As a videogame you speedrun through and try to get the "high score" on, Resident Evil by far. As an interactive horror experience, Silent Hill. That describes the difference between the two series in general.
I only ever played the second Silent Hill game which is supposed to be the peak of the series and it was basically just a walking sim with arthouse cutscenes. I'm assuming Resident Evil is easily the superior one here.
If he didn't like 2 what makes you think he'd like 1?
He's clearly a moron that gets his opinions from youtube so I doubt he even has the patience for ps1 graphics without throwing a zoomer hissyfit.
Not that anon but I personally enjoyed 1 a lot more than 2. The only thing it really has over 1 is sound design, shit can get fricking creepy at times.
>I only ever played the second Silent Hill game which is supposed to be the peak of the series
It's not. SH1 is not only the best SH game, but one of THE greatest survival horror games ever made.
Anyone jumping to the sequels first is a moron. Applies to RE as well, and its remakes too.
If he didn't like 2 what makes you think he'd like 1?
He's clearly a moron that gets his opinions from youtube so I doubt he even has the patience for ps1 graphics without throwing a zoomer hissyfit.
>If he didn't like 2 what makes you think he'd like 1?
NTA, but literally everything.
SH1 has better world design, better pacing, WAY more replay value, actually dangerous and fast enemies that add to the terror vibes, and some truly tough nut puzzles. Tons of actually optional content too, and you absolutely will not get all the plot points spoonfed to ya like in SH2. The sequel's a normie-bait for a reason.
On that note, here's the new SH PC Guide and Pastebin with the links:
>Playing 2 first actually makes it better imo
No, it does not.
SH2 is notorious for absolutely KILLING newbies' buzz early on, and being a total mood killed during repeated playthroughs. Literally nothing happens for the first third of the game, and it is piss easy and the least scary of them all.
The ONLY way to make SH2 work, and people hooked in the series, is to start with the original, first Silent Hill game. 5 minutes in, and I bet you cannot put the controller down.
Afterwards, you know to expect shit to hit the fan, any moment now, while playing 2.
That anticipation keeps the game alive.
>SH2 is notorious for absolutely KILLING newbies' buzz early on
Sounds like a great filter. I was against it, but I'm now convinced everyone should start on 2.
Overall I'd say RE1 is a better game. Better combat, better replay value, great atmosphere that manages to have dread even though you're walking around in a well-lit mansion.
But Silent Hill has a more visceral horror feel to it. Combat isn't as fun though.
probably silent hill but RE is more impressive in some ways with how early it came out in the PSX's lifetime. Before RE hit the PSX the only other "horror" game was D
SH1 hit shelves on january 1999. All the most important people behind it were last credited on 1996 games (International Track & Field, Vandal Hearts, Sexy Parodius, The Final Round), so they only worked on SH1 in 97/98.
>RE
navigate this intricately designed labyrinth within a realistically designed mansion while carefully budgeting ammo >silent hill
do these linear fetch quests in this exact order which is presented is disjointed setpieces randomly placed around a large empty map while having near infinite ammo, but it's okay because we put on really thick dithering so it's heckin soulful
I am sick of SH midwits. That game is a shit. The whole series is a shit. Frick you, go astroturf somewhere else.
You said: >Silent Hill is an atrociously bad game that looks pretty.
I mean, that is flattering, but no zoom zoom would call SH1 "pretty".
Also calling RE1's mansion "realistic" and ignoring those very goddamn real-dealish main locations in SH makes me wonder ifyou've even played the game.
>ignoring those very goddamn real-dealish main locations in SH makes me wonder ifyou've even played the game.
It's not about realism, it's about fitting an intricate map within the restrictions of realism, not re-creating a school 1:1 where's there's fricking nothing to do in it, which is exactly what SH did. Peak map design is designing a map for gameplay which has real work inspirations within its design, any jackass can simply recreate a building.
you sound confused about what you're trying to say
8 months ago
Anonymous
She means this and she's right, but of course the soulless room temp IQ turd worlders don't care about level design and only see gaudy aesthetics.
SH is the "beginner" map by the way.
