Can you call Elden Ring (or really any souls game) an RPG? Even ignoring the uselessness of stats vs roll timing and weapon upgrades, the simple implementation of a respec mechanic hurts any games' credibility as an RPG. It's an action adventure with soft roleplay elements like skyrim.
ER is a much better game than BG3 but BG3 is a far better RPG.
You can't, the defining feature of an RPG is that character skill is more important than player skill, which is certainly not the case in any Souls game.
Sorry but I agree completely with you about Elden Ring anyway, its not really a rpg, and I've already said as much. I was just talking about bg3s gameplay in response to another post about it.
BG3 having a less tightly designed combat system is simply a result of having so much in it to let people roleplay effectively. There's literally nothing wrong with that and you can adjust the difficulty if you want to be forced to metagame harder.
Subsitute [less tightly designed] with [freeform] if you want.
Sekiro is a game so tightly designed that I would argue that it might be a masterpiece but ofc its also extremely simple and therefore kind of uninteresting or something. Have I made more sense this time? Obviously neither end of the spectrum can be considered objectively good or bad.
>BG3 having a less tightly designed combat system
Not sure if I'd agree with this either, I'd say the only flaws the BG3 system has is that it calculates falling damage inconsistently, sometimes calculates the trajectory of knocked back objects incorrectly and that on certain computers npcs take a bit long to calculate their best move.
It also uses consumables and throwables way better, you can make more consistent use of them if you wish to do so and they are actually powerful buffs/offensive tools which I really loved of Elden Ring
Don't know what that means.
Pathfinder plays like a mobile game autobattler btw, tried replaying wotr after BG3 and couldn't make it through the tutorial dungeon because of how shit that game feels.
>filtered
True, filtered by shit gameplay. Don't know how I managed to stomach through that game on my first go, guess there was nothing to play at the time. >story mode
False, I play on core.
3 months ago
Anonymous
prove it
3 months ago
Anonymous
Don't know what that means.
Pathfinder plays like a mobile game autobattler btw, tried replaying wotr after BG3 and couldn't make it through the tutorial dungeon because of how shit that game feels.
sorry bro I just noticed the 4chin filename, nevermind you're a moronic baiting bgtroony
3 months ago
Anonymous
[...]
sorry bro I just noticed the 4chin filename, nevermind you're a moronic baiting bgtroony
That really shut him up kek
Owlshat cultists are so insecure, the moment somebody says all there is to pathfinder's depth is autistically making dip abomination builds (true) but that the gameplay is pure trash (also true) they'll start throwing buzzwords at you and say you didn't play the game.
Check out my new honor mode lvl 1. >Cleric in the Nature Domain >got Slillelagh >got speaking with animals >got heavy armor proficiency >got Fire Resist >got Thaumaturgy >dump STR and dump DEX >inb4 but what about initiative?
Cleric is probably the one class that is fine being on the back end of initiative since you can be healing and mending after the attacks have already happened.
The items that give you bonuses when you heal are pretty good. Mass healing spells become buff spells. Hell even just having all your characters and throwing a healing potions in your feet still works. >free bless+free bladeward+free passive HP
Having such open-ended systems interestingly makes the gameplay less focused and arguably worse yet it serves the role playing part of the game better, which is more important. Does that make sense?
3 months ago
Anonymous
*rolls 6 times in a row* FOCUSED
3 months ago
Anonymous
That's incredibly silly.
3 months ago
Anonymous
I didnt really communicate what I meant properly. Maybe someone else can explain what I mean better, assuming im not just a schizo.
3 months ago
Anonymous
No, anon; you're just being silly. Elden Ring only has one system: attacking things in different ways. I can't outsmart Godrick in a game of wits, I can't defeat him through diplomacy or subterfuge, I can't even choose to avoid him entirely. There's only one role I can assume in my confrontation with him: attacking and rolling around him various ways. Elden Ring isn't a Role Playing Game (it is, however, a Roll Playing Game).
3 months ago
Anonymous
I never said a word about Elden Ring in the post you replied to. I wasn't thinking it about when I made that post...It was just about BG3. Are you ok?
3 months ago
Anonymous
bro are you going into an thread with the topic of elden ring vs bg3 and then getting your panties twisted when someone talks about both the games?
Are you for real right now?
3 months ago
Anonymous
Sorry but I agree completely with you about Elden Ring anyway, its not really a rpg, and I've already said as much. I was just talking about bg3s gameplay in response to another post about it.
BG3 having a less tightly designed combat system is simply a result of having so much in it to let people roleplay effectively. There's literally nothing wrong with that and you can adjust the difficulty if you want to be forced to metagame harder.
Subsitute [less tightly designed] with [freeform] if you want.
Sekiro is a game so tightly designed that I would argue that it might be a masterpiece but ofc its also extremely simple and therefore kind of uninteresting or something. Have I made more sense this time? Obviously neither end of the spectrum can be considered objectively good or bad.
3 months ago
Anonymous
>less tightly designed >freeform
Im not really communicating what i mean but whatever its close
3 months ago
Anonymous
>I can't even choose to avoid him entirely
You did not play the game
Can you call Elden Ring (or really any souls game) an RPG? Even ignoring the uselessness of stats vs roll timing and weapon upgrades, the simple implementation of a respec mechanic hurts any games' credibility as an RPG. It's an action adventure with soft roleplay elements like skyrim.
ER is a much better game than BG3 but BG3 is a far better RPG.
>Stats are useless
what does that mean, how? >the simple implementation of a respec mechanic hurts any games' credibility as an RPG.
Baldur's Gate 3 has respec, lol
>game let’s you overcome obstacles with pure skill rather than leveling up, letting you play the role of a combat master
Uh, was this supposed to HELP your point…?
Elden Ring lets you respec but you still stick with the starting stats you had
Baldur's Gate 3 makes you change class too
>starting stats
Meaningless. You are forced to reallocate spent points as well.
I personally like stat reallocation in any game but if we're talking about what makes a game "more of an RPG", I dont think i can defend it.
There is a lot to be said for having permanence in your character building. >JUST DON'T USE IT!!!
How do more dedicated roleplayers feel about this argument? It has nothing to do with me since I always respec in games because I want to try different playstyles, so i dont have an opinion on it.
You don't need to use respec, you can stack up intelligence with gear and the Anchor Great Rune to complete Goldmask quest
>Souls games are the ultimate evolution of DnD inspired RPGs
Stopped reading there.
