Which game has tighter resource management?
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Which game has tighter resource management?
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I think the remake, but I found it harder in general. That might be just because I played the original so much though
na, it's just an illusions, use up every shotgun round and boom, next pick up is 10 rounds.
>That might be just because I played the original so much though
No it's because you can no longer knock every single enemy onto their ass with 1 bullet
>Enemies are tankier and shrug off shit that would usually stagger them in RE4
>Good ammo is scarcer thanks to the crafting system
>More ammo sink weapons like the M4
>Breakable knifes
There are a lot of things that can trip up a RE4 vet in the remake especially if you start with Hardcore
the remake unless you main the mine thrower in RE4.
Remake by a little, but both are designed to shower you with ammo for your specific guns when you're low on it and tighten up on ammo when you have a lot. In that way the "feeling" of resource management is created but is actually a complete illusion in both games.
I actually struggled a fair bit with ammo for most of my playtime in the remake. Granted I also started on hardcore difficulty from the get-go. Rifle ammo in particularly felt disproportionately rare. Not sure if it was just bad luck or resources spread across too many weapons.
Is RE4 (2005) a rail shooter? Don't come at this question with any preconceptions, just answer.
shut up moron
well I heard anon say, RE4 is like a rail shooter, let me see if I can find the exact verbiage
You don't know what a rail-shooter is.
dead genre
just like resident evil
Dead and stuck in reboot loop making all games from 20-25 years ago worse
Resident Evil The Darkside Chronicles on Wii was one of my favorite games. It's an on-rails shooter, but with the Wiimote it was really fun. I remember just laying back and tripping balls playing that.
Feels like it but it isn’t
is half life 2 a rail shooter? don't come at this question with any preconceptions, just answer
>Resource management
Not a thing in both games when RNG is prone to give you ammo quite often independent of difficulty.
i want to pick up RE4 remake but waiting on it to go down to 20 bucks or so. still can't justify it even on the winter sale right now. i've played the demo and it wasnt that great. hated having to get headshots for an enemy to go down. weapons are too underpowered.
>wahhhh mom I can't 1 tap kick people forever anymore and actually have to think on my feet instead of slashing enemies on the floor
Filtered shitter
Grow up.
My pro runs of remake are always WAY harder to me, especially Separate Ways. The auto-balancer that feeds you ammo drops is always keeping me at insanely low ammo rates, like 1 magazine at best.
would you say this makes the remake better than the original or not? because I'm really doubting the fact that I'm about to play the original on professional now just because the Remake triggered me with a certain fight and made me think it's gunplay is trash
>it's gunplay is trash
it is but brain dead morons cannot handle having to think about something simple as moving around before shooting
That's not why I think it's shit really, well not entirely. It's actually a bit ironic. I recently watched a video that almost put it perfectly. Frick, I almost wish I could tell my journey with the whole "game(s)" both the remake and original, because I started out defending OG RE4 before playing the remake, then played it and was sure that it was better than the original, now back to thinking it's bad.
Anyway, this REALLY becomes clear in the Mendez fight. But I realized something about the gunplay. I realized during that fight, that the game gave me all this movement, all these "options" and such but... ultimately they felt like filler. The fight feels like I'm following a script, just pressing buttons at the right time. Never doing anything myself, because ultimately, the remake is based on an incredibly simple game. In the Mendez fight, it's expect me to parry, to "evade" to "run around" but...all these actions were INCREDIBLY easy, or telegraphed once you got used to it, and the fight would feel like it was droning, and what would happen is that I'd get so bored of following the script of QTE prompts for dodge and parry, that id due over and over again because I simply didn't want to pay attention that much to follow the button sequences till I won...and it made me realize how fricking shit the gunplay, how much of it is literally just "point and shoot haha!" masqueraded by the game trying to distract you with useless shit like parry and "evade". The combat isn't deep. It just seems that way because it TECHNICALLY gives you more to do, but it just ends up making those mechanics feel too much like crutches. I'll admit, while fighting hordes the gameplay could be fun, satisfying even. But the Mendez fight was something I couldn't ignore. A revelation that killed my interest in the game.
I have a theory that the game RE4R is trying to be...is better with simpler controls, and more limited options, because that's how it was originally designed.
that's a lot of words for agreeing with me
but thanks for letting me know that you agree that it's a shitty the last of us clone with resident evil 4 story beats applied
>but thanks for letting me know that you agree that it's a shitty the last of us clone with resident evil 4 story beats applied
yeah see. that's how I KNOW for a fact that we don't agree. Because the reality, and context that I left out, because Ganker is legitimately so mentally ill that they cannot stand the mention of this game and immediately label it as bait is...that playing TLOU2 is actually what made me realize this ultimately. Before playing TLOU2, I was enjoying RE4R a lot, and it was cementing a spot in my top 10, and while the Mendez fight was annoying, I didn't think much about it, didn't feel badly about it or anything, it was just a roadblock. But experiencing TLOU2, and how slow paced, and surprisingly nuanced every facet of it was, from resource management, to stealth, to shooting...I should have known that coming back to RE4R wouldn't go well. Because yeah, immediately after taking a break from TLOU2 to play RE4R, the game felt like complete ass to play.
ironic. how you use "TLOU2 clone" as an insult, but hey, it's Ganker, did I really expect nuanced thought without bias or preconception here? Let alone people that have actually played the games they shit on, lmao.
