Which way, white man?

Which way, white man?

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  1. 10 months ago
    Anonymous

    >cinegrid
    >movie
    >Which way, white man?

  2. 10 months ago
    Anonymous

    People like having the illusion of choice, anon.
    It's why you get to vote.

  3. 10 months ago
    Anonymous

    botw and totk are the greatest adventure games of all time albeit

    • 10 months ago
      Anonymous

      5/10 games propped up by trannies with low standards

    • 10 months ago
      Anonymous

      Darksiders are
      your troony globohomosexual games are shit

      • 10 months ago
        Anonymous

        >Darksiders
        troonyslop made by globohomo

    • 10 months ago
      Anonymous

      perchance

  4. 10 months ago
    Anonymous

    I like my games to have more content, so open world
    >but open world content is boring and repetitive
    Maybe the developers should make better content. Sounds like a developer problem, not a game design problem.

    • 10 months ago
      Anonymous

      quality of time>quantity of time

      • 10 months ago
        Anonymous

        Quality and quantity are not mutually exclusive.
        >but modern open worlds suck!
        Developer problem, not game design problem. You don't blame the pen when the author sucks at writing

        • 10 months ago
          Anonymous

          What proportion of open world games are not full of bland filler content though? At a certain point, maybe it's not the developer's fault, maybe it's just too great of an undertaking to make such a large space feel tailor-made.

          • 10 months ago
            Anonymous

            What proportion of linear games aren't forgettable bargain bin 'grandma Christmas gift bait' trash? You keep blaming the medium for shitty creators. Modern DEVS are shit. Shit devs make shit games, simple as. Doesn't matter if it's open world or linear or a single puzzle screen. If the dev is shit, the game will be shit. If the dev is good, the game will be good. When you blame the game, you excuse the developer.

            • 10 months ago
              Anonymous

              That's a false equivalence. I'm not arguing that open world is flawed because a lot of open world games are shit. I'm arguing that perhaps the reason a lot of open world games feel empty and repetitive is because the manpower requirement is simply too great to fill an open world space with unique content for a normal sized developer team. That is a problem that is inherent to the scale and design of open world games itself and does not have such a significant impact on linear/hub-style games.
              >But it's possible!
              Yes. In theory, you COULD make a perfectly tailor-made open world game if you had enough money, time and manpower, but with infinite resources you COULD make anything you want. In the real world you have to take feasibility into account. Regardless of what is possible in theory, there is a clear problem with open world games in the amount of unique content that can be created to fill a large space. If that problem is so common that it affects the majority of creators, you cannot dismiss it as being the fault of "shitty" creators, it is a problem with the format.

              >You keep blaming
              Just for clarity, that was my first post in the thread. This is my last.

              • 10 months ago
                Anonymous

                You are arguing that it is "too hard" to make a 'good' open world game, which is patently false. You are making excuses for bad game developers. GTA San Andreas came out in 2004 and ran on the PS2, are you going to argue it had a 'boring repetitive empty open world'? Are you going to argue the old school sprite-based Dragon Quest games did? You sound like a little kid who has only experienced video games made post-2013.

              • 10 months ago
                Anonymous

                >San Andreas and Dragon Quest
                >Games that were much smaller and needed orders of magnitude less processing power to make than any modern game

                False equivalency, but you're free to spew more nonsensical fallacies in your next reply too.

                Friendly reminder that Daggerfall came out in 1996, and it has a map the size of Great Britain

                >Daggerfall
                >99% of the content was randomly spewed out by a computer

                This moron knows nothing about video games. Everyone laugh at him.

              • 10 months ago
                Anonymous

                >doesn't count
                Like I said, you're stuck in the mindset of 'next gen = graphical upgrade'. You are the normalgay moron this board used to mock.

                Yeah and most of it is empty and procedurally generated. You want more of that?

                >game widely considered one of the greatest of all time ackshually sucks because Horizon Forbidden West wasn't a good open world game
                Lol

                Who the frick mentioned graphics? It's not about if it's feasible in terms of PC/consoles being able to handle it, you're the only one mentioning this because it's a moronic point. It's perfectly possible to make a game that has good graphics (or bad graphics) and has a massive open world with handcrafted content in every nook and cranny. But that would take much, much more time, effort and money than making a traditional empty padded open world or a hand-crafted linear game, and would make maybe 50% more money. Why would any studio make a game like that? And if they did, would you pay $300 for it?

                You did, when you suggested a 'modern game' can't be made to have a deep open world because it would 'require too much manpower'. The manpower that goes to modeling atom-correct acne could instead go to making gameplay content, it's that simple. You are treating them as mutually exclusive because the idea of downgrading graphics to free up RAM and manpower to develop the game world and mechanics instead is unthinkable to you. Because you are a zoomer normalgay who thinks new console gen = better graphics, rather than better gameplay.
                >stop asking developers to put in effort and make good games
                Stop making excuses for lazy developers. Demand the world, it is your duty is a consumer and a gamer to hold developer's feet to the fire. Otherwise they'll just crank out garbage like GoW Ragnarok and Pokemon Scarlet-Violet because "you'll buy it anyways"

              • 10 months ago
                Anonymous

                >putting "modern game" in between quotation marks as if it's something I actually said
                Legitimate schizo. When I say "manpower" I mean people making content, not graphics. You are arguing against yourself.

