How is it not? >semi-open world >swords, staves, magic >companions are essentially permanent summons >ambushes meant to surprise the player the first time around >weapon arts >encumbrance >storytelling
The only major difference is that there's no lock-on in DD for some reason.
>semi-open world
zelda has an open world, too. >swords, staves, magic
zelda has swords, staves, and magic >companions are essentially permanent summons
no, that's dumb. are you going to say now that because cloud is the protagonist of final fantasy 7 that all the secondary characters, including tifa, barret, cid, yuffie, etc are all equivalent to summons? >ambushes meant to surprise the player the first time around
that doesn't really happen in dragon's dogma >weapon arts
there aren't weapon arts in dragon's dogma, there are class abilities that you can equip and remove at your leisure >encumbrance
so what >storytelling
so what
>zelda has an open world, too.
Zelda has a different world. >zelda has swords, staves, and magic
Not the same kind. >no, that's dumb.
You mean true? You even literally summon them from an online pool. >that doesn't really happen in dragon's dogma
Maybe play the game? >there aren't weapon arts in dragon's dogma
Dragon's Maw, Arc of Deliverance, etc. etc. >so what
Dark Souls popularized encumbrance affecting player animation speed/stamina consumption. >so what
You for real? The whole thing about cycles is borrowed straight from Dark Souls.
>Zelda has a different world.
the point is, you disingenuous c**t, that a variety of games in a variety of genres have open worlds. assassin's creed games have opne worlds, there are some need for speed games that have open worlds. elden ring didn't, nor did any of the other souls games with semi-open non-linear worlds, invent open worlds and you're a homosexual for even suggesting that. >Not the same kind.
the point is, you disingenuous c**t, that a variety of games feature those weapons, including crpgs and multiplayer competitive shit of varying flavors. souls didn't invent those weapons, and having those weapons alone doesn't make your game a 'souls clone' >You mean true? You even literally summon them from an online pool.
the point is, you disingenuous c**t, there's a difference between online summons and npcs in any given game, and just because a game has multiple characters in a party does not mean that those characters are the equivalent of summons in souls games. >Maybe play the game?
le ebin 'u didnt pley ittt!!xd' bait >Dragon's Maw, Arc of Deliverance, etc. etc.
those are not equivalent to weapon arts, you disingenuous c**t. >Dark Souls popularized encumbrance affecting player animation speed/stamina consumption.
dark souls didn't popularize encumbrance, you disingenuous c**t. >You for real? The whole thing about cycles is borrowed straight from Dark Souls.
the point is, you disingenuous c**t, that dark souls didn't invent fricking storytelling.
How is it not? >semi-open world >swords, staves, magic >companions are essentially permanent summons >ambushes meant to surprise the player the first time around >weapon arts >encumbrance >storytelling
The only major difference is that there's no lock-on in DD for some reason.
how is DD a fricking souls clone?
How is it not?
did you not read my post fricker?
>semi-open world
zelda has an open world, too.
>swords, staves, magic
zelda has swords, staves, and magic
>companions are essentially permanent summons
no, that's dumb. are you going to say now that because cloud is the protagonist of final fantasy 7 that all the secondary characters, including tifa, barret, cid, yuffie, etc are all equivalent to summons?
>ambushes meant to surprise the player the first time around
that doesn't really happen in dragon's dogma
>weapon arts
there aren't weapon arts in dragon's dogma, there are class abilities that you can equip and remove at your leisure
>encumbrance
so what
>storytelling
so what
shit bait.
>zelda has an open world, too.
Zelda has a different world.
>zelda has swords, staves, and magic
Not the same kind.
>no, that's dumb.
You mean true? You even literally summon them from an online pool.
>that doesn't really happen in dragon's dogma
Maybe play the game?
>there aren't weapon arts in dragon's dogma
Dragon's Maw, Arc of Deliverance, etc. etc.
>so what
Dark Souls popularized encumbrance affecting player animation speed/stamina consumption.
>so what
You for real? The whole thing about cycles is borrowed straight from Dark Souls.
>Zelda has a different world.
10/10 bait made me have a good chuckle
You actually daft? Hyrule is nothing like Lordran.
>Zelda has a different world.
the point is, you disingenuous c**t, that a variety of games in a variety of genres have open worlds. assassin's creed games have opne worlds, there are some need for speed games that have open worlds. elden ring didn't, nor did any of the other souls games with semi-open non-linear worlds, invent open worlds and you're a homosexual for even suggesting that.
>Not the same kind.
the point is, you disingenuous c**t, that a variety of games feature those weapons, including crpgs and multiplayer competitive shit of varying flavors. souls didn't invent those weapons, and having those weapons alone doesn't make your game a 'souls clone'
>You mean true? You even literally summon them from an online pool.
the point is, you disingenuous c**t, there's a difference between online summons and npcs in any given game, and just because a game has multiple characters in a party does not mean that those characters are the equivalent of summons in souls games.
>Maybe play the game?
le ebin 'u didnt pley ittt!!xd' bait
>Dragon's Maw, Arc of Deliverance, etc. etc.
those are not equivalent to weapon arts, you disingenuous c**t.
>Dark Souls popularized encumbrance affecting player animation speed/stamina consumption.
dark souls didn't popularize encumbrance, you disingenuous c**t.
>You for real? The whole thing about cycles is borrowed straight from Dark Souls.
the point is, you disingenuous c**t, that dark souls didn't invent fricking storytelling.
shit bait and I'd put a bullet in you if I could.
How is it not?
>semi-open world
>swords, staves, magic
>companions are essentially permanent summons
>ambushes meant to surprise the player the first time around
>weapon arts
>encumbrance
>storytelling
The only major difference is that there's no lock-on in DD for some reason.
>semi-open world
>swords, staves, magic
>encumbrance
>storytelling
ah yes things only found in souls games
all of those exist in other fantasy RPGs also
arts
Dragon's Dogma doesn't have weapon arts, you moronic homosexual.
thats skyrimlike
Skyrim also feels like a souls clone. When was it released?
>falling for the 0/10 bait
dragon's dogma isn't a souls clone thoughever
Zelda
dragon's dogma is a janky monster hunter spin off
Anyone else starting to hate Souls gays?
Now they're claiming it their game invented Swords, magic and storytelling.
Next they'll say it invented game over screens.
Next they will claim that Hideo Kojima was inspired by Dark Souls
>Dark Souls
Dragon's Dogma is more like Monster Hunter than Souls, are you moronic?
Masterful ragebait thread
almost
Didn't game journos back then say DD was a mediocre Skyrim wannabe?
What does it have to do with Dark Souls?
Dragon’s Dogma is a great game, but anyone who thinks it’s not a Dark Souls clone is moronic.
The best Souls clone is Lies of P.
The best japanese action RPG is Dragon's Dogma.
They’re both souls clones.
DD is a MH hunter clone which puts it above lies of piss and souls slop.
Souls gameplay is better than onions hunter.
Souls is a Zelda clone.