Not a chance.
DeS is extremely bland compared to the sequels, the bosses suck, most of the levels are linear besides Stonefang and Latria.
The lack of poise and just 2 roll speeds (fat and fast) heavily favour R1spam to stunlock enemies and rollspam to escape stunlocks yourself.
Not at all, DS1, DS2, DS3 and ER have poise or hyperarmor to allow for trades with slow weapons.
And DS1/DS2 have very strict stamina limits to prevent rollspam and R1spam.
DS3 did have an R1spam problem, but many enemies will hyperarmor through and smash your face.
ER resolved R1spam by implementing 4-5 hit R1 combos that force you into a recovery animation and making R1 the lowest DPS on most weapons.
Not at all, DS1, DS2, DS3 and ER have poise or hyperarmor to allow for trades with slow weapons.
And DS1/DS2 have very strict stamina limits to prevent rollspam and R1spam.
DS3 did have an R1spam problem, but many enemies will hyperarmor through and smash your face.
ER resolved R1spam by implementing 4-5 hit R1 combos that force you into a recovery animation and making R1 the lowest DPS on most weapons.
>Two handing roll spam player once again blaming the game because he didn't use any of the tools he was given.
There was no reason why you couldn't put on the armor. It gave you spectacular defense. Especially because there were so few steps, each armor was specialized.
There was no reason why you couldn't wield a good shield. Except perhaps you're a dex player, and can't hold any of the good ones.
There was no reason why you couldn't used bows to pick off enemies at distance, or aggro them one by one to avoid group fights.
There was no reason why you couldn't use a powerful weapon that killed most things in 1 or 2 hits. Or otherwise buff to get the same effect.
You just didn't WANT to play those ways, so you didn't. And that's somehow the game's fault.
Strongly disagree that it's bland, the atmosphere, art direction, and sound design are awesome. It has better bosses than nuSouls. Almost every fight is completely different, their themes are all unique and fit each one perfectly, and they're more designed to be a thematic final obstacle in a level that's very possible for the player to figure out and overcome on their first encounter.
Meanwhile in ER at least half the bosses are forgettable spastic murderfrickers that get recycled 5 times minimum, almost every boss theme is some unremarkable blaring orchestral noise, and they're designed to be prepare 2 le die AIDSfests for youtubers to scream and cry at 100 times for views with the respawn point always just being 2 feet from the fog wall because of it.
it has great art direction and (unironically) soul but at the same time since it was so early there's a lot of broken OP bullshit and most of the bosses are gimmickfests or incredibly boring
Not that guy and I love ER's freedom but it was a bit too relaxed and way too abusable by going in certain areas to get stones to nearly maxs out weapons early on.
They should've really blocked off Altus until you get 1 Great Rune and Blocked off Lyndell (or at least the Mountains) untill you get 3 Great runes.
If anything, they should've not let you get past Stormveil without beating Godrick. Anything after that, or going to the shithole that is Caelid early, would be fine IMO.
But I am actually okay with the way things are now for the most part.
I unironically thought for the longest time that Stormveil was unskippable and only found out that you can bypass it directly into Liurnia and Altus like a month ago
4 months ago
Anonymous
And I unironically didn't know that Roderika had a "quest" to get her to the Roundtable Hold.
I rode past Stormveil into Liurnia, which triggered her moving, and there she was. Didn't know about the stuff you had to collect in Stormveil.
That statement makes no sense, the entire world and level design and difficulty scaling had to be adjusted to an open world, taking away from the previous games' tightly designed levels and progression system
Guess which parts of the ER are the most beloved ones? All the well designed legacy dungeons like Stormveil, Raya Lucaria, Leyndell and Farum Azula. Nobody thinks the dozens of caves or crypts that reuse bosses are memorable experiences and the overworld has no use beyond looking pretty and making your ride your horse to get to the actual interesting parts.
Er is pretty bad. It's literally a dark souls game but padding it for no reason making it so big as a project that the teams end up copy pasting more than half of the game and spending on it all that polishing time that make from games great. Overall pretty cheap.
3 is the most competent on average. It doesn't have anything as good as Undead Burg to Sen's, Catacombs or Ariamis, but it doesn't have the shit parts like Demon Ruins, Tomb of Giants and Crystal Cave either.
3 also has an amazing boss roster across the board, even the bosses people usually consider bad like Deacons and Wolnir are just average at worst. Except Gravetender. Frick that guy and his wolf.
Wolnir and Yhorm would actually be a way cooler bosses with a few small changes so they still have gimmicks, but lean less into getting one shot by it:
1) Have Wolnir only have 2 bracelets that take away 40% of his HP each, then you have to kill the remaining 20% manually by doing low damage to his hands
You can emulate this by only breaking 2 of them and avoiding the last one, it actually makes the fight last more than 30 seconds and you actually get to see his moves.
2) For Yhorm, have the Stormruler be a hidden item somewhere in the dungeon, an "easymode" free win gimmick that isn't just there in the fight.
Also have a stagger mechanic for hitting his legs, like Tower Knight.
I did Yhorm with both greatbow + claymore and magic+dagger and riposted when he falls down and it was x10 better fight compared chain stunning him with the Stormruler.
