Sounds like someone with zero aspiration to actually learn to dps. DPS requires class knowledge and a sense of competitiveness to stay on top of meters. If you're just a lazy shit (which I'm assuming you are) then you'll have to be content with having shit gear and getting nowhere in the game.
Tank is the easiest because it's not competitive. You're literally just playing against the game which is super easy. >face him away from the raid >taunt on 6 stacks
Simple as.
DPS meanwhile you have to do the mechanics and compete against 15 other players to top the meters.
>tank
too much responsibility. have to know the route and mechanics to a tee. people flip if you don't pull half the dungeon at once. >healer
also too much responsibility, but not as bad. you only have to follow the group, but managing health and mana can be stressful. needs the best reaction times of the 3. >dps
actually fun and chill
>tank
too much pressure, you are expected to know how the entire dungeon plays out ahead of time, not my problem >healer
easier version of a tank, also way more boring >dps
fun once or twice but then you gotta repeat grind for anything worthwhile and queue times are absurd
Tank, daunting at first, mastering the fights feel good, anticipating and being able to save potential wipes is good too
Once you got it mastered pushing the limits of how much you can tank or how little tank gear you can put on is nice too, just being reliable helps.
if I'm alone I go full DPS but once people get anywhere close to me I take full responsibility of making sure they don't die from their severe brain damage (healer)
Tank. It's easy but somehow people frick it up so I don't trust anyone else to do it. I also like being the tip of the spear. I'm usually buds with the healer and we can set the pace and bully DPSlets.
There should be more archetypes. Crowd controller, kiter, buffer. Imagine the encounters that can be designed where there are more things going on than nuking the boss. In WoW all of the utility spells are distributed evenly when they could be their own roles.
The problem with modern MMOs is that there is very little interaction between players thanks to streamlining.
Kiter and crowd controller are both things the tank normally does, and buffer is something the healer already does. Splitting up the roles into more archetypes neuters the established trinity and makes the game worse
Like if you add crowd controller, then the tank must be weakened to be unable to handle large crowds otherwise the crowd controller is irrelevant
The thing that makes you moronic is that crowd controller existed **before** designated DPS classes
So, really, everything you said makes zero fricking sense. Genuine support classes died because they made every other class so much more powerful instead of just being yet another stupid DPS character
There were always classes that did the most DPS and classes that can take the most damage, full support adds nothing to the game besides being necessary just for the sake of being necessary
No you'll end up with the trinity in a shallow game with poor combat. If the normal combat situation is "stand still and deal damage" then congrats it's a terrible game and your devs were too lazy to design anything better.
>Healing dungeon >DPS dead every other second to avoidable shit >Tank has literally no idea what his buttons are >Tired of fricking healing morons >realize that if I don't heal, i'm now at the mercy of the same playerbase trying to keep everyone else alive
There is no winning move here, forced teamwork is the bane of online gaming and becoming more and more prevalent as it becomes more """accessible"""
Team focused SBMM shooters have really blown the cover on it lately, like there should be no game where you can't 1v5 and win due to overwhelming skill and not because of arbitrary rock paper scissors conditions like character picks.
PSO2
NGS's failure can be attributed to many many things, but it wasn't the class structure.
>NOOOOO I'M NOT ALLOWED TO PWN THE NOOBS ANYMORE >MUH SBMM REEEEEEE
10 months ago
Anonymous
The "SB" doesn't exist if personal skill isn't a factor.
10 months ago
Anonymous
It is, and you complaining about not being able to pwn the noobs anymore is a proof it works. You not understanding HOW it works is a (you) problem.
10 months ago
Anonymous
>>
[...]
based >your teammates determine if you win or lose, not you
hmm
10 months ago
Anonymous
>>your teammates determine if you win or lose, not you
I've been looking at this cope for the past 10 years, and I'm really getting tired of it now. How about homosexuals like you finally admit you people are not actually as good as you think?
10 months ago
Anonymous
And in the past 10 years "people" like you can only dance around actually answering where the skill is in skill-based matchmaking.
10 months ago
Anonymous
>where the skill is
In you, something people like you seem to always refuse to acknowledge, choosing instead to blame everyone else because that's pychologically easier than to admit you're not actually that good.
10 months ago
Anonymous
So you can 1v5 in overwatch or league or whatever shitty fotm hero forced teamwork game right?
10 months ago
Anonymous
No, because the other team is about the same skill as you. Winning 1v5 should be impossible if everyone is about the same in terms of skill. If you could do it, SBMM has failed.
10 months ago
Anonymous
>No
Correct >because the other team is about the same skill as you
If that were true then why is the rest of my team dead 0:10 and not me >SBMM has failed
10 months ago
Anonymous
>If that were true then why is the rest of my team dead 0:10 and not me
Because you're suffering with confirmation bias.
Now frick off, because people like you clearly can't be reasoned with.
10 months ago
Anonymous
It's okay, you can just admit that you can't win without the game throwing you freebies for that enforced 50% win rate.
I'll be playing games that reward getting gud.
you sound like one of those homosexuals that cries and leaves the party the first time you wipe in a dungeon and who throws a fit any time somebody in your group hasn't already looked up exactly what to do in the dungeon and exactly how to fight the boss
YOU are what's wrong with mmos
10 months ago
Anonymous
>you
no i think shit like wow and xiv are what's wrong with mmos
catering to dumbasses so they don't quit the game
I will forever be mad that I lost the role based entirely around pointing at important guys and saying "glass this motherfricker" and then the guy I pointed at suddenly gets turned into a shadow
Some of us just enjoy being the commanders of the battlefield. Buffer/debuffer I always gravitated to for only a few short years. Probably did me a favor ultimately. Got me out of MMOs.
the closest I can get to a commander class now is a summoner and an infuriating amount of them don't have a command ability so your minions just run around being moronic and attacking invincible enemies or boss summons or running straight into AOEs and dying instantly
10 months ago
Anonymous
The moron herd is no longer the rest of the group. It's the moron devs now.
DPS is the most fun but you have to deal with everyone assuming you are a brainless waste of space because 99% of all dps are that
Healers can be fun but it's heavily dependent on the game. The difficulty is a meme and is only hard when you have to drag your party to the finish line.
