Zelda easy, by itself Mario is way bigger but Zelda basically founded a game category, people complain that there's too many souls like but that's nothing compared with the 90s, every fricking game was trying to be the next Zelda
>when you try so hard at being the next Zelda despite being the maker of Zelda
>Super Mario 64, literally the best selling game of the 5th generation, and Ocarina of Time, also one of the best selling games of the 5th generation, and hailed as two of the greatest and most influential games ever made, both of which massively outsold Doom in the 90s(which Goldeneye also did, for the record) were not a cultural or financial phenomenon
>Sales >Influence
You know what sold nintendo more playing cards when they were about to go bankrupt for the umpthteen time before they even sold videogames? Printing disney characters on the cards. This is basically how they "innovate" every single game they churn out. I exclude Rare and Goldeneye from this for obvious reasons. They weren't owned by Nintendo and as a result of actually trying to innovate games they got rid of them.
Mario 64 is certainly the least influential. It may have taught developers how to properly program 3D movement but the core mechanics of Mario 64 have been isolated to that game itself. We didn't have a hundred clones of the game; the platform genre died off pretty hard the next generation; 6-7 mission objectives in one isolated map was never done again; we soon learned that an automated or fixed camera was far better than expecting the player to adjust it manually every shift in perspective...
I honestly can't think of a single AAA game that was heavily inspired by Super Mario 64 but I easily can for the other three examples, especially with Ultima and Zelda.
>I honestly can't think of a single AAA game that was heavily inspired by Super Mario 64
This has to be a joke. There is no way someone on this website is actually saying this unironically.
Literally every single 3D game you have ever played has Mario 64 DNA in it. Pretty much every game dev ever from that point cited Mario 64 and Zelda OoT as major sources of inspiration when moving to 3D.
Quake is not the same type of 3D as Mario 64. Doom and Quake are an antiquated, outdated form of 3D. Mario 64 is one of the first, and most influential examples of what we now see as modern 3D gaming.
Ultima, computer rpgs wouldn't exist without it and wizardry, zelda certainly wouldn't exist, doom is questionable and I don't think sm64 while a great game was particularly influential especially outside of 3d platformers
I think Doom because it was the first to ever do guns in a video game world. What else has guns? GTA, COD, Battlefield, Fortnite, Valorant, and so many more. Yet we still keep talking about Doom be cause it was the originator of the absurd-violence-with-guns genre that has been the home of countless AAA games. Maybe if Mario or Zelda had guns it would be a different history for games.
Not a thing. Doom was not the Crysis of its time. In fact, it was the exact opposite. Doom was INCREDIBLY well optimized and would run on almost any recently purchased PC or even some of the more powerful older PCs. It was top-tier graphics running on mid-tier PCs.
Anon, the joke is that people were installing doom on shit like microwaves, smart fridges, ipods, and whatever other devices thst were not meant to play games.
zelda has had remarkably little influence outside of pop culture references and I guess Genshin Impact, the other three series have been ripped off to an outrageous degree even today and spawned copycat genres
sokoban existed before zelda
almost nothing is similar to mario 64
doom was only influential in the 90s
never played ultima but I assume it is only influetial to western rpgs, which might be still more influential than the rest you listed
Not sure if I'd pick Ultima or Wizardry as more influential. Everyone knows that the latter had an enormous impact in Japan, but was Ultima big in Japan as well? I know there were Ultima manga at some point
Ultima was big enough in Japan that it inspired Dragon Quest's top-down view and almost got Origin a deal that would have saved them from the EA salt mines:
Falcom was looking to partner with Origin to publish their games in the west. This fell through when Garriott noticed some of the art in Xanadu was blatantly ripped off from Denis Loubet's artwork in the Ultima series manuals
Garriott was, unfortunately, pissed off about it and the deal collapsed as a result
Ah interesting, thanks for the reply. I knew Wizardry influenced DQ but I didn't realize Ultima directly influenced it as well, and I didn't even know about that Xanadu/Garriott drama.
>this first person game based on dungeon crawlers is more influential than the game that inspired first person dungeon crawling
Doom zoomers are moronic. The only reason you know it exists is because YouTube man told you
Doom essentially created and codified all 3D game design. It's a million lightyears in difference compared to any 2D crawler. Sorry if you don't like that.
