Makes sense to me that someone who likes 40k for the game and setting wants to use actual 40k models that don't look like copyright infringement bootlegs.
3 months ago
Anonymous
>wants to use actual 40k models that don't look like copyright infringement bootlegs
isn't that what many of the new models look like though? primaris are just bootleg space marines
3 months ago
Anonymous
Sure but primaris are a special case and there's no need to buy them now that HH gets all the upscaled marines you'd ever want anyways.
3 months ago
Anonymous
> O-ok BUT THATS A SPECIAL CASE
Jesus you even have awareness how buck broken you are?
3 months ago
Anonymous
You know I can still like 40k without having to like primaris right? There's plenty of models and setting beyond them.
3 months ago
Anonymous
>Vehicle
Is that a GW design or a kitbashed toy car?
3 months ago
Anonymous
GW design, specifically for this faction they steered away from typical marine brick-like vehicle designs and went for nasa-punk style instead, to emphasize these are not marines.
3 months ago
Anonymous
And because those vehicles are explicitely not military.
3 months ago
Anonymous
>nasa-punk
You keep telling this to yourself, that not nasa neither punk, just look like a toy from the early 2000'.
>40k
thats what the problem is
whfb (and TOW) are much better about not caring about specific models because half the shit doesnt even have official models, or is discontinued
You can probably play both games with the same army.
Talk with your friends and pick what best suits all of you.
>Play what's available
This: It doesn't matter what you want to play, you can only play what other people are already playing.
All the WHFB guys in my area switched to KoW when they dropped WHFB the first time. It's fantastic and probably the best thing to happen to rank and flank tactical wargames in a long time. Put all the flavor you want into your models and it's still tournament legal, and the game itself is no bullshit, deeper tactical replayability, and has much better community/company feedback and playtesting balance than WHFB ever did. You'll get more gameplay per hour too.
WHFB's flavor was jank. Jank was the flavor. You'll notice all the WHFB diehards criticize Mantic's sculpts, not the actual rules. WHFB had fan alternate "1 page rules" for a reason. What WHFB really has going for it is a decades head start on loredumping.
For the most part I agree with you, but I've also seen plenty of WHFB diehards that dislike other rank and flank games, or other wargames in general, for removing a lot of the rules jank because that's where the SOVL is stored. And I get it on some level. There's a certain appeal of say having a guy with a cool magic axe that's both modeled on the mini and you spent points to specifically give him a magic axe. My neurons activate in a similar way when reading through the CSM 3.5 codex. However I don't think it's great for the long-term health of a game, but they're usually willing to die on that hill.
For me personally there's nothing in the fantasy sphere, at least built with 28mm in mind, that I've come across so far that I find really enticing. I don't get the impression that writers designing systems for fantasy are particularly well-read, nor particularly thoughtful. Most systems seem to be written with the goal of fixing perceived problems with WFB without the higher goal of considering how mechanics serve the theme. That being said if I was asking questions on a more vibrant platform with posters of more diverse interests, I might get some cracking indie titles suggested to me.
KoW for instance addresses the clutter of WFB but that simplification appears to be its sole reason for being. There's no morale system to speak of, no C3I or friction elements I would like in a game of this engagement scale, and it's religiously IGOUGO so units can operate with complete impunity within their turn. I feel like Warmaster is an upgrade on both. That said it's going to be more appropriate for battles of the scale both systems are representing.
I haven't looked closely at TOW yet but it's safe to say that it's not going to have slain any of the WFB sacred cows, but the positives are you're going to be able to heavily customise characters and some units which people love about Warhammer, and there will be better representation of doctrinal differences between armies, though if it carries on in the same vein as 7th and 8th then not nearly as much as 6th.
I started playing 2e, and needed this as I had only random minis at hand. So, in case anyone wants to try it, you can use this.
https://primarchofistanbul.github.io/wh2epvc/
Kings of War plays better than most WHFB editions, and TOW looks just as irritating.
I think GW is in a Catch-22 with TOW, especially after leaving WHFB dead for so many years.
They can't streamline enough to compete with games that replaced WHFB after they axed it the first time, because that will alienate the diehard WHFB fans.