8 months ago
Anonymous
I have nothing to add to this but I do want you to keep going and explain how SH's school is the beginner portion
8 months ago
Anonymous
>I have nothing to add to this but I do want you to keep going and explain how SH's school is the beginner portion
Dude look at this shit. This is awful.
8 months ago
Anonymous
re1 for comparison
which one of these looks fun to play
8 months ago
Anonymous
>which one of these looks fun to play
none, they are both jpegs
8 months ago
Anonymous
The is the REmake mansion, not vanilla RE1.
8 months ago
Anonymous
It's the same damn map minus a couple rooms.
8 months ago
Anonymous
What is wrong with this map compared to the Spencer mansion??? It's clear and it's made with back tracking in mind just like the Spencer mansion. Have you even played the game?
8 months ago
Anonymous
What do you dislike about it?
8 months ago
Anonymous
It's boring to route and there's nothing in it. People praise SH for the "atmosphere," this makes it a legit goyslop movie game.
8 months ago
Anonymous
You're ignoring that there's also the otherworld, which changes the way you move through the level.
8 months ago
Anonymous
Fricking clown, Silent Hill never tried to have it's level design focused on gameplay.
The maps are based on real life locations that you will actually visit at least once in your lifetime, a school, a hospital, an apartment. It's horror in the mundane, that's why it works. If the level design becomes "video-gamey" the concept design would fall apart.
8 months ago
Anonymous
silent hill always felt like an extended dream sequence from nightmare on elm street. a familiar place made unfamiliar
8 months ago
Anonymous
It's funny that Capcom scrapped the first build of RE2 in part because the map layouts were really boring and shitty. Even they look like masterpieces of design compared to A Box With Locked Doors which later shifts to A Box With Different Locked Doors.
8 months ago
Anonymous
the game focuses in trying to create what you zoomies call liminal space.
theres literally everything frickall all to do with this simple map and you have to do it twice but you just want a map with pretty colors because you zoomers cant stand seeing and have no attention span to something that is simple.
8 months ago
Anonymous
Oh look, you found a hand-drawn clone of this 15 years old meme pic.
For starters: this was made for the ARENA SHOOTERS' MULTIPLAYER MAPS.
Second, don't pretend that RE's map design ever goes beyond the intermediate, which is exactly where SH's would fit too most of the time, often surpassing it once the mindfricketry parts start.
>I've never seen such elegant school in my life. >posts a school that looks like it
huh
>a fake school in an oldass MOVIE = a real place
You shit Black folk really don't get how hard it was to get any sort of inspirational footage back in the mid-1990s.
8 months ago
Anonymous
>For starters: this was made for the ARENA SHOOTERS' MULTIPLAYER MAPS.
uncharted 4 isnt an arena shooter
8 months ago
Anonymous
>a fake school
I, uh, what? That was shot in a real life school, almost all American movies use real places unless they are CG.
8 months ago
Anonymous
Not any of those anons, but honestly I don't think SH1's structure is inherently bad. The idea of exploring a haunted town and going into buildings is a sound concept. They just could have pushed the exploration further, and tightened the resource management. Unfortunately the later games (the originals, haven't played the outsourced ones) focused more on the psychology of the protagonists and the town itself took a bit of a backseat.
8 months ago
Anonymous
>honestly I don't think SH1's structure is inherently bad. The idea of exploring a haunted town and going into buildings is a sound concept.
I care about execution, not ideas. I'm not imagining the game is good.
>it's about fitting an intricate map within the restrictions of realism
So Silent Hill 1, which not only provides a whole TOWN for that, but also multiple major locations similar to RE's mansion and cop station, such as the School and the Hospitals.
>there's fricking nothing to do in it
Literally everything you do in RE, you do in SH as well. And then some.
>any jackass can simply recreate a building.
Sure, but not a single building in SH is real.
you sound confused about what you're trying to say
That's because he doesn't have anything to say. He's just a salty SH-anti.
8 months ago
Anonymous
>such as the School and the Hospitals
No anon, the school is just a regular school with objectives placed in it. That's the point. It's lazy and bad.
8 months ago
Anonymous
>the school is just a regular school with objectives placed in it.
I've never seen such elegant school in my life.
Also there's a very damn good reason why you visit such ""normal"" places in SH1.
