Which Command and Conquer games are worth playing? And is it pic related that people usually say is the best? Also do they all have live action cutscenes or just some of them?
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they're great
tiberian sun is underrated
all except the spin-offs have fmv
All of them up to Kane's Wrath, excluding Sole Survivor I guess.
>Which Command and Conquer games are worth playing?
Honestly all of them up to Red Alert 3. The original game is even quite good. It definitely has an "early rts" feel but it's still good. RA is a general improvement on the original. Tiberian Sun/RA2 are even better. Generals/Zero Hour are very fun, a bit challenging in some missions from what I recall. Not related to the other games at all, and it is definitely lower detail early 3D rts. But it's very good regardless. 3 is pretty good imo. I didn't really love RA3 but it's still playable. My main issue with it is that the campaign was designed for online co-op. Not sure why. So you have a stupid AI in every mission which I just didn't really like.
Basically the only thing to avoid is 4.
>Also do they all have live action cutscenes or just some of them?
Not Generals, but otherwise yes.
RA3 is too much cartoonish. RA2 story, graphic and units was long way better.
Agreed 100%. RA3 was a big disappointment for that reason as well. It felt like a bad parody of RA2.
i like the first red alert the most
I like the tone balance in Red Alert 1 as well. It’s goofy but not as much as 2 and beyond.
I disgree because there's barely a tone balance in RA1, it's played serious for the most part. However, I can say why RA2's tone works and 3's doesn't. As much as I love the memes, those cutscenes for RA3 showed that EA did not understand RA2 and took entirely the wrong message from it. RA2 is goofy, but it never treats itself like it's goofy. It treats itself like it is serous, in a goofy setting, like Airplane!. It and Naked Gun are funny not simply because they're well-made comedies, but because in both examples none of the characters act like they're in a comedy, they act like they're in a completely different genre (disaster movie, and hardboiled crime drama, respectively). RA2 does the same thing, it's a goofy as shit world that you couldn't take seriously, but all the characters outside of 1 or 2 lines that throw a wink of self-awareness, act like they're in one of those dead serious 50s Red Scare films. That's what makes it work, that's the charm of the game.
All of them except Generals/Zero Hour (different game by different team, renamed to C&C) and C&C4 (it was a MOBA rebranded to C&C4 in the last minute, it was so stupid that it killed the series for a decade and the fandom denies it existed).
Even RA3 and Uprising have many fun parts, even though the balance is stupid fricked.
>My main issue with it is that the campaign was designed for online co-op. Not sure why. So you have a stupid AI in every mission which I just didn't really like.
They wanted to focus on multiplayer heavily. The only issue here was that ever since the servers died, the game can barely even start because it checks the servers, and has to wait until the response times out. There's a patch somewhere to fix it.
The AI co-op commander behaves directly as good or bad as you do, and your income also goes to their bank. So the better you play, the better the co-op AI hold themselves. Best example is the soviet tokyo mission, if you frick around for so long that all 3 empire bases come online, Moskvin will die, but if you take out at least the first one and expand to it (quadrupling your income), Moskvin will steamroll the entire map.
RA3 really does most of the same, it's just way too short to have the same intended effect. All the camp is compressed into the span of like 7 missions per faction, while RA2s is stretched out over 14 or so. One of the most important things in humor is timing, and RA3 is too short to set things up properly. But other than that, the campaign is really fricking fun.
> They wanted to focus on multiplayer heavily.
In that period piracy was rampant, so the multiplayer gaming was the only solution to ensure that the copies around was legit. Consider that RA3 and Uprising was plagued by Securom (the original name of Denuvo). It was a period where DRM was deployed extensively, to not mention about the World of Warcraft effect, with the concurrent game-softhouses trying to reach the multiplayer realm, in order to money-milk the users.
>believing the piracy myth
Piracy is not and never was a major threat to gaming industry revenues. The motive behind DRM and multiplayer focus is not to protect against lost revenue, it is purely the israeliteistic desire to obtain every last shekel.
>Securom (the original name of Denuvo)
They're not even remotely the same program, Securom was developed by Sony and the way it functions is entirely differently from how Denuvo does. And sadly, Securom doesn't cooperate with any modern OS so if you want to play old games, you HAVE to play a pirated cracked copy.
What happened, infact. I kept the original copy over a shelf and downloaded a pirated copy.