They can't bring back the people who left for the competition that replaced WHFB after they axed it the first time, because anything pleasing the diehard WHFB fans will be too grognard janky.
See: Pathfinder exploding with 3.5 refugees because 4e was bungled, though not because 4e didn't have a few good ideas. They didn't all return with 5th edition, instead Pathfinder got a 2nd Edition and revised 2nd Edition.
You are baiting me I am too big a Mantic / Kings of War shill to even participate in this thread.
They've got other good games as well, they're not discussed as often.
I didn't say 5e was bad, just that people (yourself included apparently) didn't return 100% to namebrand D&D after leaving. The damage was done for WOTC.
GW killing off, then trying to reclaim one of it's oldest playerbases 8+ years later...
(given full army releases plus a few rounds of revisions and a 2nd edition for balance... you're looking at 12+ years and probably longer to get back to full swing)
... yeah GW is fricking moronic. They killed an entire generation of WHFB players with a gap that long and lost a shitload of momentum in that marketspace, and critical mass from active players indoctrinating new players is the only thing that matters for tabletop games being "successful".
GW has too much contempt for its customers. I got back into 40k after decades aroung 9th and 10th ans bow howdy.
I would sell my Primaris and starters etc but I think I will just convert them all to heck and play Rogue Trader... with 5 Parsecs lol
3 months ago
Anonymous
>GW has too much contempt for its customers.
What is wrong with these people?
>What is wrong with these people?
I swear to god these things are linked. The more abusive a company, the more simping from their customers. Something I saw in a documentary somewhere about selling expensive overpriced handbags, the customers want it more proportional to how rude and exclusive the store and staff are.
3 months ago
Anonymous
They need the official GW dick in their arse at all times
3 months ago
Anonymous
Yeah, a lot of people are submissive-authoritarian in terms of personality.
3 months ago
Anonymous
Yeah, a lot of people are submissive-authoritarian in terms of personality.
So THAT is why there's so many of those on /tg/... makes sense
I always roll my eyes when I hear or read "I'm just glad that they brought Fantasy back." You fricking morons, you could always keep playing WHFB even after GW killed it. A lot of table top players want the latest product. Very rare are those that are content playing with a specific edition of a game or curious and wanting to try a previous edition of a game.
Actually, a lot of people did return to 5e because it addressed a lot of the things 3.5 grogs disliked about 4e, had the D&D brand. PF1 bled players to 5e for years; it's why PF2 was released, and PF2 is a distant second to 5e. There might even be more people playing 3.PF than PF2.
You can always play both, if both are actually options at your local store.
Regardless, KoW sacrifices a lot on the altar of speed. For a fast RnF game is is fine but the biggest complaint I hear about it is that it is bland.
TOW is the opposite, it try's to be flavorful (whether it succeeds or not is up for argument) but is convoluted and janky as frick. In the end KoW was designed for tournament play while I would say TOW is probably best played as a beer and pretzels or campaign game. Do with that what you will.
Kings of War unironically.
Its got a lot more speed to it and you'll be getting models for it that will essentially be more flexible for other game systems. As ToW wants to lock you into their games via base sizes.
>15 years of Tournaments, support, and balancing with no intention of merely selling you new models, literally the "I just want to grill for god's sake" of Rank and Flank fantasy >Reboot that will get axed again on shareholder's whims, exists to sell you new models and editions on shareholder's whims, from a company who's executive has claimed they exist to sell expensive AF models
Does GW induce Stockholm syndrome in it's customers? Is that what's going on?
Great for ImaginNations when you aren't as big on the KOW races and want to kitbash your own Ethiopian Crusaders. Genius thing is the movement, WH could have stolen that and made shit a lot easier. But I play both KOW and Oathmark
Can someone give a brief rundown on these mechanics? I rather liked the pushback I saw in the old world battle report I saw, and I'd rather like to see a game using that more.
I've never heard of kings of war before people began spamming it in tow threads so it feels like some knockoff game is trying to muscle in on warhammer's turf, probably with the aid of sigmarxists. Play what you want but don't bullshit about your motives.
