The only real hint you get, if you can call it a hint, is the first giant bear you'll most likely see in Limgrave is fast asleep surrounded by St Trina's flowers.
True, kind of. I noticed it on my second playthough, after I already read the sleeping trick. Perhaps someone more observant would have figured it out.
But on first playthrough, my first runebear experience was the one mimic enemy in limgrave.
Sleep needed more exposition as a tool of combat in the game. Either 99% of all sleep related weapons, spells, talismans etc are stocked in the DLC or they just really were fricking around with it.
It's a niche status, but I'm really glad they included it. Still better implementation than death and frenzy only affecting other Tarnished. I also don't doubt that there will be at least one new sleep source in the DLC since it centers around *the* sleep God.
I'm not really a status effect guy. Usually trusting to good old physical damage. I'm so accustomed to other games where status effects taking forever to proc, or just not working at all, that I didn't think sleep would be helpful.
It's especially common in JRPGs, for sleep to take multiple tries to put an enemy to sleep, and then upon whacking them a single time, they immediately wake up again. Rending the status completely useless. So I don't believe it's logical that animals and human based creatures are susceptible to sleep. I would have to both ignore the wisdom I had gained over the years, and then make the *assumption* that certain enemies are easy to put to sleep.
Not 100% true. Some of the hardest enemies to put to sleep are specific animals and specific "human-based creatures", as this testing here has shown:
Though yes, some animals and humanoids are indeed very easily put to sleep. Others aren't so much.
I'm not really a status effect guy. Usually trusting to good old physical damage. I'm so accustomed to other games where status effects taking forever to proc, or just not working at all, that I didn't think sleep would be helpful.
It's especially common in JRPGs, for sleep to take multiple tries to put an enemy to sleep, and then upon whacking them a single time, they immediately wake up again. Rending the status completely useless. So I don't believe it's logical that animals and human based creatures are susceptible to sleep. I would have to both ignore the wisdom I had gained over the years, and then make the *assumption* that certain enemies are easy to put to sleep.
The problem with sleep in ER -- aside from the fact the sleep thresholds for most of the harder bosses and enemies are rather high (to the point where it becomes impractical to plan a boss fight around putting the boss to sleep) -- is that putting most of these harder enemies and bosses to sleep simply only staggers them for 2 seconds.
It doesn't actually put them to sleep. I linked an anon to a video above in this post that shows the sleep thresholds and what happens when sleep activates.
For example, as you can see in that video, Mohg Lord of Blood has a sleep threshold of 1406. In the video, he set Mohg's AI so that it stood completely still, and even then it took him like 5 casts of St. Trina's Torch and having Mogh stand in the sleep flames for like 10 seconds before he even "falls asleep". And when does actually "fall asleep"? He doesn't even fall asleep! He simply staggers for 2 seconds. Not a very practical playstyle in a real Mohg fight, since he jumps around a lot and won't exactly stand still the way he does in that video.
In terms of practicality, sleep is only useful for niche applications, like rune bears. But for most fights that actually matter, it's useless.
>Have 250 hours under my belt >Never use consumables >Never use any of these perfumes >Just "R1/R2 and dodge"-bruteforce my way up
I just can't get myself to use consumables because I always think I'll need them more later.
I don't evaluate the quality of an enemy based on whatever gimmicky RPG weaknesses they may have and how that affects their difficulty.
Because by your logic, Pontiff Beasts are worse than Royal Revenants since you can simply cast 2 very basic Heals with an unupgraded Finger Seal and stunlock it to death with those 2 hits.
That's not what I or anyone should evaluate enemies on.
It should be their movesets, their tells, their tracking (and how it affects the types of punishes you can do), how much wiggle room players have to actually retaliate beyond just attacking once in a blue moon, etc.
You encounter 3 Beasts of Darkness in the same level/zone. You see Runebears fricking everywhere, they have a shitton of health, take a shitton of posture damage before staggering, have no inherent weaknesses, can chase you on horseback and stronger variants pop up like the ones in Mountaintops who can leap 100ft in the air. At least the Beasts functionally have a similar moveset to the Watchdog of the Old Lords and stagger quickly.
Probably artificial dragons. Interestingly they kind of resemble pus of man. Maybe a precursor to the weird pus dragons in DS3
I should clarifiy, that's what they were supposed to be, but failed. The enemies are literally called "The Imperfect", implying whatever they were supposed to be did not work
Probably artificial dragons. Interestingly they kind of resemble pus of man. Maybe a precursor to the weird pus dragons in DS3
[...]
I should clarifiy, that's what they were supposed to be, but failed. The enemies are literally called "The Imperfect", implying whatever they were supposed to be did not work
completely unrelated to Pus of Man, DS2 was written by completely different people to 1&3
>DS2 was written by completely different people to 1&3
No it fricking wasn't, and it certainly wasn't designed by a different team. 90% of the people who worked on DS2 also worked on DS3.
5 months ago
Anonymous
>No it fricking wasn't,
Yes it was. Miyazaki is the primary writer, and whatever he doesn't write himself, he directly oversees.
He didn't write shit for 2. > it certainly wasn't designed by a different team.
yes it was, lmao, it's incredibly easy to check, homosexual
top staff from DS1 went with Miyazaki to Bloodborne
some mid level staff was promoted into higher positions on DS2, none of whom were creative leads on DS1 btw
the rest are new hires or other staff that didn't work on DS1 >90% of the people who worked on DS2 also worked on DS3.
who gives a shit? the key person in charge of DS3's writing and design was Miyazaki and he knew jack of all shit about DS2, quite literally NOTHING in DS3 was made with DS2 in mind, all the references were random irrelevant shit
the DS2 writer/director was relegated to managing day to day shit and other busywork Miyazaki didn't want to was his time on btw
5 months ago
Anonymous
>Miyazaki is the primary writer,
Yes, as in, he lays out the overall structure and major characters and what not. If you think he writes even ten percent of the game's flavor text or even dialogue, you're a fricking moron. >who gives a shit?
Anyone with a brain? It's the same studio, the same team. The idea that DS2 and 3 are somehow competing products made by different people and not 2 games in the same series made by the same developers is schizophrenic moronation that started as a literal joke.