Tanking is almost always boring and most games have removed all sense of skill required to play it
I play all 3 roles equally now but I was given a choice and the assumption my group is competent i'd play dps
>DPS is the most fun but you have to deal with everyone assuming you are a brainless waste of space because 99% of all dps are that
Floor tank get it? hihihoho
that shit got old fast
Healer has always been the class for real men, you have to carry your team of morons to victory; but unlike tank or dps, you cant just leave the morons behind. You end up making the casual scrubs into better players, thus you actively improve mankind, and especially China. Healer is good in any genre because it requires hard work and good leadership, it's the most rewarding to play. homosexuals started the healbawd shit because they are garbage at games, thus they pick the most important role and throw. It turns them on because they are into destroying civilization
playing healer is objectively the most fun because wrangling and mocking moron DPS players is objectively the most fun you can have in an MMO and tank players are usually bros who can throw in a couple of jabs too
plus we are pious men of God & Spirits and you all are directionless fricking heathens
Tank. In games where tank is insisted upon, you can play with a bad healer, and you can play with bad DPS, but the only way to replace a tank is to have a seasoned tank who is playing another role who understands how to impromptu off-tank. I am the one who will engage with the mechanics, mark the targets, and set the pace of the clear (which is faster than you want but I will just casually eject you). Healers are otherwise the second most important, although outside of very short periods of specific MMOs, healing is too easy. This is true to the point where modern MMOs gauge healers on how much DPS they output. DPS are expendable morons, because they are 100% optional outside of explicit DPS-check mechanics that require you to kill enemies within a specific time limit. Any DPS that don't do their job correctly (and I am always judging the DPS on whether they are competent) get ejected from the instance, and then the clan/guild/alliance/federation/organization/crew/family/etc. I don't tolerate subpar performance from someone who has no job other than to not stand in the fire and follow a 5-button rotation that I could operate across 3 multibox characters using a single rudder pedal. In that context, the only value a DPS brings to the field in 99.99% of content is that they provide their own gear instead of me having to gear up multiple characters.
Generally going tank, with pocket dps if I'm playing with friends and someone else wants to tank.
I've healed occasionally but I really just don't enjoy it in any MMO I've tried besides maplestory cause healing is just a tiny part of being a bishop, the rest is proper reaction to boss moves and making sure your teammates get heals on time.
Healer, though I prefer playing support in games that have them. Healer is just the closest thing otherwise. I prefer enabling everyone else to do their thing.
Speaking of. why did the support role die out of modern mmos? The most 'support' you get nowadays is increasing peoples damage by 10%
because most content has been boiled down to bare basics so normalgays can comprehend it, so there's no need for buffs, it's all designed to be completed by the bare minimum. significant buffs would snap most encounters in half.
because "Support" classes back in the day had shit like Charm, Mesmerize, Slow Attack Speed, Increase Attack Speed, Increase Mana Regen... shit that is fundamentally broken at its core
if 1 class can slow enemies by 20% attack speed, and increase all allies by 20% attack speed, the math in that is such an EXTREME difference that it's just unbalancable
and THEN they can fricking mind control enemy monsters? or Mesmerize them? come on.
healer because 90% of healers are homosexuals too busy erping to actually heal and every raid group needs at least one actually competent healer (that's me)
I liked playing a dps. I played a rogue in world of warcraft since at the time there were treasure chests you needed a rogue to unlock and I liked that mechanic.
Those eventually disappeared but man did I love vanishing during a wipe and just sitting and relaxing while everyone else ran back.
There needed to be more roguish things in dungeons. You could lock pick the door in dead mines and it wouldn't alert the enemies in the next room. It seems like they wanted to do that early on but dropped it.
I think the saddest part is not only that lost of soul, but new players may not ever have realized such soul existed. I think Dreadsteeds are just given out now, etc.
I remember running around the Dark Iron Dwarf dungeon and turning in lockboxes to get exalted with a faction and I felt really cool.
>healer, i set the pace
you do nothing but follow.
Can you guys PLEASE stop perpetuating this stupid meme? Healers aren't bawds, that's just you projecting you fetishes onto normal people. Some of us just enjoy being a helpful asset to the party and thanked for it
Please just talk like a normal person.. Someone politely asks you to stop and you just keep hornyposting. Doing your job as a healer well doesn't make you a bawd, it just makes you good at your role. I'm normal, like 99.99% of other healers, so please let this be the last time you try getting someone to engage with your weird fetish, thank you.
>being thanked for it
Why do you need thanks? Just do what you're meant to do and frick off after.
I don't NEED thanks but it feels very nice, especially when you save the raid from a wipe. Healing is at its most fun when people are messing up and you have to struggle to keep the group alive
>setting the pace
homie all you do is follow a guide on where to go and sit there getting hit, stop acting like you're anything but a damage sponge moron.
you and the healbawd are tools that only exist so that we the dps can have fun.
cope about it.
yeah I'll never understand why tank sissies and healbawds have such a big ego.
there's a reason DPS is always the most played roles in every game that has a trinity.
tank and heal only exist so that DPS chads can have some fun actually doing the hard work of you know killing the boss/enemies.
Positioner is in reality the #1 most important role in any good MMORPG. The ability to manipulate your allies and enemies positions to enable strategies, maximize damage and minimize damage inflicted it broken in comparison to everything else. Everyone plays around them.
All three so when I call someone a shitter and they b***h about it. I change characters to that class and shut them up.
It's the most funny with healers when you show them how much they over heal.
Nah, proving to be the better tank is infinitely more enjoyable. The feeling of lording over them with "You couldn't tank that? It was easy!" is too good.
I never got the whole "overheal" thing. Yes, I get that if you heal a target with a big deal when a little heal could have gotten them to 100% hp, you wasted mana, but healers took this to a competitive art form.
Did healers just wake up one day and go..."No. Discipline priests and their shields can go FRICK THEMSELVES."
They were always so proud about it too.
i know it from rift(pbuh), but we had singletarged healer (with shieldbatteries) and aoe healer (with buff dispenser) and the same mindset was present there
>tank
nothing is my fault because the fricking stupid healer didn't do his(female) job >DPS
literally zero accountability, I just exist and push buttons >healer
everything is your fault.
one of these things is not like the others.
