that already had a good remake >b-but some lighting is different
thought you guys cared about the gameplay first
anyway i want mega man x5, x6, and x7 remade to not suck ass
Ocarina 3ds is the perfect remake as in it kept the same gameplay as original and cleaned up the jank and made visuals closer to the original concept art of the game, afaik the lightning autism in some scenes it's flawless
It should be shitty games that receive the remake treatment. I know they don't get them because companies can't use their name for easy money but those are the games that need the second chance.
Westworld is a good example of this. The original Westworld movie is good, but it's not so good there's no where left to go with it. It's also not that beloved of a movie. It's a cult film.
Planet of the Apes is another one, or more accurately the sequels to Planets of the Apes, which is what the recent trilogy were based on. Good enough, well remembered enough, but not masterpieces.
>Planet of the Apes
The original was absolutely a masterpiece, and a cultural phenomenon. It had one of the most iconic endings in cinema history. What are you on about? Are you 18 years old?
I specifically said the sequels. New Planet of the Apes is a remake of the latter half of the original Planet of the Apes series. Movies 4, 5, and 6, I think. You gonna tell me those are classics? Can you name them without checking?
The ending is the only memorable thing about it. Onions Green is another Charlton Heston movie that really is pretty average but is saved by a twist ending that had pop culture longevity. Both films are kind of slogs.
No, I'd say the original is legitimately a very good movie. Most people don't even know they made the sequels though. Maybe the second one where the underground mutants worship an unexploded nuke.
Its going to take a long time but all the great films will eventually evolve into the equivalent of Shakespeare's plays or fairy tales. You'll get different tellings of "Ghostbusters" in the same way we get a new Romeo & Juliet and Peter Pan every so often. We don't think of all those versions as remakes but they kind of are. We're just used to it with something that old once its long in public domain.
True, pic related. But they'll never do that because why buy a remake of a shit game?
This is easier to do with movies than games. There are a lot of movies that are good in concept and would benefit from a different execution. With games there aren't as many examples of that. To even qualify as a remake it would have to maintain some mechanical similarity to the original, right? You wouldn't call Batman Arkham Asylum a remake of Batman on NES. But that's what would happen if you were to do a good remake of a shit game. They'd share a title and characters and nothing else.
I don't think that has to be true. You can look at Metroid Zero Mission, which is still very mechanically rooted in the original game, but tightens it all up, and goes a step further with it.
By handholding the player and undermining the main point of the game? Zero Mission has a proto giant arrow telling you where to go that you see in all modern games, and the new area isn't good gameplay wise. It's a fine game but not an improvement.
By handholding the player and undermining the main point of the game? Zero Mission has a proto giant arrow telling you where to go that you see in all modern games, and the new area isn't good gameplay wise. It's a fine game but not an improvement.
As an action shooter it's pretty much a straight upgrage.
These posts are in a nutshell the problem here. Games are so deeply rooted in their mechanics that it's inherently controversial to screw with them. I suppose you could pick up an absolute shit tier game but then, again, it stops being a remake. What would a "good" Superman 64 remake look like? To be good it would have to be a mechanically unrelated Superman game.
Well, my example of a Megaman Legends remake I think would be a pretty straight forward thing. You keep the basic story the same, you keep the basic structure of the game the same, but you make it control a lot more tightly. You could also retranslate it into English so his name is actually Rock Volnutt, like it's supposed to be.
What about things like Drakengard 3?
Framerate problems gone, reworking the tiring button mash combat (give it the Platinum treatment so it can be fun) and keep the world and design intact.
Still a niche game, but there is potential by just getting the issues sorted to have a mich better time than the original offered.
True, pic related. But they'll never do that because why buy a remake of a shit game?
Agreed, that's why they should remake Castlevania 64, the game's ALMOST good. Tightening up the controls and combat, fix the camera to bring it more in-line with modern 3D action games, and combine the two games into one like it was intended to be, would genuinely have people re-assessing it and getting excited just off the potential a remake of that game would hold.
I would want completely reworked animations and genuinely good photorealistic environments. The last Castlevania game we've seen with modern graphics was Lords of Shadow 2 and that doesn't at all give me what I want from Castlevania.
