i'm struggling to understand how you could even prefer the old one
On launch half of the fricking perks just straight up didn't work
90% of perks were "adds +1% damage to X" tier shit
I feel like tech is way too strong, but besides that 2.0 is better. I remember buying everything for body in 1.0 and a tech rifle was still doing more damage than my shotguns. Something I put no points into
It sucked
I still remember on launch how camouflage/invisibility fricking didn't work, to the point where people thought it wasn't in the game at all
It was actually always in the game, just buried under the spaghetti code, had to wait like several months for it to be fixed, ruined my stealth roleplay autism and I dropped the game.
The entire west side of the map is coastal, there are some sewer and reservoir locations as well
But missions only call for entering water maybe 4 times total. Think you can also find Meredith's body with some concrete shoes at the bottom of a river if her mission goes a certain way
Only way to get this is to not tell her who the traitor is, which almost everyone is gonna do simply because. But it's a cool unmarked detail for something few are gonna see naturally.
The entire west side of the map is coastal, there are some sewer and reservoir locations as well
But missions only call for entering water maybe 4 times total. Think you can also find Meredith's body with some concrete shoes at the bottom of a river if her mission goes a certain way
There's also literal scuba diving mission with Judy
i dunno but i didn't notice them as much in 2020 when I did my first playthrough
holy frick are they ever intrusive feeling on my current run though
also the lack of dialogue options and awful v voice acting and cringe wacky dialogue
i did not remember the game being this bad
It made the gig to get the malware on the PC in the docks easier, because you could just swim to the far end of the dock, take out one guy, and swim away. That's the only time that perk had any value, in a single gig for Dino, who is a shitty fixer paying you to settle his own petty scores aside from the Biotechnica suit
under intelligence
as it should have been from the start >>tech weapons under intelligence
they're under tech, smart weapons are under int
nerfed to shit
I sure fricking hope so, they were broken to the point where you didn't even need to play the game, you'd just look through the walls and make everyone kill themselves in a few seconds
The monowire was always supposed to be the hacking cyber weapon, the fact they changed it to scale with dex made it fricking useless compared to everything.
BTW do cyber weapons actually do anything now? Besides damage?
with the expansion relic tree they are a bit cooler. Gorilla AoE stun, Monowire can whip a slotted quickhack into targets.
Mantis Blades... Well they slice shit up - MORE. But Blades really don't need any help being cool as shit in this game.
>Need the DLC to get a feature that was in one of the lie hype trailers (hacking with the wire)
Kinda lame, so they still do nothing special in the base tree.
>Access cameras from anywhere you want >Quickhack entire facility to death without being detected once >In the off-chance you do frick up your hiding spot, you can easily zap the choom's brain once and walk away
I'm glad they got nerfed tbh. Before 2.0 dropped any quickhack build would make skyrim's stealth archery look like a joke. Why engage in any shootout when accessing a single camera could win any encounter? >What if there aren't any cameras?
I hide behind a car and pop heads with a single peek. Very engaging.
>overboost >suicide/system shutdown >the perk that has a 50 percent chance to spread >perk that heals you when people die from quickhacks >health boosters
you can become a literal god of death
this is just the really RAM heavy stuff, too
with overboost and a good deck you can spam shit like synapse burnout, incinerate and any number of extra ones like cripple movement and watch as the entire field of enemies starts dropping without you firing a shot
not to mention memory wipe is one of the single best "get out of jail free" cards for a stealth build
cyberware malfunction synergizes with cyberpsychosis where it reduces ram cost for the latter. Also read the effects on cyberware malfunction. It can potentially lead to ohko if you queue it enough times on a target where his all his augments just explode on him.
I like the new quickhacking more than the old one. It's not as moron broken but it's still pretty broken but now with a lot more variety and synergy between the different hacks. I don't think I ever got any use out of cyberware malfunction, distract enemies, reboot optics or any of the debuffs really because using them always felt like a waste when I could just upload contagion and look at my phone for 2 minutes.
cyberware malfunction synergizes with cyberpsychosis where it reduces ram cost for the latter. Also read the effects on cyberware malfunction. It can potentially lead to ohko if you queue it enough times on a target where his all his augments just explode on him.
I've been playing since yesterday and got 20 in tech the only worthwhile skill tree. I think like each playstyle of the trees suck ass and I'm going to need to respec later. I don't want to use a charge gun devs, I don't want to have to dump 18+ points into cool just to make a sniper rifle viable , nor do I want to dump 15 points into int just to be able to hack a computer
I remember the original skill tree allowing for more variety and being able to pick and choose in-between playstyles this time around you can't as much and forced to spec reflex just to be able to use a fricking full auto gun effectively
How do I get this strong or run this build? I'm level 10 or 15 i think and I'm still using shitty grey assault rifles and light machine guns that do frick all for damage. It makes any combat enough a fricking slog
Shotguns are great, AR's and SMG's feel fricking awful due to how absolutely fricking shit the guns handle, maybe doable with tech versions. Pistols are fine, some are even fun.
at first i was a bit scared that the whole level scaling thing would make the enemies feel like bullet sponges even when i reached level 50. but turns out they balanced it pretty alright, my character felt pretty powerful already at 25-30ish which is pretty good.
Yeah, there's a reflex tree that just affects both katanas and mantis blades - they seem to be pretty much the same things mechanically. I don't know about knives.
Anyone know if the PLS gets all the grenade perk boni? I'm pretty sure one was an extra grenade charge, but then there's another perk that's explicitly +1 PLS charge
>but get rid off fricking level scaling
Why? I'm one shotting anything that isn't an elite on hardest difficulty with an Overture. Special enemies with more health just take an extra shot or two.
Combat goes so quick I've started using the pistol as a stylish finisher to my katana, which also kills things in a couple swings.
It got a lot more fun when I realised you can hold the weapon's key to do the first time equip animation, so now I always twirl the revolver before ventilating their brain basket.