>I've never heard of
KoW has been around since 2009 and is part of /awg/ dumbass.
It was a shitstorm of shitposting when it was first launched, a shitstorm of shitposting when WHFB was axed, and is a shitstorm of shitposting again when WHFB is being rebooted.
As a 40k player, I've got not problem with people using alternate models for the odd greater daemon, but don't put down Star Wars storm troopers and call them marines.
The appeal of 40k is the setting and lore, certainly not the gameplay. If you break the atmosphere all that's left is the mediocre game mechanics.
>The appeal of 40k is the setting and lore
Which is cool because that setting includes everything to justify cross-universe events like stormtroopers warping into 40k.
Because it's cool? Same reason anything in 40k exists.
Some nerd working on it thought "wow I love 2000ad! Let's add judge dredd to the game. Let's add xenomorphs, the Terminator, that obscure ip that tau are copied from and we'll later just add gundams to" etc, etc.
NTA
Also, let us not forget that 40k started as "wfb in space" and "let us sell chaos warriors but good"
And wfb is already at the height of being derivative
Rule of cool all the way down
Kings of war because the company that owns it isn't shitty and the miniatures are cheaper. That said I like smaller scale fantasy games like hordes of the things and warmaster better than both because the fights can be bigger although you can use tiny miniatures in kings of war if you bring your own.
I wish their abyssal dwarves were like 15% better, theyre SO close to being what i like about chorfs
the twilightkin are such a shit release though, its the worst of both worlds (lower detail and quality of mantic, while having the puzzle sprues of gw)
It has a fairly active scene around me because most people moved to KoW after WHFB was killed.
GW killing off WHFB for nearly a decade then trying to bring it back was the stupidest thing they could have done, and the best business decision for Mantic.
It's game of thrones, it's shakespeare for morons
>It's game of thrones, it's shakespeare for morons
Frick GRRM, go read Joe Abercrombie. Two trilogies and a bunch of intermediate standalone books, one of which is getting a film by Tim Miller with the script actually written by the original author. It's everything I was expecting GoT to be.
It's still kind of bleak, but the intermediate standalone novels are fantastic if you've read the first trilogy. It really pays off over just reading them alone, they're my favorite of the entire series.
Best Served Cold feels like a Cohen Brothers or Tarantino movie, and Friendly is one of the funniest characters in the series, they're making a movie out of this one.
Red Country is a spaghetti western, where Logan Ninefingers actually settled down as an old man with a family and makes a friend.
The Heroes is probably my favorite "war is hell" novel, it jumps between a bunch of minor sidecast as the main characters for a minor war in The North.
Glokta plays some major roles as an old man in the second trilogy, Abercrombie does a good job with the old generation of the first trilogy passing the torch to the new generation of the second trilogy, but it's no less bleak. It's actually more bleak in some ways.
I like KoW. The rules are actually tight and balanced. You can use whatever models you want. You can multibase your models to make them easy to transport or make cool dioramas.
>The rules are actually tight and balanced
This is what sold me on KoW, I'd played WHFB a bit since some friends played but it was a mess and the game was largely won in the meta list building moreso than the meatgrinder that took too long to resolve the inevitable on the field. Yeah it had more flavor in added crunch, but it's that much harder to balance. It felt like a homebrew somebody cooked up in their garage. KoW feels like I'm playing a clean abstract tactical game, it still has fluff options you can take with artifacts and such, but they're just much better playtested and more tactically meaningful than strategic.
I like KoW. The rules are actually tight and balanced. You can use whatever models you want. You can multibase your models to make them easy to transport or make cool dioramas.
Kings of War. >better rules >encourages usage of other models provided they conform to base sizes >sources of miniatures: https://www.the-ninth-age.com/community/lexicon/index.php?lexicon/1026-fantasy-battles-miniature-library/&s=e8902607c986651088cd7f4a92eb0cf09e0bbd67 >not a GW product
Completey possible and they are the focus of half the 'Baratheon' faction line.
