this feels like a pissing contest no one can win. even games with objectively ugly textures can have spectacles worthy of praise as long as the director and designers know what they're doing.
Graphically: Crysis, all other answers are wrong; because no other game in history made two graphics card power houses, spend a cumulative $100Bn in R&D just to wear the crown of running a PC game, for nearly a decade.
RDR2 would be a pretty good choice that I wouldn't argue against.
I also think the IW engine used to make the recent Call of Duty MW games looks really nice, but I also realize this board hates COD way too much to not be biased about this. But I like how it just looks clean and vibrant without falling into uncanny valley, and without everything being a smokey/hazy dark themed mess, or conversely, with way too much bloom and washed out to frick
I agree, the latest cod trilogy has really good looking environments. I actually bought the first one because the game looked good despite being boring goyslop in the end.
RDR2 has that terrible TAA bullshit which makes it blurry as frick
yes you can turn it off but it breaks some shit, IIRC the trees and bushes etc start flickering
Unreal Engine, plastic looking trash that also doesn't fit the previous engine Square used to use. They even claimed to have "lost" the old one which is proof they were forced to use it under their time-constraints, even more reason to fricking hate it and zero-standards normalBlack folk like you
KH3 has those open settings that almost look straight out of a Disney-Pixar movie, yes. There's a sort of spiritual whimsy (might be the first time I've typed that word at 26) while looking at KH3. That being said, there's something about KH2.5 and they made those textures fricking pop. There's tons of small little relaxation zones in KH2 that have textures and models in places people won't even really pay attention to, but maybe hits them subconsciously with the quality. Not to mention, despite the PS2 ugliness, the "edginess" with harsh colors and lines at time like Hollow Bastion.
III is the worst looking Kingdom Hearts. Everything looks like plastic, that must be the reason way the characters from the Toy Story world look so good, because UE makes everything looks like plastic.
KCD has one of the best nature spots in any game ever. Its way above Skallitz when you rescue the priest from the 2 bandits keeping him hostage. Once all 3 frick off its peak naturecore. Theres even a little encampment under a cave lip you can sleep and cook in.
This, it's easy enough to mod out if you're a b***h like
>Saving game is limited and the items required are hard to get
Miss me with that gay shit
anyway. The items aren't even hard to get, you can buy them from alchemists, herbalists and innkeepers. Can't you save in bed also? Or maybe I'm just misremembering and I used exit save in beds.
>Same with la noire; the facial animations blow away most, if not all games from 2023+
That's because Rockstar has a lot of patented tech hidden away from everyone else
Patrician choice with Dishonored 2. One of the few games where the concept art was accurately translated to the in game graphics.
It's gorgeous to this day.
Just finished fenix.
The Ubisoft engine is amazing with the infinite view distance, but the location arent designed around central elements, Genshin looks better overall.
Zelda looks like a joke compared to both, its weird Nintendo wont focus more on the map visual design.
I'm not one to defend the tendies but this just looks like a copy of Zelda. On top of that the character design in Zelda looks more at home whereas in genshit it's just a bunch of animu slop that was tacked on. Not to mention that stereotypical anime design they went with is also a blatant copy.
>this just looks like a copy of Zelda
That's because it is, but when it comes to environmental design it absolutely mogs botw in every way. The OST is also decent. Too bad about the rest.
I don't think the Switch can handle that much foliage or half of the effects in that screenshot. The game barely manages 25fps and it looks far worse than that.
You are correct and I fricking hate that you are. Genshit is boring as frick but it's production values are without peer. Goes to show you can throw infinite money at something but you can't buy good writing.
I haven't even actually played Genshin (I don't play gachas) but you are fricking correct that it mogs BotW. Ever since it came out, I have been absolutely flabbergasted any time someone said it's pretty. Not it's fricking not, it's quite possibly one of the ugliest open world games I've seen. Not only is it mostly flat and featureless, but the devs for some reason added a filter and constant fog all over the place. Like they KNOW it looks garbage, so they'd rather you weren't even able to look at it.
it's literally just physics pbjects sliding down a
5 months ago
Anonymous
physics object that adapt to the ground player is shooting or sliding on
The rocks never dissapear, you can do it more than once, and the ground changes after they slide down
5 months ago
Anonymous
what does it bring to the gameplay? it's a nice feature some passionate dev put it but it's absolutely useless
5 months ago
Anonymous
>muh physics
lmao dude. its nothing. killing floor 2 has crazier physics than that. literal rivers of blood flowing down stair steps with dozens of intestines draped across the environment
then theres stuff like this
https://store.steampowered.com/app/559010/Cosmic_Sugar_VR/
https://store.steampowered.com/app/587470/Chroma_Lab/
rendered in 3d in VR, up to millions of physics particles instead of a handful of rocks
shit even sea of thieves oceans look more impressive than uncharted 4
i played that game for like 15 minutes at 4k 60fps on my computer before getting bored and uninstalling it
5 months ago
Anonymous
>rendered in 3d in VR, up to millions of physics particles instead of a handful of rocks
Now put that shit in an open world game.
I never said it's a good thing, moron
I hate snoys after the PS5 fiasco and their laziness
But I really like old PS games like infamous, gravity rush, or Uncharted.
It shows it's age but there's a shitload of great detail in the game, real shame that htey don't want to make just 1 more game and really go ham with the graphics, the games GI was really good, really ahead of it's time.
There is an important distinction to make between photo-realistic beauty and artistic one, but if I have to choose one game it would probably be Elden Ring
RDR 2 has better fidelity but it's realistic world couldn't compete with the imaginitive beauty that is everywhere in Elden Ring, more than 20 times did I stop playing just to enjoy the amazing vistas and how beautifully the world is crafted
In a time where graphics are measured mostly in 'how much does it look like real life', it's even more novel to see a AAA game that doesn't care about pores on faces and lifelike facial expressions, and puts it's chips on fantastic views and unique artistic direction
The problem with Elden Ring is the weather/time of day system. It CAN look great but 90% of the time it's overcast and raining, which makes any area look like shit. The underground areas that have fixed time of day look amazing. The overworld, on average, looks like shit.
Looks amazing on my monitor.
But if I stream it, it's a grey washed out mess for everyone else since it turns the color on your monitor into a high color contrast mess that makes the washed out image look amazing.
It's rarely overcast and dull looking in most areas.
The while game is full of S tier skyboxes.
The problem there is that Elden is genuinely ugly, low-res and just plain busted with basic shit like AA. Touched up Ai screenshots won't cut it. You guys are so full of shit it's hilarious.
rdr2 is not just realistic though, it has stylization where it matters, the colors are not photorealistic, theyre more vibrant akin to how a photographer would edit
Bioshock 1 and 2 do look nice. Not sure if I'd say they're the best looking games ever though. They can be a bit inconsistent imo, but when they look good they look really good.
if anyone wants to make some real money, I'm willing to pay for a 2B sex robot of high quality craftsmanship with full articulation. I need this yummy robot ass in my life
i wish they'd make prerendered VR games. the only "problem" is youd only be able to rotate your head to look around, not move around in space, and you couldnt grab objects in a 3d sense but you could still point to them. which is totally fine really. and imagine how insane the graphics would be in VR if they just did prerendered 3d 360 degree point click adventure games. shit would look entirely fricking real given the hardware they could use today to make the scenes and videos
what you described already existed 20 years ago. if they really wanted it they could have found a way to keep the same system but turn the "nodes" into a corridor where you can free roam and grab foreground objects, while keeping the background pre-rendered.
but people are willing to pay thousands of bucks to buy professional-grade cards for their PC. why bother to find a clever way to make games looking good if people are willing to let you do it in the dirty way?
>the only "problem" is youd only be able to rotate your head to look around, not move around in space, and you couldnt grab objects in a 3d sense
This defeats the entire purpose of VR games.
That depends on your criteria. Personally i love the art design of games like FF IX or Tactics ogre but if i had to balance graphical proficiency on the mix i would probably lean more toward games like Ni no kuni or Dragon Quest XI. If instead i had to account for tone and atmosphere i would be more inclined to choose between Nier Automata, Arkham city and Hollow knight which are beautiful.
I just started this a few days ago. Is there some way to make the combat more fun (mods)? The new abilities are way better than BoTW but combat is very important to me especially after finishing ER
BOTW and TOTK both have the same color palette as the first Gears of War game. The tech demo / preview for the game looked great. Why the hell did they go for a borderline cell-shaded game with such washed out colors and >FRICKING BLOOM EVERYWHERE
space engine
in VR
with time sped up to see sunrise and set and the galaxy and other celestial bodies flying through the night sky over the surface of one of trillions of alien planets
Has the pop-in improved by now? I played it when it first released (I guess 3-4 years ago) and the delay in texture/object loading was really noticeable and took my out of the game.
Demon's Souls PS5 has the best lighting and textures I've ever seen. The artstyle is somewhat dull, but it's mostly the small things that blew me away such as the shadows in upper Latria
>Demon's Souls PS5 has the best lighting and textures I've ever seen.
Pic unrelated? It looks very dull, even in terms of asset quality Elden Ring looks just better
What's the current FPS with the most-advanced graphics? I mean stuff that's fairly objective like realtime lighting techniques, shadows, draw distance, physics. In other words what's the current Crysis, the current "nothing else does as much, with as much" game?
There's no Crysis. There are some FPS games that push the envelope but none have the whole package of realtime lighting techniques, shadows, draw distance, physics.
Cyberpunk with all the bells and whistles is probably the most impressive but it could be better optimized and the temporal effects aren't well tuned (you can spot ghosting no matter what effect or render mode you're on)
Metro Exodus EE is interesting because its lighting is completely based on tracing with 0 raster and it's probably the best natural looking lighting in a game while being very performance friendly, but the game's artstyle is nothing to write home about and some of the textures are meh.