              • 10 months ago
                Anonymous

                Well you can't exactly make a new old game, can you
                Dumbfrick

              • 10 months ago
                Anonymous

                >when I say manpower I mean people making content
                Your argument is that developers only have a set amount of manpower available to make content. Let's break that down, shall we? Two studios exist, both with 100 developers; Studio A has 80 of their devs working on graphics and 20 working on gameplay/content. Studio B has 20 of their devs working on graphics and 80 working on gameplay/content. Studio B is better prepared to make an 'open world' game than studio A, simply because they are devoting more of their available manpower to the stuff relevant to that type of game.
                It's a gross oversimplification, but seee how a studio can rearrange its structure to focus more on developing good open worlds, without having to "build an elevator to the moon"? It's a simple matter of not wasting so much of their manpower on exponentially increasing polygon counts.

                You are stuck in the mindset that ALL studios MUST be like hypothetical Studio A; throwing as much manpower as they can at graphics, leaving few available to work on the world and the player's actual mechanical interactions with it. And this is your problem. You think I am asking for them to squeeze more out of the five dudes they've got working on gameplay content, when I'm actually asking them to hire more content dudes rather than graphics dudes.

              • 10 months ago
                Anonymous

                >he's still going
                Who the FRICK are you arguing against, anon? I haven't made any of the points you're trying to refute.

              • 10 months ago
                Anonymous

                >deflects
                You implicitly made them when you imply it's a zero-sum game. Try not being a moron in your next reply.

          • 10 months ago
            Anonymous

            Morrowind!?! It's all downhill from there though

            • 10 months ago
              Anonymous

              >Morrowind
              you mean that game where everything is physically close together but you're forced to walk through winding, mazelike hills that have invisible walls on them?

              • 10 months ago
                Anonymous

                >he didn't major in acrobatics

    • 10 months ago
      Anonymous

      A game doesn't need to be open world to have more content. "Open world" just tells us that the map is bigger, not what the map contains.

      • 10 months ago
        Anonymous

        More space = more room for content

        • 10 months ago
          Anonymous

          In theory, but...

          • 10 months ago
            Anonymous

            Developer problem, not a medium problem. You don't blame the paper for bad novels.

            • 10 months ago
              Anonymous

              Also, a mission-based game can have infinitely more content than open world ever could. This is where Kojima fricked up with MGSV. A series of structured sandboxes like Camp Omega would have been infinitely better than just spending 70% of the game in either traversal or base building.

              Only games like Death Stranding and Outward truly make the open world really part of the gameplay.

              • 10 months ago
                Anonymous

                >a mission based game can have more content
                An open world game can have missions. Developer problem, not a medium problem.

              • 10 months ago
                Anonymous

                Not as much as a mission-based game that isn't burdened by an overmap. See the Armored Core Series.

        • 10 months ago
          Anonymous

          Nobody is stopping the devs from making the map bigger to fit in the content as they keep adding more. In the same time it takes to create X amount of content for a normal naturally growing area those same devs would create slightly less than that X amount of content for an open world map 5 times larger because some of the content-creating time would have to be dedicated to sculpting the terrain of the empty areas between content instead.
          Having an open world game doesn't mean you're getting more content, having more time spent on creating the content gives you more content regardless of whether the game is called open world or not.

          • 10 months ago
            Anonymous

            Developer problem, not a medium problem.

            Not as much as a mission-based game that isn't burdened by an overmap. See the Armored Core Series.

            >burdened by
            Developer problem, not a medium problem.

            • 10 months ago
              Anonymous

              Well gents, I think I broke him lmao.

              Also, videogames are the medium. Open world or otherwise is simply a design convention. Words mean things.

              • 10 months ago
                Anonymous

                >stop pointing out my incorrect arguments
                Open world games are the medium, similar to 'fantasy novel'. How you go about using that medium is up to you. When someone writes a shitty fantasy novel, you don't say "fantasy novels are shit", you say that author is shit. Same as with an open world game map; if the map is poorly designed, it's not the fault of open worlds but rather the fault of the person who designed it. You're not going to get a good linear game by putting the developer who made a shitty open world game in charge of developing it, you're gonna get a shitty linear game. When you blame 'open worlds' wholesale, you're making excuses for shitty game devs by lowering the bar for them. Telling them they don't have to try as hard, you'll just lower your standards so they're easier to meet. (You) are the problem with gaming.
                Or, to put it simply:
                developer problem, not a medium problem.