The Baratheon faction has two seperate allegiances (Renley or Stannis) you need to pick between when writing your list. If you go Renley, you can include the regular Baratheon units and also the Renley allied Highgarden units (Stannis gets a load of R’hllor units instead). All armies can include 'neutral' units/mercs too. As well as a bunch of Highgarden characters, the Highgarden specific units released so far are:
- Highgarden Pikemen
- Riders of Highgarden
- Thornwatch Crossbowmen
- Renley's Rose Knights
Just to clarify, choosing an alliegance to Renly doesn't mean you HAVE to include him, or any Baratheon units at all. You can use just pure Highgarden characters and units, but it 'counts as' Baratheon for the purposes of what faction rules you're running and which tactics deck you use.
Why would I care about characters arcs and plot when I am playing a wargame? It's a game, not a soap opera. Go back to /40kg/ and argue there about which Primarch could suck the most dick in canon or something.
*Base your army on 28mm rounds.
*3-D print or buy square movement trays, like these;
https://www.thingiverse.com/thing:4828109
*Make some dank-ass filler units on 50 x 50 squares to stretch out and characterize you units;
https://www.warhammer-community.com/2024/01/05/old-world-almanack-how-to-bulk-out-your-regiments-with-unit-fillers/
Congrats, you can now play AOS, KOW, and TOW, along with 9thAge and WAP
Neither
Whichever has the bigger prescence at your local scene or whichever has the nicer looking models to you.
KoW is open model rather than enforcing company manufacturing so that's not really a fair comparison.
every game is model agnostic, just don't play in a gw store like an idiot
I've yet to meet a 40k player that doesn't enforce full 100% GW figures at all times.
What is wrong with these people?
Makes sense to me that someone who likes 40k for the game and setting wants to use actual 40k models that don't look like copyright infringement bootlegs.
>wants to use actual 40k models that don't look like copyright infringement bootlegs
isn't that what many of the new models look like though? primaris are just bootleg space marines
Sure but primaris are a special case and there's no need to buy them now that HH gets all the upscaled marines you'd ever want anyways.
> O-ok BUT THATS A SPECIAL CASE
Jesus you even have awareness how buck broken you are?
You know I can still like 40k without having to like primaris right? There's plenty of models and setting beyond them.
>Vehicle
Is that a GW design or a kitbashed toy car?
GW design, specifically for this faction they steered away from typical marine brick-like vehicle designs and went for nasa-punk style instead, to emphasize these are not marines.
And because those vehicles are explicitely not military.
>nasa-punk
You keep telling this to yourself, that not nasa neither punk, just look like a toy from the early 2000'.
Mantic's Space Dwarves are unironically better
>40k
thats what the problem is
whfb (and TOW) are much better about not caring about specific models because half the shit doesnt even have official models, or is discontinued
... wait a second, I don't enforce that at all (but then again, I haven't played 40k in at least 3 editions now)
The only modelling restrictions in GW games are base sizes anon, and even then only same have that.
>Play what's available
This: It doesn't matter what you want to play, you can only play what other people are already playing.
All the WHFB guys in my area switched to KoW when they dropped WHFB the first time. It's fantastic and probably the best thing to happen to rank and flank tactical wargames in a long time. Put all the flavor you want into your models and it's still tournament legal, and the game itself is no bullshit, deeper tactical replayability, and has much better community/company feedback and playtesting balance than WHFB ever did. You'll get more gameplay per hour too.
WHFB's flavor was jank. Jank was the flavor. You'll notice all the WHFB diehards criticize Mantic's sculpts, not the actual rules. WHFB had fan alternate "1 page rules" for a reason. What WHFB really has going for it is a decades head start on loredumping.
For the most part I agree with you, but I've also seen plenty of WHFB diehards that dislike other rank and flank games, or other wargames in general, for removing a lot of the rules jank because that's where the SOVL is stored. And I get it on some level. There's a certain appeal of say having a guy with a cool magic axe that's both modeled on the mini and you spent points to specifically give him a magic axe. My neurons activate in a similar way when reading through the CSM 3.5 codex. However I don't think it's great for the long-term health of a game, but they're usually willing to die on that hill.
My personal problem is that the local store switched to ASOIAF and the game looks like ass.
