Which game has the best "distant far off strange land" to discover

Which game has the best "distant far off strange land" to discover

Where reaching it feels like an achievement and there's great new things to see and do compared to the early game

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  1. 4 months ago
    Anonymous

    elden ring

    • 4 months ago
      Anonymous

      >endgame is a five minute walk away from the starting point
      Nope

      • 4 months ago
        Anonymous

        homosexual

      • 4 months ago
        Anonymous

        No it isn't.

      • 4 months ago
        Anonymous

        You didn't play the game

        • 4 months ago
          Anonymous

          Yeah it's too tiny for me

          • 4 months ago
            Anonymous

            well at least you admit you don't play games

    • 4 months ago
      Αnonymοus

      no
      ironically open world never feels big or grand

      • 4 months ago
        Anonymous

        I agree though I feel that's more of an implementation problem than a hard inherent problem with open worlds, three examples that make me think that
        >Far Cry 2
        Stringing together multiple open world maps tied to story progression where you can't go back to the previous ones would work well for creating the feeling of scale
        >Minecraft
        Genuinely infinitely huge game where you can walk for hours but the problem is that you can never find anything interesting
        >World of Warcraft
        Just a huge handmade world and traversing it feel like an achievement

    • 4 months ago
      Anonymous

      It looks nice, like an old painting, but it rarely takes much to get there and really nothing to discover when you arrive besides either another copypasted boss or a useless spell

      • 4 months ago
        Anonymous

        The rewards for exploring are really underwhelming. They shouldn't have placed so much crafting stuff around. Gimme equipment/spells/upgrades.

  2. 4 months ago
    Anonymous

    and when you got there there was nothing to fricking do

    • 4 months ago
      Anonymous

      What do you mean? It's a dungeon, you climb the tower.

    • 4 months ago
      Anonymous

      Pretty sure Pharos is considered to be the biggest mandatory slog in the whole game since it's just so fricking long to get trough.

      • 4 months ago
        Anonymous

        Great Crystal and Pharos are both very labyrinthine.

        • 4 months ago
          Anonymous

          at least the great crystal is short and fairly linear if you're not trying to get to Crystal Peak/Ultima or Mark XII. Pharos is just fricking massive, and then there's an entire basement section after you're done

  3. 4 months ago
    Anonymous

    Elden Ring

    • 4 months ago
      Anonymous

      see

      >endgame is a five minute walk away from the starting point
      Nope

  4. 4 months ago
    Anonymous

    First thing that came to my mind was finally visiting Lemuria in Golden Sun: The Lost Age.

  5. 4 months ago
    Anonymous

    FFXII was full of those.
    Giruvegan always gave me an uncomfortable feeling. As if it was a piece of something much bigger, and not a mere 'City of the Gods'.

  6. 4 months ago
    Anonymous

    must be unbearably loud as frick there being right on the edge of a massive waterfall

  7. 4 months ago
    Anonymous

    Xenoblade Chronicles kind of scratches that itch (only the first one)

  8. 4 months ago
    Anonymous

    Despite all its flaws, FFV did it for me, at least in the first open area where the crater is. If only the game had stayed of the same quality going forward.

  9. 4 months ago
    Anonymous

    Honestly no good 3d style games do this to be honest. This type of idea would be suited to an open world game as well not some 2d sprite slop shit. Potentially something like Crimson Desert could achieve this if it actually ever releases and is good. The original full open world concept of FF Versus 13 would have probably done this too but we all know what happened there.

  10. 4 months ago
    Anonymous

    Chrono Trigger. I'm noticing a trend here

    • 4 months ago
      Anonymous

      Finding Zeal for the first time is definitely a magical experience

  11. 4 months ago
    Anonymous

    You posted it.

  12. 4 months ago
    Anonymous

    Fallout 4 The Institute, epic fricking reveal and everything is completely different, like a prewar time capsule.

  13. 4 months ago
    Anonymous

    AC Valhalla with all the nav shit in the hud turned off. Ignoring the story entirely, just mounting up and picking a direction and wandering aimlessly and finding cool shit almost feels hyborean.

  14. 4 months ago
    Anonymous

    Shadow of the Colossus

  15. 4 months ago
    Anonymous

    baten kaitos

  16. 4 months ago
    Anonymous

    unironically

    • 4 months ago
      Anonymous

      I just can't get invested into gacha knowing how soulless it is

      • 4 months ago
        Anonymous

        It sucks that it's not a retail game but for a F2P one it's great.

    • 4 months ago
      Anonymous

      at least post Enkanomiya or something

      • 4 months ago
        Anonymous

        no, u

  17. 4 months ago
    Anonymous

    A key component of this feel is the difficulty or impossibility of going back which means open world games are right out

  18. 4 months ago
    Anonymous

    not exactly what you are asking for but ys viii has a nice island to explore with a lot of different terrain and landmarks
    the parts about building up a base camp with shipwreck survivors are atmospheric too

  19. 4 months ago
    Anonymous

    The first Dark Souls.

  20. 4 months ago
    Anonymous

    fromtrannies are so annoying

    • 4 months ago
      Anonymous

      I genuinely wonder what compels them to claim the games contain things obviously not present in the games

  21. 4 months ago
    Anonymous

    Xenoblade Chronicles Definitive Edition on the Nintendo Switch.

  22. 4 months ago
    Anonymous

    Skies of Arcadia

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