>I did Yhorm with both greatbow + claymore and magic+dagger and riposted when he falls down and it was x10 better fight compared chain stunning him with the Stormruler.
How long did it take?
5-6 mins
With the mage 5-6 great souls arrow to the head makes him fall down and the riposter does 1/5 of his HP.
With the greatbow it took like 4 shots to get him down.
Dks3 has various zones i dislike, though they're all still well made for the most part and not too badly rushed. ( the swamps for instance )
it has the most consistent quality all over the board of the trilogy.
1 has some of the best moments, but also unrefined content that's a slog to get through. 2 has a lot of untapped potential. 3 is the best on a technical level, but doesn't reach the highs of 1. Each has something worth admiring, there is no best. Elden Ring was boring.
I'm tired of this stupid question. Here's a better one: what souls game did you have the most fun playing Ganker? For me it was Dark Souls 1 taking turns with my brother to beat Orstein and Smoug
Demons souls, the first time, when i didn't know shit about the mechanics. Maybe i didn't even upgrade the weapons. I was filtered by the man eaters and dropped it for weeks.
Ds1. I specifically remember buying Skyrim and ds1 on a whim. Started with Skyrim because I heard so much about it and got bored after the first toddler tier cave and threw on ds1 and got my ass kicked in undeadberg, thinking huh that's different. My first encounter with the black knight just standing their menacingly and making the desicion to aggro him was the moment I was hooked. I never picked up Skyrim again. Also to this day I never had as much fun on a boss fight as O&S, 30 tries and finally got it, what a good ass time
Hard to pick, really. It's kind of rare for this to happen it seems, but every entry in the series has its own unique upsides and downsides and after playing all of them I'm not left feeling like any one of them is head and shoulders above the rest. If I really had to pick, it's probably be DS3. The game that's head and shoulders above all of them is Elden Ring.
Don't exactly agree but here's an objective picture displaying the three games general visuals against each other. Note each picture takes place in the games "kings castle" that you spend all game working toward and anticipating.
>each picture takes place in the games "kings castle" that you spend all game working toward and anticipating.
Isn't the bottom picture taken in the mansion in Irithyll, though?
my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough, in order to not frick up the various long questlines, or forgetting the locations of various talismans or ashes of war. its a super long collectathon slog.
which to be fair, can be skipped if you dont care.
in the Dark Souls trilogy games, its easy to memorize everything, so looking up stuff from outside sources is never needed for me.
as for gimmicks; Bloodborne & Sekiro had the best implementations. ..like in Bloodborne, you simply had the Rally-Mechanic which rewarded assertive playstyle with healing ( even with visceral attacks ) ..combined with fun dashes, no equip load to worry about, gun-parrying, trickweapons.
compare that to Elden Ring where i feel like L2 is the main mechanic of the game, despite other new stuff like Guard Counters, Jump Attacks, Stance Break. thx for coming to my Ted talk
>my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough, in order to not frick up the various long questlines, or forgetting the locations of various talismans or ashes of war. its a super long collectathon slog. >which to be fair, can be skipped if you dont care. >in the Dark Souls trilogy games, its easy to memorize everything, so looking up stuff from outside sources is never needed for me.
Why lie?
Dark Souls quests are literally impossible without a guide, while Elden Ring quests feel all well explained and npcs leave messages or tell you where they are or appear near points of interests you won't skip.
Good fricking luck finding Siegmeyer in Blighttown or Quelana
you're correct that even in dark souls the npc's can be really obscure to find, however what i meant was its really easy to memorize their locations, ect. once you're familiar with the much shorter game.
>my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough
I was wondering the other day what I'd do when the elden ring dlc came out if I still actually felt like playing it by then. I'd probably want to start from scratch ideally rather than my save where I finished the game like 2 years ago, but there's so much of the game that is just filler and ultimately a waste of time unless you are there for a specific item you already know you want. Without the curiosity of wanting to know what's next driving me though I don't think I could be bothered to finish the game again at all. I might honestly just get a cheat engine table so I can get the items I want to build a character around.
cheat engine could be worth it, in my case i'm roleplaying as a Spartan, some of my Cosplay armor pieces can only be obtained legit very late into the game.
Besides getting the 2-3 tears and 3-4 seeds around Limgrave+Weeping Peninsula, you don't need to do anything, you can go straight to where you want to get whatever weapon/armor/spells/ash of war you want as long as they're not an endgame boss weapon.
But even these flask upgrades aren't mandatory, unless you're doing tryhard 3v1 invasions and need every flask upgrade you can find.
Like, any area you rush will have enough seeds and tears for a decent amount of heals to complete it if you're not horrible.
very true. im prob just getting old, but i have issues remembering all kinds of talisman locations
and other not strictly required stuff.
>my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough
I was wondering the other day what I'd do when the elden ring dlc came out if I still actually felt like playing it by then. I'd probably want to start from scratch ideally rather than my save where I finished the game like 2 years ago, but there's so much of the game that is just filler and ultimately a waste of time unless you are there for a specific item you already know you want. Without the curiosity of wanting to know what's next driving me though I don't think I could be bothered to finish the game again at all. I might honestly just get a cheat engine table so I can get the items I want to build a character around.
