Which games have the best lore/worldbuilding?
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Which games have the best lore/worldbuilding?
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this guy wrote for borderlands btw
I’ve never played those, why do have such an odd reputation? It’s not even good or bad, just something that makes people act weird when mentioned.
The first one was mediocre and boring but with a few fun moments and it went downhill from there. I tried twice to play through the first one, both times got bored before the 8 hour mark.
Borderlands has then histrionic and insufferable writing of any modern franchise, people legitimately recommend to remove the dialogue audio files to play them.
BADASS
Why do From games make western triple A devs seethe so much?
No idea. With the exception of Elden Ring, none of them sell well compared to triple A games either. Is it just jealousy, maybe? because fans of Dark Souls are very passionate and enthusiastic, whereas nobody is a serious shill for Assassin's Creed or Call of Duty?
That's not giving it justice.
>This guy was the co-lead writer for Borderlands 3
>Borderlands writer
>Opinion discarded
At least he's not Anthony Burch
That explains a lot.
A broken clock is right twice a day.
why do western writers seethe so hard that games don't need stories written by them to be popular?
Almost a decade later, and Borderlands writers are still as b***hy and easily btfo'd as ever.
It's funny and true
But it doesn't make dark souls bad.
And it doesn't make borderlands good.
>Guy makes a lighthearted jab
>Gankerigger gets offended by a joke
HOW DARE YOU MAKE FUN OF MY PERFECT VIDEO GAME
Yet he's still correct.
The worst written borderlands at that.
He said nothing wrong
I don't think the person in that picture has played a game older than 2010.
It's been one year and people still seethe about this tweet to this day lmao
Games that make you want to explore, rather than games that make you want to ignore.
The guy who made the tweet if a gay but also coreect
Zanzibart...
i really like ffx's world building
Zanzibart gays can't stop losing.
insane numbers for what is essentially, for all intensive purposes, a singleplayer game
>for all intensive purposes
I know you did it on purpose but it still annoyed me
Did what on purpose?
purpose is an extensive property, not an intensive one you dumbass
>Single player RPG
>Has co-op and PvP
morons
Its a single player rpg not a live service game.
Those are great stats for a year after release.
That's what I'm saying, yes.
>Its a single player rpg
give me a definition that doesn't include every single game that has an xp/level system.
It's not live service so the only thing that matters financially is the number of copies they sold
Also it's primarily a single player game
>It's not live service so the only thing that matters financially is the number of copies they sold
Not really. This staying power likely means that From has a lot of people eager to pay more money for DLC, sequels etc.
Literally every single piece of information and lore in The Wonderful 101 ties back to the final boss and when you finally meet him his boss fight goes on for as long as a movie and its fricking hype.
Soul Sacrifice is probably one of the few games where I bothered reading the whole codex
Same. I usually never give a shit about lore/story in games but Soul Sacrifice was so good I actually cared.
>itt triggered souls gays
lore is never, was never and will never be an adequate replacement for a character focused and dialogue driven story and the only people that think that it is would also ride around an empty world fighting monsters for 100 hours without ever getting bored.
It's almost like they want to play a game and make up their own story or something.
>make up their own story
That's a lie if i ever read one. You're not making up your own story. You've got a guide with all the secrets on the other screen, the perfect meta build right next to it, you're listening to a podcast or a streamer while you're riding around looking at the world. Frick, i wish this was a conversation and not via text so i could press you to tell me the story of your character without giving you time to write one up.
It's nobody's fault but your own that you did everything possible to ruin your own immersion and make the game a chore rather than an adventure.
Because there is not enough shit to do to keep it interesting. A good game, a really good game, hooks you in with engaging combat, systems that require you to think and not just react, interesting characters, dialogue and a story that ties everything together. Like The Witcher or Dragon Age or Dead Space. Where you know you will miss out on important stuff if you don't actually pay attention. A game that is nothing but mechanics might as well be a solo MMO.
With the exception of Sekiro, Fromsoft games are primarily mechanics and atmosphere, and secondarily lore and worldbuilding. Honestly one of my favorite stories is Bloodborne - the traps, the being manipulated by incomprehensible cosmic powers, I fricking love it.
>Not enough shit to do to keep it interesting
I have over 600 hours in Elden Ring alone, and replay Bloodborne at least once every three months. Maybe these sorts of games just aren't for you.
>ride around fighting monsters for 100 hours
Wow, it's almost as if they want to play a fricking videogame instead of watching a movie that pretends to be a videogame!
Why is the simplistic concept of show don't tell lost on some people?
Like creative people especially, wtf
Because there's nothing to "tell" there.
>b-but my favorite streamer video-essay
Nobody cares.
because it's neither. "show" means showing what happened in detail and in a context is clear and understandable, that the audience can engage with. like a man walking across a street into a bar rather than that man sitting at the bar telling the audience how he crossed the street and entered the bar.
that's the most surface level analysis possible
"show, don't tell" is about subtlety. a good example of why this is important is in things like anime, where something happens and then the characters have to explain for multiple lines what just happened.
it's stupid, just show what happened and let it be, you don't have to have everyone explain exactly what happened and then what it meant, just use things like facial expressions or in-character dialogue to convey how it affected them
exactly. from games dont show, they tell through item descriptions your character has no way of knowing.