Every game that has a healer, it's always a watered down, dumbed down version of dps, but instead you have to aim teammates instead of enemies, with spells way easier to hit your teammates sitting next to you. Almost always is the dedicated femoid role for a reason.
Solo. I hate people so god damn much and just want to be left alone. >B-but why play an mmo
Black person I paid for the game I'll play it the way I want.
is there some agreed upon metric to decide which tank should mt and which should ot? the way i've generally thought of it is that you should mt if you have better gear or if the other tank is new, but most of the time the other tank ends up fighting for aggro anyway, even if they keep dying to mechanics.
Crowd control because im not a homosexual who limits himself to only 3 roles.
Reminder that the "holy trinity" terminology for MMOs came from EverQuest, where the trinity was Cleric (healer), Warrior (tank), and Enchanter (CC) because they were effectively mandatory to do content.
The strangest thing is that WoW seemingly added a buffing spec to that dragon class.
Thought the bigger problem would be that MMOs just arent good value until the millennials and xers who grew up on them start to reach retirement. and want to go back to MMOs
Tank. And always tank.
I dont care about that responsibility shit or leadership crap. I just want to have many ho and many defense and just recklessly rub into group of baddies or i to big one baddie. Like who cares about numbers and dps meters. Nothing makes my dick harder than being unkillable and directly running into shit that will kill anyone else but not me.
Also, i fricking love abusing tank deficit that is pretty common almost everywhere. You are a warrior and you refuse to tank? Well enjoy waiting hours in queue only to become my b***h. In that private 3.3.5 wow servers as a DK i wont get histeria and i will take bloodworms instead, and b***h i am greedy for these few additional emblems so we are going to kill optional bosses because i say so. Also i will send to party chat bee movie script part by part during dungeon. Some dps talks shit like "Where is histeria" or "I dont want to kill optional bosses" or "Stop talking shit on chat", you b***h talk some mad crazy brave shit for someone who can be easily replaced in 1 second. Dungeon group kicks me? b***h please, before you will get another tank, i will finish 2-4 dungeons with someone else LOL.
the most >importand >hardest >least appreciated >most team reliant
googled pic related and found this
http://widerscreen.fi/assets/Bohunicky_Youngblood_1_2_2019.pdf
the most >importand >hardest >least appreciated >most team reliant
googled pic related and found this
http://widerscreen.fi/assets/Bohunicky_Youngblood_1_2_2019.pdf
impressive. someone took his gender study course really seriously.
Remove tanks
Remove healers
All dungeons are instanced anyway, so add ability to actually dodge attacks instead of avoiding red circles and taking damadge because you are in the radius.
Add buffers.
Add debuffers.
Split Pick classes from DPS.
>Yes, I will play the middle road class that can fill any role >Yes, I am a jack of all trades, master of none >No, I don't care about your meta homosexualry. >Yes, I am here to have fun and don't care if we clear it
Healer because it's the only job that actually needs to be done right. >dps is bad, the boss dies slow >tank is bad, the dps can slow down to accommodate >healer is bad, the tank dies, it's a wipe
>tank
Based >healer
cute >dps
Every single time, without fail, dps players are moronic number obsessed children playing 3 whole tiers below their tank and support peers. That or they're trannies. They also always have insufferable personalities. I have never met a single DPS-obsessed person in any game who wasn't an annoying, cringy, or manchildish homosexual. In ranked situations, I will pick tanks or supports in the DPS class and get free wins because I will be playing against someone far below my skill level as opposed to my usual roles.
yeah that's accurate. good dps can still carry shit healers and tanks too by killing things before mechanics happen. it's the role you want your best players on.
DEEPS is literally a role for morons who think they can buy skill from the games stores.
Tank or support are giga chad specs. Tank healer hybrid carries the universe on its shoulders.
>tank
is either boring stand still and do practically nothing fights or extreme amounts of mechanics and knowledge required or else you insta wipe the group with no in between. fun because everyone will suck your dick for having half a brain and you get funneled loot >healer
is just looking at party/raid frames and not looking at the game itself. can be rewarding if you can make some crazy plays but usually boring >dps
very competetive and "toxic". usually has the most punishing mechanics to deal with while at the same time trying to maintain high dps so you don't look like shit compared to other dps that didn't have to do rng mechanics. every dps hates each other because they have to fight for gear and fight to keep raid spots
I am a healer main who has taken the tank pill, its actually surprisingly fun because I'm not limited by cast times and can run around like a headless chicken as long as I'm not currently holding the boss
You can't really 'tank' as a Fighter in D&D though. You might be able to force enemies to attack you through positioning but most fighting is going to be open enough that isn't possible.
I have dabbled in them all but generally DPS because that just tends have the class I find the most fun. But I loved being the times I could offtank as a Rogue and prevent wipes. Yep that was the good stuff.
>if i'm playing with random idiots
healer=dps>tank >if i'm playing with friends
healer>tank=dps >if i'm playing with people who know what the frick they're doing
tank>dps>>>
In WoW I was a priest and a druid around the time of WOTLK and then CATA. So I really didn't have a choice to do anything but healing WotLK.
I tried to be original with disc, but the issue is while disc priests were viable, their damage mitigation style of healing through shields wasn't factored into HPS so morons considered them nonviable for not delivering numbers.
In Cata I had to make a troll druid, but couldn't pull good DPS numbers as a boomkin so I ended up healing.
Should have tried feral in WotLK. Was pretty fun in my opinion. I liked disc myself, was more fun for me since I played holy priest during BC so it was a nice change of pace.
i hate you a so much
you ruined the ONE thing, ONE THING i could escape to
I'll never forgive your overstimulation
your using up of things you never could understand
the way you destroy all you touch for nothing
all i've loved has just been your boredom fodder
I main BDK and my friend who mains shadow priest fricking freaks out on voice chat panicking when he sees my healthbar shoot up and down like a fricking ping pong ball.
Tank is a meme role that only exists because of 80s aggro mechanics. Healer is reserved for women and homosexuals. DPS is for people who really like seeing numbers. I play as the noble loot ninja, saboteur and shitstirrer who provides the spice of life, drama.
>I play as the noble loot ninja, saboteur and shitstirrer who provides the spice of life, drama.