For Castlevania 64 I wouldn't mind seeing it reworked heavily. An extended campaign would be great, really leaning into the Romanian vampire hunter trappings; naturally add towns between certain sections like in Simon's Quest, add more whip/magic upgrades outside of the power-up that vendors in town can sell, a church to heal in, more enemy variety, more classic enemies like flea men, werewolves that naturally prowl outdoors when the moon is out, improve combat by adding combo whip attacks, dodging, but keep a weighty, visceral feels unlike Lords of Shadow. Honestly I just want a new Castlevania with new ideas and genuine vision from someone who gets it.
>pointless to remake
You can't play the game on modern systems. The only way is a shitty port that isn't sold anymore covered with a bunch of patches made by a group of schizos that accused the designer on SH2 for not understanding his own designs.
Jetstrike/Wings of Fury/Triplane Turmoil: unique "side view flight sim" gameplay
Vangers: basically GTA2 on LSD
MAX: deep, intricate turn based strategy with a real-time movement option so you don't have to wait
Gravity Well: a hybrid of Battlezone and Asteroids
Ones that were bad, or failed to reach their potential.
Megaman Legends is a great contender. It's a game people love, but it's a rough game. It was rough then, and it's rougher still to go back to. Remake that before you remake something like Megaman X.
>Has iconic characters >Normies and weebs both like them >Already has the action rpg flavor that devs can't stop creaming over nowadays
I like MML how it is today, but I'd play a modern version in a heartbeat.
WarCraft 1 could use a remake. I wonder what the divide would be like between people who want to keep the Road mechanic and people who want it gone? I personally don't mind it, but on the other hand i'm also glad it wasn't brought back in Wc2.
Super Widget is another game that could use a remake. It had potential, the power ups were pretty cool, the music was decent, but over all it was a mediocre experience.
The MegaMan gameboy games (especially 5) and MegaMan Xtreme and Xtreme 2 could use remakes. Those games are not anywhere close to as well known as their console counterparts.
My man. I would love wc1 remade just for hotkey and modern controls. In fact I should research and see if fans have modernized a version of it. I don't want new graphics, I just want to feel ungimped. A custom game editor that could change max group size, max population, and toggle command shortcuts on/off, that would do it for me.
I definitely agree with that. Wc1 is simple but fun, and being able to group more than 4 units would be so fricking nice. It's quite tedious preparing/organizing attacks in the later missions of the campaigns.
I think the music should go untouched, honestly it still sounds quite nice. Could use more unit sounds though, i'm surprised they had so very few, especially in comparison to wc2. Maybe they just didn't have the time or resources around then.
> Donkey Kong Remake
Yesss. I made the mistake of buying returns and freeze. They’re just shitty generic platformers with none of the momentum or fun of the originals. The graphics are pretty good and the characters translated well. But it just feels like I’m playing ducking rayman legends or something not dkc. At least with what they did in crash 4 it still feels like you’re playing a crash game.
No more of this. No remake was more botched than this yet so many FFVII fanboys are so delusional in so much pain about it that they are pretending like this isn't the case.
The Zelda game that could actually use a remake is Wind Waker. And not just a HD remaster. I'm talking a real remake, with more dungeons, more game mechanics, more things to do in the overworld (naval battles would be cool), triforce hunt introduced earlier and treated as a long term side quest throughout the game.
Of course. It clearly had a tiny budget and it was used to perfection. It's a prime example of how to prioritize your game. You can see through walls, your character clips through everything, it looks very simplistic. Except for the attack animations, they look excellent. While the movement is finnicky to get a grasp of initially, the movement and amount of agency and freedom you have mechanically has never been topped, and not even a 1:1 remake would suffice.
Why is 30 fps and fluid control so impossible these days? Platinum games does it? The game has the best mechanics of any modern beat em up, yakuza hasnt come close to this even after so many games. A modern remake with extra sidequests, richer open world,bigger move list, polished graphics and multiple characthers would have been a seller.
You could probably remake the Super Star Wars trilogy without much controversy. They're good games but not so beloved that people would complain about some tweaks here and there. And they're so backbreakingly hard that making them easier would only piss off the most extreme "muh challenge" nuts.
i liked the game but the textures are just shit
no idea if I can play the DOS version easily
wish it would exist on dream cast but that only has 2 which sucks
Frick Soul Reaver. I just finished Blood Omen, and Soul Reaver is such a letdown.
What we need is to retcon the sequels and new games with Kain following Blood Omen.
Lost Eden
And not just some shitty AI upscale of the original game, an actual remake from the ground up that properly blends the adventure and city building genres...somehow.