Still predates it and did it first. and what do you mean by height?
The game has platforming and levitating. >Erm it's slow and primitive
Just like how doom is graphically outdated with not much gun feedback. Technology improves, moron. That's when they build up on when inspired
>can't do height.
Holy frick you are moronic.
Did you even play the game?
You're saying the game where you can jump and even fly around can't do height?
>Replace all the corridors and traps filled with enemies with empty bing bing wahoo sections and dedicated arena section with five moronic enemies at a time
Nice fast paced gameplay evolution
Interesting question. Let's examine this for all four games. For me, an important part of the answer has to do with how much resemblance its successors have to the games in question.
Ultima IV is of course a massive influence on CRPGs and JRPGs, but JRPGs have much more direct influence from their daddy Dragon Quest than Dragon Quest's own influences in Ultima and Wizardry. As CRPGs are generally a more isolated and niche genre from wider gaming at large (with the obvious recent exception of Baldur's Gate 3), I'd have to say Ultima IV is the least influential of these four.
The first Zelda game was basically the first good open world action-adventure video game. There were earlier attempts at it, but they all play like primitive dogshit compared to Zelda 1. That being said, there weren't really a ton of top-down action/adventure games in Zelda's wake. It's not that there weren't any "Zelda clones", but there certainly weren't a ton. Action/adventure took off much more when games went 3D, and 3D action/adventure games are of course much more traceable to Ocarina of Time.
Super Mario 64 was a massive influence to third-person 3D games at large--not just platformers. The movement and camera are basically the best in any third-person 3D action game up to that point. Also, almost every single 3D platformer released afterwards took major influence from it--except for Crash Bandicoot, which certainly inspired far less imitators than SM64. So this is a fairly compelling choice.
But for me, the answer is Doom. First-person shooters in Doom's wake were literally referred to as "Doom clones", even if they differed much more compared to Doom than, say, Neutopia did to Zelda 1. It might lack mouselook or jumping or reloading, but you can probably see the direct throughline from Doom to later FPS games much more directly compared to the other games listed, I think. It's probably the first really good 3D game that's not on-rails or racing.
>As CRPGs are generally a more isolated and niche genre from wider gaming at large
But Ultima definitely had an influence on rpgs broadly, not merely crpgs, also it's spin offs like Underworld and Online
Elder Scrolls is probably the biggest wrpg franchise at the moment and Ultima is a huge influence on it, I know Todd himself has gone on about it a lot and has mentioned Ultima 7 as his top game.
This might not make it the most influential, but if you count both east and west rpgs, it significantly amplifies it's influence.
>I never played game made before 2000 or Ultima so It did nothing
Open world, RPG, adventure, and narrative games dna start at Ultima. Doom and Zelda can't be more influential than it as it pioneered the framework of their design
No, it actually did. Ultima and Super Mario Bros. are BY FAR the most influential video game series of all time. Virtually every single game made this century has their DNA in it.
I think Doom might edge out the others as a standalone title, but Ultima is definitely the most influential video game series of all time. Ultima Online, Ultima IV, Ultima VII and Ultima Underworld were insanely influential titles across mutliple genres
>As CRPGs are generally a more isolated and niche genre from wider gaming at large
Ultima's influence on the RPG genre extends way beyond desktop computers, Anon. Dragon Age, Elder Scrolls, Fallout, Runescape, and WoW all owe their existence to the ground work laid by the Ultima franchise. I do agree with your point on Dragon Quest tho. A big reason why WRPGs tend to be way more "walls of text" and autistic numerical analysis is the legacy of Ultima and DnD that didn't have a foothold in Nippon.
Ultima and Doom. How is that a question?
Ultima revealed to the world what a PC based graphic RPG can do.
DOOM revealed to the world how creative, gory, and uncensored videogames can be.
But videogames went to shit anyway. Pretty fast do, in basicly a decade, with few later exceptions here and there, videogames have all but regressed from that time.
>DOOM revealed to the world how creative, gory, and uncensored videogames can be.
Mortal Kombat predates doom. Splatterhouse predates doom. Robotic commando predates doom
>Splatterhouse >Robotic Commando
Nobody gives a frick about those, even at the time nobody gave a frick about those. >Mortal Kombat
Definitely influential, hard to tell if it's more influential than Doom. I'd argue no, as there's been more Doom clones than there's been more MK clones. Further evidenced by how much MK has fallen off in relevance in recent years.