And I was still doing that pre-2.0, you disingenuous fricking ape. The only difference was how soon I was allowed to do this, in which case your narrative was AAAAHHH THE ZONE BY ZONE SCALING MAKES NO SENSE WHY DO GANGOONS IN WATSON DIE IN ONE HIT BUT GANGOONS IN HEYWOOD DIE IN TWENTY THIS IS BULLSHIT
No one who isn't moronic says that. Level scaling is gay and nerfs the entire game. It's cool to have actual difficult enemies you need to overcome. You shouldn't be able to handily beat cyberpsychos at level 5.
>level scaling for cyberpunk bad
How could you remotely enjoy the non-level scaling. it literally didn't make sense how some areas enemies guns just 1 tapped you but it took your guns 50000 headshots to kill them. it was stupid as frick and it didn't feel great to be so obviously barred off to go do busy work first.
It also just makes more sense. Everyone's using the same cybernetics, you're just packing more of it and use it more effectively. So the general threat curve is smooth, while your deadly efficacy climbs the more shit you can pack under the skin.
It's so much better than launch it's almost tragic.
except thats not how it works. its not cybernetics that bar you off
its they one shot you and you need to 40 shot them back
its pure health and higher damaging weapons your not allowed to arbitrarily equip yet until you farm enough xp
The new one is much better.
But I dislike waht they did to a lot of iconic weapons.
Lots of uneeded nerfs to make the shit, also revolvers don't accept silencers anymore which makes it next to impossible to make a sneaky pistol guy. A tier 5+ Nue is pretty much your only option now.
My favorite two guns were nerfed and I'm seething.
Death and Taxes (previously shot two projectiles at once, now does a lame two burst and also drains your health for some reason) and Comrades Hammer (used to fire a beam of death that went through walls and dealt like 4k damage on crits, now is just a shitty explosive round that doesn't even 1 shots higher level enemies)
Dex's iconic is 1shotting idiots from stealth easy as shit. not skulls sometimes but just doubletap them and they still wont alert people.
i think its a what, liberty?
I miss when you could hack through walls and just kill everyone with contagion without even going near the building. Yeah it was OP and broke the game but it was fun.
I'm at level 20 INT but I still don't feel all that powerful. Okay I can overclock and take down maybe 3 or 4 guys with suicide, but then you get traced and you either have to run and hide or just go guns blazing until your overclock cools down. I want to clear buildings just by using the camera
>buy game after 2.0 >enjoy it for 10 hours >download phantom liberty patch >game crashes every 10 minutes >no solution
i waited three years to play and they fricked me
I think the individual experience for skills separate from stats is interesting. The perks are sort of a back peddle from overly complex tabs under a stat thing they did. I like the bew system better but it's because the new system is competent and the original was hot ass.
Ah. I'm doing a new playthrough, so I thought I would be missing out. Apparently there's a new ending tied to it, but is it safe to play it before the point of no return?
Dunno because I'm doing a new playthrough too but I would assume the entire point of the new endings would be not having a point of no return so you can continue your file with the DLC
You get relic perk points from computers around Dogtown since you're using Militech AI to replace damaged code in the relic. All the other perk stuff is included. Glad this entire DLC is about how much worse Militech actually is. There wasn't enough chances to see how evil Militech was in the base game, now we get them constantly trying to breach the blackwall for the last 40 years
The blackwall is a very interesting part of the game for me, given how little is known about it and the horrible shit that tends to happen to people that interact with it.
I do genuinely think the new one is way better
but also at the same time I recognize it railroads certain choices very hard
like you always have to get tech attr up as cyberware is essential
this hampers both roleplay and gameplay imo
but Im glad that shit actually does something (both active and passive abilites) when you get even when conditional
2.0 by fricking far. In the old system I did occasional quick hacks while trying to wrestle with the shooting mechanics while inhaling max docs every two seconds. In the new version I'm an unkillable timestopping samurai god with an exploding revolver and endlessly throwable knives. Deadeye and Juggler plus the Katana stuff turns nearly every combat encounter into a cakewalk.
2.0 is definitely better than the +x% stat increases of the old one, but I still feel that there's a lot of wasted potential and it actually feels quite restrictive when it comes to character builds. Tech is way too mandatory given how cyberware is the only way to increase stats now. You are basically locked into using certain weapon types when you pick certain trees and there's barely any flexibility left outside of the 4 big archetypes tied to the different fist augments. The relic tree also feels pretty underwhelming as it basically just adds a small gimmick to every fist augment on top of the 2 general upgrades available.
I think the only way they could get away with trees not being restrictive would be only to add more gameplay mechanics
like where is minion build? I know they wanted to make the spiderbot from mealstrom to be a thing you can always use but never happened in the actual game
there should probably be some tree that scales with little implants, dunno how it would work
maybe some power suit type of shit also
oh well maybe in the next game they will have more direction and less technical issues
Im not holding my breath
I've been using non-perked weapons plenty and they're fine. You only need to stick with your chosen started weapons for the gimmicks. I've got 9 reflex at level 30 and Meyers' rifle is doing plenty of work.
Basic armor cyberware costs almost no capacity, so you don't really need Tech's upgrades if you don't want much else. There's only 2 capacity increases in the perk tree, one that gives a small amount for every attribute above 9, which encourages diversity, and the level 20 one which is supposed to be for a cyberfreak playthrough where you have every slot filled. Level and shards are the main way to get more capacity
The only thing I wanna know is if Adam Smasher is still a complete pushover or is he the intimidating motherfricker that dabs on sandevistan users like its nothing as in the anime version.
No. Crafting is free. Everyone can craft anything they have the specs for, or upgrade iconics to max, without a single point spent. Just need the materials. Tech is mostly about cyberware, healing items and grenades, with some bonuses to Tech weapons now. There's a perk for getting more crafting materials but that's about it
>you have to be careful and plan it now, not just wing it.