Besides getting the 2-3 tears and 3-4 seeds around Limgrave+Weeping Peninsula, you don't need to do anything, you can go straight to where you want to get whatever weapon/armor/spells/ash of war you want as long as they're not an endgame boss weapon.
But even these flask upgrades aren't mandatory, unless you're doing tryhard 3v1 invasions and need every flask upgrade you can find.
Like, any area you rush will have enough seeds and tears for a decent amount of heals to complete it if you're not horrible.
The difference in the three games for me is in how they managed things when coming up against parts of the project that weren't working. I think dark souls 1 has incredible vision and foundations and they stuck to it for better or worse through it's entirety. You have parts of the game that work so well that they'll still be iconic in 30 years, and then you have lost izalith.
Dark souls 3 felt very ambitious but also felt like it went through a lot of changes during development, the peaks and troughs are all smoothed out to a high overall level of quality but the game has a kind of ghost train sort of feel with a lot of "who the frick is this guy" sort of moments, rather than feeling like an adventure where you know where you are and we're you're going and why, and I find that kind of unsatisfying even though the game was good.
Dark souls 2 feels like it was slapped together out of two or three different projects and almost none of it is very good at all but at least they added a shitload of weapons.
Completely disagree about ER being the worst SL1 run, since this game has so many items, rings, greatrunes, armors and even the Wondrous Physick flask that buffs your stats to the point that you can use a huge variety of weapons and even spells while still being SL1 instead of being stuck with a Broadsword or Spiked club for the whole run.
There's also talismans like the ritual shield talisman that gives you huge defense buff at full HP, so even at very low levels you're won't get one shot by the endgame.
It's the worst because it's either too easy or too hard. There's no balance or middle ground like there is with the other games. DS3's level 1 run actually feels like the best way to play the game, for example
Only the side content is "too easy", main dungeons are on par with DS3 SL1.
And both the endgame in DS3 and ER are hard as frick to SL1 because of 1-2 combos that can end you even with all the safety options like Ritual Shield and Tears of Denial.
It was made by a complete shitter moron and secondary >Trashborne: Best Difficulty >Roll Souls 3: Best Bosses >Rapier Souls 2: Best PVP >L1kiro: Best combat
It's all of Youtube comment section into a single picture
It's the worst because it's either too easy or too hard. There's no balance or middle ground like there is with the other games. DS3's level 1 run actually feels like the best way to play the game, for example
Nah, sorry but that reeks of copium. The sheer variety of options you get in this game should let you overcome any obstacle, even if you have to switch your strategy dramatically for particular bosses. Radahn went from impossible to first try when I switched to a build centered around Death's Poker as an example. I found ER's SL1 run to be tedious due to its length but I seriously appreciated the variety of options you get right out the gate. You're fricking mental if you think DS3 is best played at SL1, particularly with such a tiny variety of weapons available until you get stat-boosting rings which are lategame items... hell, Radagon's Soreseal by itself solves this problem with virtually no downside and is available within 5 minutes of starting the game.
That's exactly why it's a a bad level 1 run. Because it's TOO EASY (using all the overpowered stuff) or too hard (not using any of the overpowered stuff). Both are a negative. If the game is too easy, then it's not fun, that's why I don't use overpowered stuff. But if the game is too hard, it's also not fun. DS3 is the most fun because it doesn't fell too hard even if you just use basic weapons and no overpowered stuff.
What are you saying, exactly? When did I claim it was an EASY SL1 run, or a HARD one? I'm not commenting on the difficulty so much as the enjoyability. DS3's SL1 run is great if you like Broadsword and Astora Straight Sword, I suppose...
What do you think is "overpowered stuff", exactly? Are we going to pretend that Astora isn't really powerful once you get the ring to be able to use it, or something?
>This self-imposed challenge is too easy if I don't self-impose as much
4 months ago
Anonymous
Yes. Even on an SL1 run, cheese is still cheese. Cheating in a challenge run defeats the point of doing a challenge run to begin with. Might as well just be playing a normal run at that point
4 months ago
Anonymous
You are a fricking moron. Altering your playstyle is cheese? Don't make me fricking laugh, buddy, unless you're going to try and convince me you did Rykard without the Serpent Hunter at SL1. Please - and I do sincerely mean this - have a nice day so the Souls fanbase doesn't look so bad. If you won't do this service to humanity, can you just admit instead that you got filtered by Elden Ring because you couldn't blow through the whole game with one weapon at SL1?
4 months ago
Anonymous
most people likely tend to go for the most optimal ''meta'' way of doing a SL1 run, which involves a playstyle that turns the so called challenge into a joke. Dks1 Pyromancer at lvl1 is braindead easy.
at the later games, theres all kinds of Rings & specific armor pieces that can raise up your stats, ect. that being said, the real challenge is SL1 at NG+7 max difficulty without the most obvious cheese strats.
4 months ago
Anonymous
Dark Souls 2 was hard for me, since there's not enough STR for any 100% Physical Defense shield and having 0 Adaptability making rolling rarely effective.
Also, the Soul Memory made sure I kept getting invaded by higher level players even though I'm level 1.