Can't think of more right now.
Battlefield 1.
BF2042 is probably better but I haven't played it. Frostbite just shits on all other engines.
Far Cry 6 is might be the runner-up.
>BF2042 is probably better
BF1 is still the best
It was their "look what a beautiful game we can make" and had a bunch of technologies that were then just thrown away because of money
2042 looks worse than bf5 let alone bf1
I think most of the games listed in this thread look pretty boring
Like, nature in RDR2 looks nice but overall scenery is pretty meh
Well, it's just realistic
And I doubt anyone would spend that kind of money to make game about actually fascinating places
Cyberpunk still, though there are other games close to it. Alan Wake 2's setting is pretty boring most of the time so it looks worse than it actually is.
>Dishonored 2 is a visual masterpiece and I hate calling shit "masterpiece". That series of the most uniquely creative art styles and setting of nearly anything that's come out in the past 15 years and it really deserves more love in that regard.
I know this series gets a lot of shit but i'm replaying the first one, on base ps4 mind you, and its still really beautiful.
Games lack good rainforests and Horizon has a great one, a great desert too.
Depends on what you want to see, there's a difference between good art direction and raw graphical fidelity. Personally, I'm still not over how good Red Dead Redemption 2 looks.
DF made that best graphics video with cp77, alan wake 2 and pandora being top 3
Now you need a high end nvidia gpu to really see the best graphics with RT so most of Ganker obviously cant comment.
I played cp with PT and its pretty special. Aw2 couldn't run well enough with RT on 3080 but its pretty good looking otherwise.
I don't know if I would say "best" personally, but it is insane how well optimized those games are in terms of visuals and performance. Especially Battlefront 2
You can see that the texture work has gotten better since BF1 in that video but it really isn't by that much. The biggest advances are in lighting, so great looking games from ten years ago aren't going to look that old in a lot of cases, especially that BF1 video where it's so overcast.
Would have to compare in a night setting to CP2077's night, especially when it's raining. They'll get completely blown out.
I can't find a decent comparison on youtube but it would be interesting to see Mankind Divded and Cyberpunk side by side maxed out. CP2077 probably looks better but MD is no slouch thanks to the art direction and being able to go all out graphically with its smaller detailed environments and fixed time of day.
MD also gets aesthetic and thematic points for having actual garbage man. CP2077 leaned too hard into craphole world, but seemed to overlook the fact that no corporate overlords are going accept looking out at a city and seeing garbage everywhere, only governments put up with that sit.
cp is the first iteration of something, so its inherently not robust in the "millions of people look at your shit and complain" for it to be changed kinda way
dx md then is the 4th game in the series so it has some limitations that come from being a sequal in an established franchise
>but seemed to overlook the fact that no corporate overlords are going accept looking out at a city and seeing garbage everywhere
Corpo areas aren't filled with garbage
>Now in VR, although it's third person so ymmv.
Wait, you can play it in VR?
Pretty sure you mean some shitty mods, they are frick awful, i hate them all.
Only good ones are where devs had SDK access, so hl2, re4vr quest and portal 2VR, only 3 vr ports i saw that work
2023 and I still haven't played a game as CRISP and SHARP as Mirror's Edge. Everything is a blurry mess these days, I don't know what the frick happened.
>I don't know what the frick happened.
Pushing the limits of rasterized graphics required some compromises, one of which is using temporal effects to hide the downsides of other effects.
I'm not sure but I cranked it up because the vast landscapes didn't fit on the screen in most cases.
how do you think graphically impressive AAA games that last up to 50h are made
its by putting 500-1k people to do a thing for 4-5 years together while paying them like 100k annually
>50 hours >For a relatively linear story based game
how do you think graphically impressive AAA games that last up to 50h are made
its by putting 500-1k people to do a thing for 4-5 years together while paying them like 100k annually
>that color grading, bloom and contrast in the dusky bits around the village (2nd row far left, 3rd row far right)
jesus fricking christ this is one beautiful game
Elden Ring, I'm not a big fan of the game itself but everything about it was just beautiful, every area is just art to me, playing this game felt like being inside a beautiful painting sometimes, it's just magical
ER has some good art direction thrown in there but there are obviously better
Gachagays don't play other games and are moronic in general so I don't know what you expect from them
>ER has some good art direction thrown in there but there are obviously better
It's not bad, but to pretend it's best in the medium when it's not even the best From has made is genuinely insane.
I'm not sure but I cranked it up because the vast landscapes didn't fit on the screen in most cases.
[...] >50 hours >For a relatively linear story based game
No thank you.
>cranked it up because the vast landscapes didn't fit on the screen in most cases.
Make a webm.
its kinda funny people think fromsoft is technically competent enough to be mentioned
ER looked pretty foggy, the engine couldnt handle the big tree which sapped performance, and it came with 60hz cap. Also all the environments were lolrandom fantasy noise, dungeons sucked obviously.
That wasn't a vapid generalization, that was an accurate summation of what your mediocre collage put forward. >I can do the same thing with every art direction ever.
Okay, do that for for
Saga Frontier 2
And remember, you have to be as concise and on point as I was.
>generic RPG fantasy locations dressed in pastel colours to make up for the lack of inspired environments
>That wasn't a vapid generalization, that was an accurate summation of what your mediocre collage put forward.
You're basically saying : "no, you're wrong and I'm right because I say so"
and here >you have to be as concise and on point as I was.
"I'm concise and on point because I say so"
very convincing
5 months ago
Anonymous
>generic RPG fantasy locations
One of those is walking through parted water. What other RPGs have that as a location? Generic means it's something that a lot of other things in the genre have done already. Using a word like generic incorrectly doesn't make you sound clever or give you a point, it just shows what a buttmad ESL moron Fromdrone you are. Now list some other RPGs that have that or admit you used words you don't understand.
5 months ago
Anonymous
>Using a word like generic incorrectly doesn't make you sound clever or give you a point, it
That's exactly what you did, ghastly moron that you are. And you have the gall to call me an ESL when you can't even remember what ""rhetoric"" you used. >walked through parted water
It looks like a literal water cave and Pokemon Mystery Dungeon is filled with dungeons looking just as bland. Having an idea is nice, but if you can't give it a disctinctive look, it won't be memorable.
Yes, it looks similar to the concept art and the art direction itself isn't bad. Pretending it's superlative is moronic.
>Using a word like generic incorrectly doesn't make you sound clever or give you a point, it
That's exactly what you did, ghastly moron that you are. And you have the gall to call me an ESL when you can't even remember what ""rhetoric"" you used. >walked through parted water
It looks like a literal water cave and Pokemon Mystery Dungeon is filled with dungeons looking just as bland. Having an idea is nice, but if you can't give it a disctinctive look, it won't be memorable.
>That's exactly what you did
No, I used words correctly. You used a word you literally don't understand to pretend to make a point. You can't list examples of areas like that in RPGs, therefore it is by definition not generic. No, that isn't just a water cave. I have the "gall" to call you an ESLgay because you're using English words you don't understand. I wish every board would just start banning ESLgays. They're subhuman and make every board a worse place.
>No, I used words correctly
No, you used words arbitrarily and the only consistency you gave them is the one in your head. >You can't list examples of areas like that in RPGs
Yeah because if you're grasping at straws every RPG ever has unique locations because they don't have a 1 to 1 equivalent in other games. As I've said, ideas aren't enough to make a place look unique. Saga doesn't have the art direction to back up its concepts, hence why it looks like a generic RPG water place.
Keep sperging out.
5 months ago
Anonymous
>No, you used words arbitrarily
Which word did I use incorrectly? Be specific. >Yeah
Glad you agree that you called something generic despite having literally 0 examples of something like it. That means you're wrong. >1 to 1 equivalent
It doesn't need to be 1 to 1, it needs to be an example of walking through a parted body of water, which is what it is.
5 months ago
Anonymous
>Which word did I use incorrectly? Be specific.
"that was an accurate summation of what your mediocre collage put forward"
There was nothing "accurate" in what you said. You were piling up adjectives in a desperate attempt at making your argument seems sound and not motivated by schizophrenic obsession.
>Glad you agree that you called something generic despite having literally 0 examples of something like it. That means you're wrong. >It doesn't need to be 1 to 1, it needs to be an example of walking through a parted body of water, which is what it is.
The artistical disaster that is FF16 has you fighting a boss in a split sea and it looks infinitely more disctintive than the Saga screenshot which has the looks of a water cave, what with the blue ground that makes the location look like even more single tint and thus unremarkable
5 months ago
Anonymous
>There was nothing "accurate" in what you said.
Which part was wrong? I know it's difficult for you as an ESLinsect, but point to a specific English word.
>The artistical disaster that is FF16 has you fighting a boss in a split sea
So SF2 is generic because you listed a grand total of one other game that did that kind of area decades later? Do you know what generic means?
5 months ago
Anonymous
>Which part was wrong? I know it's difficult for you as an ESLinsect, but point to a specific English word.
You seem to have issues with English, a statement not being accurate does not mean it's wrong. Visually, there are different color schemes between the screenshot, and even trees. But you're not saying anything that would help determine what is a good or bad art direction with accuracy. You're basically describing what you're seeing like a 5 years old, and there is no reasoning behind your description.
>So SF2 is generic because you listed a grand total of one other game that did that kind of area decades later? Do you know what generic means?
Nah I'm mentioning a game that actually achieves this aesthetic in a visually distinguishable way. A game like Uncharted 2 has some unique places, how many Tibetan villages are there in videogames? And yet it doesn't mean the art direction is good, Uncharted 2 looks bland, the Tibetan village forgotten among many other brownish towns of games from that era. Visually, the SaGa water place is no better than a regular water cave.