>Doom before the 2016 was in the limbo too
I don't understand what you're saying, but you're moronic. Pretty much every DOOM since DOOM II was complete ass. MK died at MK3, possibly U. And the second movie.
>I hate playing video games
No shit. Doom gay. Halo and COD already out did you >But I was first!
Just like those other games
>Halo and COD already out did you
how are these bullshit games even relevant to DOOM? You're talking out of your ass. >Just like those other games
You miss the point in how incredibly gory of a 1st person shooter DOOM was back in 1993. The very concept, the monster design, the level design, the weapon design, even the main character design. >cod
yeah, because people totally give a shit about a random protagonist from cod. and shitty weapons. you guys are fricking moronic beyond belief.
mouse and keyboard is just better for first person shooters dude, and controller is good for third person shooters. atleast with pc you have the option to choose.
look at this moron
Any PC centric shooter shits all over any FPS made for console. RTS only works on PC and can't be done on a console. The greatest RPGs ever are on PC. Every MMO exists only on PC. The entire space sim genre. The list is fricking monumental
Doom before the 2016 was in the limbo too, the difference is that Doom had good games and MK just got worse and worse
I'm glad we agree.
>I hate playing video games
No shit. Doom gay. Halo and COD already out did you >But I was first!
Just like those other games
>Technical side
As always PC gays brag about power, I play on PC too moron, I just don't give a shit about le RTS, fps, 164k and all that bullshit, I play videogames because I like videogame not because I jerk off looking at my hardware
>and that's coming from a guy who loves 90s, 2000s JRPGs
This post might be bait but I'll never understand partisan contrarians like this. If you love jrpgs that that's fine, so why predictably be deranged by pc games? There are also gays who do the same thing as well by becoming a huge pc partisan and shit all over jrpgs or console games or whatever
Super Mario Bros. had a bigger influence than any of them.
But out of those, it's probably Doom.
Also, about including Ultima IV, a lot of people don't seem to understand that Ultima was more influential AS A SERIES than any of the individual games were. Like sure, Ultima 1, 4, 7, Underworld, and Online (and to a lesser extent 3) were all super influential individually, but Ultima as a series was so influential because it was THE standard for innovation in gaming for over a decade. It was THE series that other developers look to and copied.
Playing Ultima wouldn't reveal its influence. You'd just think "How is this innovative? EVERY game does this stuff!" Which is basically the whole point. But retroactively it's hard to understand its influence.
That platformer from the PS1 I don't remember the name. It was the first game where you could control the camera with the right stick. Every single modern game copied that.
Tough to say. Doom and Zelda both invented new genres of vidya in different ways. Doom has been somewhat left in the dust in terms of AAA vidya but Zelda has largely withstood the test of time with new games being made as well as copied. Doom-likes are really only being made by indie devs at this point.
Doesn't change the fact that there are HUNDREDS of Doom clones STILL coming out. They don't "not count" because they're not being published by massive corporations.
Doom clones only exist because it's easy to do. Doom is a malleable piece of software but that's all it has. I'd argue Counterstrike is more influential.
I hate how half this thread is hyper focused on "it's only influential if people tried to make cheap garbage copies of the game for a decade".
Doom's influence extends across the entire FPS genre and brought millions of players into computer gaming when previously it was extremely niche and difficult to begin. Super Mario 64 lacks the influence of the other games not because the lack of carbon copies but because platformer games are nowhere near the industry scope of FPS, RPGs, and action-adventures.
>Zelda has largely withstood the test of time with new games being made
Ah yes the survival crafting roblox-like with furries, quintessential LoZ that is
Super Mario Bros is more influential than 64. It was the first good videogame that still holds up today. I wish Doom was less influential because Americans make way too many shooters. I wish Zelda was more influential because we don't get enough adventure games, but it's obvious why that is the case. FPS games are a lot easier to design.
Mario 64 wrote the book on 3D movement. Everything about intuitive movement seems quaint these days but hell, net week just try playing Tomb Raider 1 in the HD remaster released the exact same year, with the classic controls.