4 months ago
Anonymous
TLDR
The only proper way to beat a boss is a basically no hit speedrun style kill based around complete and total mastery of the bosses moveset.
4 months ago
Anonymous
>cheating a challenge run
There's no challenge to dark souls 3 SL1 runs, it's bland dodge and attack and that's what makes it the best to you but people hate it. In Elden Ring SL1 is a lot more interesting for how it can work with a lot more tools and be more varied and radical, but it's way harder because bosses are designed to be either dodged with utmost efficiency on light roll or for the player to actually engage with their hitboxes or use varied options such as jumping/blocking and weapon skills.
4 months ago
Anonymous
Exactly, SL1 runs have a puzzle element to them where you can change strategy completely if you're hitting as wall.
However if you want to do the whole game like DS3 by just using a longsword, rolling everything and doing pokes with the Stand-off weapon art to get a bunch of posture breaks, that's viable too.
4 months ago
Anonymous
it's funny that this image is clearly bait yet some gays unironically still buy into the "you didn't beat the game" shit and actually take it as gospel
Don't forget Godrick's Rune, that plus Soreseal gives you x10 more weapon options than any DS3 SL1 run.
Though on a SL1 run you're gonna need to either farm the rats for Rune Arcs of COOP a bunch on early bosses.
this just makes me think of DS2's elevator to hell as literally being built into the side of the mountain and you needing to get to it
that said yeah DS2's level design is fricking trash tier
Compared to DaS1 and 2, Bloodborne's stamina and dodge spam was increased a lot to compensate for not having heavy armour or shields, but DaS3 decided to remove stamina management and is pretty much as lenient as BB, and Elden Ring is even more lenient.
It was unorinically somehow less roll spammy than Elden Ring, they really fricked up the stamina management in DaS3 and Elden Ring IMO. BB also had the best heal counter, letting you parry people healing from range which was great fun.
DeS: food truck
DS1: fast food
DS2: Chinese buffet
BB: festival turkey leg
DS3: wine-and-dine
SSDT: conveyor belt sushi
ER: Brazilian steakhouse
ACVI: vending machine
DS1 was so unfathomably well designed and paced it's genuinely impossible to replicate. It's cool to pretend to hate it these days but frick you, it's a masterpiece, even that one unfinished level can't sour the experience. It's a must play and deserves its spot in the vidya hall of fame, it's to action/adventure what SM64 is to plataformers or FNV is to RPGs.
Speaking of Souls (DS1 is my favourite) I've been replaying Bloodborne and while it's good fun and plays great, almost half of the compulsory bosses are shit. Ram > Unborn whatever > Micolash are a pretty awful streak, and still BB fans dare come to DS threads and complain about bosses like Seath.
Mergo's Wet Nurse? More like Wet Fart >verification not needed
This is why I rank DS3 above BB, the endgame there has string of banger bosses like Gundyr, Namless King, Dragonslayer Armor, Twin Princes, Soul of Cinder.
It's a shame some of the coolest BB bosses are locked in the dungeons, like Pnumherian Elder.
amazing how Elden Ring managed to make every single souls obsolete. even DS1 with its brilliant level design got absolutely mogged by the legacy dungeons. DS2 had all its unique features incorporated in Elden Ring so there's no reason to play it anymore. >DS3
Dark Souls 1 is still great to play for its unique progression system and how a lot of bosses have unique quirks while still being mostly good fights, but yeah, the rest is totally obsolete and Elden Ring feels like the it mixed and enhanced all the best elements of all Souls games together while carring a decade of experience and evolution of game design
Bloodborne, Des, Dark Souls 2 or 3 are a lot less appealing and kind of redundant since even the small scale level design in ER is consistently superior.
After Dark Souls 2/3 and Sekiro I had zero hopes on that but they delivered somehow
1 has the best level design out of any Souls game to date
2 exists and while not bad I’m tired of contrarians suddenly pretending it’s “PURE KINO!”
3 is the most consistent quality wise and has some of the best bosses
ds1 has the best levels
ds3 has the best boss fights
bloodborne has the best art direction and OST (not debatable)
elden ring has the most content i guess
haven't played ds2
nioh 2 is better than all of them anyway
Demon's Souls
Sir, i don't like RPCS3
Not a chance.
DeS is extremely bland compared to the sequels, the bosses suck, most of the levels are linear besides Stonefang and Latria.
The lack of poise and just 2 roll speeds (fat and fast) heavily favour R1spam to stunlock enemies and rollspam to escape stunlocks yourself.
>R1spam to stunlock enemies and rollspam to escape stunlocks yourself
so every soulsborne game?
Not at all, DS1, DS2, DS3 and ER have poise or hyperarmor to allow for trades with slow weapons.
And DS1/DS2 have very strict stamina limits to prevent rollspam and R1spam.
DS3 did have an R1spam problem, but many enemies will hyperarmor through and smash your face.
ER resolved R1spam by implementing 4-5 hit R1 combos that force you into a recovery animation and making R1 the lowest DPS on most weapons.
>Two handing roll spam player once again blaming the game because he didn't use any of the tools he was given.
There was no reason why you couldn't put on the armor. It gave you spectacular defense. Especially because there were so few steps, each armor was specialized.