8 months ago
Anonymous
>I've never seen such elegant school in my life. >posts a school that looks like it
huh
8 months ago
Anonymous
>I've never seen such elegant school in my life.
Did you grow up in the fricking slums? It's normal as hell. Kind of small actually.
SH3 is better than 2 for the simple fact that Heather is slower and has some weight to her movement. I don't like how fast James is and how floaty he feels. Heather also has a better running animation.
They are two completely different beasts, so comparing is dumb, but if I had to pick.... I guess it would be Silent Hill.
On one hand, Silent Hill doesnt have a puzzle where it's literally "push these two boxes to make a """bridge"""" you could have either swam through or just jumped. On the other hand Resident Evil doesnt have Nowhere or be extremely cryptic about how to get the best ending.
Everything between shopping mall and Hilltop Center is meant as sort of a break. Once you reach that bathtub on Hilltop, it stays as an intense game until the credits.
>I'm going to lean towards Silent Hill for being completely original
To be fair, SH started as a Stephen King's The Mist -game, but they couldn't get the rights + TS wanted to do something tad more original indeed.
The atmosphere in Silent Hill is absolutely insane, and nothing like it can ever properly exist again. It would always bear the mark of being a mere retro callback.
>one of the windows is raised up higher than the rest to accomodate
the roof
so this is the power of modern yuropoor architecture... no wonder they've never been to the moon.
>So in your "1st World country" you guys learn to code in a garage?
Nope. We give our kids their own laptops at the 1st grade, and they use it for all the studies.
Yes, moron, we did. >The percentage of schools providing students with Internet-connected computers after school ranged from 91 percent (small schools and schools with 50 to 74 percent of students eligible for free or reduced-price lunch) to 98 percent (large schools and schools with the lowest poverty concentration)
From dept of education.
8 months ago
Anonymous
I finished my basic education back in 2005, and I sure as hell did not even see a computer outside the IT classes.
8 months ago
Anonymous
I had a laptop to take home in high school, graduated in 08
8 months ago
Anonymous
>I had a laptop to take home in high school
High school =/= elementary school.
Before Uni, it was just pen and papers for us.
8 months ago
Anonymous
>High school =/= elementary school
Why does an elementary schooler need a laptop? That's moronic.
8 months ago
Anonymous
>Why does an elementary schooler need a laptop?
Because it's the 2020s, and everything is digital, and going to get even more digi-oriented. The Gen-A kids are already browsing the nets as we speak, better teach them good online etiquette, safety measures, and how shit works in general. They are the ones who need to ensure all that jazz keeps running later.
8 months ago
Anonymous
They need to learn without tech first otherwise you get a bunch of helpless morons who make things like this
[...]
It takes all of 5 minutes to learn how to use some orwellian digital management system and then you're ready to be a cog in some megacorporation, they don't need years of training for that.
>You sure?
Yup. >Because your pic shows a bunch of kids with shitty laptops learning in some garage.
It's a regular class room.
And obviously you don't give kids some Asus ROGs just to write their homework.
Huh, so that's what they're called. They barely appear in the town proper as well, on a skippable route between west and east South Vale if I remember correctly.
Is this comparison even remotely fair? Silent Hill 1 came out when FF8 did. RE1 came out a year before FF7. RE1 was the revolutionary early model horror on the system and Silent Hill was after that PlayStation had been developed on for 5+ years and was much more of a polished continuance and landmark furthering of the genre. I don't think they can really be compared, they're both very important games to the horror genre.
It matters because it demonstrates they're comparable games, by we take era into consideration. It's simply wrong to say that SH has an "unfair advantage" over RE1 because it came out after it.
8 months ago
Anonymous
>It matters because it demonstrates they're comparable games
It doesn't matter and they aren't. You shifted the development cycle by a matter of months by trying to say the 1993 development doesn't count because it was on the SNES(which you can't even logically explain why this doesn't count). They are literally years apart both in development and release date, which was a much bigger deal with earlier video game development in the 80's and 90's. You seem like you're just being a stubborn moron just to defend your clearly wrong point.
>It's simply wrong to say that SH has an "unfair advantage" over RE1 because it came out after it.
