>JA2
I know it's beloved but I hate stealth mechanics.
yeah I really liked the description of psychic battles. Then fighting some monster exhausted all my dudes powers and realize I'd have to buy more healthboosters to go through like stimpacks. Combat's monotonous but atleast in F4 against a bulletsponge it's over in seconds instead of minutes.
That looks great. I hate how graphics design peaked with 2D. Just looking at modern XCOM makes me wanna puke. Just a bunch of muddy brown colors or blue filters all around.
What's the issue with stealth? It's a very specific play style, don't think I ever used it. You certainly don't have to.
Maybe it was the new JA but I remember it, like X-com 2, having this design where your dude can crawl around to limit his profile and enemies have sight-cones where they're alerted to you or not.
When I played JA, I got the sense the balance was designed around requiring stealth. So if your dude isn't taking 4 turns crawling to sneak up on an enemy he's going to get wasted.
I have never found such slow gameplay gratifying. Even at its' best (Splinter Cell) I still prefer a game where your dude can fight enemies head-on (Doom Eternal).
>When I played JA, I got the sense the balance was designed around requiring stealth
Not really. You need to use stances, but that's mostly about your hit chance and limiting the opponent's hit chance. You don't need to go prone through entire levels or crazy shit like that. Just don't stand upright and run around like crazy during combat unless it's part of a strategy, e.g. flanking or hit-and-runs. I have hundreds of hours in the game and never utilised stealth.
JA2 is not that unforgiving even at max difficulty. Stealth is nice but you could easily go in guns blazing so long as you don't frick up and bite off more than you can chew.
What mods (if any) should a first-time player get? I've asked this before and I was given a bunch of different answers from people and it only made me more confused on what to use.
latest official patch (1.12)
the problem with mods and unofficial patches is that besides the good stuff they also add lot of bloat which you can configure out, but that's a chore even for seasoned player, as a newcomer you'd be completely overwhelmed
none. don't listen to morons recommending 1.13. it's not for new players. it's a good game vanilla. if you like it and want more then explore mods. the bear pit is the forum for them:
thepit.ja-galaxy-forum.com/
Oh wow it's been a while since I've seen this website.
I modded the shit out of JA2 3 years ago with r8796 or something and now I can't remember what it was that I put into it. Custom maps, weapons, more scenarios. A custom campaign. New locations. Optimized multiplayer. I assume they still keep updating it.
Highly recommend you take a look at it too.
>play game for the first time >immediately want to start changing everything so it's not the game you intended to play
Why are you gays like this? All across this board you see "first time playing, what mods should I get"
Just play the fricking game and mod it later
>bruh do it how i do it!!! thats what matters and is good!!!
its a fricking game moron. he is presumably playing it to have fun, maybe think about that before spouting your moronic essentialist surface level opinion.
>a game that didn't require mods to play made them think that games require mods to play
meds
2 years ago
Anonymous
>doubling down
The first few years of Skyrim are irrelevant to its current reputation. If you weren't a moron you would have recognized that and wouldn't have made a stupid post.
My first RPG was Gothic 1 which requires mods to even simply run on a modern system. Haven't even played Skyrim to this day despite planning to for years
This has really good combat but I'm biased towards single character fallout style RPGs. The same system is used in Dungeon Rats but you get assfricked by status conditions until it is no longer fun.
Bullet trajectories matter. If there's a big rock in between you and an enemy, there's a chance you will hit it by accident. All without half cover/full cover.
It leads to great combat situation. Meet your opponents head-on? They will form a line just in range of you, while you exchange fire. Better pray you have better marksmanship, or welcome to a stalemate. Flanking now works wonders, not because you circumvent some sort of arbitrary modifiers, but because it gives you a clear shot. And if the enemy went prone and you come from a 90° angle, then he's easier to hit.
That and other small things, like being able to hit the legs (intentionally and accidentally) to knock an opponent off balance, dropping him into the prone position, which means he'll lose AP for the next round. But it'll only work if you do enough damage, a little pea shooter might not do the job. And having full control over your merc loadout. God, I fricking love the inventory management in this game, as stupid as that may sound.
Number of options, want to go stealth with suppressed MP5s? You can
Want to have squad full of snipers with vintage ww2 rifles? You can, tacticool loadout? You can.
You can suppress enemies, flank them, throw smoke and engage in melee, throw RPG in their face and do all kinds of crazy shit you can think of, gas enemies with mustard or tear gas, load shotgun with buckshot, slug or flechette.
I literally dont know any other game with such number of options and tactical depth
complex simulation of cover, ballistics, and other mechanics where skills and other modifiers are constantly being checked under the hood, making it one of the deepest tactical games on PC despite being over 20 years old because modern devs decided mechanics too simple for board games was the way to go
None. They're both shit and not RPGs.
Nothing like ja2 but probably underrail.
Underrail is repetitive as frick as it pretty much locks you into your build and there's no variety in combat
Somehow it's still not bad though
X-com: Enemy Unknown with the mech DLC.
>JA2
I know it's beloved but I hate stealth mechanics.
yeah I really liked the description of psychic battles. Then fighting some monster exhausted all my dudes powers and realize I'd have to buy more healthboosters to go through like stimpacks. Combat's monotonous but atleast in F4 against a bulletsponge it's over in seconds instead of minutes.
what about JA2 with the mech dlc?
That looks great. I hate how graphics design peaked with 2D. Just looking at modern XCOM makes me wanna puke. Just a bunch of muddy brown colors or blue filters all around.