There was no reason why you couldn't wield a good shield. Except perhaps you're a dex player, and can't hold any of the good ones.
There was no reason why you couldn't used bows to pick off enemies at distance, or aggro them one by one to avoid group fights.
There was no reason why you couldn't use a powerful weapon that killed most things in 1 or 2 hits. Or otherwise buff to get the same effect.
You just didn't WANT to play those ways, so you didn't. And that's somehow the game's fault.
Strongly disagree that it's bland, the atmosphere, art direction, and sound design are awesome. It has better bosses than nuSouls. Almost every fight is completely different, their themes are all unique and fit each one perfectly, and they're more designed to be a thematic final obstacle in a level that's very possible for the player to figure out and overcome on their first encounter.
Meanwhile in ER at least half the bosses are forgettable spastic murderfrickers that get recycled 5 times minimum, almost every boss theme is some unremarkable blaring orchestral noise, and they're designed to be prepare 2 le die AIDSfests for youtubers to scream and cry at 100 times for views with the respawn point always just being 2 feet from the fog wall because of it.
>nu-Demon's Souls fan pseud
>Posts demake art
It's not THOUGH
Ironically, it is the worst soulsborne/soulslike
it has great art direction and (unironically) soul but at the same time since it was so early there's a lot of broken OP bullshit and most of the bosses are gimmickfests or incredibly boring
>the one I tried first is the best 🙂
>old thing le best
you and all the other losers like you shouldn't have opinions on things
erden ding
1/2/3 all have flaws - need to combine 3's gfx with 1's compact world and 2's soul
ER's open world is its largest flaw and even its strong points suffer from it
Only ADHD idiots suffer from it, the game wouldn't be anywhere close to as good as it is if it didn't allow you to roam, explore and discover freely.
Not that guy and I love ER's freedom but it was a bit too relaxed and way too abusable by going in certain areas to get stones to nearly maxs out weapons early on.
They should've really blocked off Altus until you get 1 Great Rune and Blocked off Lyndell (or at least the Mountains) untill you get 3 Great runes.
If anything, they should've not let you get past Stormveil without beating Godrick. Anything after that, or going to the shithole that is Caelid early, would be fine IMO.
But I am actually okay with the way things are now for the most part.
I unironically thought for the longest time that Stormveil was unskippable and only found out that you can bypass it directly into Liurnia and Altus like a month ago
And I unironically didn't know that Roderika had a "quest" to get her to the Roundtable Hold.
I rode past Stormveil into Liurnia, which triggered her moving, and there she was. Didn't know about the stuff you had to collect in Stormveil.
That statement makes no sense, the entire world and level design and difficulty scaling had to be adjusted to an open world, taking away from the previous games' tightly designed levels and progression system
Guess which parts of the ER are the most beloved ones? All the well designed legacy dungeons like Stormveil, Raya Lucaria, Leyndell and Farum Azula. Nobody thinks the dozens of caves or crypts that reuse bosses are memorable experiences and the overworld has no use beyond looking pretty and making your ride your horse to get to the actual interesting parts.
Er is pretty bad. It's literally a dark souls game but padding it for no reason making it so big as a project that the teams end up copy pasting more than half of the game and spending on it all that polishing time that make from games great. Overall pretty cheap.
ER, DS3 and DS2 kinda
DS2 gets a special mention for being the game that standardized the mechanics in these games.
h-he's right!
Dark Souls 4, also known as Elden Ring
They peaked with 1.
DS3 is in 2nd place even with how by the numbers and uninspired it was
And DS2 is a distant 3rd because it's just that bad
well it ain't ds2 that's for sure.
3
I mostly like Dark Souls 2 and 3. But I do not even consider them when I'm thinking about Dark Souls. 1 is a completely different game in my book.
It's Dark Souls 1.
Second place is 2 or 3 depending on my mood and which one I played recently.
DS2 and DS3 are way better products, but DS1 is a timeless work of art, that's how I like to describe the series.
3 is the best overall.
1 hits the highest peaks but it has some of the most godawful shit too like demon ruins at the same time.
This is the correct answer.
3 is the most competent on average. It doesn't have anything as good as Undead Burg to Sen's, Catacombs or Ariamis, but it doesn't have the shit parts like Demon Ruins, Tomb of Giants and Crystal Cave either.
3 also has an amazing boss roster across the board, even the bosses people usually consider bad like Deacons and Wolnir are just average at worst. Except Gravetender. Frick that guy and his wolf.
Tomb of the Giants is rad, get out of town buddy
Wolnir and Yhorm would actually be a way cooler bosses with a few small changes so they still have gimmicks, but lean less into getting one shot by it:
1) Have Wolnir only have 2 bracelets that take away 40% of his HP each, then you have to kill the remaining 20% manually by doing low damage to his hands
You can emulate this by only breaking 2 of them and avoiding the last one, it actually makes the fight last more than 30 seconds and you actually get to see his moves.
2) For Yhorm, have the Stormruler be a hidden item somewhere in the dungeon, an "easymode" free win gimmick that isn't just there in the fight.
Also have a stagger mechanic for hitting his legs, like Tower Knight.