It's game of thrones, it's shakespeare for morons
For me personally there's nothing in the fantasy sphere, at least built with 28mm in mind, that I've come across so far that I find really enticing. I don't get the impression that writers designing systems for fantasy are particularly well-read, nor particularly thoughtful. Most systems seem to be written with the goal of fixing perceived problems with WFB without the higher goal of considering how mechanics serve the theme. That being said if I was asking questions on a more vibrant platform with posters of more diverse interests, I might get some cracking indie titles suggested to me.
KoW for instance addresses the clutter of WFB but that simplification appears to be its sole reason for being. There's no morale system to speak of, no C3I or friction elements I would like in a game of this engagement scale, and it's religiously IGOUGO so units can operate with complete impunity within their turn. I feel like Warmaster is an upgrade on both. That said it's going to be more appropriate for battles of the scale both systems are representing.
I haven't looked closely at TOW yet but it's safe to say that it's not going to have slain any of the WFB sacred cows, but the positives are you're going to be able to heavily customise characters and some units which people love about Warhammer, and there will be better representation of doctrinal differences between armies, though if it carries on in the same vein as 7th and 8th then not nearly as much as 6th.
Why not both?
Whatever your local community plays
You can probably play both games with the same army.
Talk with your friends and pick what best suits all of you.
The patricians choice.
I would love to try earlier editions of WHFB. I've been watching 3rd edition battle reports lately and love how it's more of a narrative.
I started playing 2e, and needed this as I had only random minis at hand. So, in case anyone wants to try it, you can use this.
https://primarchofistanbul.github.io/wh2epvc/
Kings of War plays better than most WHFB editions, and TOW looks just as irritating.
This. Oathmark is good too.
I think GW is in a Catch-22 with TOW, especially after leaving WHFB dead for so many years.
They can't streamline enough to compete with games that replaced WHFB after they axed it the first time, because that will alienate the diehard WHFB fans.
They can't bring back the people who left for the competition that replaced WHFB after they axed it the first time, because anything pleasing the diehard WHFB fans will be too grognard janky.
See: Pathfinder exploding with 3.5 refugees because 4e was bungled, though not because 4e didn't have a few good ideas. They didn't all return with 5th edition, instead Pathfinder got a 2nd Edition and revised 2nd Edition.
They've got other good games as well, they're not discussed as often.
5e isn't so bad, it's more the presentation and playerbase. Pathfinder can be very mechanistic whwn you're playing onoine as I do.
I just love Mantic for the value and the models have been solid and improving along with the lore and visuals for years.
I didn't say 5e was bad, just that people (yourself included apparently) didn't return 100% to namebrand D&D after leaving. The damage was done for WOTC.
GW killing off, then trying to reclaim one of it's oldest playerbases 8+ years later...
(given full army releases plus a few rounds of revisions and a 2nd edition for balance... you're looking at 12+ years and probably longer to get back to full swing)
... yeah GW is fricking moronic. They killed an entire generation of WHFB players with a gap that long and lost a shitload of momentum in that marketspace, and critical mass from active players indoctrinating new players is the only thing that matters for tabletop games being "successful".
GW has too much contempt for its customers. I got back into 40k after decades aroung 9th and 10th ans bow howdy.
I would sell my Primaris and starters etc but I think I will just convert them all to heck and play Rogue Trader... with 5 Parsecs lol
>GW has too much contempt for its customers.
>What is wrong with these people?
I swear to god these things are linked. The more abusive a company, the more simping from their customers. Something I saw in a documentary somewhere about selling expensive overpriced handbags, the customers want it more proportional to how rude and exclusive the store and staff are.
They need the official GW dick in their arse at all times
Yeah, a lot of people are submissive-authoritarian in terms of personality.
So THAT is why there's so many of those on /tg/... makes sense
I always roll my eyes when I hear or read "I'm just glad that they brought Fantasy back." You fricking morons, you could always keep playing WHFB even after GW killed it. A lot of table top players want the latest product. Very rare are those that are content playing with a specific edition of a game or curious and wanting to try a previous edition of a game.