I feel that spreading hacks got nerfed hard but otherwise Netrunning makes the game as easy as ever, especially with overclock, which is incredibly strong. I play on very hard and enemies are usually dead by the time they finish their trace, if it even comes to that.
definitely an improvement but i wish the skill trees were more expansive especially the relic
songbird calling it powerful experimental software when it's literally three shallow upgrade trees was disappointing as hell
On the other hand either I'm very unlucky or cyberware expansions are very rare. It's ruining my Tech/Body build. I'm level 30 something and can't fill even half my slots. To be fair I have an iconic Sandevistan and the iconic Chitin slotted which eats up half my capacity by themselves, but it's still annoying. I've found maybe 2 or 3 expansions in my playthrough.
I'm living the walking tank dream but I want MORE.
Why are you running the iconic sandy in a tech/body build? Wouldn't berserk make more sense? Especially with that one perk at the end of tech that just gives you persistent AOE damage when you activate it.
Because I want to go slowmo? And I'm not running any melee at all.
I have 20 Body, 9 Reflex and 15 Tech right now. I'm basically Giga homie who shows up to fights, blasts guys in the face with my charged shotgun, then fricking dashes around in slowmo shooting everyone else, with a charged rocket arm for spice.
I guess that makes sense but I guess I saw body as going in on blunt weapons. I'm running reflex/cool with a revolver/tanto/katana loadout along with the iconic sandy and it's hilariously overpowered.
Eh, I kinda liked the old one for more emphasis on crafting, but overall, new balance is to die for. Includes gameplay, includes skill tree.
Relic skills sure didn't live up to my hopes though, I expected some cool shit, possibly related to Johnny, got minor unrelated mods that don't mean much aside of the mandatory first skill with weak spots.
The weak spots are alright but I'm probably going to refund and hit up the combat cloaking.
The game is more just more coherent now. In a lot of ways yes that means kinda of tame and lacking the bonkers stuff people got used to. But, coherent.
Especially feels odd for Iconics. I haven't used a non-iconic since like Act 1. But it's nice being able to keep a favourite weapon relevant forever with the simpler crafting.
They made enemies scale with level and the build I tried out was unfun garbage. Old trees while boring stat increases was still more fun. This just felt like they threw shit at a wall and hope it stuck.
Eh, I kinda liked the old one for more emphasis on crafting, but overall, new balance is to die for. Includes gameplay, includes skill tree.
Relic skills sure didn't live up to my hopes though, I expected some cool shit, possibly related to Johnny, got minor unrelated mods that don't mean much aside of the mandatory first skill with weak spots.
I'll say it again but I love the overclock mode.
Not only is the vfx rather neat but I love the idea how a netrunner is literally frying him/herself up and probably nosebleeding trying to upload more quickhacks.
If you press it timely you also cause shooters to shoot themselves.
Make sure to get the errata katana from where you rescue Evelyn. It has a neat thermal blade effect.
Mantis blades are also kino now, the relic tree further boosts jump range >sandevistan can be toggled on an off without long cooldown >midair dashing >double jump >deflect bullets back with crits
I've heard multiple people didn't get that shit, must be a bug. Though if I'm honest, the car isn't that great. I've just been using the Ken Block tribute Hoonigan for majority of the game.
Who gives a crap about that thing it's ugly and average. Maybe decent early in the game but since it doesn't come with weapons either there's otherwise no reason to use it over a Caliburn ever.
By the itme you're level 30+ you can evenly distribute your attributes into 3 choices, so you can leave 2 sub attributes in 15/15 while you push your main to 20. This is fine because you can just refund perks whenever and should give you access to most skills you want. For example, if you're playing netrunner you go 20 int, 15 body/tech. Likewise if you're a cyber ninja, you want 20 reflex and 15 int/tech. You can also replace either which with cool if you want to be more stealthy.
So is there a legit way to reset the attribute points? Currently I opt in reflex, cool and tech. Like the dash that reflex gives other than that I feel like im doing little damage compared to the other skill tree
When do legendary/iconic cyberdecks start showing up? I see tons of ones that just boost your cyberware limit but absolutely nothing that is just a deck.
Some of these new Netrunner skills are fricking awesome and I want to have the best shit as soon as possible.
Quickhacks got nerfed into the fricking ground it would seem, and rightfully so, it was actual cheating. Suicide is still omegalul tier, but you can't actually spread it to 5 targets at once.
My main complaint is that tech ability seems pretty much mandatory, because pretty much everything depends on cyberware which is de facto your equipment. Clothing should IMO still provide some gameplay benefits, even if small.
Yes. But only the dlc, level cap is the same if you didn't buy it.
It also feels like they massively increased leveling speed. Since my last playthrough I had to do every gig and side job in the game to get to cap and this time I'm level 30 after just finishing up the main Act 2 missions and about an hour of the DLC. I think I leveled 5 times during the prologue heist.
>It also feels like they massively increased leveling speed.
they did, but it slows down. from 35-50 is about the pace you'd expect. my guess is they wanted people to try out the new skill trees.
Quickhacks got nerfed into the fricking ground it would seem, and rightfully so, it was actual cheating. Suicide is still omegalul tier, but you can't actually spread it to 5 targets at once.
My main complaint is that tech ability seems pretty much mandatory, because pretty much everything depends on cyberware which is de facto your equipment. Clothing should IMO still provide some gameplay benefits, even if small.
Some armor do provide effects >visors and tech goggles provide quickhack or stealth buffs >tactical vests provide reload speed while bullet proof vests increase armor >netrunner outfits provide quickhack buffs >helmets provide armor
Only things that are wasted slots are pants and shoes it seems.
>Some armor do provide effects
Well that's neat to know, but I just checked and they still haven't unfricked the bug where Johnny's clothing is flagged as a mandatory quest item and you can't move/removed/sell/dismantle them from your fricking inventory.
But the quests to get each clothing item are all optional. So what does Johnny do if you don't do them? That's right, he cyber-conjures them out of thin fricking air, which means there's no reason for them to clog my fricking inventory.