I did Yhorm with both greatbow + claymore and magic+dagger and riposted when he falls down and it was x10 better fight compared chain stunning him with the Stormruler.
>I did Yhorm with both greatbow + claymore and magic+dagger and riposted when he falls down and it was x10 better fight compared chain stunning him with the Stormruler.
How long did it take?
5-6 mins
With the mage 5-6 great souls arrow to the head makes him fall down and the riposter does 1/5 of his HP.
With the greatbow it took like 4 shots to get him down.
sounds reasonable. Thanks
Dks3 has various zones i dislike, though they're all still well made for the most part and not too badly rushed. ( the swamps for instance )
it has the most consistent quality all over the board of the trilogy.
Smouldering Lake, Farrun Keep and Ariandel are pretty shit areas full of annoying enemies. Not horrible areas but pretty unenjoyable ones
1, because it has the best exploration.
Elden Ring by a metric frickton
1 has some of the best moments, but also unrefined content that's a slog to get through. 2 has a lot of untapped potential. 3 is the best on a technical level, but doesn't reach the highs of 1. Each has something worth admiring, there is no best. Elden Ring was boring.
must play: demons souls. dark souls, bloodborne, sekiro
slor: dark souls 2, dark souls 3, elden ring
Elden Ring
I'm tired of this stupid question. Here's a better one: what souls game did you have the most fun playing Ganker? For me it was Dark Souls 1 taking turns with my brother to beat Orstein and Smoug
Demons souls, the first time, when i didn't know shit about the mechanics. Maybe i didn't even upgrade the weapons. I was filtered by the man eaters and dropped it for weeks.
Ds1. I specifically remember buying Skyrim and ds1 on a whim. Started with Skyrim because I heard so much about it and got bored after the first toddler tier cave and threw on ds1 and got my ass kicked in undeadberg, thinking huh that's different. My first encounter with the black knight just standing their menacingly and making the desicion to aggro him was the moment I was hooked. I never picked up Skyrim again. Also to this day I never had as much fun on a boss fight as O&S, 30 tries and finally got it, what a good ass time
DS2 isn't even real. It was a collection of cutting room floor ideas hobbled together by a desperate bteam.
But enough about DS3, the B team Bloodborne asset flip.
Hard to pick, really. It's kind of rare for this to happen it seems, but every entry in the series has its own unique upsides and downsides and after playing all of them I'm not left feeling like any one of them is head and shoulders above the rest. If I really had to pick, it's probably be DS3. The game that's head and shoulders above all of them is Elden Ring.
DaS2 Scholar
DS1: uncut gem
DS2: unpolished turd
DS3: polished iron bar
Don't exactly agree but here's an objective picture displaying the three games general visuals against each other. Note each picture takes place in the games "kings castle" that you spend all game working toward and anticipating.
>each picture takes place in the games "kings castle" that you spend all game working toward and anticipating.
Isn't the bottom picture taken in the mansion in Irithyll, though?
why was DS2 artstyle so fricking kino? what the frick is it about it...
Must be the N64 inspired visuals.
More like PS2 visuals, show me a N64 that looks as good as your pic I’m curious.
Elden Ring > Dark Souls > Dark Souls 3 > Demon's Souls > Dark Souls 2
my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough, in order to not frick up the various long questlines, or forgetting the locations of various talismans or ashes of war. its a super long collectathon slog.
which to be fair, can be skipped if you dont care.
in the Dark Souls trilogy games, its easy to memorize everything, so looking up stuff from outside sources is never needed for me.
as for gimmicks; Bloodborne & Sekiro had the best implementations. ..like in Bloodborne, you simply had the Rally-Mechanic which rewarded assertive playstyle with healing ( even with visceral attacks ) ..combined with fun dashes, no equip load to worry about, gun-parrying, trickweapons.
compare that to Elden Ring where i feel like L2 is the main mechanic of the game, despite other new stuff like Guard Counters, Jump Attacks, Stance Break. thx for coming to my Ted talk
>my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough, in order to not frick up the various long questlines, or forgetting the locations of various talismans or ashes of war. its a super long collectathon slog.
>which to be fair, can be skipped if you dont care.
>in the Dark Souls trilogy games, its easy to memorize everything, so looking up stuff from outside sources is never needed for me.
Why lie?
Dark Souls quests are literally impossible without a guide, while Elden Ring quests feel all well explained and npcs leave messages or tell you where they are or appear near points of interests you won't skip.
Good fricking luck finding Siegmeyer in Blighttown or Quelana
you're correct that even in dark souls the npc's can be really obscure to find, however what i meant was its really easy to memorize their locations, ect. once you're familiar with the much shorter game.
cheat engine could be worth it, in my case i'm roleplaying as a Spartan, some of my Cosplay armor pieces can only be obtained legit very late into the game.
very true. im prob just getting old, but i have issues remembering all kinds of talisman locations
and other not strictly required stuff.
>my problem with Elden Ring is that i feel like needing a checklist per fresh new playthrough
I was wondering the other day what I'd do when the elden ring dlc came out if I still actually felt like playing it by then. I'd probably want to start from scratch ideally rather than my save where I finished the game like 2 years ago, but there's so much of the game that is just filler and ultimately a waste of time unless you are there for a specific item you already know you want. Without the curiosity of wanting to know what's next driving me though I don't think I could be bothered to finish the game again at all. I might honestly just get a cheat engine table so I can get the items I want to build a character around.
