Which Image uses Rasterization, Raytracing and Pathtracing? Go ahead?

Which Image uses Rasterization, Raytracing and Pathtracing?
Go ahead Ganker

A Conspiracy Theorist Is Talking Shirt $21.68

Nothing Ever Happens Shirt $21.68

A Conspiracy Theorist Is Talking Shirt $21.68

  1. 3 months ago
    Anonymous

    yes

  2. 3 months ago
    Anonymous

    Which one of those methods gives you working mirrors?

    • 3 months ago
      Anonymous

      all 3 can do that
      https://docs.unrealengine.com/5.0/en-US/planar-reflections-in-unreal-engine/

  3. 3 months ago
    Anonymous

    I like the first one the most, the little 'emergency lighting light's reflection looks the nicest.

    I'm going to guess the last one is Raytraced because of how smeared the reflection of that light is.

  4. 3 months ago
    Anonymous

    bottom one is raster
    top one is path
    mid is ray

    • 3 months ago
      Anonymous

      this
      Path tracing is easy once you know where to look, mostly in the fine details of the models and how they react to the scene i.e. the vent in this case, only the first pic got it right with respect to the light source. Some other easy giveaways are the lips or nostrils in character models. Without manual tweaking nostrils always have light leaks when using raster.

      And to be honest, the only way I can tell "raytraced" from rasterized is the shitty smeared reflections

      all of them use rasterization, realtime raytracing only works up to ~5 meters from the camera in modern games

      also this

      • 3 months ago
        Anonymous

        bottom one is raster
        top one is path
        mid is ray

        Both wrong, bottom is clearly path/raytraced since it's the only one with color-accurate details in the reflection.
        My guess is top is raster, mid is raytraced, bottom is path traced.

        • 3 months ago
          Anonymous

          Good for you honestly, if the rest of RT/PT effects beyond reflections mean nothing to you and you can safely turn them off. To me they are grating differences

        • 3 months ago
          Anonymous

          Rasterization reflections are color-accurate, the only reason you don't see blue is because the reflection angle is slightly different. If you look at the puddle in the 2 pictures without the blue reflection they cut off just before the blue panel would show up.

          This just means the one with the blue reflection is probably rasterized and using some innacurate method to determine what's reflected in the puddle.

      • 3 months ago
        Anonymous

        >Without manual tweaking nostrils always have light leaks when using raster.
        thats the problem of shadowmap resolution being too small or distance bias being too high
        either way it can be solved by increasing shadowmaps for close distance or using AO that dosnt suck dick

  5. 3 months ago
    saucy

    The first image is path tracing
    the second one is rasterized
    and the third one is raytraced

    You can tell by the light bouncing off of the vents

  6. 3 months ago
    Anonymous

    you mean which image uses all 3 of those? your sentence is grammatically incorrect
    anyway
    >middle: ray
    >top: path
    >bottom: rast

  7. 3 months ago
    Anonymous

    all of them use rasterization, realtime raytracing only works up to ~5 meters from the camera in modern games

  8. 3 months ago
    Anonymous

    I still don't know what pathtracing is

  9. 3 months ago
    Anonymous

    I don't know what two of those terms mean but the top-most image is the ugliest. I'm unsure on whether I prefer the middle or the bottom image.

  10. 3 months ago
    Anonymous

    You didn't put up the FPS counter so we can't tell.

  11. 3 months ago
    Anonymous

    >Rasterization
    all of them

    top looks best, but all of them have inaccurate nonsense lighting here, slapping in screen space or ray traced reflections on the same image barely changes anything

  12. 3 months ago
    Anonymous

    look at that pathtracing

  13. 3 months ago
    Anonymous

    This thread shows why real-time RT is still just a meme after 6 years.
    It needs more time in the oven, like 6 more years.

  14. 3 months ago
    Anonymous

    middle is raster, it's the only one with different mirror reflections
    reflections on bottom are noiser, which is an artifact of path tracing
    so top is the most likely to be the raytraced one

  15. 3 months ago
    Anonymous

    >arguments about ray tracing again
    >all examples look ugly again
    I'll never use this shit

  16. 3 months ago
    Anonymous

    OP here
    Top was Pathtraced
    Middle was Raytraced
    and bottom is rasterization.

  17. 3 months ago
    Anonymous

    I don't care, I can't see any gameplay in any of them so the game doesn't look interesting. May as well be a movie.

  18. 3 months ago
    Anonymous

    morons

    • 3 months ago
      Anonymous

      So which one plays best?

  19. 3 months ago
    Anonymous

    I'm going to guess top is path traced because it looks the best. I can't tell specifically why, it just looks, to my eyes, more tactile, more real. The other two look like they're missing something by comparison. That's my instant impression anyway. I can't tell the other two apart at a glance.

  20. 3 months ago
    Anonymous

    regardless of the answer, it looks so similar that you might as well play at rasterized and use the extra FPS on increasing resolution or upping the settings

Your email address will not be published. Required fields are marked *