5 months ago
Anonymous
that's because dark souls 2 and 3 weren't competing products. dark souls 2 and bloodborne were
5 months ago
Anonymous
>Yes, as in, he lays out the overall structure and major characters and what not. If you think he writes even ten percent of the game's flavor text or even dialogue, you're a fricking moron.
Sry, DS2gay, the translators working on the game have outright said Miyazaki himself writes shit, including the vast majority of the dialogue and item descriptions.
Other people involved with writing literally just exist to give Miyazaki ideas, like names for characters. He is incredibly hands on with all the writing in the game. >butthurt fanboy homosexual ignores the point
instead of having a crying shitfit, reply to this you stupid motherfricker >the key person in charge of DS3's writing and design was Miyazaki and he knew jack of all shit about DS2, quite literally NOTHING in DS3 was made with DS2 in mind, all the references were random irrelevant shit >the DS2 writer/director was relegated to managing day to day shit and other busywork Miyazaki didn't want to was his time on btw
cause your schizo meltdown conveniently ignored the point ripping your headcanon homosexualry apart
no DS2 was not made by the same people as DS1&3, I already proved that, fricking cry about
5 months ago
Anonymous
>the translators working on the game
Wouldn't know their dicks from veganas
I ignored that part of the post because it's fricking stupid. Miyazaki didn't even play DS2? You're fricking moronic.
5 months ago
Anonymous
>I ignored it because it definitively raped my schizo headcanon
I accept your concession >Miyazaki didn't even play DS2?
the guy who became president of the company and was directing multiple games and dlcs at the same time?
yeah, no shit he didn't play some secondary homosexual game to a series that was stolen from him before the first game even came out, lel
5 months ago
Anonymous
>schizo headcanon
Than you for outing yourself as some autistic Ganker gay >some secondary homosexual game
Fricking hell seethe harder lmao
Sylivhans beats, that thing hits like a fricking train and the only two times you fight them are both in shit locations. The bridge is fricking awful and the second location they put 2 of them there.
>Start Elden Ring >Hack myself to max stats >Game has basically no challenge at all >Bosses hammer me but I can just tank it >Lose interest after 3 hours and quit
I know I cheated, but I still expected a challenge. This is supposed to be a hard game.
Their frames didn't feel any different from most enemies last time I played. Ever since I learned it was even possible I've been able to do it consistently.
They've yet to make a proper desert level or jungle level or anything outside a medieval or Victorian inspired castle. Fromsoft could rip off the damn Bronze Age or Roman inspired architecture but they just feel the need to do anything interesting.
I want a proper mesoamerica inspired area or game with weapons, gear, consumables etc. that fit in with the theme perfectly. give me a macuahuitl, a bolas, a ceremonial ritual dagger, a throwing spear, a fricking blowdart, a bleeding heart you can use as a magic casting item, that sick as frick screaming whistle... frick bros.. I want this so badly...
>desert level
early on in elden ring i was exploring slowly more and more to the right, i eventually found that stone wall that borders caelid and brings you to that one bonfire overlooking down below with the 2 birds. looking out at the desolate red landscape that i know i was too low for at the time was one of the most memorable parts of the game. i was excited they finally included a desert-like area.
and then once i was appropriate level i approached from the south and it was all mushroom-like appendages everywhere and found the scarlot rot and realized the level was nothing like i had built up in my mind. immense sadness
Nah these guys are cool cause you can wait for them to use their grab attack and hit them during the windup animation to stagger and crit them
Even just one piece of armor of thorns counts btw. You can roll into them and deal 1 dmg and still get the stagger.
>Irithyl dungeon jailers >giant curse spiders >hand hippos >archdragon peak lizardmen >ghrus, especially the FRICKING leaping ghru >corvians >outrider knights
DS3 is plagued with bullshit bloodborne rejects, but outrider knights in particular are just completely fricking unreactable. You can't interact with them meaningfully with DS3's player moveset. FRICK dark souls 3.
spacing and patience for literally every single one of these, though there's a halfway exception for those leaping ghru c**ts. stop rushing in like a goddamn moron, holy shit you dumb homosexual.
>Irithyl dungeon jailers >giant curse spiders >hand hippos >archdragon peak lizardmen >ghrus, especially the FRICKING leaping ghru >corvians >outrider knights
DS3 is plagued with bullshit bloodborne rejects, but outrider knights in particular are just completely fricking unreactable. You can't interact with them meaningfully with DS3's player moveset. FRICK dark souls 3.
These are the people who complain about Dark Souls 2 and other things.
Spacing and patience doesn't help with enemies that have hurt boxes 4 frames after their attack animations start. Your options are to cheese them at range or just statistically overwhelm them and both answers are lame.
What the frick are you even talking about, dipshit? You can wait for them to attack, dodge and hit them during their recovery, and then STILL GET HIT because they recover from getting hit faster than than the recovery of your attack and then hit you before you can even move because DS3 is a BAD GAME full of enemies not designed for it. It's no surprise that the best level in the game, Lothric Castle, is full of nothing but original enemies actually designed for the DS3 character.
5 months ago
Anonymous
what are you suffering from, moronic homosexual syndrome? get it through your ugly balding head, you are shit, git gud dipshit.
5 months ago
Anonymous
you're really mad that you just fricking suck bro
lmao
Sorry you are too poor to buy Elden Ring, IE, DS3 but good
5 months ago
Anonymous
you're really mad that you just fricking suck bro
lmao
You do realize that you don't lose stamina in ER until you aggro enemies right? In that webm, when the player was doing his first hit, he didn't get the rune bear's aggro yet because it was asleep. So he didn't lose any stamina.