Do you do this because of your innate chimp-like tendencies or do you do this because you want to know what it feels like being a Black person sometimes?
Healer is the worst because it's only fun when the content is punishingly difficult, but that also carries the risk of failure which current year MMO groups find unacceptable.
i've played healer in 4 different mmos in a manner that would be considered endgame. the other roles don't give me the same zing that healer does. i like the high stakes and being foundational to the team
Tanks >Actively mitigate damage >Boss positioning >Avoid environment hazards >Balance damage with threat >Pay attention to boss buffs >Pay attention to own buffs >Pay attention to offtank debuffs >Control pace of dungeon
Healers >Higher IQ and better at doing boss mechanics than DPS players >Pay attention to raid health >Damage rotation when not healing >Has to pay attention to boss casts >Pay attention to active tank >Coordinating cooldowns with allies
Damage dealers >Merely exist because of inflated health pools, doing nothing but a damage rotation.
The damage dealer role has no purpose and requires no skill.
Exactly. There's no downsides to removing the damage dealer role.
Tanks have to balance damage, mitigation, and threat.
Healers have to balance damage, mechanics, and healing.
DPS just... DPS. That's it. No threat management. Too low IQ to do boss mechanics.
Sad.
if your game doesn't have a dodge button to avoid damage, there is no skill involved
if you are forced to take damage at any point it is a poorly designed game
If your game doesn't have a tank and healer role, there is no skill involved
If you're forced to kite enemies to avoid damage at any point it is a poorly designed game
I tried playing healer in WoW, but when I got to the first dungeon, I kept pulling aggro (I didn't know aggro was a thing at the time) and dying. My party members flamed me and I alt+f4'd out of embarrassment.
Tanks >only exist because of moronic aggro mechanics
Healers >only exist because taking damage is unavoidable which makes zero sense. every hero gets killed 50 times over in every fight? lol
Damage dealers >actually playing a video game and having fun
The one with the hat
Tank.
>healer
homosexuals.
>dps
Pussies afraid of responsibility.
>tank
easiest job in any game
>dps
much harder than tank.
>healer
even harder.
Dps is the easiest because tank and healer pull the aggro, all you have to do is damage
Sounds like someone with zero aspiration to actually learn to dps. DPS requires class knowledge and a sense of competitiveness to stay on top of meters. If you're just a lazy shit (which I'm assuming you are) then you'll have to be content with having shit gear and getting nowhere in the game.
>requires the basic knowledge of the game
>that's the DPS ceiling
I wouldn't brag that your kind is moronic.
Tank is the easiest because it's not competitive. You're literally just playing against the game which is super easy.
>face him away from the raid
>taunt on 6 stacks
Simple as.
DPS meanwhile you have to do the mechanics and compete against 15 other players to top the meters.
>meters
Only shit games have DPS meters holy frick have a nice day.
Nah you're just a shitter who can't compete so you don't want proof that you're shit.
Nah you're just a chud who can't realize he's stuck in a shit game.
Keep coping shitter
"competing" in pve is just coping
pvp or you aren't playing the game
Dumbest post of the day award congrats
I've played all roles, and tank is literally the most formulaic boring shit there is.
Healer is alright, but you rarely have to look at the game if that shit isn't well designed, you just point and click nameplates instead.
Now tanking with DPS classes, that's my jam.
>tank
too much responsibility. have to know the route and mechanics to a tee. people flip if you don't pull half the dungeon at once.
>healer
also too much responsibility, but not as bad. you only have to follow the group, but managing health and mana can be stressful. needs the best reaction times of the 3.
>dps
actually fun and chill
>tank
too much pressure, you are expected to know how the entire dungeon plays out ahead of time, not my problem
>healer
easier version of a tank, also way more boring
>dps
fun once or twice but then you gotta repeat grind for anything worthwhile and queue times are absurd
healer because im trans :3
No magic will ever heal your axewound
No, magic WILL heal the axe wound, and grow the penis back.
DPS because it’s the only role that has any meaningful optimization
Tank, daunting at first, mastering the fights feel good, anticipating and being able to save potential wipes is good too
Once you got it mastered pushing the limits of how much you can tank or how little tank gear you can put on is nice too, just being reliable helps.
all three, I just pick one based on how shit a group is because I know I can at the very worst be mediocre and at the very best be on top.
if I'm alone I go full DPS but once people get anywhere close to me I take full responsibility of making sure they don't die from their severe brain damage (healer)
Tank. It's easy but somehow people frick it up so I don't trust anyone else to do it. I also like being the tip of the spear. I'm usually buds with the healer and we can set the pace and bully DPSlets.
Tank i like to be hefty
Always hybrid, I can't help it. Usually some kind of Paladin/Druid
Is the trinity part of the problem with modern MMOs?
The problem with modern MMOs is that there is very little interaction between players thanks to streamlining.
There should be more archetypes. Crowd controller, kiter, buffer. Imagine the encounters that can be designed where there are more things going on than nuking the boss. In WoW all of the utility spells are distributed evenly when they could be their own roles.
this
Kiter and crowd controller are both things the tank normally does, and buffer is something the healer already does. Splitting up the roles into more archetypes neuters the established trinity and makes the game worse
Like if you add crowd controller, then the tank must be weakened to be unable to handle large crowds otherwise the crowd controller is irrelevant
The thing that makes you moronic is that crowd controller existed **before** designated DPS classes
So, really, everything you said makes zero fricking sense. Genuine support classes died because they made every other class so much more powerful instead of just being yet another stupid DPS character
There were always classes that did the most DPS and classes that can take the most damage, full support adds nothing to the game besides being necessary just for the sake of being necessary
They don't exist anymore for a reason, moron.
see
I'm imagining the tank being more about single combat with a giant foe
not the only problem but yes. an MMO should just have Tanks and DPS, with both being able to flex into a Healer/Support subrole
Those have always been the worst mmos. moron.
The trinity represents a problem for shallow MMO combat where combat is purely numerical and not strategic or tactical on any level.
You will always end up with the trinity in a stat-based game, it's just the optimal division of labor.
No you'll end up with the trinity in a shallow game with poor combat. If the normal combat situation is "stand still and deal damage" then congrats it's a terrible game and your devs were too lazy to design anything better.