Those kind of controls, on foot, in water, and flying all blending seamlessly together, with a camera you had a pretty strong degree of control over? That shit was like the 3D video game development equivalent of discovering the Rosetta stone.
>Super Mario 64, literally the best selling game of the 5th generation, and Ocarina of Time, also one of the best selling games of the 5th generation, and hailed as two of the greatest and most influential games ever made, both of which massively outsold Doom in the 90s(which Goldeneye also did, for the record) were not a cultural or financial phenomenon
>both of which massively outsold Doom in the 90s
That's not a reasonable metric, because Doom as shareware was all over the goddamn place, nevermind the proliferation of cracked copies.
>here's the only reasonable metric by which these things can be compared in terms of financial performance >those arbitrarily don't count because Doom had a widely available demo and was also widely pirated even though the discussion is about financial performance
settle down tendie. doom established the foundations of a genre that branches into multiple other genres that make up 90% of the most successful vidya in current year, goyslop or not
this isn't a console war thread, put your feelings aside
Ultima is most likely the most important. Without Ultima, Zelda most likely would not exist, atleast not in it's current dungeons and dragons style. Nor would any RPG.
Doom is the most influential. To this day FPS is the most popular type of game. Be it CoD or Fortnite. Without Doom, FPS would not be as popular or well known, you could even say infamous.
Not to dismiss the importance of the other games, but Doom is absolutely the clear winner here. It would be more appropriate to ask if Doom is as influential as the original Super Mario Bros, or Tetris, Civilization, World of Warcraft, or Minecraft, like it or not. Ultima, Zelda, and Mario 64 may have been milestones and pioneers of their genres and mechanics, but Doom steered the industry into a specific direction, which only a few games can claim.
I have no idea what the one on the top left is so probably not that one.
ultima definitely influenced a lot
Zelda easy, by itself Mario is way bigger but Zelda basically founded a game category, people complain that there's too many souls like but that's nothing compared with the 90s, every fricking game was trying to be the next Zelda
No they weren’t.
>every fricking game was trying to be the next Zelda
Name like...idk, 4?
>Beyond Oasis
>Alundra
>Crusader of Centy
>Golden Axe Warrior
>Mystical Ninja starring Goemon
I lived this era, bruh. Even shit like Dark Cloud was being pushed as the Zelda killer.
>when you try so hard at being the next Zelda despite being the maker of Zelda
>Sales
>Influence
You know what sold nintendo more playing cards when they were about to go bankrupt for the umpthteen time before they even sold videogames? Printing disney characters on the cards. This is basically how they "innovate" every single game they churn out. I exclude Rare and Goldeneye from this for obvious reasons. They weren't owned by Nintendo and as a result of actually trying to innovate games they got rid of them.
Its between Mario 64 and Doom.
doom easily
UItima as most RPGs stem from it
I'm gonna have to give it to Doom even though I don't play FPS. All the big FPS classics seem to have roots on this game, it's quite surprising.
JRPGs would have happened either way, just a bit less dungeon crawl-y maybe. They still had Dungeons and Dragons.
>JRPGs would have happened either way
NO THEY FRICKING WOULDN'T HAVE! That's ABSURD.
>JRPGs would have happened either way
But we live in this reality where it did happen because of Ultima,DnD and Wizardy.
Without Ultima the other ones wouldn't exist.
Mario 64 is certainly the least influential. It may have taught developers how to properly program 3D movement but the core mechanics of Mario 64 have been isolated to that game itself. We didn't have a hundred clones of the game; the platform genre died off pretty hard the next generation; 6-7 mission objectives in one isolated map was never done again; we soon learned that an automated or fixed camera was far better than expecting the player to adjust it manually every shift in perspective...
I honestly can't think of a single AAA game that was heavily inspired by Super Mario 64 but I easily can for the other three examples, especially with Ultima and Zelda.
>It may have taught developers how to properly program 3D movement but
Do you really need much more?am0n8a
>I honestly can't think of a single AAA game that was heavily inspired by Super Mario 64
This has to be a joke. There is no way someone on this website is actually saying this unironically.
Literally every single 3D game you have ever played has Mario 64 DNA in it. Pretty much every game dev ever from that point cited Mario 64 and Zelda OoT as major sources of inspiration when moving to 3D.
damn, I didn't know that Quake was made in less than a month
Quake is not the same type of 3D as Mario 64. Doom and Quake are an antiquated, outdated form of 3D. Mario 64 is one of the first, and most influential examples of what we now see as modern 3D gaming.