5 months ago
Anonymous
>a statement not being accurate does not mean it's wrong.
It's amazing how mentally ill ESLgays are.
Flame me if you want but my vote goes to Tsushima.
Never really just stopped playing a game to take it in like I did with Tsushima. The art style was great, the UI was tasteful and it was well animated all over.
Knowing 2 is coming out almost makes me want a PS5.
That Avatar game does look stunning. Might be one where I play it for the visuals alone. And I'm not exactly against that kind of Far Cry style gameplay either.
Use whatever buzzword to cope with the fact you have to play shitty retro games in 720p because you can't afford decent enough hardware to play real games in a real resolution (4k). homosexual
You wouldn't even be able to see her ass in your pathetic resolution. I even drew a little red box to show you just how puny your resolution is compared to mine. And yes, that box is seriously 1280x720 pixels.
Go ahead and try and make fun of me for having the best hardware available for our hobby we both enjoy. You don't sound like the jealous neighbor mowing his lawn by hand watching his Chad neighbor on the riding mower. homosexual
5 months ago
Anonymous
>playing literal goyslop
LMAO you're not playing a videogame but a fricking simulation
The problem with Cyberpunk is that beneath the cutting edge lighting tech, its full of quite ugly modelling and procedural texturing (partially because of last-gen console limitations and partially because CDPR doesn't have whole separate studio doing art for them). Still gorgeous game, just don't look too close.
>1/4 their original size >he doesn't understand why anon posted a bunch of thumbnails >posts an image which demonstrates his ignorance perfectly
or is this sarcasm? i have autism
i fully understand. do you not understand my point that if you compress an image enough you can't see the finer details? finer details being graphical fidelity.
5 months ago
Anonymous
The thread isn't strictly about resolution and micro fidelity it's about games that look good. Everything in
could be in 1080p and would still completely mog this washed out garbage in 4k
[...]
[...] >See how awesome my favorite game looks when the screenshots are compressed to 1/4 their original size!!!!
Here's an actually good looking game. In the only resolution that matters. On the only hardware that matters: GTX 4090.
5 months ago
Anonymous
Controversial: both Cyberpunk and Elden Ring are some of the best looking games in the last 5 years.
Frick, because of you I remember how I had to cope after buying a 3080ti and realizing everything is exactly the same and I got literally 0 gameplay value.
Good thing I quickly realized I just needed to buy a VR headset instead of coping behind a giant monitor.
Probably RDR2, it's the most well balanced.
I liked Metro EEE too mostly because it somehow ran extremely well on my shitbox and had god tier lighting while other raytraced games run terribly for me. But RDR2 nails the big vistas and nature without needing RT.
On second thought that's probably the wrong way to put it. >when you continue pouring immense time and money into environment art even though you've yet to design good gameplay
good art style as a piece of praise gets thrown around meaninglessly and pointlessly a lot, especially for shit like elden dingdong or for some reason genshin impact, but this collage shows what a game with actual good art style looks like
It looks a bit dated now but Arkham Knight had insanely good character models and weather effects for 2015. All the Arkham Games had top tier art direction on top of that.
This comparison stands out to me a lot. Gotham Knights should look visually better on paper, with its more recent engine, higher-resolution textures, better lighting, and shaders. Then, when you put two screenshots side by side, you can see just how utterly bland it looks compared to a game that came out seven years earlier.
this forway comparison is a bit hard to read man
people my think you're comparing Batman TV Cartoon to Ghost in the Shell movie which would not be fair, you should compare the Ghost in the Shell TV series which isn't nearly as visually impressive.
Yeah, i was suprised when playing it on how good it looks.
Generations apart from Gotham knight, the textures are sharp enough to cut your eyes and lighting is milea ahead of what ever Arkham knight tried.
The problem is weird city design, i get the idea, having "colored fog" divide it into parts, but it just looks fricking moronic.
tfs looks like it'll be the best yet
great arists, and their worlds are consistently top notch
Aesthetically, Destiny 1/2 is top tier.
I'm sad that a lot of these awesome level designs are completely lost since they're no longer available to visit anymore.
In terms of pure fidelity, I dunno. It terms of aesthetics and how nice they look? I think Scorn is really up there. Both in fidelity and art direction. It uses visual effects I usually hate so tastefully that I end up loving it.
There's also The Witness. I adore how that game looks. I like to boot it up sometimes and just walk around.
>riven remake
homie what? How the frick did I miss hearing about this what the fricking shit
5 months ago
Anonymous
Have you actually been living under a rock? They announced it back in 2022 lol.
5 months ago
Anonymous
oh frick yeah. I just shaved a year and a half off of my wait.
5 months ago
Anonymous
It's actually pretty close to release. They said that the game is playable from start to finish and they're just focusing on visuals now. I fully expect it to release this year. It's already got a store page on steam as well.
I've never played a Cyan Worlds game, and as beautiful as the remakes look, I feel like I'd be robbing myself of something if I don't play the originals first.
That's fair. I tried the original Riven and I got 2-3 hours in before I gave up. First person point and clicks with static camera angles make me feel ill, and for a game like Riven where you need to pay lots of close attention, it kind of ruins the experience. If it had free cam like Myst 3 it would be fine.
I've never played a Cyan Worlds game, and as beautiful as the remakes look, I feel like I'd be robbing myself of something if I don't play the originals first.
same guy here; i have legitimately never seen another game with the same kind of funky fresh style as lethal league blaze. absolutely zero. brc really tried but it didn't have that choppy framerate and crisp vfx that llb had. if you try and argue you're a b***h. NONE OF THAT WEAK SHIT.
I still think that Doom 2016 looks way better than Eternal, and that 2016 still looks awesome today.
Shame I lost my cool screenshots, gotta play it again
I've played a lot of games, it has to be Horizon Forbidden West. Probably the best visuals I've ever seen in any game, and not just the foliage but the environments and character models in general. Say what you want about Aloy being ugly or w/e the character models are damn impressive.
I agree on the environmental design, I get absolute fricking soaked for that overgrown, post apoc 'Life After People' aesthetic. just a bit of a shame about the game it's attached to. Same way I feel about Last of Us.
literal NPC opinion my dude. you don't have to hate a game just to fit in. HZD was fun, HFW was also fun even if the writing was banal. TLOU1 was a masterpiece with a shitty ending.
playing the latest free egs title and even tho the environments and colors are incredible you still dont want to look too closely at the npc faces because getting lipsync to work in 2024 is just too difficult
Id trade off for some worse environments if the peoples faces actually looked decent in motion
Arma 3 looks pretty good and has a good sense of speed while most games make higher speeds feel too slow.
this video doesn't really do the graphics justice but shows the sense of speed:
?t=46
some of the vehicle interiors are surprisingly detailed and the pov as a passenger feels more realistic than most games:
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Not the best, but a really cool looking game nobody played.
Seeing environments go from corrupted and poisoned to looking great in real time is so cool.
dark souls does not look good, especially not one. you are insane.
bloodborne only gets a pass for its setting and aesthetic rather than graphic fidelity or stylization.
fromdrones.
I feel like you need to take into account how a game looks in motion rather than cherry picked good spots like a lot of the collages here show.
Furthermore I'd argue that you need also have a decent amount of actual gameplay control over you character. Otherwise, if your game is basically a glorified cuscene, what is the point? So crap like Control or Alan Wake 2 is out.
With this I'd argue between Arkham Knight and Red Dead Redemption 2. Elden Ring looks decent but I never quite get that epic feel from it while playing it as you'd expect if you see the screen shots. It's also got that "oriental noisy design" where everything is just the same thing copy pasted many times like castles with a million balconies, armors with a million belts, mountains are hyper craggy, etc.
Arkham knight textures are a bit out of date now so, similar to Mirror's Edge, it doesn't impress as much but the overall effect is great.
>So crap like Control or Alan Wake 2 is out.
I haven't played Alan Wake 2 so I can't say. But Control is anything but as you say, a "glorified cutscene." The gameplay is extremely smooth, responsive, and fluid.
Well, I admit I haven't played either.
But they look like console games where you just walk around and shoot and use very scripted feeling abilities without much control. Like, I've never seen video of Control where someone "acts" in several directions quickly. It feels like the game is "directed" so enemies appear mostly in front and thus you don't need good control of your camera.
Then again I suppose Arkham Knight and Red Dead Redemption 2 are also kinda like that so maybe there isn't a proper distinction. Arkham often fakes it by putting the camera above and letting you strike in many directions but there are situations where you do need to look around, including vertically.
I'm a PC gay so to me if I can't twitch aim a shot that triggers some quick-feedback physics which affect every object on screen I'm just not satisfied. If you prefer slower thumbstick level action then don't put to much weight on my judgement.
"Best" is subjective. I'm guessing you dont mean games with a timeless art style but muh photorealism. It's probably cyberpunk with path tracing as thats the most advanced lighting tech out now
interesting how many immersive sims posted itt
wonder if living in the shadow of deus ex 1 makes them spend millions on graphics because its the one area that game can be bested
Genshitters truly are on another level of delusion. It's good for screenshots but compared to 99% of games posted in this thread, it's completely dead, nothing moves, and the 3d models stand out like a sore thumb. Truly chinkshitcore
Looking at Cyberpunk screenshots it really makes you realize how ugly current videogames have gotten and that a technical marvel will never make a pleasant looking game
I can't help but laugh at the morons buying expensive rigs just to play shitty games that all look alike
I love Halo 3 and Witcher 3's art styles, it's fun to just look around and enjoy it.