It's true though >Elemental interactions with the enviroment >Focus on damage types and use of tools to adapt to your enemy >Multi-classing build making with meaningful gameplay differences >Deep customization with visual and gameplay differences >Crafting and consumables that are really powerful and meaningful >The fundamental gameplay is not some turn based RNG strategy but action combat that abides to the fundamentals of 3D action combat
There's a reason nobody cares about BG3 gameplay nor remembers it has respec. If the modern CRPG audience cared about gameplay then Larian trash wouldn't be so successful when Owlcat actually offers much better customization and character building. Degenerates want to frick their "waifus" or "husbandos" which is why banking on horny homosexuals was a winning move for Larian
>None of those thing make an RPG.
what makes an RPG?
Yes, RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
>RPGs have had dialogue systems since the inception
Ultima was the first videogame RPG and had "dialogue" being small one-liners from NPCs.
Diablo 1 and 2 also had a dualogue system with very few lines from each NPC and the player occasionally having 2 or 3 choices of dialogue but mostly being dumped lore through the characters lines, like in Souls games. You are only proving how much of a zoomer you are by thinking RPGs were about fricking bears
Shan't be reading any of that, you've alredy proven that you're a fricking idiot by directly comparing souls to dnd.
Souls games are more about journeying through a fantasy lanf on a quest shared with multiple real players than BG3 is, yes
3 months ago
Anonymous
Shan't be reading any of that, you've alredy proven that you're a fricking idiot by directly comparing souls to dnd.
You may stop replying.
3 months ago
Anonymous
>n-no I'm not reading (You) >I-I said I'm not reading (You)
lol cope
3 months ago
Anonymous
>what makes an RPG?
Simulating the playing out of archetypal roles specific to a given archetypal fantasy setting in said setting. Usually high levels of abstraction to accommodate the size of the simulation
3 months ago
Anonymous
>Ultima was the first videogame RPG
Note the time-frame I used in
Yes, RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
. RPGs are far older than Ultima and have, indeed, had dialogue systems in them since their conception. In any case you're cherry picking >Diablo 1 and 2
Action RPGs. I wonder why a fuss is made about appending the word "action" to them? Curious.
3 months ago
Anonymous
>b-but what about tabletop
You are a disingenuous shithead. We are talking about videogames, where RPGs had way less dialogue than Souls games do, so claiming a videogame has to be centered around dialogue to be an RPG is laughable. You are actually establishing your own definition of "RPG" specifically ignoring over 1 decade of videogame RPGs, including the origins of The Elder Scrolls for the sake of claiming another RPG that doesn't fit your made up restrictions and criteria is then not part of the genre.
3 months ago
Anonymous
You yourself compared souls to dnd, which is a tabletop game. >You are a disingenuous shithead
Oh the irony.
3 months ago
Anonymous
>so claiming a videogame has to be centered around dialogue
I never claimed this. Dialogue is just one system of many that real RPGs use to simulate role playing—stop laser-focusing on it. A game could very well lack a dialogue system and remain an RPG. It could not, however, only possess a combat system and remain one.
3 months ago
Anonymous
>We are talking about videogames
Video RPGs didn't just appear ex nihilo, they were adaptations of ttRPGs, hence "cRPG." You're trying to move the conversation away from this uncomfortable fact because it allows you to call anything an RPG.
3 months ago
Anonymous
>over 1 decade of videogame RPGs
Videogame rpgs have been around for 2 decades and most of them more resemble bg3 than souls
3 months ago
Anonymous
>You are a disingenuous shithead. >Souls games are the ultimate evolution of DnD inspired RPGs
kek
interactions with the enviroment
on damage types and use of tools to adapt to your enemy
-classing build making with meaningful gameplay differences >>Deep customization with visual and gameplay differences
and consumables that are really powerful and meaningful >>The fundamental gameplay is not some turn based RNG strategy but action combat that abides to the fundamentals of 3D action combat
You have a fundamental misunderstanding of what D&D is. Like most souls-morons you think mechanics are the point, not the mechanism to facilitate the game.
Souls games aren't RPGs. They have attributes and derived statistics but that's it. No classes, no skills, no NPC settlements, no dialogue trees, no quest system, no C&C, no reactivity etc. etc. As others have said they're action-adventure game .
Their statistics are ruined by soft caps too. Major appeal of an RPG is being able to overpower or specialize yourself. Soft caps shit on this at every turn. They are one of the worst things in game design history
>open world souls slop >extra gay larian slop
Neither are very good but at least Elden Ring doesn't force you to frick anyone if you accidentally speed through what little dialogue it has. I wouldn't call either of these games RPGs though. ER is basically just an action game with stats, and BG3 is a puzzle game with RNG and too much story just like DOS1/2.
They're both aiming to do two completely different things, and only one of them has the goal of getting you into your character. So as an RPG, I'd say BG3 does a better job. I find ER more fun... though it's a little less interesting on a replay, I guess. Both are good though.
Souls series is action games with stats, the "role-playing" is restricted to what color your bonk stick is.
If it weren't for unique pvp system I'd play for 1/4th of the time I spent on them, I'm always confused when I see people with hundreds of hours and they only do pve.
Yes it does. Souls games are the ultimate evolution of DnD inspired RPGs. If you have the stats to wield a spear you have physically 2 times more range tha a sword and that helps you fight a wolf far more easily. The abstraction of CRPGs is now pointless has the medium evolved beyond isometric turn based/rtwp games into ARPGs based on actual hitboxes and more complex interactions.
Elden Ring also carries the same damage weaknesses and elemental interactions system than BG3 has, but comoletely removes its dice roll based randomness
You're an absolute idiot and I doubt you've ever played a real RPG let alone a ttRPG in your life.
The only way to solve problems in Souls is by hitting stuff. In fact, that's the only type of problem the player is ever faced with. In other words, the only role you can play in Souls is "guy who hits stuff." Souls is not an RPG, it's an action game.
Yes, RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
3 months ago
Anonymous
>RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
Not in videogame format, they didn't, and after they began turning dialogue heavy as opposed then the ARPG genre began for people specifically interested in keeping the gameplay of RPGs tied to the fundamental of dungeon crawl and exploration, meaning go kill monsters and acquire loot for the next monster. How about you play Wizardy and tell me how much dialogue it has? You will find out that it's more similar to an extremely ancient version of Souls games than CRPGs. Ultimately there's no correct way to make a videogame RPG, but claiming that videogame role playing games must have heavy focus dialogue otherwise they aren't RPGs is laughable to say the least. Elden Ring is absolutely an RPG
3 months ago
Anonymous
>Wizardry
A far heavier system than Souls. It not having dialogue does not bring it any closer to the Souls formula.
Just stop coping. On the RPG spectrum Souls is very light; more an action game than RPG.