              • 10 months ago
                Anonymous

                Go play your Ubishit and stop pretending you know anything about games lmao.

              • 10 months ago
                Anonymous

                Quit making excuses for bad developers and go back to your indie pixelshit hallway walking simulators.

              • 10 months ago
                Anonymous

                seething lmao

              • 10 months ago
                Anonymous

                Projecting lmao

              • 10 months ago
                Anonymous

                Nah, open world games are shit for the most part. The game you dream off will come in maybe 20 years, but until such time you'll have to cope with reality. Enjoy your night 🙂

              • 10 months ago
                Anonymous

                Developer problem, not a medium problem
                Keep blaming the tool rather than the craftsman, though! Maybe the thirtieth new chisel will finally allow him to create the masterpiece he promises he can make

              • 10 months ago
                Anonymous

                >99% of open world are boring slop fests
                >"UM ACKSHUALLY IT'S A DEV PROBLEM"

                moron

              • 10 months ago
                Anonymous

                You are technically right that an open world game COULD be as good as a linear game, but it's simply not financially feasible, so it won't happen. You can screech "developer issue not medium issue" all you want, but it's not about laziness. It's simply not worth investing 5 times the effort, since nobody is gonna pay $300 for a game. You're simply dodging the actual question of "do you prefer a smaller, more tightly designed game or a larger game with more sparse, less bespoke content" by saying "hurr durr we could have both". No we couldn't. Stop being a wiseass.

              • 10 months ago
                Anonymous

                Damn, you murdered that anon..

              • 10 months ago
                Anonymous

                Not him but Elden Ring and Outer Wilds exists.
                Both managed to translate a linear formula into open world.

              • 10 months ago
                Anonymous

                ER's open world sucks ass aside from Limgrave, the game is only saved by the legacy dungeons

              • 10 months ago
                Anonymous

                I think it accomplished what it tried pretty well: a souls game in an open world structure. Legacy dungeons are Souls levels. They are supposed to be superior yes.

              • 10 months ago
                Anonymous

                >Not feasible
                Excusing bad game developers.

                You are treating 'good' and 'open world' as a mutually exclusive dichotomy, when it is not. We CAN have both, and the reason we don't anymore is because excusers like you say we can't which grants shitty game devs the slack they need to not try but instead phone in the work. Putting the devs behind No Man's Sky in charge of a linear game wouldn't lead to them making Deus Ex, they would make Gollum. The reason an open world game would take '5x more effort' is because you are stuck in the mindset of graphics being the end-all for game advancement. THIS is the cancer that has created the false dichotomy of 'good' vs 'open world'. You think exactly like the consolewarring kiddies Ganker used to mock. Games should be thought about in regards to their mechanics, not their graphics. You could make a game as wide and as deep as the Pacific Ocean, if we didn't need to spend 2gb of RAM just to rendering the hair on the protagonist's arsehole.
                It's a game developer problem, not a medium problem. stop excusing bad game devs. Stop cooming your shorts over particle effects and raytracing.

              • 10 months ago
                Anonymous

                >Build me a space elevator!
                >Sir, that would require an enormous amount of time and investment and given the minimal infrastructure currently in orbit there is presently very little benef-
                >REEEEE YOU ARE BAD ARCHITECTS BUILD ME A SPACE ELEVATOR NOW

              • 10 months ago
                Anonymous

                Minecraft is a space elevator now.

              • 10 months ago
                Anonymous

                False equivalency, but you're free to spew more nonsensical fallacies in your next reply too.

                Friendly reminder that Daggerfall came out in 1996, and it has a map the size of Great Britain

              • 10 months ago
                Anonymous

                Yeah and most of it is empty and procedurally generated. You want more of that?

              • 10 months ago
                Anonymous

                Who the frick mentioned graphics? It's not about if it's feasible in terms of PC/consoles being able to handle it, you're the only one mentioning this because it's a moronic point. It's perfectly possible to make a game that has good graphics (or bad graphics) and has a massive open world with handcrafted content in every nook and cranny. But that would take much, much more time, effort and money than making a traditional empty padded open world or a hand-crafted linear game, and would make maybe 50% more money. Why would any studio make a game like that? And if they did, would you pay $300 for it?

    • 10 months ago
      Anonymous

      It's not feasible for open world slop to have better content because nobody has the manpower and time for mass production of high quality content. Such games would cost absurd amounts of money, 20 years to make and would then bankrupt the studio.

      • 10 months ago
        Anonymous

        >Not feasible
        Making excuses. Game developer problem, not a medium problem. Stop demanding 40,000 polygons for each pore on the skin of a single-use npc and they could focus more on fleshing out the game world

    • 10 months ago
      Anonymous

      >content
      There is no content in open world games, that is the whole point. What you want is to meander about in a shallow, hollowed out world that wasnt crafted by human hands, but thrown together by an algorithm while pretend you're having fun.