Zelda hands down
i don't know, but sm64 and tloz are the only ones that matter and are good
Ultima, computer rpgs wouldn't exist without it and wizardry, zelda certainly wouldn't exist, doom is questionable and I don't think sm64 while a great game was particularly influential especially outside of 3d platformers
I think Doom because it was the first to ever do guns in a video game world. What else has guns? GTA, COD, Battlefield, Fortnite, Valorant, and so many more. Yet we still keep talking about Doom be cause it was the originator of the absurd-violence-with-guns genre that has been the home of countless AAA games. Maybe if Mario or Zelda had guns it would be a different history for games.
Wolfenstein had guns before that, anon.
DOOM is influential because of the technology, not because of the design.
>DOOM is influential because of the technology, not because of the design.
>that's cool
>"but can it run doom?" joke
Not a thing. Doom was not the Crysis of its time. In fact, it was the exact opposite. Doom was INCREDIBLY well optimized and would run on almost any recently purchased PC or even some of the more powerful older PCs. It was top-tier graphics running on mid-tier PCs.
Anon, the joke is that people were installing doom on shit like microwaves, smart fridges, ipods, and whatever other devices thst were not meant to play games.
They recently got Doom to run on E. coli. It'd take decades to speedrun a single level, but still.
Doom, easily.
Doom, followed by Ultima.
Zelda and mario were the least influential by far.
Re4 has ruined modern AAA games forever
Re4 has improved modern AAA games forever*
zelda has had remarkably little influence outside of pop culture references and I guess Genshin Impact, the other three series have been ripped off to an outrageous degree even today and spawned copycat genres
>Zelda has remarkable little influence
You are fricking moronic
>zelda invented swinging a sword
mario invented 3d
sokoban existed before zelda
almost nothing is similar to mario 64
doom was only influential in the 90s
never played ultima but I assume it is only influetial to western rpgs, which might be still more influential than the rest you listed
>sokoban existed before zelda
?????
i don't think sokoban is what you very recently only first heard sokoban is
Not sure if I'd pick Ultima or Wizardry as more influential. Everyone knows that the latter had an enormous impact in Japan, but was Ultima big in Japan as well? I know there were Ultima manga at some point
Ultima was big enough in Japan that it inspired Dragon Quest's top-down view and almost got Origin a deal that would have saved them from the EA salt mines:
Falcom was looking to partner with Origin to publish their games in the west. This fell through when Garriott noticed some of the art in Xanadu was blatantly ripped off from Denis Loubet's artwork in the Ultima series manuals
Garriott was, unfortunately, pissed off about it and the deal collapsed as a result
Ah interesting, thanks for the reply. I knew Wizardry influenced DQ but I didn't realize Ultima directly influenced it as well, and I didn't even know about that Xanadu/Garriott drama.
kek Garriot is such a fricking sperg
shame he went from a mere eccentric to a blatant scammer
Ultima
>this first person game based on dungeon crawlers is more influential than the game that inspired first person dungeon crawling
Doom zoomers are moronic. The only reason you know it exists is because YouTube man told you
Doom essentially created and codified all 3D game design. It's a million lightyears in difference compared to any 2D crawler. Sorry if you don't like that.
Ultima Underworld predates Doom
And is much slower and can't do height.
Huh? Ultima underworld actually had over/under geometry which doom didn't.
>can't do height.
wrong in fact it properly renders some objects and enviroment in 3d
Still predates it and did it first. and what do you mean by height?
The game has platforming and levitating.
>Erm it's slow and primitive
Just like how doom is graphically outdated with not much gun feedback. Technology improves, moron. That's when they build up on when inspired
Underworld is a complete 3D engine, unlike Doom which is strictly 2.5D.
>can't do height.
Holy frick you are moronic.
Did you even play the game?
You're saying the game where you can jump and even fly around can't do height?
the doom series couldn't purge mazes fast enough. the game is purely about running and gunning gotta go fast
>Replace all the corridors and traps filled with enemies with empty bing bing wahoo sections and dedicated arena section with five moronic enemies at a time
Nice fast paced gameplay evolution
Doom
Ultima 4, without question
Ultima is only relevant to CRPGs and CRPGs are irrelevant, and don't come with the troony bear game
Ultima underworld was directly responsible for king's field and therefore dark souls, every immersive sim, and elder scrolls games.
didnt Halo invent modern games?