3 months ago
Anonymous
What the frick does that even mean? Heavier on what? You proceed through levels killing shit and collecting loot, onto the next level. >I-it's different
In several gameplay systems, yes, in others not so much. Even made death and runback through level a mechanic with the players collecting back their resources if they reach the same point and traps, including teleporters.
But that wasn't the argument, the argument was that dialogue is a necessary feature for a game to be considered an RPG, which would automatically exclude half the genre including its very origins
>so claiming a videogame has to be centered around dialogue
I never claimed this. Dialogue is just one system of many that real RPGs use to simulate role playing—stop laser-focusing on it. A game could very well lack a dialogue system and remain an RPG. It could not, however, only possess a combat system and remain one.
>I never claimed this.
yes you did
Yes, RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
You yourself compared souls to dnd, which is a tabletop game. >You are a disingenuous shithead
Oh the irony.
>You yourself compared souls to dnd
I said they are an evolution. Communication with NPCs, questlines with different outcomes, dialogue choices and multiple players with their own agenda are elements present in Souls games while the majority of CRPGs don't have the latter for example.
>We are talking about videogames
Video RPGs didn't just appear ex nihilo, they were adaptations of ttRPGs, hence "cRPG." You're trying to move the conversation away from this uncomfortable fact because it allows you to call anything an RPG.
> they were adaptations of ttRPGs, hence "cRPG."
But they didn't have a dialogue system, proving that you don't jeed a gameplay centered around picking dialogue optionr or with stats affecting dialogue options to make a videogame RPG >You're trying to move the conversation away from this uncomfortable fact
You are the one ignoring that videogame RPGs existed way before and after the format of videogame RPG you are trying to pass as the only real adaptation of RPGs into vidya
3 months ago
Anonymous
>yes you did
No didn't. I was responding to the idiotic assumption that dialogue doesn't constitute gameplay. I never claimed it was the sine qua non of RPGs. Now try to debunk
>so claiming a videogame has to be centered around dialogue
I never claimed this. Dialogue is just one system of many that real RPGs use to simulate role playing—stop laser-focusing on it. A game could very well lack a dialogue system and remain an RPG. It could not, however, only possess a combat system and remain one.
3 months ago
Anonymous
>But they didn't have a dialogue system
Due to technical limitations. Notice how games more closely approach the archetype of DnD the better technology gets? Definitions are ideal types
3 months ago
Anonymous
>>But they didn't have a dialogue system >Due to technical limitations.
wrong >Notice how games more closely approach the archetype of DnD the better technology gets?
Baldur's Gate and Planescape Torment predate all these games you zoomer moron
>Dungeons crawlers were more the result of technical limitations.
Yeah like Diablo, Divine Divinity and Dark Alliance uh
[...]
wrong
[...]
it's true
3 months ago
Anonymous
Baldur's Gate and Planescape Torment are LATE. They are precisely the result of that technological advancement
3 months ago
Anonymous
You are a moron. That's all I've got to say.
Now, I'm going back to doing invasions in DSR, which is NOTHING like D&D 🙂 moron.
3 months ago
Anonymous
>in DSR, which is NOTHING like D&D 🙂
yeah D&D is heavier on... uh... it's an heavier system I guess
Baldur's Gate and Planescape Torment are LATE. They are precisely the result of that technological advancement
No they aren't, in fact Diablo, Titan Quest, Divine Divinity and so on came all after it. There's simply an audience that want RPGs tied to the fundamentals of the format, so exploration, looting, build making and combat, and those games intercepted the audience
You're just wrong dude. The RPG golden age more resembled BG3 than Souls. All of it is very D&D—party based, skills checks etc.
>The RPG golden age more resembled BG3
Based on your ass I guess. Baldur's Gate reached peak popularity with Dark Alliance
3 months ago
Anonymous
Don't reply to me every again, moron.
3 months ago
Anonymous
Baldur's Gate was not golden age you buffoon
3 months ago
Anonymous
Indeed, Diablo 2 was peak, and it had nearly 0 dialogue btw
3 months ago
Anonymous
Oldest Ganker poster
3 months ago
Anonymous
I'm older than you
>he doesn't know what the RPG golden age is
I told you, no need to ask me again zoomie, that's Diablo 2
3 months ago
Anonymous
>he doesn't know what the RPG golden age is
3 months ago
Anonymous
>RPGs tied to the fundamentals of the format
Yes, hence the cRPG renaissance we're currently experiencing
3 months ago
Anonymous
not an actual game
>The first RPG I played was Wizardy 7
Exactly, your newbiegery has warped your perspective.
The first RPG I played was Advanced Dungeons & Dragons 2nd Edition.
not an actual game
3 months ago
Anonymous
Are you alright?
3 months ago
Anonymous
You're just wrong dude. The RPG golden age more resembled BG3 than Souls. All of it is very D&D—party based, skills checks etc.
3 months ago
Anonymous
Dungeons crawlers were more the result of technical limitations. Now that we can do more with games RPGs can now rival their ttRPG forefathers.
3 months ago
Anonymous
>Dungeons crawlers were more the result of technical limitations.
Yeah like Diablo, Divine Divinity and Dark Alliance uh
>over 1 decade of videogame RPGs
Videogame rpgs have been around for 2 decades and most of them more resemble bg3 than souls
wrong
>You are a disingenuous shithead. >Souls games are the ultimate evolution of DnD inspired RPGs
kek
it's true
3 months ago
Anonymous
>Yeah like Diablo, Divine Divinity and Dark Alliance uh
Yes, and from those limitations came innovation, a new genre. That's why we now distinguish between ACTION RPGs and RPGs proper.
3 months ago
Anonymous
>Yes
actual moronic zoomer
>yes you did
No didn't. I was responding to the idiotic assumption that dialogue doesn't constitute gameplay. I never claimed it was the sine qua non of RPGs. Now try to debunk [...]
>I was responding to the idiotic assumption that dialogue doesn't constitute gameplay
dialogue isn't gameplay, your argument that dialogue is gameplay because tabletop games have communication involved is bullshit. in both cases dialogue only serves to establish your progression. It's no more gameplay walking point A to B when you get to choose which location is B. All you can argue is that decision-making is gameplay, but dialogue is just a way to give players control, just like deciding where to go or what to buy from an NPC. In that sense, dialogue is only a substitute for exploration unless it becomes a way to dump lore.
>so claiming a videogame has to be centered around dialogue
I never claimed this. Dialogue is just one system of many that real RPGs use to simulate role playing—stop laser-focusing on it. A game could very well lack a dialogue system and remain an RPG. It could not, however, only possess a combat system and remain one.
>It could not, however, only possess a combat system and remain one.