Actually, a lot of people did return to 5e because it addressed a lot of the things 3.5 grogs disliked about 4e, had the D&D brand. PF1 bled players to 5e for years; it's why PF2 was released, and PF2 is a distant second to 5e. There might even be more people playing 3.PF than PF2.
>the models have been solid
You can always play both, if both are actually options at your local store.
Regardless, KoW sacrifices a lot on the altar of speed. For a fast RnF game is is fine but the biggest complaint I hear about it is that it is bland.
TOW is the opposite, it try's to be flavorful (whether it succeeds or not is up for argument) but is convoluted and janky as frick. In the end KoW was designed for tournament play while I would say TOW is probably best played as a beer and pretzels or campaign game. Do with that what you will.
Kings of War unironically.
Its got a lot more speed to it and you'll be getting models for it that will essentially be more flexible for other game systems. As ToW wants to lock you into their games via base sizes.
>15 years of Tournaments, support, and balancing with no intention of merely selling you new models, literally the "I just want to grill for god's sake" of Rank and Flank fantasy
>Reboot that will get axed again on shareholder's whims, exists to sell you new models and editions on shareholder's whims, from a company who's executive has claimed they exist to sell expensive AF models
Does GW induce Stockholm syndrome in it's customers? Is that what's going on?
You are baiting me I am too big a Mantic / Kings of War shill to even participate in this thread.
Oathmark.
Great for ImaginNations when you aren't as big on the KOW races and want to kitbash your own Ethiopian Crusaders. Genius thing is the movement, WH could have stolen that and made shit a lot easier. But I play both KOW and Oathmark
I had actually hoped they were stealing from Oathmark after I first head about the push-back mechanic they had.
Can someone give a brief rundown on these mechanics? I rather liked the pushback I saw in the old world battle report I saw, and I'd rather like to see a game using that more.
I've never heard of kings of war before people began spamming it in tow threads so it feels like some knockoff game is trying to muscle in on warhammer's turf, probably with the aid of sigmarxists. Play what you want but don't bullshit about your motives.
>I've never heard of
KoW has been around since 2009 and is part of /awg/ dumbass.
It was a shitstorm of shitposting when it was first launched, a shitstorm of shitposting when WHFB was axed, and is a shitstorm of shitposting again when WHFB is being rebooted.
As a 40k player, I've got not problem with people using alternate models for the odd greater daemon, but don't put down Star Wars storm troopers and call them marines.
The appeal of 40k is the setting and lore, certainly not the gameplay. If you break the atmosphere all that's left is the mediocre game mechanics.
>The appeal of 40k is the setting and lore
Which is cool because that setting includes everything to justify cross-universe events like stormtroopers warping into 40k.
Why the frick would you want to?
Because it's cool? Same reason anything in 40k exists.
Some nerd working on it thought "wow I love 2000ad! Let's add judge dredd to the game. Let's add xenomorphs, the Terminator, that obscure ip that tau are copied from and we'll later just add gundams to" etc, etc.
NTA
Also, let us not forget that 40k started as "wfb in space" and "let us sell chaos warriors but good"
And wfb is already at the height of being derivative
Rule of cool all the way down
Kings of war because the company that owns it isn't shitty and the miniatures are cheaper. That said I like smaller scale fantasy games like hordes of the things and warmaster better than both because the fights can be bigger although you can use tiny miniatures in kings of war if you bring your own.
Kings of War because GW bad.
The one you have players for
What's the difference?
Casualty removal really.
Why not ask the frickers who are paying you to constantly spam these adverts you frick?
WAP
What's Cardi B got to do with wargaming?
KoW has been dead for years
It released an army recently.
I wish their abyssal dwarves were like 15% better, theyre SO close to being what i like about chorfs
the twilightkin are such a shit release though, its the worst of both worlds (lower detail and quality of mantic, while having the puzzle sprues of gw)
It has a fairly active scene around me because most people moved to KoW after WHFB was killed.
GW killing off WHFB for nearly a decade then trying to bring it back was the stupidest thing they could have done, and the best business decision for Mantic.
>It's game of thrones, it's shakespeare for morons
Frick GRRM, go read Joe Abercrombie. Two trilogies and a bunch of intermediate standalone books, one of which is getting a film by Tim Miller with the script actually written by the original author. It's everything I was expecting GoT to be.