      • 10 months ago
        Anonymous

        in b4 developer issue not medium issue

      • 10 months ago
        Anonymous

        Developer problem, not a medium problem.

      • 10 months ago
        Anonymous

        >t. doesn't know the difference between open world and open world sandbox

    • 10 months ago
      Anonymous

      The irony of this post is so insane that Im sure you dont even realize what youve typed.

      • 10 months ago
        Anonymous

        T. Zoomer who has never touched a console older than a PS3

    • 10 months ago
      Anonymous

      >I like my games to have more content, so open world
      but open world content is boring and repetitive
      >Maybe the developers should make better content.
      that's cool and all but the problem is they don't, so all open world games feature boring and repetitive content. It's such a prevalent open world issue that it's in practice a hallmark of the genre, and has in fact turned into a feature instead.

  5. 10 months ago
    Anonymous

    It really depends on the game as a whole. One thing is that open world game probably needs to be somewhat closer to my desires and wants, because otherwise it just becomes a long slog.

  6. 10 months ago
    Anonymous

    It's called "exploration" and it can be a fun pastime.

  7. 10 months ago
    Anonymous

    games should be as big as they can be without reusing the same three fights over and over.

  8. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      Also treasure is meaningless and you get important stuff from side activities locked behind main story missions.

    • 10 months ago
      Anonymous

      >open world
      >content density
      Pick one.

      • 10 months ago
        Anonymous

        >same enemy copy/pasted repeatedly to make you "work for it"
        >chest contains two mushrooms
        yeah, content density as defined by from software

    • 10 months ago
      Anonymous

      That's a Musou, anon.

  9. 10 months ago
    Anonymous

    legend of zelda before and after botw

  10. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      Just call it an EA game and put dollar signs on the chest pieces. Easy.

      • 10 months ago
        Anonymous

        reddit joke

        • 10 months ago
          Anonymous

          Here's a real reddit joke, homosexual
          >Nobody:
          >No one:
          >Literally not a soul:
          >You: Reddit

    • 10 months ago
      Anonymous

      Nailed it.

  11. 10 months ago
    Anonymous

    Im over the open world meme, seems like the best of two worlds are bigger zones like in bg3

    • 10 months ago
      Anonymous

      Yeah, open zones or linear are ideal. Open world games simply copy and paste a bunch of busywork side shit to justify its vast expanses of nothingness.

  12. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      Is this Loss?

      • 10 months ago
        Anonymous

        No, idiot.
        He clearly won the battle against the goblin and got the treasure.

    • 10 months ago
      Anonymous
    • 10 months ago
      Anonymous

      Impressive, very nice.

    • 10 months ago
      Anonymous

      It took too many posts for someone to finally do it.

    • 10 months ago
      Anonymous

      i don't get it

      • 10 months ago
        Anonymous

        The joke is older than you.

        • 10 months ago
          Anonymous

          it's over 33 years old?

    • 10 months ago
      Anonymous

      >the chest is empty

  13. 10 months ago
    Anonymous

    >game
    >with that armor
    Most fantasy games have fantasy armor, sadly, I wish more used early - high medieval armor (think Bannerlord), instead of some pseudo plate but with fantasy elements.

  14. 10 months ago
    Anonymous

    >IS..... IS THAT MORE SPACE I HAVE TO COVER FOR LIKE 10 SECONDS MORE BEFORE I GET TO THE TREASURE?????
    >NOOOOOOOOOOOOOOOOOOO NOT MORE SPACE!!!! THIS IS TERRIBLE!!!!!

  15. 10 months ago
    Anonymous

    open world and level design are mutually exclusive, and I wish devs would stop creating "open worlds" by stitching levels together

  16. 10 months ago
    Anonymous

    (Open World) - Game

    • 10 months ago
      Anonymous

      (Linear) - Game

      • 10 months ago
        Anonymous

        (Shooter) - Game

        • 10 months ago
          Anonymous

          (Milsim weapon) - Game

        • 10 months ago
          Anonymous

          It kind of looks like a prison but the papers placed on the walls tell me it's not. What is it?

          • 10 months ago
            Anonymous

            it's a golem manufacturing facility

          • 10 months ago
            Anonymous

            It's an american school.

          • 10 months ago
            Anonymous

            Shooting range

          • 10 months ago
            Anonymous

            Bro, it's a school
            which may as well be prison anyway

      • 10 months ago
        Anonymous

        Giddy Up!

      • 10 months ago
        Anonymous

        >linear
        >there are literally 3 choices

        Try again fricko.

        • 10 months ago
          Anonymous

          don't worry, all three doors lead to the same room

    • 10 months ago
      Anonymous

      comfy

  17. 10 months ago
    Anonymous

    ban open worlds NOW

  18. 10 months ago
    Anonymous

    I can understand shithead devs not understanding what makes a good open world game, but the scholars of vidya on this board have no excuse for brainlet takes like, open world bad!

    • 10 months ago
      Anonymous

      Open world bad, but unironically.