Name some MMOs that don't use the trinity system and are still alive today then
>Healing dungeon
>DPS dead every other second to avoidable shit
>Tank has literally no idea what his buttons are
>Tired of fricking healing morons
>realize that if I don't heal, i'm now at the mercy of the same playerbase trying to keep everyone else alive
There is no winning move here, forced teamwork is the bane of online gaming and becoming more and more prevalent as it becomes more """accessible"""
Team focused SBMM shooters have really blown the cover on it lately, like there should be no game where you can't 1v5 and win due to overwhelming skill and not because of arbitrary rock paper scissors conditions like character picks.
PSO2
NGS's failure can be attributed to many many things, but it wasn't the class structure.
>NOOOOO I'M NOT ALLOWED TO PWN THE NOOBS ANYMORE
>MUH SBMM REEEEEEE
The "SB" doesn't exist if personal skill isn't a factor.
It is, and you complaining about not being able to pwn the noobs anymore is a proof it works. You not understanding HOW it works is a (you) problem.
>>
based
>your teammates determine if you win or lose, not you
hmm
>>your teammates determine if you win or lose, not you
I've been looking at this cope for the past 10 years, and I'm really getting tired of it now. How about homosexuals like you finally admit you people are not actually as good as you think?
And in the past 10 years "people" like you can only dance around actually answering where the skill is in skill-based matchmaking.
>where the skill is
In you, something people like you seem to always refuse to acknowledge, choosing instead to blame everyone else because that's pychologically easier than to admit you're not actually that good.
So you can 1v5 in overwatch or league or whatever shitty fotm hero forced teamwork game right?
No, because the other team is about the same skill as you. Winning 1v5 should be impossible if everyone is about the same in terms of skill. If you could do it, SBMM has failed.
>No
Correct
>because the other team is about the same skill as you
If that were true then why is the rest of my team dead 0:10 and not me
>SBMM has failed
>If that were true then why is the rest of my team dead 0:10 and not me
Because you're suffering with confirmation bias.
Now frick off, because people like you clearly can't be reasoned with.
It's okay, you can just admit that you can't win without the game throwing you freebies for that enforced 50% win rate.
I'll be playing games that reward getting gud.
you sound like one of those homosexuals that cries and leaves the party the first time you wipe in a dungeon and who throws a fit any time somebody in your group hasn't already looked up exactly what to do in the dungeon and exactly how to fight the boss
YOU are what's wrong with mmos
>you
no i think shit like wow and xiv are what's wrong with mmos
catering to dumbasses so they don't quit the game
unless you can dodge of course, then it's a lot of DPS' and maybe a debuffer
Tank if the tank classes have cool themes like Gunbreaker or Death Knight
shut up gunbreaker sissy
your job doesn't even make sense in universe
I normally opt for tank. I like being fearless and relied on.
The one that doesn't exist anymore.
Support.
I'll raise you one that REALLY doesn't exist anymore.
Debuffer.
The friends we've lost along the way. Such a shame. Nothing is interesting anymore. No strategy. Just DDR with DPS meters.
I will forever be mad that I lost the role based entirely around pointing at important guys and saying "glass this motherfricker" and then the guy I pointed at suddenly gets turned into a shadow
Some of us just enjoy being the commanders of the battlefield. Buffer/debuffer I always gravitated to for only a few short years. Probably did me a favor ultimately. Got me out of MMOs.
the closest I can get to a commander class now is a summoner and an infuriating amount of them don't have a command ability so your minions just run around being moronic and attacking invincible enemies or boss summons or running straight into AOEs and dying instantly
The moron herd is no longer the rest of the group. It's the moron devs now.
We need to move beyond these three roles. It's getting tiring.
DPS is the most fun but you have to deal with everyone assuming you are a brainless waste of space because 99% of all dps are that
Healers can be fun but it's heavily dependent on the game. The difficulty is a meme and is only hard when you have to drag your party to the finish line.
Tanking is almost always boring and most games have removed all sense of skill required to play it
I play all 3 roles equally now but I was given a choice and the assumption my group is competent i'd play dps
>DPS is the most fun but you have to deal with everyone assuming you are a brainless waste of space because 99% of all dps are that
Floor tank get it? hihihoho
that shit got old fast
>healer
100% of the time.
Tank, give me big hp and def number.
Healer has always been the class for real men, you have to carry your team of morons to victory; but unlike tank or dps, you cant just leave the morons behind. You end up making the casual scrubs into better players, thus you actively improve mankind, and especially China. Healer is good in any genre because it requires hard work and good leadership, it's the most rewarding to play. homosexuals started the healbawd shit because they are garbage at games, thus they pick the most important role and throw. It turns them on because they are into destroying civilization
playing healer is objectively the most fun because wrangling and mocking moron DPS players is objectively the most fun you can have in an MMO and tank players are usually bros who can throw in a couple of jabs too
plus we are pious men of God & Spirits and you all are directionless fricking heathens
>mocking moron DPS players is objectively the most fun you can have in an MMO
That's... totally true. I honestly can't even argue.
Only time playing healer was fun even with randos
>zim zam
>healer
that mother fricker literally kills anyone solo either with dash crit punch or 7 side into dash punch finisher
The one with the largest sword
For me, it's support. I like gimmick healers, but ones where you just spam flash heal or whatever are boring.
the "trinity" of classes used to be tank, healer, and crowd control. but in early MMO's cc classes were always unbelievably broken.
so they invented Enrage timers to bosses, so DPS magically mattered
I like DPS when it's a game where "moving out of the way" is a viable method of defense
I'd like to see the tank role be more like distracting a souls boss and being able to dodge their attacks to put less strain on the healer
Tank. In games where tank is insisted upon, you can play with a bad healer, and you can play with bad DPS, but the only way to replace a tank is to have a seasoned tank who is playing another role who understands how to impromptu off-tank. I am the one who will engage with the mechanics, mark the targets, and set the pace of the clear (which is faster than you want but I will just casually eject you). Healers are otherwise the second most important, although outside of very short periods of specific MMOs, healing is too easy. This is true to the point where modern MMOs gauge healers on how much DPS they output. DPS are expendable morons, because they are 100% optional outside of explicit DPS-check mechanics that require you to kill enemies within a specific time limit. Any DPS that don't do their job correctly (and I am always judging the DPS on whether they are competent) get ejected from the instance, and then the clan/guild/alliance/federation/organization/crew/family/etc. I don't tolerate subpar performance from someone who has no job other than to not stand in the fire and follow a 5-button rotation that I could operate across 3 multibox characters using a single rudder pedal. In that context, the only value a DPS brings to the field in 99.99% of content is that they provide their own gear instead of me having to gear up multiple characters.