No, it isn't. RE3 is closer to release and development to Silent Hill 1 than RE1 is. Development with technology from 1994-1996 is vastly different from 1996-1999. Again, we are talking entirely different eras of games here. It's like me comparing a PS2 launch title to one 3 years later. Just stupid.
8 months ago
Anonymous
They were developed for the same hardware and had the same constraints (no unified dev tools, both dev teams had to program their own engine from the ground up). Graphically, RE devs chose to go the pre-rendered route for design reasons while SH devs opted for pushing the console to its limits and went full 3D. >Development with technology from 1994-1996 is vastly different from 1996-1999
So how much has had changed between 1994-1999? In Japan especially where, contrary to popular belief, they aren't that friendly to newer technologies (they still use fax and floppies for some applications to this day). Both probably used Silicon Graphics' computers for 3D and Windows 3.1/95 machines with Visual C++ for programming; their tools didn't differ that much from one another, dude. >RE3 is closer to release and development to Silent Hill 1 than RE1 is
So what? Besides, RE3 started development in early 1999, so I could apply your line of thinking here as well
Now if we were comparing RE1 to SH2, or SH to RE4, where they used more advanced technologies like MoCap, then I would agree with you.
Resident Evil is a more refined game. The routing is better. Combat is better. The design of the game is better. The enemies are better
SH succeeds with the atmosphere. Excellent graphics, music and visual design. The controls and combat are awful compared to RE though. Fantastic game but it's not fun like replaying RE1 is.
SH holds up much better, there's not much reason to play RE now, it doesn't a provide that much of an interesting experience, the puzzles and gameplay feels dated and the exploration is boring, the theme and atmosphere is shallow and campy and doesn't resonate emotionally as strong as SH.
Just played both for the first time recently and I prefer RE in nearly every way.
Silent Hill's good, it's got great atmosphere, but RE1 does atmosphere very well too. The exploration in Silent Hill is significantly more boring than RE1. No idea what the frick you're talking about.
Problem is resident evil lives of remake after girafe blowjob and try the " we returned to survival guys" but thw gore is toned down so we can sell to all seller ages range and japan current censor system
>Which game is better?
By what metric? Overall, I think Silent Hill is the better game.
As a videogame you speedrun through and try to get the "high score" on, Resident Evil by far. As an interactive horror experience, Silent Hill. That describes the difference between the two series in general.
RE1 has better gameplay, SH1 has better atmosphere. I think I prefer RE1 but SH1 is still good.
Both are the game games in their respective series. I'm gonna go with what said.
*best games
I had a stroke apparently
resident evil is the greatest ps1 game ever made.
*blocks you're path*
>you're path
Dumb ESL
Lurk moar.
nice pic that describes the action that should be taken against (You)
>no capitalization
Looks like you outed yourself as an ESL, ESL.
You didn't capitalize ">no capitalization" either, dumb ESL pretending he is not an ESL.
It's an inside joke you Black person, also lurk moar
summer's over. go to sleep, kid
>go to sleep
what kind of retort is this? shut up grampa
Are you trolling or are you actually moronic
No that would be Ape Escape.
Both hold up surprisingly well but I'd go with original resident evil for subsequent playthroughs
I only ever played the second Silent Hill game which is supposed to be the peak of the series and it was basically just a walking sim with arthouse cutscenes. I'm assuming Resident Evil is easily the superior one here.
Don't miss out on SH1 just because 2 left you unimpressed (for good reason since it's a dull game). 1 is quite better.
If he didn't like 2 what makes you think he'd like 1?
He's clearly a moron that gets his opinions from youtube so I doubt he even has the patience for ps1 graphics without throwing a zoomer hissyfit.
Not that anon but I personally enjoyed 1 a lot more than 2. The only thing it really has over 1 is sound design, shit can get fricking creepy at times.
>I only ever played the second Silent Hill game which is supposed to be the peak of the series
It's not. SH1 is not only the best SH game, but one of THE greatest survival horror games ever made.
Anyone jumping to the sequels first is a moron. Applies to RE as well, and its remakes too.
>If he didn't like 2 what makes you think he'd like 1?
NTA, but literally everything.