  19. 10 months ago
    Anonymous

    Open world hub + Well designed level content

  20. 10 months ago
    Anonymous

    Openworld.

  21. 10 months ago
    Anonymous

    >the bot broke

  22. 10 months ago
    Anonymous

    Alright alright, Gothic is bad, happy now?

  23. 10 months ago
    Anonymous

    The strength of the open world genre is not linear content created by the developer, it's the emergent gameplay that happens when the different systems in the open world interact. How can some of you not understand this?

    • 10 months ago
      Anonymous

      They're NPCs that don't enjoy anything unless it is sculpted to give them pleasure with the least amount of personal effort possible.

      • 10 months ago
        Anonymous

        This is so hilariously ass-backwards. The more open a game the easier it often is. Just compare linear classicvanias to the GBA/DS games for example

        • 10 months ago
          Anonymous

          You completely missed the point.
          He didn't say linear games are easier, he said they require less effort and thinking from the player because they're handheld through a linear path that they cannot stray away from.

          • 10 months ago
            Anonymous

            That's a low level strawman, the only alternative to open world isn't obstacle runner phone game or railshooters, you are just being disingenuous.

    • 10 months ago
      Anonymous

      Only Stalker, after nearly 20 years, actually manages to do this in a good way. Open world is a meme for the most part.

    • 10 months ago
      Anonymous

      ASCII Roguelikes accomplish the same thing without your open world bullshit lol.

    • 10 months ago
      Anonymous

      >emergent gameplay that happens when the different systems in the open world interact
      Games with tightly designed self contained levels do it far better, Hitman series is a prime example, vast and open gameplay doesn't require a large map size, just well designed mechanics and freedom to play with them.

  24. 10 months ago
    Anonymous

    I would say that 90% of open world games aren't truly open world and don't even attempt to be. The open world only serves as a hub to place the main missions (linear) and random side content around the map. Look at the level/game design of Assassin's Creed, GTA 4, GTA 5, RDR2, FF16, etc.

  25. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      SOVLESS

      SOVL

      • 10 months ago
        Anonymous

        Which one is which?

  26. 10 months ago
    Anonymous

    ADHDtards can't into open-world "quiet time"

    • 10 months ago
      Anonymous

      >"quiet time" is gaming

    • 10 months ago
      Anonymous

      Why is the cookie so prominent?

      • 10 months ago
        Anonymous

        Gotta stay warm in the Zone somehow, sdalger!

    • 10 months ago
      Anonymous

      STALKER is pretty dense when held up against an open world game.

    • 10 months ago
      Anonymous

      Quiet time doesn't work in games too well, not singleplayer ones at least. Quiet time is a break from work. Games are already break from work. Unless you have to spend 4-6 hours a day "working" inside the game, you won't get to feel quiet time, you're better off putting some 3 hour forest soundscapes video.
      You might sit on a bench to look at the sea on your way back from home, but nobody has time to do that in a game when you can only play a limited amount per day, and if you have the time why wouldn't you do it in real life?

      • 10 months ago
        Anonymous

        >Quiet time doesn't work in games too well, not singleplayer ones at least.
        It is a question of pacing and structuring the game.

        • 10 months ago
          Anonymous

          >It is a question of pacing and structuring the game.
          In theory if you play the game from start to finish in a single session, yes you're right and I'd agree. But in practice, people pick up and play the game at different times. You can have an intense fight, then save, quit, go to sleep, wake up the next day, prepare yourself, get hyped to continue the game and then you're met with forced "quiet time" by the game because according to the pace you should chill a bit right now. But you already did that in real life and now you want to continue playing, so it just ends up being frustrating.

          This is something you could do with movies because it's just 2 hours long and you're sure the majority of viewers won't take a break halfway through, but not so much with games.

          • 10 months ago
            Anonymous

            I agree, Final Fantasy and rpg games in general always suffered from this severely.

            • 10 months ago
              Anonymous

              I started playing XV a while ago and it's insane how bad the open world is.

              >go to car
              >open map and click on quest location
              >wait 4 minutes in real time while a slow ass car automatically drives to the location, straight up watch youtube videos on my second monitor to starve off the boredom like I'm fricking commuting to work IRL
              >exit car, run/ride for 1-2 minutes to fetch-quest item location
              >fast travel back to car so I can fast travel back to the quest location
              >turn in quest
              >great, now go do the same exact thing in a different location
              >repeat for 30+ hours

              I don't know why I'm still playing. What's wrong with me?

              • 10 months ago
                Anonymous

                You are playing a game developed by square enix. That what's wrong with you.

    • 10 months ago
      Anonymous

      why would you light a fire outside during winter and not inside or at least within the walls of the barn?

  27. 10 months ago
    Anonymous

    GAME (open world)

    If you don't feel an inherent call to explore, you aren't white.

    • 10 months ago
      Anonymous

      As a shitskin, I'm suffering from the lack of open world games where you stay in place and the world explores you.