>Joe Abercrombie
I read the first trilogy, bit too bleak for my tastes but I did like Glotka as a character
It's still kind of bleak, but the intermediate standalone novels are fantastic if you've read the first trilogy. It really pays off over just reading them alone, they're my favorite of the entire series.
Best Served Cold feels like a Cohen Brothers or Tarantino movie, and Friendly is one of the funniest characters in the series, they're making a movie out of this one.
Red Country is a spaghetti western, where Logan Ninefingers actually settled down as an old man with a family and makes a friend.
The Heroes is probably my favorite "war is hell" novel, it jumps between a bunch of minor sidecast as the main characters for a minor war in The North.
Glokta plays some major roles as an old man in the second trilogy, Abercrombie does a good job with the old generation of the first trilogy passing the torch to the new generation of the second trilogy, but it's no less bleak. It's actually more bleak in some ways.
>The rules are actually tight and balanced
This is what sold me on KoW, I'd played WHFB a bit since some friends played but it was a mess and the game was largely won in the meta list building moreso than the meatgrinder that took too long to resolve the inevitable on the field. Yeah it had more flavor in added crunch, but it's that much harder to balance. It felt like a homebrew somebody cooked up in their garage. KoW feels like I'm playing a clean abstract tactical game, it still has fluff options you can take with artifacts and such, but they're just much better playtested and more tactically meaningful than strategic.
I like KoW. The rules are actually tight and balanced. You can use whatever models you want. You can multibase your models to make them easy to transport or make cool dioramas.
warhammer army project. frick old world
Kings of war is shit and its community are simps with shit taste, play Swordpoint
This entire thread is just /awg/ telling GW to frick off
Warmaster is objectively superior to both.
Kings of War.
>better rules
>encourages usage of other models provided they conform to base sizes
>sources of miniatures: https://www.the-ninth-age.com/community/lexicon/index.php?lexicon/1026-fantasy-battles-miniature-library/&s=e8902607c986651088cd7f4a92eb0cf09e0bbd67
>not a GW product
Play ASOIAF the miniatures game.
I have been really curious about Asoiaf. How possible is it to make a Highgarden/Tyrell style army?
Completey possible and they are the focus of half the 'Baratheon' faction line.
The Baratheon faction has two seperate allegiances (Renley or Stannis) you need to pick between when writing your list. If you go Renley, you can include the regular Baratheon units and also the Renley allied Highgarden units (Stannis gets a load of R’hllor units instead). All armies can include 'neutral' units/mercs too. As well as a bunch of Highgarden characters, the Highgarden specific units released so far are:
- Highgarden Pikemen
- Riders of Highgarden
- Thornwatch Crossbowmen
- Renley's Rose Knights
Just to clarify, choosing an alliegance to Renly doesn't mean you HAVE to include him, or any Baratheon units at all. You can use just pure Highgarden characters and units, but it 'counts as' Baratheon for the purposes of what faction rules you're running and which tactics deck you use.
Just play an actual Wars of the Roses game you fricking Phillistine.
No, if you're going to play a medieval period don't pick war of the roses, it's a boring infantry archer mirror match. Play ottoman conquests instead
No, that's even worse than GWslop. Not one fricking decent plotline or likeable character
No. The GAME is fun to PLAY. Read a fricking text book instead and seethe historical gays.
Why would I care about characters arcs and plot when I am playing a wargame? It's a game, not a soap opera. Go back to /40kg/ and argue there about which Primarch could suck the most dick in canon or something.
Either is fine, since I don't like either and I'm happy with wankers like you being filtered by them.
*Base your army on 28mm rounds.
*3-D print or buy square movement trays, like these;
https://www.thingiverse.com/thing:4828109
*Make some dank-ass filler units on 50 x 50 squares to stretch out and characterize you units;
https://www.warhammer-community.com/2024/01/05/old-world-almanack-how-to-bulk-out-your-regiments-with-unit-fillers/
Congrats, you can now play AOS, KOW, and TOW, along with 9thAge and WAP
None