Most changes are good but >no more armor mods >no more weapon mods (can't put them on iconic weapons and they're the only ones that anyone cares about) >crafting is essentially worthless but they didn't outright remove it from the game >cyberware is everything so skilling technical ability is mandatory for all builds now >some perks are too gimmicky now (overclock mode for quickhacks)
Overclock is nice it because allows you to be more offensive instead of hiding behind cover for miles away and waiting for your RAM to fill up. Also, you only ever need overclock against swarms of enemies or a strong enemy. You can wipe out small groups with your base RAM otherwise.
You first need to finish the voodoo boys questline, then head back to the chapel where songbird will tell you meet her in dogtown because she has a cure for the relic.
takes place about mid-way through the game. 10 hours in or so. also it DOES add extra endings, but those endings will only happen when you finish Nocturne (aka base game end)
Not that OP anymore because you can't spread every quickhack reliably.
| also think they nerfed some of them cooldown and RAM-cost wise.
Suicide, grenade detonation and system shutdown are still in the game and they're still pretty funny though.
You can't anymore because you can't hack through walls afaik. However as long as you can see the enemy you can hack them from anywhere, even from across a different building. It becomes an issue though if the enemy is underground so you have to go inside.
From what I understand, hilariously broken. Can kill everyone in the room without raising a finger. I keep seeing the suicide quickhack and selling it but it looks fun. Just headcanoning that this is what you're overriding their optics with.
If there is a hackable enemy netrunner, you can mass spread any quickhack when they start tracing you which can take out an entire building if you have enough ram
I haven't played since way back when the game was fairly new and my save was right before the last mission. How badly fricked is everything going to be if I load that save as far as weapons, cyberware, armor/clothing, quests, access to the DLC, etc?
Just pick Body/reflexes with tech
with body you can run around destroying everything in point blank as a tank with a shotgun blunt, with reflex you can do the same, but with blades. Tech lets you tank even more
I say this because int and quickhacks is trash, the only exceptions if using synapse burnout to take out an enemy 1 at a time but costing nearly half your RAM deck to do so, thus having to wait another 15s-45s to do it again, or using contagion on multiple close enemies to kill them all at once (weak enemies only)
Smart weapons for int builds also suck more than they did pre 2.0 they used to wipe enemies with ease and maintain taget around corners better than now.
i'm struggling to understand how you could even prefer the old one
On launch half of the fricking perks just straight up didn't work
90% of perks were "adds +1% damage to X" tier shit
hybrid weapon builds were not gate kept hard behind the more niche attributes like cool and intelligence
skill issue
if you're not maxing cool/charisma/luck first in every rpg you play, what the frick are you even doing?
fpbp
new tree is actually good with upgrades that make a difference and encourage different playstyles
2.0 is objectively better
I feel like tech is way too strong, but besides that 2.0 is better. I remember buying everything for body in 1.0 and a tech rifle was still doing more damage than my shotguns. Something I put no points into
It sucked
I still remember on launch how camouflage/invisibility fricking didn't work, to the point where people thought it wasn't in the game at all
It was actually always in the game, just buried under the spaghetti code, had to wait like several months for it to be fixed, ruined my stealth roleplay autism and I dropped the game.
why is tech strong? smaart weapons? ive gone down the SMG/AR perks
More armour, more cyberware and slots, faster gadget recharges
Under optimal conditions you can infinitely spam the PLS
Is this even a debate?
Theres water in this game? I dont recall a single location with swimming
The entire west side of the map is coastal, there are some sewer and reservoir locations as well
But missions only call for entering water maybe 4 times total. Think you can also find Meredith's body with some concrete shoes at the bottom of a river if her mission goes a certain way
>Meredith's body with some concrete shoes
huh I always wondered what they did to her as there was no follow up quest
Only way to get this is to not tell her who the traitor is, which almost everyone is gonna do simply because. But it's a cool unmarked detail for something few are gonna see naturally.
why did they shave her head before throwing her in the water?
Probably part of a quick torture session for failing to please the corporate masters. Hair just gets in the way of business.
Not a lot
?t=26
Same reason the tubgirl in the first gig was bald - so cdpr wouldnt have to make water interact with long hair.
Because she had a lot of loyalty for a corpo
What does Johnny say?
Holy frick, this is the first time i saw this. The one i did find was t-bug dead on a street, or an alley, cant remember
There's also literal scuba diving mission with Judy
yeah but to get this mission you have to suck her dick the whole way through the clouds mission, and put simply, frick that
one of the most boring sequences in all of gaming, just how many fricking boring piece of shit extended cutscene dialogues are in this fricking game
i dunno but i didn't notice them as much in 2020 when I did my first playthrough
holy frick are they ever intrusive feeling on my current run though
also the lack of dialogue options and awful v voice acting and cringe wacky dialogue
i did not remember the game being this bad
100% my feelings
It made the gig to get the malware on the PC in the docks easier, because you could just swim to the far end of the dock, take out one guy, and swim away. That's the only time that perk had any value, in a single gig for Dino, who is a shitty fixer paying you to settle his own petty scores aside from the Biotechnica suit
I can think of only a single mission where this could have been useful.
>monowire under intelligence
>tech weapons under intelligence
>quickhacks nerfed to shit
REEEEEEEEEEEEEEEEEEEEE
quickhacks are broken as frick with like 5 in intelligence
lole I just double jump air dash around people without guns or wires while quickhacking them for 35k damage
under intelligence
as it should have been from the start
>>tech weapons under intelligence
they're under tech, smart weapons are under int
nerfed to shit
I sure fricking hope so, they were broken to the point where you didn't even need to play the game, you'd just look through the walls and make everyone kill themselves in a few seconds
The monowire was always supposed to be the hacking cyber weapon, the fact they changed it to scale with dex made it fricking useless compared to everything.
BTW do cyber weapons actually do anything now? Besides damage?
with the expansion relic tree they are a bit cooler. Gorilla AoE stun, Monowire can whip a slotted quickhack into targets.
Mantis Blades... Well they slice shit up - MORE. But Blades really don't need any help being cool as shit in this game.