Based on what asinine logic? So Wizardy is not an RPG then
3 months ago
Anonymous
>dialogue isn't game-play
You only think this because you think action games like Elden Ring are RPGs. Dialogue is a subsystem through which game decisions are made and roles are played—it's game-play.
3 months ago
Anonymous
>You only think this because you think action games like Elden Ring are RPGs.
The first RPG I played was Wizardy 7, before Baldur's Gate even existed
Guess how much dialogue it had?
3 months ago
Anonymous
>The first RPG I played was Wizardy 7
Exactly, your newbiegery has warped your perspective.
The first RPG I played was Advanced Dungeons & Dragons 2nd Edition.
3 months ago
Anonymous
>So Wizardy is not an RPG then
Wizardy possesses other RPG systems.
>Elden Ring also carries the same damage weaknesses and elemental interactions system than BG3 has,
Pfffahaha, who the frick ever cared elemental interactions instead of just bruteforcing boss with whatever weapon you like?
Elden Ring is an Action RPG, and Baldur's Gate 3 is a pure Computer RPG. The question should not be which game is better, but which genre do you prefer.
You're a fricking b***h, OP. Frick you.
>I literally just entered the thread, take your meds
You're the only phoneposting moron ITT who can't decide whether or not you want a period at the end of a sentence or not. Who do you think you're fooling, clown? You're as pathetic at samegayging as you're at debate.
3 months ago
Anonymous
What the frick are you talking about?
3 months ago
Anonymous
That's an awful lot of projection right there, especially for someone specofically making samegay replies without quotes to avoid getting called on it
>moron is so moronic he doesn't realize his formatting style gives him away like a sore thumb
lol
perhaps lmao
3 months ago
Anonymous
obsessed + meds!
3 months ago
Anonymous
peepee + poopoo!
3 months ago
Anonymous
What do you want to prove except that you utterly suck at editing? The first (You) is not as big lmao
3 months ago
Anonymous
>S-samegay
Damn you are seething
>editing
HAHAHAHAHAHAHAHAHAHA
of course phoneposting samegay is also tech-illiterate to the point he doesn't know how a browser functions
3 months ago
Anonymous
>Obsessed schizoid with anti-Souls obsession bothers with inspect element >Ignores how phones can't do that so can't lie about (You)s
lol
3 months ago
Anonymous
But I love souls, samegayio.
I'm just not as moronic as you as to suggest it's a better role-playing game and that it's a successor to fricking D&D of all things.
how phones can't do that
Why do tech-illiterates love flaunting their tech-illiteracy?
3 months ago
Anonymous
>I love souls >that pathetic amount of hours in each
Sure you do.
3 months ago
Anonymous
3 months ago
Anonymous
Holy schizo
3 months ago
Anonymous
>S-samegay
Damn you are seething
3 months ago
Anonymous
That's an awful lot of projection right there, especially for someone specofically making samegay replies without quotes to avoid getting called on it
3 months ago
Anonymous
[...] >moron is so moronic he doesn't realize his formatting style gives him away like a sore thumb
lol
perhaps lmao
Every thread with this exact same argument. Will you morons just let it go already? You both look like ass, everyone lost.
3 months ago
Anonymous
This is actually the first thread where I've seen some moron say that souls is a spiritual successor of D&D, that's the sole reason why I'm engaging. If it were Tencentposting for 1000th+ time I would've just hidden the thread.
3 months ago
Anonymous
I got my boards mixed up actually. I guess the argument is constant and universal. I need to get off this site
ER isn't a RPG.
Instead of wasting time with the schizo i have a better question: is Pathfinder a real RPG? It has the build autism but outside of it, it really lacks in most other departments.
This whole discussion was solved when we agreed to call Diablo an ARPG, and OP is a homosexual who knows exactly what xhe was doing phrasing the question like that.
pretty much any game mechanics in bg3 are pure dog shit. its just cutscenes and dialog checks for cutscenes. the economy, looting, combat are all dog shit and sub standard
Hey guys, OP here. Full disclosure: this thread was an investigation into seeing how far Fromcultists would go in affirming the untenable position that Elden Ring is a better RPG than Baldur's Gate 3, or even constitutes an RPG for that matter. The investigation has been a flying success.
>hating each other company enough to desperately try and re-categorize things in the sad attempt to get to talk with someone else
Noticeable how most fromdrones are troons
>BG3 is the culmination of the Soulslike genre
This.
The essence of Souls is hitting, rolling and camp fires.
Unique classes, unique abilities—it goes without saying that BG3 gives the player more ways to hit things than Elden Ring.
As for rolling, it abstracted the very notion so that it encompasses nearly every action the player makes. Not only does the player roll in combat, but in conversation, when picking a lock, hurdling a log—a stroke of genius by Lord Sven.
And camp fires? A place to rest, to be sure, but also—unlike Souls—one to eat, drink and make merry with your companions—splendid.
In sum: BG3 has more hitting, more rolling and more camping than Elden Ring, thus making BG3 the superior Soulslike.
considering how bugged and glitched bg3 is, and how atrocious its writing is, and how blatant leftist they want the game to be i would say that bg3 is the inferior every time it is compared to something else
Baldur's Gape is bait for gooners and trannies, and the other is the billionth installment in a garbage and uncreative genre that needs to die. Both player bases should be thrown in prison.
I’ll never be on board with calling an action game, a 100% action game with almost no dialogue or choice, an rpg. I also don’t think most 4 guys in a row turn based games that are totally linear are rpgs either. Bg3 is, of course, definitely an rpg.
Elden Ring. Why is this even a question? >no no no an RPG is determined by how much gay poopy buttsex you can make your character partake in!!!
What…? What about the Wizardry series and games inspired by it?
Elden Ring isn't an RPG, so BG3 is the answer even though I didn't play it.
/thread
You can't, the defining feature of an RPG is that character skill is more important than player skill, which is certainly not the case in any Souls game.
>BG3 having a less tightly designed combat system
Not sure if I'd agree with this either, I'd say the only flaws the BG3 system has is that it calculates falling damage inconsistently, sometimes calculates the trajectory of knocked back objects incorrectly and that on certain computers npcs take a bit long to calculate their best move.
This. BG3 is a better RPG, but ER is a better game.
Elden Ring isnt an rpg
ER because it has better itemization for custom builds, something which BG3 by design can never have.
>builds
your dodgeroll has invincibility frames, there's no need.
It also uses consumables and throwables way better, you can make more consistent use of them if you wish to do so and they are actually powerful buffs/offensive tools which I really loved of Elden Ring
I turned all my arteria leaves into potion
Most moronic take in the thread.
mald
Don't know what that means.