But Mirror's Edge 1 is probably the best in regard to visuals, art style, and sound design including usage of the OST. It's the most immersive video game I can think of, and I really wish we could have got an actual sequel instead of a visual/auditory downgrade. The problem was they tried to make the sequel more of a game, whilst ME 1 was definitely more of an artistic walking sim to me, and man is it beautiful.
I'll give my vote to resident evil remake on gc. fully 3d games with free camera do nothing for me, they're all ugly from at least some angles and at least some assets are low quality.
Graphically, or artistically?
both
this feels like a pissing contest no one can win. even games with objectively ugly textures can have spectacles worthy of praise as long as the director and designers know what they're doing.
How to derail thread troony style
Graphically: Crysis, all other answers are wrong; because no other game in history made two graphics card power houses, spend a cumulative $100Bn in R&D just to wear the crown of running a PC game, for nearly a decade.
Artistically: Okami
High IQ anon spotted
Theres nothing impressive to make a game that no one can run properly at launch
These days our best looking games, cp and aw2 are actually well optimized and run flawlessly on the intended hardware
>Crysis, because GPU manufacturers continued to make GPUs
Red Dead 2
RDR2 would be a pretty good choice that I wouldn't argue against.
I also think the IW engine used to make the recent Call of Duty MW games looks really nice, but I also realize this board hates COD way too much to not be biased about this. But I like how it just looks clean and vibrant without falling into uncanny valley, and without everything being a smokey/hazy dark themed mess, or conversely, with way too much bloom and washed out to frick
I agree, the latest cod trilogy has really good looking environments. I actually bought the first one because the game looked good despite being boring goyslop in the end.
RDR2 has that terrible TAA bullshit which makes it blurry as frick
yes you can turn it off but it breaks some shit, IIRC the trees and bushes etc start flickering
What I hated about RDR2 was the fricking vignette that you couldn't turn off.
Literally this, msaa looks good but its too taxxing to be using it. Turning off AA makes trees and bushes flicker and fxaa is a joke.
Rdr2 and last of us 2
Kingdom hearts 3 and its not even close and if you disagree you are an aids Black person.
KH3 wouldn't even be a top 50 pick
You have aids and are a Black person.
Unreal Engine, plastic looking trash that also doesn't fit the previous engine Square used to use. They even claimed to have "lost" the old one which is proof they were forced to use it under their time-constraints, even more reason to fricking hate it and zero-standards normalBlack folk like you
>unreal engine slop
moron
KH3 has those open settings that almost look straight out of a Disney-Pixar movie, yes. There's a sort of spiritual whimsy (might be the first time I've typed that word at 26) while looking at KH3. That being said, there's something about KH2.5 and they made those textures fricking pop. There's tons of small little relaxation zones in KH2 that have textures and models in places people won't even really pay attention to, but maybe hits them subconsciously with the quality. Not to mention, despite the PS2 ugliness, the "edginess" with harsh colors and lines at time like Hollow Bastion.
III is the worst looking Kingdom Hearts. Everything looks like plastic, that must be the reason way the characters from the Toy Story world look so good, because UE makes everything looks like plastic.
Mirror's Edge
I can't believe I had to scroll so far
/thread
my homie. replay it yearly
If your game uses TAA it is automatically disqualified
graphically, RDR2
stylistically, D2
diablo 2 remaster looks so cool
i wanted to get into it but its like $40 and the gameplay is dated as hell
The game's cracked now if you're on PC.
No, I prefer to give blizzard money.
>gameplay is dated as hell
and yet it's still better than any modern isometric arpg
nostalgia
if you dont wanna pirate it goes on sale for $13 all the time.
lol its like like those photoshop edits that were done for diablo 3. Is this basically blizzard admitting the photoshoppers were actually right?
Pillars of eternity 2 looks better than pic related
I don't like act 2 and most of act 3. But acts 1 and 4 keep it good
>shitty "medieval"
i guess that would impress someone from the protestant new world
rdr2 - environments and weather
dishonored 2 - perfect blend of sharp graphical fidelity and masterful pre-baked lighting meeting art style
witcher 3 + KCD - best foliage and forests
cyberpunk - technical achievement
>witcher 3 + KCD - best foliage and forests
That actually goes to Way of the Hunter
>Way of the Hunter
AHAHAHAHAHAHAHAHA
>cyberpunk in this thread
i'm sorry that game just looks complete shit
Yeah you should be sorry
KCD has one of the best nature spots in any game ever. Its way above Skallitz when you rescue the priest from the 2 bandits keeping him hostage. Once all 3 frick off its peak naturecore. Theres even a little encampment under a cave lip you can sleep and cook in.
>Saving game is limited and the items required are hard to get
Miss me with that gay shit
you can save the game at any time though just exit saving.
however you will overwrite your exit save each time you do it.
This, it's easy enough to mod out if you're a b***h like
anyway. The items aren't even hard to get, you can buy them from alchemists, herbalists and innkeepers. Can't you save in bed also? Or maybe I'm just misremembering and I used exit save in beds.
I never thought forest would look and feel so immersive and beautiful in a game
>cyberpunk - technical achievement
no, that would be metro exodus EE
cyberpunk looks better in terms of tech but it's thrice as demanding
I’d put the Witcher 3 over rdr2 when it comes to weather. Stormy weather in game just looks so comfy.
Amazing what they did in 2015. Same with la noire; the facial animations blow away most, if not all games from 2023+
>Same with la noire; the facial animations blow away most, if not all games from 2023+
That's because Rockstar has a lot of patented tech hidden away from everyone else
dude the forests in KCD blew my mind. they actually look like forests. it’s crazy
Patrician choice with Dishonored 2. One of the few games where the concept art was accurately translated to the in game graphics.
It's gorgeous to this day.
Id say, its still the best. Some games have best this and that, but overall its D2 no contest.
HL ALyx
I think Genshit is unironically one of the most beautiful looking games ever made
it's just zelda/fortnite ripoff
it left zelda in the dust
No it really didn't, and it's on more powerful hardware.
It has terrible gameplay
sir we are in a graphics thread
It's all in the scenery design, the actual graphical quality is very low because it has to run on phones
holy based
gachagays are actually mentally ill
keep seething
There are so many legitimately pretty landscapes to post and you picked that?
sorry
i am truly stunned
Mental illness
It's pretty beautiful. Basically what the BOTW trailer initially promised
wtf? big sprawling empty grass fields is like the sole thing BotW excels at
>BotW excels at
It doesn't though. The actual game's grassy field looks like ass compared to the trailer
You may as well throw in Immortals Fenyx Rising in next to it if we're considering this "best looking game of all time".
Just finished fenix.
The Ubisoft engine is amazing with the infinite view distance, but the location arent designed around central elements, Genshin looks better overall.
Zelda looks like a joke compared to both, its weird Nintendo wont focus more on the map visual design.
I wish pokemon looked like that
Unironically this.
idk man i'll give you the natural environments but the character models all look like total ass
>look like total ass
I wish. They have been nerfing asses
I'm not one to defend the tendies but this just looks like a copy of Zelda. On top of that the character design in Zelda looks more at home whereas in genshit it's just a bunch of animu slop that was tacked on. Not to mention that stereotypical anime design they went with is also a blatant copy.
It looks like a pretty version of Zelda
Without the ugly ass filter
It looks like a copy. Attempting to argue against this is pretty funny.
>this just looks like a copy of Zelda
That's because it is, but when it comes to environmental design it absolutely mogs botw in every way. The OST is also decent. Too bad about the rest.
what a stupid post
Mmmm. That's nice. Have no interest in this game but it certainly looks nicer than BotW.
I agree
It's 3D anime style done perfectly
It's knockoff chink "anime".
China is the future
Bow down
lmao it really does look like botw with a filter and an anime sprite in the foreground
but I play 10 gacha games that I spend 90% of my paycheck on every week and it looks the best out of them how can it not be the best looking game ever
I don't think the Switch can handle that much foliage or half of the effects in that screenshot. The game barely manages 25fps and it looks far worse than that.
I agree
You are correct and I fricking hate that you are. Genshit is boring as frick but it's production values are without peer. Goes to show you can throw infinite money at something but you can't buy good writing.
it does look kinda nice
shame about the mobile thing holding it back both visually and gameplay wise
I haven't even actually played Genshin (I don't play gachas) but you are fricking correct that it mogs BotW. Ever since it came out, I have been absolutely flabbergasted any time someone said it's pretty. Not it's fricking not, it's quite possibly one of the ugliest open world games I've seen. Not only is it mostly flat and featureless, but the devs for some reason added a filter and constant fog all over the place. Like they KNOW it looks garbage, so they'd rather you weren't even able to look at it.
rdr2 graphics
totk gameplay
world looks fine.
it's all characters that are soulless anime/coomerbait.
if it has this world with the botw/totk characters it would be worth playing.
RDR2
Red dead 2 and Okami
tlou part 1 at 4k when i got my gpu brought a damn tear to my eye
tlou remake (haven't played part 2 get off my dick) or rdr2
easy to have good graphics when you have a fake normie movie game
Doom 1
What is this? Character model looks GTA but the buildings?