don't bother, ER has huge problems when it comes to balancing and speed
every webm these guys post of things being supposedly 'easy' is them walking all over it because they know everything, Wow. A player who already knows how to play against bears is fighting them with the OP as frick Warcry
just like how people constantly post them 'dabbing' on melania in her first form
the entire game is essentially a test of memorization and patience, but not in a fun way >oh good, i learned when to do my jump attack >now i'll just jump attack because lol stagger damage
>bro the game is easy, just make sure you already beat the game, learned everything about the enemy you're shitposting with as well as stuff as many buffs up your ass as possible
right sorry, let me just get my poise working >casts a spell >eats a crab >casts a spell >uses war art >casts a spell >eats prawn >perfumes
none of that is necessary to kill the bears. on a fresh character I can clear all of mistwood near blaidd with starting gear and patience. no buffs, nothing. you're just bad and farming for (You)s
What else do you call warcry when it lets you actually poise through attacks? It's literally the wooden club from DS3 all over again. >invade undead burg with nothing on but club >warcry >proceed to murder everyone trying to stunlock me
you're complaining about having to learn how to play a game in order to be good at it
yeah, I'm complaining that memorizing the exact frame the bears do shit doesn't help me with the rest of the game
fricking WOW, i learned i can sleep pot 1 whole enemy in the game besides the godskin duo, so happy
none of that is necessary to kill the bears. on a fresh character I can clear all of mistwood near blaidd with starting gear and patience. no buffs, nothing. you're just bad and farming for (You)s
i wasn't talking about what's necessary to kill bears, just how to get poise working, i forgot to mention you needed some late game armor just to be able to poise through the weakest of hits and arrows
>yeah, I'm complaining that memorizing the exact frame the bears do shit doesn't help me with the rest of the game
learning movesets and how to counter IS the whole game
5 months ago
Anonymous
difference of opinion
skill issue
more like i don't want to play go fish memory bullshit where i look for the 1 frame my enemy shuffles his foot or something before he rapidly speeds up
which then doesn't help me fight any other enemy in the game aside form teaching me to be wary of extended combo's from positioning >died 20 times like a moron to red wolf of radagon
my opinion is worthless
bears help teach you to dodge forward and stick close, which is a recurring theme with a lot of enemies and bosses. learning enemy movesets and tells is a core skill for the whole game
the game has a fair number of bad enemies and fights but the runebear isn't one of them
5 months ago
Anonymous
the thing you're arguing with is not human
5 months ago
Anonymous
>the bears teach you to dodge through attacks and stick close to enemies, basic mechanics in souls games
what the frick are you smoking?
yeah, learning the enemies movesets is the entire game, that's why i called it a shit memorization game
it's also shit to explore because of all the constant items you get that you don't want/can't use with your build or it's a fricking consumable that doesn't respawn for whatever reason
the thing you're arguing with is not human
>not human
okay gayolia
5 months ago
Anonymous
you're complaining about having to learn how to play a game to be good at it and now you're also complaining that you get loot when you defeat enemies
5 months ago
Anonymous
Yes it's a problem with fromslop games. I'm a hardcore gamer, when I press the attack button I expect something awesome to happen. Button, awesome, it's that shrimple really.
5 months ago
Anonymous
>learn how to be good at one boss >that's all you've learned how to be good at
good job, glad i learned how to beat that one boss, did it teach me anything to make the game easier with some enemies? No, because it's just a checkpoint and meaningless, time to start memorizing the next boss
meanwhile i just jump attacked without learning shit and come here to tell everyone that new souls games aren't fun
Yes. I'm being serious, souls games were not fast, blood borne and sekiro are fast
>i cant beat the game on my first try because i have to learn.
why are zoomers so moronic?
warcry is busted, lets you actually play with poise and charge attacks without being interrupted, which i find funny because wearing the best set of armor doesn't even let you do what warcry does
not that it matters because even with bull goat and talismans random arrows can still make you flinch
5 months ago
Anonymous
If you are only able to adapt to one specific boss or enemy every time you have a learning impediment.
5 months ago
Anonymous
I don't know what you're trying to say, are you saying that memorizing when Margit's foot shuffles will help in his second phase when he changes his moves slightly?
Because that's a lie.
5 months ago
Anonymous
I don't need to memorize stupid shit like that and I can take a wretch and go beat Margit straight away. There's hardly any attacks in this game that require near perfect execution except for waterfowl and even then you can simply block or throw a freeze pot.
>first hour of ER >memorizing boss patterns but longer because bosses have more moves and can extend them depending on your position or actions, including baiting you >last hour of ER >memorizing boss patterns, etc
what did i really learn though? I didn't learn timings, I didn't learn positioning, I didn't learn how to dodge, etc
I just used jump attack and ran in a circle, none of the game feels fun to play and dodging meme combo's wasn't what these games were about, it's sekiro lite and I don't care for it
Bears and it's honestly not even close - they just might *seem* easier as the game goes on because you get used to them since they're a fairly common enemy type. Going back to DS3 after ER is like going to DeS after DS3, everything seems slow and easy to fight, like the enemies are wading through molasses.
I DON'T want Fromsoft to jack it up yet again in their next big title though, not unless they plan on implementing Sekiro mechanics (which they should have for ER).
Don't even need to. They have less tracking than charged player attacks. When it winds up an attack run to the side and watch it pointlessly flail at a Dancer tier angle of tracking. The only threat is spit attacks that are telegraphed by poison in mouth and slams you can space out from
It's impressive how so many players are lost the moment they face something that isn't a dude in armor with a big sword
Don't even need to. They have less tracking than charged player attacks. When it winds up an attack run to the side and watch it pointlessly flail at a Dancer tier angle of tracking. The only threat is spit attacks that are telegraphed by poison in mouth and slams you can space out from
It's impressive how so many players are lost the moment they face something that isn't a dude in armor with a big sword
>cheesy
everything that is good in rpgs is cheese to you homosexuals. just go play a purely action game if you don't want the rpg part, you are literally cancer
I miss them
Dark Souls 3 had some great designs with the whole Abyss theme
Elden Ring DLC will probably deliver some Curse of Deathmark equally fricked up shit though
rune bears 1000000%
they have so much health, hit hard and inflict bleed, and their moveset is so spazzy and sends them so far away and has some specific telegraphs that are so short as to be non-existent. But worst of all, they drop FRICK ALL.
Is there even a single time in the entire game where a runebear stands between you and a key item? I know the BB Watchdog reskin at least blocks the way into the DS1 Anor Londo reskin, plus there's the two downstairs for a covenant required for 100%
I just can't recall actually fighting a bear except for the fun of it
this. people get scared and just roll away. learn to roll towards enemies sometimes and just strafe. study their body movements and learn to read their attack animations. charge heavy attacks or use AoW when there's a large window of opportunity and capitalize on those critical hits.