Pathfinder plays like a mobile game autobattler btw, tried replaying wotr after BG3 and couldn't make it through the tutorial dungeon because of how shit that game feels.
filtered story mode player
>filtered
True, filtered by shit gameplay. Don't know how I managed to stomach through that game on my first go, guess there was nothing to play at the time.
>story mode
False, I play on core.
prove it
sorry bro I just noticed the 4chin filename, nevermind you're a moronic baiting bgtroony
Prove what, moron?
>u-uhhh Ganker filename????? ummm buuh umm
Double moron.
That really shut him up kek
Owlshat cultists are so insecure, the moment somebody says all there is to pathfinder's depth is autistically making dip abomination builds (true) but that the gameplay is pure trash (also true) they'll start throwing buzzwords at you and say you didn't play the game.
The one that lets me play as a shit-talking bard.
>elden ring npcs
White and beautiful
>bg3 npcs
queer lgtq++ abominations
simple as
That isn't true but what does it have to do with RPGs?
cry about it Jose
>White
Elden Ring is actually a game.
BG3 is unironically a more compex game than Elden Ring
True
Why does no-one talk about the gameplay then? Checkmate.
Because romances and shitposting about trannies
>no one talks about the gameplay
>buildautism out the ass constantly
>honormode minmaxers
>he doesn't honor mode min max
Dude you're missing on a whole lotta fun.
Check out my new honor mode lvl 1.
>Cleric in the Nature Domain
>got Slillelagh
>got speaking with animals
>got heavy armor proficiency
>got Fire Resist
>got Thaumaturgy
>dump STR and dump DEX
>inb4 but what about initiative?
Cleric is probably the one class that is fine being on the back end of initiative since you can be healing and mending after the attacks have already happened.
Almost forgot, i also have build in Darkvision.
LOL first time this has happened to me on an honor mode run, i actually managed to get Us even after altering the brain.
>honor mode
>healing
ngmi
The items that give you bonuses when you heal are pretty good. Mass healing spells become buff spells. Hell even just having all your characters and throwing a healing potions in your feet still works.
>free bless+free bladeward+free passive HP
Just because its complex doesnt mean its amazing, fun or even good.
>noooo my rpg game has too much rpg in it!
Having such open-ended systems interestingly makes the gameplay less focused and arguably worse yet it serves the role playing part of the game better, which is more important. Does that make sense?
*rolls 6 times in a row* FOCUSED
That's incredibly silly.
I didnt really communicate what I meant properly. Maybe someone else can explain what I mean better, assuming im not just a schizo.
No, anon; you're just being silly. Elden Ring only has one system: attacking things in different ways. I can't outsmart Godrick in a game of wits, I can't defeat him through diplomacy or subterfuge, I can't even choose to avoid him entirely. There's only one role I can assume in my confrontation with him: attacking and rolling around him various ways. Elden Ring isn't a Role Playing Game (it is, however, a Roll Playing Game).
I never said a word about Elden Ring in the post you replied to. I wasn't thinking it about when I made that post...It was just about BG3. Are you ok?
bro are you going into an thread with the topic of elden ring vs bg3 and then getting your panties twisted when someone talks about both the games?
Are you for real right now?
Sorry but I agree completely with you about Elden Ring anyway, its not really a rpg, and I've already said as much. I was just talking about bg3s gameplay in response to another post about it.
BG3 having a less tightly designed combat system is simply a result of having so much in it to let people roleplay effectively. There's literally nothing wrong with that and you can adjust the difficulty if you want to be forced to metagame harder.
Subsitute [less tightly designed] with [freeform] if you want.
Sekiro is a game so tightly designed that I would argue that it might be a masterpiece but ofc its also extremely simple and therefore kind of uninteresting or something. Have I made more sense this time? Obviously neither end of the spectrum can be considered objectively good or bad.
>less tightly designed
>freeform
Im not really communicating what i mean but whatever its close
>I can't even choose to avoid him entirely
You did not play the game
It's too complex for the average Gankertard. Pressing the roll button at the right time is more their speed
one is based on the most prolific pen and paper rpg that has ever been made.
the other is dark souls 6.
Cyberpunk
>490k all time peak
>117 24 hour peak
>69 current
what the frick is that?
At some point, Argentinians realized that the game was cheaper than trading card set, so bots started farming it like crazy.
Can you call Elden Ring (or really any souls game) an RPG? Even ignoring the uselessness of stats vs roll timing and weapon upgrades, the simple implementation of a respec mechanic hurts any games' credibility as an RPG. It's an action adventure with soft roleplay elements like skyrim.
ER is a much better game than BG3 but BG3 is a far better RPG.
>ER is a much better game than BG3
No it's not
>but BG3 is a far better RPG
By definition, yes.
>No it's not
According to me it is though? Problem, crpgtroon?
>relativism
Midwit detected.
Also you're wrong.
>Stats are useless
what does that mean, how?
>the simple implementation of a respec mechanic hurts any games' credibility as an RPG.
Baldur's Gate 3 has respec, lol
>what does that mean, how?
I beat the game at lvl 1 by abusing invincibility frames
>game let’s you overcome obstacles with pure skill rather than leveling up, letting you play the role of a combat master
Uh, was this supposed to HELP your point…?
That's a good point, i forgot about that.
>starting stats
Meaningless. You are forced to reallocate spent points as well.
I personally like stat reallocation in any game but if we're talking about what makes a game "more of an RPG", I dont think i can defend it.
There is a lot to be said for having permanence in your character building.
>JUST DON'T USE IT!!!
How do more dedicated roleplayers feel about this argument? It has nothing to do with me since I always respec in games because I want to try different playstyles, so i dont have an opinion on it.
You don't need to use respec, you can stack up intelligence with gear and the Anchor Great Rune to complete Goldmask quest
It's true though
>Elemental interactions with the enviroment
>Focus on damage types and use of tools to adapt to your enemy
>Multi-classing build making with meaningful gameplay differences
>Deep customization with visual and gameplay differences
>Crafting and consumables that are really powerful and meaningful
>The fundamental gameplay is not some turn based RNG strategy but action combat that abides to the fundamentals of 3D action combat
There's a reason nobody cares about BG3 gameplay nor remembers it has respec. If the modern CRPG audience cared about gameplay then Larian trash wouldn't be so successful when Owlcat actually offers much better customization and character building. Degenerates want to frick their "waifus" or "husbandos" which is why banking on horny homosexuals was a winning move for Larian
None of those thing make an RPG. By your standard Ass Creed is an RPG. Fromsoft really has taken a chunk out of the Ubislop market it seems
>None of those thing make an RPG.
what makes an RPG?
>RPGs have had dialogue systems since the inception
Ultima was the first videogame RPG and had "dialogue" being small one-liners from NPCs.