Generally going tank, with pocket dps if I'm playing with friends and someone else wants to tank.
I've healed occasionally but I really just don't enjoy it in any MMO I've tried besides maplestory cause healing is just a tiny part of being a bishop, the rest is proper reaction to boss moves and making sure your teammates get heals on time.
Healer. Also, I try to be cute.
just tha warrior
switching off feels wrong
Tank or dps depending on the game, in some games tanks are garbage especially if you play alone you can't farm
flex between tank/dps. don't really frick with healing.
Healer, though I prefer playing support in games that have them. Healer is just the closest thing otherwise. I prefer enabling everyone else to do their thing.
Speaking of. why did the support role die out of modern mmos? The most 'support' you get nowadays is increasing peoples damage by 10%
because most content has been boiled down to bare basics so normalgays can comprehend it, so there's no need for buffs, it's all designed to be completed by the bare minimum. significant buffs would snap most encounters in half.
because "Support" classes back in the day had shit like Charm, Mesmerize, Slow Attack Speed, Increase Attack Speed, Increase Mana Regen... shit that is fundamentally broken at its core
if 1 class can slow enemies by 20% attack speed, and increase all allies by 20% attack speed, the math in that is such an EXTREME difference that it's just unbalancable
and THEN they can fricking mind control enemy monsters? or Mesmerize them? come on.
healer because 90% of healers are homosexuals too busy erping to actually heal and every raid group needs at least one actually competent healer (that's me)
I liked playing a dps. I played a rogue in world of warcraft since at the time there were treasure chests you needed a rogue to unlock and I liked that mechanic.
Those eventually disappeared but man did I love vanishing during a wipe and just sitting and relaxing while everyone else ran back.
There needed to be more roguish things in dungeons. You could lock pick the door in dead mines and it wouldn't alert the enemies in the next room. It seems like they wanted to do that early on but dropped it.
I think the saddest part is not only that lost of soul, but new players may not ever have realized such soul existed. I think Dreadsteeds are just given out now, etc.
I remember running around the Dark Iron Dwarf dungeon and turning in lockboxes to get exalted with a faction and I felt really cool.
>play dps
>can't get a group or wait 1 hour in queue
frick that
>Which role do you play?
Yes
4th job is fricking amazing, mad we still don't have it yet.
Healer and tank because everyone else is incompetent
healer, i set the pace and the tank sets the direction if you have a problem with it you will be kicked
>healer, i set the pa-
GLK GLK GLK GLK GLK
>t. dd twink thinks he's a big number
What level do you unlock the skill that lets you talk around a mouth full of wiener like that
you know what i like most let weak little dd's die and stop everybody else from rezzing them
Can you guys PLEASE stop perpetuating this stupid meme? Healers aren't bawds, that's just you projecting you fetishes onto normal people. Some of us just enjoy being a helpful asset to the party and thanked for it
>and thanked for it
I'll thank you with a warm load of you know what after you're done being a good little heal bawd, you bawd.
Please just talk like a normal person.. Someone politely asks you to stop and you just keep hornyposting. Doing your job as a healer well doesn't make you a bawd, it just makes you good at your role. I'm normal, like 99.99% of other healers, so please let this be the last time you try getting someone to engage with your weird fetish, thank you.
I don't NEED thanks but it feels very nice, especially when you save the raid from a wipe. Healing is at its most fun when people are messing up and you have to struggle to keep the group alive
>being thanked for it
Why do you need thanks? Just do what you're meant to do and frick off after.
>healer, i set the pa-
shut the frick up healbawd
kek another sissy dd that wants to die in a ditch, kinda funny how its always dds that think they are hot shit
here's your reward for doing your job bawd, now stop talking, no one asked your opinion.
all you're good for is for being a good little heal bawd.
>healer, i set the pace
you do nothing but follow.
I hate healbawd memes as much as you do but tanks are the ones setting the pace dumbass
not really, because the tank needs to get a facial reconstruction every few seconds
>setting the pace
homie all you do is follow a guide on where to go and sit there getting hit, stop acting like you're anything but a damage sponge moron.
you and the healbawd are tools that only exist so that we the dps can have fun.
cope about it.
yeah I'll never understand why tank sissies and healbawds have such a big ego.
there's a reason DPS is always the most played roles in every game that has a trinity.
tank and heal only exist so that DPS chads can have some fun actually doing the hard work of you know killing the boss/enemies.
The one that sets the pace is the raid leader and nowdays they don't even have to be playing the game thanks to streaming.
>set the pace
True. You do it with a cute mouth of yours.
Positioner is in reality the #1 most important role in any good MMORPG. The ability to manipulate your allies and enemies positions to enable strategies, maximize damage and minimize damage inflicted it broken in comparison to everything else. Everyone plays around them.
healer frfr
All three so when I call someone a shitter and they b***h about it. I change characters to that class and shut them up.
It's the most funny with healers when you show them how much they over heal.
Nah, proving to be the better tank is infinitely more enjoyable. The feeling of lording over them with "You couldn't tank that? It was easy!" is too good.
I never got the whole "overheal" thing. Yes, I get that if you heal a target with a big deal when a little heal could have gotten them to 100% hp, you wasted mana, but healers took this to a competitive art form.
Did healers just wake up one day and go..."No. Discipline priests and their shields can go FRICK THEMSELVES."
They were always so proud about it too.
are you talking about wow?
Yeah. I wasn't a healer but I always saw them making a big deal about it on raids.
Dunno if overheal chest beating is a big thing in other RPGs
i know it from rift(pbuh), but we had singletarged healer (with shieldbatteries) and aoe healer (with buff dispenser) and the same mindset was present there
Depends on the available classes and which one I like most.
Which way boys?