They are mildly related though
What happened is that SecuROM was seeing massively declining marketshare after going way too overboard with Limited Lifetime Activations so Sony no longer had a whole lot of interest in that particular division.
Before they got kicked out of the company they started working on a new DRM, that would later be known as Denuvo, and organized a management buyout of their division which Sony was willing to do cause they already had no interest in keeping the team around.
Interestingly Sony is one of the few AAA publishers not using Denuvo at all on PC currently.
>RA3 really does most of the same
Not really. There's too much winking at the camera, too much "come on, we all know this is a farce"
>Even RA3 and Uprising have many fun parts, even though the balance is stupid fricked
RA3 is the most balanced game in the series, though.
What's the best way to play Tiberian Sun in 2024?
TibSun client on ModDB
cncnet
Red Alert 2 is great unless you try to play it in MP because balanced was fricked from the start and got impossibly fricked in YR.
>building
>training
>unit ready
>unit lost
>low power
For me, its Red Alert.
I don't understand why they released, in the ultimate steam collection, even C&C1 and RA, considering they have already be released openly on internet (they're now open-source) and C&C Remastered exists since 2020.
Ultimate steam collection C&C and RA is useful only if you need the files for OpenRA, for they haven't enable the use of the Remastered files (for videos and musics) yet. They cost 1.50€ each, not that much.
What it was good, with the Generals/Zero Hour engine, was Battle of Middle Earth and BoME2, for they start with a very good story and they're a very well developed games. They still has a considerable community and a lot of people still playing it. Unfortunatelly, due to copyright issues, they can't be released by EA, for it is in a copyright-oblivion and so, totally locked out.
Not NECESSISARILY. Embracer group just bought the rights to the entirety of LotR media outside of the books and if they felt like letting EA re-release BfME1/2 for a short time, they could.
All of them up to Tiberium Wars
just do it up
Best advice in the thread
>Early-Mid 90s C&C
Way too archaic for most people, especially for first timer
>Late 90s c&c (RA2 and Tiberian Sun)
Ideal place to start imho, old but very playable. Maybe RA2 over Tiberian Sun since it takes itself less seriously and you don't need to know much of the background
>Generals
imho the weird child, it had an interesting amateur tournament scene and might worth checking it out. I never liked it but Jeremy from Pure Pwnage did so maybe some nostalgia
>late 2000s c&c
mostly meh, imho tiberium wars 3 is the best among here, RA3 is a bit worse but very memey
tldr: RA2
Tiberian Sun is easily my favorite.
agreed
ra2
>C&C
NOD campaign is challenging, GDI campaign is a cakewalk. GDI has better tanks, NOD has better defensive buildings. Biggest thing that didn't carry over to future installments is Engineers are beyond fricking OP in the first C&C game. You don't need to bring a building down to red for them to capture, you just have them walk up and capture. The quickest way to take down AI bases in the campaign/skirmish is to run APC's full of Engineers inside and have the engies take over everything in sight.
>C&C RA
Introduces navies, and gives the side with weaker tanks the stronger navy. You also need to damage buildings down to red before an engie can take them over, greatly reducing their uses. Other than that, mostly similar to C&C, probably re-using the same engine.
>C&C TS
Incredible atmosphere, worse balance than ever. GDI Mammoth Tanks are now walking acts of god, but NOD gains burrowing transports which can pop up inside a GDI base if they didn't put down concrete over the ground. Walking through Tiberium is now hazardous for your infantry units. The Tiberium also spawns monsters that will attack you as well. Campaigns are hype as frick, but brutally hard. Probably the hardest in the series.
>C&C RA2
Campaigns are piss-easy even on the hardest difficulty, it also leans into LOLSORANDUM humor a bit much. Allies are supposed to have weaker units than Russia, but the G.I. infantry unit is easily the most cost-effective ground-to-ground unit in the game. They can garrison buildings on the map for a free health buffer and collect upgrades, then go rolling out as max-level G.I.'s that can melt tanks when deployed. I've literally beaten the Allied campaign on hardest difficulty only building G.I.'s with the exception of a few levels where it wasn't possible, or one level where I needed anti-air for the blimps. Fun, but not much challenge.
>Allies are supposed to have weaker units than Russia
Yeah but Allies get air units which is funner.
For me, it's the DOS version of Red Alert