Diablo 1 and 2 also had a dualogue system with very few lines from each NPC and the player occasionally having 2 or 3 choices of dialogue but mostly being dumped lore through the characters lines, like in Souls games. You are only proving how much of a zoomer you are by thinking RPGs were about fricking bears
Souls games are more about journeying through a fantasy lanf on a quest shared with multiple real players than BG3 is, yes
Shan't be reading any of that, you've alredy proven that you're a fricking idiot by directly comparing souls to dnd.
You may stop replying.
>n-no I'm not reading (You)
>I-I said I'm not reading (You)
lol cope
>what makes an RPG?
Simulating the playing out of archetypal roles specific to a given archetypal fantasy setting in said setting. Usually high levels of abstraction to accommodate the size of the simulation
>Ultima was the first videogame RPG
Note the time-frame I used in
. RPGs are far older than Ultima and have, indeed, had dialogue systems in them since their conception. In any case you're cherry picking
>Diablo 1 and 2
Action RPGs. I wonder why a fuss is made about appending the word "action" to them? Curious.
>b-but what about tabletop
You are a disingenuous shithead. We are talking about videogames, where RPGs had way less dialogue than Souls games do, so claiming a videogame has to be centered around dialogue to be an RPG is laughable. You are actually establishing your own definition of "RPG" specifically ignoring over 1 decade of videogame RPGs, including the origins of The Elder Scrolls for the sake of claiming another RPG that doesn't fit your made up restrictions and criteria is then not part of the genre.
You yourself compared souls to dnd, which is a tabletop game.
>You are a disingenuous shithead
Oh the irony.
>so claiming a videogame has to be centered around dialogue
I never claimed this. Dialogue is just one system of many that real RPGs use to simulate role playing—stop laser-focusing on it. A game could very well lack a dialogue system and remain an RPG. It could not, however, only possess a combat system and remain one.
>We are talking about videogames
Video RPGs didn't just appear ex nihilo, they were adaptations of ttRPGs, hence "cRPG." You're trying to move the conversation away from this uncomfortable fact because it allows you to call anything an RPG.
>over 1 decade of videogame RPGs
Videogame rpgs have been around for 2 decades and most of them more resemble bg3 than souls
>You are a disingenuous shithead.
>Souls games are the ultimate evolution of DnD inspired RPGs
kek
Shan't be reading any of that, you've alredy proven that you're a fricking idiot by directly comparing souls to dnd.
This MUST be bait. I refuse to believe Fromcultists this delusional exist.
They hated him because he spoke the truth lmao
No, he really didn't actually.
interactions with the enviroment
on damage types and use of tools to adapt to your enemy
-classing build making with meaningful gameplay differences
>>Deep customization with visual and gameplay differences
and consumables that are really powerful and meaningful
>>The fundamental gameplay is not some turn based RNG strategy but action combat that abides to the fundamentals of 3D action combat
You have a fundamental misunderstanding of what D&D is. Like most souls-morons you think mechanics are the point, not the mechanism to facilitate the game.
>D&D isn't about builds and stats and weird dungeins you have to explore
>It's about gay sex with Mind Flyers
At last I see
How does it make you feel that the gay bear sex game is harder and more mechanically complex than your precious Elden Sloparino?
*gets filtered by Owlcatkino*
Yeah, filtered by the bugs
You forgot
>every builds option to negate damage is the same, so nothing listed above actually matters as much
builds option to negate damage is the same
that's not true though
Elden Ring lets you respec but you still stick with the starting stats you had
Baldur's Gate 3 makes you change class too
the 250 hour playthru of bg3 has sated my minmax autism for the time being, i have nothing to discuss
>which is the better RPG
>posts an RPG and an action adventure game
They are extremely different games.
Eldenslop is rollspam with a severely kneecapped stat system grafted on top. The soft caps ruin the stat system in NU FROMSOFT
Souls games aren't RPGs. They have attributes and derived statistics but that's it. No classes, no skills, no NPC settlements, no dialogue trees, no quest system, no C&C, no reactivity etc. etc. As others have said they're action-adventure game .
Their statistics are ruined by soft caps too. Major appeal of an RPG is being able to overpower or specialize yourself. Soft caps shit on this at every turn. They are one of the worst things in game design history
neither are rpgs but bg3 is a trash game so elden ring wins
>neither are rpgs
>dungeons and dragons is not an rpg
brainlet
bg3 is a weg
Elden Ring is a rhythm game.
ok, still better than bg3
This except the opposite.
ok coomer
>open world souls slop
>extra gay larian slop
Neither are very good but at least Elden Ring doesn't force you to frick anyone if you accidentally speed through what little dialogue it has. I wouldn't call either of these games RPGs though. ER is basically just an action game with stats, and BG3 is a puzzle game with RNG and too much story just like DOS1/2.
>both feature plenty of loot for not-your-class
I love looting so much
You have party member in bg3 who could use it
ER, it's not even a question.
here's your average souls fan sis
>plays for the first time
>fan
Yes
>ER
>RPG
take your (you) and frick off
elden ring, objectively
no gays
>Mohg
did you even play the game
rapebastard on femboy isn't gay, bg3 is the usual woke esg approved troony drivel
Come out of the closet, anon
>Fricking a male isn't gay
You tell em, fromsister
They're both aiming to do two completely different things, and only one of them has the goal of getting you into your character. So as an RPG, I'd say BG3 does a better job. I find ER more fun... though it's a little less interesting on a replay, I guess. Both are good though.
Elden Ring is not an RPG
incredible thread. simple and loaded.
Souls series is action games with stats, the "role-playing" is restricted to what color your bonk stick is.
If it weren't for unique pvp system I'd play for 1/4th of the time I spent on them, I'm always confused when I see people with hundreds of hours and they only do pve.
Elden ring doesn't have homosexualry in it so it wins by default.
>body type A/B
yes it does
Elden Ring
Elden Ring, my weapons and spells feel and play different because the game isn't just an overglorified XCOM run with "queer horny" characters
>Not the first post from this IP.
Someone's real desperate.
my first post didn't answer to OP though
>my fi-ACK
That has nothing to do with RPGs.
Yes it does. Souls games are the ultimate evolution of DnD inspired RPGs. If you have the stats to wield a spear you have physically 2 times more range tha a sword and that helps you fight a wolf far more easily. The abstraction of CRPGs is now pointless has the medium evolved beyond isometric turn based/rtwp games into ARPGs based on actual hitboxes and more complex interactions.
Elden Ring also carries the same damage weaknesses and elemental interactions system than BG3 has, but comoletely removes its dice roll based randomness
>Souls games are the ultimate evolution of DnD inspired RPGs
Stopped reading there.