SH1 has better world design, better pacing, WAY more replay value, actually dangerous and fast enemies that add to the terror vibes, and some truly tough nut puzzles. Tons of actually optional content too, and you absolutely will not get all the plot points spoonfed to ya like in SH2. The sequel's a normie-bait for a reason.
On that note, here's the new SH PC Guide and Pastebin with the links:
https://pastebin.com/uf5XhyXz
>Anyone jumping to the sequels first is a moron.
SH3 sure, but not 2. Playing 2 first actually makes it better imo, makes it much more mysterious.
>Playing 2 first actually makes it better imo
No, it does not.
SH2 is notorious for absolutely KILLING newbies' buzz early on, and being a total mood killed during repeated playthroughs. Literally nothing happens for the first third of the game, and it is piss easy and the least scary of them all.
The ONLY way to make SH2 work, and people hooked in the series, is to start with the original, first Silent Hill game. 5 minutes in, and I bet you cannot put the controller down.
Afterwards, you know to expect shit to hit the fan, any moment now, while playing 2.
That anticipation keeps the game alive.
>SH2 is notorious for absolutely KILLING newbies' buzz early on
Sounds like a great filter. I was against it, but I'm now convinced everyone should start on 2.
I'd honestly recommend skipping 2 and going straight to 3.
uh, if you wanted to skip the one good game in the series for whatever reason?
Silent hill isnt just doctor phill as a fricked up fog town
I would know I played most of the games. 2 is easily the best.
Yes and no 1 and 2 complement each other and now bloobee gonna frick up 2 like a polsky rapist thirsty
Overall I'd say RE1 is a better game. Better combat, better replay value, great atmosphere that manages to have dread even though you're walking around in a well-lit mansion.
But Silent Hill has a more visceral horror feel to it. Combat isn't as fun though.
RE has better gameplay, but zombies will never be scary
probably silent hill but RE is more impressive in some ways with how early it came out in the PSX's lifetime. Before RE hit the PSX the only other "horror" game was D
Silent Hill is the best 5th gen horror game no contest. There's really no comparison, it did everything better.
SH1 hit shelves on january 1999. All the most important people behind it were last credited on 1996 games (International Track & Field, Vandal Hearts, Sexy Parodius, The Final Round), so they only worked on SH1 in 97/98.
If you want pure horror and atomosphere - Silent Hill
If you want campy horror and better gameplay - Resident Evil
Silent Hill and the shit it plagiarized from is every bit as goofy as Resident Evil and the shit it plagiarized from.
Neither. Play Shadowman instead.
>Shadowman
That game sucks. I regret getting memed into playing it.
Silent Hill no contest.
RE has too many awful crate pushing puzzles, same problem in all of Mikami's early works and goes back to Goof Troop.
RE is the only video game there. Silent hill is almost a walking simulator, borderline movie game
I see Ganker's habit of just regurgitating opinions seen within the same thread is still going strong.
You probably won't believe me but when I wrote that I didn't read a single reply, only the OP
Resident Evil has more going on, and I'd say it's the better series overall, but I enjoy playing Silent Hill more.
Resident Evil, both are phenomenal though. I also think Resident Evil is more replayable.
Silent Hill by any measure other than comedic value
RE and it's not even close. Silent Hill is an atrociously bad game that looks pretty.
>Silent Hill is an atrociously bad game that looks pretty.
...is this an AI reply?
>RE
navigate this intricately designed labyrinth within a realistically designed mansion while carefully budgeting ammo
>silent hill
do these linear fetch quests in this exact order which is presented is disjointed setpieces randomly placed around a large empty map while having near infinite ammo, but it's okay because we put on really thick dithering so it's heckin soulful
I am sick of SH midwits. That game is a shit. The whole series is a shit. Frick you, go astroturf somewhere else.
>RE Mansion
>realistically designed mansion
What world do you come from?
The US. That's what mansions are really like in the US.
I've been in mansions and never have I seen mansions with moronic hallways like the spencer mansion.
the only mansion in the USA that could resemble spencer is the winchester house
Didn't knew mansions had underground labs and shark tanks in the US
It's amusing how foreign posters forget how insanely rich Americans are
You said:
>Silent Hill is an atrociously bad game that looks pretty.
I mean, that is flattering, but no zoom zoom would call SH1 "pretty".