HITMAN™ (2016)
>Character has hair
>Hitman
homie this is Uncharted 3 or 4 if anything
It's Uncharted 4. OP is definitely a PCgay blown away by a 2016 game
Name ONE game with tech as advanced as gifrel made after 2016
rdr2
i could do this in blender in maximum 1 minute
No you could not, no in a playable form, homosexual
le blender game engine, im not a gamedev but a youtube tutorial would be enough for me to do it in godot probably its just a few rocks falling
it's literally just physics pbjects sliding down a
physics object that adapt to the ground player is shooting or sliding on
The rocks never dissapear, you can do it more than once, and the ground changes after they slide down
what does it bring to the gameplay? it's a nice feature some passionate dev put it but it's absolutely useless
>muh physics
lmao dude. its nothing. killing floor 2 has crazier physics than that. literal rivers of blood flowing down stair steps with dozens of intestines draped across the environment
then theres stuff like this
https://store.steampowered.com/app/559010/Cosmic_Sugar_VR/
https://store.steampowered.com/app/587470/Chroma_Lab/
rendered in 3d in VR, up to millions of physics particles instead of a handful of rocks
shit even sea of thieves oceans look more impressive than uncharted 4
i played that game for like 15 minutes at 4k 60fps on my computer before getting bored and uninstalling it
>rendered in 3d in VR, up to millions of physics particles instead of a handful of rocks
Now put that shit in an open world game.
TLoU2. BotW/Tears of the Kingdom. What he said
>Tears of the kingdom
You mean the game that thinks doing the same shit GMOD does since 2006 is "revolutionary" ?
ROFL LMAO
I never said that. Anon asked me for tech on the level of UC4
this homie be like
>DUDE THIS HAVOK FROM OBLIVION IS THE BEST THING PLAYSTATION HAS!
I never said it's a good thing, moron
I hate snoys after the PS5 fiasco and their laziness
But I really like old PS games like infamous, gravity rush, or Uncharted.
like whatever you want but don't call a fricking havok tech from 2005 "advanced"
It is advanced, just not state of the art.
metal gear solid 2
GTA 6
Fallout 4 did this in 2015. It's a pretty cool "cheat".
It shows it's age but there's a shitload of great detail in the game, real shame that htey don't want to make just 1 more game and really go ham with the graphics, the games GI was really good, really ahead of it's time.
Horizon Forbidden West gets my vote even though the game is insufferable
There is an important distinction to make between photo-realistic beauty and artistic one, but if I have to choose one game it would probably be Elden Ring
RDR 2 has better fidelity but it's realistic world couldn't compete with the imaginitive beauty that is everywhere in Elden Ring, more than 20 times did I stop playing just to enjoy the amazing vistas and how beautifully the world is crafted
In a time where graphics are measured mostly in 'how much does it look like real life', it's even more novel to see a AAA game that doesn't care about pores on faces and lifelike facial expressions, and puts it's chips on fantastic views and unique artistic direction
this is true
i'd take old and "dated" shadow of the colossus over cyberpunk 2077 & gta 6 combined
The problem with Elden Ring is the weather/time of day system. It CAN look great but 90% of the time it's overcast and raining, which makes any area look like shit. The underground areas that have fixed time of day look amazing. The overworld, on average, looks like shit.
Play with HDR
wasnt hdr fricked up in ER?
Looks amazing on my monitor.
But if I stream it, it's a grey washed out mess for everyone else since it turns the color on your monitor into a high color contrast mess that makes the washed out image look amazing.
works for me
I can't
would a Reshade work?
HDR looks like shit on my monitor, what I get for cheaping out I guess.
elden ring on a good oled with hdr is an entirely seperate game. easily the most tasteful HDR master ive seen from a video game.
It's rarely overcast and dull looking in most areas.
The while game is full of S tier skyboxes.
The problem there is that Elden is genuinely ugly, low-res and just plain busted with basic shit like AA. Touched up Ai screenshots won't cut it. You guys are so full of shit it's hilarious.
Miyazaki games are genuinely so ugly visually.
rdr2 is not just realistic though, it has stylization where it matters, the colors are not photorealistic, theyre more vibrant akin to how a photographer would edit
Realism: RDR2
Atmosphere: Bloodborne
Stylized: Wind Waker
honorable mention: Bioshock 1
>ctrl + f
>bioshock
>1 of 1 match
Damn really?
Bioshock 1 and 2 do look nice. Not sure if I'd say they're the best looking games ever though. They can be a bit inconsistent imo, but when they look good they look really good.
>but when they look good they look really good
Highly possible I'm only remembering these moments, it's been a while since I last played it.
2077 by far.
hylics 2
if anyone wants to make some real money, I'm willing to pay for a 2B sex robot of high quality craftsmanship with full articulation. I need this yummy robot ass in my life
how much would you pay?
my limit is 10 thousand dollars, what matters most is the sexual experience and articulation, I want robot sex footjobs
I genuinely don't think you could produce one for <$10,000 let alone buy one
https://siliconelovers.com/products/wm-165cm-d-cup-sex-doll-takeko
Automata looked like shit though.
Yeah, I loved the game and the locations could be pretty cool, but it really had a late PS3/360 japanese game sort of look to it.
no one has done weather like rdr2
botw.
realism gets boring, real life is realistic
PS5 demons souls. game sucks though.
actual answer
released in 2004 btw.
i wish they'd make prerendered VR games. the only "problem" is youd only be able to rotate your head to look around, not move around in space, and you couldnt grab objects in a 3d sense but you could still point to them. which is totally fine really. and imagine how insane the graphics would be in VR if they just did prerendered 3d 360 degree point click adventure games. shit would look entirely fricking real given the hardware they could use today to make the scenes and videos
why the absolute frick is this not a thing???
what you described already existed 20 years ago. if they really wanted it they could have found a way to keep the same system but turn the "nodes" into a corridor where you can free roam and grab foreground objects, while keeping the background pre-rendered.
but people are willing to pay thousands of bucks to buy professional-grade cards for their PC. why bother to find a clever way to make games looking good if people are willing to let you do it in the dirty way?
>the only "problem" is youd only be able to rotate your head to look around, not move around in space, and you couldnt grab objects in a 3d sense
This defeats the entire purpose of VR games.
Environment? Artistically, Witcher 3 or just on realism rdr2
That depends on your criteria. Personally i love the art design of games like FF IX or Tactics ogre but if i had to balance graphical proficiency on the mix i would probably lean more toward games like Ni no kuni or Dragon Quest XI. If instead i had to account for tone and atmosphere i would be more inclined to choose between Nier Automata, Arkham city and Hollow knight which are beautiful.
So it´s all relative...
Any game without TAA and upscaling.
unbeatable artstyle
Soo beautiful, it's even better when you see it running at 19fps on switch
they seethed because he told the truth
>low FPS and res
>genshin is a strict upgrade in art design and fidelity
Nintendo art direction is so good. Shame this game sucks though.
Shame about the washed out colors. Very dumb and garbage.
BotW looks like liquid shit.
I just started this a few days ago. Is there some way to make the combat more fun (mods)? The new abilities are way better than BoTW but combat is very important to me especially after finishing ER
Gorgeous game, shame its on the Switch
why is everything so yellow and low quality?
the sky is golden that scene
in that scene rather
it looks like fricking SHIT. MGS2 looks better.
It's absolute dogwater.
What's with the vaseline on kens?
BOTW and TOTK both have the same color palette as the first Gears of War game. The tech demo / preview for the game looked great. Why the hell did they go for a borderline cell-shaded game with such washed out colors and
>FRICKING BLOOM EVERYWHERE
space engine
in VR
with time sped up to see sunrise and set and the galaxy and other celestial bodies flying through the night sky over the surface of one of trillions of alien planets
Disco elysium and bloodborne
Saga Frontier 2
I'm upset that more people aren't commenting on how nice this looks so I am going to post about how nice it looks.
The Vanishing of Ethan Carter has fantastic environments. The devs' upcoming(?) game also looks excellent -- Witchfire or something.
i love the witness, gorgeous game
Microsoft Flight Simulator.
The Division 1 has the best city of all time.
subnautica is a rlly nice looking game
Has the pop-in improved by now? I played it when it first released (I guess 3-4 years ago) and the delay in texture/object loading was really noticeable and took my out of the game.
No it's still horrid
dead or alive xtreme venus vacation
Demon's Souls PS5 has the best lighting and textures I've ever seen. The artstyle is somewhat dull, but it's mostly the small things that blew me away such as the shadows in upper Latria
The highest achievement of DeS is the sound engine. Haven't heard a game with such a good sound propagation system since Aureal went out of business.
>Demon's Souls PS5 has the best lighting and textures I've ever seen.
Pic unrelated? It looks very dull, even in terms of asset quality Elden Ring looks just better
>lightbowl proves they could put dynamic player shadows in
>they just chose not to for torches and other light sources for no reason at all
why from
What's the current FPS with the most-advanced graphics? I mean stuff that's fairly objective like realtime lighting techniques, shadows, draw distance, physics. In other words what's the current Crysis, the current "nothing else does as much, with as much" game?
There's no Crysis. There are some FPS games that push the envelope but none have the whole package of realtime lighting techniques, shadows, draw distance, physics.
Cyberpunk with all the bells and whistles is probably the most impressive but it could be better optimized and the temporal effects aren't well tuned (you can spot ghosting no matter what effect or render mode you're on)
Metro Exodus EE is interesting because its lighting is completely based on tracing with 0 raster and it's probably the best natural looking lighting in a game while being very performance friendly, but the game's artstyle is nothing to write home about and some of the textures are meh.
Can't think of more right now.
Avatar
Battlefield 1.
BF2042 is probably better but I haven't played it. Frostbite just shits on all other engines.
Far Cry 6 is might be the runner-up.
BF1 just like the other anon said
>BF2042 is probably better
BF1 is still the best
It was their "look what a beautiful game we can make" and had a bunch of technologies that were then just thrown away because of money
2042 looks worse than bf5 let alone bf1
Avatar probably.
Unironically EA Battlefront 2 on PC.