Besides getting the 2-3 tears and 3-4 seeds around Limgrave+Weeping Peninsula, you don't need to do anything, you can go straight to where you want to get whatever weapon/armor/spells/ash of war you want as long as they're not an endgame boss weapon.
But even these flask upgrades aren't mandatory, unless you're doing tryhard 3v1 invasions and need every flask upgrade you can find.
Like, any area you rush will have enough seeds and tears for a decent amount of heals to complete it if you're not horrible.
The difference in the three games for me is in how they managed things when coming up against parts of the project that weren't working. I think dark souls 1 has incredible vision and foundations and they stuck to it for better or worse through it's entirety. You have parts of the game that work so well that they'll still be iconic in 30 years, and then you have lost izalith.
Dark souls 3 felt very ambitious but also felt like it went through a lot of changes during development, the peaks and troughs are all smoothed out to a high overall level of quality but the game has a kind of ghost train sort of feel with a lot of "who the frick is this guy" sort of moments, rather than feeling like an adventure where you know where you are and we're you're going and why, and I find that kind of unsatisfying even though the game was good.
Dark souls 2 feels like it was slapped together out of two or three different projects and almost none of it is very good at all but at least they added a shitload of weapons.
3 > 2 > 1
It's one of the few series that actually get better with every entry.
Completely disagree about ER being the worst SL1 run, since this game has so many items, rings, greatrunes, armors and even the Wondrous Physick flask that buffs your stats to the point that you can use a huge variety of weapons and even spells while still being SL1 instead of being stuck with a Broadsword or Spiked club for the whole run.
There's also talismans like the ritual shield talisman that gives you huge defense buff at full HP, so even at very low levels you're won't get one shot by the endgame.
It's the worst because it's either too easy or too hard. There's no balance or middle ground like there is with the other games. DS3's level 1 run actually feels like the best way to play the game, for example
Only the side content is "too easy", main dungeons are on par with DS3 SL1.
And both the endgame in DS3 and ER are hard as frick to SL1 because of 1-2 combos that can end you even with all the safety options like Ritual Shield and Tears of Denial.
It was made by a complete shitter moron and secondary
>Trashborne: Best Difficulty
>Roll Souls 3: Best Bosses
>Rapier Souls 2: Best PVP
>L1kiro: Best combat
It's all of Youtube comment section into a single picture
>Worst level 1 run is Elden Ring
This is a joke, right?
Nah, sorry but that reeks of copium. The sheer variety of options you get in this game should let you overcome any obstacle, even if you have to switch your strategy dramatically for particular bosses. Radahn went from impossible to first try when I switched to a build centered around Death's Poker as an example. I found ER's SL1 run to be tedious due to its length but I seriously appreciated the variety of options you get right out the gate. You're fricking mental if you think DS3 is best played at SL1, particularly with such a tiny variety of weapons available until you get stat-boosting rings which are lategame items... hell, Radagon's Soreseal by itself solves this problem with virtually no downside and is available within 5 minutes of starting the game.
That's exactly why it's a a bad level 1 run. Because it's TOO EASY (using all the overpowered stuff) or too hard (not using any of the overpowered stuff). Both are a negative. If the game is too easy, then it's not fun, that's why I don't use overpowered stuff. But if the game is too hard, it's also not fun. DS3 is the most fun because it doesn't fell too hard even if you just use basic weapons and no overpowered stuff.
What are you saying, exactly? When did I claim it was an EASY SL1 run, or a HARD one? I'm not commenting on the difficulty so much as the enjoyability. DS3's SL1 run is great if you like Broadsword and Astora Straight Sword, I suppose...
What do you think is "overpowered stuff", exactly? Are we going to pretend that Astora isn't really powerful once you get the ring to be able to use it, or something?
>This self-imposed challenge is too easy if I don't self-impose as much
Yes. Even on an SL1 run, cheese is still cheese. Cheating in a challenge run defeats the point of doing a challenge run to begin with. Might as well just be playing a normal run at that point
You are a fricking moron. Altering your playstyle is cheese? Don't make me fricking laugh, buddy, unless you're going to try and convince me you did Rykard without the Serpent Hunter at SL1. Please - and I do sincerely mean this - have a nice day so the Souls fanbase doesn't look so bad. If you won't do this service to humanity, can you just admit instead that you got filtered by Elden Ring because you couldn't blow through the whole game with one weapon at SL1?
most people likely tend to go for the most optimal ''meta'' way of doing a SL1 run, which involves a playstyle that turns the so called challenge into a joke. Dks1 Pyromancer at lvl1 is braindead easy.
at the later games, theres all kinds of Rings & specific armor pieces that can raise up your stats, ect. that being said, the real challenge is SL1 at NG+7 max difficulty without the most obvious cheese strats.
Dark Souls 2 was hard for me, since there's not enough STR for any 100% Physical Defense shield and having 0 Adaptability making rolling rarely effective.
Also, the Soul Memory made sure I kept getting invaded by higher level players even though I'm level 1.