      • 10 months ago
        Anonymous

        Ah you want the Chuck Norris experience

  28. 10 months ago
    Anonymous

    The bottom one, why? Because the top one isn't a game. The top one is an instant gratification dopamine dispenser on the same level of a slot machine with less RNG meaning the dopamine doesn't even feel good.

    Games need some form of annoying shit in order to make the good shit actually feel good.

  29. 10 months ago
    Anonymous

    It's unfortunate that the second one is often what open world games end up being. I don't inherently hate the idea of open worlds, but you need to do more now than just HAVE an open world for it to be interesting. I feel like it's been very slow going getting that message to developers because we still just keep getting worlds that are massive but with absolutely gigantic spaces of frick all between meaningful content. I'd say Ubisoft is probably the biggest perpetrator at this very moment in gaming, but there are other developers as well. Otherwise we should just go back to creating tighter, more deliberately designed areas/worlds/dungeons/etc because I don't give a shit about play time if most of that time was spent walking from point A to point B in retrospect.

    • 10 months ago
      Anonymous

      I don't understand why there are people that b***h about fast travelling in Skyrim, for example. It's not like you're forced to use it, and I sometimes intentionally just walk around the map since game is pretty enough in way, and music also adds charm, but having an option to skip some walking when you feel like is good.

  30. 10 months ago
    Anonymous

    More open worlds need to be bigger to sate my autism for endless travel.
    If your game has cars in it, I shouldn't be able to drive from one end to the other in less than an hour at least.
    I want an open world game that presents even a fraction of the scale that The Long Drive gives you. Make me genuinely worried about running out of fuel.

    • 10 months ago
      Anonymous

      I wish there was a game like The Long Drive that isn't just a "le maymay Youtuber game" and actually tries. It's a pretty neat concept.

      • 10 months ago
        Anonymous

        I mean I've put a ton of hours into it, it's generally a very chill experience driving along endless desert or planes, occasionally rummaging around gas pumps or wrecked ships.
        I just want something like it where there's more goals. Have the distances be that kind of realistic length, but with things in-between.
        Slaverian Trucker has elements of that - it's more MSC than TLD but it's in a similar vibe, and you can take cargo jobs and just drive for half an hour between places. Comfy as frick.

    • 10 months ago
      Anonymous

      >Make me genuinely worried about running out of fuel.
      Play snowrunner, unlock the ANK and never use anything else. You'll never stop stressing about running dry with that thing even though the maps are quite small.

  31. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      THE ELDEN JOHN EXPERIENCE

    • 10 months ago
      Anonymous

      perfect

    • 10 months ago
      Anonymous

      Way too literal

  32. 10 months ago
    Anonymous

    Oh cool protag, go collect 50 wolf skulls from the gloomy forest and I'll give you the item you need for the next main quest chain. Chop chop, I haven't got all day.

  33. 10 months ago
    Anonymous

    Dark Souls vs. DS2 and DS3
    I choose Dark Souls 1

  34. 10 months ago
    Anonymous

    >2010s
    >HURR DURR CINEMATIC LINEAR GAMES BAD
    >2020s
    >HURR DURR OPEN WORLD GAMES BAD
    >2030s
    >HURR DURR AI GENERATED WORLD GAMES BAD

    • 10 months ago
      Anonymous

      Yes, 90s games were peak ludo

      • 10 months ago
        Anonymous

        >OLD GOOD NEW BAD OLD GOOD NEW BAD OLD GOOD NEW BAD
        >I'm gonna post gigachad to show how BASED my OLD GOOD NEW BAD opinion is

        • 10 months ago
          Anonymous

          cope

    • 10 months ago
      Anonymous

      >>HURR DURR AI GENERATED WORLD GAMES BAD
      I don't even need to try them to know that they will be bad.

  35. 10 months ago
    Anonymous

    Stop pretending linear games aren't full of padding
    Midway you always start doing random shit that has nothing to do with the main story

  36. 10 months ago
    Anonymous

    Open world is better.

    • 10 months ago
      Anonymous

      >gliding through an empty unity terrain
      woah... so this is... the power of open world...... woaaah...

      • 10 months ago
        Anonymous

        >THERE SHOULD BE SOMETHING FOR ME TO FIGHT OR PICK UP EVERY 2 METERS
        ADHD Zoomer brain

    • 10 months ago
      Anonymous

      kek could they really not move the battery indicator lower or to a corner?
      you tendies.

    • 10 months ago
      Anonymous

      that looks so frickin moronic lmoa

    • 10 months ago
      Anonymous

      You know the problem with this is that there's just no challenge. Part of the appeal of an open world game, or any game for that matter, is seeing how much the game pushes back against you, and makes you work for your victory. Before you even leave the great plateau, or the great plateau in the sky, you're already broken in terms of abilities and powers, and nothing in the game will really challenge you.