Given the bizarre genre mix and setting, I could totally see someone like ACE Team tackling it.
I would love to see a remake of Silent Hill 4. I think the concept of The Room is the coolest one of all of them, but the execution was flawed. A remake could fix stuff like the annoying ghosts, going through the same locations once again with Eileen, certain sounds that sound goofy for the game and more.
I wish the philosophy of remakes would be to remake flawed games that had a lot of potential but due to hardware limitation, poor execution or anything else, they didn't get to shine at the time. But I guess it's just easier to remake the classics
I'm going to be honest this screenshot looks pretty good and faithful to the original compared to most other remakes that go for a complete artsyle overhaul. Sure it's a little wet because they wanna show off muh graphix for Unreal Engine 5 but the palette seems mostly similar especially just looking from the thumbnail. The only problem I can think of from the trailers is they are making James seem way too over-expressive and dramatic. Original James looked numb and out of it while nuJames looks "oh my god I'm soooo depressed and sad :~~*(( I just wanna end it all frick subtlety..."
If we're talking about reskins then there are countless games people would want to revisit with a new look. But if we're talking a ground up remake I don't think anybody would complain if some of the more B-tier games had another shot, like Joe & Mac.
A total from scratch remake of the original Mortal Kombat with brand new digitized actors would also be extremely cool.
(provided that we're only referring to graphical updates)
The Bard's Tale
Pirates: The Legend Of Black Kat
MDK
Tomb Raider 2 through Last Revelation
Vagrant Story
MediEvil
Jersey Devil
[...]
Well the post-millenials who make these things now are clueless morons who can't into new properties for shit.
Midwinter.
It'd be enough if they just upped the framerate to make it play smoother. No other change necessary.
As it is, I like playing the game with slightly increased CPU cycles in DOSbox, even though it makes the game faster the smoothness makes it a lot more playable today. And then I have a button mapped to setting the cycles lower when it's necessary, like when sniping.
would like to have Rage Racer remade. No other game has these mechanics and it would really benefit from better hit detection, analogue controllers apart from the negCon and obviously better graphics.
I think there should be a niche market for such a game, since there aren't many assets it would work with a small budget and team. And I'm certain, Keica would love to make a nice rendered intro for us.
Y is the door opens pen
Ito has confirmed on Twitter that the door was always open.
Ocarina of Time. Do it in HD and do it fricking right this time.
they did it right, no more remakes
>Remaking masterpieces
that already had a good remake
>b-but some lighting is different
thought you guys cared about the gameplay first
anyway i want mega man x5, x6, and x7 remade to not suck ass
Didn't someone actually remake 7 or 8 in the SNES style?
Remaking trash won't make it better though
Ocarina 3ds is the perfect remake as in it kept the same gameplay as original and cleaned up the jank and made visuals closer to the original concept art of the game, afaik the lightning autism in some scenes it's flawless
Joust
It should be shitty games that receive the remake treatment. I know they don't get them because companies can't use their name for easy money but those are the games that need the second chance.
It's pointless to remake a good game because it's already good. They need to remake the shit games and turn them into good games.
it's not pointlesss when it brings endless cash on name recognition alone. no one wants to buy a Bubsy 3D remake.
True, pic related. But they'll never do that because why buy a remake of a shit game?
They actually took this to heart in the 80s itself. The Thing was technically a remake of a forgettable 1950s movie.
Westworld is a good example of this. The original Westworld movie is good, but it's not so good there's no where left to go with it. It's also not that beloved of a movie. It's a cult film.
Planet of the Apes is another one, or more accurately the sequels to Planets of the Apes, which is what the recent trilogy were based on. Good enough, well remembered enough, but not masterpieces.
>Planet of the Apes
The original was absolutely a masterpiece, and a cultural phenomenon. It had one of the most iconic endings in cinema history. What are you on about? Are you 18 years old?
I specifically said the sequels. New Planet of the Apes is a remake of the latter half of the original Planet of the Apes series. Movies 4, 5, and 6, I think. You gonna tell me those are classics? Can you name them without checking?
The ending is the only memorable thing about it. Onions Green is another Charlton Heston movie that really is pretty average but is saved by a twist ending that had pop culture longevity. Both films are kind of slogs.
No, I'd say the original is legitimately a very good movie. Most people don't even know they made the sequels though. Maybe the second one where the underground mutants worship an unexploded nuke.
The irony is this quote was probably said before Ghostbusters 2016 happened and it just ended up proving his point.