>gank fights dark souls 2.. LE BAD >gank fights in Bloodborne.. KINO!!
why does BB get away with dogshit design choices like these two sharks in that well?
For me its the fricking ice crabs in Ariandel, first time I play I always fight everything at least once but on subsequent playthroughts I just stay clear of these motherfrickers.
Runebears bait you into thinking Torrent is the best way to fight them, because you run into them in the open spaces where Torrent is available. Actually they're designed to absolutely annihilate you on Torrent - they're faster than him and pretty much knock you off with one hit. Runebears are actually not that bad to roll with once you stop being afraid of them, dismount and fight them properly, dodging into their attacks without rollspamming. The biggest problem is they're so active they drain your stamina so be mindful of the bar.
Pontiff beasts are worse, easily. >blatant reskin of another shit tier enemy: watchdog of the old lords >is a spastic mass of hair and teeth >so annoying that you're unlikely to understand their moveset before all 3 die >just a bland miniboss
The concept of the bears and its execution is more interesting: a difficult enemy that exists as an environmental hazard, which is why the contexts they're used in are more diverse: >Patches' trapped chest teleports you directly next to the three runebears in Limgrave >A runebear is used to create a stealth section in the bear cave in Greyoll's Dragonbarrow >There's a runebear disguised as a wandering noble stuck in the snow in Consecrated Snowfield, which is a funny trap to punish you for attacking a helpless, weak enemy >There's a runebear hiding behind a waterfall in Deeproot Depths, which can easily be killed from above if you explore more >As pointed out, they will absolutely frick you for running away on Torrent
There's a clear intent behind the design of the runebears. They're also fun to fight, as soon as you stop trying to fight them on Torrent and learn to respect the shoulder trackle. And the runebear gets bonus points for having a unique, harder variant with some new moves (the white in snowfield).
Guys I saw a Twitter post of a screencap from these threads with like 50k likes mocking your complaining of how bad you are at Elden Ring. Some anon complained about there not being any quest markers and this guy screencapped it, posted it on twitter and mocked Ganker as a whole for being special snowflakes, and like a million people saw it with 50k likes.
Just saying. Contrarian DS2 babies who shit on Elden Ring for the memes are giving this entire board a bad name.
>rune bears are one of the biggest and physically strongest mobs >classified as giants and are needed to break those giant-specific rocks >has one of the weakest grabs in the game >a fricking zombie eating your face in raya lucaria does more dmg
eggsplane
glad you can enjoy open world slop with samey dungeons and no lore
honestly hated the way they told the story since their first game
who the frick wants to piece shit together in sporadic quotes on dozens of different items, sure it's interesting but trying to actually hold all that shit in recent memory to make connections is a joke
glad you can enjoy open world slop with samey dungeons and no lore
honestly hated the way they told the story since their first game
who the frick wants to piece shit together in sporadic quotes on dozens of different items, sure it's interesting but trying to actually hold all that shit in recent memory to make connections is a joke
seething incel is also bad at games and tries to convince others with terrible logic and reasoning
Erdtree heal? homie what the frick you trying to heal that you got that memorized? You fight Zanzibart's Squire at the bottom of Assfrick Catacombs and then moonlight as a nurse at the Leyendell cancer center?
>DLC has a Deathblight Runebear >all of his attacks cause residual buildup of the effect >getting hit by his charge instantly fills up the meter and kills you >also has a ranged breath attack when he spots you 1,000 feet away
i recall the beasts attack patterns being much higher hit frequency than the runebear. beast has a lot of followups and a rollcatch for each direction iirc. he's a c**t.
Beasts were annoying even if there's only 3 of them total. I was never actually bothered by Runebears since I never felt obligated to fight them until that one in the cave. Even so, there's so many overpowered weapons/spells in ER that their only advantage is when they first catch you by surprise.
beasts because bears are so weak to sleep you'd think they were narcoleptic. Same with Godskins
I wish I knew this before I beat the game with 200 hours.
The only real hint you get, if you can call it a hint, is the first giant bear you'll most likely see in Limgrave is fast asleep surrounded by St Trina's flowers.
True, kind of. I noticed it on my second playthough, after I already read the sleeping trick. Perhaps someone more observant would have figured it out.
But on first playthrough, my first runebear experience was the one mimic enemy in limgrave.
I mean it's logical that animals and human based creatures are easily put to sleep.
Sleep needed more exposition as a tool of combat in the game. Either 99% of all sleep related weapons, spells, talismans etc are stocked in the DLC or they just really were fricking around with it.
Sleep gonna melt and filter lots of players at the dlc with st boypussy
There's several sleep weapons and throwables, which is more than enough
It's a niche status, but I'm really glad they included it. Still better implementation than death and frenzy only affecting other Tarnished. I also don't doubt that there will be at least one new sleep source in the DLC since it centers around *the* sleep God.
Bears are known to hibernate
I'm not really a status effect guy. Usually trusting to good old physical damage. I'm so accustomed to other games where status effects taking forever to proc, or just not working at all, that I didn't think sleep would be helpful.
It's especially common in JRPGs, for sleep to take multiple tries to put an enemy to sleep, and then upon whacking them a single time, they immediately wake up again. Rending the status completely useless. So I don't believe it's logical that animals and human based creatures are susceptible to sleep. I would have to both ignore the wisdom I had gained over the years, and then make the *assumption* that certain enemies are easy to put to sleep.
Not 100% true. Some of the hardest enemies to put to sleep are specific animals and specific "human-based creatures", as this testing here has shown:
Though yes, some animals and humanoids are indeed very easily put to sleep. Others aren't so much.
The problem with sleep in ER -- aside from the fact the sleep thresholds for most of the harder bosses and enemies are rather high (to the point where it becomes impractical to plan a boss fight around putting the boss to sleep) -- is that putting most of these harder enemies and bosses to sleep simply only staggers them for 2 seconds.
It doesn't actually put them to sleep. I linked an anon to a video above in this post that shows the sleep thresholds and what happens when sleep activates.
For example, as you can see in that video, Mohg Lord of Blood has a sleep threshold of 1406. In the video, he set Mohg's AI so that it stood completely still, and even then it took him like 5 casts of St. Trina's Torch and having Mogh stand in the sleep flames for like 10 seconds before he even "falls asleep". And when does actually "fall asleep"? He doesn't even fall asleep! He simply staggers for 2 seconds. Not a very practical playstyle in a real Mohg fight, since he jumps around a lot and won't exactly stand still the way he does in that video.