>Need the DLC to get a feature that was in one of the lie hype trailers (hacking with the wire)
Kinda lame, so they still do nothing special in the base tree.
>Access cameras from anywhere you want
>Quickhack entire facility to death without being detected once
>In the off-chance you do frick up your hiding spot, you can easily zap the choom's brain once and walk away
I'm glad they got nerfed tbh. Before 2.0 dropped any quickhack build would make skyrim's stealth archery look like a joke. Why engage in any shootout when accessing a single camera could win any encounter?
>What if there aren't any cameras?
I hide behind a car and pop heads with a single peek. Very engaging.
>quickhacks
>nerfed
lmfao are you serious?
>overboost
>suicide/system shutdown
>the perk that has a 50 percent chance to spread
>perk that heals you when people die from quickhacks
>health boosters
you can become a literal god of death
this is just the really RAM heavy stuff, too
with overboost and a good deck you can spam shit like synapse burnout, incinerate and any number of extra ones like cripple movement and watch as the entire field of enemies starts dropping without you firing a shot
not to mention memory wipe is one of the single best "get out of jail free" cards for a stealth build
>cant kill bosses with quick hacks
lol okay
Meant to say I never got any use out of the debuffs pre 2.0 but yeah all that shit you can combo with them post 2.0 is why I like it more now.
Meant for
>monowire under intelligence
That's because of Lucy from the anime. Even the monowire perk has her as the icon.
David also makes an apt appearance as the icon for the "Edgerunner" legendary perk under tech.
He actually shows up in his original form and swole time jump form.
Correct and Rebecca shows up in the LMG/HMG/Shotgun tree
I like the new quickhacking more than the old one. It's not as moron broken but it's still pretty broken but now with a lot more variety and synergy between the different hacks. I don't think I ever got any use out of cyberware malfunction, distract enemies, reboot optics or any of the debuffs really because using them always felt like a waste when I could just upload contagion and look at my phone for 2 minutes.
cyberware malfunction synergizes with cyberpsychosis where it reduces ram cost for the latter. Also read the effects on cyberware malfunction. It can potentially lead to ohko if you queue it enough times on a target where his all his augments just explode on him.
>(trans)female V voice won
>trans lives won
>BLM won
its over poltard chuds
Have to change by Cowboy samurai build because they put Pistols/revolvers in cool. Whatever, at least the gorilla slam Black person build looks fun
>not taking Cool/Reflex/Tech all to 20
>not being a revolver/katana/projectile launcher enthusiast
I've been playing since yesterday and got 20 in tech the only worthwhile skill tree. I think like each playstyle of the trees suck ass and I'm going to need to respec later. I don't want to use a charge gun devs, I don't want to have to dump 18+ points into cool just to make a sniper rifle viable , nor do I want to dump 15 points into int just to be able to hack a computer
I remember the original skill tree allowing for more variety and being able to pick and choose in-between playstyles this time around you can't as much and forced to spec reflex just to be able to use a fricking full auto gun effectively
I love my build, but I want to use more guns other than a pistol and an LMG. Are there any good smart or power shotguns?
Yea, shotguns are quite powerful. Smart Shotguns are weird but they are pretty brotal at medium range.
How do I get this strong or run this build? I'm level 10 or 15 i think and I'm still using shitty grey assault rifles and light machine guns that do frick all for damage. It makes any combat enough a fricking slog
>How do I get this strong
invest in two stats maximum for most of the game and use weapons that correspond to these stats, it's that easy
Shotguns are great, AR's and SMG's feel fricking awful due to how absolutely fricking shit the guns handle, maybe doable with tech versions. Pistols are fine, some are even fun.
i like the new trees but i feel like the int and the cool trees are weaker than the original ones.
at first i was a bit scared that the whole level scaling thing would make the enemies feel like bullet sponges even when i reached level 50. but turns out they balanced it pretty alright, my character felt pretty powerful already at 25-30ish which is pretty good.
Idk man the game feels too easy with level scaling. I handled a few cyberpsychos already at level 6 just to see if I could
So are mantis blades considered blades again?
Yeah, there's a reflex tree that just affects both katanas and mantis blades - they seem to be pretty much the same things mechanically. I don't know about knives.
Aren't they under the throwing weapons tree?
I mean yeah, but also you can use them in melee, so I wonder if they don't get bonuses from the "blades" stuff when used in melee.
old posts but throwing weapons and blades are strictly seperate classes now, there's no synergy between knives and blade perks
Anyone know if the PLS gets all the grenade perk boni? I'm pretty sure one was an extra grenade charge, but then there's another perk that's explicitly +1 PLS charge
>15 years later
>500 patches in
>coolest arm cybernetic is still dogshit and useless
And which one is that? Because all of them are pretty good now. chimpout arms are also the only good way to level Solo
>the only good way to level Solo
until you find a hammer.
Everything goes down in two hits with a hammer.
New skill tree is better but get rid off fricking level scaling.
>but get rid off fricking level scaling
Why? I'm one shotting anything that isn't an elite on hardest difficulty with an Overture. Special enemies with more health just take an extra shot or two.
Combat goes so quick I've started using the pistol as a stylish finisher to my katana, which also kills things in a couple swings.
>stylish finisher
I know what you mean. I knock a gonk over with a punch, and while they're there on the ground? Say hello to Guts, choom.
It got a lot more fun when I realised you can hold the weapon's key to do the first time equip animation, so now I always twirl the revolver before ventilating their brain basket.
New kino unlocked.
I kneel.
every time I enter an elevator to do a gig I pull out my silenced piece with the equip animation. it's such a little thing but it's kino.
Because you're oneshotting everything on the hardest difficulty
And I was still doing that pre-2.0, you disingenuous fricking ape. The only difference was how soon I was allowed to do this, in which case your narrative was AAAAHHH THE ZONE BY ZONE SCALING MAKES NO SENSE WHY DO GANGOONS IN WATSON DIE IN ONE HIT BUT GANGOONS IN HEYWOOD DIE IN TWENTY THIS IS BULLSHIT
No one who isn't moronic says that. Level scaling is gay and nerfs the entire game. It's cool to have actual difficult enemies you need to overcome. You shouldn't be able to handily beat cyberpsychos at level 5.