Subnautica
RDR2
Cyberpunk 2077
Prey (2017)
Disco Elysium
Elden Ring
are the top immediate in my head. theres plenty more tho
Zoombait
Alan Wake 2
I think most of the games listed in this thread look pretty boring
Like, nature in RDR2 looks nice but overall scenery is pretty meh
Well, it's just realistic
And I doubt anyone would spend that kind of money to make game about actually fascinating places
Sauce?
Ugly greys i hate it.
The Witcher 3, Diablo 2, Skyrim, Crysis
Relative to its time and hardware, no game will ever top Crysis
I used to say Red Dead Redemption 2. This year, Alan Wake 2 took that title.
Nanatsu Kaze no Shima Monogatari
imagine the smell but seriously.
I think Wonder Boy: The Dragon's Trap is very pretty.
Thank you brother, I didn't have any gifs
pure le grafix - Cyberpunk
artstyle - Disco Elysium and maybe Darkest Dungeon
surprised with Ganker not sperging at any mention of TLOU2
Cyberpunk still, though there are other games close to it. Alan Wake 2's setting is pretty boring most of the time so it looks worse than it actually is.
It's all graphics talk and TLOU2 looks good
I like ACNH and the felt feel of the characters and the glossy finish of most wooden furniture..
Still the best looking game ever. Every corner looks like promo screenshot.
i mean.. look at that worn out hardwood floor
True, DH in general has great graphics and level design. The devs really put effort into the textures and shaders.
immaculate art direction
Best looking games of all time. Story was shit I endured through it just to gawk at the gorgeous world they built.
>Dishonored 2 is a visual masterpiece and I hate calling shit "masterpiece". That series of the most uniquely creative art styles and setting of nearly anything that's come out in the past 15 years and it really deserves more love in that regard.
isnt dishonored one where every human being is made as obnoxiously ugly as possible?
its okay because they are british-coded
probably this because it was just perfect
the artists really understood architectural and art history
I miss Arkane so much it hurts
I know this series gets a lot of shit but i'm replaying the first one, on base ps4 mind you, and its still really beautiful.
Games lack good rainforests and Horizon has a great one, a great desert too.
I love how chunky the snow looks during a blizzard, too
aloy is cute
Wcw vs nwo
of all time at the time has to be Crysis
no game has outclassed every other game this hard on release
(and many years afterwards too)
Depends on what you want to see, there's a difference between good art direction and raw graphical fidelity. Personally, I'm still not over how good Red Dead Redemption 2 looks.
>120 replies and 30 images omitted. Click here to view.
>ctrl+f 'smegma hunters'
>0 results
you don't know shit about graphics
Don't care.
I want the best feeling/most fun game of all time.
>no one posting peak
"best lookin" is very personal. for some stardew valley with pixels is best looking but for some photorealism is essential
I really like Forza Horizon 5's graphics
>ctrl-f ico
>0 results
Ganker is dead
Cyberpunk 2077
I guess it's still Crysis? Can anyone run it by now on the highest settings?
Surprised no one has mentioned Vanishing of Ethan Carter
It simply used photos/scans of real world objects and moved them into the game.
Something like aw2 mogs it completely.
>It simply used photos/scans of real world objects and moved them into the game.
So? That tech is valid.
DF made that best graphics video with cp77, alan wake 2 and pandora being top 3
Now you need a high end nvidia gpu to really see the best graphics with RT so most of Ganker obviously cant comment.
I played cp with PT and its pretty special. Aw2 couldn't run well enough with RT on 3080 but its pretty good looking otherwise.
Props to the Avatar devs, shit is like Crysis on fricking consoles
It got genuinely awful reviews tho
pcgamer even gave it 5/10
Don't know about that, I don't acknowledge reviews at all. I'll simply not play it because it's attached to the Avatar franchise
its kinda sad to see switch/ps4 owner types to gush over "art direction" as if it makes 480p res poorly textured games impressive
>art direction in quotes like it's some foreign concept
brainlet
for me it's Deus Ex Mankind Divided
battlefield 1 and its not even close https://www.youtube.com/watch?v=hCYjzwSsEh8
man the old DICE team really knew how to make their games stylish while still running well
I don't know if I would say "best" personally, but it is insane how well optimized those games are in terms of visuals and performance. Especially Battlefront 2
Both of these came to mind right away. Weird to think they both released in the same year so they're almost a decade old.
You can see that the texture work has gotten better since BF1 in that video but it really isn't by that much. The biggest advances are in lighting, so great looking games from ten years ago aren't going to look that old in a lot of cases, especially that BF1 video where it's so overcast.
Would have to compare in a night setting to CP2077's night, especially when it's raining. They'll get completely blown out.
I can't find a decent comparison on youtube but it would be interesting to see Mankind Divded and Cyberpunk side by side maxed out. CP2077 probably looks better but MD is no slouch thanks to the art direction and being able to go all out graphically with its smaller detailed environments and fixed time of day.
MD also gets aesthetic and thematic points for having actual garbage man. CP2077 leaned too hard into craphole world, but seemed to overlook the fact that no corporate overlords are going accept looking out at a city and seeing garbage everywhere, only governments put up with that sit.
cp is the first iteration of something, so its inherently not robust in the "millions of people look at your shit and complain" for it to be changed kinda way
dx md then is the 4th game in the series so it has some limitations that come from being a sequal in an established franchise
>but seemed to overlook the fact that no corporate overlords are going accept looking out at a city and seeing garbage everywhere
Corpo areas aren't filled with garbage
Cyberpunk 2077 has much better lighting, but has horrible materials and environments.
It's not the best but I really like Kena Bridge of Spirits
Now in VR, although it's third person so ymmv.
>Now in VR, although it's third person so ymmv.
Wait, you can play it in VR?
Pretty sure you mean some shitty mods, they are frick awful, i hate them all.
Only good ones are where devs had SDK access, so hl2, re4vr quest and portal 2VR, only 3 vr ports i saw that work
It's a very cute looking game
Mirror's Edge
2023 and I still haven't played a game as CRISP and SHARP as Mirror's Edge. Everything is a blurry mess these days, I don't know what the frick happened.
>I don't know what the frick happened.
Clean and sparkly city bad
Grimy dystopian city good
>I don't know what the frick happened.
Pushing the limits of rasterized graphics required some compromises, one of which is using temporal effects to hide the downsides of other effects.
I've been blown away by KCD lately
What the frick is that FoV?
I'm not sure but I cranked it up because the vast landscapes didn't fit on the screen in most cases.
>50 hours
>For a relatively linear story based game
No thank you.
Starfield unironically
As an "artstyle over realism" gay, I might actually still have to give it to RDR2, as much as that goes against my principles.
I'd give this to Dishonored 2 since it mixes the two quiten icesely
Drawn to Death
Tekken 8
maybe not the best of all time but it's the perfect mix of realism and style
Metal Slug.
Muramasa Rebirth
Arkham Knight still holds up pretty well
I really liked AW2
me alan wake too
I love how much they built off of the style of Control
yeah the game does everything right visually
It's better than Control and that's more than enough for me.
they really thought they were going to nab the TIKTOK audience
I played through AW1 and Control before AW2 and both of those were already pretty good looking
Remedy is a nice studio
hope with the success of aw2 they can expand the dev team and make every more graphically rich titles
control 2 in development
>Expand dev team
No pls
how do you think graphically impressive AAA games that last up to 50h are made
its by putting 500-1k people to do a thing for 4-5 years together while paying them like 100k annually
maximum kino
>that color grading, bloom and contrast in the dusky bits around the village (2nd row far left, 3rd row far right)
jesus fricking christ this is one beautiful game
Callisto Protocol. Current gen version only.
Is "next-gen" the current gen or.... I'm really confused
Elden Ring, I'm not a big fan of the game itself but everything about it was just beautiful, every area is just art to me, playing this game felt like being inside a beautiful painting sometimes, it's just magical
dont you feel sad for switch owners?
Zelda was a fun game at least
>people actually saying Genshin and Elden Ring
Neither of those games are impressive in terms of raw graphical fidelity or art direction.
ER has some good art direction thrown in there but there are obviously better
Gachagays don't play other games and are moronic in general so I don't know what you expect from them
>ER has some good art direction thrown in there but there are obviously better
It's not bad, but to pretend it's best in the medium when it's not even the best From has made is genuinely insane.
>cranked it up because the vast landscapes didn't fit on the screen in most cases.
Make a webm.
its kinda funny people think fromsoft is technically competent enough to be mentioned
ER looked pretty foggy, the engine couldnt handle the big tree which sapped performance, and it came with 60hz cap. Also all the environments were lolrandom fantasy noise, dungeons sucked obviously.
Different color themes for each area with some protrusions and trees doesn't mean it has good art direction.
>vapid generalization
I can do the same thing with every art direction ever.
if you took any AAA studio and told them to do a pseudo medieval fantasy game they would do something roughly equal to ER
headcanon, irrelevant
That wasn't a vapid generalization, that was an accurate summation of what your mediocre collage put forward.
>I can do the same thing with every art direction ever.
Okay, do that for for
And remember, you have to be as concise and on point as I was.
>generic RPG fantasy locations dressed in pastel colours to make up for the lack of inspired environments
>That wasn't a vapid generalization, that was an accurate summation of what your mediocre collage put forward.
You're basically saying : "no, you're wrong and I'm right because I say so"
and here
>you have to be as concise and on point as I was.
"I'm concise and on point because I say so"
very convincing
>generic RPG fantasy locations
One of those is walking through parted water. What other RPGs have that as a location? Generic means it's something that a lot of other things in the genre have done already. Using a word like generic incorrectly doesn't make you sound clever or give you a point, it just shows what a buttmad ESL moron Fromdrone you are. Now list some other RPGs that have that or admit you used words you don't understand.