Its going to take a long time but all the great films will eventually evolve into the equivalent of Shakespeare's plays or fairy tales. You'll get different tellings of "Ghostbusters" in the same way we get a new Romeo & Juliet and Peter Pan every so often. We don't think of all those versions as remakes but they kind of are. We're just used to it with something that old once its long in public domain.
This is easier to do with movies than games. There are a lot of movies that are good in concept and would benefit from a different execution. With games there aren't as many examples of that. To even qualify as a remake it would have to maintain some mechanical similarity to the original, right? You wouldn't call Batman Arkham Asylum a remake of Batman on NES. But that's what would happen if you were to do a good remake of a shit game. They'd share a title and characters and nothing else.
I don't think that has to be true. You can look at Metroid Zero Mission, which is still very mechanically rooted in the original game, but tightens it all up, and goes a step further with it.
By handholding the player and undermining the main point of the game? Zero Mission has a proto giant arrow telling you where to go that you see in all modern games, and the new area isn't good gameplay wise. It's a fine game but not an improvement.
As an action shooter it's pretty much a straight upgrage.
this meme needs to stop
the only one of those you are forced to use is the first one, you can skip every other one, even the one after the ice beam
These posts are in a nutshell the problem here. Games are so deeply rooted in their mechanics that it's inherently controversial to screw with them. I suppose you could pick up an absolute shit tier game but then, again, it stops being a remake. What would a "good" Superman 64 remake look like? To be good it would have to be a mechanically unrelated Superman game.
Well, my example of a Megaman Legends remake I think would be a pretty straight forward thing. You keep the basic story the same, you keep the basic structure of the game the same, but you make it control a lot more tightly. You could also retranslate it into English so his name is actually Rock Volnutt, like it's supposed to be.
No one would care about SUperman 64 remake, let alone a faithful one since the gameplay loop is awful.
What about things like Drakengard 3?
Framerate problems gone, reworking the tiring button mash combat (give it the Platinum treatment so it can be fun) and keep the world and design intact.
Still a niche game, but there is potential by just getting the issues sorted to have a mich better time than the original offered.
Zero Mission would have been THE perfect remake if it didn't have those waypoints.
Agreed, that's why they should remake Castlevania 64, the game's ALMOST good. Tightening up the controls and combat, fix the camera to bring it more in-line with modern 3D action games, and combine the two games into one like it was intended to be, would genuinely have people re-assessing it and getting excited just off the potential a remake of that game would hold.
I would want completely reworked animations and genuinely good photorealistic environments. The last Castlevania game we've seen with modern graphics was Lords of Shadow 2 and that doesn't at all give me what I want from Castlevania.
For Castlevania 64 I wouldn't mind seeing it reworked heavily. An extended campaign would be great, really leaning into the Romanian vampire hunter trappings; naturally add towns between certain sections like in Simon's Quest, add more whip/magic upgrades outside of the power-up that vendors in town can sell, a church to heal in, more enemy variety, more classic enemies like flea men, werewolves that naturally prowl outdoors when the moon is out, improve combat by adding combo whip attacks, dodging, but keep a weighty, visceral feels unlike Lords of Shadow. Honestly I just want a new Castlevania with new ideas and genuine vision from someone who gets it.
This. They should recoup their losses. Make Bayou Billy good. All the elements are there for an awesome game
>pointless to remake
You can't play the game on modern systems. The only way is a shitty port that isn't sold anymore covered with a bunch of patches made by a group of schizos that accused the designer on SH2 for not understanding his own designs.
Based
I need a GOOD remake of Crash Twinsanity and Shadow The Hedgehog so bad, but it will never happen
I want a Silent Hill game with Dead Space type of combat.
All of them
Panzer Dragoon Saga
>648▶
>
Which retro game deserves a proper remake? (OP)
>Panzer Dragoon Saga
YES PLEASE!
>Which retro game deserves a proper remake?
no
Genealogy of Holy War, if only because I want to see what kind of changes they'd make.
None of them, make new stuff instead
Jetstrike/Wings of Fury/Triplane Turmoil: unique "side view flight sim" gameplay
Vangers: basically GTA2 on LSD
MAX: deep, intricate turn based strategy with a real-time movement option so you don't have to wait
Gravity Well: a hybrid of Battlezone and Asteroids
Omega Boost.
Ones that were bad, or failed to reach their potential.
