Right. It's such a shame that more games don't follow in Iga's footsteps. There's PLENTY of Metroid-likes. The only SOTN-likes are a few of the portable games and Bloodstained.
Really? I feel like most games take a lot of influence from castlevania in map design, teleporters, RPG elements, equipment, etc. and very few copy Metroid itself.
There have unironically been 30+ games inspired by or direct clones of SotN within the past 3 years, like Blasphemous, Dark Devotion, Salt and Sanctuary, Ender Lilies, etc. There's even a hundred H-game SotN descendants like Tower and Sword of Succubus.
Games that follow Metroid more than SotN include Axiom Verge and that shitty Environmental Station Alpha.
>There's PLENTY of Metroid-likes.
What the frick are you talking about? Every metroidvania is a Castlevania-like. Hollow Knight is a prime example.
>Hollow Knight is a prime example
More like the poster child of video game abortion.
Axiom Verge 2 isn't very Metroid, it's more like the dev learned what Turrican was, played it a bunch, immediately forgot why it was fun, and then decided to cram it into a game while making every single boss "optional" for "accessibility" and removing any reward for killing some of the least fun bosses in any 2D game released within the past decade.
I prefer the systems and aesthetic of SotN, having loads of different gear and tools to toy around with is fun and I prefer it to how it is in Super Metroid where more often than not when you find an upgrade it's something boring like increased missile capacity, but even if I prefer the ideas behind SotN, Super Metroid is much more fun to actually play. SotN is way too easy and it makes a lot of stuff in it feel underwhelming. Super Metroid pulled me in a lot more by offering some challenge and it had more varied areas mechanically on top of it.
Love metroid, love metroidvanias, have not played a single castlevania game I could get into though even the knock offs like bloodstained
I think part of it is having an inventory and damage numbers and shit
SM. I like SotN but it drags for way too long and it doesn't help that the inverted castle uses one music track for most of the areas, they should've just re-used the same tracks again if they didn't have enough for all the areas.
The tacked on inventory and equipment system didn't add anything interesting to the game aside from like 4 weapons or something (while you're drowning in generic swords). At least with capacity upgrades in SM, you didn't go into inventory everytime
Also I like mechanics and power-ups from Metroid more than the SotN ones
Gimmie a break, you want to talk about which of the two 20+ year old games your shit laptop can barely emulate is better? Play something from the last century, broke ass chud nostalgia grandpa.
Both Super Metroid and Castlevania: Symphony of the Night are from the last century, ESL-kun. The current century is the 21st and these games were made in the 20th.
SM is by all accounts the better game, but I'm a sucker for SotN's aesthetics, and with so much content behind random drops (especially with Luck Mode), every playthrough turns out different.
I take the third path
that's just zelda 2 with extra steps
Right. It's such a shame that more games don't follow in Iga's footsteps. There's PLENTY of Metroid-likes. The only SOTN-likes are a few of the portable games and Bloodstained.
Really? I feel like most games take a lot of influence from castlevania in map design, teleporters, RPG elements, equipment, etc. and very few copy Metroid itself.
>There's PLENTY of Metroid-likes.
What the frick are you talking about? Every metroidvania is a Castlevania-like. Hollow Knight is a prime example.
Axiom Verge?
Axiom verge and........ uhhhhhhh......... axiom verge 2.
Bunny Must Die is more Metroid than Castlevania
Scurge Hive is Metroid in isometric
Aquaria is Metroid meets Ecco the Dolphin
it's all just Jet Set Willy clones anyway
Meanwhile, Castlevania inspired ones are:
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There have unironically been 30+ games inspired by or direct clones of SotN within the past 3 years, like Blasphemous, Dark Devotion, Salt and Sanctuary, Ender Lilies, etc. There's even a hundred H-game SotN descendants like Tower and Sword of Succubus.
Games that follow Metroid more than SotN include Axiom Verge and that shitty Environmental Station Alpha.
>Hollow Knight is a prime example
More like the poster child of video game abortion.
Axiom Verge 2 isn't very Metroid, it's more like the dev learned what Turrican was, played it a bunch, immediately forgot why it was fun, and then decided to cram it into a game while making every single boss "optional" for "accessibility" and removing any reward for killing some of the least fun bosses in any 2D game released within the past decade.
SotN is a slog, Aria or Dawn would have been a harder choice vs Super Metroid.
Metroid
The RPG elements SotN introduced to the genre are nothing but a detriment.
The one which is actually fun action-platformer and not a corridor simulator with tacked-on rpg elements.
I prefer the systems and aesthetic of SotN, having loads of different gear and tools to toy around with is fun and I prefer it to how it is in Super Metroid where more often than not when you find an upgrade it's something boring like increased missile capacity, but even if I prefer the ideas behind SotN, Super Metroid is much more fun to actually play. SotN is way too easy and it makes a lot of stuff in it feel underwhelming. Super Metroid pulled me in a lot more by offering some challenge and it had more varied areas mechanically on top of it.
Super Metroid, moving in the game just feels better in general and the bosses are memorable even if there are only a few of them.
Left has no good games aside Axiom Verge (mediocre at best tbqh)
Right has ALL the good games (too many to list them, but they are so relevant you probably know them by now)
Both
>right
Movieshit that only cares about its story.
>left
Video game.
Not a hard choice.
Both are great. Those make up 2 of my 3 favorites in the genre.
Love metroid, love metroidvanias, have not played a single castlevania game I could get into though even the knock offs like bloodstained
I think part of it is having an inventory and damage numbers and shit
SM. I like SotN but it drags for way too long and it doesn't help that the inverted castle uses one music track for most of the areas, they should've just re-used the same tracks again if they didn't have enough for all the areas.
The tacked on inventory and equipment system didn't add anything interesting to the game aside from like 4 weapons or something (while you're drowning in generic swords). At least with capacity upgrades in SM, you didn't go into inventory everytime
Also I like mechanics and power-ups from Metroid more than the SotN ones
Both unironically suck. but SotN less so.
They spawned a genre of much greater games though, so respect for that.
Gimmie a break, you want to talk about which of the two 20+ year old games your shit laptop can barely emulate is better? Play something from the last century, broke ass chud nostalgia grandpa.
I know this is bait, but this is why nobody likes you zoomers.
Both Super Metroid and Castlevania: Symphony of the Night are from the last century, ESL-kun. The current century is the 21st and these games were made in the 20th.
Metroid > Castlevania
SOTN and the -vania half of "metroidvania" ruined everything.
I like Metroid and Castlevania, (I include Bloodstained in this) but never cared about the games that took inspiration from them.
Super Metroid obviously
Left. RIght is also good so it is a close call but if I have to pick, I'd take left.
If you want right, play Deedlit's game. It's fun.
Her game is extremely short, tho, makes it very hard to recommend, just like Luna Nights, maybe even shorter.
Sorry babe, it is true, your game is Momodora tier short.
I choose a better way
Featuring Sparkster™
SM is by all accounts the better game, but I'm a sucker for SotN's aesthetics, and with so much content behind random drops (especially with Luck Mode), every playthrough turns out different.
Metroid because no tacked on RPG elements