There's no problem with show, no tell, but souls shit neither show or tell anything
Because brevity is the soul of wit, and modern "creative" people are incapable of it.
souls shit does neither. the storytelling is disjointed and incomplete on porpoise.
Because that concept doesn't apply to Soul's story telling you fricking dimwit.
Souls doesn't show you a story or tell you a story. It just drop vaguely connected stuff and tell you to make up your own headcanon.
Signalis.
Broken clock, etc.
>I hid the treasure at -ACK!
>whole game centered around the loss of a golden age and the subconsequent failed attempts to recover it
>be surprised when the characters in it ask for forgiveness
This is your brain on twitter.
No shit Black person that doesn't make it deep or convoluted
The problem isn't and never has been with the actions of the characters or the plot but the idiotic fricking fanbase that wants to pretend its super complex and byzantine when its basic shit with the slight difficulty of having to infer small parts of it.
which part of that collage showed player responses that indicated this?
Snake do you forgiveness can bloom on the battlefield?
umm fromsisters? our response?
Dark Souls revolutionized games, in the sense that instead of a story about two homos kissing and taking turns fricking each other in the ass, now you can have some guy with a big sword named Myrmidon of Loss who gasps "Zanzibart... forgive me" when he dies and then twenty YouTubers make an hour long video about how deep your lore is
The strawman is stupid but it is approaching a point.
Burying your story in item descriptions was an interesting gimmick the first time. It gets old by the fifth time.
Zanzibart became my default name for a bunch of RPGs.
Cannot imagine how fricking butthurt this guy must be for his best joke to be a throwaway tweet of him openly admitting to getting mogged by non-writing.
Someone please post that mimyrdion of loss transforming into mimyrdion the forgiven comic, I need to save it.
Makes an accurate point, Ganker seethes and brings up the games he has worked on, for some reason.
Kino
What's the lore here?
the myrmidon was from a dead race of peerless four armed warriors, who would go into a battlefrenzy and dance wildly across the battlefield, his swords cutting through entire armies
his protege zanzibart was the sole survivor of a group of slave soldiers sent against the myrmidon. zanzibart survived the carnage despite being only a child
upon discovering him, the myrmidon felt pity and took the child in, training him in his art the best he could
despite lacking the 4 arms that enabled his signature fighting style, zanzibart learned quickly and developed a more restrained version of his mentors technique
on one fateful night, the two were in the midst of a long and brutal battle, and zanzibart was accidentally killed during the myrmidon's battlefrenzy. in grief, the myrmidon cut off two of his arms, and then gave them to zanzibart, who he felt deserved them more. the myrmidon then never used his frenzy again and eventually roamed the lands in search of another to whom he could give his last two, but he could never find another
Then, in the midbattle cutscene to phase 2, myrmidon asks for forgiveness and zanzibart's spirit reaches out to him and forgives him, and grants myrmidon HIS two spirit arms, and the battle continues with myrmidon using zanzibarts battle dance, done with 4 arms.
Unironically Genshin.
>show don't tell
>less is more
>brevity is the soul of wit
the reddit triforce
jap devs are based, games don't need to make sense as long as they're cool
>Oh god it's a.. it's a SOULSLIKE. I G-GOTTA... I must ConSOOOOOM!
I like the souls games but the oversaturation in the genre is pissing me off, similar to open world trash. Now they are mixing both and the fan base along with the money grubbing is genuinely bothering me. Of course one guy seething about it on a blue board isn't gonna stop them milking the cow till it lactates blood
AI is coming for the writers next.
The resulting tidal wave of seethe will be biblical.
Control
Are there any decent games that try to mimic soulsborne gameplay/combat or take heavy inspiration from it?
Yeah but they're porn games.
I find it funny that a BORDERLANDS Writer b***hes about the "bad" writing of another game
Everquest
Battletech
Warhammer (and 40k)
Vampire: The Masquerade
Pathfinder
>Everquest
My homie. MMOs will never again have the soul of GMs having roleplaying events in the game world that actually affect the lore.
>Vampire: The Masquerade
What? Didn't the writers literally put some kind of real world gay massacre in the lore and attribute it to vampires? Seems like pretty shit writing to me hombre
The story is pretty strong, going back to Cain and Abel, his children, and their clans. The way the clans interact, the Sabbat with their rejection of humanity, the other groups (witch hunters, werewolves, magi, fairies, ghosts, and so on). World of Darkness is a living, breathing world. It's largely focused on my stomping ground (Atlanta), so I may be biased. There's a FRICKTON of great lore, though.
Oh, you meant the games, thought you just meant Whitewolf overall
That happened tow decades later amd was the doing of TTRPG IP owners. The vidya had nothing of the sort, though its worldbuilding was based upon the IP before it got pozzed beyond belief.