Halo invented multiplayer, bit of a difference.
>Halo invented multiplayer
>zoomers actually believe this
Doom.
Super Mario 64
Doom
The Legend of Zelda
ULTIMA
the original mario kart
Interesting question. Let's examine this for all four games. For me, an important part of the answer has to do with how much resemblance its successors have to the games in question.
Ultima IV is of course a massive influence on CRPGs and JRPGs, but JRPGs have much more direct influence from their daddy Dragon Quest than Dragon Quest's own influences in Ultima and Wizardry. As CRPGs are generally a more isolated and niche genre from wider gaming at large (with the obvious recent exception of Baldur's Gate 3), I'd have to say Ultima IV is the least influential of these four.
The first Zelda game was basically the first good open world action-adventure video game. There were earlier attempts at it, but they all play like primitive dogshit compared to Zelda 1. That being said, there weren't really a ton of top-down action/adventure games in Zelda's wake. It's not that there weren't any "Zelda clones", but there certainly weren't a ton. Action/adventure took off much more when games went 3D, and 3D action/adventure games are of course much more traceable to Ocarina of Time.
Super Mario 64 was a massive influence to third-person 3D games at large--not just platformers. The movement and camera are basically the best in any third-person 3D action game up to that point. Also, almost every single 3D platformer released afterwards took major influence from it--except for Crash Bandicoot, which certainly inspired far less imitators than SM64. So this is a fairly compelling choice.
But for me, the answer is Doom. First-person shooters in Doom's wake were literally referred to as "Doom clones", even if they differed much more compared to Doom than, say, Neutopia did to Zelda 1. It might lack mouselook or jumping or reloading, but you can probably see the direct throughline from Doom to later FPS games much more directly compared to the other games listed, I think. It's probably the first really good 3D game that's not on-rails or racing.
>As CRPGs are generally a more isolated and niche genre from wider gaming at large
But Ultima definitely had an influence on rpgs broadly, not merely crpgs, also it's spin offs like Underworld and Online
Elder Scrolls is probably the biggest wrpg franchise at the moment and Ultima is a huge influence on it, I know Todd himself has gone on about it a lot and has mentioned Ultima 7 as his top game.
This might not make it the most influential, but if you count both east and west rpgs, it significantly amplifies it's influence.
>Ultima inspired even car simulation games, trust me
>I never played game made before 2000 or Ultima so It did nothing
Open world, RPG, adventure, and narrative games dna start at Ultima. Doom and Zelda can't be more influential than it as it pioneered the framework of their design
No, it actually did. Ultima and Super Mario Bros. are BY FAR the most influential video game series of all time. Virtually every single game made this century has their DNA in it.
>Actually the universe took inspiration by Ultima
It did.
Richard Garriott explains clear as day that he transported you into his universe
I think Doom might edge out the others as a standalone title, but Ultima is definitely the most influential video game series of all time. Ultima Online, Ultima IV, Ultima VII and Ultima Underworld were insanely influential titles across mutliple genres
>As CRPGs are generally a more isolated and niche genre from wider gaming at large
Ultima's influence on the RPG genre extends way beyond desktop computers, Anon. Dragon Age, Elder Scrolls, Fallout, Runescape, and WoW all owe their existence to the ground work laid by the Ultima franchise. I do agree with your point on Dragon Quest tho. A big reason why WRPGs tend to be way more "walls of text" and autistic numerical analysis is the legacy of Ultima and DnD that didn't have a foothold in Nippon.
>it's RPG so it only inspired RPG
The most moronic thing I'm reading. How do you think genres develope
>Ultima
>Doom
>Zelda
>Mario
In that order and there's no room for discussion.
Ultima and Doom. How is that a question?
Ultima revealed to the world what a PC based graphic RPG can do.
DOOM revealed to the world how creative, gory, and uncensored videogames can be.
But videogames went to shit anyway. Pretty fast do, in basicly a decade, with few later exceptions here and there, videogames have all but regressed from that time.
>DOOM revealed to the world how creative, gory, and uncensored videogames can be.