You could always beat cyberpsychos at level 1, all you needed to do is break aggression and you could grab them from behind and choke them out.
>level scaling for cyberpunk bad
How could you remotely enjoy the non-level scaling. it literally didn't make sense how some areas enemies guns just 1 tapped you but it took your guns 50000 headshots to kill them. it was stupid as frick and it didn't feel great to be so obviously barred off to go do busy work first.
It also just makes more sense. Everyone's using the same cybernetics, you're just packing more of it and use it more effectively. So the general threat curve is smooth, while your deadly efficacy climbs the more shit you can pack under the skin.
It's so much better than launch it's almost tragic.
except thats not how it works. its not cybernetics that bar you off
its they one shot you and you need to 40 shot them back
its pure health and higher damaging weapons your not allowed to arbitrarily equip yet until you farm enough xp
I feel like there's a reading comprehension issue at play here
i feel like your coping for a shitty system simply didn't belong.
But I'm saying the level scaling works well. Why are idiots always the most aggressive and why do they always speak in homosexual zoomer lingo?
Why you gotta be a homosexual?
As you'd likely put it, "I accept your concession".
Please learn to read. Or stop posting while drinking. Whichever your problem is.
>cant kerenzckiekincokczokvokia while crouching
gay game worst shit ever stupiud bullshit fricking garbo
well yeah, the kerenzikov only activates while aim-dashing
The new one is much better.
But I dislike waht they did to a lot of iconic weapons.
Lots of uneeded nerfs to make the shit, also revolvers don't accept silencers anymore which makes it next to impossible to make a sneaky pistol guy. A tier 5+ Nue is pretty much your only option now.
My favorite two guns were nerfed and I'm seething.
Death and Taxes (previously shot two projectiles at once, now does a lame two burst and also drains your health for some reason) and Comrades Hammer (used to fire a beam of death that went through walls and dealt like 4k damage on crits, now is just a shitty explosive round that doesn't even 1 shots higher level enemies)
Dex's iconic is 1shotting idiots from stealth easy as shit. not skulls sometimes but just doubletap them and they still wont alert people.
i think its a what, liberty?
its a liberty that uses eddies as ammo, dude
I miss when you could hack through walls and just kill everyone with contagion without even going near the building. Yeah it was OP and broke the game but it was fun.
I'm at level 20 INT but I still don't feel all that powerful. Okay I can overclock and take down maybe 3 or 4 guys with suicide, but then you get traced and you either have to run and hide or just go guns blazing until your overclock cools down. I want to clear buildings just by using the camera
>buy game after 2.0
>enjoy it for 10 hours
>download phantom liberty patch
>game crashes every 10 minutes
>no solution
i waited three years to play and they fricked me
works on my machine
works for me
I think the individual experience for skills separate from stats is interesting. The perks are sort of a back peddle from overly complex tabs under a stat thing they did. I like the bew system better but it's because the new system is competent and the original was hot ass.
Is the Blackwall quickhack any good?
Do I only need to have PL installed to get the new tree, or is it actually part of the dlc's story?
Need Phantom Liberty for the new Relic stat.
You get the tree from the story, it uses its own separate points
They re-did the base game's tree for free in the 2.0 update. The DLC has new stuff in its tree.
Ah. I'm doing a new playthrough, so I thought I would be missing out. Apparently there's a new ending tied to it, but is it safe to play it before the point of no return?
Dunno because I'm doing a new playthrough too but I would assume the entire point of the new endings would be not having a point of no return so you can continue your file with the DLC
You get relic perk points from computers around Dogtown since you're using Militech AI to replace damaged code in the relic. All the other perk stuff is included. Glad this entire DLC is about how much worse Militech actually is. There wasn't enough chances to see how evil Militech was in the base game, now we get them constantly trying to breach the blackwall for the last 40 years
The blackwall is a very interesting part of the game for me, given how little is known about it and the horrible shit that tends to happen to people that interact with it.
>cdpr removes russian voiceacting
>english V is so bad I can't even play the game
rip in piss
CDPR hired ukranians to do the russian translations and didn't realize it'd turn super political. Besides, Russians don't buy games
Petty shit like this is so moronic. But you should be playing in english anyway. Male V is good.
2.0 is way better
finally Wizardry is engaging.... until you get the Blackwall cyberdeck in PL lmao
i'm so sleepy i thought the barricades were a giant sword attached to the rifle or something
troony
>Considering playing this finally now that it's fixed
>They added level scaling
Holy frick I'm glad I didn't spend money on level scaling garbage.
It needs it, you level so quickly that without any scaling 90% of combat would be trivial
I do genuinely think the new one is way better
but also at the same time I recognize it railroads certain choices very hard
like you always have to get tech attr up as cyberware is essential
this hampers both roleplay and gameplay imo
but Im glad that shit actually does something (both active and passive abilites) when you get even when conditional
2.0 by fricking far. In the old system I did occasional quick hacks while trying to wrestle with the shooting mechanics while inhaling max docs every two seconds. In the new version I'm an unkillable timestopping samurai god with an exploding revolver and endlessly throwable knives. Deadeye and Juggler plus the Katana stuff turns nearly every combat encounter into a cakewalk.
2.0 is definitely better than the +x% stat increases of the old one, but I still feel that there's a lot of wasted potential and it actually feels quite restrictive when it comes to character builds. Tech is way too mandatory given how cyberware is the only way to increase stats now. You are basically locked into using certain weapon types when you pick certain trees and there's barely any flexibility left outside of the 4 big archetypes tied to the different fist augments. The relic tree also feels pretty underwhelming as it basically just adds a small gimmick to every fist augment on top of the 2 general upgrades available.