You're an absolute idiot and I doubt you've ever played a real RPG let alone a ttRPG in your life.
The only way to solve problems in Souls is by hitting stuff. In fact, that's the only type of problem the player is ever faced with. In other words, the only role you can play in Souls is "guy who hits stuff." Souls is not an RPG, it's an action game.
>No bro you don't get it, the talking is the real gameplay
lmao
Yes, RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
>RPGs have had dialogue systems since the inception of the genre nearly half a century ago.
Not in videogame format, they didn't, and after they began turning dialogue heavy as opposed then the ARPG genre began for people specifically interested in keeping the gameplay of RPGs tied to the fundamental of dungeon crawl and exploration, meaning go kill monsters and acquire loot for the next monster. How about you play Wizardy and tell me how much dialogue it has? You will find out that it's more similar to an extremely ancient version of Souls games than CRPGs. Ultimately there's no correct way to make a videogame RPG, but claiming that videogame role playing games must have heavy focus dialogue otherwise they aren't RPGs is laughable to say the least. Elden Ring is absolutely an RPG
>Wizardry
A far heavier system than Souls. It not having dialogue does not bring it any closer to the Souls formula.
Just stop coping. On the RPG spectrum Souls is very light; more an action game than RPG.
What the frick does that even mean? Heavier on what? You proceed through levels killing shit and collecting loot, onto the next level.
>I-it's different
In several gameplay systems, yes, in others not so much. Even made death and runback through level a mechanic with the players collecting back their resources if they reach the same point and traps, including teleporters.
But that wasn't the argument, the argument was that dialogue is a necessary feature for a game to be considered an RPG, which would automatically exclude half the genre including its very origins
>I never claimed this.
yes you did
>You yourself compared souls to dnd
I said they are an evolution. Communication with NPCs, questlines with different outcomes, dialogue choices and multiple players with their own agenda are elements present in Souls games while the majority of CRPGs don't have the latter for example.
> they were adaptations of ttRPGs, hence "cRPG."
But they didn't have a dialogue system, proving that you don't jeed a gameplay centered around picking dialogue optionr or with stats affecting dialogue options to make a videogame RPG
>You're trying to move the conversation away from this uncomfortable fact
You are the one ignoring that videogame RPGs existed way before and after the format of videogame RPG you are trying to pass as the only real adaptation of RPGs into vidya
>yes you did
No didn't. I was responding to the idiotic assumption that dialogue doesn't constitute gameplay. I never claimed it was the sine qua non of RPGs. Now try to debunk
>But they didn't have a dialogue system
Due to technical limitations. Notice how games more closely approach the archetype of DnD the better technology gets? Definitions are ideal types
>>But they didn't have a dialogue system
>Due to technical limitations.
wrong
>Notice how games more closely approach the archetype of DnD the better technology gets?
Baldur's Gate and Planescape Torment predate all these games you zoomer moron
Baldur's Gate and Planescape Torment are LATE. They are precisely the result of that technological advancement
You are a moron. That's all I've got to say.
Now, I'm going back to doing invasions in DSR, which is NOTHING like D&D 🙂 moron.
>in DSR, which is NOTHING like D&D 🙂
yeah D&D is heavier on... uh... it's an heavier system I guess
No they aren't, in fact Diablo, Titan Quest, Divine Divinity and so on came all after it. There's simply an audience that want RPGs tied to the fundamentals of the format, so exploration, looting, build making and combat, and those games intercepted the audience
>The RPG golden age more resembled BG3
Based on your ass I guess. Baldur's Gate reached peak popularity with Dark Alliance
Don't reply to me every again, moron.
Baldur's Gate was not golden age you buffoon
Indeed, Diablo 2 was peak, and it had nearly 0 dialogue btw
Oldest Ganker poster
I'm older than you
I told you, no need to ask me again zoomie, that's Diablo 2
>he doesn't know what the RPG golden age is
>RPGs tied to the fundamentals of the format
Yes, hence the cRPG renaissance we're currently experiencing
not an actual game
not an actual game
Are you alright?
You're just wrong dude. The RPG golden age more resembled BG3 than Souls. All of it is very D&D—party based, skills checks etc.
Dungeons crawlers were more the result of technical limitations. Now that we can do more with games RPGs can now rival their ttRPG forefathers.
>Dungeons crawlers were more the result of technical limitations.
Yeah like Diablo, Divine Divinity and Dark Alliance uh
wrong
it's true
>Yeah like Diablo, Divine Divinity and Dark Alliance uh
Yes, and from those limitations came innovation, a new genre. That's why we now distinguish between ACTION RPGs and RPGs proper.
>Yes
actual moronic zoomer
>I was responding to the idiotic assumption that dialogue doesn't constitute gameplay
dialogue isn't gameplay, your argument that dialogue is gameplay because tabletop games have communication involved is bullshit. in both cases dialogue only serves to establish your progression. It's no more gameplay walking point A to B when you get to choose which location is B. All you can argue is that decision-making is gameplay, but dialogue is just a way to give players control, just like deciding where to go or what to buy from an NPC. In that sense, dialogue is only a substitute for exploration unless it becomes a way to dump lore.
>It could not, however, only possess a combat system and remain one.
Based on what asinine logic? So Wizardy is not an RPG then
>dialogue isn't game-play
You only think this because you think action games like Elden Ring are RPGs. Dialogue is a subsystem through which game decisions are made and roles are played—it's game-play.
>You only think this because you think action games like Elden Ring are RPGs.
The first RPG I played was Wizardy 7, before Baldur's Gate even existed
Guess how much dialogue it had?
>The first RPG I played was Wizardy 7
Exactly, your newbiegery has warped your perspective.
The first RPG I played was Advanced Dungeons & Dragons 2nd Edition.
>So Wizardy is not an RPG then
Wizardy possesses other RPG systems.
>Elden Ring also carries the same damage weaknesses and elemental interactions system than BG3 has,
Pfffahaha, who the frick ever cared elemental interactions instead of just bruteforcing boss with whatever weapon you like?
XCOM is fricking awesome tho, and BG3 has more variety than it
>bg3 has 17 gig update
>80 gigs of free space
>not enough free space to update
bros im not gona make it
Elden Ring wins.
In Elden Ring you fight the bears.
In BG3 you sexually abuse the bears.
Souls-likes are bearly RPGs.
They are action games whit RPG elements.
They have more in common whit devil may cry or even Resident evil than rpgs.
BG3 because ER is an action game with only light roleplaying. However, they're both excellent games that put American devs to well-deserved shame.