Maybe I will give it a try guy.
Maybe it was the new JA but I remember it, like X-com 2, having this design where your dude can crawl around to limit his profile and enemies have sight-cones where they're alerted to you or not.
When I played JA, I got the sense the balance was designed around requiring stealth. So if your dude isn't taking 4 turns crawling to sneak up on an enemy he's going to get wasted.
I have never found such slow gameplay gratifying. Even at its' best (Splinter Cell) I still prefer a game where your dude can fight enemies head-on (Doom Eternal).
>When I played JA, I got the sense the balance was designed around requiring stealth
Not really. You need to use stances, but that's mostly about your hit chance and limiting the opponent's hit chance. You don't need to go prone through entire levels or crazy shit like that. Just don't stand upright and run around like crazy during combat unless it's part of a strategy, e.g. flanking or hit-and-runs. I have hundreds of hours in the game and never utilised stealth.
JA2 is not that unforgiving even at max difficulty. Stealth is nice but you could easily go in guns blazing so long as you don't frick up and bite off more than you can chew.
JA2 is pretty much the only choice.
What's the issue with stealth? It's a very specific play style, don't think I ever used it. You certainly don't have to.
You only control a single character in Underrail which severely limits the tactical depth and makes it more about build strategy than tactics.
What mods (if any) should a first-time player get? I've asked this before and I was given a bunch of different answers from people and it only made me more confused on what to use.
latest official patch (1.12)
the problem with mods and unofficial patches is that besides the good stuff they also add lot of bloat which you can configure out, but that's a chore even for seasoned player, as a newcomer you'd be completely overwhelmed
none. don't listen to morons recommending 1.13. it's not for new players. it's a good game vanilla. if you like it and want more then explore mods. the bear pit is the forum for them:
thepit.ja-galaxy-forum.com/
Oh wow it's been a while since I've seen this website.
I modded the shit out of JA2 3 years ago with r8796 or something and now I can't remember what it was that I put into it. Custom maps, weapons, more scenarios. A custom campaign. New locations. Optimized multiplayer. I assume they still keep updating it.
Highly recommend you take a look at it too.
>play game for the first time
>immediately want to start changing everything so it's not the game you intended to play
Why are you gays like this? All across this board you see "first time playing, what mods should I get"
Just play the fricking game and mod it later
>bruh do it how i do it!!! thats what matters and is good!!!
its a fricking game moron. he is presumably playing it to have fun, maybe think about that before spouting your moronic essentialist surface level opinion.
Probably because their first RPG was something like Skyrim, so they exect every game needs two dozen mods to become playable at all.
>Skyrim
>the game that sold like hotcakes on consoles with zero mods for years
Doesn't change the point fancuck.
>a game that didn't require mods to play made them think that games require mods to play
meds
>doubling down
The first few years of Skyrim are irrelevant to its current reputation. If you weren't a moron you would have recognized that and wouldn't have made a stupid post.
My first RPG was Gothic 1 which requires mods to even simply run on a modern system. Haven't even played Skyrim to this day despite planning to for years
JA2 Stracciatella which is just a source port for modern systems.
Can someone throw my way names of some games using the Shadowrun/X-Com (at least I know it from these) battle system? Does it have a proper name?
Empire of Sin and Phantom Doctrine have nu-XCOM combat.
phoenix point is a good one
JA2 isn’t an RPG because laptop guy has no stats.
The IMP is more or less the player character.
age of decadence. it’s challenging unlike larian’s baby first crpg , has good side quests unlike toee and is not weebshit
Silent Storm is fun
This has really good combat but I'm biased towards single character fallout style RPGs. The same system is used in Dungeon Rats but you get assfricked by status conditions until it is no longer fun.
what is so good about JA2 combat? Never heard of it but i'm a huge fan of turn based games for the tactics and strategy in their combat.
Bullet trajectories matter. If there's a big rock in between you and an enemy, there's a chance you will hit it by accident. All without half cover/full cover.
It leads to great combat situation. Meet your opponents head-on? They will form a line just in range of you, while you exchange fire. Better pray you have better marksmanship, or welcome to a stalemate. Flanking now works wonders, not because you circumvent some sort of arbitrary modifiers, but because it gives you a clear shot. And if the enemy went prone and you come from a 90° angle, then he's easier to hit.
That and other small things, like being able to hit the legs (intentionally and accidentally) to knock an opponent off balance, dropping him into the prone position, which means he'll lose AP for the next round. But it'll only work if you do enough damage, a little pea shooter might not do the job. And having full control over your merc loadout. God, I fricking love the inventory management in this game, as stupid as that may sound.
Number of options, want to go stealth with suppressed MP5s? You can
Want to have squad full of snipers with vintage ww2 rifles? You can, tacticool loadout? You can.
You can suppress enemies, flank them, throw smoke and engage in melee, throw RPG in their face and do all kinds of crazy shit you can think of, gas enemies with mustard or tear gas, load shotgun with buckshot, slug or flechette.
I literally dont know any other game with such number of options and tactical depth
It's also the only game I know of that lets you crawl backwards.
I'm pretty sure Fallout Tactics let's you crawl backwards.
complex simulation of cover, ballistics, and other mechanics where skills and other modifiers are constantly being checked under the hood, making it one of the deepest tactical games on PC despite being over 20 years old because modern devs decided mechanics too simple for board games was the way to go
Traditional roguelikes
Potato Flowers in Full Bloom
Labyrinth of Touhou 1 and 2