I think the only way they could get away with trees not being restrictive would be only to add more gameplay mechanics
like where is minion build? I know they wanted to make the spiderbot from mealstrom to be a thing you can always use but never happened in the actual game
there should probably be some tree that scales with little implants, dunno how it would work
maybe some power suit type of shit also
oh well maybe in the next game they will have more direction and less technical issues
Im not holding my breath
I've been using non-perked weapons plenty and they're fine. You only need to stick with your chosen started weapons for the gimmicks. I've got 9 reflex at level 30 and Meyers' rifle is doing plenty of work.
Basic armor cyberware costs almost no capacity, so you don't really need Tech's upgrades if you don't want much else. There's only 2 capacity increases in the perk tree, one that gives a small amount for every attribute above 9, which encourages diversity, and the level 20 one which is supposed to be for a cyberfreak playthrough where you have every slot filled. Level and shards are the main way to get more capacity
The only thing I wanna know is if Adam Smasher is still a complete pushover or is he the intimidating motherfricker that dabs on sandevistan users like its nothing as in the anime version.
David was level 15. That's why he got smashed.
i miss cold blooded, COOL is shit now, stealth is already a joke and throwing knives are lame
no but now you need it to fully use cyberware
>throwing knives are lame
Wrong, that shit rules
this, headshotting a guy with a quick knife before reloading feels so fricking good
Do you still need to max out Tech to craft orange gear?
No. Crafting is free. Everyone can craft anything they have the specs for, or upgrade iconics to max, without a single point spent. Just need the materials. Tech is mostly about cyberware, healing items and grenades, with some bonuses to Tech weapons now. There's a perk for getting more crafting materials but that's about it
i think they nerfed stealth netrunning since traceability is a thing now, makes sense but you have to be careful and plan it now, not just wing it.
but the ninja acrobatics you can do now, its too good to pass on, combine that with a shotgun and apogee sandy, its too good really
yes, 2.0 is miles better
>you have to be careful and plan it now, not just wing it.
I feel that spreading hacks got nerfed hard but otherwise Netrunning makes the game as easy as ever, especially with overclock, which is incredibly strong. I play on very hard and enemies are usually dead by the time they finish their trace, if it even comes to that.
>cant turbocrit with revolvers anymore
2.0 a shit
definitely an improvement but i wish the skill trees were more expansive especially the relic
songbird calling it powerful experimental software when it's literally three shallow upgrade trees was disappointing as hell
2.0 is so much better it's almost sad.
On the other hand either I'm very unlucky or cyberware expansions are very rare. It's ruining my Tech/Body build. I'm level 30 something and can't fill even half my slots. To be fair I have an iconic Sandevistan and the iconic Chitin slotted which eats up half my capacity by themselves, but it's still annoying. I've found maybe 2 or 3 expansions in my playthrough.
I'm living the walking tank dream but I want MORE.
Why are you running the iconic sandy in a tech/body build? Wouldn't berserk make more sense? Especially with that one perk at the end of tech that just gives you persistent AOE damage when you activate it.
Because I want to go slowmo? And I'm not running any melee at all.
I have 20 Body, 9 Reflex and 15 Tech right now. I'm basically Giga homie who shows up to fights, blasts guys in the face with my charged shotgun, then fricking dashes around in slowmo shooting everyone else, with a charged rocket arm for spice.
I guess that makes sense but I guess I saw body as going in on blunt weapons. I'm running reflex/cool with a revolver/tanto/katana loadout along with the iconic sandy and it's hilariously overpowered.
The weak spots are alright but I'm probably going to refund and hit up the combat cloaking.
The game is more just more coherent now. In a lot of ways yes that means kinda of tame and lacking the bonkers stuff people got used to. But, coherent.
Especially feels odd for Iconics. I haven't used a non-iconic since like Act 1. But it's nice being able to keep a favourite weapon relevant forever with the simpler crafting.
They made enemies scale with level and the build I tried out was unfun garbage. Old trees while boring stat increases was still more fun. This just felt like they threw shit at a wall and hope it stuck.
sounds more like your build sucks all the eggs, i've been having a ball
Eh, I kinda liked the old one for more emphasis on crafting, but overall, new balance is to die for. Includes gameplay, includes skill tree.
Relic skills sure didn't live up to my hopes though, I expected some cool shit, possibly related to Johnny, got minor unrelated mods that don't mean much aside of the mandatory first skill with weak spots.
2.0 is better in every way for pretty much every build.
How the frick do you quickhack on PC? I reinstalled but haven't played since launch and completely forgot.
Hold tab or press caps lock
Mouse wheel scrolls the menu
F selects
Thank you
I'll say it again but I love the overclock mode.
Not only is the vfx rather neat but I love the idea how a netrunner is literally frying him/herself up and probably nosebleeding trying to upload more quickhacks.
thank frick for bullet deflection. It actually makes Swords fun while I fly around the map.
If you press it timely you also cause shooters to shoot themselves.
Make sure to get the errata katana from where you rescue Evelyn. It has a neat thermal blade effect.
It bothers me that crafted weapons always use the default appearance and there's no way to select skins
Mantis blades are also kino now, the relic tree further boosts jump range
>sandevistan can be toggled on an off without long cooldown
>midair dashing
>double jump
>deflect bullets back with crits
Some good shit.
>electric mantis blades with actual arcs running across the blades
this meme weapon has gotten so much more love than anything else in the game
I find it really funny that because I have thermal gorilla arms anytime I'm in a cutscene or forcing a door open my fricking hands are on fire.
which one interacts with the Empathy system?
Pure Tech is hilarious, your screen is just filled with blue/red explosions constantly
its so much fun to fly fast as frick with dashes. i recommend speccing reflexes solely for that reason.
Sure wish my preorder car was there. And the new one clearly
I've heard multiple people didn't get that shit, must be a bug. Though if I'm honest, the car isn't that great. I've just been using the Ken Block tribute Hoonigan for majority of the game.
Who gives a crap about that thing it's ugly and average. Maybe decent early in the game but since it doesn't come with weapons either there's otherwise no reason to use it over a Caliburn ever.