Megaman Legends is a great contender. It's a game people love, but it's a rough game. It was rough then, and it's rougher still to go back to. Remake that before you remake something like Megaman X.
>Has iconic characters
>Normies and weebs both like them
>Already has the action rpg flavor that devs can't stop creaming over nowadays
I like MML how it is today, but I'd play a modern version in a heartbeat.
WarCraft 1 could use a remake. I wonder what the divide would be like between people who want to keep the Road mechanic and people who want it gone? I personally don't mind it, but on the other hand i'm also glad it wasn't brought back in Wc2.
Super Widget is another game that could use a remake. It had potential, the power ups were pretty cool, the music was decent, but over all it was a mediocre experience.
The MegaMan gameboy games (especially 5) and MegaMan Xtreme and Xtreme 2 could use remakes. Those games are not anywhere close to as well known as their console counterparts.
My man. I would love wc1 remade just for hotkey and modern controls. In fact I should research and see if fans have modernized a version of it. I don't want new graphics, I just want to feel ungimped. A custom game editor that could change max group size, max population, and toggle command shortcuts on/off, that would do it for me.
I definitely agree with that. Wc1 is simple but fun, and being able to group more than 4 units would be so fricking nice. It's quite tedious preparing/organizing attacks in the later missions of the campaigns.
I think the music should go untouched, honestly it still sounds quite nice. Could use more unit sounds though, i'm surprised they had so very few, especially in comparison to wc2. Maybe they just didn't have the time or resources around then.
I wouldn't mind a reskin of the Donkey Kong Country games. Modern HD prerendered visuals pasted on top of the original game.
> Donkey Kong Remake
Yesss. I made the mistake of buying returns and freeze. They’re just shitty generic platformers with none of the momentum or fun of the originals. The graphics are pretty good and the characters translated well. But it just feels like I’m playing ducking rayman legends or something not dkc. At least with what they did in crash 4 it still feels like you’re playing a crash game.
>Which retro game deserves a proper remake?
>proper
>remake
Final Fantasy VII, since it never got one.
No more of this. No remake was more botched than this yet so many FFVII fanboys are so delusional in so much pain about it that they are pretending like this isn't the case.
And it shouldn't. Which is exactly why it didn't get one. The most based thing Square Enix has ever done.
Well-played, and true. A hack-and-slash with a shitload of padding just to get 5% of the original game is total crap
It's getting 2 m8
The Zelda game that could actually use a remake is Wind Waker. And not just a HD remaster. I'm talking a real remake, with more dungeons, more game mechanics, more things to do in the overworld (naval battles would be cool), triforce hunt introduced earlier and treated as a long term side quest throughout the game.
Godhand
Godhand can't be replicated in a satisfactory way whatsoever. Be happy it even exists.
The looks unfinished, the backgrounds are like cardboard and the world is too empty
Of course. It clearly had a tiny budget and it was used to perfection. It's a prime example of how to prioritize your game. You can see through walls, your character clips through everything, it looks very simplistic. Except for the attack animations, they look excellent. While the movement is finnicky to get a grasp of initially, the movement and amount of agency and freedom you have mechanically has never been topped, and not even a 1:1 remake would suffice.
Why is 30 fps and fluid control so impossible these days? Platinum games does it? The game has the best mechanics of any modern beat em up, yakuza hasnt come close to this even after so many games. A modern remake with extra sidequests, richer open world,bigger move list, polished graphics and multiple characthers would have been a seller.
Thank shitty cumbersome westoid game engines for that. 7th gen marked the unreal engine era that helped kill games for good.
You could probably remake the Super Star Wars trilogy without much controversy. They're good games but not so beloved that people would complain about some tweaks here and there. And they're so backbreakingly hard that making them easier would only piss off the most extreme "muh challenge" nuts.
Nightmare Creatures
i liked the game but the textures are just shit
no idea if I can play the DOS version easily
wish it would exist on dream cast but that only has 2 which sucks
alternatively
soul Reaver
>soul Reaver
Frick Soul Reaver. I just finished Blood Omen, and Soul Reaver is such a letdown.
What we need is to retcon the sequels and new games with Kain following Blood Omen.
VAE VICTIS
Hybrid heaven, combat is Great, the enviroments, hazards and camera sucked though
Lost Eden
And not just some shitty AI upscale of the original game, an actual remake from the ground up that properly blends the adventure and city building genres...somehow.