  37. 10 months ago
    Anonymous

    just make getting from A to B fun as well. just cause 3 did that right even if most of the rest of the game sucked.

  38. 10 months ago
    Anonymous

    The one where i can lose myself in and forget about the world for hours.

  39. 10 months ago
    Anonymous

    linearchads, what do we do about branching paths? i.e. forced fake exploration

    >pick a way to go, worry that you went the "right" way and have to backtrack to get a (possibly important) item

    • 10 months ago
      Anonymous

      Brun the bridges and increase the replay value.

  40. 10 months ago
    Anonymous

    open world isn't inherently bad
    the reason it's usually bad is because devs never try to understand what the point of an open world is, even anons in this thread regurgitate the same moronic notions open world = more content

    Starfield has 1000 open worlds. You think there's going to be a lot of content there? No, most of it is going to be barren worlds that you walk around in and collect crafting materials and then leave, a total waste of space and money.

    The ONLY point of an open world is choice. And the problem is, most open worlds don't even give you that. Look at Skyrim (or any Bethesda game). You can pick any race, but your race changes nothing except a combat taunt voice line. You can join any guild, but none of them affect the main story, or prevent you from joining anything else. There's hundreds of caves and bandit forts, but only a select few have quests and curated content made for them.
    They're literally saying 'look at all this content you can do, in any order, but we only put effort in these specific places, so your only actual choice is do those, or you can do filler garbage content'
    And 'filler garbage content' is exactly what most open world games end up being. Something like Skyrim would be infinitely better as a linear game, even if it was 10x smaller. It would have actual storylines, good combat, good dungeons, unique assets, etc.
    But people are too braindead to realize that and just continue to drool and scream OPEN WORLD UNGA BUNGA ME LIKE BIG BIG MEAN GOOD
    You want to look at an open world done well, look at BG3. It's not huge, and every area and section has interesting shit in it to see and do, and the order in which you go to places and do shit actually matters and changes things. It is a game that actually utilizes it's semi open world to benefit it, not just to sell games under the pretense of it being 'big'.

  41. 10 months ago
    Anonymous

    >You can loot every pebble, potato and rag
    Wow this is really enriching my game experience.

  42. 10 months ago
    Anonymous

    Game. Always.
    Open word and it's consequences have been a disaster for video games.

    • 10 months ago
      Anonymous

      I like an "instanced" open world.
      Or how do you call it, when you have a world map and the game either generates or loads pre-made locations for you. It creates the sense of scale but it's not seamless like a true open world but it still feels immersive for me. Pro-open world crowd would say that the seamless aspect is the best thing and crucial to maintain immersion. I would agree that it contributes to immersion but the shallowness and emptiness of the world kills it, so it ends up not worth it.
      You can also use seamless transition in a linear game with level streaming in modern games, even without the mini loading pauses like in Half-Life.

      • 10 months ago
        Anonymous

        You mean like classic Fallout? It's a pretty good system, wonder why it's not used much anymore.

      • 10 months ago
        Anonymous

        Those are "hubs".
        Deus EX, VTMB and Witcher 3 are examples.

      • 10 months ago
        Anonymous

        I think there still needs to be some overarching, non-instanced tissue that connects the instanced parts. Mountain Blade does this well - a feeling of a living, open world, without the pointless minutia of a Ubisoft open world.

  43. 10 months ago
    Anonymous

    Open world games are cancer. It's the reason Zelda is now a dead franchise

    • 10 months ago
      Anonymous

      then how did the first zelda game ever get a sequel?

      • 10 months ago
        Anonymous

        His first Zelda game was Twilight Princess, be gentle on him

        • 10 months ago
          Anonymous

          At least TP is better than botw and totk

          • 10 months ago
            Anonymous

            It really is

          • 10 months ago
            Anonymous

            Hahahaha, you need to be 18 to post here

            • 10 months ago
              Anonymous

              If I were underaged like you I'd be thinking that botw and totk were good games

              • 10 months ago
                Anonymous

                Aonuma style

      • 10 months ago
        Anonymous

        It understood the importance of gated progression, without overtly restricting the player. Yes, you can theoretically visit the whole game without going in a sequence, but in the end you still do have to engage in all the dungeons. If you could fight ganon from the start, it wouldn't feel fun. You didn't earn it, you didn't build up to it. Worst of all, he'd be made even easier to compensate for the poor kiddos who want to fight him within the first 15 minutes.

  44. 10 months ago
    Anonymous

    Stardew Valley is open world and made by one guy.

    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous
  45. 10 months ago
    Anonymous

    >white
    I'm a low IQ brown man who is dumb enough to be affected by games way too much and vulnerable to falling for the vast space in games and feeling the awe of a believable expansive world.
    Also, my favelas are cramped enough, I want to see big beautiful open fields like the ones you guys have in first world countries.
    I pick bottom, you can have top my high IQ white friends.