>Cant reset attributes whenever I want
annoying
I went full into blade and tech build but now I want to go into netrunning with intel
By the itme you're level 30+ you can evenly distribute your attributes into 3 choices, so you can leave 2 sub attributes in 15/15 while you push your main to 20. This is fine because you can just refund perks whenever and should give you access to most skills you want. For example, if you're playing netrunner you go 20 int, 15 body/tech. Likewise if you're a cyber ninja, you want 20 reflex and 15 int/tech. You can also replace either which with cool if you want to be more stealthy.
So is there a legit way to reset the attribute points? Currently I opt in reflex, cool and tech. Like the dash that reflex gives other than that I feel like im doing little damage compared to the other skill tree
>Gotta buy a new one because the update deleted mine and got rid of its godly cd reduction
I'm gonna ask for a refund
>needs 18 body
>on a quickhack build
Thank frick they changed the stupid stat requirements.
When do legendary/iconic cyberdecks start showing up? I see tons of ones that just boost your cyberware limit but absolutely nothing that is just a deck.
Some of these new Netrunner skills are fricking awesome and I want to have the best shit as soon as possible.
Can't you get Rache Bartmoss' deck as a tier 5 if you just wait until you level up far enough? Seems like an easy find.
It's bound to SC and your level.
I think the highest tier unlocks with max SC and level 40.
Quickhacks got nerfed into the fricking ground it would seem, and rightfully so, it was actual cheating. Suicide is still omegalul tier, but you can't actually spread it to 5 targets at once.
My main complaint is that tech ability seems pretty much mandatory, because pretty much everything depends on cyberware which is de facto your equipment. Clothing should IMO still provide some gameplay benefits, even if small.
Hol' up, the DLC increases the level cap to 60??
yeah
Yes. But only the dlc, level cap is the same if you didn't buy it.
It also feels like they massively increased leveling speed. Since my last playthrough I had to do every gig and side job in the game to get to cap and this time I'm level 30 after just finishing up the main Act 2 missions and about an hour of the DLC. I think I leveled 5 times during the prologue heist.
>It also feels like they massively increased leveling speed.
they did, but it slows down. from 35-50 is about the pace you'd expect. my guess is they wanted people to try out the new skill trees.
That sounds about right given that I started phantom liberty at about 35.
Yes.
Some armor do provide effects
>visors and tech goggles provide quickhack or stealth buffs
>tactical vests provide reload speed while bullet proof vests increase armor
>netrunner outfits provide quickhack buffs
>helmets provide armor
Only things that are wasted slots are pants and shoes it seems.
>Some armor do provide effects
Well that's neat to know, but I just checked and they still haven't unfricked the bug where Johnny's clothing is flagged as a mandatory quest item and you can't move/removed/sell/dismantle them from your fricking inventory.
That's not a bug, Johnny's clothes are a quest item since he wears them in his ending
But the quests to get each clothing item are all optional. So what does Johnny do if you don't do them? That's right, he cyber-conjures them out of thin fricking air, which means there's no reason for them to clog my fricking inventory.
what quickhack do you intelbros have on your monowire?
Most changes are good but
>no more armor mods
>no more weapon mods (can't put them on iconic weapons and they're the only ones that anyone cares about)
>crafting is essentially worthless but they didn't outright remove it from the game
>cyberware is everything so skilling technical ability is mandatory for all builds now
>some perks are too gimmicky now (overclock mode for quickhacks)
>technical ability is mandatory for all builds now
It was mandatory before aswell to craft legendary items
Overclock is nice it because allows you to be more offensive instead of hiding behind cover for miles away and waiting for your RAM to fill up. Also, you only ever need overclock against swarms of enemies or a strong enemy. You can wipe out small groups with your base RAM otherwise.
How does the DLC campaign/story work? Do you have to do it before Nocturne Op55N1? Or does it add another ending?
You'll get a call from Songbird once you complete the voodoo boys questline. You have to do it before the Nocturne mission though.
You first need to finish the voodoo boys questline, then head back to the chapel where songbird will tell you meet her in dogtown because she has a cure for the relic.
takes place about mid-way through the game. 10 hours in or so. also it DOES add extra endings, but those endings will only happen when you finish Nocturne (aka base game end)
How OP is netrunning? I wanna defeat an army without even entering the building.
Not that OP anymore because you can't spread every quickhack reliably.
| also think they nerfed some of them cooldown and RAM-cost wise.
Suicide, grenade detonation and system shutdown are still in the game and they're still pretty funny though.
You can't anymore because you can't hack through walls afaik. However as long as you can see the enemy you can hack them from anywhere, even from across a different building. It becomes an issue though if the enemy is underground so you have to go inside.
From what I understand, hilariously broken. Can kill everyone in the room without raising a finger. I keep seeing the suicide quickhack and selling it but it looks fun. Just headcanoning that this is what you're overriding their optics with.
If there is a hackable enemy netrunner, you can mass spread any quickhack when they start tracing you which can take out an entire building if you have enough ram
I haven't played since way back when the game was fairly new and my save was right before the last mission. How badly fricked is everything going to be if I load that save as far as weapons, cyberware, armor/clothing, quests, access to the DLC, etc?
Honestly, I just went with a new save. It goes quicker than I remember, especially the leveling.
I'm not super eager to do that since it looks like my previous ONE playthrough took 314 hours because I'm an autistic completionist.
On the other hand, I pretty clearly enjoyed it...
Just pick Body/reflexes with tech
with body you can run around destroying everything in point blank as a tank with a shotgun blunt, with reflex you can do the same, but with blades. Tech lets you tank even more
I say this because int and quickhacks is trash, the only exceptions if using synapse burnout to take out an enemy 1 at a time but costing nearly half your RAM deck to do so, thus having to wait another 15s-45s to do it again, or using contagion on multiple close enemies to kill them all at once (weak enemies only)
Smart weapons for int builds also suck more than they did pre 2.0 they used to wipe enemies with ease and maintain taget around corners better than now.