>elden ring
its a game
>turn based rng slop
only Black folk roll dice
Elden Ring is an Action RPG, and Baldur's Gate 3 is a pure Computer RPG. The question should not be which game is better, but which genre do you prefer.
You're a fricking b***h, OP. Frick you.
Elden Ring is a combat encounter 3rd person game with metroidvania elements. It's not an RPG.
Elden Ring
BG3
ER isn't an RPG, Anon
There's an insane anon in this thread at this very moment who believes it to be the culmination of D&D style RPGs.
He is right then
Why are you referring to yourself in 3rd person?
I literally just entered the thread, take your meds
Elden Ring is an RPG, the difference os that you aren't trying to frick mind flayers and bears, instead you killing them or applying status.
>I literally just entered the thread, take your meds
You're the only phoneposting moron ITT who can't decide whether or not you want a period at the end of a sentence or not. Who do you think you're fooling, clown? You're as pathetic at samegayging as you're at debate.
What the frick are you talking about?
>moron is so moronic he doesn't realize his formatting style gives him away like a sore thumb
lol
perhaps lmao
obsessed + meds!
peepee + poopoo!
What do you want to prove except that you utterly suck at editing? The first (You) is not as big lmao
>editing
HAHAHAHAHAHAHAHAHAHA
of course phoneposting samegay is also tech-illiterate to the point he doesn't know how a browser functions
>Obsessed schizoid with anti-Souls obsession bothers with inspect element
>Ignores how phones can't do that so can't lie about (You)s
lol
But I love souls, samegayio.
I'm just not as moronic as you as to suggest it's a better role-playing game and that it's a successor to fricking D&D of all things.
how phones can't do that
Why do tech-illiterates love flaunting their tech-illiteracy?
>I love souls
>that pathetic amount of hours in each
Sure you do.
Holy schizo
>S-samegay
Damn you are seething
That's an awful lot of projection right there, especially for someone specofically making samegay replies without quotes to avoid getting called on it
Every thread with this exact same argument. Will you morons just let it go already? You both look like ass, everyone lost.
This is actually the first thread where I've seen some moron say that souls is a spiritual successor of D&D, that's the sole reason why I'm engaging. If it were Tencentposting for 1000th+ time I would've just hidden the thread.
I got my boards mixed up actually. I guess the argument is constant and universal. I need to get off this site
>I literally just entered the thread
kek
>Doesn't have Gankerx to know if the IP is new
newbie
Fromsoft zoomers pretending to be oldgays is always the funniest thing
Elden Ring
ER isn't a RPG.
Instead of wasting time with the schizo i have a better question: is Pathfinder a real RPG? It has the build autism but outside of it, it really lacks in most other departments.
CHADren Ring
Baldur's Gay is pozzed so Elden Ring wins automatically
>type a/b
Dragon's Dogma 2
Elden Ring
This whole discussion was solved when we agreed to call Diablo an ARPG, and OP is a homosexual who knows exactly what xhe was doing phrasing the question like that.
BG3 by default. ER story is just an elaborate excuse to dodgeroll while orchestraslop plays while random animal goes ARTGGGHOOO
pretty much any game mechanics in bg3 are pure dog shit. its just cutscenes and dialog checks for cutscenes. the economy, looting, combat are all dog shit and sub standard
Hey guys, OP here. Full disclosure: this thread was an investigation into seeing how far Fromcultists would go in affirming the untenable position that Elden Ring is a better RPG than Baldur's Gate 3, or even constitutes an RPG for that matter. The investigation has been a flying success.
>the untenable position that Elden Ring is a better RPG
what is 2 plus 2, and don't give me any of that 4 bullshit
It's not an RPG at all, so it can't be a better RPG than an actual RPG like BG3.
>It's not an RPG at all
>It's not an rpg.
I wonder why they stuck the word "action" in front of "role-playing game"?
Because there's gameplay in it
You do actions, it's not a weg
Can you do skill checks and dialogue and put together a party? Only r1 and roll spam you say? Hmm, that's a shame
>Can you do skill checks
yes
>and dialogue
yeah
>and put together a party?
yes, it has multiplayer and PVP
You can roll and hit in BG3. BG3 = Soulslike
it has all of that
It is, though
It's not an rpg.
Elden Ring
>hating each other company enough to desperately try and re-categorize things in the sad attempt to get to talk with someone else
Noticeable how most fromdrones are troons
whatever you say tendietroon
BG3 is the culmination of the Soulslike genre. Miyazaki walked, but Sven ran.
this. Fromtrannies are mad because we beat them at ther own game.
>BG3 is the culmination of the Soulslike genre
This.
The essence of Souls is hitting, rolling and camp fires.
Unique classes, unique abilities—it goes without saying that BG3 gives the player more ways to hit things than Elden Ring.
As for rolling, it abstracted the very notion so that it encompasses nearly every action the player makes. Not only does the player roll in combat, but in conversation, when picking a lock, hurdling a log—a stroke of genius by Lord Sven.
And camp fires? A place to rest, to be sure, but also—unlike Souls—one to eat, drink and make merry with your companions—splendid.
In sum: BG3 has more hitting, more rolling and more camping than Elden Ring, thus making BG3 the superior Soulslike.
better rpg? bg3
better game? elden ring
Better RPG? Elden Ring
Better Soulslike? Baldur's Gate 3
Divinity Original Sin 2.
Neither
One is a masochist meter. The other a sex pest harem simulator with an RPG front end.
Dumb question, games are way too different from each other to properly compare. Both are great tho
Elden Ring was more of a game, even though it was trash.
considering how bugged and glitched bg3 is, and how atrocious its writing is, and how blatant leftist they want the game to be i would say that bg3 is the inferior every time it is compared to something else
In terms of pure role playing, BG3. But as an RPG game Elden Ring.
Elden Ring is a roll playing game
underrated post
Yep, and does not have lefitst homosexualry in it 🙂
Baldur's Gape is bait for gooners and trannies, and the other is the billionth installment in a garbage and uncreative genre that needs to die. Both player bases should be thrown in prison.
Left is a better game, but right is a better rpg even if I think it's just ok as a game, elden ring isn't even an actual rpg.
not comparable, they're apples and oranges, only normalgays think this is an apt or meaningful comparison.
Elden Ring is the best game of the 20's
I’ll never be on board with calling an action game, a 100% action game with almost no dialogue or choice, an rpg. I also don’t think most 4 guys in a row turn based games that are totally linear are rpgs either. Bg3 is, of course, definitely an rpg.
Elden Ring. Why is this even a question?
>no no no an RPG is determined by how much gay poopy buttsex you can make your character partake in!!!
What…? What about the Wizardry series and games inspired by it?