Which MMORPG has the best dungeons?

Gameplay and artistic quality combined

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  1. 3 years ago
    Anonymous

    For its time, Everquest had some pretty cool dungeons.

    Estate of Unrest was the horror equivalent of comfy to me. There's still a small but dedicated playerbase and I still log on every few months and enjoy some zone I've never been to before.

    • 3 years ago
      Anonymous

      >Everquest

      Yeah, playing on p99 now, Unrest is so much fun. Crazy when you realize how small it actually is compared to somewhere like Guk (which I also enjoy) that's so large and easy to get lost in.

      Eq dungeons are tense, too. Nightmare doing CR in some of them.

    • 3 years ago
      Anonymous

      Yeah.

      Moments before festering hags in a train delete you.

      • 3 years ago
        Anonymous

        I really hate the nameplates of EverQuest enemies, like they just cut them out of sentence and put them over the mob
        "a death beetle" instead of "Death Beetle"
        Triggers me more than it should

        • 3 years ago
          Anonymous

          this was standard practice in the MUDs that inspired it

          • 3 years ago
            Anonymous

            I respect the stylistic holdover, it just looks really weird to me

            • 3 years ago
              Anonymous

              yeah, I agree with you, it looks dumb. the MUDs do it because the monster names actually are parts of sentences, but that's not the case for a graphical game.

        • 3 years ago
          Anonymous

          >I really hate the nameplates of EverQuest enemies

          I agree.

          An orc warrior
          A orc warrior (yes they both are in game)

          Sometimes one is a placeholder spawns (lioness vs. a lioness) so devs could keep track of so much shit but it's stupid.

  2. 3 years ago
    Anonymous

    XIV's dungeons often aren't that great, but Aumarot still gives me chills

  3. 3 years ago
    Anonymous

    i'm a big fan of Classic's dungeons, same with WoTLK.

    Otherwise Guild Wars 1 (even if Missions are a bit different)

    • 3 years ago
      Anonymous

      This, GW2 has some good Rifts or whatever theyre called. I havent played it in a long time, MMOs take up too much time I don't have

      • 3 years ago
        Anonymous

        >Partying up with random ass people trying to climb thanatos tower
        Good times

  4. 3 years ago
    Anonymous

    Ragnarok Online had really great dungeons.
    Not corridor-tier shit, but actual mazes where you could go with your friends and unironically have a great adventure.
    Vanilla WoW has really well designed dungeons too.

  5. 3 years ago
    Anonymous

    Wildstar, even moreso if you count raids.
    Too bad everything outside of the group content needed work, and 95% of the MMO playerbase despises any kind of challenge.
    rip torghast

    • 3 years ago
      Anonymous

      Nevermind, OP said "has".

  6. 3 years ago
    Anonymous

    Eternal Ring

    • 3 years ago
      Anonymous

      u mean that old from soft rpg?

  7. 3 years ago
    Anonymous

    For me it's Glast Heim.

    • 3 years ago
      Anonymous

      For me it's Clock Tower.

  8. 3 years ago
    Anonymous

    Everquest

  9. 3 years ago
    Anonymous

    Vanilla WoW with dungeons like Wailing Caverns, Blackrock Depths and Shadowfang Keep. No game, old or modern, even comes close design-wise.

  10. 3 years ago
    Anonymous

    DAoC for not making them endgame.

  11. 3 years ago
    Anonymous

    WoW has really good dungeon design overall. They all fit the generic fantasy theme and feel like dungeons. Bosses get bland and boring fast with one or two stand outs.

    FF14 dungeons feel more like hallways leading to bosses with a coat of paint for the setting. Their bosses make up for this though. The designs get wild and they throw in some weird fun mechanics now and then.

  12. 3 years ago
    Anonymous

    Everquest has the most labyrinth-like dungeons by far - navigating through that shit in 2000 while trying to find a group, knowing full well every time you die you lose all your shit (if you don't recover it) and lose exp was intense.

    Dungeons and Dragons online has a dungeon master narrator, which is kind of unique to the genre and awesome

    Dungeons as we know them now in MMOs are just instances that have a pretty straightforward paths usually

    • 3 years ago
      Anonymous

      To add to this - back in 99 Everquest didn't have in game maps so you had to navigate through the tunnels with player made maps

    • 3 years ago
      Anonymous

      I mean most of that map consists of pseudo-labyrinthism. Instead of a straight line, they just make you choose whether you want to reach C through A or B. If you streamlined the corridor parts, the map's simplicity would be exposed. But the map is still alright, I give you that. But that's not a genuine labyrinth.

      • 3 years ago
        Anonymous

        >But that's not a genuine labyrinth.
        I'm saying it's the most labyrinth-like of any MMO to date; take into consideration that originally there were no in-game maps either so it was insanely easy to get lost.

        • 3 years ago
          Anonymous

          This one looks better. But the first one is pseudo-complex.

          • 3 years ago
            Anonymous

            What you're missing from the first one is you have to navigate this upper dungeon to reach it and more so.... a lot of those paths that look like connections to some central passage? They're dead ends since the map captures verticality poorly.

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