>tank
nothing is my fault because the fricking stupid healer didn't do his(female) job
>DPS
literally zero accountability, I just exist and push buttons
>healer
everything is your fault.
one of these things is not like the others.
Every game that has a healer, it's always a watered down, dumbed down version of dps, but instead you have to aim teammates instead of enemies, with spells way easier to hit your teammates sitting next to you. Almost always is the dedicated femoid role for a reason.
Solo. I hate people so god damn much and just want to be left alone.
>B-but why play an mmo
Black person I paid for the game I'll play it the way I want.
why did you pay for the game, why are you even here?
>/>647757042
now this got a real laugh out of me
is there some agreed upon metric to decide which tank should mt and which should ot? the way i've generally thought of it is that you should mt if you have better gear or if the other tank is new, but most of the time the other tank ends up fighting for aggro anyway, even if they keep dying to mechanics.
None, I don't play such games.
Crowd control because im not a homosexual who limits himself to only 3 roles.
Reminder that the "holy trinity" terminology for MMOs came from EverQuest, where the trinity was Cleric (healer), Warrior (tank), and Enchanter (CC) because they were effectively mandatory to do content.
>picking the trinity
>not picking Support buff/debuff class to make everyone better
Holy Trinirty is suffering
sadly it just doesnt exist anymore
Only in shitty MMOs do they not exist
well they don't exist in FFXIV aka the only good mmo.
The strangest thing is that WoW seemingly added a buffing spec to that dragon class.
Thought the bigger problem would be that MMOs just arent good value until the millennials and xers who grew up on them start to reach retirement. and want to go back to MMOs
Played healer at first, then dps, then tank for a long time but the healers are so fricking bad that I'm going to play dps again now.
The one that makes people the angriest.
Tank
Combat medic
Tank. And always tank.
I dont care about that responsibility shit or leadership crap. I just want to have many ho and many defense and just recklessly rub into group of baddies or i to big one baddie. Like who cares about numbers and dps meters. Nothing makes my dick harder than being unkillable and directly running into shit that will kill anyone else but not me.
Also, i fricking love abusing tank deficit that is pretty common almost everywhere. You are a warrior and you refuse to tank? Well enjoy waiting hours in queue only to become my b***h. In that private 3.3.5 wow servers as a DK i wont get histeria and i will take bloodworms instead, and b***h i am greedy for these few additional emblems so we are going to kill optional bosses because i say so. Also i will send to party chat bee movie script part by part during dungeon. Some dps talks shit like "Where is histeria" or "I dont want to kill optional bosses" or "Stop talking shit on chat", you b***h talk some mad crazy brave shit for someone who can be easily replaced in 1 second. Dungeon group kicks me? b***h please, before you will get another tank, i will finish 2-4 dungeons with someone else LOL.
Tank depending on the game structure. DPS if tanks are basically pointless and the game is more pvp centric
the most
>importand
>hardest
>least appreciated
>most team reliant
googled pic related and found this
http://widerscreen.fi/assets/Bohunicky_Youngblood_1_2_2019.pdf
what the hell
impressive. someone took his gender study course really seriously.
Remove tanks
Remove healers
All dungeons are instanced anyway, so add ability to actually dodge attacks instead of avoiding red circles and taking damadge because you are in the radius.
Add buffers.
Add debuffers.
Split Pick classes from DPS.
>Remove tanks
Now i will not play your game.
That just ends up with shit like Destiny and warframe.
all of them depending on my mood
whichever is more fun.
when i play single player rpgs i like to go tank cause i hate dying
Tank, but I will play DPS when I want to disconnect for a while and take it easy.
Mez/CC. Frick all that modern MMO bullshit!
>Yes, I will play the middle road class that can fill any role
>Yes, I am a jack of all trades, master of none
>No, I don't care about your meta homosexualry.
>Yes, I am here to have fun and don't care if we clear it
And no you will not get invited to the groups anymore.
Based fellow Red Mage Enjoyer. No, not that bastardized version in FFXIV
Healer because it's the only job that actually needs to be done right.
>dps is bad, the boss dies slow
>tank is bad, the dps can slow down to accommodate
>healer is bad, the tank dies, it's a wipe
Positioner is functionally more important
>enables healing
>optimizes DPS
>optimizes damage taken/avoidance
All.
I like tanking, the only downside being the fact that you need to tank the trash bosses who have no way of killing you to get to the fun ones
What about bosses you can't tank or ignore tanks?
>tank
Based
>healer
cute
>dps
Every single time, without fail, dps players are moronic number obsessed children playing 3 whole tiers below their tank and support peers. That or they're trannies. They also always have insufferable personalities. I have never met a single DPS-obsessed person in any game who wasn't an annoying, cringy, or manchildish homosexual. In ranked situations, I will pick tanks or supports in the DPS class and get free wins because I will be playing against someone far below my skill level as opposed to my usual roles.
none. also i am extremely lonely
ah the summoner!
xdidnt realize before but you're right i only play summonors frick
Tank
Tank.
DPS when I feel lazy.
I'm not a homosexual o never played a healer.
At low skill level the hardest roles are
Tank>Healer>Dps
At mid its
Healer>Dps> Tank
At top end
Dps>Tank>Healer
I agree and I play healer. Shit's fricking boring in a group of people that know what they're doing.
yeah that's accurate. good dps can still carry shit healers and tanks too by killing things before mechanics happen. it's the role you want your best players on.
The only correct answer ITT.
healer, most people suck at it and i have the power to get even shit groups through the content
I avoid any game that does this shit
used to play wow when hybridization was viable (ie pre raiding) until they patched that out
DEEPS is literally a role for morons who think they can buy skill from the games stores.
Tank or support are giga chad specs. Tank healer hybrid carries the universe on its shoulders.
Depends but never healer unless it was Lucio on occasion and that doesn't hardly count
All of them. But mostly tank right now.