Also calling RE1's mansion "realistic" and ignoring those very goddamn real-dealish main locations in SH makes me wonder ifyou've even played the game.
>ignoring those very goddamn real-dealish main locations in SH makes me wonder ifyou've even played the game.
It's not about realism, it's about fitting an intricate map within the restrictions of realism, not re-creating a school 1:1 where's there's fricking nothing to do in it, which is exactly what SH did. Peak map design is designing a map for gameplay which has real work inspirations within its design, any jackass can simply recreate a building.
you sound confused about what you're trying to say
She means this and she's right, but of course the soulless room temp IQ turd worlders don't care about level design and only see gaudy aesthetics.
SH is the "beginner" map by the way.
I have nothing to add to this but I do want you to keep going and explain how SH's school is the beginner portion
>I have nothing to add to this but I do want you to keep going and explain how SH's school is the beginner portion
Dude look at this shit. This is awful.
re1 for comparison
which one of these looks fun to play
>which one of these looks fun to play
none, they are both jpegs
The is the REmake mansion, not vanilla RE1.
It's the same damn map minus a couple rooms.
What is wrong with this map compared to the Spencer mansion??? It's clear and it's made with back tracking in mind just like the Spencer mansion. Have you even played the game?
What do you dislike about it?
It's boring to route and there's nothing in it. People praise SH for the "atmosphere," this makes it a legit goyslop movie game.
You're ignoring that there's also the otherworld, which changes the way you move through the level.
Fricking clown, Silent Hill never tried to have it's level design focused on gameplay.
The maps are based on real life locations that you will actually visit at least once in your lifetime, a school, a hospital, an apartment. It's horror in the mundane, that's why it works. If the level design becomes "video-gamey" the concept design would fall apart.
silent hill always felt like an extended dream sequence from nightmare on elm street. a familiar place made unfamiliar
It's funny that Capcom scrapped the first build of RE2 in part because the map layouts were really boring and shitty. Even they look like masterpieces of design compared to A Box With Locked Doors which later shifts to A Box With Different Locked Doors.
the game focuses in trying to create what you zoomies call liminal space.
theres literally everything frickall all to do with this simple map and you have to do it twice but you just want a map with pretty colors because you zoomers cant stand seeing and have no attention span to something that is simple.
Oh look, you found a hand-drawn clone of this 15 years old meme pic.
For starters: this was made for the ARENA SHOOTERS' MULTIPLAYER MAPS.
Second, don't pretend that RE's map design ever goes beyond the intermediate, which is exactly where SH's would fit too most of the time, often surpassing it once the mindfricketry parts start.
>a fake school in an oldass MOVIE = a real place
You shit Black folk really don't get how hard it was to get any sort of inspirational footage back in the mid-1990s.
>For starters: this was made for the ARENA SHOOTERS' MULTIPLAYER MAPS.
uncharted 4 isnt an arena shooter
>a fake school
I, uh, what? That was shot in a real life school, almost all American movies use real places unless they are CG.
Not any of those anons, but honestly I don't think SH1's structure is inherently bad. The idea of exploring a haunted town and going into buildings is a sound concept. They just could have pushed the exploration further, and tightened the resource management. Unfortunately the later games (the originals, haven't played the outsourced ones) focused more on the psychology of the protagonists and the town itself took a bit of a backseat.
>honestly I don't think SH1's structure is inherently bad. The idea of exploring a haunted town and going into buildings is a sound concept.
I care about execution, not ideas. I'm not imagining the game is good.
>it's about fitting an intricate map within the restrictions of realism
So Silent Hill 1, which not only provides a whole TOWN for that, but also multiple major locations similar to RE's mansion and cop station, such as the School and the Hospitals.
>there's fricking nothing to do in it
Literally everything you do in RE, you do in SH as well. And then some.
>any jackass can simply recreate a building.
Sure, but not a single building in SH is real.
That's because he doesn't have anything to say. He's just a salty SH-anti.
>such as the School and the Hospitals
No anon, the school is just a regular school with objectives placed in it. That's the point. It's lazy and bad.
>the school is just a regular school with objectives placed in it.
I've never seen such elegant school in my life.
Also there's a very damn good reason why you visit such ""normal"" places in SH1.
