb Raider, 2. Are not a mindless moron

      But basically St.Francis Folly is a long twisting tower. Completely and truly 3D in the fullest sense of the word in 1996 (and onward tbh, but thats another debate). Your goal is...to find 4 switches. Remember that this is a 3D structure. Basically the way you'll end up progressing, is by using Lara's movement options to get down the tower safely without dying. Like I said, it's a long tower and she falls to her death easily. There is a unique type of tension, when traversal itself can be dangerous, especially in 3D space, and it makes you appreciate how "real" the structure is.

      The switches are scattered about along the tower, You can find them in any order, and enter the doors they open in any order, and collect the items in any order. if I'm being honest, the non linearity here is just as uninteresting as in general, but because of the lack of direction it creates, and how much it forces you to thoroughly explore. It makes the exploration and traversal challenging.

      • 8 months ago
        Anonymous

        I don't know if my point will be communicated here, because unfortunately challenge and "tension" is a very easily broadly interpretable word.

        But if there's anything I want to emphasize, it's "3D" and "Traversal" When these two come together, especially in the unique way that Tomb Raider does, it makes exploration so much more challenging and..."open"? For lack of better word, EVEN IN a relatively linear level, but non linear levels just as another perspective of how you have to think about traversing safely and properly. Especially because levels are inherently layered by fact of being truly 3D.

        Whether you like it or not...RE1 is barely 3D. For the most part you're largely stuck on the same 2D plane and can never enter the Z plane. This isn't inherently a bad thing, there are good 2D games with exploration like Hollow Knight, but at the same time their worlds end up being so big, interconnected and requiring you to keep track and so many things, and piece together how you need to progress with your traversal abilities that it IS meaningful exploration.

        Don't get me wrong, RE1 and REmake are kind of like this, just a lite version. And they also end up playing more like puzzle boxes than not. And I enjoyed this, even in REmake which is my point. RE1 as a game at its baseline isn't remotely complex or interconnected enough in any regard for exploration to be benefited from non linearity, on top of being a 3D game that doesn't use 3D all that interestingly.

        It's not a knock on RE1, it's a knock on non linearity as a concept without concept of how you can actually explore, and how much you have to navigate and keep in mind.

        • 8 months ago
          Anonymous

          >they also end up playing more like puzzle boxes than not
          Agreed.

  6. 8 months ago
    Anonymous

    original because i am contrarian

  7. 8 months ago
    Anonymous

    remake is a cheesy haunted house. it's obvious that if it released this gen it wouldn't have nearly the amount of praise it does on this board. it would probably have a generally negative reaction.

  8. 8 months ago
    Anonymous

    PS1 DC has the better gameplay and overall layout
    REmake feels like tryhard graphicswhoring that really ruined the original's flow

  9. 8 months ago
    Anonymous

    REmake when ? i cant play that shoulderaim-less old shit, is there no mod or a fan-remake on unreal of it?

  10. 8 months ago
    Anonymous

    Virgins pick left
    Sex havers pick right.
    The choice is yours to make.

  11. 8 months ago
    Anonymous

    Original because REmake is too scary

  12. 8 months ago
    Anonymous

    yes

  13. 8 months ago
    Anonymous

    Both have aged pretty poorly, wait for the re-remake.

  14. 8 months ago
    Anonymous

    RE1 had the better architecture/design(proper 60s vs.
    generic victorian mansion), RE1 had the better story pre-retcons, RE1 had the better (color) intro. REmake has better everything else.

  15. 8 months ago
    Anonymous

    Every criticism of the RE4 remake equally applies to the RE1 remake.

    • 8 months ago
      Anonymous

      >Every criticism of the RE4 remake equally applies to the RE1 remake.
      Like what? I see people complaining about shit like yellow paint, censored fanservice, Ada's voice, Leon being less cool, and villains having different personalities.

      • 8 months ago
        Anonymous

        REmake 1 is also casualized with a map that tells you when you've found everything in the room. It removes Jill's coomer outfits from the earlier versions. The voice acting is completely dull and forgettable. Barry has none of his original personality and acts like some tryhard gay. Ditto for Wesker because they were trying to make him more like the cool bad guy he later became and not the petty little b***h that cried when Chris laughed at his Tyrant in RE1.

  16. 8 months ago
    Anonymous

    I always found the monster transformations in resident evil to be funny. Yeah let's say wesker or whoever gets transformed into a giant monster, what do you do once you kill the person? You can't do anything normal ever again, your life is over and everyone who sees you is going to shoot you almost immediately

    • 8 months ago
      Anonymous

      some of them could control it. Saddler, Krauser

  17. 8 months ago
    Anonymous

    Remake but PC version with door animation skip mod.

    • 8 months ago
      Anonymous

      >soul skip mod

      • 8 months ago
        Anonymous

        Yes, slop skip mod.

        • 8 months ago
          Anonymous

          Slop skip mod removes PC fats

          • 8 months ago
            Anonymous

            PC runs GC better than GC 🙂

            • 8 months ago
              Anonymous

              Running higher then it was designed for is soulless

  18. 8 months ago
    Anonymous

    Original has more soul. None of them have aged badly, people's brains did. Play both but the original first if you're used to playing retro games

  19. 8 months ago
    Anonymous

    I always found RE boring and have never been able to get into any of the games, and I've tried a good amount of them.
    Walking through the same environments over and over and over again where tf do I go homie, now I've ran out of ammo, great now I'm fricked.

  20. 8 months ago
    Anonymous

    Did the Keeper's Diary really need a cringey "mature" rewrite?

    • 8 months ago
      Anonymous

      >writing "goddamn" in a personal diary
      Do people actually do this?

  21. 8 months ago
    Anonymous

    REmake.

    t. played the original in release.

  22. 8 months ago
    Anonymous

    both are severely sleep inducing, Id rather play 4 instead

    • 8 months ago
      Anonymous

      >enters survival horror thread
      >"nah I like action games"
      Thanks for sharing anon.

  23. 8 months ago
    Anonymous

    REmake is better and the only people who claim otherwise are mentally ill contrarians who spend way too much time on Ganker

  24. 8 months ago
    Anonymous

    '02 version has better puzzles and more detailed environments. Crimson Heads added a much needed scare factor to the zombies. '96 version is extremely simplistic in comparison to '02 which is a more fleshed out game. Though you could argue they stretched out the playtime a little too much and the lighter/gasoline is kinda tedious.

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