>TLOU2 Clone as an insult
yeah because the last of us is dog shit and only morons or cucks could enjoy it
I played Remake 4 on professional just to say I beat it and immediately went to play the original because it left such a bad taste in my mouth. The remake sure is harder than the original, but it's less fun because of it.
When you master the mechanics and archive S+ rank you feel rewarded, way more than the OG.
However I have to say that some part are just straight bullshit.
Remake, but because of the dumb auto difficulty adjuster
Echoing the opinion that it's the remake. I had no trouble playing the original as a kid but I was finding myself being tight on ammo a lot in the remake.
The water room in particular was brutal.
half-life 1 on hard mode
The real question is which Ashley has the bigger breasts?
Seeing them in person in the Quest VR game, OGRE4. She's also super fricking short and it made me realize how much of a manlet Leon was
Leon is 5'10 in OG, 5'11 on the remake.
Isn't that average or above average, even?
Easily the remake. The enemies don't auto-stun with just one headshot anymore and there's no more free ammo refills when you upgrade capacity. I am pretty sure aiming with the rifle is way less stable, the Regenerators' weak points felt a lot harder to hit than in the original.
I thought the original had far tighter resource management. Every time I play the remake I don't ever find myself running out of ammo because I always have a ton of gunpowders and the charms make ammo so much more common, also there's never any real reason to use firearms against ordinary ganados because the knife does the job just fine once you upgrade it to peak durability, which is cheap and happens very early.
I mean a whole bunch of the early game encounters can effectively be stealthed to a certain degree which is a one hit kill with a knife. Somehow even though they added knife durability they made it so much more OP than it was in the original. You still had to kneecap ganados in the OG with a pistol before going in safely to kill them with the knife, whereas in the remake you can just parry every attack and one knife prompt kills them when they're down.
Even yellow herbs are more common in remake than in original, and the side quests and collectibles make it so as long as you're not speedrunning the game you're going to be well outfitted for every encounter. Original RE4 had way less collectibles so you had to rely on RNG more.
Neither. the only "action" RE with any form of item management is re5.
>the only "action" RE with any form of item management is re5.
why? game looks somehow legit more braindead than RE4, but I can't tell if that's because Chris looks like a legitimate oaf
only 9 inventory spaces. i think you would have to try to actually to fill up the inventory in 4, and remake4 is a little less forgiving than OG, but you filling up the inventory is still not easy.
Yeah, RE5's inventory felt 'cramped'. Even while using Sheva as secondary storage space, it still didn't have enough space to allow for ammo, weapons, grenades, heals so I had to switch them around to fit my needs.
Just autistically use the bowgun and you'll have too much ammo to hold
Is it just me or is the remake way more claustrophobic? The house you defend with Luis feels smaller, the boss fight with Chief Mendez is definitely smaller, and the first Gigante fight feels like a smaller area.
The first one is because enemies are a lot harder to kill and a lot faster the second and third one is just you though
Not going to lie guys, this thread isn't a good look for the original game.
>tries to say Remake is worse because its missing some things
>refuses to admit remake improves in other areas
>his fans rightfully turn on him
>goes full autist and seethes
lmao
who are you quoting
the scarecrow in his head
the scarebrowbcat, if you will
I didn't liked the crafting mechanics in the remake it's unnecessary bloat
Same. It kind of works in a more Survival Horror style like RE2 or 3, where resources are actually limited and what you craft can matter, but in RE4, where the game intentionally drops resources you're low on, I'd rather just receive drops for ammo than drops for the ingredients for ammo.
Exactly, have the enemies just drop ammo or at least a single "resource" that you can transform into any other kind of ammo, not have two types and then gunpowder
guys, I'm trying to play RE4 2005 instantly with pro mode, but the steam guide I looked at: https://steamcommunity.com/sharedfiles/filedetails/?id=3020998168
isn't working. any ideas?
>Shit resource management
>Braindead easy slow enemies
>No cool parry
wait...does everybody just pretend to like the original RE4 or something?
I honestly don't know. Then you have to consider the fact that non-GC versions are dramatically changed in that department
>play RE4 for the first time ever last year
>is really fun and feels great
>play RE5 for the first time ever next
>is really fun and feels great
>decide to go back to RE4
>feels super clunky and slow