In terms of practicality, sleep is only useful for niche applications, like rune bears. But for most fights that actually matter, it's useless.
as opposed to human cringe creatures?
>Have 250 hours under my belt
>Never use consumables
>Never use any of these perfumes
>Just "R1/R2 and dodge"-bruteforce my way up
I just can't get myself to use consumables because I always think I'll need them more later.
I don't evaluate the quality of an enemy based on whatever gimmicky RPG weaknesses they may have and how that affects their difficulty.
Because by your logic, Pontiff Beasts are worse than Royal Revenants since you can simply cast 2 very basic Heals with an unupgraded Finger Seal and stunlock it to death with those 2 hits.
That's not what I or anyone should evaluate enemies on.
It should be their movesets, their tells, their tracking (and how it affects the types of punishes you can do), how much wiggle room players have to actually retaliate beyond just attacking once in a blue moon, etc.
Nice wrong opinion you got there
least moronic dark souls fan
cleric beast had a moronic child?
You encounter 3 Beasts of Darkness in the same level/zone. You see Runebears fricking everywhere, they have a shitton of health, take a shitton of posture damage before staggering, have no inherent weaknesses, can chase you on horseback and stronger variants pop up like the ones in Mountaintops who can leap 100ft in the air. At least the Beasts functionally have a similar moveset to the Watchdog of the Old Lords and stagger quickly.
the electric attack from these guys is worse than both
what the frick was these guys' problem?
They're not perfect
what are they supposed to be?
Probably artificial dragons. Interestingly they kind of resemble pus of man. Maybe a precursor to the weird pus dragons in DS3
I should clarifiy, that's what they were supposed to be, but failed. The enemies are literally called "The Imperfect", implying whatever they were supposed to be did not work
DS1 Dragon Ass 2.0
completely unrelated to Pus of Man, DS2 was written by completely different people to 1&3
>DS2 was written by completely different people to 1&3
No it fricking wasn't, and it certainly wasn't designed by a different team. 90% of the people who worked on DS2 also worked on DS3.
>No it fricking wasn't,
Yes it was. Miyazaki is the primary writer, and whatever he doesn't write himself, he directly oversees.
He didn't write shit for 2.
> it certainly wasn't designed by a different team.
yes it was, lmao, it's incredibly easy to check, homosexual
top staff from DS1 went with Miyazaki to Bloodborne
some mid level staff was promoted into higher positions on DS2, none of whom were creative leads on DS1 btw
the rest are new hires or other staff that didn't work on DS1
>90% of the people who worked on DS2 also worked on DS3.
who gives a shit? the key person in charge of DS3's writing and design was Miyazaki and he knew jack of all shit about DS2, quite literally NOTHING in DS3 was made with DS2 in mind, all the references were random irrelevant shit
the DS2 writer/director was relegated to managing day to day shit and other busywork Miyazaki didn't want to was his time on btw
>Miyazaki is the primary writer,
Yes, as in, he lays out the overall structure and major characters and what not. If you think he writes even ten percent of the game's flavor text or even dialogue, you're a fricking moron.
>who gives a shit?
Anyone with a brain? It's the same studio, the same team. The idea that DS2 and 3 are somehow competing products made by different people and not 2 games in the same series made by the same developers is schizophrenic moronation that started as a literal joke.
that's because dark souls 2 and 3 weren't competing products. dark souls 2 and bloodborne were
>Yes, as in, he lays out the overall structure and major characters and what not. If you think he writes even ten percent of the game's flavor text or even dialogue, you're a fricking moron.
Sry, DS2gay, the translators working on the game have outright said Miyazaki himself writes shit, including the vast majority of the dialogue and item descriptions.
Other people involved with writing literally just exist to give Miyazaki ideas, like names for characters. He is incredibly hands on with all the writing in the game.
>butthurt fanboy homosexual ignores the point
instead of having a crying shitfit, reply to this you stupid motherfricker
>the key person in charge of DS3's writing and design was Miyazaki and he knew jack of all shit about DS2, quite literally NOTHING in DS3 was made with DS2 in mind, all the references were random irrelevant shit
>the DS2 writer/director was relegated to managing day to day shit and other busywork Miyazaki didn't want to was his time on btw
cause your schizo meltdown conveniently ignored the point ripping your headcanon homosexualry apart
no DS2 was not made by the same people as DS1&3, I already proved that, fricking cry about
>the translators working on the game
Wouldn't know their dicks from veganas
I ignored that part of the post because it's fricking stupid. Miyazaki didn't even play DS2? You're fricking moronic.
>I ignored it because it definitively raped my schizo headcanon
I accept your concession
>Miyazaki didn't even play DS2?
the guy who became president of the company and was directing multiple games and dlcs at the same time?
yeah, no shit he didn't play some secondary homosexual game to a series that was stolen from him before the first game even came out, lel
>schizo headcanon
Than you for outing yourself as some autistic Ganker gay
>some secondary homosexual game
Fricking hell seethe harder lmao
I accept your concession
source: my butthole
remember those dragon butts from ds1? well someone tried to resuscitate them but it went horrendously wrong
The only thing i hate about runebears are their random non telegraphed dashes
This one.
>Shows up ONCE
>Very manageable moveset
>No health, dies in two Zweihander overheads
Nah
>Crumples like wet paper if you hit it with anything that isn't Regular or Strike damage
Nah
You can straight up stunlock these by poking them with a torch.
I just dislike hitting it with a melee weapon bouncing even with a damn club
this game has cum monsters? i will now play it
>miss a dodge once
>insight stolen
They're from Bloodborne.
you can strave around these like half the bosses in bloodborne
Sylivhans beats, that thing hits like a fricking train and the only two times you fight them are both in shit locations. The bridge is fricking awful and the second location they put 2 of them there.
>Start Elden Ring
>Hack myself to max stats
>Game has basically no challenge at all
>Bosses hammer me but I can just tank it
>Lose interest after 3 hours and quit
I know I cheated, but I still expected a challenge. This is supposed to be a hard game.