>Using a word like generic incorrectly doesn't make you sound clever or give you a point, it
That's exactly what you did, ghastly moron that you are. And you have the gall to call me an ESL when you can't even remember what ""rhetoric"" you used.
>walked through parted water
It looks like a literal water cave and Pokemon Mystery Dungeon is filled with dungeons looking just as bland. Having an idea is nice, but if you can't give it a disctinctive look, it won't be memorable.
The concept art to finished product conversion is astounding
Yes, it looks similar to the concept art and the art direction itself isn't bad. Pretending it's superlative is moronic.
>That's exactly what you did
No, I used words correctly. You used a word you literally don't understand to pretend to make a point. You can't list examples of areas like that in RPGs, therefore it is by definition not generic. No, that isn't just a water cave. I have the "gall" to call you an ESLgay because you're using English words you don't understand. I wish every board would just start banning ESLgays. They're subhuman and make every board a worse place.
>No, I used words correctly
No, you used words arbitrarily and the only consistency you gave them is the one in your head.
>You can't list examples of areas like that in RPGs
Yeah because if you're grasping at straws every RPG ever has unique locations because they don't have a 1 to 1 equivalent in other games. As I've said, ideas aren't enough to make a place look unique. Saga doesn't have the art direction to back up its concepts, hence why it looks like a generic RPG water place.
Keep sperging out.
>No, you used words arbitrarily
Which word did I use incorrectly? Be specific.
>Yeah
Glad you agree that you called something generic despite having literally 0 examples of something like it. That means you're wrong.
>1 to 1 equivalent
It doesn't need to be 1 to 1, it needs to be an example of walking through a parted body of water, which is what it is.
>Which word did I use incorrectly? Be specific.
"that was an accurate summation of what your mediocre collage put forward"
There was nothing "accurate" in what you said. You were piling up adjectives in a desperate attempt at making your argument seems sound and not motivated by schizophrenic obsession.
>Glad you agree that you called something generic despite having literally 0 examples of something like it. That means you're wrong.
>It doesn't need to be 1 to 1, it needs to be an example of walking through a parted body of water, which is what it is.
The artistical disaster that is FF16 has you fighting a boss in a split sea and it looks infinitely more disctintive than the Saga screenshot which has the looks of a water cave, what with the blue ground that makes the location look like even more single tint and thus unremarkable
>There was nothing "accurate" in what you said.
Which part was wrong? I know it's difficult for you as an ESLinsect, but point to a specific English word.
>The artistical disaster that is FF16 has you fighting a boss in a split sea
So SF2 is generic because you listed a grand total of one other game that did that kind of area decades later? Do you know what generic means?
>Which part was wrong? I know it's difficult for you as an ESLinsect, but point to a specific English word.
You seem to have issues with English, a statement not being accurate does not mean it's wrong. Visually, there are different color schemes between the screenshot, and even trees. But you're not saying anything that would help determine what is a good or bad art direction with accuracy. You're basically describing what you're seeing like a 5 years old, and there is no reasoning behind your description.
>So SF2 is generic because you listed a grand total of one other game that did that kind of area decades later? Do you know what generic means?
Nah I'm mentioning a game that actually achieves this aesthetic in a visually distinguishable way. A game like Uncharted 2 has some unique places, how many Tibetan villages are there in videogames? And yet it doesn't mean the art direction is good, Uncharted 2 looks bland, the Tibetan village forgotten among many other brownish towns of games from that era. Visually, the SaGa water place is no better than a regular water cave.
>a statement not being accurate does not mean it's wrong.
It's amazing how mentally ill ESLgays are.
Elden Ring doesn't look like that.
Flame me if you want but my vote goes to Tsushima.
Never really just stopped playing a game to take it in like I did with Tsushima. The art style was great, the UI was tasteful and it was well animated all over.
Knowing 2 is coming out almost makes me want a PS5.
>Tsushima.
if you like ubisoft open world games why not buy the avatar pandora game
have a nice day
This thread is about visuals. Being "ubisoft" does not matter. Also, Avatar is also a nice looking game.
That Avatar game does look stunning. Might be one where I play it for the visuals alone. And I'm not exactly against that kind of Far Cry style gameplay either.
Heard it plays more like Crysis
Agreed
Modern 3D games literally looks worse than 6th gen games so deinitely not any of those
Still don't understand how AoE4 was meant to compete with DE. I can't even watch gameplay of it anymore, its a blurry blobby mess.
>this kids book illustration made from tiles copypasted 10 times each is supposed to be this guy's example of a game looking better than modern 3D
>trying to shit on peak AoE visuals
Lazy bait for this late in the thread.
It's decent copypaste, I suppose. But it's too repetitive and bland to look good.
>See how awesome my favorite game looks when the screenshots are compressed to 1/4 their original size!!!!
Here's an actually good looking game. In the only resolution that matters. On the only hardware that matters: GTX 4090.
soulless
Use whatever buzzword to cope with the fact you have to play shitty retro games in 720p because you can't afford decent enough hardware to play real games in a real resolution (4k). homosexual
You wouldn't even be able to see her ass in your pathetic resolution. I even drew a little red box to show you just how puny your resolution is compared to mine. And yes, that box is seriously 1280x720 pixels.
That's a nice goy. Consoom well, precious cattle.
Go ahead and try and make fun of me for having the best hardware available for our hobby we both enjoy. You don't sound like the jealous neighbor mowing his lawn by hand watching his Chad neighbor on the riding mower. homosexual
>playing literal goyslop
LMAO you're not playing a videogame but a fricking simulation
The problem with Cyberpunk is that beneath the cutting edge lighting tech, its full of quite ugly modelling and procedural texturing (partially because of last-gen console limitations and partially because CDPR doesn't have whole separate studio doing art for them). Still gorgeous game, just don't look too close.
>1/4 their original size
>he doesn't understand why anon posted a bunch of thumbnails
>posts an image which demonstrates his ignorance perfectly
or is this sarcasm? i have autism
take a screenshot from gta 3 and compress it enough it'll look like gta v. yeah, you are definitely autistic.
trolling or do you not understand the importance of a thumbnail sketch/render?
i fully understand. do you not understand my point that if you compress an image enough you can't see the finer details? finer details being graphical fidelity.
The thread isn't strictly about resolution and micro fidelity it's about games that look good. Everything in
could be in 1080p and would still completely mog this washed out garbage in 4k
Controversial: both Cyberpunk and Elden Ring are some of the best looking games in the last 5 years.
Frick, because of you I remember how I had to cope after buying a 3080ti and realizing everything is exactly the same and I got literally 0 gameplay value.
Good thing I quickly realized I just needed to buy a VR headset instead of coping behind a giant monitor.
Probably RDR2, it's the most well balanced.
I liked Metro EEE too mostly because it somehow ran extremely well on my shitbox and had god tier lighting while other raytraced games run terribly for me. But RDR2 nails the big vistas and nature without needing RT.
Control is so interesting
>when you spend more time and money on the environment art instead of developing the gameplay
despise this trend but it does look cool
On second thought that's probably the wrong way to put it.
>when you continue pouring immense time and money into environment art even though you've yet to design good gameplay
good art style as a piece of praise gets thrown around meaninglessly and pointlessly a lot, especially for shit like elden dingdong or for some reason genshin impact, but this collage shows what a game with actual good art style looks like
damn, the whole game is a giant copy and paste huh
russians seek ways to go where the bar is lowest as a driving cultural philosophy
I'm playing WoA now. One of the best realistic art style games in terms of having nice visual composition and actually using colors.
always liked the look of these games
they're not super tryhard photorealism but they look really damn nice and the lighting is really on point
Man that island map was cool
It looks a bit dated now but Arkham Knight had insanely good character models and weather effects for 2015. All the Arkham Games had top tier art direction on top of that.
Crazy thing about Arkham Knight is that up until fairly recently, it hadn't shown any age. Game was so ahead of it's time.
This comparison stands out to me a lot. Gotham Knights should look visually better on paper, with its more recent engine, higher-resolution textures, better lighting, and shaders. Then, when you put two screenshots side by side, you can see just how utterly bland it looks compared to a game that came out seven years earlier.
this forway comparison is a bit hard to read man
people my think you're comparing Batman TV Cartoon to Ghost in the Shell movie which would not be fair, you should compare the Ghost in the Shell TV series which isn't nearly as visually impressive.
That comparison screams the importance of art direction.
cherrypicked
Yeah, i was suprised when playing it on how good it looks.
Generations apart from Gotham knight, the textures are sharp enough to cut your eyes and lighting is milea ahead of what ever Arkham knight tried.
The problem is weird city design, i get the idea, having "colored fog" divide it into parts, but it just looks fricking moronic.
look at the water!!
I don't need games to look better than Final Fantasy XII, it was all diminishing returns after that.
Artistically?
Destiny 1/2
Realism?
Battlefield 1/V
based zoomy. stake your claim proudly no matter how gay.
Don't need to be a zoomer to appreciate Bungie's art direction
tfs looks like it'll be the best yet
great arists, and their worlds are consistently top notch
Aesthetically, Destiny 1/2 is top tier.
I'm sad that a lot of these awesome level designs are completely lost since they're no longer available to visit anymore.
the division
In terms of pure fidelity, I dunno. It terms of aesthetics and how nice they look? I think Scorn is really up there. Both in fidelity and art direction. It uses visual effects I usually hate so tastefully that I end up loving it.
There's also The Witness. I adore how that game looks. I like to boot it up sometimes and just walk around.