TLDR
The only proper way to beat a boss is a basically no hit speedrun style kill based around complete and total mastery of the bosses moveset.
>cheating a challenge run
There's no challenge to dark souls 3 SL1 runs, it's bland dodge and attack and that's what makes it the best to you but people hate it. In Elden Ring SL1 is a lot more interesting for how it can work with a lot more tools and be more varied and radical, but it's way harder because bosses are designed to be either dodged with utmost efficiency on light roll or for the player to actually engage with their hitboxes or use varied options such as jumping/blocking and weapon skills.
Exactly, SL1 runs have a puzzle element to them where you can change strategy completely if you're hitting as wall.
However if you want to do the whole game like DS3 by just using a longsword, rolling everything and doing pokes with the Stand-off weapon art to get a bunch of posture breaks, that's viable too.
it's funny that this image is clearly bait yet some gays unironically still buy into the "you didn't beat the game" shit and actually take it as gospel
Don't forget Godrick's Rune, that plus Soreseal gives you x10 more weapon options than any DS3 SL1 run.
Though on a SL1 run you're gonna need to either farm the rats for Rune Arcs of COOP a bunch on early bosses.
>2s level design is so Great guys!
>t. Eats wieners for a living
this just makes me think of DS2's elevator to hell as literally being built into the side of the mountain and you needing to get to it
that said yeah DS2's level design is fricking trash tier
dumb dumb
idiot
shit for brains
moron
>Sekiro
>Worst replay value
Ah, this was made by a moron.
>Bloodborne
>worst PVP
The only bad thing about the PVP was the framerate and the bell system, which Elden Ring unfortunately also adopted.
PVP wise, BB > DaS2 > rest are shit.
Isn't there a lot of roll spam in bloodborne compared to other games? I never really interacted with it when I played bloodborne cause I was offline.
Compared to DaS1 and 2, Bloodborne's stamina and dodge spam was increased a lot to compensate for not having heavy armour or shields, but DaS3 decided to remove stamina management and is pretty much as lenient as BB, and Elden Ring is even more lenient.
It was unorinically somehow less roll spammy than Elden Ring, they really fricked up the stamina management in DaS3 and Elden Ring IMO. BB also had the best heal counter, letting you parry people healing from range which was great fun.
ER does not use the bell system.
>which Elden Ring unfortunately also adopted.
play the fricking game lol
2
DS1
DS2 is like playing a shitty DS1 bootleg
DeS: food truck
DS1: fast food
DS2: Chinese buffet
BB: festival turkey leg
DS3: wine-and-dine
SSDT: conveyor belt sushi
ER: Brazilian steakhouse
ACVI: vending machine
DaS2 as it's a kinotastic experience unlike 1 and 3 which are meager rollslop
Sekiro
i love pussy
DS1 was so unfathomably well designed and paced it's genuinely impossible to replicate. It's cool to pretend to hate it these days but frick you, it's a masterpiece, even that one unfinished level can't sour the experience. It's a must play and deserves its spot in the vidya hall of fame, it's to action/adventure what SM64 is to plataformers or FNV is to RPGs.
1
For it's legacy, 1. But I prefer 3.
Speaking of Souls (DS1 is my favourite) I've been replaying Bloodborne and while it's good fun and plays great, almost half of the compulsory bosses are shit. Ram > Unborn whatever > Micolash are a pretty awful streak, and still BB fans dare come to DS threads and complain about bosses like Seath.
Mergo's Wet Nurse? More like Wet Fart
>verification not needed
This is why I rank DS3 above BB, the endgame there has string of banger bosses like Gundyr, Namless King, Dragonslayer Armor, Twin Princes, Soul of Cinder.
It's a shame some of the coolest BB bosses are locked in the dungeons, like Pnumherian Elder.
amazing how Elden Ring managed to make every single souls obsolete. even DS1 with its brilliant level design got absolutely mogged by the legacy dungeons. DS2 had all its unique features incorporated in Elden Ring so there's no reason to play it anymore.
>DS3
Dark Souls 1 is still great to play for its unique progression system and how a lot of bosses have unique quirks while still being mostly good fights, but yeah, the rest is totally obsolete and Elden Ring feels like the it mixed and enhanced all the best elements of all Souls games together while carring a decade of experience and evolution of game design
Bloodborne, Des, Dark Souls 2 or 3 are a lot less appealing and kind of redundant since even the small scale level design in ER is consistently superior.
After Dark Souls 2/3 and Sekiro I had zero hopes on that but they delivered somehow
1 has the best level design out of any Souls game to date
2 exists and while not bad I’m tired of contrarians suddenly pretending it’s “PURE KINO!”
3 is the most consistent quality wise and has some of the best bosses
Perhapf you've seen it, maybe in a dream. A murky, forgotten land. A place where souls may mend your ailing mind.
ds1 has the best levels
ds3 has the best boss fights
bloodborne has the best art direction and OST (not debatable)
elden ring has the most content i guess
haven't played ds2
nioh 2 is better than all of them anyway
The first one. We all know DS2's reputations and DS3 is too sickdark
1 = 2 > DeS > ER >>>>> 3
Elden Ring by a large margin, then Dark Souls 1