Just go straight to endgame and play it like a turn action jrpg
weak bait
Left
Runebears have a frickhuge pool of health, they behave like schizos, and don't go down easy enough.
None, they are both great
Streetsharks.
Acshually its townsharks
> HP: ALOT
>morons still don't know you can gun parry them
They have weird parry frames and lot of damage to maybe not having a retry
Their frames didn't feel any different from most enemies last time I played. Ever since I learned it was even possible I've been able to do it consistently.
The poison swamp its more annoying than this dark manchildren
I completely forgot this part was also another swamp
What the frick is wrong with Fromsoft?
i dont mind the poison swamps but cant they not come up with something else? its been 4 games with a poison level, enough is enough
They've yet to make a proper desert level or jungle level or anything outside a medieval or Victorian inspired castle. Fromsoft could rip off the damn Bronze Age or Roman inspired architecture but they just feel the need to do anything interesting.
>proper desert level
It'll just be frozen outskirts but HOT.
I want a proper mesoamerica inspired area or game with weapons, gear, consumables etc. that fit in with the theme perfectly. give me a macuahuitl, a bolas, a ceremonial ritual dagger, a throwing spear, a fricking blowdart, a bleeding heart you can use as a magic casting item, that sick as frick screaming whistle... frick bros.. I want this so badly...
>a bolas
you want balls? why?
you need to be 18+ to post here
>desert level
early on in elden ring i was exploring slowly more and more to the right, i eventually found that stone wall that borders caelid and brings you to that one bonfire overlooking down below with the 2 birds. looking out at the desolate red landscape that i know i was too low for at the time was one of the most memorable parts of the game. i was excited they finally included a desert-like area.
and then once i was appropriate level i approached from the south and it was all mushroom-like appendages everywhere and found the scarlot rot and realized the level was nothing like i had built up in my mind. immense sadness
jungles suck, and DS3 was going to have a desert level, but it got cut because it was shit
>jungles suck
shit taste
I always let myself get body slammed and hugged by these things, followed by a confusing boner
Thats cause you play as a girl dont you homosexual
Nah these guys are cool cause you can wait for them to use their grab attack and hit them during the windup animation to stagger and crit them
Even just one piece of armor of thorns counts btw. You can roll into them and deal 1 dmg and still get the stagger.
I dare you to play Dark Souls 3 again and you will realize that none of the enemies come close to obnoxious enemy design in ER
Its not annoying they re bloated of hp even the damn poison plant even if you hit with fire
DS3 sucks. DS2 is better.
>t.DS2troony
The one enemy I TRULY despise with every fiber of my being is those goddamn jailer enemy in Irithyll Dungeon.
>Irithyl dungeon jailers
>giant curse spiders
>hand hippos
>archdragon peak lizardmen
>ghrus, especially the FRICKING leaping ghru
>corvians
>outrider knights
DS3 is plagued with bullshit bloodborne rejects, but outrider knights in particular are just completely fricking unreactable. You can't interact with them meaningfully with DS3's player moveset. FRICK dark souls 3.
>shitter homosexual filtered
get good loser
spacing and patience for literally every single one of these, though there's a halfway exception for those leaping ghru c**ts. stop rushing in like a goddamn moron, holy shit you dumb homosexual.
These are the people who complain about Dark Souls 2 and other things.
ds2 was my first souls and I fricking loved it, you goddamn (You) hoarding c**t. git fricking gud
Spacing and patience doesn't help with enemies that have hurt boxes 4 frames after their attack animations start. Your options are to cheese them at range or just statistically overwhelm them and both answers are lame.
sounds to me like you won't learn your lesson of NOT FRICKING RUSHING
dumb b***h. your mom is a dumb b***h too for raising you like a fricking moron. stupid frick.
What the frick are you even talking about, dipshit? You can wait for them to attack, dodge and hit them during their recovery, and then STILL GET HIT because they recover from getting hit faster than than the recovery of your attack and then hit you before you can even move because DS3 is a BAD GAME full of enemies not designed for it. It's no surprise that the best level in the game, Lothric Castle, is full of nothing but original enemies actually designed for the DS3 character.
what are you suffering from, moronic homosexual syndrome? get it through your ugly balding head, you are shit, git gud dipshit.
Sorry you are too poor to buy Elden Ring, IE, DS3 but good
you're really mad that you just fricking suck bro
lmao
>outrider knights
???
Aren't they easy to stunlock and punish? I remember beating most of them on the first try every time I encounter one.
Ganker getting mad at a bear
where did I see that again, recently?
Seems like cheating. Notice how the stamina bar doesn't drain from the first swing.
You do realize that you don't lose stamina in ER until you aggro enemies right? In that webm, when the player was doing his first hit, he didn't get the rune bear's aggro yet because it was asleep. So he didn't lose any stamina.
don't bother, ER has huge problems when it comes to balancing and speed
every webm these guys post of things being supposedly 'easy' is them walking all over it because they know everything, Wow. A player who already knows how to play against bears is fighting them with the OP as frick Warcry
just like how people constantly post them 'dabbing' on melania in her first form
the entire game is essentially a test of memorization and patience, but not in a fun way
>oh good, i learned when to do my jump attack
>now i'll just jump attack because lol stagger damage
people generally get better at things as they gain experience with doing them, yes. that is the foundation of gitting gud at literally anything
>bro the game is easy, just make sure you already beat the game, learned everything about the enemy you're shitposting with as well as stuff as many buffs up your ass as possible
right sorry, let me just get my poise working
>casts a spell
>eats a crab
>casts a spell
>uses war art
>casts a spell
>eats prawn
>perfumes
you're complaining about having to learn how to play a game in order to be good at it
none of that is necessary to kill the bears. on a fresh character I can clear all of mistwood near blaidd with starting gear and patience. no buffs, nothing. you're just bad and farming for (You)s
massive copium slurper, holy shit
>OP as frick Warcry
jesus fricking christ
What else do you call warcry when it lets you actually poise through attacks? It's literally the wooden club from DS3 all over again.