>Play EQ as a kid
>Remember randomly running into one of these GM events outside of Blackburrow with my cousin
>Stay up all night enjoying it
>Get unique loot the GMs spawned when controlling the gnolls
I want to go back.
I tell my zoomer friends about stuff like this or Kerafym, and they think I'm making it up to frick with them.
>first week or so playing eq as a kid (HS age)
>hit level 6, i'm hot shit
>find a dock and a boat, huh i wonder where this goes?
>listen to amazing sea shanty for 20m while on the boat
>boat pulls up to butcherblock dock
>see little dudes patrolling, "oh frick they are red and scowling!"
>use my superior dark elf night vision to try to evade them.
>hear combat music start up, "oh no, busted!"
>run at a diagonal, hopping every couple of seconds, trying to stay on the path
>see gigantic statues coming up and crazy music playing out of the blue
>"oh god, a town, i'm saved"
>get 20' from the statues, 2 little dudes come at me
>loading please wait.
man eq was brutal, but that hardship made the game that much more of an emotional investment. had it been an ubisoft game or similar there would have been a minimap, quest markers, and some kind of artificial barrier to prevent me from exploring a KoS area so much higher level.
something's definitely lost in the 'polishing' process.
this white dude forgot to add, its another white dude that make 15 hours long video of nothing
>japanese dev
i forgot what its about, we just think its cool
>some autist white boy
ackshually what is means (6 millions hours of bullshit)
Xenoblade has some impressively rich lore as I learned in the last year, the way all games connect while also being self-contained stories just because of the lore is pretty cool.
When you dig deep enough in Xeno you get to the Bible.
>Japanese Jesus
A year later and Ganker still hasn't been able to refute this tweet.
I say
is good enough to refute it on the grounds he doesn't know what good writing is
That's the genetic fallacy. Even /misc/tards aren't dumb enough to fall for that one.
porn games
pesky shill
It has good world building 🙂
From can easily solve this by pulling an Elder Scroll with lore being described in books rather than on the fricking item description
I was legitmately expecting this from ER, since GRRM was helping. Even thought Gideon would let us read some of his books in exchange for giving him Demi-god info. Shame it's just Dark Souls 4
Being vague about things but having a cohesive world makes for the best stories. Gene wolfe was the master of it, making a clear story, but made a story within the story for anyone looking deep enough into it.
Phenomenal book, but those guys writing books about the “labyrinth” within the book (Aramini, Andre-Driussi, etc.) are fricking insufferable lol. Aramini straight up has brain damage from a car accident IIRC.
Tbh it gets old after a while. Especially when every game you release is like that. No normal person will spend hours combing through vague descriptions on weapons and study the subtleties in the architecture to figure out the story.
Yes they will
Nier Replicant and Automata for me. Bloodborne and Elden Ring next. I'm about to start Dark Souls for the first time, and I'm going to do it 100% blind, no guides (I know the Zweihander is in a nearby graveyard but that's it), no looking anything up. I can't wait.
Warcraft, Diablo, Amalur, Baldur's Gate, KOTOR/any Star Wars game
Theoretical physicists have a firmer basis in fact than Soulsborne loregays.
Diablo I and II
Kotor series
SMAC
Stalker
Nobody believes me, but Evolve had awesome lore and incredible characters, i miss them
>Which games have the best lore/worldbuilding?
Several games you've never played. Why?
Do tell
what games besides fromsoft games even approach lore in this way?
The tweet that bootyblasted Ganker.
Why are fromtards still seething over this? It's been a year already
Elden Ring was the game that broke the From storytelling magic trick for me, you can only reuse the same story concepts and techniques so many times before it stops working.
Tarnished, Grace, Erdtree, Two Fingers, Three Fingers, Elden Lords, Golden Order blahblahblah etc etc, same shit as usual but with different names.
for me it was the fact that there's just no point or excuse for it this time. going from demon's to dark souls was caused by sony owning the IP so they had to make a new one. but elden ring is just the same shit yet again with absolutely nothing preventing them from just making something new, especially with mr fatass author in the bag
I tolerated Dark Souls and its "cyclical" storytelling, since it was all part of the same genre.
I enjoyed Bloodborne for what it was.
But Elden Ring shamelessly reuses ideas from all of the previous Souls games, simply because it HAS to in order to fill in all of the vast nothingness of an Open World RPG.
It just doesn't work this time.
>someone creates something
>becomes so popular that it synthesizes a previously nameless style into a thing
>fans go crazy, content makers create endless content about it because they know fans love it
>someone else creates something
>no one goes crazy about it
>seethes on twitter
Legacy of Kain. One of those series I'm glad they didn't "reboot" like Tomb Raider or Deus Ex, cause even though I'd like a modern graphics version of it, I'm sure everything else would have been monkeypawed to hell and back for "modern audiences".
We're at the point of time where the majority of gaming writers are so bad that a bunch of vague statements that capture the imagination of the player is literally superior to the so called "stories" being made up.
Unlimited potential
sincere answer, Oddworld, I've yet to find anything that comes close