>DPS Meters
>Threat/Aggro Meter
What else makes the unholy trinity of bad game design?
damage rotation/combos instead of reactive gameplay
what are some games with a good Tank I wanna have fun with the role again
World of Tanks
>play pvp
>roleshitters heads explode
>tank
is either boring stand still and do practically nothing fights or extreme amounts of mechanics and knowledge required or else you insta wipe the group with no in between. fun because everyone will suck your dick for having half a brain and you get funneled loot
>healer
is just looking at party/raid frames and not looking at the game itself. can be rewarding if you can make some crazy plays but usually boring
>dps
very competetive and "toxic". usually has the most punishing mechanics to deal with while at the same time trying to maintain high dps so you don't look like shit compared to other dps that didn't have to do rng mechanics. every dps hates each other because they have to fight for gear and fight to keep raid spots
I am a healer main who has taken the tank pill, its actually surprisingly fun because I'm not limited by cast times and can run around like a headless chicken as long as I'm not currently holding the boss
all of them
Melee dps but only huwhite man roles such as huwarrior, thief obviously excluded for white purity reasons.
This holy trinity come from the three first classes of D&D, yes?
You can't really 'tank' as a Fighter in D&D though. You might be able to force enemies to attack you through positioning but most fighting is going to be open enough that isn't possible.
Tank is lame having to deal with the boss trailing you like a dog
I have dabbled in them all but generally DPS because that just tends have the class I find the most fun. But I loved being the times I could offtank as a Rogue and prevent wipes. Yep that was the good stuff.
Healer, because I am a lazy ass and I also decide who live.
>if i'm playing with random idiots
healer=dps>tank
>if i'm playing with friends
healer>tank=dps
>if i'm playing with people who know what the frick they're doing
tank>dps>>>
Healer, I like to serve people and get berated in return.
In WoW I was a priest and a druid around the time of WOTLK and then CATA. So I really didn't have a choice to do anything but healing WotLK.
I tried to be original with disc, but the issue is while disc priests were viable, their damage mitigation style of healing through shields wasn't factored into HPS so morons considered them nonviable for not delivering numbers.
In Cata I had to make a troll druid, but couldn't pull good DPS numbers as a boomkin so I ended up healing.
Should have tried feral in WotLK. Was pretty fun in my opinion. I liked disc myself, was more fun for me since I played holy priest during BC so it was a nice change of pace.
i hate you a so much
you ruined the ONE thing, ONE THING i could escape to
I'll never forgive your overstimulation
your using up of things you never could understand
the way you destroy all you touch for nothing
all i've loved has just been your boredom fodder
Undead Blood Death Knight.
Soloing fricking everything since 2009.
I main BDK and my friend who mains shadow priest fricking freaks out on voice chat panicking when he sees my healthbar shoot up and down like a fricking ping pong ball.
i love it when my dps and tank verbally assault me because i fricked up my rotation!
>Tank
Only fun with a good group
>Healer
Only fun with a trash group
>DPS
Only fun when im top dps
DPS, everything else is gay
Black person homosexual troony fricks ERPing
A little bit of everything
All three.
I don't play trash games
Dps sometimes, other times I go tank. Tank when I play with my friend who always goes dps though, so we can get queues/groups faster.
Tank is a meme role that only exists because of 80s aggro mechanics. Healer is reserved for women and homosexuals. DPS is for people who really like seeing numbers. I play as the noble loot ninja, saboteur and shitstirrer who provides the spice of life, drama.
>I play as the noble loot ninja, saboteur and shitstirrer who provides the spice of life, drama.
Do you do this because of your innate chimp-like tendencies or do you do this because you want to know what it feels like being a Black person sometimes?
Main Tank
Anything but healers, preferably tanks
DPS because they're the only ones that can play solo in PvP in most MMOs. With a few exception for some games that have tank metas.
Healer is the worst because it's only fun when the content is punishingly difficult, but that also carries the risk of failure which current year MMO groups find unacceptable.
I play druid so all 3
What role would you consider the red mage in ffxi?
I pick that.
i've played healer in 4 different mmos in a manner that would be considered endgame. the other roles don't give me the same zing that healer does. i like the high stakes and being foundational to the team
Tanks
>Actively mitigate damage
>Boss positioning
>Avoid environment hazards
>Balance damage with threat
>Pay attention to boss buffs
>Pay attention to own buffs
>Pay attention to offtank debuffs
>Control pace of dungeon
Healers
>Higher IQ and better at doing boss mechanics than DPS players
>Pay attention to raid health
>Damage rotation when not healing
>Has to pay attention to boss casts
>Pay attention to active tank
>Coordinating cooldowns with allies
Damage dealers
>Merely exist because of inflated health pools, doing nothing but a damage rotation.
The damage dealer role has no purpose and requires no skill.
>Damage dealers
And most of them are doing the same or less damage than the tank.
Exactly. There's no downsides to removing the damage dealer role.
Tanks have to balance damage, mitigation, and threat.
Healers have to balance damage, mechanics, and healing.
DPS just... DPS. That's it. No threat management. Too low IQ to do boss mechanics.
Sad.
I'd say Red Mage(support/dps) is a counter to this, but then again it deals low damage to compensate.
if your game doesn't have a dodge button to avoid damage, there is no skill involved
if you are forced to take damage at any point it is a poorly designed game
If your game doesn't have a tank and healer role, there is no skill involved
If you're forced to kite enemies to avoid damage at any point it is a poorly designed game
Healer because I'm Chad
I tried playing healer in WoW, but when I got to the first dungeon, I kept pulling aggro (I didn't know aggro was a thing at the time) and dying. My party members flamed me and I alt+f4'd out of embarrassment.
>getting anxiety playing games
the absolute state of zoomers
DPS because I'm here to actually play the game.
>actually play the game
>plays easiest role
Here's your healer for the rest of the year, say something nice about her.
Yes, it's a real, biological woman.
Tanks
>only exist because of moronic aggro mechanics
Healers
>only exist because taking damage is unavoidable which makes zero sense. every hero gets killed 50 times over in every fight? lol
Damage dealers
>actually playing a video game and having fun
>you're rich
>picks damage dealer
>can tank, heal and deal damage because the power of money is too strong for the enemies to stop you
All of them
The one with the most minions
>pick class that can tank OR heal
>go some moronic hybrid spec
>instant group queues
>roll on loot for literally every single role in the game
Tank because it’s the only one I’m good at and even if I have to carry the team I can always blame the healer if they are slacking off
I play whatever the team needs, though I enjoy things that enable other players 🙂