>invade undead burg with nothing on but club
>warcry
>proceed to murder everyone trying to stunlock me
yeah, I'm complaining that memorizing the exact frame the bears do shit doesn't help me with the rest of the game
fricking WOW, i learned i can sleep pot 1 whole enemy in the game besides the godskin duo, so happy
i wasn't talking about what's necessary to kill bears, just how to get poise working, i forgot to mention you needed some late game armor just to be able to poise through the weakest of hits and arrows
>yeah, I'm complaining that memorizing the exact frame the bears do shit doesn't help me with the rest of the game
learning movesets and how to counter IS the whole game
difference of opinion
more like i don't want to play go fish memory bullshit where i look for the 1 frame my enemy shuffles his foot or something before he rapidly speeds up
which then doesn't help me fight any other enemy in the game aside form teaching me to be wary of extended combo's from positioning
>died 20 times like a moron to red wolf of radagon
my opinion is worthless
bad faith argument
skill issue
bears help teach you to dodge forward and stick close, which is a recurring theme with a lot of enemies and bosses. learning enemy movesets and tells is a core skill for the whole game
the game has a fair number of bad enemies and fights but the runebear isn't one of them
the thing you're arguing with is not human
>the bears teach you to dodge through attacks and stick close to enemies, basic mechanics in souls games
what the frick are you smoking?
yeah, learning the enemies movesets is the entire game, that's why i called it a shit memorization game
it's also shit to explore because of all the constant items you get that you don't want/can't use with your build or it's a fricking consumable that doesn't respawn for whatever reason
>not human
okay gayolia
you're complaining about having to learn how to play a game to be good at it and now you're also complaining that you get loot when you defeat enemies
Yes it's a problem with fromslop games. I'm a hardcore gamer, when I press the attack button I expect something awesome to happen. Button, awesome, it's that shrimple really.
>learn how to be good at one boss
>that's all you've learned how to be good at
good job, glad i learned how to beat that one boss, did it teach me anything to make the game easier with some enemies? No, because it's just a checkpoint and meaningless, time to start memorizing the next boss
meanwhile i just jump attacked without learning shit and come here to tell everyone that new souls games aren't fun
Yes. I'm being serious, souls games were not fast, blood borne and sekiro are fast
warcry is busted, lets you actually play with poise and charge attacks without being interrupted, which i find funny because wearing the best set of armor doesn't even let you do what warcry does
not that it matters because even with bull goat and talismans random arrows can still make you flinch
If you are only able to adapt to one specific boss or enemy every time you have a learning impediment.
I don't know what you're trying to say, are you saying that memorizing when Margit's foot shuffles will help in his second phase when he changes his moves slightly?
Because that's a lie.
I don't need to memorize stupid shit like that and I can take a wretch and go beat Margit straight away. There's hardly any attacks in this game that require near perfect execution except for waterfowl and even then you can simply block or throw a freeze pot.
>fricking WOW, i learned i can sleep pot 1 whole enemy in the game besides the godskin duo, so happy
You should try sleep-potting more enemies.
>x enemy is too hard
>no its not heres how you do it
>thats unfair! That guys good at the game!
????
>Learning is... le bad!
The absolute state of Ganker.
>first hour of ER
>memorizing boss patterns but longer because bosses have more moves and can extend them depending on your position or actions, including baiting you
>last hour of ER
>memorizing boss patterns, etc
what did i really learn though? I didn't learn timings, I didn't learn positioning, I didn't learn how to dodge, etc
I just used jump attack and ran in a circle, none of the game feels fun to play and dodging meme combo's wasn't what these games were about, it's sekiro lite and I don't care for it
>I didn't learn timings, I didn't learn positioning, I didn't learn how to dodge, etc
Sounds like a you problem.
>i cant beat the game on my first try because i have to learn.
why are zoomers so moronic?
good job anon, now try that on the one from the consecrated snowfield instead of the tutorial area
Bears and it's honestly not even close - they just might *seem* easier as the game goes on because you get used to them since they're a fairly common enemy type. Going back to DS3 after ER is like going to DeS after DS3, everything seems slow and easy to fight, like the enemies are wading through molasses.
I DON'T want Fromsoft to jack it up yet again in their next big title though, not unless they plan on implementing Sekiro mechanics (which they should have for ER).
have a nice day
YOU'RE b***hING ABOUT A FRICKING BEAR WHEN THESE ABSOLUTE NIGHTMARES EXIST?
They become trivial with basic movement and spacing, so of course they trigger shitters
cast heal twice
Don't even need to. They have less tracking than charged player attacks. When it winds up an attack run to the side and watch it pointlessly flail at a Dancer tier angle of tracking. The only threat is spit attacks that are telegraphed by poison in mouth and slams you can space out from
It's impressive how so many players are lost the moment they face something that isn't a dude in armor with a big sword
what if you're playing a no faith non healer? do warming stones work?
You can get to 12 faith with a talisman
am I taking to a bot? like wtf bro. reading comprehension.
use holy pots
oh yeah I'm actually fricking moronic
Doesnt work, they're specifically weak to healing spells. And it needs aoe too, quick heal will not work unfortunately.
well frick me then
They are still vulnerable to holy a lot
Ah yes, the classic "enemy has a cheesy hard counter, therefore you can never criticize it and there's nothing wrong with it" argument.
then git kinda gud-ish and do what
says ig
>cheesy
everything that is good in rpgs is cheese to you homosexuals. just go play a purely action game if you don't want the rpg part, you are literally cancer
Lobsters.
I miss them
Dark Souls 3 had some great designs with the whole Abyss theme
Elden Ring DLC will probably deliver some Curse of Deathmark equally fricked up shit though
Wait, people had trouble with the big dogs in DS3?
Apparently. The big spiders are much worse
rune bears 1000000%
they have so much health, hit hard and inflict bleed, and their moveset is so spazzy and sends them so far away and has some specific telegraphs that are so short as to be non-existent. But worst of all, they drop FRICK ALL.
WHERE'S THE GODDAMN DLC YOU GODDAMN JAP FRICKS
I WANT TO START ANOTHER PLAYTHROUGH FOR FRICKS SAKE
The beasts are not even hard, just hug them
The bears are just dumb, especially since they shoot ki blasts at you
Haven't played Elden Ring yet but the thing on the left is nothing special. It's just that the first one will catch you by suprise.