>I've never seen such elegant school in my life.
>posts a school that looks like it
huh
>I've never seen such elegant school in my life.
Did you grow up in the fricking slums? It's normal as hell. Kind of small actually.
frick off dumb kaiju poster
SH3 is better than 2 for the simple fact that Heather is slower and has some weight to her movement. I don't like how fast James is and how floaty he feels. Heather also has a better running animation.
silent hill, case closed
the original re1 is near unplayable
I like Resident Evil more.
They are two completely different beasts, so comparing is dumb, but if I had to pick.... I guess it would be Silent Hill.
On one hand, Silent Hill doesnt have a puzzle where it's literally "push these two boxes to make a """bridge"""" you could have either swam through or just jumped. On the other hand Resident Evil doesnt have Nowhere or be extremely cryptic about how to get the best ending.
Nowhere is great
I wish SH3 was longer. Fun game with a lot of personality, but way too short.
There's not a whole lot they could've added since the story is so simple. The subway-sewer-apartment section already feels like padding.
It didn't help that a lot of SH3 was made from a scrapped on-rail shooter game that Konami forced them to make only to cancel it.
Everything between shopping mall and Hilltop Center is meant as sort of a break. Once you reach that bathtub on Hilltop, it stays as an intense game until the credits.
I'm going to lean towards Silent Hill for being completely original, while RE was just a shameless rip off of Alone in the Dark.
>I'm going to lean towards Silent Hill for being completely original
To be fair, SH started as a Stephen King's The Mist -game, but they couldn't get the rights + TS wanted to do something tad more original indeed.
>the "RE ripping off AITD" autist is here
You already got btfo'd over this in another thread. Give it up.
Silent Hill.
>why
Silent Hill.
For horror? SH1 easily.
As a complete package? RE Director's Cut.
The atmosphere in Silent Hill is absolutely insane, and nothing like it can ever properly exist again. It would always bear the mark of being a mere retro callback.
Dino Crisis.
Silent Resident. Like you should be.
>one of the windows is raised up higher than the rest to accomodate
the roof
so this is the power of modern yuropoor architecture... no wonder they've never been to the moon.
Is this what a school looks like in a "1st world" country? Looks like a fricking old peoples home.
>Is this what a school looks like in a "1st world" country?
Yes.
So in your "1st World country" you guys learn to code in a garage? Jesus, euro bros are living rough now.
>So in your "1st World country" you guys learn to code in a garage?
Nope. We give our kids their own laptops at the 1st grade, and they use it for all the studies.
US started doing this 20 years ago...
no we didn't. here's 4th graders.
Yes, moron, we did.
>The percentage of schools providing students with Internet-connected computers after school ranged from 91 percent (small schools and schools with 50 to 74 percent of students eligible for free or reduced-price lunch) to 98 percent (large schools and schools with the lowest poverty concentration)
From dept of education.
I finished my basic education back in 2005, and I sure as hell did not even see a computer outside the IT classes.
I had a laptop to take home in high school, graduated in 08
>I had a laptop to take home in high school
High school =/= elementary school.
Before Uni, it was just pen and papers for us.
>High school =/= elementary school
Why does an elementary schooler need a laptop? That's moronic.
>Why does an elementary schooler need a laptop?
Because it's the 2020s, and everything is digital, and going to get even more digi-oriented. The Gen-A kids are already browsing the nets as we speak, better teach them good online etiquette, safety measures, and how shit works in general. They are the ones who need to ensure all that jazz keeps running later.
They need to learn without tech first otherwise you get a bunch of helpless morons who make things like this
It takes all of 5 minutes to learn how to use some orwellian digital management system and then you're ready to be a cog in some megacorporation, they don't need years of training for that.
You sure? Because your pic shows a bunch of kids with shitty laptops learning in some garage.
>You sure?
Yup.
>Because your pic shows a bunch of kids with shitty laptops learning in some garage.
It's a regular class room.
And obviously you don't give kids some Asus ROGs just to write their homework.
Silent Hill
Of those two? Silent Hill.
Why are European threads always so bad and full of mentally ill samegayging?
Why do you care?