Mortal Kombat predates doom. Splatterhouse predates doom. Robotic commando predates doom
any of those have a big fricking gun? frick you then.
>Splatterhouse
>Robotic Commando
Nobody gives a frick about those, even at the time nobody gave a frick about those.
>Mortal Kombat
Definitely influential, hard to tell if it's more influential than Doom. I'd argue no, as there's been more Doom clones than there's been more MK clones. Further evidenced by how much MK has fallen off in relevance in recent years.
Doom before the 2016 was in the limbo too, the difference is that Doom had good games and MK just got worse and worse
>Doom before the 2016 was in the limbo too
I don't understand what you're saying, but you're moronic. Pretty much every DOOM since DOOM II was complete ass. MK died at MK3, possibly U. And the second movie.
>Halo and COD already out did you
how are these bullshit games even relevant to DOOM? You're talking out of your ass.
>Just like those other games
You miss the point in how incredibly gory of a 1st person shooter DOOM was back in 1993. The very concept, the monster design, the level design, the weapon design, even the main character design.
>cod
yeah, because people totally give a shit about a random protagonist from cod. and shitty weapons. you guys are fricking moronic beyond belief.
Gory games already existed. Some with full nudity.
>I hate playing video games
No shit. Doom gay. Halo and COD already out did you
>But I was first!
Just like those other games
>PC based
PC games are trash, PC is the best because you can play the best of the others consoles
pc is objectively better for first person shooters. console is autoaim shit lol
>t. quick saves every five seconds
mouse and keyboard is just better for first person shooters dude, and controller is good for third person shooters. atleast with pc you have the option to choose.
666692149
bait used to be believable
Say one good PC game, it's just autistic trash top-down CRPGs or TRPGs, and that's coming from a guy who loves 90s, 2000s JRPGs
look at this moron
Any PC centric shooter shits all over any FPS made for console. RTS only works on PC and can't be done on a console. The greatest RPGs ever are on PC. Every MMO exists only on PC. The entire space sim genre. The list is fricking monumental
I'm glad we agree.
>reeee
I accept your concession.
>Technical side
As always PC gays brag about power, I play on PC too moron, I just don't give a shit about le RTS, fps, 164k and all that bullshit, I play videogames because I like videogame not because I jerk off looking at my hardware
did you misquote? I didn't mention anything about specs in my post
>and that's coming from a guy who loves 90s, 2000s JRPGs
This post might be bait but I'll never understand partisan contrarians like this. If you love jrpgs that that's fine, so why predictably be deranged by pc games? There are also gays who do the same thing as well by becoming a huge pc partisan and shit all over jrpgs or console games or whatever
666692437
Minecraft.
doom
doom without a doubt
Doom, you have to be moronic to think otherwise.
Super Mario Bros. had a bigger influence than any of them.
But out of those, it's probably Doom.
Also, about including Ultima IV, a lot of people don't seem to understand that Ultima was more influential AS A SERIES than any of the individual games were. Like sure, Ultima 1, 4, 7, Underworld, and Online (and to a lesser extent 3) were all super influential individually, but Ultima as a series was so influential because it was THE standard for innovation in gaming for over a decade. It was THE series that other developers look to and copied.
Ultima
Ultima
Doom and it's not even close. How the frick is this even a discussion?
Because this is a weeaboo website you dumb boomer
get fr*cked
>ctrl f
>ultima
>40 replies
is ultima the most influential vidya ever made?
It's the most influential SERIES along with Mario.
Whether any of the individual Ultima games is THE most influential single game of all time or not is highly debatable.
doom paved the way for quake which basically invented 3D graphics as we know it.
the other 3 were adventure games for casuals
3d graphics in games were already a thing before Quake
>doomgays and toddlers never played ultima
not surprising
I've played Wizardry series and M&M but the only Ultima I played was the ponycanyon Exodus port for about 30 minutes
Playing Ultima wouldn't reveal its influence. You'd just think "How is this innovative? EVERY game does this stuff!" Which is basically the whole point. But retroactively it's hard to understand its influence.
>Rosebud
That platformer from the PS1 I don't remember the name. It was the first game where you could control the camera with the right stick. Every single modern game copied that.