The Void is another game I think looks incredible from an art direction stand point. Another one that I like to boot up and just wander around in.
looks like soul reaver
There's also Firmament which came out earlier this year. The visuals kind of carried the game for me, really damn beautiful.
Yeah I can see it.
Cyan are just really good at crafting beautiful worlds. The Riven remake is already looking great.
>riven remake
homie what? How the frick did I miss hearing about this what the fricking shit
Have you actually been living under a rock? They announced it back in 2022 lol.
oh frick yeah. I just shaved a year and a half off of my wait.
It's actually pretty close to release. They said that the game is playable from start to finish and they're just focusing on visuals now. I fully expect it to release this year. It's already got a store page on steam as well.
That's fair. I tried the original Riven and I got 2-3 hours in before I gave up. First person point and clicks with static camera angles make me feel ill, and for a game like Riven where you need to pay lots of close attention, it kind of ruins the experience. If it had free cam like Myst 3 it would be fine.
oh snap! Black person wuuuut???
I've never played a Cyan Worlds game, and as beautiful as the remakes look, I feel like I'd be robbing myself of something if I don't play the originals first.
Prince of Persia 2008
agreed, forgotten gem
not even a fricking contest
same guy here; i have legitimately never seen another game with the same kind of funky fresh style as lethal league blaze. absolutely zero. brc really tried but it didn't have that choppy framerate and crisp vfx that llb had. if you try and argue you're a b***h. NONE OF THAT WEAK SHIT.
Looks very JSR-inspired. I dig it.
Man I really like the game but the artstyle is kinda shit, half the characters look terrible.
Battlefield 1
dishonored 2 has the best combo of art style and graphics.
batman arkham knight
I still think that Doom 2016 looks way better than Eternal, and that 2016 still looks awesome today.
Shame I lost my cool screenshots, gotta play it again
This year I really fell in love with the look of Talos Principle 2. Incredible game on multiple levels.
i'm amazed that game ran as well as it did on my toaster, considering it's ue5
It has been the best case for implementing Nanite and other UE5 tech I have seen yet.
Really? I was holding off it because I'm on an older machine.
yeah it runs fine
not great, just fine
compared to most other UE5 slop that's a win tho
For a puzzle game it's probably not a big issue that it doesn't run at a super high fps.
Yeah, I really wasn't expecting the game to look as good as it did. It was fantastic.
>this is somehow the first time i've ever heard of the sequel
YARR MATEYS
Vanilla Shadow of Chernobyl has such a special vibe to me.
The atmosphere is unrivaled for slav depression games.
half life alyx. hope we can see some more visually impressive source 2 games
ghost or tsushima
probably
idk i havent played it because imagine buying a ps4 for one game
Fallout 1
modded analmeme can look glorious
Final Fantasy XV with 4K / DSR + DLSS and no TAA
Donkey Kong Country.
pure art direction ds1 is still unmatched
I get the feeling these images are just intended to display color since you cant fricking see any detail
Ugly.
I've played a lot of games, it has to be Horizon Forbidden West. Probably the best visuals I've ever seen in any game, and not just the foliage but the environments and character models in general. Say what you want about Aloy being ugly or w/e the character models are damn impressive.
based
I agree on the environmental design, I get absolute fricking soaked for that overgrown, post apoc 'Life After People' aesthetic. just a bit of a shame about the game it's attached to. Same way I feel about Last of Us.
literal NPC opinion my dude. you don't have to hate a game just to fit in. HZD was fun, HFW was also fun even if the writing was banal. TLOU1 was a masterpiece with a shitty ending.
>TLOU1 was a masterpiece with a shitty ending.
the ending is the one of the most compelling parts of the game. are you stupid?
soaked huh? got a girl gamer on our hands
The creature designs are also very good shame all these wasted on a movie game
Yep, technically hands down the best looking game ever created, not even close.
Yakuza Lost Judgment
maybe if it was fully path traced
man that lighting is rough
which game had the best stormy weather effects?
Death Stranding by Norman Reedus starring Mads Mikkelsen
Ghost of Tsushima
and it's very atmospheric
playing the latest free egs title and even tho the environments and colors are incredible you still dont want to look too closely at the npc faces because getting lipsync to work in 2024 is just too difficult
Id trade off for some worse environments if the peoples faces actually looked decent in motion
FFXV
probably Mirror's Edge
Arma 3 looks pretty good and has a good sense of speed while most games make higher speeds feel too slow.
this video doesn't really do the graphics justice but shows the sense of speed:
?t=46
some of the vehicle interiors are surprisingly detailed and the pov as a passenger feels more realistic than most games:
i you are a girlfriend free girl in the state of western missouri nearby .. PLEASE dm me right now...
i need a cosplay gf.. right now..
i am a very nice guy i love sonic the hedghe
og video games and mario brotherse
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we can even put our penise in each other
The Division, by far.
You just posted
Uncharted 4 blew my mind on my base ps4 back in 2016
Unrecord impressed me the most easily. UE5 is something else.
I'd say Dragon's Crown, or Granblue Fantasy Versus Rising.
Not the best, but a really cool looking game nobody played.
Seeing environments go from corrupted and poisoned to looking great in real time is so cool.
good taste lads
Ugly
Be nice. Kena is a very sweet girl.
UGLY
Darksouls1-3, bloodborne
Ugly
dark souls does not look good, especially not one. you are insane.
bloodborne only gets a pass for its setting and aesthetic rather than graphic fidelity or stylization.
fromdrones.
>cool looking skybox
>frick ugly everything else
typical souls slop
Modded skyrim.
Paper Mario the Thousand Year Door
Really looking forward to the remake for higher res versions of the textures.
Not the mid game you posted thats for sure, moron.
I enjoyed UC4, but that's neither here nor there. OP is asking about graphics. UC4 looked amazing
Lylat wars
I feel like you need to take into account how a game looks in motion rather than cherry picked good spots like a lot of the collages here show.
Furthermore I'd argue that you need also have a decent amount of actual gameplay control over you character. Otherwise, if your game is basically a glorified cuscene, what is the point? So crap like Control or Alan Wake 2 is out.
With this I'd argue between Arkham Knight and Red Dead Redemption 2. Elden Ring looks decent but I never quite get that epic feel from it while playing it as you'd expect if you see the screen shots. It's also got that "oriental noisy design" where everything is just the same thing copy pasted many times like castles with a million balconies, armors with a million belts, mountains are hyper craggy, etc.
Arkham knight textures are a bit out of date now so, similar to Mirror's Edge, it doesn't impress as much but the overall effect is great.
>So crap like Control or Alan Wake 2 is out.
I haven't played Alan Wake 2 so I can't say. But Control is anything but as you say, a "glorified cutscene." The gameplay is extremely smooth, responsive, and fluid.
Well, I admit I haven't played either.
But they look like console games where you just walk around and shoot and use very scripted feeling abilities without much control. Like, I've never seen video of Control where someone "acts" in several directions quickly. It feels like the game is "directed" so enemies appear mostly in front and thus you don't need good control of your camera.
Then again I suppose Arkham Knight and Red Dead Redemption 2 are also kinda like that so maybe there isn't a proper distinction. Arkham often fakes it by putting the camera above and letting you strike in many directions but there are situations where you do need to look around, including vertically.
I'm a PC gay so to me if I can't twitch aim a shot that triggers some quick-feedback physics which affect every object on screen I'm just not satisfied. If you prefer slower thumbstick level action then don't put to much weight on my judgement.
If Control and Alan Wake 2 are glorified walking simulators, so is Arkham and Resident Evil.
"Best" is subjective. I'm guessing you dont mean games with a timeless art style but muh photorealism. It's probably cyberpunk with path tracing as thats the most advanced lighting tech out now
No other game has blown me away visually yet like UC4.
Rayman for the PS1
Geraldo of the French Riviera
I'd say PS5 Demon's Souls. Looks amazing in 4k.
asscreed unity
The Desolate Hope
>I'd say PS5 Demon's Souls. Looks amazing in 4k.
interesting how many immersive sims posted itt
wonder if living in the shadow of deus ex 1 makes them spend millions on graphics because its the one area that game can be bested
For non realistic games, I gotta give it to ratchet and clank. clean as frick and lots of detail
Witcher 3 has the best balance of "realistic graphics" that still maintain an original art style
Genshitters truly are on another level of delusion. It's good for screenshots but compared to 99% of games posted in this thread, it's completely dead, nothing moves, and the 3d models stand out like a sore thumb. Truly chinkshitcore
Assassin's Creed Unity
It's subjective.
>last minute mogging of entire thread
Any Vanillaware game
Looking at Cyberpunk screenshots it really makes you realize how ugly current videogames have gotten and that a technical marvel will never make a pleasant looking game
I can't help but laugh at the morons buying expensive rigs just to play shitty games that all look alike
>ages like fine wine in you're path
I think it's gotta be Mirrors Edge
Graphically:
The Last of Us 2
Cyberpunk 2077
Metro Exodus
Devil May Cry 5
Artistically:
Elden Ring
Dishonored
Darkest Dungeon
Borderlands 1-2
Stardew Valley
lotro
I love Halo 3 and Witcher 3's art styles, it's fun to just look around and enjoy it.
But Mirror's Edge 1 is probably the best in regard to visuals, art style, and sound design including usage of the OST. It's the most immersive video game I can think of, and I really wish we could have got an actual sequel instead of a visual/auditory downgrade. The problem was they tried to make the sequel more of a game, whilst ME 1 was definitely more of an artistic walking sim to me, and man is it beautiful.
The visuals in AW2 can be crazily beautiful, although i still love RDR2's environments more
I'll give my vote to resident evil remake on gc. fully 3d games with free camera do nothing for me, they're all ugly from at least some angles and at least some assets are low quality.