    • 10 months ago
      Αnonymοus

      >my favelas are cramped enough, I want to see big beautiful open fields like the ones you guys have in first world countries.
      lmao this monkeh think he suffers

    • 10 months ago
      Anonymous

      >I want to see big beautiful open fields like the ones you guys have in first world countries.
      Make a field trip to the heart of a wild dense rainforest jungle. Jungles are cool and rarely done in video games properly because of how detailed and diverse they are in real life. A large dense shadowy jungle level where you can lost would have been great.

      • 10 months ago
        Anonymous

        Jungles are awful man. There's an evolutionary reason why we enjoy open fields. Jungles are so fricked we evolved to not trust them.

        • 10 months ago
          Anonymous

          >Jungles are so fricked we evolved to not trust them.
          If they invoke sense of fear and mistrust then there is even more reason to use them in video games.

  46. 10 months ago
    Anonymous

    GAME (Open World) With Guns (so those open spaces are actually put to use with ranged combat)
    If the game is melee and short range projectiles, frick open world.
    Also, Urban Open World >>>>>>>>> Medieval empty hills and plains world

  47. 10 months ago
    Anonymous

    Open world should never be more "Open" than games like Ocarina of Time or Nier Automata.

    • 10 months ago
      Anonymous

      >than Microsoft Flight SImulator
      fix

  48. 10 months ago
    Anonymous

    Game:
    >Chosen One!
    >I'm coming!
    Game (open world):
    >Chosen One!
    >I'm coming!
    >Chosen One!
    >I'm coming!
    >Chosen One!
    >I'm coming!

  49. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous
    • 10 months ago
      Anonymous
  50. 10 months ago
    Anonymous

    Open world in theory should be the best but in practice the developpers never pull it off unless you think sailing in Skellige to get to the island was a good experience or the empty fields of Hyrule are great. In which case you have terminal shit taste and current open worlds are right up your alley.

  51. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      >PS3
      you mean PS5.

  52. 10 months ago
    Anonymous
  53. 10 months ago
    Anonymous

    rank them

    • 10 months ago
      Anonymous

      Gated open world < semi-open map < full open world < semi-linear < hub < full linear

    • 10 months ago
      Anonymous

      Would Sekiro be semi-linear or hub world?

      • 10 months ago
        Anonymous

        Semi-linear.

    • 10 months ago
      Anonymous

      Semi-Open Map > Hub World > Gated Open Map > Full Open Map > Semi-Linear > Full-Linear

    • 10 months ago
      Anonymous

      Which one of them is world map with random encounters?

      • 10 months ago
        Anonymous

        Red Dead Redemption 2?

    • 10 months ago
      Anonymous

      for me it's gothic 2

    • 10 months ago
      Anonymous

      hub and semi open >>> everything else

      • 10 months ago
        Anonymous

        Semi-Open Map > Hub World > Gated Open Map > Full Open Map > Semi-Linear > Full-Linear

        u get it

    • 10 months ago
      Anonymous

      Hub or semi open, honorary mention for semi-linear. The rest can go rot in hell.

    • 10 months ago
      Anonymous

      What is “gated” open world? You mean large open Zones like Witcher 3?

      • 10 months ago
        Anonymous

        Open map but with a clear progression path. Other areas becoming accessible after certain key events etc.

    • 10 months ago
      Anonymous

      Depends on the game, all can be good or bad.

  54. 10 months ago
    Anonymous

    What's the worst open world ever designed?
    My answer is Mojave wasteland from Fallout: New Vegas

  55. 10 months ago
    Anonymous

    No.
    Fallout, Baldur's Gate.

  56. 10 months ago
    Anonymous

    I'm not white, don't insult me.

  57. 10 months ago
    Anonymous

    The only good open world games are Betheshit. Literally everything else can not compete with their goddly jank engine that enables their open worlds.

  58. 10 months ago
    Anonymous

    Do you have some good adventure games to recommend?

  59. 10 months ago
    Anonymous

    Bottom.
    Top only gives you 1 choice (kill the goblin).
    Bottom gives you more freedom to approach. You could bait the goblin away then get the chest. Go back to the door. Ignore the dilemma altogether. Or just kill the goblin (with melee or ranged).

  60. 10 months ago
    Anonymous

    I like exploration and freedom of movement. I like erratically wandering the overworld fighting enemies and bumping into random encounters. I like roleplaying and doing whatever I want instead of being stuck in a linear hallway where I HAVE to follow the objective and then rinse and repeat.
    Open world is good and boomers can suck my nuts.

  61. 10 months ago
    Anonymous

    I think by this point consumers have hit open world fatigue. Maybe give it a couple more years, but even normies can get bored with the same old same old.

    • 10 months ago
      Anonymous

      >I think by this point consumers have hit open world fatigue
      >He says in the year where Tears of the Kingdom sold 10 million copies day 1

  62. 10 months ago
    Anonymous

    Whatever the frick something like Baldur's Gate 3, being the most recent example of its type, is classified as

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