>Navigating in a first person maze while killing monsters
Already been done multiple times before Doom was out
Probably doom and sm64. They both set a long standing standard for their genres. I didn't play rpgs so I don't know about the other ones.
Tough to say. Doom and Zelda both invented new genres of vidya in different ways. Doom has been somewhat left in the dust in terms of AAA vidya but Zelda has largely withstood the test of time with new games being made as well as copied. Doom-likes are really only being made by indie devs at this point.
Doesn't change the fact that there are HUNDREDS of Doom clones STILL coming out. They don't "not count" because they're not being published by massive corporations.
I never said they didn't count.
Doom clones only exist because it's easy to do. Doom is a malleable piece of software but that's all it has. I'd argue Counterstrike is more influential.
None of that has anything to do with influence.
It's essentially everything to do with it. Doom is easy to do so it's easy to recreate.
I hate how half this thread is hyper focused on "it's only influential if people tried to make cheap garbage copies of the game for a decade".
Doom's influence extends across the entire FPS genre and brought millions of players into computer gaming when previously it was extremely niche and difficult to begin. Super Mario 64 lacks the influence of the other games not because the lack of carbon copies but because platformer games are nowhere near the industry scope of FPS, RPGs, and action-adventures.
>Zelda has largely withstood the test of time with new games being made
Ah yes the survival crafting roblox-like with furries, quintessential LoZ that is
Super Mario Bros is more influential than 64. It was the first good videogame that still holds up today. I wish Doom was less influential because Americans make way too many shooters. I wish Zelda was more influential because we don't get enough adventure games, but it's obvious why that is the case. FPS games are a lot easier to design.
>It was the first good videogame that still holds up today.
You're moronic.
All you have to do is give 1 counter example, but you didn't because you can't.
Fricking Spacewar is still fun.
So is Pong.
Mario 64 wrote the book on 3D movement. Everything about intuitive movement seems quaint these days but hell, net week just try playing Tomb Raider 1 in the HD remaster released the exact same year, with the classic controls.
Those kind of controls, on foot, in water, and flying all blending seamlessly together, with a camera you had a pretty strong degree of control over? That shit was like the 3D video game development equivalent of discovering the Rosetta stone.
Doom, and it's not even close. They may all be genre defining games, but Doom was also cultural and financial phenomenon.
>Super Mario 64, literally the best selling game of the 5th generation, and Ocarina of Time, also one of the best selling games of the 5th generation, and hailed as two of the greatest and most influential games ever made, both of which massively outsold Doom in the 90s(which Goldeneye also did, for the record) were not a cultural or financial phenomenon
>both of which massively outsold Doom in the 90s
That's not a reasonable metric, because Doom as shareware was all over the goddamn place, nevermind the proliferation of cracked copies.
>here's the only reasonable metric by which these things can be compared in terms of financial performance
>those arbitrarily don't count because Doom had a widely available demo and was also widely pirated even though the discussion is about financial performance
>financial performance is the primary metric in a question of influence
He literally said financial phenomenon how the frick else would you quantify that
Cultural first, because SURPRISE that was the focus of the statement.
frick you're a dumb c**t
settle down tendie. doom established the foundations of a genre that branches into multiple other genres that make up 90% of the most successful vidya in current year, goyslop or not
this isn't a console war thread, put your feelings aside
Mario 64, literally the best selling game of the 5th generation
Pokemon CRUSHED it in sales. Both gens 1 AND 2.
Maybe ultima underwold should also be here
64. I'll never forget the moment I stood in the game rental shop playing the Mario 64 on the Japanese console before it released here.
Capcom.
All of them in their respective genre, also you forgot OoT in that pic.
Ultima is most likely the most important. Without Ultima, Zelda most likely would not exist, atleast not in it's current dungeons and dragons style. Nor would any RPG.
Doom is the most influential. To this day FPS is the most popular type of game. Be it CoD or Fortnite. Without Doom, FPS would not be as popular or well known, you could even say infamous.
Not to dismiss the importance of the other games, but Doom is absolutely the clear winner here. It would be more appropriate to ask if Doom is as influential as the original Super Mario Bros, or Tetris, Civilization, World of Warcraft, or Minecraft, like it or not. Ultima, Zelda, and Mario 64 may have been milestones and pioneers of their genres and mechanics, but Doom steered the industry into a specific direction, which only a few games can claim.