Given the bizarre genre mix and setting, I could totally see someone like ACE Team tackling it.
Deathtrap Dungeon
Sub Culture
Pandemonium series
zoomers don't like old games
I have one who loved fallout 4/76, but he doesn't want to play 3/new vegas because "they are old"
Mother 2.
none, I will hunt down and torture every single person who wants remakes. just play the original game dumb homosexuals
I despise remakes, there's not a single one I would rather play over the originals. Stop supporting and promoting creative bankruptcy
Castle Wolfenstein and its sequel
MGS1, 2 and 3 (maybe 4)
God of War I, II, Chains of Olympus, Ghost of Sparta (maybe III)
DMC1, 2 and 3
GTA III, Vice City and San Andreas
Half-Life 2
Basically, the classic from the PS2 generation
>MGS1
Fair
>The rest
C'mon with that bait, son.
>>MGS1
It is a remake
It also has a remake
The first three Ultima games.
I would love to see a remake of Silent Hill 4. I think the concept of The Room is the coolest one of all of them, but the execution was flawed. A remake could fix stuff like the annoying ghosts, going through the same locations once again with Eileen, certain sounds that sound goofy for the game and more.
I wish the philosophy of remakes would be to remake flawed games that had a lot of potential but due to hardware limitation, poor execution or anything else, they didn't get to shine at the time. But I guess it's just easier to remake the classics
filtered
I like the game, but I can see the game has its flaws and it could be way better.
Horro games should play like shit, otherwise they don't work
Shit opinion. Even by SH standards, the Room has awful gameplay
That's why it's the only one that comes close to being scary
I'm going to be honest this screenshot looks pretty good and faithful to the original compared to most other remakes that go for a complete artsyle overhaul. Sure it's a little wet because they wanna show off muh graphix for Unreal Engine 5 but the palette seems mostly similar especially just looking from the thumbnail. The only problem I can think of from the trailers is they are making James seem way too over-expressive and dramatic. Original James looked numb and out of it while nuJames looks "oh my god I'm soooo depressed and sad :~~*(( I just wanna end it all frick subtlety..."
Flawed games with 2d backgrounds such as Fear Effect
Oh no. The one song in the OST is now playing in my head. Man. I forget about and rediscover that game every 5 years or so.
If we're talking about reskins then there are countless games people would want to revisit with a new look. But if we're talking a ground up remake I don't think anybody would complain if some of the more B-tier games had another shot, like Joe & Mac.
A total from scratch remake of the original Mortal Kombat with brand new digitized actors would also be extremely cool.
NO I DONT WANT IT MAKE IT STOP
Imagine the Donkey Kong Country Trilogy with the exact same art style used in the promotions. Nintendo would somehow frick this up though...
The first three Hitman games (Codename 47, Silent Assassin, Contracts) in the style of the new modern trilogy.
I'd buy that just for the Meat King's level alone.
Fricking first one sparked my yellow fever disease...
(provided that we're only referring to graphical updates)
The Bard's Tale
Pirates: The Legend Of Black Kat
MDK
Tomb Raider 2 through Last Revelation
Vagrant Story
MediEvil
Jersey Devil
Well the post-millenials who make these things now are clueless morons who can't into new properties for shit.
Demon's Crest for the snes.
System Shock
of course I know it but
Indy 4, Fate of Atlantis
Shadowrun both on Genesis and SNES
Oh and i also would add NFS1
Midwinter.
It'd be enough if they just upped the framerate to make it play smoother. No other change necessary.
As it is, I like playing the game with slightly increased CPU cycles in DOSbox, even though it makes the game faster the smoothness makes it a lot more playable today. And then I have a button mapped to setting the cycles lower when it's necessary, like when sniping.
husband... you do too many remake, now we are homeress
None. All remakes are shit.
Metal Gear 1 and 2
>ctrl+f
>dino crisis
>0 results
disgusting
>mentally deranged people cant park
yup
would like to have Rage Racer remade. No other game has these mechanics and it would really benefit from better hit detection, analogue controllers apart from the negCon and obviously better graphics.
I think there should be a niche market for such a game, since there aren't many assets it would work with a small budget and team. And I'm certain, Keica would love to make a nice rendered intro for us.
>better graphics
I love the art direction.
The tracks have been remade for Ridge Racer 2 on the PSP and it is lacking the soul of Rage Racer
Remakes nowadays are so shit its unreal. This was the last great one we got
That game was ass. Everyone agrees.