Is there even a single time in the entire game where a runebear stands between you and a key item? I know the BB Watchdog reskin at least blocks the way into the DS1 Anor Londo reskin, plus there's the two downstairs for a covenant required for 100%
I just can't recall actually fighting a bear except for the fun of it
>I just can't recall actually fighting a bear except for the fun of it
>except for the fun of it
>except for the fun of it
>except for the fun of it
Yeah? They're not that hard
this. people get scared and just roll away. learn to roll towards enemies sometimes and just strafe. study their body movements and learn to read their attack animations. charge heavy attacks or use AoW when there's a large window of opportunity and capitalize on those critical hits.
>charges you with no telegraph
psht, nothing personnel, kid
Everything is telegraphed kid
it's a small window but it's there
this every single time
Just hug their crotch/sides while hitting them, nothing they can do.
>hugging bear crotch
gay
at least one larval tear, if you really need them for some reason
man, I really sleepwalked through this game, I barely remember this shit.
Bears are super easy to hit in the back and sides compared to this shitty beats that constantly spins around with a bite attack.
fighting two of these c**ts in bloodborne for the katana... the worst
Use the shaman's blade on one of them.
>gank fights dark souls 2.. LE BAD
>gank fights in Bloodborne.. KINO!!
why does BB get away with dogshit design choices like these two sharks in that well?
because bloodborne is le master piece and dont you dare question it
For me its the fricking ice crabs in Ariandel, first time I play I always fight everything at least once but on subsequent playthroughts I just stay clear of these motherfrickers.
Runebears bait you into thinking Torrent is the best way to fight them, because you run into them in the open spaces where Torrent is available. Actually they're designed to absolutely annihilate you on Torrent - they're faster than him and pretty much knock you off with one hit. Runebears are actually not that bad to roll with once you stop being afraid of them, dismount and fight them properly, dodging into their attacks without rollspamming. The biggest problem is they're so active they drain your stamina so be mindful of the bar.
Pontiff beasts are worse, easily.
>blatant reskin of another shit tier enemy: watchdog of the old lords
>is a spastic mass of hair and teeth
>so annoying that you're unlikely to understand their moveset before all 3 die
>just a bland miniboss
The concept of the bears and its execution is more interesting: a difficult enemy that exists as an environmental hazard, which is why the contexts they're used in are more diverse:
>Patches' trapped chest teleports you directly next to the three runebears in Limgrave
>A runebear is used to create a stealth section in the bear cave in Greyoll's Dragonbarrow
>There's a runebear disguised as a wandering noble stuck in the snow in Consecrated Snowfield, which is a funny trap to punish you for attacking a helpless, weak enemy
>There's a runebear hiding behind a waterfall in Deeproot Depths, which can easily be killed from above if you explore more
>As pointed out, they will absolutely frick you for running away on Torrent
There's a clear intent behind the design of the runebears. They're also fun to fight, as soon as you stop trying to fight them on Torrent and learn to respect the shoulder trackle. And the runebear gets bonus points for having a unique, harder variant with some new moves (the white in snowfield).
Guys I saw a Twitter post of a screencap from these threads with like 50k likes mocking your complaining of how bad you are at Elden Ring. Some anon complained about there not being any quest markers and this guy screencapped it, posted it on twitter and mocked Ganker as a whole for being special snowflakes, and like a million people saw it with 50k likes.
Just saying. Contrarian DS2 babies who shit on Elden Ring for the memes are giving this entire board a bad name.
>rune bears are one of the biggest and physically strongest mobs
>classified as giants and are needed to break those giant-specific rocks
>has one of the weakest grabs in the game
>a fricking zombie eating your face in raya lucaria does more dmg
eggsplane
Yeah that bear hug is way too easy to mash out of, if it even hits with the massive windup
Zombie is targeting your vitality directly, past the armor, bear is fricking around with your durability bit by bit.
>wear full body armour that perfectly covers all joints and face
>still the same case
what's the reasoning now smartass?
it uhh has more fingers?
All this seething makes me want to go play Elden Ring and enjoy how it feels to not be shit at video games on a fundamental level
glad you can enjoy open world slop with samey dungeons and no lore
honestly hated the way they told the story since their first game
who the frick wants to piece shit together in sporadic quotes on dozens of different items, sure it's interesting but trying to actually hold all that shit in recent memory to make connections is a joke
Keep filling that diaper
based video game enjoyer
seething incel is also bad at games and tries to convince others with terrible logic and reasoning
>captcha: AANGR
Ackchyually, it's a "toxic" swamp.
>includes 5 of these in the same area, one right after the other
nothin personar, kiddo.............
frick these guys. im happy i can out dps them or bonk em to death
I'm not gonna sugarcoat it
>erdtree heal
>crit
>erdtree heal
>crit
Erdtree heal? homie what the frick you trying to heal that you got that memorized? You fight Zanzibart's Squire at the bottom of Assfrick Catacombs and then moonlight as a nurse at the Leyendell cancer center?
>DLC has a Deathblight Runebear
>all of his attacks cause residual buildup of the effect
>getting hit by his charge instantly fills up the meter and kills you
>also has a ranged breath attack when he spots you 1,000 feet away
*blocks your dex characters path*
Enemies like this are why I always play Str and just hold L1
Dex players too low IQ to parry.
adapt and overcome, everything is posible for a DEX player, if you are not a complete moron that is
Who caused more butthurt?
Right, left is annoying as frick but you can burst them after after interrupt
Marauder since the dmc series has had "that one" enemy in every game since dmc1
wait thats a dmc enemy?
Lizard on the left is Fury
is he supposed to be the super armor type of enemy in dmc 5? like the ice demon's from the first game
Yes, DMC5, not DmC.
I still don't know how to read the teleporting c**t. I've been playing for weeks. I know it has to do with the flashes and shit but I can't do it
Marauder. You can troll furies with the cerberus aoe
i recall the beasts attack patterns being much higher hit frequency than the runebear. beast has a lot of followups and a rollcatch for each direction iirc. he's a c**t.
I fricking hated these guys
Rune bears are easy as frick if you fight them on Torrent. I have no idea what the other is, I guess it's from Bloodborne.
>hides in shadows
Beasts were annoying even if there's only 3 of them total. I was never actually bothered by Runebears since I never felt obligated to fight them until that one in the cave. Even so, there's so many overpowered weapons/spells in ER that their only advantage is when they first catch you by surprise.