>Wood Side/Blue Creek apartments : lying figures, mannequins, creepers
>Brookhaven hospital : nurses, mannequins
>Toluca Prison/Labyrinth : lying figures, mandarins (very few)
>Lakeview hotel : lying figures, mannequins, abstract daddys (only 4)
Enemy variety in the SH2 dungeons (boss fights aside) is a total joke
What the frick is a mandarin??
These. Barely appear
Huh, so that's what they're called. They barely appear in the town proper as well, on a skippable route between west and east South Vale if I remember correctly.
Way better than the boring second game
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Is this comparison even remotely fair? Silent Hill 1 came out when FF8 did. RE1 came out a year before FF7. RE1 was the revolutionary early model horror on the system and Silent Hill was after that PlayStation had been developed on for 5+ years and was much more of a polished continuance and landmark furthering of the genre. I don't think they can really be compared, they're both very important games to the horror genre.
They started developing Silent Hill in 1996
RE1 began development in 1993, what's your point?
For the SNES and only as a concept. They shifted focus for the Playstation in late 1994.
Don't see how any of that matters.
It matters because it demonstrates they're comparable games, by we take era into consideration. It's simply wrong to say that SH has an "unfair advantage" over RE1 because it came out after it.
>It matters because it demonstrates they're comparable games
It doesn't matter and they aren't. You shifted the development cycle by a matter of months by trying to say the 1993 development doesn't count because it was on the SNES(which you can't even logically explain why this doesn't count). They are literally years apart both in development and release date, which was a much bigger deal with earlier video game development in the 80's and 90's. You seem like you're just being a stubborn moron just to defend your clearly wrong point.
>It's simply wrong to say that SH has an "unfair advantage" over RE1 because it came out after it.
No, it isn't. RE3 is closer to release and development to Silent Hill 1 than RE1 is. Development with technology from 1994-1996 is vastly different from 1996-1999. Again, we are talking entirely different eras of games here. It's like me comparing a PS2 launch title to one 3 years later. Just stupid.
They were developed for the same hardware and had the same constraints (no unified dev tools, both dev teams had to program their own engine from the ground up). Graphically, RE devs chose to go the pre-rendered route for design reasons while SH devs opted for pushing the console to its limits and went full 3D.
>Development with technology from 1994-1996 is vastly different from 1996-1999
So how much has had changed between 1994-1999? In Japan especially where, contrary to popular belief, they aren't that friendly to newer technologies (they still use fax and floppies for some applications to this day). Both probably used Silicon Graphics' computers for 3D and Windows 3.1/95 machines with Visual C++ for programming; their tools didn't differ that much from one another, dude.
>RE3 is closer to release and development to Silent Hill 1 than RE1 is
So what? Besides, RE3 started development in early 1999, so I could apply your line of thinking here as well
Now if we were comparing RE1 to SH2, or SH to RE4, where they used more advanced technologies like MoCap, then I would agree with you.
Hell, Resident Evil 2 came out a year before Silent Hill did.
SH1
Is this game any good? I know the SH3 director came straight from this, having many roles on it.
Resident Evil is a more refined game. The routing is better. Combat is better. The design of the game is better. The enemies are better
SH succeeds with the atmosphere. Excellent graphics, music and visual design. The controls and combat are awful compared to RE though. Fantastic game but it's not fun like replaying RE1 is.
Imagine thinking this is better than the first game. Not on par at all.
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SH3 >>> SH2
SH holds up much better, there's not much reason to play RE now, it doesn't a provide that much of an interesting experience, the puzzles and gameplay feels dated and the exploration is boring, the theme and atmosphere is shallow and campy and doesn't resonate emotionally as strong as SH.
Just played both for the first time recently and I prefer RE in nearly every way.
Silent Hill's good, it's got great atmosphere, but RE1 does atmosphere very well too. The exploration in Silent Hill is significantly more boring than RE1. No idea what the frick you're talking about.
Problem is resident evil lives of remake after girafe blowjob and try the " we returned to survival guys" but thw gore is toned down so we can sell to all seller ages range and japan current censor system
Silent Hill and it's not even close.
Silent hill is fully 3d and doesnt have moronic fixed camera ( except in interiors)
Silent Hill by far. Original RE1 has always been mediocre.